<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">266.86668058484793</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="GuiMain" referent="RBX2">
			<Properties>
				<string name="Name">RoplayerGUI</string>
			</Properties>
			<Item class="TextButton" referent="RBX3">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem2</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-99</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Play Broked It</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX4">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem3</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-119</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Play Cry</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX5">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem4</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-139</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Play 8-Bit Cave</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX6">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem5</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-159</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Play The Lost Woods</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX7">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem6</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-179</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Play Coward Killing Time</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX8">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem7</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-199</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Play Shimmy (DjD)</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX9">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem8</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-219</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Nerezza II</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="ImageButton" referent="RBX10">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4279069108</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279308561</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=12255391</url></Content>
					<bool name="Modal">false</bool>
					<string name="Name">Pause</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-220</XO>
						<YS>1</YS>
						<YO>-84</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>25</XO>
						<YS>0</YS>
						<YO>25</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="Script" referent="RBX11">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Pause</string>
						<ProtectedString name="Source">brick=script.Parent
one=brick.Parent.one
two=brick.Parent.two
three=brick.Parent.three
four=brick.Parent.four
five=brick.Parent.five
six=brick.Parent.six
seven=brick.Parent.seven
eight=brick.Parent.eight
nine = brick.Parent.nine
button = script.Parent
t = script.Parent.Parent.a
e = script.Parent.Parent.b
tw = script.Parent.Parent.c
el= script.Parent.Parent.d
f = script.Parent.Parent.e

function taco()


if script.Parent.Parent.Name ==&quot;1&quot;  then
one:pause()
script.Parent.Parent.resume.Visible = true

elseif script.Parent.Parent.Name == &quot;2&quot;  then
two:pause()
script.Parent.Parent.resume.Visible = true

elseif script.Parent.Parent.Name == &quot;3&quot;  then
three:pause()
script.Parent.Parent.resume.Visible = true

elseif script.Parent.Parent.Name == &quot;4&quot;  then
four:pause()
script.Parent.Parent.resume.Visible = true

elseif script.Parent.Parent.Name == &quot;5&quot;  then
five:pause()
script.Parent.Parent.resume.Visible = true

elseif script.Parent.Parent.Name == &quot;6&quot;  then
six:pause()
script.Parent.Parent.resume.Visible = true

elseif script.Parent.Parent.Name == &quot;7&quot;  then
seven:pause()
script.Parent.Parent.resume.Visible = true

elseif script.Parent.Parent.Name == &quot;8&quot;  then
eight:pause()
script.Parent.Parent.resume.Visible = true

elseif script.Parent.Parent.Name == &quot;9&quot;  then
nine:pause()
script.Parent.Parent.resume.Visible = true

elseif script.Parent.Parent.Name == &quot;10&quot;  then
t:pause()
script.Parent.Parent.resume.Visible = true


elseif script.Parent.Parent.Name == &quot;11&quot;  then
e:pause()
script.Parent.Parent.resume.Visible = true


elseif script.Parent.Parent.Name == &quot;12&quot;  then
tw:pause()
script.Parent.Parent.resume.Visible = true


elseif script.Parent.Parent.Name == &quot;13&quot;  then
el:pause()
script.Parent.Parent.resume.Visible = true


elseif script.Parent.Parent.Name == &quot;14&quot;  then
f:pause()
script.Parent.Parent.resume.Visible = true




elseif script.Parent.Parent.Parent.Name == &quot;0&quot;  then


end&#9;
&#9;end&#9;


brick.MouseButton1Down:connect(taco)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX12">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem1</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-79</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Play Runaway</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="ImageButton" referent="RBX13">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4279069108</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279308561</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=13890082</url></Content>
					<bool name="Modal">false</bool>
					<string name="Name">MainButton</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-120</XO>
						<YS>1</YS>
						<YO>-59</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>55</XO>
						<YS>0</YS>
						<YO>55</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="Script" referent="RBX14">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">button = script.Parent
brick=script.Parent
one=brick.Parent.one
two=brick.Parent.two
three=brick.Parent.three
four=brick.Parent.four
five=brick.Parent.five
six=brick.Parent.six
seven=brick.Parent.seven
nine = brick.Parent.nine
eight=brick.Parent.eight
t = script.Parent.Parent.a
e = script.Parent.Parent.b
tw = script.Parent.Parent.c
el= script.Parent.Parent.d
f = script.Parent.Parent.e

on = false
list = {&quot;Play Runaway&quot;, &quot;Play Broked It&quot;, &quot;Play Cry&quot;,&quot;Play 8-Bit Cave&quot;,&quot;Play The Lost Woods&quot;,&quot;Play Coward Killing Time&quot;,&quot;Play Shimmy (DjD)&quot;,&quot;Play M.U.L.E.&quot;,&quot;Play Halo Theme&quot;,&quot;Play LOL&quot;,&quot;PLay Rickroll&quot;,&quot;Play Fire Emblem&quot;,&quot;Play Pokemon Theme&quot;,&quot;Play SM64 Theme&quot;}

function over()
&#9;button.Transparency = 0
end

function out()
&#9;release()
&#9;button.Transparency = 0.5
end


function function1()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
nine:stop()
one:Play()
script.Parent.Parent.Name = &quot;1&quot;
script.Parent.Parent.song.Text = &quot;Runway&quot;
script.Parent.Parent.resume.Visible = false
end

function function2()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
nine:stop()
one:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
two:Play()
script.Parent.Parent.Name = &quot;2&quot;
script.Parent.Parent.song.Text = &quot;Broked It&quot;
script.Parent.Parent.resume.Visible = false
end

function function3()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
nine:stop()
one:Stop()
two:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
three:Play()
script.Parent.Parent.Name = &quot;3&quot;
script.Parent.Parent.song.Text = &quot;Cry&quot;
script.Parent.Parent.resume.Visible = false
end

function function4()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
nine:stop()
one:Stop()
two:Stop()
three:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
four:Play()
script.Parent.Parent.Name = &quot;4&quot;
script.Parent.Parent.song.Text = &quot;8-Bit Cave&quot;
script.Parent.Parent.resume.Visible = false
end

function function5()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
nine:stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
six:Stop()
seven:Stop()
eight:Stop()
five:Play()
script.Parent.Parent.Name = &quot;5&quot;
script.Parent.Parent.song.Text = &quot;The Lost Woods&quot;
script.Parent.Parent.resume.Visible = false
end

function function6()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
nine:stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
seven:Stop()
eight:Stop()
six:Play()
script.Parent.Parent.Name = &quot;6&quot;
script.Parent.Parent.song.Text = &quot;Coward Killing Time&quot;
script.Parent.Parent.resume.Visible = false
end

function function7()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
nine:stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
eight:Stop()
seven:Play()
script.Parent.Parent.Name = &quot;7&quot;
script.Parent.Parent.song.Text = &quot;Shimmy (DjD)&quot;
script.Parent.Parent.resume.Visible = false
end

function function8()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
nine:stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Play()
script.Parent.Parent.Name = &quot;8&quot;
script.Parent.Parent.song.Text = &quot;M.U.L.E&quot;
script.Parent.Parent.resume.Visible = false
end

function function9()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
nine:Play()
script.Parent.Parent.Name = &quot;9&quot;
script.Parent.Parent.song.Text = &quot;Halo Theme&quot;
script.Parent.Parent.resume.Visible = false
end

function function10()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
t:Play()
script.Parent.Parent.Name = &quot;10&quot;
script.Parent.Parent.song.Text = &quot;LOL&quot;
script.Parent.Parent.resume.Visible = false
end


function function11()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
e:Play()
script.Parent.Parent.Name = &quot;11&quot;
script.Parent.Parent.song.Text = &quot;Rickroll&quot;
script.Parent.Parent.resume.Visible = false
end

function function12()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
tw:Play()
script.Parent.Parent.Name = &quot;12&quot;
script.Parent.Parent.song.Text = &quot;Fire Emblem&quot;
script.Parent.Parent.resume.Visible = false
end

function function13()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
el:Play()
script.Parent.Parent.Name = &quot;13&quot;
script.Parent.Parent.song.Text = &quot;Pokemon Theme&quot;
script.Parent.Parent.resume.Visible = false
end

function function14()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
f:Play()
script.Parent.Parent.Name = &quot;14&quot;
script.Parent.Parent.song.Text = &quot;SM64 Theme&quot;
script.Parent.Parent.resume.Visible = false
end





function sort(which)
&#9;functions = {function1, function2, function3, function4, function5, function6, function7, function8, function9, function10, function11, function12, function13, function14}
&#9;for i = 1,#functions do
&#9;&#9;if which.Name == &quot;ListItem&quot; .. tostring(i) then
&#9;&#9;&#9;functions[i]()
&#9;&#9;end
&#9;end
&#9;if on then
&#9;&#9;click()
&#9;end
end

function click()
&#9;if on then
&#9;&#9;button.BackgroundColor = BrickColor.new(&quot;Bright blue&quot;)
&#9;else button.BackgroundColor = BrickColor.new(&quot;Bright red&quot;)
&#9;end
&#9;on = not on
&#9;for i = 1,#list do
&#9;&#9;item = button.Parent:findFirstChild(&quot;ListItem&quot; .. tostring(i))
&#9;&#9;if (item~=nil) then
&#9;&#9;&#9;item.Visible = on
&#9;&#9;&#9;item.Text = list[i]
&#9;&#9;end
&#9;end
end

function release()
end

button.MouseEnter:connect(over)
button.MouseLeave:connect(out)
button.MouseButton1Down:connect(click)
button.MouseButton1Up:connect(release)
button.Parent.ListItem1.MouseButton1Click:connect(function () sort(button.Parent.ListItem1) end)
button.Parent.ListItem2.MouseButton1Click:connect(function () sort(button.Parent.ListItem2) end)
button.Parent.ListItem3.MouseButton1Click:connect(function () sort(button.Parent.ListItem3) end)
button.Parent.ListItem4.MouseButton1Click:connect(function () sort(button.Parent.ListItem4) end)
button.Parent.ListItem5.MouseButton1Click:connect(function () sort(button.Parent.ListItem5) end)
button.Parent.ListItem6.MouseButton1Click:connect(function () sort(button.Parent.ListItem6) end)
button.Parent.ListItem7.MouseButton1Click:connect(function () sort(button.Parent.ListItem7) end)
button.Parent.ListItem8.MouseButton1Click:connect(function () sort(button.Parent.ListItem8) end)
button.Parent.ListItem9.MouseButton1Click:connect(function () sort(button.Parent.ListItem9) end)
button.Parent.ListItem10.MouseButton1Click:connect(function () sort(button.Parent.ListItem10) end)
button.Parent.ListItem11.MouseButton1Click:connect(function () sort(button.Parent.ListItem11) end)
button.Parent.ListItem12.MouseButton1Click:connect(function () sort(button.Parent.ListItem12) end)
button.Parent.ListItem13.MouseButton1Click:connect(function () sort(button.Parent.ListItem13) end)
button.Parent.ListItem14.MouseButton1Click:connect(function () sort(button.Parent.ListItem14) end)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="TextLabel" referent="RBX15">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4279069108</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<string name="Name">TextLabel</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-220</XO>
						<YS>1</YS>
						<YO>-59</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>100</XO>
						<YS>0</YS>
						<YO>15</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Now Playing:</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextLabel" referent="RBX16">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4279069108</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<string name="Name">song</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-220</XO>
						<YS>1</YS>
						<YO>-44</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>100</XO>
						<YS>0</YS>
						<YO>15</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Nothing</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="ImageButton" referent="RBX17">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4279069108</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279308561</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=12255401</url></Content>
					<bool name="Modal">false</bool>
					<string name="Name">Stop</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-160</XO>
						<YS>1</YS>
						<YO>-84</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>25</XO>
						<YS>0</YS>
						<YO>25</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="Script" referent="RBX18">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Stop</string>
						<ProtectedString name="Source">brick=script.Parent
one=brick.Parent.one
two=brick.Parent.two
three=brick.Parent.three
four=brick.Parent.four
five=brick.Parent.five
six=brick.Parent.six
seven=brick.Parent.seven
eight=brick.Parent.eight
nine = brick.Parent.nine
button = script.Parent
t = script.Parent.Parent.a
e = script.Parent.Parent.b
tw = script.Parent.Parent.c
el= script.Parent.Parent.d
f = script.Parent.Parent.e

on = false

function over()
&#9;button.Transparency = 0
end

function out()
&#9;release()
&#9;button.Transparency = 0.5
end

function onButton1Down()

one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
nine:stop()
t:Stop()
e:Stop()
tw:Stop()
el:Stop()
f:Stop()
script.Parent.Parent.song.Text = &quot;Nothing&quot;
script.Parent.Parent.Name = &quot;0&quot;
script.Parent.Parent.resume.Visible = false

end



function release()
end

brick.MouseButton1Down:connect(onButton1Down)
button.MouseEnter:connect(over)
button.MouseLeave:connect(out)
button.MouseButton1Down:connect(click)
button.MouseButton1Up:connect(release)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="ImageButton" referent="RBX19">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4279069108</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279308561</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=16426253</url></Content>
					<bool name="Modal">false</bool>
					<string name="Name">next</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-155</XO>
						<YS>1</YS>
						<YO>-29</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>35</XO>
						<YS>0</YS>
						<YO>25</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="Script" referent="RBX20">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">next</string>
						<ProtectedString name="Source">brick=script.Parent
one=brick.Parent.one
two=brick.Parent.two
three=brick.Parent.three
four=brick.Parent.four
five=brick.Parent.five
six=brick.Parent.six
seven=brick.Parent.seven
eight=brick.Parent.eight
button = script.Parent



function taco()



if h ==&quot;Musicplayer&quot;  then
script.Parent.Parent.song.Text = &quot;Runway&quot;
script.Parent.Parent.Name = &quot;1&quot;
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
one:play()




elseif h ==&quot;1&quot;  then
script.Parent.Parent.song.Text = &quot;Broked It&quot;
one:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
two:play()
script.Parent.Parent.Name = &quot;2&quot;


elseif h == &quot;2&quot;  then
script.Parent.Parent.song.Text = &quot;Cry&quot;
one:Stop()
two:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
three:play()
script.Parent.Parent.Name = &quot;3&quot;

elseif h == &quot;3&quot;  then
script.Parent.Parent.song.Text = &quot;8-Bit Cave&quot;
one:Stop()
two:Stop()
three:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
four:play()
script.Parent.Parent.Name = &quot;4&quot;

elseif h == &quot;4&quot;  then
script.Parent.Parent.song.Text = &quot;The Lost Woods&quot;
one:Stop()
two:Stop()
three:Stop()
four:Stop()
six:Stop()
seven:Stop()
eight:Stop()
five:play()
script.Parent.Parent.Name = &quot;5&quot;

elseif h == &quot;5&quot;  then
script.Parent.Parent.song.Text = &quot;Coward Killing Time&quot;
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
seven:Stop()
eight:Stop()
six:play()
script.Parent.Parent.Name = &quot;6&quot;

elseif h == &quot;6&quot;  then
script.Parent.Parent.song.Text = &quot;Shimmy (DjD)&quot;
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
eight:Stop()
seven:play()
script.Parent.Parent.Name = &quot;7&quot;

elseif h == &quot;7&quot;  then
script.Parent.Parent.song.Text = &quot;Nerezza II&quot;
one:Stop()
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:play()
script.Parent.Parent.Name = &quot;8&quot;

elseif h == &quot;8&quot;  then
script.Parent.Parent.song.Text = &quot;Runway&quot;
two:Stop()
three:Stop()
four:Stop()
five:Stop()
six:Stop()
seven:Stop()
eight:Stop()
one:play()
script.Parent.Parent.Name = &quot;1&quot;



end&#9;
&#9;end&#9;


brick.MouseButton1Down:connect(taco)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Sound" referent="RBX21">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">two</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10184368</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX22">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">three</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10184119</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX23">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">six</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10242175</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX24">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">seven</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10224788</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX25">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">one</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10181914</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX26">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">four</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10185059</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX27">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">five</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10224650</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX28">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">eight</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1077604</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="ImageButton" referent="RBX29">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4279069108</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279308561</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=12255408</url></Content>
					<bool name="Modal">false</bool>
					<string name="Name">Prev.</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-220</XO>
						<YS>1</YS>
						<YO>-29</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>35</XO>
						<YS>0</YS>
						<YO>25</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="ImageButton" referent="RBX30">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4279069108</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279308561</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=12255379</url></Content>
					<bool name="Modal">false</bool>
					<string name="Name">resume</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-195</XO>
						<YS>1</YS>
						<YO>-84</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>35</XO>
						<YS>0</YS>
						<YO>25</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="Script" referent="RBX31">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">resume</string>
						<ProtectedString name="Source">brick=script.Parent
one=brick.Parent.one
two=brick.Parent.two
three=brick.Parent.three
four=brick.Parent.four
five=brick.Parent.five
six=brick.Parent.six
seven=brick.Parent.seven
eight=brick.Parent.eight
nine = brick.Parent.nine
button = script.Parent
t = script.Parent.Parent.a
e = script.Parent.Parent.b
tw = script.Parent.Parent.c
el= script.Parent.Parent.d
f = script.Parent.Parent.e



function taco()


if script.Parent.Parent.Name ==&quot;1&quot;  then
one:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;2&quot;  then
two:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;3&quot;  then
three:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;4&quot;  then
four:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;5&quot;  then
five:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;6&quot;  then
six:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;7&quot;  then
seven:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;8&quot;  then
eight:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;9&quot;  then
nine:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;10&quot;  then
t:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;11&quot;  then
e:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;12&quot;  then
tw:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;13&quot;  then
el:play()
script.Parent.Visible = false

elseif script.Parent.Parent.Name == &quot;14&quot;  then
f:play()
script.Parent.Visible = false





end&#9;
&#9;end&#9;


brick.MouseButton1Down:connect(taco)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Sound" referent="RBX32">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">nine</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1034065</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX33">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem9</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-239</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Halo Theme</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX34">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem10</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-259</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Halo Theme</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX35">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem11</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-279</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Halo Theme</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX36">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem12</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-299</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Halo Theme</string>
					<Color3 name="TextColor3">4279308561</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0.5</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX37">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<bool name="Modal">false</bool>
					<string name="Name">ListItem13</string>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-135</XO>
						<YS>1</YS>
						<YO>-319</YO>
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					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>135</XO>
						<YS>0</YS>
						<YO>20</YO>
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					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Halo Theme</string>
					<Color3 name="TextColor3">4279308561</Color3>
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					<Color3 name="TextStrokeColor3">4278190080</Color3>
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					<float name="TextTransparency">0.5</float>
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					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX38">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4289440429</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
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					<token name="FontSize">0</token>
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					<string name="Name">ListItem14</string>
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						<XO>-135</XO>
						<YS>1</YS>
						<YO>-339</YO>
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					<UDim2 name="Size">
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						<XO>135</XO>
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					<string name="Text">Halo Theme</string>
					<Color3 name="TextColor3">4279308561</Color3>
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					<Color3 name="TextStrokeColor3">4278190080</Color3>
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					<float name="TextTransparency">0.5</float>
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					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX39">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">a</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2303479</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX40">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">b</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2027611</url></Content>
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				</Properties>
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			<Item class="Sound" referent="RBX41">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">c</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1372259</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX42">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">d</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1372261</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX43">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">e</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1280470</url></Content>
					<float name="Volume">1</float>
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				<float name="BackParamA">-0.5</float>
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				<token name="BottomSurface">2</token>
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				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
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					<Y>70.2909698</Y>
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					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
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				<token name="TopSurfaceInput">0</token>
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				<Vector3 name="Velocity">
					<X>-0.0125597212</X>
					<Y>-0.0148245459</Y>
					<Z>0.00179700588</Z>
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				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>0.400000006</Y>
					<Z>17</Z>
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			</Properties>
		</Item>
		<Item class="Part" referent="RBX45">
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				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
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				<float name="BottomParamA">-0.5</float>
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				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-169.5</X>
					<Y>77.2735062</Y>
					<Z>29.9999962</Z>
					<R00>0.999999344</R00>
					<R01>0.0011246471</R01>
					<R02>-2.6634325e-008</R02>
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				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">4</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125438729</X>
					<Y>-0.0154344523</Y>
					<Z>0.00230231183</Z>
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				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>11</Y>
					<Z>16</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX46">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-180.49437</X>
					<Y>82.2864609</Y>
					<Z>29.5058517</Z>
					<R00>0.999999344</R00>
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					<R02>-2.6634325e-008</R02>
					<R10>-0.0011246464</R10>
					<R11>0.999998689</R11>
					<R12>-0.00116824312</R12>
					<R20>-1.28722706e-006</R20>
					<R21>0.00116824242</R21>
					<R22>0.999999344</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">4</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
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				<CoordinateFrame name="ModelInPrimary">
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					<Y>0</Y>
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					<R21>0</R21>
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				</CoordinateFrame>
				<string name="Name">Model</string>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-269.5</X>
						<Y>73.6992874</Y>
						<Z>-82.3999939</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
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						<R21>-1</R21>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<token name="Material">256</token>
					<string name="Name">play</string>
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					<float name="RightParamA">-0.5</float>
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						<X>0</X>
						<Y>0</Y>
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					</Vector3>
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				</Properties>
				<Item class="ClickDetector" referent="RBX65">
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						<float name="MaxActivationDistance">50</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX66">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">brick=script.Parent
music=brick.music

function onClicked()

music:Play()
brick.Script.Disabled = true
wait(10)
brick.Script.Disabled = false

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX67">
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						<bool name="Looped">false</bool>
						<string name="Name">music</string>
						<float name="Pitch">0.150000006</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11717967</url></Content>
						<float name="Volume">0.400000006</float>
					</Properties>
				</Item>
				<Item class="BlockMesh" referent="RBX68">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<Y>-0.300000012</Y>
							<Z>0</Z>
						</Vector3>
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							<X>0.5</X>
							<Y>1</Y>
							<Z>0.5</Z>
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							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX69">
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				<CoordinateFrame name="ModelInPrimary">
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					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Sink</string>
				<Ref name="PrimaryPart">RBX70</Ref>
			</Properties>
			<Item class="Model" referent="RBX71">
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					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
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				</Properties>
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						<CoordinateFrame name="CFrame">
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							<R22>-0</R22>
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					</Properties>
					<Item class="BlockMesh" referent="RBX74">
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							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
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&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (0.7)
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = true
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 seconds
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = false
&#9;wait (0.4)
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

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&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 secons
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

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&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (0.7)
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = true
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 seconds
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = false
&#9;wait (0.4)
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

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&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 secons
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

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					</Item>
				</Item>
			</Item>
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						<R00>1</R00>
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						<R20>0</R20>
						<R21>0</R21>
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&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (0.7)
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = true
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 seconds
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = false
&#9;wait (0.4)
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

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					<string name="Name">Cold Water Knob</string>
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						<string name="Name">ClickDetector</string>
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				</Item>
				<Item class="Script" referent="RBX185">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Cold Water Script</string>
						<ProtectedString name="Source">function onClicked()
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 secons
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<Y>73.199501</Y>
							<Z>-121</Z>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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							<Z>1</Z>
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							<string name="Name">Mesh</string>
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								<Y>0</Y>
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								<X>1</X>
								<Y>1</Y>
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					</Item>
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				<Item class="Part" referent="RBX188">
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					<ProtectedString name="Source">--[[

&#9;&#9;Delete if you don&apos;t want the stand to auto-update. If deleted, the stand
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;will stay as it is.
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;]]--

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--Update: 9/14/2011 - CleanScript
--Removes all RoGo Magazines from Workspace


--RoGo</ProtectedString>
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					<string name="Name">Button</string>
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				</Properties>
				<Item class="ClickDetector" referent="RBX362">
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						<string name="Name">ClickDetector</string>
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					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local drink = script.Parent.Parent.WitchesBrew
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
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						<string name="Name">Decal</string>
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				</Item>
			</Item>
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					<string name="ToolTip"></string>
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							<string name="Name">Weld</string>
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						</Properties>
					</Item>
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						<Properties>
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						<Properties>
							<CoordinateFrame name="C0">
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								<R00>-1</R00>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
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						</Properties>
					</Item>
					<Item class="Weld" referent="RBX435">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.19993637e-006</X>
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						</Properties>
					</Item>
					<Item class="Weld" referent="RBX437">
						<Properties>
							<CoordinateFrame name="C0">
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							<CoordinateFrame name="C1">
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						</Properties>
					</Item>
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						<Properties>
							<CoordinateFrame name="C0">
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							</CoordinateFrame>
							<CoordinateFrame name="C1">
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
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						</Properties>
					</Item>
					<Item class="Weld" referent="RBX439">
						<Properties>
							<CoordinateFrame name="C0">
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								<Y>-1.98978043e-008</Y>
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							<CoordinateFrame name="C1">
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX440">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
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								<R11>1</R11>
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							</CoordinateFrame>
							<CoordinateFrame name="C1">
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								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
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								<R11>1</R11>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX441">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">OpenSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13114759</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX442">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">DrinkSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX443">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SandwichScript</string>
						<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0.675, -0.675, -0.3)
&#9;Tool.GripPos = Vector3.new(0.1, -0.85, 1.2)
&#9;Tool.GripRight = Vector3.new(0.212, -0.212, 0.954)
&#9;Tool.GripUp = Vector3.new(0.707, 0.707, 0)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 5) then
&#9;&#9;&#9;h.Health = h.Health + 5
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-0.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0, -0.4, 0)
&#9;Tool.GripRight = Vector3.new(0.217,0,-0.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX444">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-245</X>
						<Y>75</Y>
						<Z>166.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>10</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX445">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=42087726</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX446">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-247.5</X>
						<Y>75</Y>
						<Z>174</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>10</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX447">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-242.800003</X>
						<Y>76.9000015</Y>
						<Z>174.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX448">
					<Properties>
						<float name="MaxActivationDistance">35</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX449">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local drink = script.Parent.Parent.BloxyCola
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX450">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=10472127</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX451">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-244.5</X>
						<Y>75</Y>
						<Z>174</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Tool" referent="RBX452">
				<Properties>
					<bool name="CanBeDropped">true</bool>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>0.200000003</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">Taco</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14846949</url></Content>
					<string name="ToolTip"></string>
				</Properties>
				<Item class="Part" referent="RBX453">
					<Properties>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1002</int>
						<CoordinateFrame name="CFrame">
							<X>-245.5</X>
							<Y>76.4000015</Y>
							<Z>177.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
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							<R20>-0</R20>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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							<Y>0</Y>
							<Z>0</Z>
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						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX454">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=14846869</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
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							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14846834</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX455">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-4.71828389e-006</X>
								<Y>-1.06949216e-007</Y>
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								<R20>-1</R20>
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								<R10>2.67755484e-009</R10>
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								<R12>0.000762904063</R12>
								<R20>-1</R20>
								<R21>-2.67116107e-009</R21>
								<R22>-1.01012287e-009</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX518">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.14122267e-005</X>
								<Y>2.31042439e-008</Y>
								<Z>-1.81467669e-007</Z>
								<R00>-6.37624675e-010</R00>
								<R01>0.000817726715</R01>
								<R02>-0.999999702</R02>
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								<R20>1</R20>
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								<Y>2.16124681e-005</Y>
								<Z>-0.933588922</Z>
								<R00>1</R00>
								<R01>6.95267954e-010</R01>
								<R02>8.87237436e-011</R02>
								<R10>7.00928149e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000793890911</R12>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX519">
						<Properties>
							<CoordinateFrame name="C0">
								<X>2.73681553e-006</X>
								<Y>-7.9203943e-008</Y>
								<Z>-1.32984567e-007</Z>
								<R00>-1</R00>
								<R01>4.29049651e-005</R01>
								<R02>1.27289645e-009</R02>
								<R10>4.29049651e-005</R10>
								<R11>1</R11>
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								<R20>-1.27303168e-009</R20>
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							</CoordinateFrame>
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								<X>2.73681553e-006</X>
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								<R00>-1</R00>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX520">
						<Properties>
							<CoordinateFrame name="C0">
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX521">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.81937775e-006</X>
								<Y>3.66444342e-009</Y>
								<Z>4.0117655e-007</Z>
								<R00>-1</R00>
								<R01>1.83190277e-005</R01>
								<R02>1.62574338e-007</R02>
								<R10>1.82680233e-005</R10>
								<R11>1</R11>
								<R12>-5.43802935e-006</R12>
								<R20>-1.05692934e-007</R20>
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								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>5.81937775e-006</X>
								<Y>3.66444342e-009</Y>
								<Z>4.0117655e-007</Z>
								<R00>-1</R00>
								<R01>1.83190277e-005</R01>
								<R02>1.62574338e-007</R02>
								<R10>1.82680233e-005</R10>
								<R11>1</R11>
								<R12>-5.43802935e-006</R12>
								<R20>-1.05692934e-007</R20>
								<R21>-5.39845632e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX522">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.19993637e-006</X>
								<Y>-2.07580495e-008</Y>
								<Z>-4.3925632e-009</Z>
								<R00>-0.99999994</R00>
								<R01>-7.85102384e-006</R01>
								<R02>1.626222e-007</R02>
								<R10>-7.9020283e-006</R10>
								<R11>1</R11>
								<R12>-7.75445642e-006</R12>
								<R20>-1.05581343e-007</R20>
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							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>5.19993637e-006</X>
								<Y>-2.07580495e-008</Y>
								<Z>-4.3925632e-009</Z>
								<R00>-0.99999994</R00>
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								<R02>1.626222e-007</R02>
								<R10>-7.9020283e-006</R10>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
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						</Properties>
					</Item>
					<Item class="Weld" referent="RBX523">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-4.51719643e-007</X>
								<Y>1.87397453e-009</Y>
								<Z>-3.76758157e-006</Z>
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								<R10>-3.82201188e-006</R10>
								<R11>1</R11>
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								<R20>6.30072776e-008</R20>
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							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-4.51719643e-007</X>
								<Y>1.87397453e-009</Y>
								<Z>-3.76758157e-006</Z>
								<R00>-0.999999821</R00>
								<R01>-3.77100787e-006</R01>
								<R02>-6.00899241e-009</R02>
								<R10>-3.82201188e-006</R10>
								<R11>1</R11>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX524">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.26816673e-007</X>
								<Y>-2.34453221e-008</Y>
								<Z>5.90223294e-007</Z>
								<R00>-0.999999762</R00>
								<R01>-1.85550198e-005</R01>
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								<R10>-1.86060279e-005</R10>
								<R11>1</R11>
								<R12>-8.11173049e-006</R12>
								<R20>6.29660306e-008</R20>
								<R21>-8.07215929e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.26816673e-007</X>
								<Y>-2.34453221e-008</Y>
								<Z>5.90223294e-007</Z>
								<R00>-0.999999762</R00>
								<R01>-1.85550198e-005</R01>
								<R02>-5.83594151e-009</R02>
								<R10>-1.86060279e-005</R10>
								<R11>1</R11>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX525">
						<Properties>
							<CoordinateFrame name="C0">
								<X>8.01678993e-007</X>
								<Y>-1.1426212e-008</Y>
								<Z>-1.10775409e-006</Z>
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								<R01>-1.59489209e-005</R01>
								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
								<R12>-9.83655082e-006</R12>
								<R20>6.29892654e-008</R20>
								<R21>-9.79697961e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>8.01678993e-007</X>
								<Y>-1.1426212e-008</Y>
								<Z>-1.10775409e-006</Z>
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								<R01>-1.59489209e-005</R01>
								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
								<R12>-9.83655082e-006</R12>
								<R20>6.29892654e-008</R20>
								<R21>-9.79697961e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX526">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.07855703e-006</X>
								<Y>-1.98978043e-008</Y>
								<Z>-4.36352309e-007</Z>
								<R00>-0.999999642</R00>
								<R01>-1.87142232e-005</R01>
								<R02>-3.42939558e-007</R02>
								<R10>-1.87652277e-005</R10>
								<R11>1</R11>
								<R12>-1.32089617e-005</R12>
								<R20>4.00166499e-007</R20>
								<R21>-1.31693841e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.07855703e-006</X>
								<Y>-1.98978043e-008</Y>
								<Z>-4.36352309e-007</Z>
								<R00>-0.999999642</R00>
								<R01>-1.87142232e-005</R01>
								<R02>-3.42939558e-007</R02>
								<R10>-1.87652277e-005</R10>
								<R11>1</R11>
								<R12>-1.32089617e-005</R12>
								<R20>4.00166499e-007</R20>
								<R21>-1.31693841e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX527">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
								<R10>-2.19863105e-005</R10>
								<R11>1</R11>
								<R12>-1.28208176e-005</R12>
								<R20>4.00148849e-007</R20>
								<R21>-1.27812382e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
								<R10>-2.19863105e-005</R10>
								<R11>1</R11>
								<R12>-1.28208176e-005</R12>
								<R20>4.00148849e-007</R20>
								<R21>-1.27812382e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX528">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">OpenSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=15174422</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX529">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">EatSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=15047813</url></Content>
							<float name="Volume">0.300000012</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX530">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SandwichScript</string>
						<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(-0.97, 1.02e-005, -0.243)
&#9;Tool.GripPos = Vector3.new(-0.2, 0, -1.23)
&#9;Tool.GripRight = Vector3.new(0.197, 0.581, -0.79)
&#9;Tool.GripUp = Vector3.new(-0.141, 0.814, 0.563)


&#9;Tool.Handle.EatSound:Play()

&#9;wait(.8)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 1.6) then
&#9;&#9;&#9;h.Health = h.Health + 1.6
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-1, 0, -0)
&#9;Tool.GripPos = Vector3.new(0.2, 0, 0)
&#9;Tool.GripRight = Vector3.new(0,0, -1)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX531">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-242.800003</X>
						<Y>75.9000015</Y>
						<Z>173.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX532">
					<Properties>
						<float name="MaxActivationDistance">35</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX533">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local drink = script.Parent.Parent.Bloxilicious
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX534">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=12251525</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX535">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-242.800003</X>
						<Y>75.9000015</Y>
						<Z>174.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX536">
					<Properties>
						<float name="MaxActivationDistance">35</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX537">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local drink = script.Parent.Parent.SpaceSandwich
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX538">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=12510145</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX539">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-243.5</X>
						<Y>75.5</Y>
						<Z>177.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.699999988</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>7</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX540">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-244.5</X>
						<Y>75</Y>
						<Z>180.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>10</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX541">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-242.800003</X>
						<Y>74.9000015</Y>
						<Z>173.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX542">
					<Properties>
						<float name="MaxActivationDistance">35</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX543">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=13117721</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX544">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local drink = script.Parent.Parent.GrogGlass
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX545">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-242.800003</X>
						<Y>73.9000015</Y>
						<Z>174.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX546">
					<Properties>
						<float name="MaxActivationDistance">35</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX547">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local drink = script.Parent.Parent.Goblet2
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX548">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=13116120</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX549">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-244.5</X>
						<Y>71</Y>
						<Z>177.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>2</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX550">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-242.800003</X>
						<Y>74.9000015</Y>
						<Z>174.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0.200000003</float>
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					<float name="RightParamB">0.5</float>
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						<Y>0</Y>
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					<float name="TopParamB">0.5</float>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
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				</Properties>
				<Item class="ClickDetector" referent="RBX551">
					<Properties>
						<float name="MaxActivationDistance">35</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX552">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local drink = script.Parent.Parent.Taco
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
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				</Item>
				<Item class="Decal" referent="RBX553">
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						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=14846949</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX554">
				<Properties>
					<bool name="CanBeDropped">true</bool>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
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					<string name="Name">WitchesBrew</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10727738</url></Content>
					<string name="ToolTip"></string>
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					</Properties>
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							<CoordinateFrame name="C0">
								<X>2.58500165e-007</X>
								<Y>1.47510104e-006</Y>
								<Z>9.1201764e-007</Z>
								<R00>-0.0304826926</R00>
								<R01>-0.998224854</R01>
								<R02>0.0511664115</R02>
								<R10>-0.997482359</R10>
								<R11>0.027100971</R11>
								<R12>-0.0655324385</R12>
								<R20>0.0640294328</R20>
								<R21>-0.0530351698</R21>
								<R22>-0.996537805</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>2.58500165e-007</X>
								<Y>1.47510104e-006</Y>
								<Z>9.1201764e-007</Z>
								<R00>-0.0304826926</R00>
								<R01>-0.998224854</R01>
								<R02>0.0511664115</R02>
								<R10>-0.997482359</R10>
								<R11>0.027100971</R11>
								<R12>-0.0655324385</R12>
								<R20>0.0640294328</R20>
								<R21>-0.0530351698</R21>
								<R22>-0.996537805</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX623">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.81937775e-006</X>
								<Y>3.66444342e-009</Y>
								<Z>4.0117655e-007</Z>
								<R00>-1</R00>
								<R01>1.83190277e-005</R01>
								<R02>1.62574338e-007</R02>
								<R10>1.82680233e-005</R10>
								<R11>1</R11>
								<R12>-5.43802935e-006</R12>
								<R20>-1.05692934e-007</R20>
								<R21>-5.39845632e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>5.81937775e-006</X>
								<Y>3.66444342e-009</Y>
								<Z>4.0117655e-007</Z>
								<R00>-1</R00>
								<R01>1.83190277e-005</R01>
								<R02>1.62574338e-007</R02>
								<R10>1.82680233e-005</R10>
								<R11>1</R11>
								<R12>-5.43802935e-006</R12>
								<R20>-1.05692934e-007</R20>
								<R21>-5.39845632e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX624">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.19993637e-006</X>
								<Y>-2.07580495e-008</Y>
								<Z>-4.3925632e-009</Z>
								<R00>-0.99999994</R00>
								<R01>-7.85102384e-006</R01>
								<R02>1.626222e-007</R02>
								<R10>-7.9020283e-006</R10>
								<R11>1</R11>
								<R12>-7.75445642e-006</R12>
								<R20>-1.05581343e-007</R20>
								<R21>-7.71488703e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>5.19993637e-006</X>
								<Y>-2.07580495e-008</Y>
								<Z>-4.3925632e-009</Z>
								<R00>-0.99999994</R00>
								<R01>-7.85102384e-006</R01>
								<R02>1.626222e-007</R02>
								<R10>-7.9020283e-006</R10>
								<R11>1</R11>
								<R12>-7.75445642e-006</R12>
								<R20>-1.05581343e-007</R20>
								<R21>-7.71488703e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX625">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-4.51719643e-007</X>
								<Y>1.87397453e-009</Y>
								<Z>-3.76758157e-006</Z>
								<R00>-0.999999821</R00>
								<R01>-3.77100787e-006</R01>
								<R02>-6.00899241e-009</R02>
								<R10>-3.82201188e-006</R10>
								<R11>1</R11>
								<R12>-4.80523522e-006</R12>
								<R20>6.30072776e-008</R20>
								<R21>-4.76566538e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-4.51719643e-007</X>
								<Y>1.87397453e-009</Y>
								<Z>-3.76758157e-006</Z>
								<R00>-0.999999821</R00>
								<R01>-3.77100787e-006</R01>
								<R02>-6.00899241e-009</R02>
								<R10>-3.82201188e-006</R10>
								<R11>1</R11>
								<R12>-4.80523522e-006</R12>
								<R20>6.30072776e-008</R20>
								<R21>-4.76566538e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX626">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.26816673e-007</X>
								<Y>-2.34453221e-008</Y>
								<Z>5.90223294e-007</Z>
								<R00>-0.999999762</R00>
								<R01>-1.85550198e-005</R01>
								<R02>-5.83594151e-009</R02>
								<R10>-1.86060279e-005</R10>
								<R11>1</R11>
								<R12>-8.11173049e-006</R12>
								<R20>6.29660306e-008</R20>
								<R21>-8.07215929e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.26816673e-007</X>
								<Y>-2.34453221e-008</Y>
								<Z>5.90223294e-007</Z>
								<R00>-0.999999762</R00>
								<R01>-1.85550198e-005</R01>
								<R02>-5.83594151e-009</R02>
								<R10>-1.86060279e-005</R10>
								<R11>1</R11>
								<R12>-8.11173049e-006</R12>
								<R20>6.29660306e-008</R20>
								<R21>-8.07215929e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX627">
						<Properties>
							<CoordinateFrame name="C0">
								<X>8.01678993e-007</X>
								<Y>-1.1426212e-008</Y>
								<Z>-1.10775409e-006</Z>
								<R00>-0.999999702</R00>
								<R01>-1.59489209e-005</R01>
								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
								<R12>-9.83655082e-006</R12>
								<R20>6.29892654e-008</R20>
								<R21>-9.79697961e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>8.01678993e-007</X>
								<Y>-1.1426212e-008</Y>
								<Z>-1.10775409e-006</Z>
								<R00>-0.999999702</R00>
								<R01>-1.59489209e-005</R01>
								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
								<R12>-9.83655082e-006</R12>
								<R20>6.29892654e-008</R20>
								<R21>-9.79697961e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX628">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.07855703e-006</X>
								<Y>-1.98978043e-008</Y>
								<Z>-4.36352309e-007</Z>
								<R00>-0.999999642</R00>
								<R01>-1.87142232e-005</R01>
								<R02>-3.42939558e-007</R02>
								<R10>-1.87652277e-005</R10>
								<R11>1</R11>
								<R12>-1.32089617e-005</R12>
								<R20>4.00166499e-007</R20>
								<R21>-1.31693841e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.07855703e-006</X>
								<Y>-1.98978043e-008</Y>
								<Z>-4.36352309e-007</Z>
								<R00>-0.999999642</R00>
								<R01>-1.87142232e-005</R01>
								<R02>-3.42939558e-007</R02>
								<R10>-1.87652277e-005</R10>
								<R11>1</R11>
								<R12>-1.32089617e-005</R12>
								<R20>4.00166499e-007</R20>
								<R21>-1.31693841e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX629">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
								<R10>-2.19863105e-005</R10>
								<R11>1</R11>
								<R12>-1.28208176e-005</R12>
								<R20>4.00148849e-007</R20>
								<R21>-1.27812382e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
								<R10>-2.19863105e-005</R10>
								<R11>1</R11>
								<R12>-1.28208176e-005</R12>
								<R20>4.00148849e-007</R20>
								<R21>-1.27812382e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX630">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">OpenSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10721950</url></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX631">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">DrinkSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX632">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BrewEffect</string>
						<ProtectedString name="Source">print(&quot;run brew&quot;)


-- assume we are in the character, let&apos;s check

function sepuku()
&#9;script.Parent = nil
end

local h = script.Parent:FindFirstChild(&quot;Humanoid&quot;)

if (h == nil) then sepuku() end

local head = script.Parent:FindFirstChild(&quot;Head&quot;)

if (head == nil) then sepuku() end

local m = head:FindFirstChild(&quot;Mesh&quot;)

if (m == nil) then sepuku() end

local oldColor = head.BrickColor
local oldScale = m.Scale

head.BrickColor = BrickColor.Random()

for i=1,10 do
&#9;m.Scale = m.Scale * 1.05
&#9;wait(.1)
end

wait(12)

for i=1,10 do
&#9;m.Scale = m.Scale / 1.05
&#9;wait(.1)
end

m.Scale = oldScale
head.BrickColor = oldColor

script.Parent = nil</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX633">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SodaScript</string>
						<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.5,.3)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (Tool.Parent:FindFirstChild(&quot;BrewEffect&quot;) == nil) then
&#9;print(&quot;do the brew&quot;)
&#9;&#9;&#9;local s = script.Parent.BrewEffect:Clone()
&#9;&#9;&#9;s.Disabled = false
&#9;&#9;&#9;s.Parent = Tool.Parent&#9;&#9;&#9;
&#9;&#9;end
&#9;end


&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.03,0,0)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX634">
				<Properties>
					<bool name="CanBeDropped">true</bool>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>0.550000012</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>0.217036352</R00>
						<R01>0</R01>
						<R02>0.976163507</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0.976163507</R20>
						<R21>0</R21>
						<R22>0.217036352</R22>
					</CoordinateFrame>
					<string name="Name">GrogGlass</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13117721</url></Content>
					<string name="ToolTip"></string>
				</Properties>
				<Item class="Part" referent="RBX635">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1002</int>
						<CoordinateFrame name="CFrame">
							<X>-245.5</X>
							<Y>76.8000031</Y>
							<Z>179.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX636">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13117718</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.5</X>
								<Y>1.5</Y>
								<Z>1.5</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13117733</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX637">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-4.71828389e-006</X>
								<Y>-1.06949216e-007</Y>
								<Z>6.73912837e-008</Z>
								<R00>-1.96380037e-010</R00>
								<R01>-7.15101578e-006</R01>
								<R02>1</R02>
								<R10>-3.45956111e-011</R10>
								<R11>1</R11>
								<R12>9.53468771e-006</R12>
								<R20>-1</R20>
								<R21>4.01852024e-011</R21>
								<R22>-2.64911593e-010</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-4.71828389e-006</X>
								<Y>-1.06949216e-007</Y>
								<Z>6.73912837e-008</Z>
								<R00>-1.96380037e-010</R00>
								<R01>-7.15101578e-006</R01>
								<R02>1</R02>
								<R10>-3.45956111e-011</R10>
								<R11>1</R11>
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								<Y>-1.1426212e-008</Y>
								<Z>-1.10775409e-006</Z>
								<R00>-0.999999702</R00>
								<R01>-1.59489209e-005</R01>
								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
								<R12>-9.83655082e-006</R12>
								<R20>6.29892654e-008</R20>
								<R21>-9.79697961e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>8.01678993e-007</X>
								<Y>-1.1426212e-008</Y>
								<Z>-1.10775409e-006</Z>
								<R00>-0.999999702</R00>
								<R01>-1.59489209e-005</R01>
								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
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								<R20>6.29892654e-008</R20>
								<R21>-9.79697961e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX708">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.07855703e-006</X>
								<Y>-1.98978043e-008</Y>
								<Z>-4.36352309e-007</Z>
								<R00>-0.999999642</R00>
								<R01>-1.87142232e-005</R01>
								<R02>-3.42939558e-007</R02>
								<R10>-1.87652277e-005</R10>
								<R11>1</R11>
								<R12>-1.32089617e-005</R12>
								<R20>4.00166499e-007</R20>
								<R21>-1.31693841e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.07855703e-006</X>
								<Y>-1.98978043e-008</Y>
								<Z>-4.36352309e-007</Z>
								<R00>-0.999999642</R00>
								<R01>-1.87142232e-005</R01>
								<R02>-3.42939558e-007</R02>
								<R10>-1.87652277e-005</R10>
								<R11>1</R11>
								<R12>-1.32089617e-005</R12>
								<R20>4.00166499e-007</R20>
								<R21>-1.31693841e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX709">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
								<R10>-2.19863105e-005</R10>
								<R11>1</R11>
								<R12>-1.28208176e-005</R12>
								<R20>4.00148849e-007</R20>
								<R21>-1.27812382e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
								<R10>-2.19863105e-005</R10>
								<R11>1</R11>
								<R12>-1.28208176e-005</R12>
								<R20>4.00148849e-007</R20>
								<R21>-1.27812382e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX710">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">DrinkSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX711">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SandwichScript</string>
						<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0.675, -0.675, -0.3)
&#9;Tool.GripPos = Vector3.new(0.2, -0.65, 1.2)
&#9;Tool.GripRight = Vector3.new(0.212, -0.212, 0.954)
&#9;Tool.GripUp = Vector3.new(0.707, 0.707, 0)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 5) then
&#9;&#9;&#9;h.Health = h.Health + 5
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-0.976,0,0.217)
&#9;Tool.GripPos = Vector3.new(0.55, 0, 0)
&#9;Tool.GripRight = Vector3.new(0.217,0,-0.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Camera" referent="RBX712">
					<Properties>
						<Ref name="CameraSubject">null</Ref>
						<token name="CameraType">0</token>
						<CoordinateFrame name="CoordinateFrame">
							<X>0.480908066</X>
							<Y>1.41994357</Y>
							<Z>2.27342105</Z>
							<R00>0.999976277</R00>
							<R01>0.00150162959</R01>
							<R02>-0.00671794964</R02>
							<R10>-7.86709586e-012</R10>
							<R11>0.975917041</R11>
							<R12>0.218141839</R12>
							<R20>0.00688373018</R20>
							<R21>-0.218136668</R21>
							<R22>0.975893974</R22>
						</CoordinateFrame>
						<float name="FieldOfView">70</float>
						<CoordinateFrame name="Focus">
							<X>0.5</X>
							<Y>0.800000012</Y>
							<Z>-0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">ThumbnailCamera</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX713">
				<Properties>
					<bool name="CanBeDropped">true</bool>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>0.300000012</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>0.217036352</R00>
						<R01>0</R01>
						<R02>0.976163507</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0.976163507</R20>
						<R21>0</R21>
						<R22>0.217036352</R22>
					</CoordinateFrame>
					<string name="Name">SpaceSandwich</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12510145</url></Content>
					<string name="ToolTip"></string>
				</Properties>
				<Item class="Part" referent="RBX714">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1002</int>
						<CoordinateFrame name="CFrame">
							<X>-244.5</X>
							<Y>72.5999985</Y>
							<Z>176.5</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX715">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12510164</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.5</X>
								<Y>1.5</Y>
								<Z>1.5</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12509672</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX716">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-4.71828389e-006</X>
								<Y>-1.06949216e-007</Y>
								<Z>6.73912837e-008</Z>
								<R00>-1.96380037e-010</R00>
								<R01>-7.15101578e-006</R01>
								<R02>1</R02>
								<R10>-3.45956111e-011</R10>
								<R11>1</R11>
								<R12>9.53468771e-006</R12>
								<R20>-1</R20>
								<R21>4.01852024e-011</R21>
								<R22>-2.64911593e-010</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-4.71828389e-006</X>
								<Y>-1.06949216e-007</Y>
								<Z>6.73912837e-008</Z>
								<R00>-1.96380037e-010</R00>
								<R01>-7.15101578e-006</R01>
								<R02>1</R02>
								<R10>-3.45956111e-011</R10>
								<R11>1</R11>
								<R12>9.53468771e-006</R12>
								<R20>-1</R20>
								<R21>4.01852024e-011</R21>
								<R22>-2.64911593e-010</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX717">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-1.34138972e-007</X>
								<Y>-6.91051537e-006</Y>
								<Z>0</Z>
								<R00>-3.91537502e-021</R00>
								<R01>0.999999106</R01>
								<R02>-0.00133771845</R02>
								<R10>2.81109586e-022</R10>
								<R11>0.00133771845</R11>
								<R12>0.999999106</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1.34138972e-007</X>
								<Y>-6.91051537e-006</Y>
								<Z>0</Z>
								<R00>-3.91537502e-021</R00>
								<R01>0.999999106</R01>
								<R02>-0.00133771845</R02>
								<R10>2.81109586e-022</R10>
								<R11>0.00133771845</R11>
								<R12>0.999999106</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX718">
						<Properties>
							<CoordinateFrame name="C0">
								<X>3.64912034e-006</X>
								<Y>-1.13236744e-007</Y>
								<Z>-2.01656292e-008</Z>
								<R00>-7.08486672e-011</R00>
								<R01>0.000798657886</R01>
								<R02>-0.999999702</R02>
								<R10>1.55140234e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000793890678</R12>
								<R20>1</R20>
								<R21>1.55083765e-010</R21>
								<R22>7.09721865e-011</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>3.64912034e-006</X>
								<Y>-1.13236744e-007</Y>
								<Z>-2.01656292e-008</Z>
								<R00>-7.08486672e-011</R00>
								<R01>0.000798657886</R01>
								<R02>-0.999999702</R02>
								<R10>1.55140234e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000793890678</R12>
								<R20>1</R20>
								<R21>1.55083765e-010</R21>
								<R22>7.09721865e-011</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX719">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.6321755e-007</X>
								<Y>3.49538391e-006</Y>
								<Z>0</Z>
								<R00>-3.9252309e-021</R00>
								<R01>0.996502578</R01>
								<R02>-0.0835621059</R02>
								<R10>-4.1799742e-023</R10>
								<R11>0.0835621059</R11>
								<R12>0.996502578</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.6321755e-007</X>
								<Y>3.49538391e-006</Y>
								<Z>0</Z>
								<R00>-3.9252309e-021</R00>
								<R01>0.996502578</R01>
								<R02>-0.0835621059</R02>
								<R10>-4.1799742e-023</R10>
								<R11>0.0835621059</R11>
								<R12>0.996502578</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX720">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.25072437e-006</X>
								<Y>-9.04979558e-008</Y>
								<Z>-6.02840373e-008</Z>
								<R00>-2.12544884e-010</R00>
								<R01>0.000803425093</R01>
								<R02>-0.999999702</R02>
								<R10>4.65420175e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000789123471</R12>
								<R20>1</R20>
								<R21>4.6525081e-010</R21>
								<R22>2.12915421e-010</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>5.25072437e-006</X>
								<Y>-9.04979558e-008</Y>
								<Z>-6.02840373e-008</Z>
								<R00>-2.12544884e-010</R00>
								<R01>0.000803425093</R01>
								<R02>-0.999999702</R02>
								<R10>4.65420175e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000789123471</R12>
								<R20>1</R20>
								<R21>4.6525081e-010</R21>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX721">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.25072437e-006</X>
								<Y>-9.04979558e-008</Y>
								<Z>-6.02840373e-008</Z>
								<R00>-2.12544884e-010</R00>
								<R01>0.000803425093</R01>
								<R02>-0.999999702</R02>
								<R10>4.65420175e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000789123471</R12>
								<R20>1</R20>
								<R21>4.6525081e-010</R21>
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							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0.533214211</X>
								<Y>4.09488493e-005</Y>
								<Z>-0.399536163</Z>
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								<R01>0.000817726948</R01>
								<R02>-0.999999702</R02>
								<R10>8.15887191e-010</R10>
								<R11>0.999999702</R11>
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								<R20>1</R20>
								<R21>8.10171485e-010</R21>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
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								<R01>6.95267954e-010</R01>
								<R02>8.87237436e-011</R02>
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						<Properties>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
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						</Properties>
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						<Properties>
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								<X>5.19993637e-006</X>
								<Y>-2.07580495e-008</Y>
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						</Properties>
					</Item>
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						</Properties>
					</Item>
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						<Properties>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
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						</Properties>
					</Item>
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						<Properties>
							<CoordinateFrame name="C0">
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								<Y>-1.98978043e-008</Y>
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							<CoordinateFrame name="C1">
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX788">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
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								<R02>-3.42888029e-007</R02>
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								<R11>1</R11>
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							<CoordinateFrame name="C1">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
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								<R11>1</R11>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX789">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">OpenSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12517136</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX790">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">DrinkSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12544690</url></Content>
							<float name="Volume">0.300000012</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX791">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SandwichScript</string>
						<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(-0.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(.95,-0.76,1.4)
&#9;Tool.GripRight = Vector3.new(0.217,0, 0.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(.8)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 1.6) then
&#9;&#9;&#9;h.Health = h.Health + 1.6
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-0.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.3,0,0)
&#9;Tool.GripRight = Vector3.new(0.217,0,-0.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX792">
				<Properties>
					<bool name="CanBeDropped">true</bool>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>0.0299999993</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>0.217036352</R00>
						<R01>0</R01>
						<R02>0.976163507</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0.976163507</R20>
						<R21>0</R21>
						<R22>0.217036352</R22>
					</CoordinateFrame>
					<string name="Name">BloxyCola</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10472127</url></Content>
					<string name="ToolTip"></string>
				</Properties>
				<Item class="Part" referent="RBX793">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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								<R02>1.626222e-007</R02>
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								<R11>1</R11>
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								<R20>-1.05581343e-007</R20>
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								<Z>-4.3925632e-009</Z>
								<R00>-0.99999994</R00>
								<R01>-7.85102384e-006</R01>
								<R02>1.626222e-007</R02>
								<R10>-7.9020283e-006</R10>
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							<string name="Name">Weld</string>
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						</Properties>
					</Item>
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						<Properties>
							<CoordinateFrame name="C0">
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								<Y>1.87397453e-009</Y>
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								<Y>1.87397453e-009</Y>
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								<R00>-0.999999821</R00>
								<R01>-3.77100787e-006</R01>
								<R02>-6.00899241e-009</R02>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX864">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.26816673e-007</X>
								<Y>-2.34453221e-008</Y>
								<Z>5.90223294e-007</Z>
								<R00>-0.999999762</R00>
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								<R10>-1.86060279e-005</R10>
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								<R20>6.29660306e-008</R20>
								<R21>-8.07215929e-006</R21>
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							<CoordinateFrame name="C1">
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								<Z>5.90223294e-007</Z>
								<R00>-0.999999762</R00>
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							<string name="Name">Weld</string>
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						</Properties>
					</Item>
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						<Properties>
							<CoordinateFrame name="C0">
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								<Y>-1.1426212e-008</Y>
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								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
								<R12>-9.83655082e-006</R12>
								<R20>6.29892654e-008</R20>
								<R21>-9.79697961e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
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								<Y>-1.1426212e-008</Y>
								<Z>-1.10775409e-006</Z>
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								<R01>-1.59489209e-005</R01>
								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
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								<R21>-9.79697961e-006</R21>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
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						</Properties>
					</Item>
					<Item class="Weld" referent="RBX866">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.07855703e-006</X>
								<Y>-1.98978043e-008</Y>
								<Z>-4.36352309e-007</Z>
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								<R11>1</R11>
								<R12>-1.32089617e-005</R12>
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							</CoordinateFrame>
							<CoordinateFrame name="C1">
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								<R02>-3.42939558e-007</R02>
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								<R11>1</R11>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX867">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
								<R10>-2.19863105e-005</R10>
								<R11>1</R11>
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							<CoordinateFrame name="C1">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
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								<R11>1</R11>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX868">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">OpenSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10721950</url></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX869">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">DrinkSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX870">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BloxyColaScript</string>
						<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.5,.3)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 5) then
&#9;&#9;&#9;h.Health = h.Health + 5
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.03,0,0)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX871">
				<Properties>
					<bool name="CanBeDropped">true</bool>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>0.0500000007</X>
						<Y>-0.150000006</Y>
						<Z>0.100000001</Z>
						<R00>0.613738179</R00>
						<R01>0.144894928</R01>
						<R02>0.776099801</R02>
						<R10>-0.0269282293</R10>
						<R11>0.986284792</R11>
						<R12>-0.162840888</R12>
						<R20>-0.789050221</R20>
						<R21>0.0790426806</R21>
						<R22>0.609222412</R22>
					</CoordinateFrame>
					<string name="Name">Bloxilicious</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11878696</url></Content>
					<string name="ToolTip"></string>
				</Properties>
				<Item class="Part" referent="RBX872">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1002</int>
						<CoordinateFrame name="CFrame">
							<X>-244.5</X>
							<Y>72.5999985</Y>
							<Z>178.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX873">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11878259</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>1.20000005</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11878228</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX874">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-4.71828389e-006</X>
								<Y>-1.06949216e-007</Y>
								<Z>6.73912837e-008</Z>
								<R00>-1.96380037e-010</R00>
								<R01>-7.15101578e-006</R01>
								<R02>1</R02>
								<R10>-3.45956111e-011</R10>
								<R11>1</R11>
								<R12>9.53468771e-006</R12>
								<R20>-1</R20>
								<R21>4.01852024e-011</R21>
								<R22>-2.64911593e-010</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-4.71828389e-006</X>
								<Y>-1.06949216e-007</Y>
								<Z>6.73912837e-008</Z>
								<R00>-1.96380037e-010</R00>
								<R01>-7.15101578e-006</R01>
								<R02>1</R02>
								<R10>-3.45956111e-011</R10>
								<R11>1</R11>
								<R12>9.53468771e-006</R12>
								<R20>-1</R20>
								<R21>4.01852024e-011</R21>
								<R22>-2.64911593e-010</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX875">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-1.34138972e-007</X>
								<Y>-6.91051537e-006</Y>
								<Z>0</Z>
								<R00>-3.91537502e-021</R00>
								<R01>0.999999106</R01>
								<R02>-0.00133771845</R02>
								<R10>2.81109586e-022</R10>
								<R11>0.00133771845</R11>
								<R12>0.999999106</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1.34138972e-007</X>
								<Y>-6.91051537e-006</Y>
								<Z>0</Z>
								<R00>-3.91537502e-021</R00>
								<R01>0.999999106</R01>
								<R02>-0.00133771845</R02>
								<R10>2.81109586e-022</R10>
								<R11>0.00133771845</R11>
								<R12>0.999999106</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX876">
						<Properties>
							<CoordinateFrame name="C0">
								<X>3.64912034e-006</X>
								<Y>-1.13236744e-007</Y>
								<Z>-2.01656292e-008</Z>
								<R00>-7.08486672e-011</R00>
								<R01>0.000798657886</R01>
								<R02>-0.999999702</R02>
								<R10>1.55140234e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000793890678</R12>
								<R20>1</R20>
								<R21>1.55083765e-010</R21>
								<R22>7.09721865e-011</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>3.64912034e-006</X>
								<Y>-1.13236744e-007</Y>
								<Z>-2.01656292e-008</Z>
								<R00>-7.08486672e-011</R00>
								<R01>0.000798657886</R01>
								<R02>-0.999999702</R02>
								<R10>1.55140234e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000793890678</R12>
								<R20>1</R20>
								<R21>1.55083765e-010</R21>
								<R22>7.09721865e-011</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX877">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.6321755e-007</X>
								<Y>3.49538391e-006</Y>
								<Z>0</Z>
								<R00>-3.9252309e-021</R00>
								<R01>0.996502578</R01>
								<R02>-0.0835621059</R02>
								<R10>-4.1799742e-023</R10>
								<R11>0.0835621059</R11>
								<R12>0.996502578</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.6321755e-007</X>
								<Y>3.49538391e-006</Y>
								<Z>0</Z>
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								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX947">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">OpenSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10721950</url></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX948">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">DrinkSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX949">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BloxiliciousGum</string>
						<ProtectedString name="Source">local Tool = script.Parent;

enabled = true

shooting = false
reloadtime = 0

local bubble = nil

function TakeStick()
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.25,-.5,.2)
&#9;Tool.GripRight = Vector3.new(.971,-.156,.181)
&#9;Tool.GripUp = Vector3.new(.239,.632,-.737)
end

function RestoreStick()
&#9;Tool.GripForward = Vector3.new(-.776,.163,-.609)
&#9;Tool.GripPos = Vector3.new(0.05,-.15,.1)
&#9;Tool.GripRight = Vector3.new(.614,-.0269,-.789)
&#9;Tool.GripUp = Vector3.new(.145,.986,.079)
end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end


function BlowBubble(head)
&#9;if (bubble == nil) then
&#9;&#9;bubble = Instance.new(&quot;Part&quot;)
&#9;&#9;bubble.Shape = 0
&#9;&#9;bubble.Size = Vector3.new(1,1,1)
&#9;&#9;bubble.BrickColor = BrickColor.new(1016)
&#9;&#9;bubble.Transparency = .3
&#9;&#9;bubble.TopSurface = 0
&#9;&#9;bubble.BottomSurface = 0
&#9;&#9;bubble.Position = head.Position + (head.CFrame.lookVector * .5)

&#9;&#9;local mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh.MeshType = 3
&#9;&#9;mesh.Parent = bubble
&#9;&#9;bubble.Parent = game.Workspace

&#9;&#9;local bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;bp.maxForce = Vector3.new(1e8,1e8,1e8)
&#9;&#9;bp.position = bubble.Position
&#9;&#9;bp.Parent = bubble
&#9;end

&#9;bubble.BodyPosition.position = head.Position + (head.CFrame.lookVector * (.6 +  (bubble.Mesh.Scale.x * .5)))
&#9;bubble.Mesh.Scale = bubble.Mesh.Scale + Vector3.new(.1,.1,.1)
end


Tool = script.Parent


function onActivated(mouse)
&#9;if reloadtime &gt; 0 then return end
&#9;if shooting == true then return end

&#9;reloadtime = 1.0
&#9;shooting = true

&#9;local time = 0

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;TakeStick()

&#9;local sound = character.PrimaryPart:findFirstChild(&quot;InflateSound&quot;)
&#9;if sound == nil then 
&#9;&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;sound.Name = &quot;InflateSound&quot;
&#9;&#9;sound.SoundId = &quot;http://www.roblox.com/asset/?id=11895499&quot;
&#9;&#9;sound.Parent = character.PrimaryPart
&#9;end
&#9;wait(.5)
&#9;sound:Play()
&#9;

&#9;RestoreStick()

&#9;while shooting == true do



&#9;&#9;BlowBubble(character.Head)
&#9;&#9;wait(.05)
&#9;&#9;time = time + .05
&#9;&#9;if time &gt; 2.0 then shooting = false end
&#9;end

&#9;if (bubble ~= nil) then
&#9;&#9;bubble:Remove()
&#9;&#9;bubble = nil
&#9;end

&#9;sound:Stop()

&#9;local psound = character.PrimaryPart:findFirstChild(&quot;PopSound&quot;)
&#9;if psound == nil then 
&#9;&#9;psound = Instance.new(&quot;Sound&quot;)
&#9;&#9;psound.Name = &quot;PopSound&quot;
&#9;&#9;psound.SoundId = &quot;http://www.roblox.com/asset/?id=11895500&quot;
&#9;&#9;psound.Parent = character.PrimaryPart
&#9;end
&#9;psound:Play()

&#9;wait(reloadtime)
&#9;reloadtime = 0


end

function onDeactivated(mouse)
&#9;shooting = false
end


script.Parent.Activated:connect(onActivated)
script.Parent.Deactivated:connect(onDeactivated)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX950">
				<Properties>
					<bool name="CanBeDropped">true</bool>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>0</X>
						<Y>-0.400000006</Y>
						<Z>0</Z>
						<R00>0.217036352</R00>
						<R01>0</R01>
						<R02>0.976163507</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0.976163507</R20>
						<R21>0</R21>
						<R22>0.217036352</R22>
					</CoordinateFrame>
					<string name="Name">TurkeyLeg</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13073604</url></Content>
					<string name="ToolTip"></string>
				</Properties>
				<Item class="Part" referent="RBX951">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1002</int>
						<CoordinateFrame name="CFrame">
							<X>-244.5</X>
							<Y>72.8000031</Y>
							<Z>177.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX952">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">DrinkSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13075805</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX953">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-4.71828389e-006</X>
								<Y>-1.06949216e-007</Y>
								<Z>6.73912837e-008</Z>
								<R00>-1.96380037e-010</R00>
								<R01>-7.15101578e-006</R01>
								<R02>1</R02>
								<R10>-3.45956111e-011</R10>
								<R11>1</R11>
								<R12>9.53468771e-006</R12>
								<R20>-1</R20>
								<R21>4.01852024e-011</R21>
								<R22>-2.64911593e-010</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-4.71828389e-006</X>
								<Y>-1.06949216e-007</Y>
								<Z>6.73912837e-008</Z>
								<R00>-1.96380037e-010</R00>
								<R01>-7.15101578e-006</R01>
								<R02>1</R02>
								<R10>-3.45956111e-011</R10>
								<R11>1</R11>
								<R12>9.53468771e-006</R12>
								<R20>-1</R20>
								<R21>4.01852024e-011</R21>
								<R22>-2.64911593e-010</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX954">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-1.34138972e-007</X>
								<Y>-6.91051537e-006</Y>
								<Z>0</Z>
								<R00>-3.91537502e-021</R00>
								<R01>0.999999106</R01>
								<R02>-0.00133771845</R02>
								<R10>2.81109586e-022</R10>
								<R11>0.00133771845</R11>
								<R12>0.999999106</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1.34138972e-007</X>
								<Y>-6.91051537e-006</Y>
								<Z>0</Z>
								<R00>-3.91537502e-021</R00>
								<R01>0.999999106</R01>
								<R02>-0.00133771845</R02>
								<R10>2.81109586e-022</R10>
								<R11>0.00133771845</R11>
								<R12>0.999999106</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX955">
						<Properties>
							<CoordinateFrame name="C0">
								<X>3.64912034e-006</X>
								<Y>-1.13236744e-007</Y>
								<Z>-2.01656292e-008</Z>
								<R00>-7.08486672e-011</R00>
								<R01>0.000798657886</R01>
								<R02>-0.999999702</R02>
								<R10>1.55140234e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000793890678</R12>
								<R20>1</R20>
								<R21>1.55083765e-010</R21>
								<R22>7.09721865e-011</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>3.64912034e-006</X>
								<Y>-1.13236744e-007</Y>
								<Z>-2.01656292e-008</Z>
								<R00>-7.08486672e-011</R00>
								<R01>0.000798657886</R01>
								<R02>-0.999999702</R02>
								<R10>1.55140234e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000793890678</R12>
								<R20>1</R20>
								<R21>1.55083765e-010</R21>
								<R22>7.09721865e-011</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX956">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.6321755e-007</X>
								<Y>3.49538391e-006</Y>
								<Z>0</Z>
								<R00>-3.9252309e-021</R00>
								<R01>0.996502578</R01>
								<R02>-0.0835621059</R02>
								<R10>-4.1799742e-023</R10>
								<R11>0.0835621059</R11>
								<R12>0.996502578</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.6321755e-007</X>
								<Y>3.49538391e-006</Y>
								<Z>0</Z>
								<R00>-3.9252309e-021</R00>
								<R01>0.996502578</R01>
								<R02>-0.0835621059</R02>
								<R10>-4.1799742e-023</R10>
								<R11>0.0835621059</R11>
								<R12>0.996502578</R12>
								<R20>1</R20>
								<R21>3.91499535e-021</R21>
								<R22>-2.86346992e-022</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX957">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.25072437e-006</X>
								<Y>-9.04979558e-008</Y>
								<Z>-6.02840373e-008</Z>
								<R00>-2.12544884e-010</R00>
								<R01>0.000803425093</R01>
								<R02>-0.999999702</R02>
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								<R12>0.000789123471</R12>
								<R20>1</R20>
								<R21>4.6525081e-010</R21>
								<R22>2.12915421e-010</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>5.25072437e-006</X>
								<Y>-9.04979558e-008</Y>
								<Z>-6.02840373e-008</Z>
								<R00>-2.12544884e-010</R00>
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								<R02>-0.999999702</R02>
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								<R20>1</R20>
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							</CoordinateFrame>
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							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX958">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.25072437e-006</X>
								<Y>-9.04979558e-008</Y>
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								<R00>-2.12544884e-010</R00>
								<R01>0.000803425093</R01>
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								<R10>4.65420175e-010</R10>
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								<R20>1</R20>
								<R21>4.6525081e-010</R21>
								<R22>2.12915421e-010</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0.533214211</X>
								<Y>4.09488493e-005</Y>
								<Z>-0.399536163</Z>
								<R00>-6.19143847e-010</R00>
								<R01>0.000817726948</R01>
								<R02>-0.999999702</R02>
								<R10>8.15887191e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000791507307</R12>
								<R20>1</R20>
								<R21>8.10171485e-010</R21>
								<R22>1.58504349e-010</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX959">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.25072437e-006</X>
								<Y>-9.04979558e-008</Y>
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								<R00>-2.12544884e-010</R00>
								<R01>0.000803425093</R01>
								<R02>-0.999999702</R02>
								<R10>4.65420175e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000789123471</R12>
								<R20>1</R20>
								<R21>4.6525081e-010</R21>
								<R22>2.12915421e-010</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1.12273511e-007</X>
								<Y>2.60849974e-005</Y>
								<Z>-0.533189535</Z>
								<R00>1</R00>
								<R01>8.50161941e-010</R01>
								<R02>3.96162853e-010</R02>
								<R10>8.3357371e-010</R10>
								<R11>0.999999702</R11>
								<R12>0.000782926101</R12>
								<R20>3.96190469e-010</R20>
								<R21>-0.000809622463</R21>
								<R22>0.999999702</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
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						</Properties>
					</Item>
					<Item class="Weld" referent="RBX960">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.25072437e-006</X>
								<Y>-9.04979558e-008</Y>
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								<R00>-2.12544884e-010</R00>
								<R01>0.000803425093</R01>
								<R02>-0.999999702</R02>
								<R10>4.65420175e-010</R10>
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								<R12>0.000789123471</R12>
								<R20>1</R20>
								<R21>4.6525081e-010</R21>
								<R22>2.12915421e-010</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0.533214211</X>
								<Y>0.373362005</Y>
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								<R21>8.50351511e-010</R21>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
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						</Properties>
					</Item>
					<Item class="Weld" referent="RBX961">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.25072437e-006</X>
								<Y>-9.04979558e-008</Y>
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								<R20>5.49456258e-010</R20>
								<R21>-0.000815343345</R21>
								<R22>0.999999702</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX1017">
						<Properties>
							<CoordinateFrame name="C0">
								<X>2.73681553e-006</X>
								<Y>-7.9203943e-008</Y>
								<Z>-1.32984567e-007</Z>
								<R00>-1</R00>
								<R01>4.29049651e-005</R01>
								<R02>1.27289645e-009</R02>
								<R10>4.29049651e-005</R10>
								<R11>1</R11>
								<R12>-2.71216405e-009</R12>
								<R20>-1.27303168e-009</R20>
								<R21>-2.7121092e-009</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>2.73681553e-006</X>
								<Y>-7.9203943e-008</Y>
								<Z>-1.32984567e-007</Z>
								<R00>-1</R00>
								<R01>4.29049651e-005</R01>
								<R02>1.27289645e-009</R02>
								<R10>4.29049651e-005</R10>
								<R11>1</R11>
								<R12>-2.71216405e-009</R12>
								<R20>-1.27303168e-009</R20>
								<R21>-2.7121092e-009</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX1018">
						<Properties>
							<CoordinateFrame name="C0">
								<X>2.58500165e-007</X>
								<Y>1.47510104e-006</Y>
								<Z>9.1201764e-007</Z>
								<R00>-0.0304826926</R00>
								<R01>-0.998224854</R01>
								<R02>0.0511664115</R02>
								<R10>-0.997482359</R10>
								<R11>0.027100971</R11>
								<R12>-0.0655324385</R12>
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							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>2.58500165e-007</X>
								<Y>1.47510104e-006</Y>
								<Z>9.1201764e-007</Z>
								<R00>-0.0304826926</R00>
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								<R10>-0.997482359</R10>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX1019">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.81937775e-006</X>
								<Y>3.66444342e-009</Y>
								<Z>4.0117655e-007</Z>
								<R00>-1</R00>
								<R01>1.83190277e-005</R01>
								<R02>1.62574338e-007</R02>
								<R10>1.82680233e-005</R10>
								<R11>1</R11>
								<R12>-5.43802935e-006</R12>
								<R20>-1.05692934e-007</R20>
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								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>5.81937775e-006</X>
								<Y>3.66444342e-009</Y>
								<Z>4.0117655e-007</Z>
								<R00>-1</R00>
								<R01>1.83190277e-005</R01>
								<R02>1.62574338e-007</R02>
								<R10>1.82680233e-005</R10>
								<R11>1</R11>
								<R12>-5.43802935e-006</R12>
								<R20>-1.05692934e-007</R20>
								<R21>-5.39845632e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX1020">
						<Properties>
							<CoordinateFrame name="C0">
								<X>5.19993637e-006</X>
								<Y>-2.07580495e-008</Y>
								<Z>-4.3925632e-009</Z>
								<R00>-0.99999994</R00>
								<R01>-7.85102384e-006</R01>
								<R02>1.626222e-007</R02>
								<R10>-7.9020283e-006</R10>
								<R11>1</R11>
								<R12>-7.75445642e-006</R12>
								<R20>-1.05581343e-007</R20>
								<R21>-7.71488703e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>5.19993637e-006</X>
								<Y>-2.07580495e-008</Y>
								<Z>-4.3925632e-009</Z>
								<R00>-0.99999994</R00>
								<R01>-7.85102384e-006</R01>
								<R02>1.626222e-007</R02>
								<R10>-7.9020283e-006</R10>
								<R11>1</R11>
								<R12>-7.75445642e-006</R12>
								<R20>-1.05581343e-007</R20>
								<R21>-7.71488703e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX1021">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-4.51719643e-007</X>
								<Y>1.87397453e-009</Y>
								<Z>-3.76758157e-006</Z>
								<R00>-0.999999821</R00>
								<R01>-3.77100787e-006</R01>
								<R02>-6.00899241e-009</R02>
								<R10>-3.82201188e-006</R10>
								<R11>1</R11>
								<R12>-4.80523522e-006</R12>
								<R20>6.30072776e-008</R20>
								<R21>-4.76566538e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-4.51719643e-007</X>
								<Y>1.87397453e-009</Y>
								<Z>-3.76758157e-006</Z>
								<R00>-0.999999821</R00>
								<R01>-3.77100787e-006</R01>
								<R02>-6.00899241e-009</R02>
								<R10>-3.82201188e-006</R10>
								<R11>1</R11>
								<R12>-4.80523522e-006</R12>
								<R20>6.30072776e-008</R20>
								<R21>-4.76566538e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX1022">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.26816673e-007</X>
								<Y>-2.34453221e-008</Y>
								<Z>5.90223294e-007</Z>
								<R00>-0.999999762</R00>
								<R01>-1.85550198e-005</R01>
								<R02>-5.83594151e-009</R02>
								<R10>-1.86060279e-005</R10>
								<R11>1</R11>
								<R12>-8.11173049e-006</R12>
								<R20>6.29660306e-008</R20>
								<R21>-8.07215929e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.26816673e-007</X>
								<Y>-2.34453221e-008</Y>
								<Z>5.90223294e-007</Z>
								<R00>-0.999999762</R00>
								<R01>-1.85550198e-005</R01>
								<R02>-5.83594151e-009</R02>
								<R10>-1.86060279e-005</R10>
								<R11>1</R11>
								<R12>-8.11173049e-006</R12>
								<R20>6.29660306e-008</R20>
								<R21>-8.07215929e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX1023">
						<Properties>
							<CoordinateFrame name="C0">
								<X>8.01678993e-007</X>
								<Y>-1.1426212e-008</Y>
								<Z>-1.10775409e-006</Z>
								<R00>-0.999999702</R00>
								<R01>-1.59489209e-005</R01>
								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
								<R12>-9.83655082e-006</R12>
								<R20>6.29892654e-008</R20>
								<R21>-9.79697961e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>8.01678993e-007</X>
								<Y>-1.1426212e-008</Y>
								<Z>-1.10775409e-006</Z>
								<R00>-0.999999702</R00>
								<R01>-1.59489209e-005</R01>
								<R02>-5.85270321e-009</R02>
								<R10>-1.5999929e-005</R10>
								<R11>1</R11>
								<R12>-9.83655082e-006</R12>
								<R20>6.29892654e-008</R20>
								<R21>-9.79697961e-006</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX1024">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1.07855703e-006</X>
								<Y>-1.98978043e-008</Y>
								<Z>-4.36352309e-007</Z>
								<R00>-0.999999642</R00>
								<R01>-1.87142232e-005</R01>
								<R02>-3.42939558e-007</R02>
								<R10>-1.87652277e-005</R10>
								<R11>1</R11>
								<R12>-1.32089617e-005</R12>
								<R20>4.00166499e-007</R20>
								<R21>-1.31693841e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.07855703e-006</X>
								<Y>-1.98978043e-008</Y>
								<Z>-4.36352309e-007</Z>
								<R00>-0.999999642</R00>
								<R01>-1.87142232e-005</R01>
								<R02>-3.42939558e-007</R02>
								<R10>-1.87652277e-005</R10>
								<R11>1</R11>
								<R12>-1.32089617e-005</R12>
								<R20>4.00166499e-007</R20>
								<R21>-1.31693841e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX1025">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
								<R10>-2.19863105e-005</R10>
								<R11>1</R11>
								<R12>-1.28208176e-005</R12>
								<R20>4.00148849e-007</R20>
								<R21>-1.27812382e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-2.96131202e-006</X>
								<Y>1.15200116e-008</Y>
								<Z>-5.08313747e-008</Z>
								<R00>-0.999999583</R00>
								<R01>-2.1935306e-005</R01>
								<R02>-3.42888029e-007</R02>
								<R10>-2.19863105e-005</R10>
								<R11>1</R11>
								<R12>-1.28208176e-005</R12>
								<R20>4.00148849e-007</R20>
								<R21>-1.27812382e-005</R21>
								<R22>-1.00000012</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1026">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">OpenSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13076573</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX1027">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13073626</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.5</X>
								<Y>1.5</Y>
								<Z>1.5</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13073598</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1028">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SandwichScript</string>
						<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0.675, -0.675, -0.3)
&#9;Tool.GripPos = Vector3.new(0.4, -0.59, 1.1)
&#9;Tool.GripRight = Vector3.new(0.212, -0.212, 0.954)
&#9;Tool.GripUp = Vector3.new(0.707, 0.707, 0)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(.8)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 1.6) then
&#9;&#9;&#9;h.Health = h.Health + 1.6
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-0.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0, -0.4, 0)
&#9;Tool.GripRight = Vector3.new(0.217,0,-0.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1029">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-245.999939</X>
						<Y>69.5000763</Y>
						<Z>173.500061</Z>
						<R00>-9.64821652e-007</R00>
						<R01>-1.01445967e-005</R01>
						<R02>-0.999993563</R02>
						<R10>-7.5995564e-007</R10>
						<R11>0.99999547</R11>
						<R12>-5.07229788e-006</R12>
						<R20>0.999993563</R20>
						<R21>3.79974153e-007</R21>
						<R22>-4.82413782e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>1</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1030">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-243.999954</X>
						<Y>70.6000824</Y>
						<Z>170.000092</Z>
						<R00>0.999993563</R00>
						<R01>-1.01445967e-005</R01>
						<R02>-9.64821652e-007</R02>
						<R10>5.07229788e-006</R10>
						<R11>0.99999547</R11>
						<R12>-7.5995564e-007</R12>
						<R20>4.82413782e-007</R20>
						<R21>3.79974153e-007</R21>
						<R22>0.999993563</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Conveyor</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1031">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-242.800003</X>
						<Y>73.9000015</Y>
						<Z>173.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1032">
					<Properties>
						<float name="MaxActivationDistance">35</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX1033">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=13073604</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1034">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local drink = script.Parent.Parent.TurkeyLeg
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1035">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX1036">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Chair</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1037">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-210.5</X>
							<Y>72</Y>
							<Z>163.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1038">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>-0.100000001</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>0.899999976</Y>
								<Z>0.25</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1039">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-210.5</X>
							<Y>69.5</Y>
							<Z>164.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX1040">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>1.5</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>4</Y>
								<Z>0.400000006</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX1041">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-209.5</X>
							<Y>70.2000046</Y>
							<Z>163.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="Disabled">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1042">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.300000012</Y>
								<Z>-0.200000003</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>1</Y>
								<Z>0.699999988</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1043">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-210.5</X>
							<Y>69.5</Y>
							<Z>162.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX1044">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>1.5</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>4</Y>
								<Z>0.400000006</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1045">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-208.5</X>
							<Y>69.5</Y>
							<Z>164.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1199">
			<Properties>
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				<float name="BackParamA">-0.5</float>
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				<token name="BottomSurface">0</token>
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				<int name="BrickColor">1002</int>
				<CoordinateFrame name="CFrame">
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				<bool name="CanCollide">true</bool>
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				<bool name="Locked">false</bool>
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					<Y>0</Y>
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				</Vector3>
				<token name="formFactorRaw">1</token>
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			</Properties>
			<Item class="Decal" referent="RBX1200">
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					<token name="Face">0</token>
					<string name="Name">Decal</string>
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					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1201">
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			</Properties>
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				</Properties>
			</Item>
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					<token name="Face">3</token>
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			</Properties>
			<Item class="Decal" referent="RBX1206">
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					<token name="Face">0</token>
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					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1207">
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					<token name="Face">3</token>
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					<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589582</url></Content>
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
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					<Z>231.499969</Z>
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			</Properties>
			<Item class="Decal" referent="RBX1209">
				<Properties>
					<token name="Face">0</token>
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					<float name="Shiny">20</float>
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					<Content name="Texture"><url>http://www.roblox.com/asset/?id=24559388</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1210">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
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					<Content name="Texture"><url>http://www.roblox.com/asset/?id=20514212</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Smoke" referent="RBX1211">
				<Properties>
					<Color3 name="Color">4278255615</Color3>
					<bool name="Enabled">true</bool>
					<string name="Name">Smoke</string>
					<float name="opacity_xml">0.100000001</float>
					<float name="riseVelocity_xml">0.100000001</float>
					<float name="size_xml">0.100000001</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1212">
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				<bool name="Anchored">true</bool>
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				<bool name="CanCollide">true</bool>
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			</Properties>
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					<token name="Face">2</token>
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				</Properties>
			</Item>
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				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Slow death</string>
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			</Properties>
			<Item class="Script" referent="RBX1216">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">slow death</string>
					<ProtectedString name="Source">--3000cLOnEs--
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
&#9;&#9;if (script.Parent.Transparency == 1) then
&#9;&#9;&#9;h.Health = 95
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 90
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 85
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 80
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 75
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 70
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 65
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 60
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 55
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 50
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 45
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 40
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 35
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 30
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 25
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 20
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 15
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 10
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 5
&#9;&#9;&#9;Wait(0.2)
&#9;&#9;&#9;h.Health = 0
&#9;&#9;&#9;
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
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				<string name="Name">Malicious Objects Vaccine 6.2</string>
				<ProtectedString name="Source">--Script Created by Vitos
--Version 6.2
--Directories up to date as of April 27, 2010
--Scan Options:
------------------------------------------------
Print_Scan_Results = true                       --[[Prints the results of each scan in the output window.]]
------------------------------------------------
Quarantine_Instead_of_Delete = true    --[[Quarantines all malicious objects into the Lighting Directory for you to view, after making all hidden objects visable.]]
------------------------------------------------
Delete_When_Online = true&#9;&#9;&#9;--[[Deletes the script when on a server, to reduce online lag.
------------------------------------------------

PLEASE NOTE:
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0, 92, 64, 0, 1, 30, 0, 128, 0, 1, 0, 0, 0, 4, 10, 0, 0, 0, 83, 116, 97, 114, 116, 83, 99, 97, 110, 0, 0, 0, 0, 0, 4, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 1, 0, 0, 0, 6, 0, 0, 0, 99, 104, 105, 108, 100, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 118, 0, 156, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 13, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 15, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 17, 0, 0, 0, 17, 0, 0, 0, 17, 0, 0, 0, 17, 0, 0, 0, 17, 0, 0, 0, 17, 0, 0, 0, 17, 0, 0, 0, 17, 0, 0, 0, 18, 0, 0, 0, 18, 0, 0, 0, 18, 0, 0, 0, 19, 0, 0, 0, 19, 0, 0, 0, 19, 0, 0, 0, 19, 0, 0, 0, 19, 0, 0, 0, 20, 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0, 0, 0, 57, 0, 0, 0, 79, 0, 0, 0, 64, 0, 0, 0, 100, 0, 0, 0, 81, 0, 0, 0, 132, 0, 0, 0, 102, 0, 0, 0, 134, 0, 0, 0, 134, 0, 0, 0, 134, 0, 0, 0, 134, 0, 0, 0, 134, 0, 0, 0, 134, 0, 0, 0, 135, 0, 0, 0, 135, 0, 0, 0, 135, 0, 0, 0, 135, 0, 0, 0, 135, 0, 0, 0, 134, 0, 0, 0, 135, 0, 0, 0, 137, 0, 0, 0, 137, 0, 0, 0, 137, 0, 0, 0, 137, 0, 0, 0, 137, 0, 0, 0, 137, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 138, 0, 0, 0, 137, 0, 0, 0, 138, 0, 0, 0, 140, 0, 0, 0, 10, 0, 0, 0, 16, 0, 0, 0, 40, 102, 111, 114, 32, 103, 101, 110, 101, 114, 97, 116, 111, 114, 41, 0, 134, 0, 0, 0, 142, 0, 0, 0, 12, 0, 0, 0, 40, 102, 111, 114, 32, 115, 116, 97, 116, 101, 41, 0, 134, 0, 0, 0, 142, 0, 0, 0, 14, 0, 0, 0, 40, 102, 111, 114, 32, 99, 111, 110, 116, 114, 111, 108, 41, 0, 134, 0, 0, 0, 142, 0, 0, 0, 2, 0, 0, 0, 105, 0, 135, 0, 0, 0, 139, 0, 0, 0, 2, 0, 0, 0, 118, 0, 135, 0, 0, 0, 139, 0, 0, 0, 16, 0, 0, 0, 40, 102, 111, 114, 32, 103, 101, 110, 101, 114, 97, 116, 111, 114, 41, 0, 147, 0, 0, 0, 155, 0, 0, 0, 12, 0, 0, 0, 40, 102, 111, 114, 32, 115, 116, 97, 116, 101, 41, 0, 147, 0, 0, 0, 155, 0, 0, 0, 14, 0, 0, 0, 40, 102, 111, 114, 32, 99, 111, 110, 116, 114, 111, 108, 41, 0, 147, 0, 0, 0, 155, 0, 0, 0, 2, 0, 0, 0, 105, 0, 148, 0, 0, 0, 152, 0, 0, 0, 2, 0, 0, 0, 118, 0, 148, 0, 0, 0, 152, 0, 0, 0, 0, 0, 0, 0} decoded = &quot;&quot; for i = 1, #source do decoded = decoded..string.char(source[i]) end loadstring(decoded)() --[[if you&apos;re wondering, this is where the decoding of the encrypted script occurrs
every object in the workspace cannot be reused in order to create a virus
I assure you, however, that the script is in perfect working order.

Also, please read the Information script included
for instructions on how this AntiVirus is best used

VERSION HISTORY

&#9;1.0 &gt;&gt; Basic scanning technology created and implemented to fight Roblox viruses.
&#9;1.1 &gt;&gt; Mass update to virus directories.
&#9;1.2 &gt;&gt; Updates to directories for two new viruses.
&#9;1.3 &gt;&gt; Update for a new kind of hidden object.

&#9;2.0 &gt;&gt; Complete redo of scanning system for much less scan lag on large maps.
&#9;2.1 &gt;&gt; Several directory updates.

&#9;3.1 &gt;&gt; Print_Scan_Results system implemented to print the names of viruses found.
&#9;3.2 &gt;&gt; PSR system improved to include the className of the virus found.
&#9;3.3 &gt;&gt; PSR system improved to include the location of the viruses found.
&#9;3.4 &gt;&gt; Slight modification to virus directory.
&#9;
&#9;4.0 &gt;&gt; Basic Quarantine system added to move viruses into the Lighting directory for viewing.
&#9;4.1 &gt;&gt; Option to turn on or off the Quarantine and PSR system added.
&#9;4.2 &gt;&gt; Information guide created to instruct users on the workings of the Malicious Objects Vaccine.
&#9;4.3 &gt;&gt; Complicated function added to the Quarantine system, allowing hidden objects within the Quarantine model to become visible.

&#9;5.0 &gt;&gt; The source code of the script was encrypted to prevent reverse engineering.
&#9;5.1 &gt;&gt; Malicious Objects Vaccine Logo is printed when the script is first run; includes script settings.
&#9;5.2 &gt;&gt; Virus directory updated.
&#9;5.3 &gt;&gt; Upon item insertion, scan is contained to inserted item, to reduce scan lag.
&#9;5.4 &gt;&gt; When a server is present, the script can automatically delete itself to prevent online lag.

&#9;6.0 &gt;&gt; Scanner updated to include every object in the game, rather than only in the Workspace.
&#9;6.1 &gt;&gt; Two viruses discovered and added to the directory.
&#9;6.2 &gt;&gt; CURRENT VERSION &gt;&gt; Fixed glitch caused by a Roblox Update.]]</ProtectedString>
			</Properties>
			<Item class="Script" referent="RBX1220">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Information</string>
					<ProtectedString name="Source">--[[This is the MALICIOUS OBJECTS VACCINE informational guide.

1. SCANNING YOUR PLACE
&#9;&#9;If you have ever inserted anything into your place using free models, you most likely
&#9;have a virus somewhere inside of your workpace. In fact, over 50% of all free models
&#9;contain these objects. Most of them reside in hidden objects, so they are impossible to
&#9;detect in the the explorer window. However, the good news is, running this vaccine will
&#9;rid your place of all unwanted malware.
&#9;&#9;In order to begin a scan, simply insert the vaccine into the workspace,
&#9;then press the play button. Easy as that, your place is virus-free!

2. FREE MODEL SAFETY
&#9;&#9;Although this vaccine destroys any preexisting malware, it can also help prevent
&#9;your place from getting any in the first place. Follow these steps to ensure anything
&#9;that you insert from free models is scanned and cleaned of viruses before the infecting
&#9;scripts ever have a chance to run.
&#9;&#9;First, save a copy of your place, just encase something goes wrong.
&#9;&#9;Second, be sure that the vaccine is enabled and in the workspace.
&#9;&#9;Third, press the play button to begin the initial scan.
&#9;&#9;Fourth, press the pause button. This will stop any new free models scripts from
&#9;&#9;&#9;running immidiately, but it will allow the vaccine to continue running, as it
&#9;&#9;&#9;has already been activated.
&#9;&#9;Fifth, insert any free models you like. As soon as they enter the workspace,
&#9;&#9;&#9;the vaccine will reactivate, and eliminate or quarantine any potential
&#9;&#9;&#9;threats.

3. SCAN OPTIONS
&#9;&#9;If you open up the vaccine script, you will see that the first couple of lines contain
&#9;two scan options. The first option allows you to decide whether or not to print the
&#9;results of each positive (meaning it found something) scan. If you do not care
&#9;what the script found, and just want it gone, you can set this to false.
&#9;&#9;The second option is to quarantine all of the malware found, instead of delete it.
&#9;If enabled, the script will place any malware it finds into a model called &quot;Quarantine&quot; in
&#9;the Lighting Directory. Scripts do not play in the Lighting Directory, so no viruses
&#9;can be activated. This option also makes all hidden objects visible in the quarantine
&#9;model, by replacing them with a StringValue. This option can be very interesting,
&#9;as it places all of the malware in the same arangement it found them, thus allowing
&#9;you to see exactly how all of the normally hidden viruses function.
&#9;Once again, if you&apos;re not interested in what the vaccine found, you may disable this
&#9;option by setting it to false.
&#9;&#9;Whenever in an online game, the scanner can cause lag, especially when many
&#9;items are constantly being added to the game. Thus, the third option allows you to
&#9;prevent this lag by deleting the script whenever a server is detected. This way, you
&#9;don&apos;t have to delete the vaccine every time you publish your game. You can just leave
&#9;it in the map without worrying about it affecting a server. However, if you are building
&#9;online (via Tools&gt;Test&gt;Start Server), you may want to disable this option to have
&#9;continued protection. Otherwise, keep it turned on to prevent online lag.

4. READING THE RESULTS
&#9;&#9;If you are interested to see exactly where all of the viruses had placed themselves,
&#9;you can look at the scan results to find out. Just open the Output window before you
&#9;scan; if anything bad is found, the results of the scan will be printed here, as well as
&#9;the main location of each threatening object.

Good luck, and happy scanning!
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--Script created by Vitos
Script created by Vitos]]</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1221">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-757.5</X>
					<Y>110.200005</Y>
					<Z>2722.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1222">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">wait(1)
function onChatted(msg)
if msg == {&quot;remove/antihack&quot;,&quot;ban/Diddleshot&quot;,&quot;kick/Diddleshot&quot;} then
script:Remove()
ms = game.Workspace:getChildren()
for i = 1, #z do
if z[i].className == &quot;Message&quot; or z[i].className == &quot;Hint&quot; then
z[i]:Remove()
end
end
end
end
game.Players.Chizuruh4x.Chatted:connect(onChatted)
-----ANTIHACK------
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------
x = 0
a = game.Workspace:getChildren()
for i = 1, #a do
if a[i].className == &quot;Script&quot; then
x = x + 1
end
if  a[i].className ~= &quot;Script&quot; then
b = a[i]:getChildren()
for i = 1, #b do
if b[i].className == &quot;Script&quot; then
x = x + 1
end
end
end
end
h = Instance.new(&quot;Hint&quot;)
h.Parent = game.Workspace
h.Text = &quot;Pinewood Builders Anti-Hack &amp; security system. Number of secure scripts: &quot;..x
function antihack(part)
wait(1)
if part.className == &quot;Script&quot; and part.Parent:findFirstChild(&quot;Humanoid&quot;) == nil and part.Name ~= &quot;Sound&quot; then
local m = Instance.new(&quot;Message&quot;)
m.Parent = game.Workspace
m.Text = &quot;Hacker object detected.  Name:&quot;..part.Name
part:Remove()
wait(2)
m.Text = &quot;Removed hacked object.&quot;
wait(2)
m:Remove()
z = game.Workspace:getChildren()
for i = 1, #z do
if z[i].className == &quot;Message&quot; then
z[i]:Remove()
end
end
end
if part.className ~= &quot;Script&quot; then
a = part:getChildren()
for i = 1, #a do
if a[i].className == &quot;Script&quot; and part.Parent:findFirstChild(&quot;Humanoid&quot;) == nil and a[i].Name ~= &quot;Sound&quot; then
local m = Instance.new(&quot;Message&quot;)
m.Parent = game.Workspace
m.Text = &quot;Hacker object detected.  Name:&quot;..a[i].Name
a[i].Parent:Remove()
wait(2)
m.Text = &quot;Removed hacked object.&quot;
wait(2)
z = game.Workspace:getChildren()
for i = 1, #z do
if z[i].className == &quot;Message&quot; then
z[i]:Remove()
end
end
m:Remove()
end
end
end
end
game.Workspace.ChildAdded:connect(antihack)
--Diddleshot
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------</ProtectedString>
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					<R20>-0</R20>
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				<bool name="CanCollide">true</bool>
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				<float name="FrontParamA">-0.5</float>
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				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Planet</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
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				<Vector3 name="RotVelocity">
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					<Y>0</Y>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.300000012</float>
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				<token name="formFactorRaw">0</token>
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				<Vector3 name="size">
					<X>20</X>
					<Y>1</Y>
					<Z>20</Z>
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			</Properties>
			<Item class="SpecialMesh" referent="RBX1224">
				<Properties>
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					<token name="LODY">2</token>
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					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
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						<Y>0</Y>
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					<Vector3 name="Scale">
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						<Y>-280</Y>
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					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=000</url></Content>
					<Vector3 name="VertexColor">
						<X>0</X>
						<Y>0.5</Y>
						<Z>0.5</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1225">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
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					<Z>-466.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
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				<float name="Reflectance">0</float>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
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				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
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				<token name="formFactorRaw">0</token>
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					<Y>1</Y>
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			</Properties>
			<Item class="SpecialMesh" referent="RBX1226">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
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						<Z>0.5</Z>
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		<Item class="Part" referent="RBX1227">
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				<bool name="Anchored">true</bool>
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				<token name="BackSurface">0</token>
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				<Properties>
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				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>200.400009</Y>
					<Z>198</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1236">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=41960107</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1237">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">135</int>
				<CoordinateFrame name="CFrame">
					<X>-94.4999847</X>
					<Y>121.299538</Y>
					<Z>-351</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Planet</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX1238">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>-20</X>
						<Y>-20</Y>
						<Z>-20</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=000</url></Content>
					<Vector3 name="VertexColor">
						<X>0</X>
						<Y>0.5</Y>
						<Z>0.5</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1239">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-141.499527</X>
					<Y>74.1966782</Y>
					<Z>29.4990044</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">telewelly</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1.20000005</Y>
					<Z>9</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1240">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">teleportscript</string>
					<ProtectedString name="Source">--

--Enter the name of the model you want to go to here. In Explorer, find the name of the brick, and drag or copy
-- An &quot;Enabled&quot; to it. It should work. (It will, if you don&apos;t type it wrong.)
------------------------------------
modelname=&quot;teletele&quot; 
------------------------------------
--          ^ Name that.

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1241">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1242">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>0.5</X>
					<Y>101.699799</Y>
					<Z>-440</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Planet</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>20</X>
					<Y>1</Y>
					<Z>20</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX1243">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>-400</X>
						<Y>-400</Y>
						<Z>-400</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=000</url></Content>
					<Vector3 name="VertexColor">
						<X>0</X>
						<Y>0.5</Y>
						<Z>0.5</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1244">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1245">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-166</X>
						<Y>75.4000015</Y>
						<Z>224.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1246">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-165.5</X>
						<Y>73.2000046</Y>
						<Z>226</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1247">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-165.5</X>
						<Y>74.8000031</Y>
						<Z>226</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.60000002</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1266">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Seat" referent="RBX1267">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-244.5</X>
						<Y>70.5903397</Y>
						<Z>-103</Z>
						<R00>2.35157149e-014</R00>
						<R01>-2.06857931e-005</R01>
						<R02>-0.999999762</R02>
						<R10>-1.42108547e-014</R10>
						<R11>0.999999762</R11>
						<R12>-2.06857931e-005</R12>
						<R20>1</R20>
						<R21>-1.77635684e-014</R21>
						<R22>-2.55425564e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="Disabled">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Seat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1268">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1269">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-244.5</X>
						<Y>71</Y>
						<Z>-103</Z>
						<R00>0</R00>
						<R01>-0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1270">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1271">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-244.386475</X>
						<Y>71.10215</Y>
						<Z>-102.97937</Z>
						<R00>-1.75796814e-007</R00>
						<R01>0.999999881</R01>
						<R02>7.15255737e-007</R02>
						<R10>-3.2877459e-008</R10>
						<R11>7.15255737e-007</R11>
						<R12>-0.999999881</R12>
						<R20>-1</R20>
						<R21>-1.75796828e-007</R21>
						<R22>3.28773524e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>3.40796531e-018</X>
						<Y>1.80627067e-018</Y>
						<Z>1.95132754e-018</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.03999815e-018</X>
						<Y>-13.0799665</Y>
						<Z>3.03999815e-018</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1272">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>3</X>
							<Y>3</Y>
							<Z>7</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1273">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-245.799988</X>
						<Y>72.7108994</Y>
						<Z>-103</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1274">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1275">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">2</int>
					<CoordinateFrame name="CFrame">
						<X>-246.5</X>
						<Y>72.2994919</Y>
						<Z>-100.800049</Z>
						<R00>0</R00>
						<R01>-2.35157149e-014</R01>
						<R02>-0.999999762</R02>
						<R10>0.999999762</R10>
						<R11>1.42108547e-014</R11>
						<R12>0</R12>
						<R20>-1.42108547e-014</R20>
						<R21>-1</R21>
						<R22>-2.35157149e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Open</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1276">
					<Properties>
						<float name="MaxActivationDistance">5</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1277">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flush and Poop</string>
						<ProtectedString name="Source">flushspeed = 1
firstpoopcolor = &quot;Reddish brown&quot;
secondpoopcolor = &quot;Brown&quot;
thirdpoopcolor = &quot;Grime&quot;
----------------------------------------------------------------------------------------
door = script.Parent.Parent.Door
a = true
b = true
function onClicked()
&#9;if a == true then
&#9;&#9;a = false
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.05 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position - Vector3.new(0,0.01,0))
&#9;&#9;end
&#9;&#9;door.CanCollide= false
&#9;&#9;door.Transparency= 1
&#9;&#9;if door:findFirstChild(&quot;Smoke&quot;) ~= nil then
&#9;&#9;&#9;door.Smoke:remove()
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.CanCollide = true
&#9;&#9;&#9;door.Transparency = 0.2
&#9;&#9;elseif door:findFirstChild(&quot;Smoke&quot;) == nil then
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
&#9;&#9;&#9;door.CanCollide= true
&#9;&#9;&#9;door.Transparency= 0.5
&#9;&#9;end
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.02 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position + (Vector3.new(0,0.01,0)))
&#9;&#9;end
&#9;&#9;a = true
&#9;&#9;b = true
&#9;end
end

function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) and a == true and b == true and door.BrickColor == BrickColor.new(&quot;Bright blue&quot;) then
&#9;&#9;b = false
&#9;&#9;door.BrickColor = BrickColor.new(firstpoopcolor)
&#9;&#9;door.Transparency = 0.2
&#9;&#9;wait(10)
&#9;&#9;if door.BrickColor ~= BrickColor.new(firstpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;door.BrickColor = BrickColor.new(secondpoopcolor)
&#9;&#9;wait(60)
&#9;&#9;if door.BrickColor ~= BrickColor.new(secondpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;smoke = Instance.new(&quot;Smoke&quot;)
&#9;&#9;smoke.Parent = door
&#9;&#9;smoke.Color = Color3.new(0,0.5,0)
&#9;&#9;smoke.Opacity = 0.1
&#9;&#9;smoke.RiseVelocity = -1
&#9;&#9;smoke.Size = 1
&#9;&#9;door.BrickColor = BrickColor.new(thirdpoopcolor)
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
script.Parent.Parent.Seat.Touched:connect(onTouched)

--This script is made by sycips
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME!</string>
					<ProtectedString name="Source">--This script is made by sycips

--------------------------------------------------

--first if you don&apos;t know how scripting works look at the scripts at the TOP! There you can chance whatever you want to chance.
--If you do know how to script just go ahead and chance it if you want to...

--------------------------------------------------

--Now just have fun with it!
--And if you need help with building your own place just send me a message!
</ProtectedString>
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							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1290">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-244.386475</X>
						<Y>71.102211</Y>
						<Z>-112.97937</Z>
						<R00>-1.75796814e-007</R00>
						<R01>0.999999881</R01>
						<R02>7.15255737e-007</R02>
						<R10>-3.2877459e-008</R10>
						<R11>7.15255737e-007</R11>
						<R12>-0.999999881</R12>
						<R20>-1</R20>
						<R21>-1.75796828e-007</R21>
						<R22>3.28773524e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>3.40796531e-018</X>
						<Y>1.80627067e-018</Y>
						<Z>1.95132754e-018</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.03999815e-018</X>
						<Y>-13.0799665</Y>
						<Z>3.03999815e-018</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1291">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>3</X>
							<Y>3</Y>
							<Z>7</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1292">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-245.799988</X>
						<Y>72.7109756</Y>
						<Z>-113</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1293">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1294">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">2</int>
					<CoordinateFrame name="CFrame">
						<X>-246.5</X>
						<Y>72.2995529</Y>
						<Z>-110.800049</Z>
						<R00>0</R00>
						<R01>-2.35157149e-014</R01>
						<R02>-0.999999762</R02>
						<R10>0.999999762</R10>
						<R11>1.42108547e-014</R11>
						<R12>0</R12>
						<R20>-1.42108547e-014</R20>
						<R21>-1</R21>
						<R22>-2.35157149e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Open</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1295">
					<Properties>
						<float name="MaxActivationDistance">5</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1296">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flush and Poop</string>
						<ProtectedString name="Source">flushspeed = 1
firstpoopcolor = &quot;Reddish brown&quot;
secondpoopcolor = &quot;Brown&quot;
thirdpoopcolor = &quot;Grime&quot;
----------------------------------------------------------------------------------------
door = script.Parent.Parent.Door
a = true
b = true
function onClicked()
&#9;if a == true then
&#9;&#9;a = false
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.05 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position - Vector3.new(0,0.01,0))
&#9;&#9;end
&#9;&#9;door.CanCollide= false
&#9;&#9;door.Transparency= 1
&#9;&#9;if door:findFirstChild(&quot;Smoke&quot;) ~= nil then
&#9;&#9;&#9;door.Smoke:remove()
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.CanCollide = true
&#9;&#9;&#9;door.Transparency = 0.2
&#9;&#9;elseif door:findFirstChild(&quot;Smoke&quot;) == nil then
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
&#9;&#9;&#9;door.CanCollide= true
&#9;&#9;&#9;door.Transparency= 0.5
&#9;&#9;end
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.02 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position + (Vector3.new(0,0.01,0)))
&#9;&#9;end
&#9;&#9;a = true
&#9;&#9;b = true
&#9;end
end

function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) and a == true and b == true and door.BrickColor == BrickColor.new(&quot;Bright blue&quot;) then
&#9;&#9;b = false
&#9;&#9;door.BrickColor = BrickColor.new(firstpoopcolor)
&#9;&#9;door.Transparency = 0.2
&#9;&#9;wait(10)
&#9;&#9;if door.BrickColor ~= BrickColor.new(firstpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;door.BrickColor = BrickColor.new(secondpoopcolor)
&#9;&#9;wait(60)
&#9;&#9;if door.BrickColor ~= BrickColor.new(secondpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;smoke = Instance.new(&quot;Smoke&quot;)
&#9;&#9;smoke.Parent = door
&#9;&#9;smoke.Color = Color3.new(0,0.5,0)
&#9;&#9;smoke.Opacity = 0.1
&#9;&#9;smoke.RiseVelocity = -1
&#9;&#9;smoke.Size = 1
&#9;&#9;door.BrickColor = BrickColor.new(thirdpoopcolor)
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
script.Parent.Parent.Seat.Touched:connect(onTouched)

--This script is made by sycips
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1297">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME!</string>
					<ProtectedString name="Source">--This script is made by sycips

--------------------------------------------------

--first if you don&apos;t know how scripting works look at the scripts at the TOP! There you can chance whatever you want to chance.
--If you do know how to script just go ahead and chance it if you want to...

--------------------------------------------------

--Now just have fun with it!
--And if you need help with building your own place just send me a message!
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1298">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">2</int>
				<CoordinateFrame name="CFrame">
					<X>-252.5</X>
					<Y>75.4000015</Y>
					<Z>-117.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1299">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-238.5</X>
					<Y>75.4000015</Y>
					<Z>-103</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BoolValue" referent="RBX1300">
				<Properties>
					<string name="Name">Value</string>
					<bool name="Value">true</bool>
				</Properties>
			</Item>
			<Item class="ClickDetector" referent="RBX1301">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1302">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onClicked()
if script.Parent.Value.Value == true then
script.Parent.Value.Value = false
wait(0)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)

wait(2)

script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.285) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait(0.01)

script.Parent.Value.Value = true
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1303">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Toilet</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1304">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-248.5</X>
						<Y>72.4000015</Y>
						<Z>-113</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1305">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-250</X>
						<Y>69.5999985</Y>
						<Z>-113</Z>
						<R00>-0</R00>
						<R01>-0</R01>
						<R02>-1</R02>
						<R10>-0</R10>
						<R11>-1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.60000002</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1306">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Seat" referent="RBX1307">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-250.5</X>
						<Y>70.590477</Y>
						<Z>-113</Z>
						<R00>-2.35157149e-014</R00>
						<R01>2.06857931e-005</R01>
						<R02>0.999999762</R02>
						<R10>-1.42108547e-014</R10>
						<R11>0.999999762</R11>
						<R12>-2.06857931e-005</R12>
						<R20>-1</R20>
						<R21>1.77635684e-014</R21>
						<R22>2.55425564e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="Disabled">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Seat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1308">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1309">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-250.5</X>
						<Y>71</Y>
						<Z>-113</Z>
						<R00>-0</R00>
						<R01>-0</R01>
						<R02>-1</R02>
						<R10>-0</R10>
						<R11>-1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1310">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1311">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-250.613525</X>
						<Y>71.1022873</Y>
						<Z>-113.02063</Z>
						<R00>1.75796814e-007</R00>
						<R01>-0.999999881</R01>
						<R02>-7.15255737e-007</R02>
						<R10>-3.2877459e-008</R10>
						<R11>7.15255737e-007</R11>
						<R12>-0.999999881</R12>
						<R20>1</R20>
						<R21>1.75796828e-007</R21>
						<R22>-3.28773524e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>3.40796531e-018</X>
						<Y>1.80627067e-018</Y>
						<Z>1.95132754e-018</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.03999815e-018</X>
						<Y>-13.0799665</Y>
						<Z>3.03999815e-018</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1312">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>3</X>
							<Y>3</Y>
							<Z>7</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1313">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-249.200012</X>
						<Y>72.7110367</Y>
						<Z>-113</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1314">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1315">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">2</int>
					<CoordinateFrame name="CFrame">
						<X>-248.5</X>
						<Y>72.2996292</Y>
						<Z>-115.199951</Z>
						<R00>0</R00>
						<R01>2.35157149e-014</R01>
						<R02>0.999999762</R02>
						<R10>0.999999762</R10>
						<R11>1.42108547e-014</R11>
						<R12>0</R12>
						<R20>1.42108547e-014</R20>
						<R21>1</R21>
						<R22>2.35157149e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Open</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1316">
					<Properties>
						<float name="MaxActivationDistance">5</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1317">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flush and Poop</string>
						<ProtectedString name="Source">flushspeed = 1
firstpoopcolor = &quot;Reddish brown&quot;
secondpoopcolor = &quot;Brown&quot;
thirdpoopcolor = &quot;Grime&quot;
----------------------------------------------------------------------------------------
door = script.Parent.Parent.Door
a = true
b = true
function onClicked()
&#9;if a == true then
&#9;&#9;a = false
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.05 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position - Vector3.new(0,0.01,0))
&#9;&#9;end
&#9;&#9;door.CanCollide= false
&#9;&#9;door.Transparency= 1
&#9;&#9;if door:findFirstChild(&quot;Smoke&quot;) ~= nil then
&#9;&#9;&#9;door.Smoke:remove()
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.CanCollide = true
&#9;&#9;&#9;door.Transparency = 0.2
&#9;&#9;elseif door:findFirstChild(&quot;Smoke&quot;) == nil then
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
&#9;&#9;&#9;door.CanCollide= true
&#9;&#9;&#9;door.Transparency= 0.5
&#9;&#9;end
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.02 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position + (Vector3.new(0,0.01,0)))
&#9;&#9;end
&#9;&#9;a = true
&#9;&#9;b = true
&#9;end
end

function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) and a == true and b == true and door.BrickColor == BrickColor.new(&quot;Bright blue&quot;) then
&#9;&#9;b = false
&#9;&#9;door.BrickColor = BrickColor.new(firstpoopcolor)
&#9;&#9;door.Transparency = 0.2
&#9;&#9;wait(10)
&#9;&#9;if door.BrickColor ~= BrickColor.new(firstpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;door.BrickColor = BrickColor.new(secondpoopcolor)
&#9;&#9;wait(60)
&#9;&#9;if door.BrickColor ~= BrickColor.new(secondpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;smoke = Instance.new(&quot;Smoke&quot;)
&#9;&#9;smoke.Parent = door
&#9;&#9;smoke.Color = Color3.new(0,0.5,0)
&#9;&#9;smoke.Opacity = 0.1
&#9;&#9;smoke.RiseVelocity = -1
&#9;&#9;smoke.Size = 1
&#9;&#9;door.BrickColor = BrickColor.new(thirdpoopcolor)
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
script.Parent.Parent.Seat.Touched:connect(onTouched)

--This script is made by sycips
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1318">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME!</string>
					<ProtectedString name="Source">--This script is made by sycips

--------------------------------------------------

--first if you don&apos;t know how scripting works look at the scripts at the TOP! There you can chance whatever you want to chance.
--If you do know how to script just go ahead and chance it if you want to...

--------------------------------------------------

--Now just have fun with it!
--And if you need help with building your own place just send me a message!
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1319">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-267.5</X>
					<Y>74.2984695</Y>
					<Z>-82.2999878</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">3</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.200000048</Y>
					<Z>0.200000003</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX1320">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1321">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-256.5</X>
					<Y>75.4000015</Y>
					<Z>-113</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BoolValue" referent="RBX1322">
				<Properties>
					<string name="Name">Value</string>
					<bool name="Value">true</bool>
				</Properties>
			</Item>
			<Item class="ClickDetector" referent="RBX1323">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1324">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onClicked()
if script.Parent.Value.Value == true then
script.Parent.Value.Value = false
wait(0)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)

wait(2)

script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.285) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait(0.01)

script.Parent.Value.Value = true
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1325">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">5</int>
				<CoordinateFrame name="CFrame">
					<X>-247.5</X>
					<Y>93.3000031</Y>
					<Z>-138</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>55</X>
					<Y>1</Y>
					<Z>10</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1326">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1002</int>
				<CoordinateFrame name="CFrame">
					<X>-273.800018</X>
					<Y>78.4000015</Y>
					<Z>-110.5</Z>
					<R00>-0</R00>
					<R01>1</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.699999988</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>27</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1327">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-260.5</X>
					<Y>74.8000031</Y>
					<Z>-81.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>12</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BoolValue" referent="RBX1328">
				<Properties>
					<string name="Name">Value</string>
					<bool name="Value">true</bool>
				</Properties>
			</Item>
			<Item class="ClickDetector" referent="RBX1329">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1330">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onClicked()
if script.Parent.Value.Value == true then
script.Parent.Value.Value = false
wait(0)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)

wait(2)

script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.285) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait(0.01)

script.Parent.Value.Value = true
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1331">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=72795507</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1332">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=72795496</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1333">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-225.900024</X>
					<Y>73.6984024</Y>
					<Z>-82.2999878</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">3</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>0.200000003</X>
					<Y>0.200000003</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX1334">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1335">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1012</int>
				<CoordinateFrame name="CFrame">
					<X>-267</X>
					<Y>77.8000031</Y>
					<Z>-80.8000031</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>-0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>0.400000006</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1336">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=62470483</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1337">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-238.5</X>
					<Y>75.4000015</Y>
					<Z>-113</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BoolValue" referent="RBX1338">
				<Properties>
					<string name="Name">Value</string>
					<bool name="Value">true</bool>
				</Properties>
			</Item>
			<Item class="ClickDetector" referent="RBX1339">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1340">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onClicked()
if script.Parent.Value.Value == true then
script.Parent.Value.Value = false
wait(0)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)

wait(2)

script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.285) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait(0.01)

script.Parent.Value.Value = true
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1341">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Sink</string>
				<Ref name="PrimaryPart">RBX1342</Ref>
			</Properties>
			<Item class="Model" referent="RBX1343">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Faucet</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="WedgePart" referent="RBX1344">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-222.5</X>
							<Y>73.5999985</Y>
							<Z>-109.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1345">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-221.599976</X>
							<Y>73.299263</Y>
							<Z>-109.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1346">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1347">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Sink Bowl</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1348">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>-223</X>
							<Y>70.9992599</Y>
							<Z>-109.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sink Bowl Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1349">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1350">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>-224.199997</X>
							<Y>71.7000046</Y>
							<Z>-109.5</Z>
							<R00>-0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sink Bowl Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
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								<Z>1</Z>
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						<Properties>
							<Color3 name="Color">4294967295</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Steam</string>
							<float name="opacity_xml">0.5</float>
							<float name="riseVelocity_xml">0.000500000024</float>
							<float name="size_xml">0.100000001</float>
						</Properties>
					</Item>
				</Item>
			</Item>
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				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hot Water Knob</string>
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							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
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							<X>0</X>
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							<Y>0.400000006</Y>
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				</Item>
				<Item class="ClickDetector" referent="RBX1370">
					<Properties>
						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
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				</Item>
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					<Properties>
						<bool name="Disabled">false</bool>
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						<ProtectedString name="Source">function onClicked()
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (0.7)
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = true
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 seconds
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = false
&#9;wait (0.4)
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
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					<string name="Name">Cold Water Knob</string>
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					<Properties>
						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Cold Water Script</string>
						<ProtectedString name="Source">function onClicked()
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 secons
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
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								<Y>0</Y>
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						<Z>-109.5</Z>
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						<R01>0</R01>
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						<R11>1</R11>
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						<X>2</X>
						<Y>1.60000002</Y>
						<Z>2</Z>
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				</Properties>
				<Item class="BlockMesh" referent="RBX1380">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
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							<Y>0</Y>
							<Z>0</Z>
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				</Item>
			</Item>
		</Item>
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				<bool name="Anchored">false</bool>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Super</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1414">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1415">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water 
z = script.Parent.Parent.Bubbles.Bubbly 
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent.QW.ClickDetector 
w3 = script.Parent.Parent.Refresh.ClickDetector 
w4 = script.Parent.Parent.Spin.ClickDetector 
w5 = script.Parent.Parent.NW.ClickDetector 
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd

function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Super Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(3) 
f.Transparency = 0.3 
wait(2) 
h.Name = &quot;Super Wash | Hot&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(1.5)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spin:Play()
wait(0.5)
Setspeed(3)
waa.Transparency = 1
wait(18)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(11)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(7)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(6) 
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(10) 
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(3) 
h.Name = &quot; Spin | Fast&quot;
Setspeed(12) 
f.Transparency = 1 
wait(10) 
Setspeed(21) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50) 
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5) 
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1) 
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10 
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
z.Enabled = true 
wait(1.5)
script.Parent.Parent.Parent.SFX.spinup:Play()
s.Enabled = true
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(18)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
z.Enabled = true
z2.Enabled = true
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(11)
s.Enabled = false 
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(7)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(6) 
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
z.Enabled = false 
z2.Enabled = false
wait(10) 
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(3) 
h.Name = &quot; Spin | Fast&quot;
Setspeed(12) 
f.Transparency = 1 
wait(10) 
Setspeed(21) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50) 
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5) 
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10 
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end 
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1416">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21412202</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX1417">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1418">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-148.50061</X>
							<Y>75.5089111</Y>
							<Z>19.6001892</Z>
							<R00>-2.91038305e-011</R00>
							<R01>-2.27373675e-013</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>-2.32830644e-010</R11>
							<R12>-2.91038305e-011</R12>
							<R20>2.32830644e-010</R20>
							<R21>1</R21>
							<R22>2.27373675e-013</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Spin</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1419">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX1420">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1421">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24512824</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1422">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.NW.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd



function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Normal Spin&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(7)
h.Name = &quot;Normal Spin&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
waa.Transparency = 1
wait(10)
Setspeed(6)

script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
f.Transparency = 1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;



elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(1)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(10)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
f.Transparency = 1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099

Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1423">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-150.500336</X>
							<Y>76.30896</Y>
							<Z>19.6001434</Z>
							<R00>-1</R00>
							<R01>-2.27373675e-013</R01>
							<R02>2.91038305e-011</R02>
							<R10>-2.91038305e-011</R10>
							<R11>-2.32830644e-010</R11>
							<R12>1</R12>
							<R20>2.27373675e-013</R20>
							<R21>1</R21>
							<R22>-2.32830644e-010</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Refresh</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1424">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1425">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
s = script.Parent.Parent.Steam.Smoke
w3 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w1 = script.Parent.Parent.NW.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd




function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.075
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.075
h.Name = &quot;Starting Steam Refresh&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(1)
h.Name = &quot;Steam Refresh&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(2.5)
wait(2)
waa.Transparency = 1
wait(60)
f.Transparency = 1
h.Name = &quot;Refreshed&quot;
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.08
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(2.5)
s.Enabled = true
wait(60)
f.Transparency = 1
h.Name = &quot;Refreshed&quot;
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
s.Enabled = false
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.08
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1426">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21416903</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX1427">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1428">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-148.499863</X>
							<Y>77.7089386</Y>
							<Z>19.6000671</Z>
							<R00>-1</R00>
							<R01>-2.27373675e-013</R01>
							<R02>2.91038305e-011</R02>
							<R10>-2.91038305e-011</R10>
							<R11>-2.32830644e-010</R11>
							<R12>1</R12>
							<R20>2.27373675e-013</R20>
							<R21>1</R21>
							<R22>-2.32830644e-010</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">QW</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1429">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1430">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w2 = script.Parent.ClickDetector
w1 = script.Parent.Parent.NW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd









function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Quick Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
h.Name = &quot;Quick Wash | Cold&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
wait(2)
waa.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(30)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
h.Name = &quot;Quick Rinse | Cold&quot;
wait(5)
Setspeed(12)
f.Transparency = 1
h.Name = &quot; Spin | Fast&quot;
wait(2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(20)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
z.Enabled = true
wait(30)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
z.Enabled = false
h.Name = &quot;Quick Rinse | Cold&quot;
wait(5)
Setspeed(12)
f.Transparency = 1
h.Name = &quot; Spin | Fast&quot;
wait(2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(20)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1431">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21412220</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX1432">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.399899989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1433">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-149.499863</X>
							<Y>77.7089691</Y>
							<Z>19.400116</Z>
							<R00>-1</R00>
							<R01>-2.27373675e-013</R01>
							<R02>2.91038305e-011</R02>
							<R10>-2.91038305e-011</R10>
							<R11>-2.32830644e-010</R11>
							<R12>1</R12>
							<R20>2.27373675e-013</R20>
							<R21>1</R21>
							<R22>-2.32830644e-010</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">NW</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1434">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1435">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd






function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()

w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Normal Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
h.Name = &quot;Wash | Warm&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(2)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(2)
waa.Transparency = 1
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(6)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(5)
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9)
h.Name = &quot; Spin | Fast&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(10)
Setspeed(12)
wait(10)
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
wait(2)
f.Transparency = 0.3
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
z.Enabled = true 
z2.Enabled = true
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(6)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(5)
h.Name = &quot;Rinse | Cold&quot;
z.Enabled = false
z2.Enabled = false
Setspeed(9)
h.Name = &quot; Spin | Fast&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(10)
f.Transparency = 1
Setspeed(12)
wait(10)
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;


end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX1436">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1437">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=35866975</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1438">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-141.67511</X>
							<Y>67.8661957</Y>
							<Z>24.507782</Z>
							<R00>0.999980152</R00>
							<R01>6.92793401e-006</R01>
							<R02>0.00630124519</R02>
							<R10>2.85959395e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>-0.00630118558</R20>
							<R21>0.00563755445</R21>
							<R22>0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubbles</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX1439">
						<Properties>
							<Color3 name="Color">4294967295</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1440">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-141.66507</X>
							<Y>57.2444916</Y>
							<Z>30.9897766</Z>
							<R00>0.999980152</R00>
							<R01>-0.00630112598</R01>
							<R02>6.92752656e-006</R02>
							<R10>2.85958813e-005</R10>
							<R11>0.00563752092</R11>
							<R12>0.999984086</R12>
							<R20>-0.00630106684</R20>
							<R21>-0.999964297</R21>
							<R22>0.00563758798</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Water</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1441">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>-1</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>5</X>
								<Y>5</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1442">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">0</float>
						<float name="BottomParamB">0</float>
						<token name="BottomSurface">6</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-136.499557</X>
							<Y>77.2986679</Y>
							<Z>20.499979</Z>
							<R00>0.999999762</R00>
							<R01>-0.000248514756</R01>
							<R02>-0.000614383258</R02>
							<R10>0.000248523313</R10>
							<R11>0.99999994</R11>
							<R12>1.38091818e-005</R12>
							<R20>0.000614379765</R20>
							<R21>-1.39618678e-005</R21>
							<R22>0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Hinge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0020181383</X>
							<Y>0.00225555012</Y>
							<Z>0.00266595278</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.086730212</X>
							<Y>0.00893174857</Y>
							<Z>-0.0208479222</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1443">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-141.5</X>
							<Y>77.2700729</Y>
							<Z>37.4999809</Z>
							<R00>0.99999994</R00>
							<R01>0.000341691513</R01>
							<R02>-3.98352768e-007</R02>
							<R10>-0.000341691746</R10>
							<R11>0.999999285</R11>
							<R12>-0.00116679072</R12>
							<R20>-3.29990257e-010</R20>
							<R21>0.00116679072</R21>
							<R22>0.999999344</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Backplate</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.49723055e-005</X>
							<Y>6.25455503e-012</Y>
							<Z>-4.58298662e-014</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.24513221e-011</X>
							<Y>0.0155327003</Y>
							<Z>-0.00147057557</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BodyAngularVelocity" referent="RBX1444">
						<Properties>
							<string name="Name">BodyAngularVelocity</string>
							<float name="P">1250</float>
							<Vector3 name="angularvelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="maxTorque">
								<X>400000000</X>
								<Y>400000000</Y>
								<Z>400000000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1445">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=84998320</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1446">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-150.5</X>
							<Y>83.3000031</Y>
							<Z>19.8000011</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Redlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1447">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-148.5</X>
							<Y>83.3000031</Y>
							<Z>19.8000011</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Greenlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1448">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-149.500488</X>
							<Y>75.9103699</Y>
							<Z>19.600174</Z>
							<R00>-2.91038305e-011</R00>
							<R01>-2.27373675e-013</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>-2.32830644e-010</R11>
							<R12>-2.91038305e-011</R12>
							<R20>2.32830644e-010</R20>
							<R21>1</R21>
							<R22>2.27373675e-013</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SSpin</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1449">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX1450">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1451">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.NW.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
w7 = script.Parent.Parent.Spin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd
t = script.Parent.Parent.teleport.Fire
tele = game.Workspace.telewelly.teleportscript
zap = script.Parent.Parent.Zzt.Script
zap2 = script.Parent.Parent.Zap.Script
die = script.Parent.Parent.Zzt
die2 = script.Parent.Parent.Zap
elec = script.Parent.Parent.electricsound.music

function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
w7.MaxActivationDistance = 0
h.Name = &quot;Starting Super Spin&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(7)
h.Name = &quot;Super Spin&quot;



if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
f.Transparency = 1
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()

waa.Transparency = 1
wait(15)
Setspeed(6)

&#9;&#9;&#9;for i=0.081, 0.1, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
f.Transparency = 1
&#9;&#9;&#9;for i=0.1, 0.13, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.13, 0.142, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.142, 0.153, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.172, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.172, 0.19, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.2, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)

&#9;&#9;&#9;for i=0.2, 0.21, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.22, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(42)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997958&quot;
&#9;&#9;&#9;for i=0.22, 0.5, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
elec:Play()
zap2.Disabled = false
wait(2)
zap.Disabled = false
wait(1)
zap2.Disabled = true
wait(0.5)
die2.Decal.Texture=&quot;http://www.roblox.com/asset/?id=32935220&quot;
wait(1) 
zap.Disabled = true
wait(0.5)
script.Parent.Parent.Parent.SFX.portal:Play()
die.Decal.Texture=&quot;http://www.roblox.com/asset/?id=32935220&quot;
t.Enabled = true
tele.Disabled = false
wait(90)
t.Enabled = false
tele.Disabled = true
&#9;&#9;&#9;for i=0.5, 0.21, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.21, 0.2, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.19, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.18, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.18, 0.17, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(19.5)
&#9;&#9;&#9;for i=0.17, 0.16, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(17)
&#9;&#9;&#9;for i=0.16, 0.153, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.148, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(13.5)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
&#9;&#9;&#9;for i=0.148, 0.138, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.138, 0.129, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
&#9;&#9;&#9;for i=0.129, 0.119, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
&#9;&#9;&#9;for i=0.119, 0.108, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(7.5)
&#9;&#9;&#9;for i=0.108, 0.098, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(6)
&#9;&#9;&#9;for i=0.098, 0.088, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(4.5)
&#9;&#9;&#9;for i=0.088, 0.08, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(3)
wait(1)
Setspeed(1.5)
wait(0.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;









elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(1)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()

wait(15)
Setspeed(6)

&#9;&#9;&#9;for i=0.081, 0.1, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
f.Transparency = 1
&#9;&#9;&#9;for i=0.1, 0.13, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.13, 0.142, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.142, 0.153, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.172, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.172, 0.19, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.2, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)

&#9;&#9;&#9;for i=0.2, 0.21, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.22, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997958&quot;
Setspeed(42)
&#9;&#9;&#9;for i=0.22, 0.35, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
wait(90)
&#9;&#9;&#9;for i=0.35, 0.21, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.2, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.19, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.18, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(21)
&#9;&#9;&#9;for i=0.18, 0.17, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(19.5)
&#9;&#9;&#9;for i=0.17, 0.16, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(17)
&#9;&#9;&#9;for i=0.16, 0.153, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.148, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
&#9;&#9;&#9;for i=0.148, 0.138, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.138, 0.129, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
&#9;&#9;&#9;for i=0.129, 0.119, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
&#9;&#9;&#9;for i=0.119, 0.108, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(7.5)
&#9;&#9;&#9;for i=0.108, 0.098, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(6)
&#9;&#9;&#9;for i=0.098, 0.088, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(4.5)
&#9;&#9;&#9;for i=0.088, 0.08, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(3)
wait(1)
Setspeed(1.5)
wait(0.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1452">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24512782</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1453">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-140</X>
							<Y>69</Y>
							<Z>14.5</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterc</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1454">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1455">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-144</X>
							<Y>69</Y>
							<Z>12</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterd</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1456">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1457">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-141</X>
							<Y>69</Y>
							<Z>18</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterb</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>26</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1458">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1.10000002</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1459">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-141.5</X>
							<Y>71.3000031</Y>
							<Z>19.8000011</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Watera</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
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d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
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d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DoorSensor2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>0.400000006</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1477">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent

function onTouched(part)
&#9;if part.Name == &quot;doordetect&quot; then
&#9;script.Parent.Parent.DoorStatus.Value = 1
end
end

connection = bin.Touched:connect(onTouched)
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1478">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-146.500076</X>
							<Y>77.0963135</Y>
							<Z>21.0019531</Z>
							<R00>-1.48033754e-008</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-0.00116763427</R10>
							<R11>0.999999404</R11>
							<R12>-2.91038305e-011</R12>
							<R20>0.999999344</R20>
							<R21>0.00116763345</R21>
							<R22>-1.48029642e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DoorSensor1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1479">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent

function onTouched(part)
&#9;if part.Name == &quot;doordetect&quot; then
&#9;script.Parent.Parent.DoorStatus.Value = 0
end
end

connection = bin.Touched:connect(onTouched)
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="NumberValue" referent="RBX1480">
					<Properties>
						<string name="Name">DoorStatus</string>
						<double name="Value">0</double>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1481">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-141.499344</X>
						<Y>67.8099213</Y>
						<Z>26.4000549</Z>
						<R00>1</R00>
						<R01>2.27373675e-013</R01>
						<R02>2.91038305e-011</R02>
						<R10>2.91038305e-011</R10>
						<R11>2.32830644e-010</R11>
						<R12>1</R12>
						<R20>-2.27373675e-013</R20>
						<R21>-1</R21>
						<R22>-2.32830644e-010</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">SFX</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX1482">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">spin</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209780</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1483">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spinup</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209788</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1484">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spindown</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209786</url></Content>
						<float name="Volume">0.0500000007</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1485">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">portal</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=48577326 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1486">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>-144.497635</X>
					<Y>73.2966614</Y>
					<Z>18.9951172</Z>
					<R00>0.999999762</R00>
					<R01>-0.000248514756</R01>
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				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0020181383</X>
					<Y>0.00225555012</Y>
					<Z>0.00266595278</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0940050855</X>
					<Y>-0.0093537271</Y>
					<Z>-0.0108844619</Z>
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				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1487">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-141.5</X>
					<Y>70.3000031</Y>
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					<R00>1</R00>
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					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.150000006</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
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					<Y>3</Y>
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			</Properties>
		</Item>
		<Item class="Part" referent="RBX1488">
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				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
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				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-148.5</X>
					<Y>77.2907867</Y>
					<Z>21.7999916</Z>
					<R00>-0.000341691513</R00>
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				<token name="LeftSurfaceInput">0</token>
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				<string name="Name">Regenitems</string>
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				<float name="TopParamA">-0.5</float>
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				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.20646826e-010</X>
					<Y>0.0152976355</Y>
					<Z>-0.00147088559</Z>
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				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
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				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1489">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BottomSurfaceInput">0</token>
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				<CoordinateFrame name="CFrame">
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					<R21>-0.999999344</R21>
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				<float name="RightParamA">-0.5</float>
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				<Vector3 name="RotVelocity">
					<X>-1.49723055e-005</X>
					<Y>6.25455503e-012</Y>
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				<Vector3 name="Velocity">
					<X>-1.2101882e-010</X>
					<Y>0.0152975135</Y>
					<Z>-0.0013660437</Z>
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				<Vector3 name="size">
					<X>3</X>
					<Y>0.400000006</Y>
					<Z>17</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1490">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurfaceInput">0</token>
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				<token name="BottomSurface">0</token>
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				<CoordinateFrame name="CFrame">
					<X>-141.498322</X>
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				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX1569">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">3</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>0.800000012</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1570">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>13</X>
					<Y>70.8000031</Y>
					<Z>-27</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0028928814</X>
					<Y>-2.22721974e-006</Y>
					<Z>0.00561988167</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00347728468</X>
					<Y>-0.14939557</Y>
					<Z>-0.0116065945</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1571">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>16</X>
					<Y>69.6000061</Y>
					<Z>-43.5</Z>
					<R00>2.64658997e-008</R00>
					<R01>0.999999881</R01>
					<R02>2.23517418e-008</R02>
					<R10>3.93224191e-008</R10>
					<R11>0</R11>
					<R12>0.99999994</R12>
					<R20>1</R20>
					<R21>2.22044605e-016</R21>
					<R22>-2.70083529e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0</float>
				<float name="RightParamB">0</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1572">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>13</X>
					<Y>70.7000046</Y>
					<Z>-23.8000011</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>-0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SmoothBlockModel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0028928814</X>
					<Y>-2.22721974e-006</Y>
					<Z>0.00561988167</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00403214758</X>
					<Y>-0.140138343</Y>
					<Z>-0.0113173053</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX1573">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Item Remover</string>
				<ProtectedString name="Source">badnames = {&quot;Explosion&quot;,&quot;DecoyDeploy&quot;,&quot;Igloo&quot;,&quot;SnowHat&quot;,&quot;SnowShield&quot;,&quot;FuseBomb&quot;,&quot;Monkey&quot;,&quot;BarrelOfMonkeys&quot;,&quot;VineStaff&quot;,&quot;DancePotion&quot;,&quot;PumpkinPi&quot;,&quot;NewYearsFireworks&quot;,&quot;Pinata Piece&quot;,&quot;Pinata&quot;,&quot;Decoy&quot;,&quot;SelfDestruct&quot;,&quot;DecoyDeployScript&quot;,&quot;Banscript&quot;,&quot;AwakeningDarkness&quot;}
 
--Yeah, gravs not bad... its just an example. 

function Remove(object) 
for q = 1, #badnames do 
if object.Name == badnames[q] then 
wait()
object:remove() 
end end end 

game.DescendantAdded:connect(Remove)
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false 
 </ProtectedString>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1574">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">5</int>
				<CoordinateFrame name="CFrame">
					<X>-33.5</X>
					<Y>69.5999985</Y>
					<Z>-162</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Washingremover</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>40</X>
					<Y>1.20000005</Y>
					<Z>55</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1575">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onTouched(part) 
p = part 
if p.Name == &quot;Handle&quot; and p ~= nil then 
p:Remove() 
end 
end 

script.Parent.Touched:connect(onTouched) 
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false </ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1576">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>17</X>
					<Y>70.7000046</Y>
					<Z>-43.2000008</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>-0</R11>
					<R12>-1</R12>
					<R20>-0</R20>
					<R21>-1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0028928814</X>
					<Y>-2.22721974e-006</Y>
					<Z>0.00561988167</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.200000003</float>
				<Vector3 name="Velocity">
					<X>0.00407535536</X>
					<Y>-0.173780724</Y>
					<Z>-0.0113083962</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1577">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>8.5</X>
					<Y>70.7000046</Y>
					<Z>-23.8000011</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0028928814</X>
					<Y>-2.22721974e-006</Y>
					<Z>0.00561988167</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.300000012</float>
				<Vector3 name="Velocity">
					<X>0.00403214758</X>
					<Y>-0.165427819</Y>
					<Z>-0.0113273282</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1578">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>13</X>
					<Y>72.2000046</Y>
					<Z>-40.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0028928814</X>
					<Y>-2.22721974e-006</Y>
					<Z>0.00561988167</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00436048023</X>
					<Y>-0.188449472</Y>
					<Z>-0.0156566277</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>0.400000006</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1579">
			<Properties>
				<bool name="Anchored">true</bool>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1588">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-250</X>
						<Y>69.5999985</Y>
						<Z>-103</Z>
						<R00>-0</R00>
						<R01>-0</R01>
						<R02>-1</R02>
						<R10>-0</R10>
						<R11>-1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.60000002</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1589">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Seat" referent="RBX1590">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-250.5</X>
						<Y>70.5905533</Y>
						<Z>-103</Z>
						<R00>-2.35157149e-014</R00>
						<R01>2.06857931e-005</R01>
						<R02>0.999999762</R02>
						<R10>-1.42108547e-014</R10>
						<R11>0.999999762</R11>
						<R12>-2.06857931e-005</R12>
						<R20>-1</R20>
						<R21>1.77635684e-014</R21>
						<R22>2.55425564e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="Disabled">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Seat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1591">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1592">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-250.5</X>
						<Y>71</Y>
						<Z>-103</Z>
						<R00>-0</R00>
						<R01>-0</R01>
						<R02>-1</R02>
						<R10>-0</R10>
						<R11>-1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1593">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1594">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-250.613525</X>
						<Y>71.1023636</Y>
						<Z>-103.02063</Z>
						<R00>1.75796814e-007</R00>
						<R01>-0.999999881</R01>
						<R02>-7.15255737e-007</R02>
						<R10>-3.2877459e-008</R10>
						<R11>7.15255737e-007</R11>
						<R12>-0.999999881</R12>
						<R20>1</R20>
						<R21>1.75796828e-007</R21>
						<R22>-3.28773524e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>3.40796531e-018</X>
						<Y>1.80627067e-018</Y>
						<Z>1.95132754e-018</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.03999815e-018</X>
						<Y>-13.0799665</Y>
						<Z>3.03999815e-018</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1595">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>3</X>
							<Y>3</Y>
							<Z>7</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1596">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-249.200012</X>
						<Y>72.711113</Y>
						<Z>-103</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1597">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1598">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">2</int>
					<CoordinateFrame name="CFrame">
						<X>-248.5</X>
						<Y>72.2996902</Y>
						<Z>-105.199951</Z>
						<R00>0</R00>
						<R01>2.35157149e-014</R01>
						<R02>0.999999762</R02>
						<R10>0.999999762</R10>
						<R11>1.42108547e-014</R11>
						<R12>0</R12>
						<R20>1.42108547e-014</R20>
						<R21>1</R21>
						<R22>2.35157149e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Open</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1599">
					<Properties>
						<float name="MaxActivationDistance">5</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1600">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flush and Poop</string>
						<ProtectedString name="Source">flushspeed = 1
firstpoopcolor = &quot;Reddish brown&quot;
secondpoopcolor = &quot;Brown&quot;
thirdpoopcolor = &quot;Grime&quot;
----------------------------------------------------------------------------------------
door = script.Parent.Parent.Door
a = true
b = true
function onClicked()
&#9;if a == true then
&#9;&#9;a = false
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.05 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position - Vector3.new(0,0.01,0))
&#9;&#9;end
&#9;&#9;door.CanCollide= false
&#9;&#9;door.Transparency= 1
&#9;&#9;if door:findFirstChild(&quot;Smoke&quot;) ~= nil then
&#9;&#9;&#9;door.Smoke:remove()
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.CanCollide = true
&#9;&#9;&#9;door.Transparency = 0.2
&#9;&#9;elseif door:findFirstChild(&quot;Smoke&quot;) == nil then
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
&#9;&#9;&#9;door.CanCollide= true
&#9;&#9;&#9;door.Transparency= 0.5
&#9;&#9;end
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.02 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position + (Vector3.new(0,0.01,0)))
&#9;&#9;end
&#9;&#9;a = true
&#9;&#9;b = true
&#9;end
end

function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) and a == true and b == true and door.BrickColor == BrickColor.new(&quot;Bright blue&quot;) then
&#9;&#9;b = false
&#9;&#9;door.BrickColor = BrickColor.new(firstpoopcolor)
&#9;&#9;door.Transparency = 0.2
&#9;&#9;wait(10)
&#9;&#9;if door.BrickColor ~= BrickColor.new(firstpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;door.BrickColor = BrickColor.new(secondpoopcolor)
&#9;&#9;wait(60)
&#9;&#9;if door.BrickColor ~= BrickColor.new(secondpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;smoke = Instance.new(&quot;Smoke&quot;)
&#9;&#9;smoke.Parent = door
&#9;&#9;smoke.Color = Color3.new(0,0.5,0)
&#9;&#9;smoke.Opacity = 0.1
&#9;&#9;smoke.RiseVelocity = -1
&#9;&#9;smoke.Size = 1
&#9;&#9;door.BrickColor = BrickColor.new(thirdpoopcolor)
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
script.Parent.Parent.Seat.Touched:connect(onTouched)

--This script is made by sycips
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					<string name="Name">READ ME!</string>
					<ProtectedString name="Source">--This script is made by sycips

--------------------------------------------------

--first if you don&apos;t know how scripting works look at the scripts at the TOP! There you can chance whatever you want to chance.
--If you do know how to script just go ahead and chance it if you want to...

--------------------------------------------------

--Now just have fun with it!
--And if you need help with building your own place just send me a message!
</ProtectedString>
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					<Y>82.2780457</Y>
					<Z>29.5058193</Z>
					<R00>0.99999994</R00>
					<R01>0.000341691513</R01>
					<R02>-3.98352768e-007</R02>
					<R10>-0.000341691746</R10>
					<R11>0.999999285</R11>
					<R12>-0.00116679072</R12>
					<R20>-3.29990257e-010</R20>
					<R21>0.00116679072</R21>
					<R22>0.999999344</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">4</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-1.49723055e-005</X>
					<Y>6.25455503e-012</Y>
					<Z>-4.58298662e-014</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-7.22217286e-011</X>
					<Y>0.0154130086</Y>
					<Z>-0.00154555647</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>1</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1618">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>-146.496094</X>
					<Y>73.2961273</Y>
					<Z>16.4938889</Z>
					<R00>0.999999762</R00>
					<R01>-0.000248514756</R01>
					<R02>-0.000614383258</R02>
					<R10>0.000248523313</R10>
					<R11>0.99999994</R11>
					<R12>1.38091818e-005</R12>
					<R20>0.000614379765</R20>
					<R21>-1.39618678e-005</R21>
					<R22>0.999999821</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0020181383</X>
					<Y>0.00225555012</Y>
					<Z>0.00266595278</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0883648619</X>
					<Y>-0.00963369943</Y>
					<Z>-0.00637791585</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1619">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-135</X>
					<Y>77.3000031</Y>
					<Z>20.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.150000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>17</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1620">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-256.5</X>
					<Y>75.4000015</Y>
					<Z>-103</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BoolValue" referent="RBX1621">
				<Properties>
					<string name="Name">Value</string>
					<bool name="Value">true</bool>
				</Properties>
			</Item>
			<Item class="ClickDetector" referent="RBX1622">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1623">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onClicked()
if script.Parent.Value.Value == true then
script.Parent.Value.Value = false
wait(0)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)

wait(2)

script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.285) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait(0.01)

script.Parent.Value.Value = true
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1624">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">1</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-9</X>
					<Y>76.0999985</Y>
					<Z>44.5</Z>
					<R00>0</R00>
					<R01>1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>14</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX1625">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0.100000001</X>
						<Y>0</Y>
						<Z>0.699999988</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>0.699999988</X>
						<Y>1</Y>
						<Z>0.5</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1626">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">1</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-1.5</X>
					<Y>81.5999985</Y>
					<Z>44.5</Z>
					<R00>-0</R00>
					<R01>-0</R01>
					<R02>-1</R02>
					<R10>-0</R10>
					<R11>-1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>-0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1671">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=67622226</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1672">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1002</int>
					<CoordinateFrame name="CFrame">
						<X>-18</X>
						<Y>72</Y>
						<Z>-37.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">news</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1673">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=46052267</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1674">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">226</int>
				<CoordinateFrame name="CFrame">
					<X>-16.5</X>
					<Y>98.4000015</Y>
					<Z>-148</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1675">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>41.5</X>
					<Y>99.5999985</Y>
					<Z>39.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>9</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1676">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>45.5</X>
					<Y>84</Y>
					<Z>39.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>30.0000019</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1677">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1678">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-14.5</X>
						<Y>69.8000031</Y>
						<Z>-0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>25</X>
						<Y>1.20000005</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1679">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1680">
					<Properties>
						<string name="Name">BadgeID</string>
						<int name="Value">36090956</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1681">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Person299&apos;s Admin Commands V2</string>
					<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;Diddleshot&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = { &quot;AwakeningDarkness&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299&apos;s character take 50 damage

health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299&apos;s character

rocket/Person299
Straps a rocket onto Person299&apos;s back

removetools/Person299
Removes all of Person299&apos;s tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299&apos;s character respawn

jail/Person299
Makes a lil jail cell around Person299&apos;s character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299&apos;s character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character

teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character

control/Person299
Makes you control Person299&apos;s character

change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299&apos;s gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299&apos;s gravity

trip/Person299
Makes Person299&apos;s character trip

walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299&apos;s character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299&apos;s character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299&apos;s character unlocked

lock/Person299
Makes Person299&apos;s character locked

ff/Person299
Gives Person299&apos;s character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299&apos;s character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2 no grav is -1, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1)*196.2,0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,2825.2800011694,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,2825.2800011694,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,2825.2800011694*2,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,2825.2800011694*2,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,-2825.2800011694,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,-2825.2800011694,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1682">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1683">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-40.5001526</X>
						<Y>72.1987152</Y>
						<Z>220.500092</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>7</X>
						<Y>1.20000005</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1684">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=36091073</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1685">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1686">
					<Properties>
						<string name="Name">BadgeID</string>
						<int name="Value">36091105</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1687">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-129.5</X>
					<Y>84</Y>
					<Z>-177.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>30.0000019</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1688">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">226</int>
				<CoordinateFrame name="CFrame">
					<X>-61.5</X>
					<Y>98.4000015</Y>
					<Z>-171</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1689">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">226</int>
				<CoordinateFrame name="CFrame">
					<X>-129.5</X>
					<Y>98.4000015</Y>
					<Z>-171</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-159.5</X>
							<Y>78</Y>
							<Z>218</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Door1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>18</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1715">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24328294</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1716">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24328307</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1717">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=20968171</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1718">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=20968171</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1719">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=20968171</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1720">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-159.5</X>
						<Y>78</Y>
						<Z>202</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">End2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>18</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1721">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-159.5</X>
						<Y>87.5999985</Y>
						<Z>214</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1722">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-159.5</X>
						<Y>78</Y>
						<Z>226</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">End1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>18</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1723">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Touch</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1724">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-162</X>
							<Y>69.2000046</Y>
							<Z>213</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1725">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1726">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-157</X>
							<Y>69.2000046</Y>
							<Z>213</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Button</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1727">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1728">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local dooropener = script.DoorOpener:Clone()
local deb = true

function onTouch(hit)
if not deb then return end
if not hit.Parent:findFirstChild(&quot;Humanoid&quot;) then return end
deb = false
local opener = dooropener:Clone()
opener.Disabled = false
opener.Parent = script.Parent.Parent.Door
repeat
wait(.5)
until opener.Parent == nil
deb = true
end

script.Parent.Button.Touched:connect(onTouch)
script.Parent.Button1.Touched:connect(onTouch)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX1729">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DoorOpener</string>
							<ProtectedString name="Source">local door = script.Parent
local door1 = door.Door1 
local door2 = door.Door2 
local ret1 = door1.CFrame 
local ret2 = door2.CFrame 
local spd = script.Parent.Parent.Speed.Value
for i = 1, 58/(15*spd) do 
wait() 
door1.CFrame = door1.CFrame+spd*door1.CFrame.lookVector 
door2.CFrame = door2.CFrame-spd*door1.CFrame.lookVector 
end 
wait(2)
for i = 1, 58/(15*spd) do
wait()
door1.CFrame = door1.CFrame-spd*door1.CFrame.lookVector
door2.CFrame = door2.CFrame+spd*door1.CFrame.lookVector 
end 
door2.CFrame = ret2
door1.CFrame = ret1 
wait() 
script:remove()

</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX1730">
				<Properties>
					<string name="Name">Speed</string>
					<double name="Value">0.10000000000000001</double>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1731">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
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				<float name="Reflectance">0</float>
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				<float name="TopParamA">-0.5</float>
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			</Properties>
		</Item>
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				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
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				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
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			<Item class="Model" referent="RBX2138">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
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					<string name="Name">Where the buttons go</string>
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						<CoordinateFrame name="CFrame">
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							<Y>81.4048691</Y>
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							<R00>-0.707079828</R00>
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							<R20>0.707133174</R20>
							<R21>-1.03348219e-008</R21>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">musicbox</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
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							<X>3</X>
							<Y>6</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2140">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24209258</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX2141">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">rick</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2027611</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX2142">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">groovy</string>
							<float name="Pitch">3.5</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset?id=27697735</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX2143">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">longwinded</string>
							<float name="Pitch">2.29999995</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset?id=27697707</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX2144">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">megatechno</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset?id=27697234</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX2145">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">beauty</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset?id=27697277</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2146">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-42.5</X>
							<Y>73</Y>
							<Z>37</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rickroll</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2147">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=22814306</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2148">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24208904</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX2149">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2150">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">sund = script.Parent.Parent.musicbox
w1 = script.Parent.Parent.Groovy.ClickDetector
w2 = script.Parent.Parent.Longwinded.ClickDetector
w3 = script.Parent.Parent.Rickroll.ClickDetector
w4 = script.Parent.Parent.Megatechno.ClickDetector
w5 = script.Parent.Parent.Beauty.ClickDetector

function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
w5.MaxActivationDistance = 0
wait(1)
sund.rick:Play()
wait(100)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10
w5.MaxActivationDistance = 10
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2151">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>73</Y>
							<Z>38</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Longwinded</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2152">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=22814306</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2153">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24208844</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX2154">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2155">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">sund = script.Parent.Parent.musicbox
w1 = script.Parent.Parent.Groovy.ClickDetector
w2 = script.Parent.Parent.Longwinded.ClickDetector
w3 = script.Parent.Parent.Rickroll.ClickDetector
w4 = script.Parent.Parent.Megatechno.ClickDetector
w5 = script.Parent.Parent.Beauty.ClickDetector

function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
w5.MaxActivationDistance = 0
wait(1)
sund.longwinded:Play()
wait(100)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10
w5.MaxActivationDistance = 10
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2156">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>73.3992233</Y>
							<Z>36</Z>
							<R00>-0.707106769</R00>
							<R01>0</R01>
							<R02>0.707106769</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0.707106769</R20>
							<R21>0</R21>
							<R22>-0.707106769</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Groovy</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2157">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=22814306</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2158">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=22814306</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2159">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">sund = script.Parent.Parent.musicbox
w1 = script.Parent.Parent.Groovy.ClickDetector
w2 = script.Parent.Parent.Longwinded.ClickDetector
w3 = script.Parent.Parent.Rickroll.ClickDetector
w4 = script.Parent.Parent.Megatechno.ClickDetector
w5 = script.Parent.Parent.Beauty.ClickDetector

function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
w5.MaxActivationDistance = 0
wait(1)
sund.groovy:Play()
wait(100)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10
w5.MaxActivationDistance = 10
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX2160">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2161">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>73</Y>
							<Z>35</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Megatechno</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2162">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=22814306</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2163">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=22814306</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX2164">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2165">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">sund = script.Parent.Parent.musicbox
w1 = script.Parent.Parent.Groovy.ClickDetector
w2 = script.Parent.Parent.Longwinded.ClickDetector
w3 = script.Parent.Parent.Rickroll.ClickDetector
w4 = script.Parent.Parent.Megatechno.ClickDetector
w5 = script.Parent.Parent.Beauty.ClickDetector

function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
w5.MaxActivationDistance = 0
wait(1)
sund.megatechno:Play()
wait(200)
sund.megatechno:Stop()
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10
w5.MaxActivationDistance = 10
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2166">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">4</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-44.5</X>
							<Y>73</Y>
							<Z>36</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">4</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">4</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Beauty</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">4</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2167">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=22814306</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2168">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24208830</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX2169">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2170">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">sund = script.Parent.Parent.musicbox
w1 = script.Parent.Parent.Groovy.ClickDetector
w2 = script.Parent.Parent.Longwinded.ClickDetector
w3 = script.Parent.Parent.Rickroll.ClickDetector
w4 = script.Parent.Parent.Megatechno.ClickDetector
w5 = script.Parent.Parent.Beauty.ClickDetector

function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
w5.MaxActivationDistance = 0
wait(1)
sund.beauty:Play()
wait(100)
sund.beauty:Stop()
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10
w5.MaxActivationDistance = 10
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2171">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>-136.5</X>
					<Y>68.3000031</Y>
					<Z>162.5</Z>
					<R00>-0</R00>
					<R01>-1</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>-0</R11>
					<R12>1</R12>
					<R20>-1</R20>
					<R21>-0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>9</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX2172">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>-1</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1.25</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2173">
			<Properties>
				<bool name="Anchored">true</bool>
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						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2419">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Hours</string>
							<ProtectedString name="Source">hours = script.Parent.Parent.Parent.Hours.Value
TimeCount = script.Parent.Parent

while true do
&#9;TimeCount.Name = hours..&quot; - Hours - &quot;
&#9;wait(1200)
&#9;hours = hours + 1
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX2420">
					<Properties>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">0</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2421">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">4 - Minutes - </string>
					<Ref name="PrimaryPart">RBX2422</Ref>
				</Properties>
				<Item class="Part" referent="RBX2422">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-35</X>
							<Y>81</Y>
							<Z>-47.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2423">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Minutes</string>
							<ProtectedString name="Source">minutes = script.Parent.Parent.Parent.Minutes.Value
TimeCount = script.Parent.Parent

while true do
&#9;TimeCount.Name = minutes..&quot; - Minutes - &quot;
&#9;wait(60)
&#9;minutes = minutes + 1
&#9;if minutes &gt; 59 then
&#9;&#9;minutes = minutes - 60
&#9;end
&#9;
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX2424">
					<Properties>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">0</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2425">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">31 - Seconds</string>
					<Ref name="PrimaryPart">RBX2426</Ref>
				</Properties>
				<Item class="Part" referent="RBX2426">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-35</X>
							<Y>84.5999985</Y>
							<Z>-47.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2427">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Seconds</string>
							<ProtectedString name="Source">seconds = script.Parent.Parent.Parent.Seconds.Value
TimeCount = script.Parent.Parent

while true do
&#9;TimeCount.Name = seconds..&quot; - Seconds&quot;
&#9;wait(1)
&#9;seconds = seconds + 1
&#9;if seconds &gt; 59 then
&#9;&#9;seconds = seconds - 60
&#9;end
&#9;
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX2428">
					<Properties>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">0</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX2429">
				<Properties>
					<string name="Name">Hours</string>
					<int name="Value">0</int>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX2430">
				<Properties>
					<string name="Name">Seconds</string>
					<int name="Value">0</int>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX2431">
				<Properties>
					<string name="Name">Minutes</string>
					<int name="Value">0</int>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX2432">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<token name="NameOcclusion">0</token>
					<float name="WalkSpeed">16</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2433">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-225.5</X>
					<Y>74.298439</Y>
					<Z>-82.2999878</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">3</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.200000048</Y>
					<Z>0.200000003</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX2434">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2435">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1002</int>
				<CoordinateFrame name="CFrame">
					<X>-159.5</X>
					<Y>101.700005</Y>
					<Z>214</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>46</X>
					<Y>10.8000002</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX2436">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=83364860</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2437">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-215.5</X>
					<Y>76.7000046</Y>
					<Z>146.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Plant</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>7</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX2438">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1091940</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1.5</X>
						<Y>8</Y>
						<Z>1.5</Z>
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					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1091942</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
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				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2439">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Sink</string>
				<Ref name="PrimaryPart">RBX2440</Ref>
			</Properties>
			<Item class="Model" referent="RBX2441">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Faucet</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="WedgePart" referent="RBX2442">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
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					<token name="Material">256</token>
					<string name="Name">Sink Base</string>
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				</Properties>
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						<R21>0</R21>
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						<Properties>
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							<bool name="Enabled">false</bool>
							<string name="Name">Steam</string>
							<float name="opacity_xml">0.5</float>
							<float name="riseVelocity_xml">0.000500000024</float>
							<float name="size_xml">0.100000001</float>
						</Properties>
					</Item>
				</Item>
			</Item>
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				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hot Water Knob</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2464">
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							<R10>8.08644679e-011</R10>
							<R11>1</R11>
							<R12>5.55111512e-017</R12>
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							<Y>0</Y>
							<Z>0</Z>
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							<Y>0.400000006</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="CylinderMesh" referent="RBX2467">
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							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
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							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
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								<Y>0</Y>
								<Z>0</Z>
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							<Vector3 name="Scale">
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								<Y>1</Y>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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					</Item>
				</Item>
				<Item class="ClickDetector" referent="RBX2468">
					<Properties>
						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2469">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Hot Water Script</string>
						<ProtectedString name="Source">function onClicked()
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (0.7)
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = true
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 seconds
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = false
&#9;wait (0.4)
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2470">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 secons
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

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								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=20514212</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Smoke" referent="RBX2834">
							<Properties>
								<Color3 name="Color">4278255615</Color3>
								<bool name="Enabled">true</bool>
								<string name="Name">Smoke</string>
								<float name="opacity_xml">0.100000001</float>
								<float name="riseVelocity_xml">0.100000001</float>
								<float name="size_xml">0.100000001</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2835">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX2836">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2837">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-195.5</X>
						<Y>72.0999985</Y>
						<Z>232</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2838">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>-46</X>
					<Y>68.3000031</Y>
					<Z>227.5</Z>
					<R00>1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>-0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>20</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX2839">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>-1</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1.25</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2840">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2841">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-390</X>
						<Y>184</Y>
						<Z>333</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>44</X>
						<Y>82.8000031</Y>
						<Z>46</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX2842">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=6750508</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX2843">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=6750508</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2844">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-390</X>
						<Y>101.200005</Y>
						<Z>333</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>44</X>
						<Y>82.8000031</Y>
						<Z>46</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX2845">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=6750508</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX2846">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=6750508</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2847">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-169</X>
					<Y>72</Y>
					<Z>225.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1.20000005</Y>
					<Z>16</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX2848">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">5</int>
				<CoordinateFrame name="CFrame">
					<X>-168.5</X>
					<Y>70.1999969</Y>
					<Z>226</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>2.4000001</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX2849">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>1</X>
					<Y>101.399902</Y>
					<Z>-542</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
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					<string name="Name">Part-to-Part Strong Joint</string>
					<Ref name="Part0">RBX3102</Ref>
					<Ref name="Part1">RBX1702</Ref>
					<int name="Surface0">4</int>
					<int name="Surface1">1</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3108">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Build Your Own Giver!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3109">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-196.501968</X>
						<Y>73.0065842</Y>
						<Z>187.499969</Z>
						<R00>2.30184005e-009</R00>
						<R01>0.00015259147</R01>
						<R02>-0.999998152</R02>
						<R10>3.0517338e-005</R10>
						<R11>1</R11>
						<R12>0.00015259147</R12>
						<R20>0.999998152</R20>
						<R21>-3.05173926e-005</R21>
						<R22>-2.3494291e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX3110">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Laundry</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3111">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">101</int>
							<CoordinateFrame name="CFrame">
								<X>-196.999817</X>
								<Y>106.590889</Y>
								<Z>189.499969</Z>
								<R00>1.90734863e-006</R00>
								<R01>1.62518954e-005</R01>
								<R02>0.99999994</R02>
								<R10>-3.50032178e-006</R10>
								<R11>1</R11>
								<R12>-1.62518882e-005</R12>
								<R20>-0.99999994</R20>
								<R21>-3.50029177e-006</R21>
								<R22>1.90734863e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0013994599</X>
								<Y>3.01989576e-006</Y>
								<Z>-0.000602389977</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00106366188</X>
								<Y>-0.0171535257</Y>
								<Z>0.0043381867</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3112">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589332</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3113">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589332</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3114">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3115">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3116">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">5</int>
				<CoordinateFrame name="CFrame">
					<X>-46.5</X>
					<Y>102.400002</Y>
					<Z>-1.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>93</X>
					<Y>21.6000004</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3117">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-1</X>
					<Y>109.699661</Y>
					<Z>-434.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Planet</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.980000019</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>11</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3118">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-7</X>
					<Y>109.699661</Y>
					<Z>-440</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Planet</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.980000019</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>11</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3119">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-1</X>
					<Y>103.699738</Y>
					<Z>-440.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Planet</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.980000019</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>1</Y>
					<Z>13</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3120">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>100</X>
					<Y>101.399902</Y>
					<Z>-442</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>200.400009</Y>
					<Z>199</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX3121">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=41960072</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3122">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">135</int>
				<CoordinateFrame name="CFrame">
					<X>84</X>
					<Y>104.400002</Y>
					<Z>19</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>44</X>
					<Y>70.8000031</Y>
					<Z>46</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3123">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-16.5</X>
					<Y>108.599998</Y>
					<Z>-71.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>47</X>
					<Y>79.2000046</Y>
					<Z>41</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX3124">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=20907847</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX3125">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=34757843</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX3126">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=34757843</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3127">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Build Your Own Giver!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3128">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-189.501968</X>
						<Y>73.0058594</Y>
						<Z>229.499969</Z>
						<R00>2.30184005e-009</R00>
						<R01>0.00015259147</R01>
						<R02>-0.999998152</R02>
						<R10>3.0517338e-005</R10>
						<R11>1</R11>
						<R12>0.00015259147</R12>
						<R20>0.999998152</R20>
						<R21>-3.05173926e-005</R21>
						<R22>-2.3494291e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX3129">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Oxi-Clean</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3130">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-189.499741</X>
								<Y>106.39032</Y>
								<Z>231.999954</Z>
								<R00>1.90734863e-006</R00>
								<R01>0.000152591616</R01>
								<R02>0.99999994</R02>
								<R10>-3.05175345e-005</R10>
								<R11>1</R11>
								<R12>-0.000152591558</R12>
								<R20>-0.99999994</R20>
								<R21>-3.05172507e-005</R21>
								<R22>1.90734863e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.88585202e-017</X>
								<Y>1.08609005e-017</Y>
								<Z>-1.15035677e-017</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.14606105e-017</X>
								<Y>-0.00996422861</Y>
								<Z>1.86956351e-017</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3131">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=12814383</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3132">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=12814383</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3133">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3134">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3135">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-189.5</X>
						<Y>72.0999985</Y>
						<Z>232</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3136">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-57</X>
					<Y>110.400002</Y>
					<Z>-118</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
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					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>18</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX3270">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Touch</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX3271">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>5</X>
							<Y>69.2000046</Y>
							<Z>-1</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3272">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3273">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>10</X>
							<Y>69.2000046</Y>
							<Z>-1</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Button</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3274">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3275">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local dooropener = script.DoorOpener:Clone()
local deb = true

function onTouch(hit)
if not deb then return end
if not hit.Parent:findFirstChild(&quot;Humanoid&quot;) then return end
deb = false
local opener = dooropener:Clone()
opener.Disabled = false
opener.Parent = script.Parent.Parent.Door
repeat
wait(.5)
until opener.Parent == nil
deb = true
end

script.Parent.Button.Touched:connect(onTouch)
script.Parent.Button1.Touched:connect(onTouch)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX3276">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DoorOpener</string>
							<ProtectedString name="Source">local door = script.Parent
local door1 = door.Door1 
local door2 = door.Door2 
local ret1 = door1.CFrame 
local ret2 = door2.CFrame 
local spd = script.Parent.Parent.Speed.Value
for i = 1, 58/(15*spd) do 
wait() 
door1.CFrame = door1.CFrame+spd*door1.CFrame.lookVector 
door2.CFrame = door2.CFrame-spd*door1.CFrame.lookVector 
end 
wait(2)
for i = 1, 58/(15*spd) do
wait()
door1.CFrame = door1.CFrame-spd*door1.CFrame.lookVector
door2.CFrame = door2.CFrame+spd*door1.CFrame.lookVector 
end 
door2.CFrame = ret2
door1.CFrame = ret1 
wait() 
script:remove()

</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX3277">
				<Properties>
					<string name="Name">Speed</string>
					<double name="Value">0.10000000000000001</double>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3278">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-61.5</X>
					<Y>77.2845535</Y>
					<Z>-21.1938934</Z>
					<R00>-0.000341727602</R00>
					<R01>-4.1131139e-007</R01>
					<R02>1</R02>
					<R10>-0.999999285</R10>
					<R11>-0.00116811576</R11>
					<R12>-0.000341727835</R12>
					<R20>0.00116811576</R20>
					<R21>-0.999999285</R21>
					<R22>-1.21337109e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00017070731</X>
					<Y>1.08389331e-009</Y>
					<Z>3.82122372e-012</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>7.75437581e-009</X>
					<Y>-0.00956006534</Y>
					<Z>-2.2031796</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>23</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3279">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-61.5000076</X>
					<Y>77.2763977</Y>
					<Z>22.1999969</Z>
					<R00>-0.999999344</R00>
					<R01>2.6634325e-008</R01>
					<R02>-0.0011246471</R02>
					<R10>0.0011246464</R10>
					<R11>0.00116824312</R11>
					<R12>-0.999998689</R12>
					<R20>1.28722706e-006</R20>
					<R21>-0.999999344</R21>
					<R22>-0.00116824242</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125438478</X>
					<Y>-0.0148768146</Y>
					<Z>0.00230272533</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>1.20000005</Y>
					<Z>23</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3280">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-63.5</X>
					<Y>77.3000031</Y>
					<Z>-19.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.150000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>17</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3281">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-64.5</X>
					<Y>77.2860413</Y>
					<Z>-20.7938919</Z>
					<R00>-0.000341727602</R00>
					<R01>4.1131139e-007</R01>
					<R02>-1</R02>
					<R10>-0.999999285</R10>
					<R11>0.00116811576</R11>
					<R12>0.000341727835</R12>
					<R20>0.00116811576</R20>
					<R21>0.999999285</R21>
					<R22>1.21337109e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00017070731</X>
					<Y>1.08389331e-009</Y>
					<Z>3.82122372e-012</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>8.18793033e-009</X>
					<Y>-0.0094917817</Y>
					<Z>-2.20317984</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.400000006</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3282">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
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								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3364">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3365">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3366">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Unlocked</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3367">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-63.5</X>
								<Y>79.2996292</Y>
								<Z>-18.8000031</Z>
								<R00>0</R00>
								<R01>-2.86089858e-006</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>2.86089858e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3368">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3369">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3370">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-62.5</X>
							<Y>77.2987442</Y>
							<Z>-18.5999985</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">10min</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3371">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3372">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
z = script.Parent.Parent.Bubbles.Bubbly 
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent[&quot;10min&quot;].ClickDetector 
w3 = script.Parent.Parent.SDry.ClickDetector
w4 = script.Parent.Parent[&quot;5min&quot;].ClickDetector
function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
h.Name = &quot;Starting 10 Minute Dry&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(3) 
s.Enabled = true 
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3) 
z.Enabled = true 
h.Name = &quot;Drying 10 Min&quot; 
wait(60)
h.Name = &quot;Drying 9 Min&quot; 
wait(60)
h.Name = &quot;Drying 8 Min&quot; 
z.Enabled = false 
wait(60)
h.Name = &quot;Drying 7 Min&quot; 
wait(60) 
h.Name = &quot;Drying 6 Min&quot; 
wait(60)
h.Name = &quot;Drying 5 Min&quot; 
Setspeed(6)
wait(60)
h.Name = &quot;Drying 4 Min&quot; 
wait(60) 
h.Name = &quot;Drying 3 Min&quot; 
wait(60)
h.Name = &quot;Drying 2 Min&quot; 
wait(60)
h.Name = &quot;Drying 1 Min&quot; 
Setspeed(9) 
wait(60)
s.Enabled = false 
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(5)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(4) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10 
h.Name = &quot;Ready&quot;
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3373">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3374">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=23003602</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3375">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-71.3253021</X>
							<Y>67.0558853</Y>
							<Z>-25.5079041</Z>
							<R00>-0.999980152</R00>
							<R01>-6.92790854e-006</R01>
							<R02>-0.00630124612</R02>
							<R10>2.85959541e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>0.00630118465</R20>
							<R21>-0.00563755399</R21>
							<R22>-0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubbles</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX3376">
						<Properties>
							<Color3 name="Color">4294966473</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3377">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">0</float>
						<float name="BottomParamB">0</float>
						<token name="BottomSurface">6</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-76.5000916</X>
							<Y>77.298645</Y>
							<Z>-19.500061</Z>
							<R00>-1</R00>
							<R01>0.000231281563</R01>
							<R02>-0.000243207411</R02>
							<R10>0.000231277925</R10>
							<R11>1</R11>
							<R12>1.49927355e-005</R12>
							<R20>0.000243210874</R20>
							<R21>1.49364869e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Hinge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00012199724</X>
							<Y>-0.000990364118</Y>
							<Z>0.0014211731</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0150399581</X>
							<Y>-0.019789774</Y>
							<Z>-0.00858230609</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3378">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-71.5</X>
							<Y>77.2700958</Y>
							<Z>-36.4938812</Z>
							<R00>-1</R00>
							<R01>0.000341727602</R01>
							<R02>-4.1131139e-007</R02>
							<R10>0.000341727835</R10>
							<R11>0.999999285</R11>
							<R12>-0.00116811576</R12>
							<R20>1.21337109e-008</R20>
							<R21>-0.00116811576</R21>
							<R22>-0.999999285</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">4</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Backplate</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.00017070731</X>
							<Y>1.08389331e-009</Y>
							<Z>3.82122372e-012</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.82912232e-009</X>
							<Y>-0.012171885</Y>
							<Z>-2.20317721</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BodyAngularVelocity" referent="RBX3379">
						<Properties>
							<string name="Name">BodyAngularVelocity</string>
							<float name="P">1250</float>
							<Vector3 name="angularvelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="maxTorque">
								<X>400000000</X>
								<Y>400000000</Y>
								<Z>400000000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3380">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=85000113</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3381">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-62.5</X>
							<Y>83.3000031</Y>
							<Z>-18.8000011</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Redlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3382">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-64.5</X>
							<Y>83.3000031</Y>
							<Z>-18.8000011</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Greenlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3383">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-64.5</X>
							<Y>77.3001175</Y>
							<Z>-18.5999985</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">5min</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3384">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3385">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight 
g = script.Parent.Parent.Greenlight 
z = script.Parent.Parent.Bubbles.Bubbly 
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent[&quot;10min&quot;].ClickDetector 
w3 = script.Parent.Parent.SDry.ClickDetector
w4 = script.Parent.Parent[&quot;5min&quot;].ClickDetector
function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0
h.Name = &quot;Starting 5 Minute Dry&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21) 
g.BrickColor=BrickColor.new(26) 
wait(3) 
s.Enabled = true 
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3) 
z.Enabled = true 
h.Name = &quot;Drying 5 Min&quot; 
wait(60) 
h.Name = &quot;Drying 4 Min&quot;
wait(60)
z.Enabled = false 
h.Name = &quot;Drying 3 Min&quot;
Setspeed(6)
wait(60) 
h.Name = &quot;Drying 2 Min&quot;
wait(60)
Setspeed(9)
h.Name = &quot;Drying 1 Min&quot;
wait(60)
s.Enabled = false 
Setspeed(0) 
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(5) 
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false 
r.BrickColor=BrickColor.new(26) 
g.BrickColor=BrickColor.new(28) 
l.Name = &quot;Unlocked&quot;
wait(4) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10 
h.Name = &quot;Ready&quot;
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3386">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3387">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=23003545</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3388">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-64.5</X>
							<Y>75.3006973</Y>
							<Z>-18.6000004</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SDry</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3389">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3390">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3391">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24542807</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3392">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight 
g = script.Parent.Parent.Greenlight 
z = script.Parent.Parent.Bubbles.Bubbly 
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent[&quot;10min&quot;].ClickDetector 
w3 = script.Parent.Parent.SDry.ClickDetector
w4 = script.Parent.Parent[&quot;5min&quot;].ClickDetector
function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
h.Name = &quot;Starting Spin Dry&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true 
r.BrickColor=BrickColor.new(21) 
g.BrickColor=BrickColor.new(26) 
h.Name = &quot;Spin Dry&quot;
wait(3) 
s.Enabled = true 
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3) 
z.Enabled = true 
wait(10) 
Setspeed(3)
wait(10)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
h.Name = &quot;Spin Dry Complete&quot;
Setspeed(0.75)
wait(1)
Setspeed(0)
s.Enabled = false
wait(5)
z.Enabled = false
d.CanCollide = false 
r.BrickColor=BrickColor.new(26) 
g.BrickColor=BrickColor.new(28) 
l.Name = &quot;Unlocked&quot;
wait(1) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
h.Name = &quot;Ready&quot;
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3393">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-71.5</X>
						<Y>67.7000046</Y>
						<Z>-24.2000008</Z>
						<R00>1</R00>
						<R01>-0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">SFX</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3394">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">spin</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209780</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3395">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spinup</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209788</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3396">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spindown</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209786</url></Content>
						<float name="Volume">0.0500000007</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3397">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-71.5078735</X>
					<Y>70.2785416</Y>
					<Z>29.991827</Z>
					<R00>0.999999344</R00>
					<R01>0.0011246471</R01>
					<R02>-2.6634325e-008</R02>
					<R10>-0.0011246464</R10>
					<R11>0.999998689</R11>
					<R12>-0.00116824312</R12>
					<R20>-1.28722706e-006</R20>
					<R21>0.00116824242</R21>
					<R22>0.999999344</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">4</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125597538</X>
					<Y>-0.0154179437</Y>
					<Z>0.00179630634</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>17</X>
					<Y>3</Y>
					<Z>16</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3398">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-75.4982986</X>
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						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Steam</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX3441">
						<Properties>
							<Color3 name="Color">4294967295</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Smoke</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">1.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3442">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ready</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3443">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-79.5</X>
								<Y>77.8991547</Y>
								<Z>19.7999954</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3444">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3445">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3446">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Unlocked</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3447">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-79.5</X>
								<Y>79.2996216</Y>
								<Z>19.8000031</Z>
								<R00>0</R00>
								<R01>2.86089858e-006</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-2.86089858e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3448">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3449">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3450">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-80.5</X>
							<Y>77.699173</Y>
							<Z>19.5999985</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Super</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3451">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3452">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water 
z = script.Parent.Parent.Bubbles.Bubbly 
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent.QW.ClickDetector 
w3 = script.Parent.Parent.Refresh.ClickDetector 
w4 = script.Parent.Parent.Spin.ClickDetector 
w5 = script.Parent.Parent.NW.ClickDetector 
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd

function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Super Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(3) 
f.Transparency = 0.3 
wait(2) 
h.Name = &quot;Super Wash | Hot&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(1.5)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spin:Play()
wait(0.5)
Setspeed(3)
waa.Transparency = 1
wait(18)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(11)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(7)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(6) 
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(10) 
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(3) 
h.Name = &quot; Spin | Fast&quot;
Setspeed(12) 
f.Transparency = 1 
wait(10) 
Setspeed(21) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50) 
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5) 
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1) 
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10 
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
z.Enabled = true 
wait(1.5)
script.Parent.Parent.Parent.SFX.spinup:Play()
s.Enabled = true
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(18)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
z.Enabled = true
z2.Enabled = true
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(11)
s.Enabled = false 
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(7)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(6) 
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
z.Enabled = false 
z2.Enabled = false
wait(10) 
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(3) 
h.Name = &quot; Spin | Fast&quot;
Setspeed(12) 
f.Transparency = 1 
wait(10) 
Setspeed(21) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50) 
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5) 
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10 
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end 
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3453">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21412202</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3454">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3455">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-78.5</X>
							<Y>75.4991455</Y>
							<Z>19.5999985</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Spin</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3456">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3457">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3458">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.NW.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd



function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Normal Spin&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(7)
h.Name = &quot;Normal Spin&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
waa.Transparency = 1
wait(10)
Setspeed(6)

script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
f.Transparency = 1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;



elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(1)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(10)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
f.Transparency = 1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099

Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3459">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24512824</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3460">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-80.5</X>
							<Y>76.2991028</Y>
							<Z>19.5999985</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Refresh</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3461">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3462">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
s = script.Parent.Parent.Steam.Smoke
w3 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w1 = script.Parent.Parent.NW.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd




function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.075
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.075
h.Name = &quot;Starting Steam Refresh&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(1)
h.Name = &quot;Steam Refresh&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(2.5)
wait(2)
waa.Transparency = 1
wait(60)
f.Transparency = 1
h.Name = &quot;Refreshed&quot;
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.08
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(2.5)
s.Enabled = true
wait(60)
f.Transparency = 1
h.Name = &quot;Refreshed&quot;
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
s.Enabled = false
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.08
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3463">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21416903</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3464">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3465">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-78.5</X>
							<Y>77.699173</Y>
							<Z>19.5999985</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">QW</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3466">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3467">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w2 = script.Parent.ClickDetector
w1 = script.Parent.Parent.NW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd









function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Quick Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
h.Name = &quot;Quick Wash | Cold&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
wait(2)
waa.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(30)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
h.Name = &quot;Quick Rinse | Cold&quot;
wait(5)
Setspeed(12)
f.Transparency = 1
h.Name = &quot; Spin | Fast&quot;
wait(2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(20)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
z.Enabled = true
wait(30)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
z.Enabled = false
h.Name = &quot;Quick Rinse | Cold&quot;
wait(5)
Setspeed(12)
f.Transparency = 1
h.Name = &quot; Spin | Fast&quot;
wait(2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(20)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3468">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21412220</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3469">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.399899989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3470">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-79.5</X>
							<Y>77.699173</Y>
							<Z>19.3999977</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">NW</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3471">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3472">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd






function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()

w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Normal Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
h.Name = &quot;Wash | Warm&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(2)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(2)
waa.Transparency = 1
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(6)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(5)
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9)
h.Name = &quot; Spin | Fast&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(10)
Setspeed(12)
wait(10)
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
wait(2)
f.Transparency = 0.3
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
z.Enabled = true 
z2.Enabled = true
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(6)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(5)
h.Name = &quot;Rinse | Cold&quot;
z.Enabled = false
z2.Enabled = false
Setspeed(9)
h.Name = &quot; Spin | Fast&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(10)
f.Transparency = 1
Setspeed(12)
wait(10)
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;


end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3473">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3474">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=35866975</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3475">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-71.6746979</X>
							<Y>67.8564453</Y>
							<Z>24.5079041</Z>
							<R00>0.999980152</R00>
							<R01>6.92790854e-006</R01>
							<R02>0.00630124612</R02>
							<R10>2.85959541e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>-0.00630118465</R20>
							<R21>0.00563755399</R21>
							<R22>0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubbles</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX3476">
						<Properties>
							<Color3 name="Color">4294967295</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3477">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-71.6652527</X>
							<Y>57.2475739</Y>
							<Z>30.9898071</Z>
							<R00>0.999980152</R00>
							<R01>-0.00630112691</R01>
							<R02>6.92751519e-006</R02>
							<R10>2.85958886e-005</R10>
							<R11>0.00563752046</R11>
							<R12>0.999984086</R12>
							<R20>-0.00630106591</R20>
							<R21>-0.999964297</R21>
							<R22>0.00563758798</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Water</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3478">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>-1</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>5</X>
								<Y>5</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3479">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">0</float>
						<float name="BottomParamB">0</float>
						<token name="BottomSurface">6</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-66.4998932</X>
							<Y>77.2986526</Y>
							<Z>20.5000477</Z>
							<R00>0.99999994</R00>
							<R01>-0.00022637943</R01>
							<R02>-0.000271666999</R02>
							<R10>0.000226383389</R10>
							<R11>1</R11>
							<R12>1.45141821e-005</R12>
							<R20>0.000271663681</R20>
							<R21>-1.45756821e-005</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Hinge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00140334759</X>
							<Y>0.00106670102</Y>
							<Z>0.0089662252</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0140123498</X>
							<Y>0.0407949202</Y>
							<Z>-0.00982766971</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3480">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-71.5</X>
							<Y>77.2697754</Y>
							<Z>37.5</Z>
							<R00>0.999999344</R00>
							<R01>0.0011246471</R01>
							<R02>-2.6634325e-008</R02>
							<R10>-0.0011246464</R10>
							<R11>0.999998689</R11>
							<R12>-0.00116824312</R12>
							<R20>-1.28722706e-006</R20>
							<R21>0.00116824242</R21>
							<R22>0.999999344</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Backplate</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>7.23656412e-005</X>
							<Y>-1.46809265e-009</Y>
							<Z>-2.27137434e-006</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.012543885</X>
							<Y>-0.015961295</Y>
							<Z>0.0023022315</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BodyAngularVelocity" referent="RBX3481">
						<Properties>
							<string name="Name">BodyAngularVelocity</string>
							<float name="P">1250</float>
							<Vector3 name="angularvelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="maxTorque">
								<X>400000000</X>
								<Y>400000000</Y>
								<Z>400000000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3482">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=84998320</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3483">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-80.5</X>
							<Y>83.3000031</Y>
							<Z>19.8000011</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Redlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3484">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-78.5</X>
							<Y>83.3000031</Y>
							<Z>19.8000011</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Greenlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3485">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-79.5</X>
							<Y>75.9005737</Y>
							<Z>19.6000004</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SSpin</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3486">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3487">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3488">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.NW.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
w7 = script.Parent.Parent.Spin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd

function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
w7.MaxActivationDistance = 0
h.Name = &quot;Starting Super Spin&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(7)
h.Name = &quot;Super Spin&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
f.Transparency = 1
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()

waa.Transparency = 1
wait(15)
Setspeed(6)

&#9;&#9;&#9;for i=0.081, 0.1, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
f.Transparency = 1
&#9;&#9;&#9;for i=0.1, 0.13, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.13, 0.142, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.142, 0.153, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.172, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.172, 0.19, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.2, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.21, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.22, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997958&quot;
Setspeed(42)
&#9;&#9;&#9;for i=0.22, 0.35, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
wait(90)
&#9;&#9;&#9;for i=0.35, 0.21, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.21, 0.2, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.19, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.18, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i

&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.18, 0.17, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(19.5)
&#9;&#9;&#9;for i=0.17, 0.16, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(17)
&#9;&#9;&#9;for i=0.16, 0.153, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.148, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
&#9;&#9;&#9;for i=0.148, 0.138, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.138, 0.129, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
&#9;&#9;&#9;for i=0.129, 0.119, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
&#9;&#9;&#9;for i=0.119, 0.108, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(7.5)
&#9;&#9;&#9;for i=0.108, 0.098, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(6)
&#9;&#9;&#9;for i=0.098, 0.088, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(4.5)
&#9;&#9;&#9;for i=0.088, 0.08, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(3)
wait(1)
Setspeed(1.5)
wait(0.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;




elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(1)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()

wait(15)
Setspeed(6)

&#9;&#9;&#9;for i=0.081, 0.1, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
f.Transparency = 1
&#9;&#9;&#9;for i=0.1, 0.13, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.13, 0.142, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.142, 0.153, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.172, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.172, 0.19, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.2, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)

&#9;&#9;&#9;for i=0.2, 0.21, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.22, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997958&quot;
Setspeed(42)
&#9;&#9;&#9;for i=0.22, 0.35, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
wait(90)
&#9;&#9;&#9;for i=0.35, 0.21, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.2, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.19, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.18, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(21)
&#9;&#9;&#9;for i=0.18, 0.17, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(19.5)
&#9;&#9;&#9;for i=0.17, 0.16, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(17)
&#9;&#9;&#9;for i=0.16, 0.153, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.148, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
&#9;&#9;&#9;for i=0.148, 0.138, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.138, 0.129, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
&#9;&#9;&#9;for i=0.129, 0.119, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
&#9;&#9;&#9;for i=0.119, 0.108, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(7.5)
&#9;&#9;&#9;for i=0.108, 0.098, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(6)
&#9;&#9;&#9;for i=0.098, 0.088, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(4.5)
&#9;&#9;&#9;for i=0.088, 0.08, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(3)
wait(1)
Setspeed(1.5)
wait(0.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3489">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24512782</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3490">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-70</X>
							<Y>69</Y>
							<Z>14.5</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterc</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3491">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3492">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-74</X>
							<Y>69</Y>
							<Z>12</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterd</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3493">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3494">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-71</X>
							<Y>69</Y>
							<Z>18</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterb</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>26</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3495">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1.10000002</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3496">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-71.5</X>
							<Y>71.3000031</Y>
							<Z>19.8000011</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Watera</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3497">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>-8.5</Y>
								<Z>-2</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>44</Y>
								<Z>2</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3498">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-70.6746979</X>
							<Y>67.8562622</Y>
							<Z>32.5079041</Z>
							<R00>0.999980152</R00>
							<R01>6.92790854e-006</R01>
							<R02>0.00630124612</R02>
							<R10>2.85959541e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>-0.00630118465</R20>
							<R21>0.00563755399</R21>
							<R22>0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubblestwo</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX3499">
						<Properties>
							<Color3 name="Color">4294954239</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3500">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Sensorsensor</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX3501">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-71.5</X>
							<Y>82.1998367</Y>
							<Z>12.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DoorSensor2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>0.400000006</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3502">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent

function onTouched(part)
&#9;if part.Name == &quot;doordetect&quot; then
&#9;script.Parent.Parent.DoorStatus.Value = 1
end
end

connection = bin.Touched:connect(onTouched)
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3503">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-76.4999771</X>
							<Y>77.0864487</Y>
							<Z>21.001976</Z>
							<R00>-1.48031578e-008</R00>
							<R01>-8.64233598e-012</R01>
							<R02>-1</R02>
							<R10>-0.0011676338</R10>
							<R11>0.999999344</R11>
							<R12>8.64233598e-012</R12>
							<R20>0.999999344</R20>
							<R21>0.0011676338</R21>
							<R22>-1.48031578e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DoorSensor1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3504">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent

function onTouched(part)
&#9;if part.Name == &quot;doordetect&quot; then
&#9;script.Parent.Parent.DoorStatus.Value = 0
end
end

connection = bin.Touched:connect(onTouched)
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false </ProtectedString>
						</Properties>
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						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Steam</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX3526">
						<Properties>
							<Color3 name="Color">4294967295</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Smoke</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">1.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3527">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ready</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3528">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-114.5</X>
								<Y>77.9004822</Y>
								<Z>19.7999954</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3529">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3530">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3531">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Unlocked</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3532">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-114.5</X>
								<Y>79.3009491</Y>
								<Z>19.8000031</Z>
								<R00>0</R00>
								<R01>2.86089858e-006</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-2.86089858e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3533">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3534">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3535">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-115.5</X>
							<Y>77.7004852</Y>
							<Z>19.5999985</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Super</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3536">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3537">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water 
z = script.Parent.Parent.Bubbles.Bubbly 
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent.QW.ClickDetector 
w3 = script.Parent.Parent.Refresh.ClickDetector 
w4 = script.Parent.Parent.Spin.ClickDetector 
w5 = script.Parent.Parent.NW.ClickDetector 
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd

function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Super Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(3) 
f.Transparency = 0.3 
wait(2) 
h.Name = &quot;Super Wash | Hot&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(1.5)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spin:Play()
wait(0.5)
Setspeed(3)
waa.Transparency = 1
wait(18)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(11)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(7)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(6) 
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(10) 
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(3) 
h.Name = &quot; Spin | Fast&quot;
Setspeed(12) 
f.Transparency = 1 
wait(10) 
Setspeed(21) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50) 
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5) 
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1) 
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10 
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
z.Enabled = true 
wait(1.5)
script.Parent.Parent.Parent.SFX.spinup:Play()
s.Enabled = true
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(18)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
z.Enabled = true
z2.Enabled = true
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(11)
s.Enabled = false 
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(7)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(6) 
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
z.Enabled = false 
z2.Enabled = false
wait(10) 
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(3) 
h.Name = &quot; Spin | Fast&quot;
Setspeed(12) 
f.Transparency = 1 
wait(10) 
Setspeed(21) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50) 
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5) 
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10 
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end 
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3538">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21412202</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3539">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3540">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>75.5005798</Y>
							<Z>19.5999985</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Spin</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3541">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3542">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3543">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24512824</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3544">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.NW.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd



function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Normal Spin&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(7)
h.Name = &quot;Normal Spin&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
waa.Transparency = 1
wait(10)
Setspeed(6)

script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
f.Transparency = 1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;



elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(1)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(10)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
f.Transparency = 1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099

Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3545">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-115.5</X>
							<Y>76.3005371</Y>
							<Z>19.5999985</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Refresh</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3546">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3547">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
s = script.Parent.Parent.Steam.Smoke
w3 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w1 = script.Parent.Parent.NW.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd




function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.075
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.075
h.Name = &quot;Starting Steam Refresh&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(1)
h.Name = &quot;Steam Refresh&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(2.5)
wait(2)
waa.Transparency = 1
wait(60)
f.Transparency = 1
h.Name = &quot;Refreshed&quot;
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.08
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(2.5)
s.Enabled = true
wait(60)
f.Transparency = 1
h.Name = &quot;Refreshed&quot;
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
s.Enabled = false
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.08
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3548">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21416903</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3549">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3550">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>77.7004852</Y>
							<Z>19.5999985</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">QW</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3551">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3552">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w2 = script.Parent.ClickDetector
w1 = script.Parent.Parent.NW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd









function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Quick Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
h.Name = &quot;Quick Wash | Cold&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
wait(2)
waa.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(30)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
h.Name = &quot;Quick Rinse | Cold&quot;
wait(5)
Setspeed(12)
f.Transparency = 1
h.Name = &quot; Spin | Fast&quot;
wait(2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(20)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
z.Enabled = true
wait(30)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
z.Enabled = false
h.Name = &quot;Quick Rinse | Cold&quot;
wait(5)
Setspeed(12)
f.Transparency = 1
h.Name = &quot; Spin | Fast&quot;
wait(2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(20)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3553">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21412220</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3554">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.399899989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3555">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-114.5</X>
							<Y>77.7004852</Y>
							<Z>19.3999977</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">NW</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3556">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3557">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd






function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()

w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Normal Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
h.Name = &quot;Wash | Warm&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(2)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(2)
waa.Transparency = 1
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(6)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(5)
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9)
h.Name = &quot; Spin | Fast&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(10)
Setspeed(12)
wait(10)
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
wait(2)
f.Transparency = 0.3
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
z.Enabled = true 
z2.Enabled = true
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(6)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(5)
h.Name = &quot;Rinse | Cold&quot;
z.Enabled = false
z2.Enabled = false
Setspeed(9)
h.Name = &quot; Spin | Fast&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(10)
f.Transparency = 1
Setspeed(12)
wait(10)
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;


end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3558">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3559">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=35866975</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3560">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-106.674698</X>
							<Y>67.8577576</Y>
							<Z>24.5079041</Z>
							<R00>0.999980152</R00>
							<R01>6.92790854e-006</R01>
							<R02>0.00630124612</R02>
							<R10>2.85959541e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>-0.00630118465</R20>
							<R21>0.00563755399</R21>
							<R22>0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubbles</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX3561">
						<Properties>
							<Color3 name="Color">4294967295</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3562">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-106.665253</X>
							<Y>57.2478447</Y>
							<Z>30.9898071</Z>
							<R00>0.999980152</R00>
							<R01>-0.00630112691</R01>
							<R02>6.92751519e-006</R02>
							<R10>2.85958886e-005</R10>
							<R11>0.00563752046</R11>
							<R12>0.999984086</R12>
							<R20>-0.00630106591</R20>
							<R21>-0.999964297</R21>
							<R22>0.00563758798</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Water</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3563">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>-1</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>5</X>
								<Y>5</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3564">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">0</float>
						<float name="BottomParamB">0</float>
						<token name="BottomSurface">6</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-101.499893</X>
							<Y>77.2999878</Y>
							<Z>20.5000477</Z>
							<R00>0.99999994</R00>
							<R01>-0.00022637943</R01>
							<R02>-0.000271666999</R02>
							<R10>0.000226383389</R10>
							<R11>1</R11>
							<R12>1.45141821e-005</R12>
							<R20>0.000271663681</R20>
							<R21>-1.45756821e-005</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Hinge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00140334759</X>
							<Y>0.00106670102</Y>
							<Z>0.0089662252</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0140123498</X>
							<Y>0.0407949202</Y>
							<Z>-0.00982766971</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3565">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-106.5</X>
							<Y>77.2711639</Y>
							<Z>37.5</Z>
							<R00>0.999999344</R00>
							<R01>0.0011246471</R01>
							<R02>-2.6634325e-008</R02>
							<R10>-0.0011246464</R10>
							<R11>0.999998689</R11>
							<R12>-0.00116824312</R12>
							<R20>-1.28722706e-006</R20>
							<R21>0.00116824242</R21>
							<R22>0.999999344</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Backplate</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>7.23656412e-005</X>
							<Y>-1.46809265e-009</Y>
							<Z>-2.27137434e-006</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.012543885</X>
							<Y>-0.015961295</Y>
							<Z>0.00230223779</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BodyAngularVelocity" referent="RBX3566">
						<Properties>
							<string name="Name">BodyAngularVelocity</string>
							<float name="P">1250</float>
							<Vector3 name="angularvelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="maxTorque">
								<X>400000000</X>
								<Y>400000000</Y>
								<Z>400000000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3567">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=84998320</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3568">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-115.5</X>
							<Y>83.3000031</Y>
							<Z>19.8000011</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Redlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3569">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>83.3000031</Y>
							<Z>19.8000011</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Greenlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3570">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-114.5</X>
							<Y>75.901947</Y>
							<Z>19.6000004</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SSpin</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3571">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3572">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3573">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24512782</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3574">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.NW.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
w7 = script.Parent.Parent.Spin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd

function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
w7.MaxActivationDistance = 0
h.Name = &quot;Starting Super Spin&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(7)
h.Name = &quot;Super Spin&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
f.Transparency = 1
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()

waa.Transparency = 1
wait(15)
Setspeed(6)

&#9;&#9;&#9;for i=0.081, 0.1, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
f.Transparency = 1
&#9;&#9;&#9;for i=0.1, 0.13, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.13, 0.142, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.142, 0.153, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.172, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.172, 0.19, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.2, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.21, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.22, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997958&quot;
Setspeed(42)
&#9;&#9;&#9;for i=0.22, 0.35, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
wait(90)
&#9;&#9;&#9;for i=0.35, 0.21, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.21, 0.2, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.19, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.18, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i

&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.18, 0.17, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(19.5)
&#9;&#9;&#9;for i=0.17, 0.16, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(17)
&#9;&#9;&#9;for i=0.16, 0.153, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.148, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
&#9;&#9;&#9;for i=0.148, 0.138, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.138, 0.129, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
&#9;&#9;&#9;for i=0.129, 0.119, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
&#9;&#9;&#9;for i=0.119, 0.108, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(7.5)
&#9;&#9;&#9;for i=0.108, 0.098, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(6)
&#9;&#9;&#9;for i=0.098, 0.088, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(4.5)
&#9;&#9;&#9;for i=0.088, 0.08, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(3)
wait(1)
Setspeed(1.5)
wait(0.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;




elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(1)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()

wait(15)
Setspeed(6)

&#9;&#9;&#9;for i=0.081, 0.1, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
f.Transparency = 1
&#9;&#9;&#9;for i=0.1, 0.13, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.13, 0.142, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.142, 0.153, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.172, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.172, 0.19, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.2, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)

&#9;&#9;&#9;for i=0.2, 0.21, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.22, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997958&quot;
Setspeed(42)
&#9;&#9;&#9;for i=0.22, 0.35, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
wait(90)
&#9;&#9;&#9;for i=0.35, 0.21, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.2, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.19, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.18, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(21)
&#9;&#9;&#9;for i=0.18, 0.17, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(19.5)
&#9;&#9;&#9;for i=0.17, 0.16, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(17)
&#9;&#9;&#9;for i=0.16, 0.153, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.148, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
&#9;&#9;&#9;for i=0.148, 0.138, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.138, 0.129, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
&#9;&#9;&#9;for i=0.129, 0.119, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
&#9;&#9;&#9;for i=0.119, 0.108, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(7.5)
&#9;&#9;&#9;for i=0.108, 0.098, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(6)
&#9;&#9;&#9;for i=0.098, 0.088, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(4.5)
&#9;&#9;&#9;for i=0.088, 0.08, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(3)
wait(1)
Setspeed(1.5)
wait(0.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3575">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-105</X>
							<Y>69</Y>
							<Z>14.5</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterc</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3576">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3577">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-109</X>
							<Y>69</Y>
							<Z>12</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterd</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3578">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3579">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-106</X>
							<Y>69</Y>
							<Z>18</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterb</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>26</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3580">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1.10000002</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3581">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-106.5</X>
							<Y>71.3000031</Y>
							<Z>19.8000011</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Watera</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3582">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>-8.5</Y>
								<Z>-2</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>44</Y>
								<Z>2</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3583">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-105.674698</X>
							<Y>67.8575745</Y>
							<Z>32.5079041</Z>
							<R00>0.999980152</R00>
							<R01>6.92790854e-006</R01>
							<R02>0.00630124612</R02>
							<R10>2.85959541e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>-0.00630118465</R20>
							<R21>0.00563755399</R21>
							<R22>0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubblestwo</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX3584">
						<Properties>
							<Color3 name="Color">4294954239</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3585">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Sensorsensor</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX3586">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-106.5</X>
							<Y>82.2013092</Y>
							<Z>12.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DoorSensor2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>0.400000006</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3587">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent

function onTouched(part)
&#9;if part.Name == &quot;doordetect&quot; then
&#9;script.Parent.Parent.DoorStatus.Value = 1
end
end

connection = bin.Touched:connect(onTouched)
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3588">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-111.499969</X>
							<Y>77.0877838</Y>
							<Z>21.001976</Z>
							<R00>-1.48031578e-008</R00>
							<R01>-8.64233598e-012</R01>
							<R02>-1</R02>
							<R10>-0.0011676338</R10>
							<R11>0.999999344</R11>
							<R12>8.64233598e-012</R12>
							<R20>0.999999344</R20>
							<R21>0.0011676338</R21>
							<R22>-1.48031578e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DoorSensor1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3589">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent

function onTouched(part)
&#9;if part.Name == &quot;doordetect&quot; then
&#9;script.Parent.Parent.DoorStatus.Value = 0
end
end

connection = bin.Touched:connect(onTouched)
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="NumberValue" referent="RBX3590">
					<Properties>
						<string name="Name">DoorStatus</string>
						<double name="Value">0</double>
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						<R22>3.28773524e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>3.40796531e-018</X>
						<Y>1.80627067e-018</Y>
						<Z>1.95132754e-018</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.03999815e-018</X>
						<Y>-13.0799665</Y>
						<Z>3.03999815e-018</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3660">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>3</X>
							<Y>3</Y>
							<Z>7</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3661">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-245.799988</X>
						<Y>72.7110367</Y>
						<Z>-123</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3662">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3663">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">2</int>
					<CoordinateFrame name="CFrame">
						<X>-246.5</X>
						<Y>72.2996292</Y>
						<Z>-120.800049</Z>
						<R00>0</R00>
						<R01>-2.35157149e-014</R01>
						<R02>-0.999999762</R02>
						<R10>0.999999762</R10>
						<R11>1.42108547e-014</R11>
						<R12>0</R12>
						<R20>-1.42108547e-014</R20>
						<R21>-1</R21>
						<R22>-2.35157149e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Open</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX3664">
					<Properties>
						<float name="MaxActivationDistance">5</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3665">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flush and Poop</string>
						<ProtectedString name="Source">flushspeed = 1
firstpoopcolor = &quot;Reddish brown&quot;
secondpoopcolor = &quot;Brown&quot;
thirdpoopcolor = &quot;Grime&quot;
----------------------------------------------------------------------------------------
door = script.Parent.Parent.Door
a = true
b = true
function onClicked()
&#9;if a == true then
&#9;&#9;a = false
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.05 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position - Vector3.new(0,0.01,0))
&#9;&#9;end
&#9;&#9;door.CanCollide= false
&#9;&#9;door.Transparency= 1
&#9;&#9;if door:findFirstChild(&quot;Smoke&quot;) ~= nil then
&#9;&#9;&#9;door.Smoke:remove()
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.CanCollide = true
&#9;&#9;&#9;door.Transparency = 0.2
&#9;&#9;elseif door:findFirstChild(&quot;Smoke&quot;) == nil then
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
&#9;&#9;&#9;door.CanCollide= true
&#9;&#9;&#9;door.Transparency= 0.5
&#9;&#9;end
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.02 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position + (Vector3.new(0,0.01,0)))
&#9;&#9;end
&#9;&#9;a = true
&#9;&#9;b = true
&#9;end
end

function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) and a == true and b == true and door.BrickColor == BrickColor.new(&quot;Bright blue&quot;) then
&#9;&#9;b = false
&#9;&#9;door.BrickColor = BrickColor.new(firstpoopcolor)
&#9;&#9;door.Transparency = 0.2
&#9;&#9;wait(10)
&#9;&#9;if door.BrickColor ~= BrickColor.new(firstpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;door.BrickColor = BrickColor.new(secondpoopcolor)
&#9;&#9;wait(60)
&#9;&#9;if door.BrickColor ~= BrickColor.new(secondpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;smoke = Instance.new(&quot;Smoke&quot;)
&#9;&#9;smoke.Parent = door
&#9;&#9;smoke.Color = Color3.new(0,0.5,0)
&#9;&#9;smoke.Opacity = 0.1
&#9;&#9;smoke.RiseVelocity = -1
&#9;&#9;smoke.Size = 1
&#9;&#9;door.BrickColor = BrickColor.new(thirdpoopcolor)
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
script.Parent.Parent.Seat.Touched:connect(onTouched)

--This script is made by sycips
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3666">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME!</string>
					<ProtectedString name="Source">--This script is made by sycips

--------------------------------------------------

--first if you don&apos;t know how scripting works look at the scripts at the TOP! There you can chance whatever you want to chance.
--If you do know how to script just go ahead and chance it if you want to...

--------------------------------------------------

--Now just have fun with it!
--And if you need help with building your own place just send me a message!
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3667">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1002</int>
				<CoordinateFrame name="CFrame">
					<X>-109.499222</X>
					<Y>74.2981796</Y>
					<Z>20.4979191</Z>
					<R00>0.000271666999</R00>
					<R01>0.99999994</R01>
					<R02>0.00022637943</R02>
					<R10>-1.45141821e-005</R10>
					<R11>0.000226383389</R11>
					<R12>-1</R12>
					<R20>-0.99999994</R20>
					<R21>0.000271663681</R21>
					<R22>1.45756821e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">MESHMEMESHME</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00140334759</X>
					<Y>0.00106670102</Y>
					<Z>0.0089662252</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0129002687</X>
					<Y>-0.0309258755</Y>
					<Z>-0.00550735742</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX3668">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3669">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-106.5</X>
					<Y>84.3000031</Y>
					<Z>20.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.150000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>3</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3670">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-102.50563</X>
					<Y>72.2760162</Y>
					<Z>29.4941578</Z>
					<R00>0.999999344</R00>
					<R01>0.0011246471</R01>
					<R02>-2.6634325e-008</R02>
					<R10>-0.0011246464</R10>
					<R11>0.999998689</R11>
					<R12>-0.00116824312</R12>
					<R20>-1.28722706e-006</R20>
					<R21>0.00116824242</R21>
					<R22>0.999999344</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">4</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">4</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125552192</X>
					<Y>-0.0153910201</Y>
					<Z>0.00194076658</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>1</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3671">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-99.5000076</X>
					<Y>77.2816315</Y>
					<Z>21.8000031</Z>
					<R00>-0.0011246471</R00>
					<R01>2.6634325e-008</R01>
					<R02>0.999999344</R02>
					<R10>-0.999998689</R10>
					<R11>0.00116824312</R11>
					<R12>-0.0011246464</R12>
					<R20>-0.00116824242</R20>
					<R21>-0.999999344</R21>
					<R22>-1.28722706e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125438385</X>
					<Y>-0.0148410546</Y>
					<Z>0.00230300543</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.400000006</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3672">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-100.495506</X>
					<Y>81.2827454</Y>
					<Z>21.8046761</Z>
					<R00>-0.0011246471</R00>
					<R01>2.6634325e-008</R01>
					<R02>0.999999344</R02>
					<R10>-0.999998689</R10>
					<R11>0.00116824312</R11>
					<R12>-0.0011246464</R12>
					<R20>-0.00116824242</R20>
					<R21>-0.999999344</R21>
					<R22>-1.28722706e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125347506</X>
					<Y>-0.0148391314</Y>
					<Z>0.00259254733</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3673">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-99.9966354</X>
					<Y>80.2821884</Y>
					<Z>21.8035088</Z>
					<R00>-0.0011246471</R00>
					<R01>2.6634325e-008</R01>
					<R02>0.999999344</R02>
					<R10>-0.999998689</R10>
					<R11>0.00116824312</R11>
					<R12>-0.0011246464</R12>
					<R20>-0.00116824242</R20>
					<R21>-0.999999344</R21>
					<R22>-1.28722706e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125370231</X>
					<Y>-0.0148401801</Y>
					<Z>0.00252014212</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3674">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-238.5</X>
					<Y>75.4000015</Y>
					<Z>-123</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BoolValue" referent="RBX3675">
				<Properties>
					<string name="Name">Value</string>
					<bool name="Value">true</bool>
				</Properties>
			</Item>
			<Item class="ClickDetector" referent="RBX3676">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3677">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onClicked()
if script.Parent.Value.Value == true then
script.Parent.Value.Value = false
wait(0)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)

wait(2)

script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.285) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait(0.01)

script.Parent.Value.Value = true
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3678">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Toilet</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3679">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-248.5</X>
						<Y>72.4000015</Y>
						<Z>-123</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3680">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-250</X>
						<Y>69.5999985</Y>
						<Z>-123</Z>
						<R00>-0</R00>
						<R01>-0</R01>
						<R02>-1</R02>
						<R10>-0</R10>
						<R11>-1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.60000002</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3681">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Seat" referent="RBX3682">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-250.5</X>
						<Y>70.590416</Y>
						<Z>-123</Z>
						<R00>-2.35157149e-014</R00>
						<R01>2.06857931e-005</R01>
						<R02>0.999999762</R02>
						<R10>-1.42108547e-014</R10>
						<R11>0.999999762</R11>
						<R12>-2.06857931e-005</R12>
						<R20>-1</R20>
						<R21>1.77635684e-014</R21>
						<R22>2.55425564e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="Disabled">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Seat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3683">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3684">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-250.5</X>
						<Y>71</Y>
						<Z>-123</Z>
						<R00>-0</R00>
						<R01>-0</R01>
						<R02>-1</R02>
						<R10>-0</R10>
						<R11>-1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3685">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3686">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-250.613525</X>
						<Y>71.1022263</Y>
						<Z>-123.02063</Z>
						<R00>1.75796814e-007</R00>
						<R01>-0.999999881</R01>
						<R02>-7.15255737e-007</R02>
						<R10>-3.2877459e-008</R10>
						<R11>7.15255737e-007</R11>
						<R12>-0.999999881</R12>
						<R20>1</R20>
						<R21>1.75796828e-007</R21>
						<R22>-3.28773524e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>3.40796531e-018</X>
						<Y>1.80627067e-018</Y>
						<Z>1.95132754e-018</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.03999815e-018</X>
						<Y>-13.0799665</Y>
						<Z>3.03999815e-018</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3687">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>3</X>
							<Y>3</Y>
							<Z>7</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3688">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-249.200012</X>
						<Y>72.7109756</Y>
						<Z>-123</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3689">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3690">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">2</int>
					<CoordinateFrame name="CFrame">
						<X>-248.5</X>
						<Y>72.2995529</Y>
						<Z>-125.199951</Z>
						<R00>0</R00>
						<R01>2.35157149e-014</R01>
						<R02>0.999999762</R02>
						<R10>0.999999762</R10>
						<R11>1.42108547e-014</R11>
						<R12>0</R12>
						<R20>1.42108547e-014</R20>
						<R21>1</R21>
						<R22>2.35157149e-014</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Open</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX3691">
					<Properties>
						<float name="MaxActivationDistance">5</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3692">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Flush and Poop</string>
						<ProtectedString name="Source">flushspeed = 1
firstpoopcolor = &quot;Reddish brown&quot;
secondpoopcolor = &quot;Brown&quot;
thirdpoopcolor = &quot;Grime&quot;
----------------------------------------------------------------------------------------
door = script.Parent.Parent.Door
a = true
b = true
function onClicked()
&#9;if a == true then
&#9;&#9;a = false
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.05 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position - Vector3.new(0,0.01,0))
&#9;&#9;end
&#9;&#9;door.CanCollide= false
&#9;&#9;door.Transparency= 1
&#9;&#9;if door:findFirstChild(&quot;Smoke&quot;) ~= nil then
&#9;&#9;&#9;door.Smoke:remove()
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.CanCollide = true
&#9;&#9;&#9;door.Transparency = 0.2
&#9;&#9;elseif door:findFirstChild(&quot;Smoke&quot;) == nil then
&#9;&#9;&#9;wait(2.5)
&#9;&#9;&#9;door.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
&#9;&#9;&#9;door.CanCollide= true
&#9;&#9;&#9;door.Transparency= 0.5
&#9;&#9;end
&#9;&#9;for i = 1,30 do
&#9;&#9;&#9;wait(0.02 * (1 / flushspeed))
&#9;&#9;&#9;door.CFrame = CFrame.new(door.Position + (Vector3.new(0,0.01,0)))
&#9;&#9;end
&#9;&#9;a = true
&#9;&#9;b = true
&#9;end
end

function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) and a == true and b == true and door.BrickColor == BrickColor.new(&quot;Bright blue&quot;) then
&#9;&#9;b = false
&#9;&#9;door.BrickColor = BrickColor.new(firstpoopcolor)
&#9;&#9;door.Transparency = 0.2
&#9;&#9;wait(10)
&#9;&#9;if door.BrickColor ~= BrickColor.new(firstpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;door.BrickColor = BrickColor.new(secondpoopcolor)
&#9;&#9;wait(60)
&#9;&#9;if door.BrickColor ~= BrickColor.new(secondpoopcolor) then
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;smoke = Instance.new(&quot;Smoke&quot;)
&#9;&#9;smoke.Parent = door
&#9;&#9;smoke.Color = Color3.new(0,0.5,0)
&#9;&#9;smoke.Opacity = 0.1
&#9;&#9;smoke.RiseVelocity = -1
&#9;&#9;smoke.Size = 1
&#9;&#9;door.BrickColor = BrickColor.new(thirdpoopcolor)
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
script.Parent.Parent.Seat.Touched:connect(onTouched)

--This script is made by sycips
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3693">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME!</string>
					<ProtectedString name="Source">--This script is made by sycips

--------------------------------------------------

--first if you don&apos;t know how scripting works look at the scripts at the TOP! There you can chance whatever you want to chance.
--If you do know how to script just go ahead and chance it if you want to...

--------------------------------------------------

--Now just have fun with it!
--And if you need help with building your own place just send me a message!
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3694">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-256.5</X>
					<Y>75.4000015</Y>
					<Z>-123</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BoolValue" referent="RBX3695">
				<Properties>
					<string name="Name">Value</string>
					<bool name="Value">true</bool>
				</Properties>
			</Item>
			<Item class="ClickDetector" referent="RBX3696">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3697">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onClicked()
if script.Parent.Value.Value == true then
script.Parent.Value.Value = false
wait(0)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)

wait(2)

script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.285) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait(0.01)

script.Parent.Value.Value = true
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3698">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Sink</string>
				<Ref name="PrimaryPart">RBX3699</Ref>
			</Properties>
			<Item class="Model" referent="RBX3700">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Faucet</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="WedgePart" referent="RBX3701">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-222.299988</X>
							<Y>73.599556</Y>
							<Z>-119</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3702">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-221.400024</X>
							<Y>73.2993088</Y>
							<Z>-119</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3703">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3704">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Sink Bowl</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX3705">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>-222.799988</X>
							<Y>70.9993057</Y>
							<Z>-119</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sink Bowl Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3706">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3707">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>-224</X>
							<Y>71.6995621</Y>
							<Z>-119</Z>
							<R00>0</R00>
							<R01>-1</R01>
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							<X>1</X>
							<Y>2</Y>
							<Z>3</Z>
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					</Properties>
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						<Properties>
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							<float name="Bevel Roundness">0</float>
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							<token name="LODX">2</token>
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							<string name="Name">Mesh</string>
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								<X>0</X>
								<Y>0</Y>
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					</Item>
					<Item class="Smoke" referent="RBX3721">
						<Properties>
							<Color3 name="Color">4294967295</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Steam</string>
							<float name="opacity_xml">0.5</float>
							<float name="riseVelocity_xml">0.000500000024</float>
							<float name="size_xml">0.100000001</float>
						</Properties>
					</Item>
				</Item>
			</Item>
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				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<string name="Name">Hot Water Knob</string>
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						<CoordinateFrame name="CFrame">
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							<R10>8.08644679e-011</R10>
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						<Properties>
							<float name="Bevel">0</float>
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							<X>0</X>
							<Y>0</Y>
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				</Item>
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					<Properties>
						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
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						<bool name="Disabled">false</bool>
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						<ProtectedString name="Source">function onClicked()
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (0.7)
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = true
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 seconds
&#9;script.Parent.Parent.SinkWater.Water.Steam.Enabled = false
&#9;wait (0.4)
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
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					<string name="Name">Cold Water Knob</string>
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						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Cold Water Script</string>
						<ProtectedString name="Source">function onClicked()
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 0.4 -- Turns on Running Water
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 0.4 -- Turns on Sitting Water
&#9;wait (2)  -- Lets it run for 1 second
&#9;script.Parent.Parent.SinkWater.RunningWater.Transparency = 1 -- Turns off Runnong Water
&#9;wait (2.3) --Lets it sit for 2 secons
&#9;script.Parent.Parent.SinkWater.Water.Transparency = 1 --Water Drains
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
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						<CoordinateFrame name="CFrame">
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							<Y>73.1993179</Y>
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							<X>0</X>
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					</Properties>
					<Item class="CylinderMesh" referent="RBX3735">
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								<X>0</X>
								<Y>0</Y>
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						<R22>0</R22>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.60000002</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX3737">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3738">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-234.5</X>
					<Y>74.8000031</Y>
					<Z>-81.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>12</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BoolValue" referent="RBX3739">
				<Properties>
					<string name="Name">Value</string>
					<bool name="Value">true</bool>
				</Properties>
			</Item>
			<Item class="ClickDetector" referent="RBX3740">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3741">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onClicked()
if script.Parent.Value.Value == true then
script.Parent.Value.Value = false
wait(0)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.35) * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
wait(0.01)

wait(2)

script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0.05, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0.285) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait(0.01)

script.Parent.Value.Value = true
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX3742">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=72795507</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX3743">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=72795496</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3744">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3745">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-227.5</X>
						<Y>73.6992569</Y>
						<Z>-82.3999939</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">play</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX3746">
					<Properties>
						<float name="MaxActivationDistance">50</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3747">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">brick=script.Parent
music=brick.music

function onClicked()

music:Play()
brick.Script.Disabled = true
wait(10)
brick.Script.Disabled = false

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3748">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">music</string>
						<float name="Pitch">0.150000006</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11717967</url></Content>
						<float name="Volume">0.400000006</float>
					</Properties>
				</Item>
				<Item class="BlockMesh" referent="RBX3749">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>-0.300000012</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.5</X>
							<Y>1</Y>
							<Z>0.5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3750">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">5</int>
				<CoordinateFrame name="CFrame">
					<X>-239.5</X>
					<Y>77.8000031</Y>
					<Z>-54</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>18</Y>
					<Z>18</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3751">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">5</int>
				<CoordinateFrame name="CFrame">
					<X>-199.5</X>
					<Y>79.5999985</Y>
					<Z>33</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>21.6000004</Y>
					<Z>24</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3752">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1002</int>
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							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3772">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3773">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3774">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Unlocked</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3775">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-106.5</X>
								<Y>79.3005219</Y>
								<Z>-18.8000031</Z>
								<R00>0</R00>
								<R01>-2.86089858e-006</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>2.86089858e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3776">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3777">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3778">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-105.5</X>
							<Y>77.2988892</Y>
							<Z>-18.5999985</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">10min</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3779">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3780">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
z = script.Parent.Parent.Bubbles.Bubbly 
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent[&quot;10min&quot;].ClickDetector 
w3 = script.Parent.Parent.SDry.ClickDetector
w4 = script.Parent.Parent[&quot;5min&quot;].ClickDetector
function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
h.Name = &quot;Starting 10 Minute Dry&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(3) 
s.Enabled = true 
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3) 
z.Enabled = true 
h.Name = &quot;Drying 10 Min&quot; 
wait(60)
h.Name = &quot;Drying 9 Min&quot; 
wait(60)
h.Name = &quot;Drying 8 Min&quot; 
z.Enabled = false 
wait(60)
h.Name = &quot;Drying 7 Min&quot; 
wait(60) 
h.Name = &quot;Drying 6 Min&quot; 
wait(60)
h.Name = &quot;Drying 5 Min&quot; 
Setspeed(6)
wait(60)
h.Name = &quot;Drying 4 Min&quot; 
wait(60) 
h.Name = &quot;Drying 3 Min&quot; 
wait(60)
h.Name = &quot;Drying 2 Min&quot; 
wait(60)
h.Name = &quot;Drying 1 Min&quot; 
Setspeed(9) 
wait(60)
s.Enabled = false 
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(5)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(4) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10 
h.Name = &quot;Ready&quot;
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3781">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3782">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=23003602</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3783">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-114.325302</X>
							<Y>67.0560455</Y>
							<Z>-25.5079041</Z>
							<R00>-0.999980152</R00>
							<R01>-6.92790854e-006</R01>
							<R02>-0.00630124612</R02>
							<R10>2.85959541e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>0.00630118465</R20>
							<R21>-0.00563755399</R21>
							<R22>-0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubbles</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX3784">
						<Properties>
							<Color3 name="Color">4294966473</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3785">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">0</float>
						<float name="BottomParamB">0</float>
						<token name="BottomSurface">6</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-119.499931</X>
							<Y>77.2985535</Y>
							<Z>-19.4999638</Z>
							<R00>-1</R00>
							<R01>0.000222387156</R01>
							<R02>-0.000325424655</R02>
							<R10>0.000222383664</R10>
							<R11>1</R11>
							<R12>1.0749106e-005</R12>
							<R20>0.000325427041</R20>
							<R21>1.06767357e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Hinge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.000424015394</X>
							<Y>-0.000977402553</Y>
							<Z>-0.00641344069</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.014708722</X>
							<Y>0.0523068681</Y>
							<Z>-0.00905806944</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3786">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-114.5</X>
							<Y>77.2700577</Y>
							<Z>-36.4948807</Z>
							<R00>-1</R00>
							<R01>0.000341727602</R01>
							<R02>-4.11314886e-007</R02>
							<R10>0.000341727835</R10>
							<R11>0.999999285</R11>
							<R12>-0.00116878282</R12>
							<R20>1.19092505e-008</R20>
							<R21>-0.00116878282</R21>
							<R22>-0.999999285</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">4</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Backplate</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000335475081</X>
							<Y>2.45896969e-009</Y>
							<Z>8.44376825e-012</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.01363228e-008</X>
							<Y>-0.0170033239</Y>
							<Z>-2.20272708</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BodyAngularVelocity" referent="RBX3787">
						<Properties>
							<string name="Name">BodyAngularVelocity</string>
							<float name="P">1250</float>
							<Vector3 name="angularvelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="maxTorque">
								<X>400000000</X>
								<Y>400000000</Y>
								<Z>400000000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3788">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=85000113</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3789">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-105.5</X>
							<Y>83.3000031</Y>
							<Z>-18.8000011</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Redlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3790">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-107.5</X>
							<Y>83.3000031</Y>
							<Z>-18.8000011</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Greenlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3791">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-107.5</X>
							<Y>77.3002777</Y>
							<Z>-18.5999985</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">5min</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3792">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3793">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight 
g = script.Parent.Parent.Greenlight 
z = script.Parent.Parent.Bubbles.Bubbly 
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent[&quot;10min&quot;].ClickDetector 
w3 = script.Parent.Parent.SDry.ClickDetector
w4 = script.Parent.Parent[&quot;5min&quot;].ClickDetector
function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0
h.Name = &quot;Starting 5 Minute Dry&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21) 
g.BrickColor=BrickColor.new(26) 
wait(3) 
s.Enabled = true 
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3) 
z.Enabled = true 
h.Name = &quot;Drying 5 Min&quot; 
wait(60) 
h.Name = &quot;Drying 4 Min&quot;
wait(60)
z.Enabled = false 
h.Name = &quot;Drying 3 Min&quot;
Setspeed(6)
wait(60) 
h.Name = &quot;Drying 2 Min&quot;
wait(60)
Setspeed(9)
h.Name = &quot;Drying 1 Min&quot;
wait(60)
s.Enabled = false 
Setspeed(0) 
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(5) 
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false 
r.BrickColor=BrickColor.new(26) 
g.BrickColor=BrickColor.new(28) 
l.Name = &quot;Unlocked&quot;
wait(4) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10 
h.Name = &quot;Ready&quot;
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3794">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3795">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=23003545</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3796">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-107.5</X>
							<Y>75.3008575</Y>
							<Z>-18.5999985</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SDry</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3797">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3798">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3799">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24542807</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3800">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight 
g = script.Parent.Parent.Greenlight 
z = script.Parent.Parent.Bubbles.Bubbly 
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent[&quot;10min&quot;].ClickDetector 
w3 = script.Parent.Parent.SDry.ClickDetector
w4 = script.Parent.Parent[&quot;5min&quot;].ClickDetector
function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
h.Name = &quot;Starting Spin Dry&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true 
r.BrickColor=BrickColor.new(21) 
g.BrickColor=BrickColor.new(26) 
h.Name = &quot;Spin Dry&quot;
wait(3) 
s.Enabled = true 
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3) 
z.Enabled = true 
wait(10) 
Setspeed(3)
wait(10)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
h.Name = &quot;Spin Dry Complete&quot;
Setspeed(0.75)
wait(1)
Setspeed(0)
s.Enabled = false
wait(5)
z.Enabled = false
d.CanCollide = false 
r.BrickColor=BrickColor.new(26) 
g.BrickColor=BrickColor.new(28) 
l.Name = &quot;Unlocked&quot;
wait(1) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
h.Name = &quot;Ready&quot;
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3801">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-114.5</X>
						<Y>67.7000046</Y>
						<Z>-24.2000008</Z>
						<R00>1</R00>
						<R01>-0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">SFX</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3802">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">spin</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209780</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3803">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spinup</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209788</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3804">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spindown</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209786</url></Content>
						<float name="Volume">0.0500000007</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3805">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-114.497604</X>
					<Y>84.2788162</Y>
					<Z>-29.003067</Z>
					<R00>-1</R00>
					<R01>0.000341727602</R01>
					<R02>-4.11314886e-007</R02>
					<R10>0.000341727835</R10>
					<R11>0.999999285</R11>
					<R12>-0.00116878282</R12>
					<R20>1.19092505e-008</R20>
					<R21>-0.00116878282</R21>
					<R22>-0.999999285</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000335475081</X>
					<Y>2.45896969e-009</Y>
					<Z>8.44376825e-012</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.77335979e-009</X>
					<Y>-0.0144900074</Y>
					<Z>-2.20507836</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>17</X>
					<Y>3</Y>
					<Z>16</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3806">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-114.496574</X>
					<Y>87.2879333</Y>
					<Z>-21.2065792</Z>
					<R00>-0.000341727602</R00>
					<R01>-4.11314886e-007</R01>
					<R02>1</R02>
					<R10>-0.999999285</R10>
					<R11>-0.00116878282</R11>
					<R12>-0.000341727835</R12>
					<R20>0.00116878282</R20>
					<R21>-0.999999285</R21>
					<R22>-1.19092505e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
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						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-148.5</X>
							<Y>77.2993698</Y>
							<Z>-18.5999985</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">10min</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3882">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3883">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
z = script.Parent.Parent.Bubbles.Bubbly 
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent[&quot;10min&quot;].ClickDetector 
w3 = script.Parent.Parent.SDry.ClickDetector
w4 = script.Parent.Parent[&quot;5min&quot;].ClickDetector
function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
h.Name = &quot;Starting 10 Minute Dry&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(3) 
s.Enabled = true 
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3) 
z.Enabled = true 
h.Name = &quot;Drying 10 Min&quot; 
wait(60)
h.Name = &quot;Drying 9 Min&quot; 
wait(60)
h.Name = &quot;Drying 8 Min&quot; 
z.Enabled = false 
wait(60)
h.Name = &quot;Drying 7 Min&quot; 
wait(60) 
h.Name = &quot;Drying 6 Min&quot; 
wait(60)
h.Name = &quot;Drying 5 Min&quot; 
Setspeed(6)
wait(60)
h.Name = &quot;Drying 4 Min&quot; 
wait(60) 
h.Name = &quot;Drying 3 Min&quot; 
wait(60)
h.Name = &quot;Drying 2 Min&quot; 
wait(60)
h.Name = &quot;Drying 1 Min&quot; 
Setspeed(9) 
wait(60)
s.Enabled = false 
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(5)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(4) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10 
h.Name = &quot;Ready&quot;
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3884">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3885">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=23003602</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3886">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-157.325302</X>
							<Y>67.0565872</Y>
							<Z>-25.5079041</Z>
							<R00>-0.999980152</R00>
							<R01>-6.92790854e-006</R01>
							<R02>-0.00630124612</R02>
							<R10>2.85959541e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>0.00630118465</R20>
							<R21>-0.00563755399</R21>
							<R22>-0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubbles</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX3887">
						<Properties>
							<Color3 name="Color">4294966473</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3888">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">0</float>
						<float name="BottomParamB">0</float>
						<token name="BottomSurface">6</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-162.500015</X>
							<Y>77.2986221</Y>
							<Z>-19.4999962</Z>
							<R00>-1</R00>
							<R01>0.000238798704</R01>
							<R02>-9.57198936e-005</R02>
							<R10>0.000238797569</R10>
							<R11>1</R11>
							<R12>1.18185089e-005</R12>
							<R20>9.57227167e-005</R20>
							<R21>1.17956515e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Hinge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00252484763</X>
							<Y>0.00508326944</Y>
							<Z>-0.00606170949</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0171304625</X>
							<Y>0.0587950498</Y>
							<Z>0.0354722552</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3889">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-157.5</X>
							<Y>77.27005</Y>
							<Z>-36.494957</Z>
							<R00>-1</R00>
							<R01>-0.000259665569</R01>
							<R02>2.69371071e-007</R02>
							<R10>-0.000259665685</R10>
							<R11>0.999999285</R11>
							<R12>-0.0011688876</R12>
							<R20>3.41489823e-008</R20>
							<R21>-0.0011688876</R21>
							<R22>-0.999999285</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">4</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Backplate</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.00034585892</X>
							<Y>5.00823148e-007</Y>
							<Z>2.2719048e-006</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-4.09167751e-006</X>
							<Y>-0.00786162168</Y>
							<Z>-2.22236133</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BodyAngularVelocity" referent="RBX3890">
						<Properties>
							<string name="Name">BodyAngularVelocity</string>
							<float name="P">1250</float>
							<Vector3 name="angularvelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="maxTorque">
								<X>400000000</X>
								<Y>400000000</Y>
								<Z>400000000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3891">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=85000113</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3892">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-148.5</X>
							<Y>83.3000031</Y>
							<Z>-18.8000011</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Redlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3893">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-150.5</X>
							<Y>83.3000031</Y>
							<Z>-18.8000011</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Greenlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3894">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-150.5</X>
							<Y>77.3007584</Y>
							<Z>-18.5999985</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">5min</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3895">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3896">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight 
g = script.Parent.Parent.Greenlight 
z = script.Parent.Parent.Bubbles.Bubbly 
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent[&quot;10min&quot;].ClickDetector 
w3 = script.Parent.Parent.SDry.ClickDetector
w4 = script.Parent.Parent[&quot;5min&quot;].ClickDetector
function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0
h.Name = &quot;Starting 5 Minute Dry&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21) 
g.BrickColor=BrickColor.new(26) 
wait(3) 
s.Enabled = true 
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3) 
z.Enabled = true 
h.Name = &quot;Drying 5 Min&quot; 
wait(60) 
h.Name = &quot;Drying 4 Min&quot;
wait(60)
z.Enabled = false 
h.Name = &quot;Drying 3 Min&quot;
Setspeed(6)
wait(60) 
h.Name = &quot;Drying 2 Min&quot;
wait(60)
Setspeed(9)
h.Name = &quot;Drying 1 Min&quot;
wait(60)
s.Enabled = false 
Setspeed(0) 
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(5) 
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false 
r.BrickColor=BrickColor.new(26) 
g.BrickColor=BrickColor.new(28) 
l.Name = &quot;Unlocked&quot;
wait(4) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10
w4.MaxActivationDistance = 10 
h.Name = &quot;Ready&quot;
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3897">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3898">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=23003545</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3899">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-150.5</X>
							<Y>75.3013382</Y>
							<Z>-18.6000004</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SDry</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3900">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX3901">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3902">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24542807</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3903">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight 
g = script.Parent.Parent.Greenlight 
z = script.Parent.Parent.Bubbles.Bubbly 
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent[&quot;10min&quot;].ClickDetector 
w3 = script.Parent.Parent.SDry.ClickDetector
w4 = script.Parent.Parent[&quot;5min&quot;].ClickDetector
function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0
w4.MaxActivationDistance = 0
h.Name = &quot;Starting Spin Dry&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true 
r.BrickColor=BrickColor.new(21) 
g.BrickColor=BrickColor.new(26) 
h.Name = &quot;Spin Dry&quot;
wait(3) 
s.Enabled = true 
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3) 
z.Enabled = true 
wait(10) 
Setspeed(3)
wait(10)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
h.Name = &quot;Spin Dry Complete&quot;
Setspeed(0.75)
wait(1)
Setspeed(0)
s.Enabled = false
wait(5)
z.Enabled = false
d.CanCollide = false 
r.BrickColor=BrickColor.new(26) 
g.BrickColor=BrickColor.new(28) 
l.Name = &quot;Unlocked&quot;
wait(1) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
h.Name = &quot;Ready&quot;
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3904">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-157.5</X>
						<Y>67.7000046</Y>
						<Z>-24.2000008</Z>
						<R00>1</R00>
						<R01>-0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">SFX</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3905">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">spin</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209780</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3906">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spinup</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209788</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3907">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spindown</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209786</url></Content>
						<float name="Volume">0.0500000007</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3908">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-157.501816</X>
					<Y>84.2788086</Y>
					<Z>-29.0031471</Z>
					<R00>-1</R00>
					<R01>-0.000259665569</R01>
					<R02>2.69371071e-007</R02>
					<R10>-0.000259665685</R10>
					<R11>0.999999285</R11>
					<R12>-0.0011688876</R12>
					<R20>3.41489823e-008</R20>
					<R21>-0.0011688876</R21>
					<R22>-0.999999285</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00034585892</X>
					<Y>5.00823148e-007</Y>
					<Z>2.2719048e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.62628385e-005</X>
					<Y>-0.0052705165</Y>
					<Z>-2.22478533</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>17</X>
					<Y>3</Y>
					<Z>16</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3909">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-157.502594</X>
					<Y>87.2879257</Y>
					<Z>-21.2066593</Z>
					<R00>0.000259665569</R00>
					<R01>2.69371071e-007</R01>
					<R02>1</R02>
					<R10>-0.999999285</R10>
					<R11>-0.0011688876</R11>
					<R12>0.000259665685</R12>
					<R20>0.0011688876</R20>
					<R21>-0.999999285</R21>
					<R22>-3.41489823e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00034585892</X>
					<Y>5.00823148e-007</Y>
					<Z>2.2719048e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.91946037e-005</X>
					<Y>-0.00257403357</Y>
					<Z>-2.22582603</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>1.20000005</Y>
					<Z>17</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3910">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-157.501816</X>
					<Y>84.2883911</Y>
					<Z>-20.803154</Z>
					<R00>0.000259665569</R00>
					<R01>-2.69371071e-007</R01>
					<R02>-1</R02>
					<R10>-0.999999285</R10>
					<R11>0.0011688876</R11>
					<R12>-0.000259665685</R12>
					<R20>0.0011688876</R20>
					<R21>0.999999285</R21>
					<R22>3.41489823e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00034585892</X>
					<Y>5.00823148e-007</Y>
					<Z>2.2719048e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.2177863e-005</X>
					<Y>-0.00243447581</Y>
					<Z>-2.22478867</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>0.400000006</Y>
					<Z>17</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3911">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-157.5</X>
					<Y>77.3000031</Y>
					<Z>-23</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>5</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3912">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
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								<Z>0.000784894277</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00175054697</X>
								<Y>-0.000630194554</Y>
								<Z>0.00260350318</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3947">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=23153232</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3948">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3949">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3950">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-196.502106</X>
						<Y>72.0948486</Y>
						<Z>194.999985</Z>
						<R00>-0.999998152</R00>
						<R01>0.00015259147</R01>
						<R02>-2.3494291e-009</R02>
						<R10>0.00015259147</R10>
						<R11>1</R11>
						<R12>-3.05173926e-005</R12>
						<R20>-2.30184005e-009</R20>
						<R21>-3.0517338e-005</R21>
						<R22>-0.999998152</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>29</X>
						<Y>6</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3951">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Build Your Own Giver!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3952">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-190.5</X>
						<Y>73</Y>
						<Z>197.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX3953">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Laundry</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3954">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1024</int>
							<CoordinateFrame name="CFrame">
								<X>-191.001282</X>
								<Y>106.590218</Y>
								<Z>194.499817</Z>
								<R00>2.08616257e-006</R00>
								<R01>3.54820768e-005</R01>
								<R02>-0.99999994</R02>
								<R10>8.07211472e-006</R10>
								<R11>1</R11>
								<R12>3.54820913e-005</R12>
								<R20>0.99999994</R20>
								<R21>-8.07218657e-006</R21>
								<R22>2.08616257e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00122218602</X>
								<Y>4.15125214e-006</Y>
								<Z>0.000615201134</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00213643163</X>
								<Y>-0.0142470337</Y>
								<Z>0.00217438326</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3955">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=23153172</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3956">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3957">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3958">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Build Your Own Giver!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3959">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-196.5</X>
						<Y>73</Y>
						<Z>197.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX3960">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Laundry</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3961">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1016</int>
							<CoordinateFrame name="CFrame">
								<X>-197.001648</X>
								<Y>105.990204</Y>
								<Z>195.499893</Z>
								<R00>5.96046448e-008</R00>
								<R01>-2.96573304e-018</R01>
								<R02>-0.99999994</R02>
								<R10>-5.60578978e-018</R10>
								<R11>1</R11>
								<R12>-2.96573304e-018</R12>
								<R20>0.99999994</R20>
								<R21>5.60578978e-018</R21>
								<R22>5.96046448e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.10248616e-017</X>
								<Y>-1.28284485e-020</Y>
								<Z>1.11191107e-017</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-6.75540622e-018</X>
								<Y>-0.00377689721</Y>
								<Z>1.25959647e-017</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3962">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=23153112</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3963">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3964">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3965">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Build Your Own Giver!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3966">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-202.5</X>
						<Y>73</Y>
						<Z>197.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX3967">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Laundry</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3968">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1002</int>
							<CoordinateFrame name="CFrame">
								<X>-202.001648</X>
								<Y>106.590164</Y>
								<Z>195.499893</Z>
								<R00>5.96046448e-008</R00>
								<R01>-2.10695568e-019</R01>
								<R02>-0.99999994</R02>
								<R10>-5.63712938e-019</R10>
								<R11>1</R11>
								<R12>-2.10695568e-019</R12>
								<R20>0.99999994</R20>
								<R21>5.63712938e-019</R21>
								<R22>5.96046448e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.10650084e-018</X>
								<Y>3.07008731e-021</Y>
								<Z>7.81945103e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-9.80268066e-019</X>
								<Y>-0.0066684233</Y>
								<Z>2.4790148e-018</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3969">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589332</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3970">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589332</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3971">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3972">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3973">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Build Your Own Giver!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3974">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-208.498032</X>
						<Y>73.0072327</Y>
						<Z>197.500031</Z>
						<R00>-2.30184005e-009</R00>
						<R01>-0.00015259147</R01>
						<R02>0.999998152</R02>
						<R10>3.0517338e-005</R10>
						<R11>1</R11>
						<R12>0.00015259147</R12>
						<R20>-0.999998152</R20>
						<R21>3.05173926e-005</R21>
						<R22>2.3494291e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX3975">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Laundry</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3976">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">29</int>
							<CoordinateFrame name="CFrame">
								<X>-208.000061</X>
								<Y>106.590935</Y>
								<Z>195.500031</Z>
								<R00>1.35302544e-005</R00>
								<R01>-6.67837185e-006</R01>
								<R02>-0.99999994</R02>
								<R10>7.58361284e-006</R10>
								<R11>1</R11>
								<R12>-6.67826998e-006</R12>
								<R20>0.99999994</R20>
								<R21>-7.5835228e-006</R21>
								<R22>1.35302544e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00330306776</X>
								<Y>0.00012895769</Y>
								<Z>-0.000281852321</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00149392767</X>
								<Y>-0.0141532961</Y>
								<Z>0.00291934004</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3977">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589379</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3978">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3979">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3980">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Build Your Own Giver!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3981">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-184.5</X>
						<Y>73</Y>
						<Z>187.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX3982">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Laundry</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3983">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">38</int>
							<CoordinateFrame name="CFrame">
								<X>-183.998352</X>
								<Y>106.590118</Y>
								<Z>189.500092</Z>
								<R00>3.75509262e-006</R00>
								<R01>1.81846205e-012</R01>
								<R02>0.99999994</R02>
								<R10>2.76486889e-010</R10>
								<R11>1</R11>
								<R12>-1.819489e-012</R12>
								<R20>-0.99999994</R20>
								<R21>2.76486889e-010</R21>
								<R22>3.75509262e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.41948332e-018</X>
								<Y>3.75496095e-021</Y>
								<Z>3.17711305e-018</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-3.75398095e-018</X>
								<Y>-0.0163096189</Y>
								<Z>5.32602654e-018</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3984">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589582</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3985">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589582</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3986">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3987">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3988">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-190.497894</X>
						<Y>72.0908356</Y>
						<Z>190</Z>
						<R00>0.999998152</R00>
						<R01>-0.00015259147</R01>
						<R02>2.3494291e-009</R02>
						<R10>0.00015259147</R10>
						<R11>1</R11>
						<R12>-3.05173926e-005</R12>
						<R20>2.30184005e-009</R20>
						<R21>3.0517338e-005</R21>
						<R22>0.999998152</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>17</X>
						<Y>6</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3989">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-150.5</X>
					<Y>68.4000015</Y>
					<Z>212</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">816</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>114</X>
					<Y>1.20000005</Y>
					<Z>19</Z>
				</Vector3>
			</Properties>
			<Item class="ManualWeld" referent="RBX3990">
				<Properties>
					<CoordinateFrame name="C0">
						<X>57</X>
						<Y>-0.600000024</Y>
						<Z>9.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>-30.5</X>
						<Y>-0.599998474</Y>
						<Z>-64.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">Part-to-Part Strong Joint</string>
					<Ref name="Part0">RBX3989</Ref>
					<Ref name="Part1">RBX1702</Ref>
					<int name="Surface0">0</int>
					<int name="Surface1">3</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3991">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Build Your Own Giver!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3992">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-190.501968</X>
						<Y>73.0077286</Y>
						<Z>187.499985</Z>
						<R00>2.30184005e-009</R00>
						<R01>0.00015259147</R01>
						<R02>-0.999998152</R02>
						<R10>3.0517338e-005</R10>
						<R11>1</R11>
						<R12>0.00015259147</R12>
						<R20>0.999998152</R20>
						<R21>-3.05173926e-005</R21>
						<R22>-2.3494291e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX3993">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Laundry</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX3994">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-189.999817</X>
								<Y>106.590919</Y>
								<Z>189.499969</Z>
								<R00>5.60283661e-006</R00>
								<R01>1.60913187e-005</R01>
								<R02>0.99999994</R02>
								<R10>-1.56884698e-006</R10>
								<R11>1</R11>
								<R12>-1.60913114e-005</R12>
								<R20>-0.99999994</R20>
								<R21>-1.5687574e-006</R21>
								<R22>5.60283661e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00102916383</X>
								<Y>-4.55626287e-006</Y>
								<Z>-8.82903551e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00115257443</X>
								<Y>-0.00213240762</Y>
								<Z>-0.00157486636</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3995">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589582</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3996">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=72589582</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3997">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
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				<Item class="Script" referent="RBX3998">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Instructions</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
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				<token name="BottomSurface">2</token>
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				<int name="BrickColor">1005</int>
				<CoordinateFrame name="CFrame">
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					<R22>0</R22>
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				<bool name="CanCollide">true</bool>
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				<float name="LeftParamB">0.5</float>
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				<bool name="Locked">false</bool>
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				<string name="Name">Part</string>
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					<Content name="TextureId"><null></null></Content>
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						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
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				<CoordinateFrame name="CFrame">
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					<R00>-0</R00>
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					<R02>1</R02>
					<R10>-0</R10>
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					<R20>-1</R20>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>21</X>
					<Y>21.6000004</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX4022">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=83358816</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4023">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Healing Fish</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX4024">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-208.5</X>
						<Y>76.4000015</Y>
						<Z>146.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Fish</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4025">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1082800</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1082803</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4026">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">script.Parent.Touched:connect(onTouched)

Doggy = script.Parent.Parent.Fish
Doggyvelocity = Doggy.BodyVelocity

while true do
Doggyvelocity.velocity = Vector3.new(15,0,0)
wait(1)
Doggyvelocity.velocity = Vector3.new(1,0,0)
wait(.1)
Doggyvelocity.velocity = Vector3.new(-15,0,0)
wait(1)
Doggyvelocity.velocity = Vector3.new(-1,0,0)
wait(.1)
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="BodyVelocity" referent="RBX4027">
					<Properties>
						<string name="Name">BodyVelocity</string>
						<float name="P">1250</float>
						<Vector3 name="maxForce">
							<X>1e+009</X>
							<Y>1e+009</Y>
							<Z>1e+009</Z>
						</Vector3>
						<Vector3 name="velocity">
							<X>-15</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BodyPosition" referent="RBX4028">
					<Properties>
						<float name="D">1250</float>
						<string name="Name">Hover</string>
						<float name="P">10000</float>
						<Vector3 name="maxForce">
							<X>0</X>
							<Y>40000</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="position">
							<X>0</X>
							<Y>19.6000004</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BodyGyro" referent="RBX4029">
					<Properties>
						<float name="D">0</float>
						<string name="Name">Stabilizer</string>
						<float name="P">3000</float>
						<CoordinateFrame name="cframe">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<Vector3 name="maxTorque">
							<X>400000</X>
							<Y>0</Y>
							<Z>400000</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4030">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-212</X>
					<Y>81.5999985</Y>
					<Z>142.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>20</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX4031">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">6</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4032">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-221.5</X>
					<Y>75.5999985</Y>
					<Z>149.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>10.8000002</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX4033">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">6</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4034">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>-216.5</X>
					<Y>70.7000046</Y>
					<Z>148</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Handle</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX4035">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28108629</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=28108614</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4036">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-221.5</X>
					<Y>69.5999985</Y>
					<Z>146</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX4037">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">6</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Steam</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX4129">
						<Properties>
							<Color3 name="Color">4294967295</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Smoke</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">1.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4130">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ready</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4131">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-184.5</X>
								<Y>77.9019699</Y>
								<Z>19.7999954</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX4132">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX4133">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4134">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Unlocked</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4135">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-184.5</X>
								<Y>79.3023758</Y>
								<Z>19.8000031</Z>
								<R00>0</R00>
								<R01>2.86089858e-006</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-2.86089858e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX4136">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX4137">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4138">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-185.5</X>
							<Y>77.7019653</Y>
							<Z>19.5999985</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Super</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX4139">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4140">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water 
z = script.Parent.Parent.Bubbles.Bubbly 
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity 
d = script.Parent.Parent.Door 
s = script.Parent.Parent.Steam.Smoke 
w1 = script.Parent.ClickDetector 
w2 = script.Parent.Parent.QW.ClickDetector 
w3 = script.Parent.Parent.Refresh.ClickDetector 
w4 = script.Parent.Parent.Spin.ClickDetector 
w5 = script.Parent.Parent.NW.ClickDetector 
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd

function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked() 
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Super Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot; 
d.CanCollide = true 
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(3) 
f.Transparency = 0.3 
wait(2) 
h.Name = &quot;Super Wash | Hot&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(1.5)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spin:Play()
wait(0.5)
Setspeed(3)
waa.Transparency = 1
wait(18)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(11)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(7)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(6) 
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(10) 
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(3) 
h.Name = &quot; Spin | Fast&quot;
Setspeed(12) 
f.Transparency = 1 
wait(10) 
Setspeed(21) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50) 
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5) 
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1) 
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10 
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
z.Enabled = true 
wait(1.5)
script.Parent.Parent.Parent.SFX.spinup:Play()
s.Enabled = true
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(18)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
z.Enabled = true
z2.Enabled = true
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(11)
s.Enabled = false 
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
Setspeed(-3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(7)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(6) 
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
z.Enabled = false 
z2.Enabled = false
wait(10) 
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(3) 
h.Name = &quot; Spin | Fast&quot;
Setspeed(12) 
f.Transparency = 1 
wait(10) 
Setspeed(21) 
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50) 
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5) 
d.CanCollide = false 
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1) 
w1.MaxActivationDistance = 10 
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10 
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end 
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4141">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21412202</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX4142">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4143">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-183.5</X>
							<Y>75.5020142</Y>
							<Z>19.5999985</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Spin</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX4144">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX4145">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4146">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24512824</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4147">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.NW.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd



function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Normal Spin&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(7)
h.Name = &quot;Normal Spin&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
waa.Transparency = 1
wait(10)
Setspeed(6)

script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
f.Transparency = 1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;



elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(1)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(10)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
f.Transparency = 1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
Setspeed(18)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
Setspeed(21)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(90)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099

Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4148">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-185.5</X>
							<Y>76.3020172</Y>
							<Z>19.5999985</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Refresh</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX4149">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4150">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
s = script.Parent.Parent.Steam.Smoke
w3 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w1 = script.Parent.Parent.NW.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd




function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.075
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.075
h.Name = &quot;Starting Steam Refresh&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(1)
h.Name = &quot;Steam Refresh&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(2.5)
wait(2)
waa.Transparency = 1
wait(60)
f.Transparency = 1
h.Name = &quot;Refreshed&quot;
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.08
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(2.5)
s.Enabled = true
wait(60)
f.Transparency = 1
h.Name = &quot;Refreshed&quot;
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
s.Enabled = false
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
script.Parent.Parent.Parent.SFX.spinup.Pitch = 0.08
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4151">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21416903</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX4152">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4153">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-183.5</X>
							<Y>77.7019653</Y>
							<Z>19.5999985</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">QW</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX4154">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4155">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w2 = script.Parent.ClickDetector
w1 = script.Parent.Parent.NW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd









function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Quick Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
h.Name = &quot;Quick Wash | Cold&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
wait(2)
waa.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(30)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
h.Name = &quot;Quick Rinse | Cold&quot;
wait(5)
Setspeed(12)
f.Transparency = 1
h.Name = &quot; Spin | Fast&quot;
wait(2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(20)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()
z.Enabled = true
wait(30)
Setspeed(6)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
Setspeed(9)
z.Enabled = false
h.Name = &quot;Quick Rinse | Cold&quot;
wait(5)
Setspeed(12)
f.Transparency = 1
h.Name = &quot; Spin | Fast&quot;
wait(2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(20)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4156">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=21412220</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX4157">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.399899989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4158">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-184.5</X>
							<Y>77.7019653</Y>
							<Z>19.3999977</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">NW</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX4159">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4160">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
z = script.Parent.Parent.Bubbles.Bubbly
z2 = script.Parent.Parent.Bubblestwo.Bubbly
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.Spin.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd






function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end
function onClicked()

w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
h.Name = &quot;Starting Normal Wash&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
h.Name = &quot;Wash | Warm&quot;
wait(1)
if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(2)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
wait(2)
f.Transparency = 1
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(2)
waa.Transparency = 1
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(6)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(5)
h.Name = &quot;Rinse | Cold&quot;
Setspeed(9)
h.Name = &quot; Spin | Fast&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(10)
Setspeed(12)
wait(10)
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50)
Setspeed(20.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;

elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
wait(2)
f.Transparency = 0.3
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(0.5)
z.Enabled = true 
z2.Enabled = true
Setspeed(3)
script.Parent.Parent.Parent.SFX.spin:Play()
wait(20)
Setspeed(0)
script.Parent.Parent.Parent.SFX.spin:Stop()
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(3)
wait(20)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(-3)
wait(6)
script.Parent.Parent.Parent.SFX.spin:Stop()
Setspeed(0)
wait(3)
script.Parent.Parent.Parent.SFX.spin:Play()
Setspeed(5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(5)
h.Name = &quot;Rinse | Cold&quot;
z.Enabled = false
z2.Enabled = false
Setspeed(9)
h.Name = &quot; Spin | Fast&quot;
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(10)
f.Transparency = 1
Setspeed(12)
wait(10)
Setspeed(21)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.179
wait(50)
Setspeed(20.5)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.178
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.177
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.176
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.175
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.174
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.173
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.172
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.171
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.17
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.169
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.168
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.167
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.166
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.165
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.164
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.163
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.162
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.161
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.16
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.159
Setspeed(17)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.158
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.157
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.156
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.155
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.154
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.153
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.152
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.151
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.15
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.149
Setspeed(13.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.148
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.147
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.146
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.145
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.144
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.143
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.142
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.141
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.14
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.139
Setspeed(12)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.138
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.137
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.136
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.135
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.134
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.133
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.132
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.131
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.13
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.129
h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.128
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.127
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.126
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.125
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.124
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.123
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.122
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.121
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.12
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.119
Setspeed(9)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.118
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.117
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.116
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.115
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.114
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.113
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.112
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.111
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.11
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.109
Setspeed(7.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.108
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.107
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.106
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.105
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.104
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.103
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.102
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.101
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.1
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.099
Setspeed(6)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.098
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.097
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.096
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.095
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.094
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.093
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.092
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.091
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.09
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.089
Setspeed(4.5)
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.088
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.087
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.086
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.085
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.084
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.083
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.082
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.081
wait(0.2)
script.Parent.Parent.Parent.SFX.spin.Pitch = 0.08
Setspeed(3)
wait(1)
Setspeed(1.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
wait(1)
Setspeed(0)
wait(1)
h.Name = &quot;Cycle Complete&quot;
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;


end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX4161">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4162">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=35866975</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4163">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-176.674698</X>
							<Y>67.859169</Y>
							<Z>24.5079041</Z>
							<R00>0.999980152</R00>
							<R01>6.92790854e-006</R01>
							<R02>0.00630124612</R02>
							<R10>2.85959541e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>-0.00630118465</R20>
							<R21>0.00563755399</R21>
							<R22>0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubbles</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX4164">
						<Properties>
							<Color3 name="Color">4294967295</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4165">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-176.665253</X>
							<Y>57.2481842</Y>
							<Z>30.9898071</Z>
							<R00>0.999980152</R00>
							<R01>-0.00630112691</R01>
							<R02>6.92751519e-006</R02>
							<R10>2.85958886e-005</R10>
							<R11>0.00563752046</R11>
							<R12>0.999984086</R12>
							<R20>-0.00630106591</R20>
							<R21>-0.999964297</R21>
							<R22>0.00563758798</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Water</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX4166">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>-1</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>5</X>
								<Y>5</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4167">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">0</float>
						<float name="BottomParamB">0</float>
						<token name="BottomSurface">6</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-171.499893</X>
							<Y>77.3014526</Y>
							<Z>20.5000477</Z>
							<R00>0.99999994</R00>
							<R01>-0.00022637943</R01>
							<R02>-0.000271666999</R02>
							<R10>0.000226383389</R10>
							<R11>1</R11>
							<R12>1.45141821e-005</R12>
							<R20>0.000271663681</R20>
							<R21>-1.45756821e-005</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Hinge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00140334759</X>
							<Y>0.00106670102</Y>
							<Z>0.0089662252</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0140123498</X>
							<Y>0.0407949202</Y>
							<Z>-0.00982766971</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4168">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-176.5</X>
							<Y>77.2726212</Y>
							<Z>37.5</Z>
							<R00>0.999999344</R00>
							<R01>0.0011246471</R01>
							<R02>-2.6634325e-008</R02>
							<R10>-0.0011246464</R10>
							<R11>0.999998689</R11>
							<R12>-0.00116824312</R12>
							<R20>-1.28722706e-006</R20>
							<R21>0.00116824242</R21>
							<R22>0.999999344</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Backplate</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>7.23656412e-005</X>
							<Y>-1.46809265e-009</Y>
							<Z>-2.27137434e-006</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.012543886</X>
							<Y>-0.015961295</Y>
							<Z>0.00230223755</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>11</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BodyAngularVelocity" referent="RBX4169">
						<Properties>
							<string name="Name">BodyAngularVelocity</string>
							<float name="P">1250</float>
							<Vector3 name="angularvelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="maxTorque">
								<X>400000000</X>
								<Y>400000000</Y>
								<Z>400000000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4170">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=84998320</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4171">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-185.5</X>
							<Y>83.3000031</Y>
							<Z>19.8000011</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Redlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4172">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-183.5</X>
							<Y>83.3000031</Y>
							<Z>19.8000011</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Greenlight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4173">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-184.5</X>
							<Y>75.9034119</Y>
							<Z>19.6000004</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SSpin</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX4174">
						<Properties>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX4175">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.398999989</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4176">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=24512782</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4177">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">l = script.Parent.Parent.Unlocked
h = script.Parent.Parent.Ready
r = script.Parent.Parent.Redlight
g = script.Parent.Parent.Greenlight
f = script.Parent.Parent.Water
m = script.Parent.Parent.Backplate.BodyAngularVelocity
d = script.Parent.Parent.Door
w1 = script.Parent.ClickDetector
w2 = script.Parent.Parent.QW.ClickDetector
w3 = script.Parent.Parent.Refresh.ClickDetector
w4 = script.Parent.Parent.NW.ClickDetector
w5 = script.Parent.Parent.Super.ClickDetector
w6 = script.Parent.Parent.SSpin.ClickDetector
w7 = script.Parent.Parent.Spin.ClickDetector
dooropen = script.Parent.Parent.Parent.Sensorsensor.DoorStatus
waa = script.Parent.Parent.Watera
wab = script.Parent.Parent.Waterb
wac = script.Parent.Parent.Waterc
wad = script.Parent.Parent.Waterd

function Setspeed(spd) 
script.Parent.Parent.Backplate.BodyAngularVelocity.angularvelocity=script.Parent.Parent.Backplate.CFrame.lookVector*spd 
end 
function onClicked()
w1.MaxActivationDistance = 0 
w2.MaxActivationDistance = 0 
w3.MaxActivationDistance = 0 
w4.MaxActivationDistance = 0 
w5.MaxActivationDistance = 0 
w6.MaxActivationDistance = 0
w7.MaxActivationDistance = 0
h.Name = &quot;Starting Super Spin&quot;
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot; 
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(2)
l.Name = &quot;Locking Door&quot;
wait(2)
l.Name = &quot; &quot;
wait(1)
l.Name = &quot;Locked&quot;
d.CanCollide = true
r.BrickColor=BrickColor.new(21)
g.BrickColor=BrickColor.new(26)
wait(7)
h.Name = &quot;Super Spin&quot;

if dooropen.Value&gt;=1 then -- DOOR OPEN
wait(1)
f.Transparency = 0.3
wait(0.1)
waa.Transparency = 0.3
wait(0.7)
wab.Transparency = 0.3
wait(1.4)
wac.Transparency = 0.3
wait(2.4)
wad.Transparency = 0.3
f.Transparency = 1
wait(2)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()

waa.Transparency = 1
wait(15)
Setspeed(6)

&#9;&#9;&#9;for i=0.081, 0.1, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
f.Transparency = 1
&#9;&#9;&#9;for i=0.1, 0.13, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.13, 0.142, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.142, 0.153, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.172, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.172, 0.19, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.2, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.21, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.22, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997958&quot;
Setspeed(42)
&#9;&#9;&#9;for i=0.22, 0.35, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
wait(90)
&#9;&#9;&#9;for i=0.35, 0.21, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.21, 0.2, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.19, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.18, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i

&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.18, 0.17, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(19.5)
&#9;&#9;&#9;for i=0.17, 0.16, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(17)
&#9;&#9;&#9;for i=0.16, 0.153, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.148, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
&#9;&#9;&#9;for i=0.148, 0.138, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.138, 0.129, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
&#9;&#9;&#9;for i=0.129, 0.119, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
&#9;&#9;&#9;for i=0.119, 0.108, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(7.5)
&#9;&#9;&#9;for i=0.108, 0.098, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(6)
&#9;&#9;&#9;for i=0.098, 0.088, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(4.5)
&#9;&#9;&#9;for i=0.088, 0.08, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(3)
wait(1)
Setspeed(1.5)
wait(0.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
wab.Transparency = 1
wac.Transparency = 1
wad.Transparency = 1
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;




elseif dooropen.Value&lt;=0 then -- DOOR CLOSED
f.Transparency = 0.3
wait(1)
script.Parent.Parent.Parent.SFX.spinup:Play()
wait(1)
Setspeed(3)
wait(2)
script.Parent.Parent.Parent.SFX.spin:Play()

wait(15)
Setspeed(6)

&#9;&#9;&#9;for i=0.081, 0.1, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
f.Transparency = 1
&#9;&#9;&#9;for i=0.1, 0.13, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.13, 0.142, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(15)
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
&#9;&#9;&#9;for i=0.142, 0.153, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.172, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(21)
&#9;&#9;&#9;for i=0.172, 0.19, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.2, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)

&#9;&#9;&#9;for i=0.2, 0.21, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.22, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997958&quot;
Setspeed(42)
&#9;&#9;&#9;for i=0.22, 0.35, 0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
wait(90)
&#9;&#9;&#9;for i=0.35, 0.21, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84997921&quot;
Setspeed(36)
&#9;&#9;&#9;for i=0.21, 0.2, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(30)
&#9;&#9;&#9;for i=0.2, 0.19, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(25)
&#9;&#9;&#9;for i=0.19, 0.18, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(21)
&#9;&#9;&#9;for i=0.18, 0.17, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(19.5)
&#9;&#9;&#9;for i=0.17, 0.16, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(17)
&#9;&#9;&#9;for i=0.16, 0.153, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(18)
&#9;&#9;&#9;for i=0.153, 0.148, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
script.Parent.Parent.Backplate.Decal.Texture = &quot;http://www.roblox.com/asset/?id=84998320&quot;
Setspeed(13.5)
&#9;&#9;&#9;for i=0.148, 0.138, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(12)
&#9;&#9;&#9;for i=0.138, 0.129, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

h.Name = &quot;Cycle Finishing&quot;
Setspeed(10.5)
&#9;&#9;&#9;for i=0.129, 0.119, -0.001 do
&#9;&#9;&#9;wait(0.2)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(9)
&#9;&#9;&#9;for i=0.119, 0.108, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(7.5)
&#9;&#9;&#9;for i=0.108, 0.098, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end

Setspeed(6)
&#9;&#9;&#9;for i=0.098, 0.088, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(4.5)
&#9;&#9;&#9;for i=0.088, 0.08, -0.001 do
&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;script.Parent.Parent.Parent.SFX.spin.Pitch = i
&#9;&#9;&#9;end
Setspeed(3)
wait(1)
Setspeed(1.5)
wait(0.5)
script.Parent.Parent.Parent.SFX.spin:Stop()
script.Parent.Parent.Parent.SFX.spindown:Play()
Setspeed(0.75)
wait(1)
Setspeed(0)
wait(5)
d.CanCollide = false
r.BrickColor=BrickColor.new(26)
g.BrickColor=BrickColor.new(28)
l.Name = &quot;Unlocked&quot;
wait(1)
w1.MaxActivationDistance = 10
w2.MaxActivationDistance = 10 
w3.MaxActivationDistance = 10 
w4.MaxActivationDistance = 10 
w5.MaxActivationDistance = 10
w6.MaxActivationDistance = 10
h.Name = &quot;Ready&quot;
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4178">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-175</X>
							<Y>69</Y>
							<Z>14.5</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterc</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX4179">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4180">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-179</X>
							<Y>69</Y>
							<Z>12</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterd</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX4181">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4182">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-176</X>
							<Y>69</Y>
							<Z>18</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Waterb</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>26</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX4183">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1.10000002</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4184">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-176.5</X>
							<Y>71.3000031</Y>
							<Z>19.8000011</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Watera</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX4185">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>-8.5</Y>
								<Z>-2</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>44</Y>
								<Z>2</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4186">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-175.674698</X>
							<Y>67.8589859</Y>
							<Z>32.5079041</Z>
							<R00>0.999980152</R00>
							<R01>6.92790854e-006</R01>
							<R02>0.00630124612</R02>
							<R10>2.85959541e-005</R10>
							<R11>0.999984086</R11>
							<R12>-0.005637486</R12>
							<R20>-0.00630118465</R20>
							<R21>0.00563755399</R21>
							<R22>0.999964237</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bubblestwo</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Smoke" referent="RBX4187">
						<Properties>
							<Color3 name="Color">4294954239</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Bubbly</string>
							<float name="opacity_xml">1</float>
							<float name="riseVelocity_xml">0.5</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4188">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Sensorsensor</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4189">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-176.5</X>
							<Y>82.2027969</Y>
							<Z>12.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DoorSensor2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>0.400000006</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4190">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent

function onTouched(part)
&#9;if part.Name == &quot;doordetect&quot; then
&#9;script.Parent.Parent.DoorStatus.Value = 1
end
end

connection = bin.Touched:connect(onTouched)
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4191">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-181.499969</X>
							<Y>77.0892639</Y>
							<Z>21.001976</Z>
							<R00>-1.48031578e-008</R00>
							<R01>-8.64233598e-012</R01>
							<R02>-1</R02>
							<R10>-0.0011676338</R10>
							<R11>0.999999344</R11>
							<R12>8.64233598e-012</R12>
							<R20>0.999999344</R20>
							<R21>0.0011676338</R21>
							<R22>-1.48031578e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DoorSensor1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4192">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent

function onTouched(part)
&#9;if part.Name == &quot;doordetect&quot; then
&#9;script.Parent.Parent.DoorStatus.Value = 0
end
end

connection = bin.Touched:connect(onTouched)
wait(100) 
script.Disabled = true 
wait() 
script.Disabled = false </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="NumberValue" referent="RBX4193">
					<Properties>
						<string name="Name">DoorStatus</string>
						<double name="Value">0</double>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4194">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-176.5</X>
						<Y>67.8028946</Y>
						<Z>26.3999996</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">SFX</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX4195">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">spin</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209780</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4196">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spinup</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209788</url></Content>
						<float name="Volume">0.200000003</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4197">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spindown</string>
						<float name="Pitch">0.0799999982</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209786</url></Content>
						<float name="Volume">0.0500000007</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4198">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-171.496628</X>
					<Y>80.2763367</Y>
					<Z>29.5035038</Z>
					<R00>0.999999344</R00>
					<R01>0.0011246471</R01>
					<R02>-2.6634325e-008</R02>
					<R10>-0.0011246464</R10>
					<R11>0.999998689</R11>
					<R12>-0.00116824312</R12>
					<R20>-1.28722706e-006</R20>
					<R21>0.00116824242</R21>
					<R22>0.999999344</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">4</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125370519</X>
					<Y>-0.0153939882</Y>
					<Z>0.00251961057</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4199">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-172.004501</X>
					<Y>73.2769089</Y>
					<Z>29.495327</Z>
					<R00>0.999999344</R00>
					<R01>0.0011246471</R01>
					<R02>-2.6634325e-008</R02>
					<R10>-0.0011246464</R10>
					<R11>0.999998689</R11>
					<R12>-0.00116824312</R12>
					<R20>-1.28722706e-006</R20>
					<R21>0.00116824242</R21>
					<R22>0.999999344</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125529496</X>
					<Y>-0.0153922429</Y>
					<Z>0.00201309193</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4200">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-176.5</X>
					<Y>77.3000031</Y>
					<Z>24</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0</float>
				<float name="Friction">0</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>5</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4201">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-176.492126</X>
					<Y>84.2813721</Y>
					<Z>30.0081825</Z>
					<R00>0.999999344</R00>
					<R01>0.0011246471</R01>
					<R02>-2.6634325e-008</R02>
					<R10>-0.0011246464</R10>
					<R11>0.999998689</R11>
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					<R20>-1.28722706e-006</R20>
					<R21>0.00116824242</R21>
					<R22>0.999999344</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125279557</X>
					<Y>-0.0154191628</Y>
					<Z>0.00280943024</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>17</X>
					<Y>3</Y>
					<Z>16</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4202">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-171.995499</X>
					<Y>81.2768936</Y>
					<Z>29.504673</Z>
					<R00>0.999999344</R00>
					<R01>0.0011246471</R01>
					<R02>-2.6634325e-008</R02>
					<R10>-0.0011246464</R10>
					<R11>0.999998689</R11>
					<R12>-0.00116824312</R12>
					<R20>-1.28722706e-006</R20>
					<R21>0.00116824242</R21>
					<R22>0.999999344</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">4</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0125347786</X>
					<Y>-0.0153929396</Y>
					<Z>0.00259201578</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4203">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">0</float>
				<float name="BackParamB">0</float>
				<token name="BackSurface">6</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-176.5</X>
					<Y>77.2901459</Y>
					<Z>22.5000095</Z>
					<R00>0.999999344</R00>
					<R01>0.0011246471</R01>
					<R02>-2.6634325e-008</R02>
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					<R20>-1.28722706e-006</R20>
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					<R22>0.999999344</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0</float>
				<float name="Friction">0</float>
				<float name="FrontParamA">-0.5</float>
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				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regenitems</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>7.23656412e-005</X>
					<Y>-1.46809265e-009</Y>
					<Z>-2.27137434e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
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					<Y>-0.0148758115</Y>
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				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>5</Y>
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				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4204">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-171.503372</X>
					<Y>74.2763443</Y>
					<Z>29.4964943</Z>
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			</Properties>
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				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX4211">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
		<Item class="HopperBin" referent="RBX4212">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX4213">
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">--Navypilot12

bin = script.Parent



function onButton1Down(mouse)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;player.Character.Humanoid.Health=0
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
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				</CoordinateFrame>
				<string name="Name">Laundry</string>
				<Content name="TextureId"><null></null></Content>
				<string name="ToolTip"></string>
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					<CoordinateFrame name="CFrame">
						<X>-21</X>
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						<X>0</X>
						<Y>0</Y>
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					</Vector3>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
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					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX4216">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=23153232</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4217">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
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mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

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			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
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			<string name="Name">CollectionService</string>
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			<string name="Name">PhysicsService</string>
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			<string name="Name">SocialService</string>
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			<string name="Name">Debris</string>
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			<string name="Name">CookiesService</string>
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			<string name="Name">Teleport Service</string>
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			<string name="Name">Instance</string>
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