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								<Y>-0.599999428</Y>
								<Z>-3</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX156</Ref>
							<Ref name="Part1">RBX153</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX158">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-131.5</X>
							<Y>6.19999933</Y>
							<Z>89.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>9.60000038</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX159">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-55.5</X>
							<Y>6.19999933</Y>
							<Z>89.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>9.60000038</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX160">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Tycoons</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX161">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ryuga&apos;s Free Tycoon</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Script" referent="RBX162">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regener (DONT OPEN!!)</string>
							<ProtectedString name="Source">model = script.Parent.Factory 
backup = model:clone() 

function Regen() 
model:remove() 
wait(1) 
model = backup:clone() 
model.Parent = script.Parent 
model:makeJoints() 
end 

while true do 
wait(1.5) 
if script.Parent.Factory.OwnerName.Value ~= &quot;&quot; then 
if not game.Players:FindFirstChild(script.Parent.Factory.OwnerName.Value) then
Regen() 

end 
end 
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX163">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions (READ ME)</string>
							<ProtectedString name="Source">--[[                    lSTARTINGl
                         ~~~~~~~
Dont open the thing saying regener. its set to 1 second regen time when owner leaves. You can change the model name that is named &quot;Ryuga&apos;s Free Tycoon&quot; to what ever you want. DONT change the thing named
&quot;Factory&quot; because thats what the regen is set to regen. Dont delete the regen script. Dont ungroup this. Dont ungroup &quot;Ryuga&apos;s Free Tycoon&quot; or it doesnt regen. Now u know. Any questions? ask ryuga.

                         lTYCOON IT SELFl
                         ~~~~~~~~~~~
How the tycoon works is you just place things inside of factory and they disapear and stuff is bought. When you become owner it says &quot;You Now own a tycoon!&quot; if your a great scripter u can change it.
well i easily organized this for sertain stuff. When you make a button and the model for it you place it in &quot;Factory&quot; because its the main thing. DONT delete ANYTHING or ungroup ANYTHING thats in it right now.
thats the important stuff. anything you make you can add or delete. The thing named &quot;OwnerName&quot; is VERY IMPORTANT!!!! its what makes you the owner and makes this all work!! Any questions? ask ryuga.

                        lBUTTONS AND MODELSl
                        ~~~~~~~~~~~~~~~
SO dont know about these buttons and models? heres help. So you make a model. like maby 5 bricks making a desk. accually do that. place 5 bricks and make a desk. 4 long legs and 1 top. Then group it all
together and name it &quot;Desk&quot;. those EXACT words!! Now for the hard part. Open the button model. Open the brick named &quot;Head&quot;. Open the script. I put help in it but ill explain here as well. you CAN remove
copy or delete the button just dont delete the &quot;Become Owner&quot; and &quot;Tycoon Owner: No One&quot; and the &quot;OwnerName&quot;. those are FATAL. if either 1 is gone BOOM tycoon = BROKEN!! As i say againg the 
Buy Example you can remove. Also the dropper and upgrader. just dont delete. ill get to those later. SO basicly where it says MODELNAME change to &quot;Desk&quot; because you made a desk and named it that.
Then change price to what ever like maby 10$. i dont rly care because its your tycoon. Then TEST TEST TEST!! well after you do below first. Just add the &quot;Desk&quot; into &quot;Factory&quot; where the button is so it can work!
You can copy more buttons and make more models but put buttons and models into the thing named &quot;Factory&quot; because its the main tycoon thing!! READ THIS PART: DONT have any spaces in the model
or when adding the thing into the button OR will not work!!!!!!!!!!!!!!!!! Any questions? ask ryuga.

                       lTYCOON LEADERBOARDl
                        ~~~~~~~~~~~~~~~
This tycoon package comes with a leaderboard inside. Its named &quot;Tycoon Leader Board&quot; just drag it into Workspace. Its starting cash is &quot;100&quot;. You CAN open it and find where it says &quot;100&quot; and change to like
10 or maby 500. or what you want the starting cash to be. then just leave it in workspace. Any questions? ask ryuga.

                      lCASH, COLLECT, DROP, AND UPGRADERl
                      ~~~~~~~~~~~~~~~~~~~~~~~~~
This is a long one... SO lets start with the collect cash and get. So there is a thing in the tycoon with a thing saying &quot;Cash to collect: 0&quot; and another thing with nun over it. Thats where the tycoon bricks fall on
to get cash. So when you open the model Collect Cash thingy look for suming named &quot;Get&quot;. You can copy more but PLACE IT EXACTLY back in the collect cash model or it doesnt work when u copy.
You can also open Get and open the script and change the cash. The first number &quot;5&quot; is the brick it self. you can change to 10 so when a tycoon brick hits u get 10. Then theres another number &quot;10&quot;.
thats the upgraded one. You can change to 20 for example so when a brick hits the upgrader (the grey thing) it gets upgraded to get more cash that you changed it to! Now for the drop.
the drop timer is set to 1 second. if you open it up you can change to like &quot;3&quot; so every 3 seconds a brick come out. The upgrader you just leave. You dont have to put the drop and the upgrader into a model
for buy button. just when you copy those change frop drop1 to drop2. the copy a button and do instructions i put just change drop1 to drop2 and change cash. Any questions? ask ryuga.

                      lCONVEYORl
                     ~~~~~~~~
wtf am i explaining a conveyor to you for you ask? some very big noobs dont understand it so here it is. (no offence to you, you big fat noobz). So the coveyor named Main Conveyor isa conveyor. To change speed
you open the script and find where it says *15 or 15. change the NUMBER only!! change from 15 to 5 or 10. then its slowerd. there. now make a tycoon using these. drops fall on it and go into Get. there YAY.
Any questions? ask ryuga.

                      lMOVING STUFFl
                      ~~~~~~~~~~
Dont like where i placed this stuff? well you can do 1 of 2 things. either click it and use that arrow moving thingy to move or #2 drag it into workspace and move then put it back in the factory. Any questions?
ask ryuga.

                      lTYCOON IDEASl
                      ~~~~~~~~~~
useless hints but ppl bugged me and here. You can make walls to buy. Floor to buy. Second Stories to buy. More drops and anything else. Any questions? go get glasses because u cant read simple stuff like that...
--]]

                --MADE BY Ryuga!! PLZ DONT CHANGE NAME!! IM BEGGING YOU!!! PLZ!!!! IF U DO RYUGA WILL HUNT YOU DOWN AND SLIT UR THROUGHT!!!!</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX164">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Factory</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX165">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX166">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Become Owner</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX167">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>62.5</X>
										<Y>6.80156326</Y>
										<Z>106.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>11</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX168">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local ting = 0 --debouncer
owner = script.Parent.Parent.Parent.OwnerName --This is the thing that holds the owners name
function onTouched(hit)
&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;local check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button
&#9;&#9;if check ~= nil then --If a human is found, then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(hit.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local ownstyc = thisplr:findFirstChild(&quot;Tycoon&quot;)
&#9;&#9;&#9;&#9;if (ownstyc~=nil) then
&#9;&#9;&#9;&#9;&#9;if ownstyc.Value == 0 then
&#9;&#9;&#9;&#9;&#9;&#9;ownstyc.Value = 1
&#9;&#9;&#9;&#9;&#9;&#9;owner.Value = thisplr.Name
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Now own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:remove()
&#9;&#9;&#9;&#9;&#9;elseif ownstyc.Value == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Already own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;ting = 0 --remove debounce
&#9;end
end

script.Parent.Touched:connect(onTouched) --Start listening for button-touchers.
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX169">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX170">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Tycoon Owner : No One</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX171">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.80156326</Y>
										<Z>100</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX172">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX173">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">name = script.Parent
owner = name.Parent.OwnerName

while true do
if owner.Value ~= &quot;&quot; then
name.Name = &quot;Tycoon Owner : &quot; .. owner.Value
else
name.Name = &quot;Tycoon Owner : No One&quot;
end
wait(2)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX174">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.80156326</Y>
										<Z>113</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Brick Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX175">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DS Maker-100</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX176">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX177">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>85.5</X>
										<Y>1.60156631</Y>
										<Z>98.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX178">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX179">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Cash to collect :0</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX180">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>72.499939</X>
										<Y>2.00000381</Y>
										<Z>97.4992676</Z>
										<R00>1</R00>
										<R01>1.00816742e-007</R01>
										<R02>1.12614998e-006</R02>
										<R10>-1.00814496e-007</R10>
										<R11>1</R11>
										<R12>-1.99646661e-006</R12>
										<R20>-1.12615021e-006</R20>
										<R21>1.99646638e-006</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Collect</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>7</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX181">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">GetCash</string>
										<ProtectedString name="Source">function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local owner = script.Parent.Parent.Parent.OwnerName
&#9;&#9;if h.Parent.Name == owner.Value then --If the one who pressed the button is the owner then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + script.Parent.Parent.Money.Value
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Money.Value = 0
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX182">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX183">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>72.499939</X>
										<Y>3.19994736</Y>
										<Z>95.4992676</Z>
										<R00>1.12615146e-006</R00>
										<R01>-1.00808954e-007</R01>
										<R02>1</R02>
										<R10>-1.99648935e-006</R10>
										<R11>1</R11>
										<R12>1.00811199e-007</R12>
										<R20>-1</R20>
										<R21>-1.99648935e-006</R21>
										<R22>1.12615123e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX184">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>100.5</X>
										<Y>2.00156403</Y>
										<Z>90</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DS money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX185">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 30
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="IntValue" referent="RBX186">
								<Properties>
									<string name="Name">Money</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX187">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Display</string>
									<ProtectedString name="Source">while true do
script.Parent.Name = &quot;Cash to collect : &quot; .. script.Parent.Money.Value
wait(.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX188">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>135.5</X>
										<Y>2.00156403</Y>
										<Z>90</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSI money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX189">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 60
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 100
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX190">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>137.5</X>
										<Y>2.00156403</Y>
										<Z>142</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIImoney</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX191">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 110
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 140
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200

&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX192">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>70.5</X>
										<Y>22.4015656</Y>
										<Z>143</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Virtual Console money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX193">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 50
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 80
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 115
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 180
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick4&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 500
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX194">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>129</X>
										<Y>23.6015663</Y>
										<Z>90</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Mii channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX195">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX196">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>107</X>
										<Y>23.6015663</Y>
										<Z>90</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Photo channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX197">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX198">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.199998856</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX196</Ref>
										<Ref name="Part1">RBX199</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX200">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>80</X>
										<Y>23.6015663</Y>
										<Z>90</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Internet channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX201">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX202">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Roof + Mario Sign-100,000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX203">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX204">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>67.5</X>
										<Y>22.0015678</Y>
										<Z>112.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX205">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Roof    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX206">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>93</X>
									<Y>6.301548</Y>
									<Z>90</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX207">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX208">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>83.6000061</X>
									<Y>26.5015678</Y>
									<Z>143</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX209">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick3&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick4&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX210">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Door</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX211">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX212">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20156479</Y>
											<Z>103.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door7</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX213">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-3</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX212</Ref>
											<Ref name="Part1">RBX214</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX215">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
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											<Y>6.20156479</Y>
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										<bool name="CanCollide">true</bool>
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										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
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										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<string name="Name">Door9</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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											<Y>0</Y>
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									</Properties>
									<Item class="Snap" referent="RBX216">
										<Properties>
											<CoordinateFrame name="C0">
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											<string name="Name">Snap</string>
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										</Properties>
									</Item>
								</Item>
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									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
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										<float name="BottomParamB">0.5</float>
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										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>65.5</X>
											<Y>11.6015663</Y>
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										<string name="Name">Smooth Block Model</string>
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												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>2</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX226</Ref>
											<Ref name="Part1">RBX214</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX228">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>65.5</X>
											<Y>6.20156479</Y>
											<Z>106.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX229">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX230">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>63.5</X>
											<Y>6.20156479</Y>
											<Z>106.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX231">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX214">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>11.6015663</Y>
											<Z>106.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX232">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.600000024</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>-1</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX214</Ref>
											<Ref name="Part1">RBX221</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX233">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0.600000024</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-1</X>
												<Y>-4.19999981</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX214</Ref>
											<Ref name="Part1">RBX234</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX235">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20156479</Y>
											<Z>109.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door6</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX236">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>3</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX235</Ref>
											<Ref name="Part1">RBX214</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX237">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20156479</Y>
											<Z>110.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
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										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX495">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>60</X>
											<Y>21.2015648</Y>
											<Z>130.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX496">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX497">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>60</X>
											<Y>21.2015648</Y>
											<Z>132.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX498">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX499">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy automatic door-3000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX500">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX501">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5</X>
										<Y>1.60156631</Y>
										<Z>117.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX502">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Door    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 3000  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX503">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy walls-4500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX504">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX505">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5</X>
										<Y>1.60156631</Y>
										<Z>123.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX506">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Walls    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4500   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX507">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Nintendo sign-6000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX508">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX509">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5</X>
										<Y>1.60156631</Y>
										<Z>129.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX510">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Sign    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 6000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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							</Item>
						</Item>
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							<Properties>
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								<string name="Name">Walls</string>
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							</Item>
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								</Properties>
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										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>135.5</X>
											<Y>22.0015678</Y>
											<Z>108.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX607">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-3</X>
												<Y>0.600000381</Y>
												<Z>4.5</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX606</Ref>
											<Ref name="Part1">RBX524</Ref>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX608">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">DSIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX609">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>123.5</X>
										<Y>2.00156403</Y>
										<Z>90</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX610">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX611">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX612">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>118.5</X>
										<Y>9.20156479</Y>
										<Z>90</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX613">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX614">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DSI Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX615">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX616">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>114.5</X>
											<Y>11.2015648</Y>
											<Z>91.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX617">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DSI maker-4000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX618">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX619">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>120.5</X>
										<Y>1.60156631</Y>
										<Z>98.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX620">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX621">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd camera to DSI-8000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX622">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX623">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>128.5</X>
										<Y>1.60156631</Y>
										<Z>98.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX624">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader2    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 8000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX625">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy 2nd floor plus ladder-40000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX626">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX627">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>136.5</X>
										<Y>1.60156631</Y>
										<Z>119.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX628">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Ladder    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 40000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX629">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>129</X>
									<Y>6.30152512</Y>
									<Z>90</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX630">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX631">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">WIIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX632">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>100</X>
										<Y>2.00156403</Y>
										<Z>142</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX633">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *35
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX634">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX635">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>70.5</X>
										<Y>9.20156479</Y>
										<Z>142</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX636">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(1,3,4)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX637">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Wii Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX638">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX639">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>74.5</X>
											<Y>11.2015648</Y>
											<Z>140.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX640">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add mario kart to Wii-18000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX641">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX642">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>88.5</X>
										<Y>1.60156631</Y>
										<Z>135.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX643">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader3   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 18000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX644">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Wii maker-15000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX645">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX646">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>78.5</X>
										<Y>1.60156631</Y>
										<Z>135.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX647">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.WIIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 15000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX648">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add Wiisports to Wii-20000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX649">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX650">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>105.5</X>
										<Y>1.60156631</Y>
										<Z>135.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX651">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 20000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX652">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd Wiimote to Wii-22000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX653">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX654">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>123.5</X>
										<Y>1.60156631</Y>
										<Z>135.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX655">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader5    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 22000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX656">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>88.6000061</X>
									<Y>6.30156326</Y>
									<Z>142</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX657">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX658">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>105.600006</X>
									<Y>6.10156631</Y>
									<Z>142</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX659">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX660">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>123.600006</X>
									<Y>6.10156631</Y>
									<Z>142</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader5</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX661">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX662">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Mii Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX663">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX664">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>129.5</X>
										<Y>22.0015678</Y>
										<Z>95.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX665">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.MiiStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX666">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8</X>
											<Y>0.600000381</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX664</Ref>
										<Ref name="Part1">RBX520</Ref>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX667">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-33</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX664</Ref>
										<Ref name="Part1">RBX518</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX668">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Virtual console game maker-45000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX669">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX552">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>138.5</X>
										<Y>22.0015678</Y>
										<Z>136.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX670">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VCstarter  --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 45000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX671">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-65000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX672">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX673">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>83.5</X>
										<Y>22.0015678</Y>
										<Z>136.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX674">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 65000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX675">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>13</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX673</Ref>
										<Ref name="Part1">RBX518</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX676">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-60000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX677">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX678">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>96.5</X>
										<Y>22.0015678</Y>
										<Z>136.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX679">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC3    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 60000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX680">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX678</Ref>
										<Ref name="Part1">RBX518</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX681">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-55000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX682">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX566">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>108.5</X>
										<Y>22.0015678</Y>
										<Z>136.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX683">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC2   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 55000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX684">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 games to virtual console-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX685">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX686">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>124.5</X>
										<Y>22.0015678</Y>
										<Z>136.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX687">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX688">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-28</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX686</Ref>
										<Ref name="Part1">RBX518</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX689">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>124.600006</X>
									<Y>26.5015678</Y>
									<Z>143</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX690">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX691">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>108.600006</X>
									<Y>26.5015678</Y>
									<Z>143</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX692">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX693">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>95.6000061</X>
									<Y>26.5015678</Y>
									<Z>143</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX694">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX695">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Group DS with Mario Kart-500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX696">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX697">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>93.5</X>
										<Y>1.60156631</Y>
										<Z>98.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX698">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 500  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX699">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">MiiStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX700">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX701">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>127.5</X>
											<Y>25.8015633</Y>
											<Z>84.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
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												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX749">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>128.5</X>
													<Y>24.7015648</Y>
													<Z>87</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX750">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>129</X>
													<Y>24.7015648</Y>
													<Z>85.5</Z>
													<R00>0</R00>
													<R01>-1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX751">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>129</X>
												<Y>25.6015663</Y>
												<Z>90</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX752">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX718">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>131.5</X>
												<Y>24.6015663</Y>
												<Z>90</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX753">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">PhotoStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX754">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX755">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>105.5</X>
											<Y>25.8015633</Y>
											<Z>84.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX756">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>107</X>
											<Y>26.2018471</Y>
											<Z>84.5999756</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX757">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>105.5</X>
											<Y>22.8015633</Y>
											<Z>86.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
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											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX801">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX773">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>109.5</X>
												<Y>24.6015663</Y>
												<Z>90</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Snap" referent="RBX802">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0</X>
													<Y>-1.20000005</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-2.5</X>
													<Y>0.199998856</Y>
													<Z>0</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<string name="Name">Snap</string>
												<Ref name="Part0">RBX773</Ref>
												<Ref name="Part1">RBX199</Ref>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX803">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">InternetStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX804">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX805">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>78.5</X>
											<Y>25.8015633</Y>
											<Z>84.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX806">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>80</X>
											<Y>26.2017708</Y>
											<Z>84.5999756</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX807">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>78.5</X>
											<Y>22.8015633</Y>
											<Z>86.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX808">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>18</X>
												<Y>0.600000381</Y>
												<Z>29</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX807</Ref>
											<Ref name="Part1">RBX518</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX809">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>80</X>
											<Y>24.0015678</Y>
											<Z>85.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX579">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>78.5</X>
											<Y>22.8015633</Y>
											<Z>84.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
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													<Z>85.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">0</float>
												<float name="LeftParamB">0</float>
												<token name="LeftSurface">2</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Torso</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">0</float>
												<float name="RightParamB">0</float>
												<token name="RightSurface">2</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Decal" referent="RBX848">
												<Properties>
													<token name="Face">5</token>
													<string name="Name">Decal</string>
													<float name="Shiny">20</float>
													<float name="Specular">0</float>
													<Content name="Texture"><null></null></Content>
													<float name="Transparency">0</float>
												</Properties>
											</Item>
										</Item>
										<Item class="Part" referent="RBX849">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>81.5</X>
													<Y>26.2015648</Y>
													<Z>85.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.59191064e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX850">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>78.5</X>
													<Y>26.2015648</Y>
													<Z>85.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.70414096e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX851">
											<Properties>
												<float name="Health">100</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">2</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX852">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>80.5</X>
													<Y>24.7015648</Y>
													<Z>87</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>-0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>-0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX853">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>79.5</X>
													<Y>24.7015648</Y>
													<Z>87</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX854">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>80</X>
													<Y>24.7015648</Y>
													<Z>85.5</Z>
													<R00>0</R00>
													<R01>-1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX855">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>80</X>
												<Y>25.6015663</Y>
												<Z>90</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX856">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX826">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>82.5</X>
												<Y>24.6015663</Y>
												<Z>90</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX857">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Internet Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX858">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX859">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>80</X>
										<Y>22.0015678</Y>
										<Z>95.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX860">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.InternetStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX861">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>16.5</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX859</Ref>
										<Ref name="Part1">RBX518</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX862">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Photo Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX863">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX564">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>107</X>
										<Y>22.0015678</Y>
										<Z>95.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX864">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.PhotoStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX865">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">VCstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX866">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>138.5</X>
										<Y>29.6015663</Y>
										<Z>143</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">VCdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX867">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(7) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX868">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>108</X>
										<Y>22.4015656</Y>
										<Z>143</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX869">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX870">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX871">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Roof</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX872">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
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									<CoordinateFrame name="CFrame">
										<X>83.5</X>
										<Y>9.20156479</Y>
										<Z>90</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1335">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1336">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DS Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX1337">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1338">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>79.5</X>
											<Y>11.2015648</Y>
											<Z>91.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1339">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ryuga&apos;s Free Tycoon</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Script" referent="RBX1340">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regener (DONT OPEN!!)</string>
							<ProtectedString name="Source">model = script.Parent.Factory 
backup = model:clone() 

function Regen() 
model:remove() 
wait(1) 
model = backup:clone() 
model.Parent = script.Parent 
model:makeJoints() 
end 

while true do 
wait(1.5) 
if script.Parent.Factory.OwnerName.Value ~= &quot;&quot; then 
if not game.Players:FindFirstChild(script.Parent.Factory.OwnerName.Value) then
Regen() 

end 
end 
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1341">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions (READ ME)</string>
							<ProtectedString name="Source">--[[                    lSTARTINGl
                         ~~~~~~~
Dont open the thing saying regener. its set to 1 second regen time when owner leaves. You can change the model name that is named &quot;Ryuga&apos;s Free Tycoon&quot; to what ever you want. DONT change the thing named
&quot;Factory&quot; because thats what the regen is set to regen. Dont delete the regen script. Dont ungroup this. Dont ungroup &quot;Ryuga&apos;s Free Tycoon&quot; or it doesnt regen. Now u know. Any questions? ask ryuga.

                         lTYCOON IT SELFl
                         ~~~~~~~~~~~
How the tycoon works is you just place things inside of factory and they disapear and stuff is bought. When you become owner it says &quot;You Now own a tycoon!&quot; if your a great scripter u can change it.
well i easily organized this for sertain stuff. When you make a button and the model for it you place it in &quot;Factory&quot; because its the main thing. DONT delete ANYTHING or ungroup ANYTHING thats in it right now.
thats the important stuff. anything you make you can add or delete. The thing named &quot;OwnerName&quot; is VERY IMPORTANT!!!! its what makes you the owner and makes this all work!! Any questions? ask ryuga.

                        lBUTTONS AND MODELSl
                        ~~~~~~~~~~~~~~~
SO dont know about these buttons and models? heres help. So you make a model. like maby 5 bricks making a desk. accually do that. place 5 bricks and make a desk. 4 long legs and 1 top. Then group it all
together and name it &quot;Desk&quot;. those EXACT words!! Now for the hard part. Open the button model. Open the brick named &quot;Head&quot;. Open the script. I put help in it but ill explain here as well. you CAN remove
copy or delete the button just dont delete the &quot;Become Owner&quot; and &quot;Tycoon Owner: No One&quot; and the &quot;OwnerName&quot;. those are FATAL. if either 1 is gone BOOM tycoon = BROKEN!! As i say againg the 
Buy Example you can remove. Also the dropper and upgrader. just dont delete. ill get to those later. SO basicly where it says MODELNAME change to &quot;Desk&quot; because you made a desk and named it that.
Then change price to what ever like maby 10$. i dont rly care because its your tycoon. Then TEST TEST TEST!! well after you do below first. Just add the &quot;Desk&quot; into &quot;Factory&quot; where the button is so it can work!
You can copy more buttons and make more models but put buttons and models into the thing named &quot;Factory&quot; because its the main tycoon thing!! READ THIS PART: DONT have any spaces in the model
or when adding the thing into the button OR will not work!!!!!!!!!!!!!!!!! Any questions? ask ryuga.

                       lTYCOON LEADERBOARDl
                        ~~~~~~~~~~~~~~~
This tycoon package comes with a leaderboard inside. Its named &quot;Tycoon Leader Board&quot; just drag it into Workspace. Its starting cash is &quot;100&quot;. You CAN open it and find where it says &quot;100&quot; and change to like
10 or maby 500. or what you want the starting cash to be. then just leave it in workspace. Any questions? ask ryuga.

                      lCASH, COLLECT, DROP, AND UPGRADERl
                      ~~~~~~~~~~~~~~~~~~~~~~~~~
This is a long one... SO lets start with the collect cash and get. So there is a thing in the tycoon with a thing saying &quot;Cash to collect: 0&quot; and another thing with nun over it. Thats where the tycoon bricks fall on
to get cash. So when you open the model Collect Cash thingy look for suming named &quot;Get&quot;. You can copy more but PLACE IT EXACTLY back in the collect cash model or it doesnt work when u copy.
You can also open Get and open the script and change the cash. The first number &quot;5&quot; is the brick it self. you can change to 10 so when a tycoon brick hits u get 10. Then theres another number &quot;10&quot;.
thats the upgraded one. You can change to 20 for example so when a brick hits the upgrader (the grey thing) it gets upgraded to get more cash that you changed it to! Now for the drop.
the drop timer is set to 1 second. if you open it up you can change to like &quot;3&quot; so every 3 seconds a brick come out. The upgrader you just leave. You dont have to put the drop and the upgrader into a model
for buy button. just when you copy those change frop drop1 to drop2. the copy a button and do instructions i put just change drop1 to drop2 and change cash. Any questions? ask ryuga.

                      lCONVEYORl
                     ~~~~~~~~
wtf am i explaining a conveyor to you for you ask? some very big noobs dont understand it so here it is. (no offence to you, you big fat noobz). So the coveyor named Main Conveyor isa conveyor. To change speed
you open the script and find where it says *15 or 15. change the NUMBER only!! change from 15 to 5 or 10. then its slowerd. there. now make a tycoon using these. drops fall on it and go into Get. there YAY.
Any questions? ask ryuga.

                      lMOVING STUFFl
                      ~~~~~~~~~~
Dont like where i placed this stuff? well you can do 1 of 2 things. either click it and use that arrow moving thingy to move or #2 drag it into workspace and move then put it back in the factory. Any questions?
ask ryuga.

                      lTYCOON IDEASl
                      ~~~~~~~~~~
useless hints but ppl bugged me and here. You can make walls to buy. Floor to buy. Second Stories to buy. More drops and anything else. Any questions? go get glasses because u cant read simple stuff like that...
--]]

                --MADE BY Ryuga!! PLZ DONT CHANGE NAME!! IM BEGGING YOU!!! PLZ!!!! IF U DO RYUGA WILL HUNT YOU DOWN AND SLIT UR THROUGHT!!!!</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1342">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Factory</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX1343">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1344">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Become Owner</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1345">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>62.5</X>
										<Y>6.79999924</Y>
										<Z>-1.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>11</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1346">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local ting = 0 --debouncer
owner = script.Parent.Parent.Parent.OwnerName --This is the thing that holds the owners name
function onTouched(hit)
&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;local check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button
&#9;&#9;if check ~= nil then --If a human is found, then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(hit.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local ownstyc = thisplr:findFirstChild(&quot;Tycoon&quot;)
&#9;&#9;&#9;&#9;if (ownstyc~=nil) then
&#9;&#9;&#9;&#9;&#9;if ownstyc.Value == 0 then
&#9;&#9;&#9;&#9;&#9;&#9;ownstyc.Value = 1
&#9;&#9;&#9;&#9;&#9;&#9;owner.Value = thisplr.Name
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Now own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:remove()
&#9;&#9;&#9;&#9;&#9;elseif ownstyc.Value == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Already own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;ting = 0 --remove debounce
&#9;end
end

script.Parent.Touched:connect(onTouched) --Start listening for button-touchers.
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX1347">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1348">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Tycoon Owner : No One</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1349">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.79999924</Y>
										<Z>-8</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX1350">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1351">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">name = script.Parent
owner = name.Parent.OwnerName

while true do
if owner.Value ~= &quot;&quot; then
name.Name = &quot;Tycoon Owner : &quot; .. owner.Value
else
name.Name = &quot;Tycoon Owner : No One&quot;
end
wait(2)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1352">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.79999924</Y>
										<Z>5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Brick Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1353">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DS Maker-100</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1354">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1355">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>85.5</X>
										<Y>1.60000229</Y>
										<Z>-9.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1356">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1357">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Cash to collect :0</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1358">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>72.499939</X>
										<Y>1.99843979</Y>
										<Z>-10.5007324</Z>
										<R00>1</R00>
										<R01>1.00816742e-007</R01>
										<R02>1.12614998e-006</R02>
										<R10>-1.00814496e-007</R10>
										<R11>1</R11>
										<R12>-1.99646661e-006</R12>
										<R20>-1.12615021e-006</R20>
										<R21>1.99646638e-006</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Collect</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>7</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1359">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">GetCash</string>
										<ProtectedString name="Source">function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local owner = script.Parent.Parent.Parent.OwnerName
&#9;&#9;if h.Parent.Name == owner.Value then --If the one who pressed the button is the owner then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + script.Parent.Parent.Money.Value
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Money.Value = 0
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX1360">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1361">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>72.499939</X>
										<Y>3.19838333</Y>
										<Z>-12.5007324</Z>
										<R00>1.12615146e-006</R00>
										<R01>-1.00808954e-007</R01>
										<R02>1</R02>
										<R10>-1.99648935e-006</R10>
										<R11>1</R11>
										<R12>1.00811199e-007</R12>
										<R20>-1</R20>
										<R21>-1.99648935e-006</R21>
										<R22>1.12615123e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1362">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>100.5</X>
										<Y>2</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DS money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1363">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 30
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="IntValue" referent="RBX1364">
								<Properties>
									<string name="Name">Money</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1365">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Display</string>
									<ProtectedString name="Source">while true do
script.Parent.Name = &quot;Cash to collect : &quot; .. script.Parent.Money.Value
wait(.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1366">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>135.5</X>
										<Y>2</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSI money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1367">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 60
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 100
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1368">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.600000024</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>130.5</X>
											<Y>0.600000024</Y>
											<Z>-133.5</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1366</Ref>
										<Ref name="Part1">RBX15</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1369">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>137.5</X>
										<Y>2</Y>
										<Z>34</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIImoney</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1370">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 110
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 140
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200

&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1371">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.600000024</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>132.5</X>
											<Y>0.600000024</Y>
											<Z>-81.5</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1369</Ref>
										<Ref name="Part1">RBX15</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1372">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>70.5</X>
										<Y>22.4000015</Y>
										<Z>35</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Virtual Console money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1373">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 50
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 80
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 115
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 180
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick4&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 500
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1374">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>129</X>
										<Y>23.6000023</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Mii channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1375">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1376">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>107</X>
										<Y>23.6000023</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Photo channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1377">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1378">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.199998856</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1376</Ref>
										<Ref name="Part1">RBX1379</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1380">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>80</X>
										<Y>23.6000023</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Internet channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1381">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1382">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Roof + Mario Sign-100,000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1383">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1384">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>67.5</X>
										<Y>22.0000038</Y>
										<Z>4.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1385">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Roof    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1386">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>93</X>
									<Y>6.29998398</Y>
									<Z>-18</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1387">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1388">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>83.6000061</X>
									<Y>26.5000038</Y>
									<Z>35</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1389">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick3&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick4&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1390">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Door</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1391">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1392">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20000076</Y>
											<Z>-4.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door7</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX1393">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-3</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX1392</Ref>
											<Ref name="Part1">RBX1394</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1395">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20000076</Y>
											<Z>-5.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door9</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX1396">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20000076</Y>
											<Z>0.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door4</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX1407">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>2</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX1406</Ref>
											<Ref name="Part1">RBX1394</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1408">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>65.5</X>
											<Y>6.20000076</Y>
											<Z>-1.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1409">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1410">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>63.5</X>
											<Y>6.20000076</Y>
											<Z>-1.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1411">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1394">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>11.6000023</Y>
											<Z>-1.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX1412">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.600000024</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>-1</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX1394</Ref>
											<Ref name="Part1">RBX1401</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX1413">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0.600000024</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-1</X>
												<Y>-4.19999981</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX1394</Ref>
											<Ref name="Part1">RBX1414</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1415">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20000076</Y>
											<Z>1.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door6</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1674">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>60</X>
											<Y>21.2000008</Y>
											<Z>28.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1675">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>60</X>
											<Y>21.2000008</Y>
											<Z>22.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1676">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1677">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>60</X>
											<Y>21.2000008</Y>
											<Z>24.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1678">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1679">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy automatic door-3000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1680">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1681">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5</X>
										<Y>1.60000229</Y>
										<Z>9.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1682">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Door    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 3000  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1683">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy walls-4500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1684">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1685">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5</X>
										<Y>1.60000229</Y>
										<Z>15.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1686">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Walls    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4500   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1687">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Nintendo sign-6000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1688">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1689">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5</X>
										<Y>1.60000229</Y>
										<Z>21.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1690">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Sign    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 6000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1691">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Walls</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1441">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>11</Y>
										<Z>-17.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>19.2000008</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Snap" referent="RBX1692">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>9.60000038</Y>
											<Z>0</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.5</X>
											<Y>-3.59999847</Y>
											<Z>1.5</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1441</Ref>
										<Ref name="Part1">RBX1460</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1414">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>16.4000015</Y>
										<Z>-1.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>8.40000057</Y>
										<Z>15</Z>
									</Vector3>
								</Properties>
								<Item class="Snap" referent="RBX1693">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-4.20000029</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5</X>
											<Y>5.4000001</Y>
											<Z>1</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1414</Ref>
										<Ref name="Part1">RBX1398</Ref>
									</Properties>
								</Item>
							</Item>
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									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>11</Y>
										<Z>23.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>19.2000008</Y>
										<Z>35</Z>
									</Vector3>
								</Properties>
								<Item class="Snap" referent="RBX1694">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>9.60000038</Y>
											<Z>0</Z>
											<R00>-1</R00>
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											<R02>0</R02>
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											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.5</X>
											<Y>-0.599998474</Y>
											<Z>7</Z>
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											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1525</Ref>
										<Ref name="Part1">RBX1548</Ref>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1695">
									<Properties>
										<CoordinateFrame name="C0">
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											<Y>9.60000038</Y>
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											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>-3.59999847</Y>
											<Z>1.5</Z>
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											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
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										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1525</Ref>
										<Ref name="Part1">RBX1531</Ref>
									</Properties>
								</Item>
							</Item>
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									<string name="Name">Part</string>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
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									<Vector3 name="size">
										<X>3</X>
										<Y>19.2000008</Y>
										<Z>77</Z>
									</Vector3>
								</Properties>
								<Item class="Snap" referent="RBX1697">
									<Properties>
										<CoordinateFrame name="C0">
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												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-8</X>
												<Y>0.599998474</Y>
												<Z>-31</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX1782</Ref>
											<Ref name="Part1">RBX1698</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1780">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>104.5</X>
											<Y>30.7999992</Y>
											<Z>34.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>75</X>
											<Y>1.20000005</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1785">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Wii shop channel section</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX1786">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1787">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>135.5</X>
											<Y>22.0000038</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX1788">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-3</X>
												<Y>0.600000381</Y>
												<Z>4.5</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX1787</Ref>
											<Ref name="Part1">RBX1704</Ref>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1789">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">DSIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1790">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>123.5</X>
										<Y>2</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1791">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX1792">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1793">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>118.5</X>
										<Y>9.20000076</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1794">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1795">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DSI Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX1796">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX91">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>114.5</X>
											<Y>11.2000008</Y>
											<Z>-16.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1797">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DSI maker-4000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1798">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1799">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>120.5</X>
										<Y>1.60000229</Y>
										<Z>-9.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1800">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1801">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd camera to DSI-8000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1802">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1803">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>128.5</X>
										<Y>1.60000229</Y>
										<Z>-9.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1804">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader2    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 8000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1805">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy 2nd floor plus ladder-40000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1806">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1807">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>136.5</X>
										<Y>1.60000229</Y>
										<Z>11.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1808">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Ladder    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 40000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1809">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>131.5</X>
											<Y>0.599999905</Y>
											<Z>-104</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1807</Ref>
										<Ref name="Part1">RBX15</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1810">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>129</X>
									<Y>6.29996109</Y>
									<Z>-18</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1811">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1812">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">WIIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1813">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>100</X>
										<Y>2</Y>
										<Z>34</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1814">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *35
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX1815">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1816">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>70.5</X>
										<Y>9.20000076</Y>
										<Z>34</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1817">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(1,3,4)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1818">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Wii Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX1819">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX96">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>74.5</X>
											<Y>11.2000008</Y>
											<Z>32.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1820">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add mario kart to Wii-18000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1821">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1822">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>88.5</X>
										<Y>1.60000229</Y>
										<Z>27.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1823">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader3   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 18000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1824">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Wii maker-15000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1825">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1826">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>78.5</X>
										<Y>1.60000229</Y>
										<Z>27.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1827">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.WIIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 15000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1828">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add Wiisports to Wii-20000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1829">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1830">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>105.5</X>
										<Y>1.60000229</Y>
										<Z>27.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1831">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 20000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1832">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd Wiimote to Wii-22000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1833">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1834">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>123.5</X>
										<Y>1.60000229</Y>
										<Z>27.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1835">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader5    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 22000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1836">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>88.6000061</X>
									<Y>6.29999924</Y>
									<Z>34</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1837">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1838">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>105.600006</X>
									<Y>6.10000229</Y>
									<Z>34</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1839">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1840">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>123.600006</X>
									<Y>6.10000229</Y>
									<Z>34</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader5</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1841">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1842">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Mii Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1843">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1844">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>129.5</X>
										<Y>22.0000038</Y>
										<Z>-12.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1845">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.MiiStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1846">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8</X>
											<Y>0.600000381</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1844</Ref>
										<Ref name="Part1">RBX1700</Ref>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1847">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-33</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1844</Ref>
										<Ref name="Part1">RBX1698</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1848">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Virtual console game maker-45000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1849">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1733">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>138.5</X>
										<Y>22.0000038</Y>
										<Z>28.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1850">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VCstarter  --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 45000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1851">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-65000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1852">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1853">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>83.5</X>
										<Y>22.0000038</Y>
										<Z>28.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1854">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 65000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1855">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>13</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1853</Ref>
										<Ref name="Part1">RBX1698</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1856">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-60000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1857">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1858">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>96.5</X>
										<Y>22.0000038</Y>
										<Z>28.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1859">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC3    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 60000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1860">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1858</Ref>
										<Ref name="Part1">RBX1698</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1861">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-55000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1862">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1747">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>108.5</X>
										<Y>22.0000038</Y>
										<Z>28.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1863">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC2   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 55000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1864">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 games to virtual console-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1865">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1866">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>124.5</X>
										<Y>22.0000038</Y>
										<Z>28.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1867">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX1868">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-28</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX1866</Ref>
										<Ref name="Part1">RBX1698</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1869">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>124.600006</X>
									<Y>26.5000038</Y>
									<Z>35</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1870">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1871">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>108.600006</X>
									<Y>26.5000038</Y>
									<Z>35</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1872">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1873">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>95.6000061</X>
									<Y>26.5000038</Y>
									<Z>35</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1874">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1875">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Group DS with Mario Kart-500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1876">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1877">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>93.5</X>
										<Y>1.60000229</Y>
										<Z>-9.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1878">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 500  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1879">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">MiiStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1880">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<R01>0</R01>
										<R02>0</R02>
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										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1881">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>127.5</X>
											<Y>25.7999992</Y>
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											<R20>-1</R20>
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										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
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										<float name="FrontParamB">0.5</float>
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										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Part" referent="RBX1882">
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										<bool name="Anchored">true</bool>
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										<float name="BottomParamA">-0.5</float>
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										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
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										<CoordinateFrame name="CFrame">
											<X>129</X>
											<Y>26.2003136</Y>
											<Z>-23.4000244</Z>
											<R00>0</R00>
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										</CoordinateFrame>
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										<token name="FrontSurface">0</token>
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										<bool name="Locked">false</bool>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
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											<X>0</X>
											<Y>0</Y>
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										</Vector3>
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										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1883">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
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										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
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										<CoordinateFrame name="CFrame">
											<X>127.5</X>
											<Y>22.7999992</Y>
											<Z>-21.5</Z>
											<R00>0</R00>
											<R01>0</R01>
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											<R10>0</R10>
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											<R12>-0</R12>
											<R20>-1</R20>
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										</CoordinateFrame>
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										</Vector3>
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											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX1884">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
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												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-31</X>
												<Y>0.600000381</Y>
												<Z>29</Z>
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											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX1883</Ref>
											<Ref name="Part1">RBX1698</Ref>
										</Properties>
									</Item>
								</Item>
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											<R22>0</R22>
										</CoordinateFrame>
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								<Item class="Part" referent="RBX1758">
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									</Properties>
								</Item>
								<Item class="Part" referent="RBX1886">
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										<bool name="Anchored">true</bool>
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												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>130.5</X>
													<Y>26.2000008</Y>
													<Z>-22.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.59191064e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX1926">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>127.5</X>
													<Y>26.2000008</Y>
													<Z>-22.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.70414096e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX1927">
											<Properties>
												<float name="Health">100</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">2</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX1928">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>129.5</X>
													<Y>24.7000008</Y>
													<Z>-21</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>-0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>-0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX1929">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>128.5</X>
													<Y>24.7000008</Y>
													<Z>-21</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX1930">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>129</X>
													<Y>24.7000008</Y>
													<Z>-22.5</Z>
													<R00>0</R00>
													<R01>-1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1931">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>129</X>
												<Y>25.6000023</Y>
												<Z>-18</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1932">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1898">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>131.5</X>
												<Y>24.6000023</Y>
												<Z>-18</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1933">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">PhotoStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1934">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
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											</Properties>
										</Item>
										<Item class="Part" referent="RBX1978">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>106.5</X>
													<Y>24.7000008</Y>
													<Z>-21</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX1979">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>107</X>
													<Y>24.7000008</Y>
													<Z>-22.5</Z>
													<R00>0</R00>
													<R01>-1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1980">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>107</X>
												<Y>25.6000023</Y>
												<Z>-18</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1981">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1953">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>109.5</X>
												<Y>24.6000023</Y>
												<Z>-18</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Snap" referent="RBX1982">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0</X>
													<Y>-1.20000005</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-2.5</X>
													<Y>0.199998856</Y>
													<Z>0</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<string name="Name">Snap</string>
												<Ref name="Part0">RBX1953</Ref>
												<Ref name="Part1">RBX1379</Ref>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1983">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">InternetStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1984">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1985">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>78.5</X>
											<Y>25.7999992</Y>
											<Z>-23.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1986">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>80</X>
											<Y>26.2002068</Y>
											<Z>-23.4000244</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1987">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>78.5</X>
											<Y>22.7999992</Y>
											<Z>-21.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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												<CoordinateFrame name="CFrame">
													<X>80</X>
													<Y>24.7000008</Y>
													<Z>-22.5</Z>
													<R00>0</R00>
													<R01>-1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2035">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>80</X>
												<Y>25.6000023</Y>
												<Z>-18</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX2036">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2006">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>82.5</X>
												<Y>24.6000023</Y>
												<Z>-18</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2037">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Internet Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2038">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2039">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>80</X>
										<Y>22.0000038</Y>
										<Z>-12.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2040">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.InternetStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX2041">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>16.5</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX2039</Ref>
										<Ref name="Part1">RBX1698</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2042">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Photo Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2043">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1745">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>107</X>
										<Y>22.0000038</Y>
										<Z>-12.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2044">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.PhotoStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2045">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">VCstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2046">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>138.5</X>
										<Y>29.6000023</Y>
										<Z>35</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">VCdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2047">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(7) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2048">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>108</X>
										<Y>22.4000015</Y>
										<Z>35</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2049">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2050">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2051">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Roof</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX2052">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2053">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>61.9804077</X>
											<Y>28.4863319</Y>
											<Z>31.0077515</Z>
											<R00>1</R00>
											<R01>-0.000325586007</R01>
											<R02>0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>-0.000217923633</R20>
											<R21>0.000115177107</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.0107622603</X>
											<Y>0.0176806524</Y>
											<Z>-0.00204466074</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2054">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>61.9801025</X>
											<Y>29.6862755</Y>
											<Z>31.5078735</Z>
											<R00>1</R00>
											<R01>-0.000325586007</R01>
											<R02>0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>-0.000217923633</R20>
											<R21>0.000115177107</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.00805075932</X>
											<Y>0.0180653725</Y>
											<Z>-0.00112010154</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX2055">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.600000024</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-6.10351563e-005</X>
												<Y>0.599998474</Y>
												<Z>0.499984741</Z>
												<R00>1.00000012</R00>
												<R01>0</R01>
												<R02>4.14157597e-011</R02>
												<R10>-4.14157597e-011</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1.00000012</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX2054</Ref>
											<Ref name="Part1">RBX2053</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX2056">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0.600000024</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>3.05175781e-005</X>
												<Y>-0.599981308</Y>
												<Z>-0.999969482</Z>
												<R00>-1.00000012</R00>
												<R01>0</R01>
												<R02>-4.14157597e-011</R02>
												<R10>4.14157597e-011</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1.00000012</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX2054</Ref>
											<Ref name="Part1">RBX2057</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2058">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>61.9821167</X>
											<Y>28.4854164</Y>
											<Z>39.0077515</Z>
											<R00>1</R00>
											<R01>-0.000325586007</R01>
											<R02>0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>-0.000217923633</R20>
											<R21>0.000115177107</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.00443443749</X>
											<Y>0.0238465518</Y>
											<Z>-0.00204674923</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2059">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>61.9816284</X>
											<Y>29.6854668</Y>
											<Z>38.5078735</Z>
											<R00>1</R00>
											<R01>-0.000325586007</R01>
											<R02>0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>-0.000217923633</R20>
											<R21>0.000115177107</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.00251391437</X>
											<Y>0.0234605353</Y>
											<Z>-0.00112192938</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
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										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2509">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>62.5</X>
											<Y>41.3000069</Y>
											<Z>12.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2510">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">DSstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2511">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>88.5</X>
										<Y>2</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2512">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#239;&#191;&#189; Rhino1004 &#239;&#191;&#189;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2513">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2514">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>83.5</X>
										<Y>9.20000076</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2515">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2516">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DS Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX2517">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX74">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>79.5</X>
											<Y>11.2000008</Y>
											<Z>-16.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2518">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ryuga&apos;s Free Tycoon</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Script" referent="RBX2519">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regener (DONT OPEN!!)</string>
							<ProtectedString name="Source">model = script.Parent.Factory 
backup = model:clone() 

function Regen() 
model:remove() 
wait(1) 
model = backup:clone() 
model.Parent = script.Parent 
model:makeJoints() 
end 

while true do 
wait(1.5) 
if script.Parent.Factory.OwnerName.Value ~= &quot;&quot; then 
if not game.Players:FindFirstChild(script.Parent.Factory.OwnerName.Value) then
Regen() 

end 
end 
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2520">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions (READ ME)</string>
							<ProtectedString name="Source">--[[                    lSTARTINGl
                         ~~~~~~~
Dont open the thing saying regener. its set to 1 second regen time when owner leaves. You can change the model name that is named &quot;Ryuga&apos;s Free Tycoon&quot; to what ever you want. DONT change the thing named
&quot;Factory&quot; because thats what the regen is set to regen. Dont delete the regen script. Dont ungroup this. Dont ungroup &quot;Ryuga&apos;s Free Tycoon&quot; or it doesnt regen. Now u know. Any questions? ask ryuga.

                         lTYCOON IT SELFl
                         ~~~~~~~~~~~
How the tycoon works is you just place things inside of factory and they disapear and stuff is bought. When you become owner it says &quot;You Now own a tycoon!&quot; if your a great scripter u can change it.
well i easily organized this for sertain stuff. When you make a button and the model for it you place it in &quot;Factory&quot; because its the main thing. DONT delete ANYTHING or ungroup ANYTHING thats in it right now.
thats the important stuff. anything you make you can add or delete. The thing named &quot;OwnerName&quot; is VERY IMPORTANT!!!! its what makes you the owner and makes this all work!! Any questions? ask ryuga.

                        lBUTTONS AND MODELSl
                        ~~~~~~~~~~~~~~~
SO dont know about these buttons and models? heres help. So you make a model. like maby 5 bricks making a desk. accually do that. place 5 bricks and make a desk. 4 long legs and 1 top. Then group it all
together and name it &quot;Desk&quot;. those EXACT words!! Now for the hard part. Open the button model. Open the brick named &quot;Head&quot;. Open the script. I put help in it but ill explain here as well. you CAN remove
copy or delete the button just dont delete the &quot;Become Owner&quot; and &quot;Tycoon Owner: No One&quot; and the &quot;OwnerName&quot;. those are FATAL. if either 1 is gone BOOM tycoon = BROKEN!! As i say againg the 
Buy Example you can remove. Also the dropper and upgrader. just dont delete. ill get to those later. SO basicly where it says MODELNAME change to &quot;Desk&quot; because you made a desk and named it that.
Then change price to what ever like maby 10$. i dont rly care because its your tycoon. Then TEST TEST TEST!! well after you do below first. Just add the &quot;Desk&quot; into &quot;Factory&quot; where the button is so it can work!
You can copy more buttons and make more models but put buttons and models into the thing named &quot;Factory&quot; because its the main tycoon thing!! READ THIS PART: DONT have any spaces in the model
or when adding the thing into the button OR will not work!!!!!!!!!!!!!!!!! Any questions? ask ryuga.

                       lTYCOON LEADERBOARDl
                        ~~~~~~~~~~~~~~~
This tycoon package comes with a leaderboard inside. Its named &quot;Tycoon Leader Board&quot; just drag it into Workspace. Its starting cash is &quot;100&quot;. You CAN open it and find where it says &quot;100&quot; and change to like
10 or maby 500. or what you want the starting cash to be. then just leave it in workspace. Any questions? ask ryuga.

                      lCASH, COLLECT, DROP, AND UPGRADERl
                      ~~~~~~~~~~~~~~~~~~~~~~~~~
This is a long one... SO lets start with the collect cash and get. So there is a thing in the tycoon with a thing saying &quot;Cash to collect: 0&quot; and another thing with nun over it. Thats where the tycoon bricks fall on
to get cash. So when you open the model Collect Cash thingy look for suming named &quot;Get&quot;. You can copy more but PLACE IT EXACTLY back in the collect cash model or it doesnt work when u copy.
You can also open Get and open the script and change the cash. The first number &quot;5&quot; is the brick it self. you can change to 10 so when a tycoon brick hits u get 10. Then theres another number &quot;10&quot;.
thats the upgraded one. You can change to 20 for example so when a brick hits the upgrader (the grey thing) it gets upgraded to get more cash that you changed it to! Now for the drop.
the drop timer is set to 1 second. if you open it up you can change to like &quot;3&quot; so every 3 seconds a brick come out. The upgrader you just leave. You dont have to put the drop and the upgrader into a model
for buy button. just when you copy those change frop drop1 to drop2. the copy a button and do instructions i put just change drop1 to drop2 and change cash. Any questions? ask ryuga.

                      lCONVEYORl
                     ~~~~~~~~
wtf am i explaining a conveyor to you for you ask? some very big noobs dont understand it so here it is. (no offence to you, you big fat noobz). So the coveyor named Main Conveyor isa conveyor. To change speed
you open the script and find where it says *15 or 15. change the NUMBER only!! change from 15 to 5 or 10. then its slowerd. there. now make a tycoon using these. drops fall on it and go into Get. there YAY.
Any questions? ask ryuga.

                      lMOVING STUFFl
                      ~~~~~~~~~~
Dont like where i placed this stuff? well you can do 1 of 2 things. either click it and use that arrow moving thingy to move or #2 drag it into workspace and move then put it back in the factory. Any questions?
ask ryuga.

                      lTYCOON IDEASl
                      ~~~~~~~~~~
useless hints but ppl bugged me and here. You can make walls to buy. Floor to buy. Second Stories to buy. More drops and anything else. Any questions? go get glasses because u cant read simple stuff like that...
--]]

                --MADE BY Ryuga!! PLZ DONT CHANGE NAME!! IM BEGGING YOU!!! PLZ!!!! IF U DO RYUGA WILL HUNT YOU DOWN AND SLIT UR THROUGHT!!!!</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2521">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Factory</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX2522">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX2523">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Become Owner</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2524">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>62.5</X>
										<Y>6.80155945</Y>
										<Z>214.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>11</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2525">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local ting = 0 --debouncer
owner = script.Parent.Parent.Parent.OwnerName --This is the thing that holds the owners name
function onTouched(hit)
&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;local check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button
&#9;&#9;if check ~= nil then --If a human is found, then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(hit.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local ownstyc = thisplr:findFirstChild(&quot;Tycoon&quot;)
&#9;&#9;&#9;&#9;if (ownstyc~=nil) then
&#9;&#9;&#9;&#9;&#9;if ownstyc.Value == 0 then
&#9;&#9;&#9;&#9;&#9;&#9;ownstyc.Value = 1
&#9;&#9;&#9;&#9;&#9;&#9;owner.Value = thisplr.Name
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Now own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:remove()
&#9;&#9;&#9;&#9;&#9;elseif ownstyc.Value == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Already own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;ting = 0 --remove debounce
&#9;end
end

script.Parent.Touched:connect(onTouched) --Start listening for button-touchers.
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX2526">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2527">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Tycoon Owner : No One</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2528">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.80155945</Y>
										<Z>208</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX2529">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2530">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">name = script.Parent
owner = name.Parent.OwnerName

while true do
if owner.Value ~= &quot;&quot; then
name.Name = &quot;Tycoon Owner : &quot; .. owner.Value
else
name.Name = &quot;Tycoon Owner : No One&quot;
end
wait(2)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2531">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.80155945</Y>
										<Z>221</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Brick Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2532">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DS Maker-100</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2533">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2534">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>85.5</X>
										<Y>1.60156631</Y>
										<Z>206.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2535">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2536">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Cash to collect :0</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2537">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>72.499939</X>
										<Y>2.00000381</Y>
										<Z>205.499268</Z>
										<R00>1</R00>
										<R01>1.00816742e-007</R01>
										<R02>1.12614998e-006</R02>
										<R10>-1.00814496e-007</R10>
										<R11>1</R11>
										<R12>-1.99646661e-006</R12>
										<R20>-1.12615021e-006</R20>
										<R21>1.99646638e-006</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Collect</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>7</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2538">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">GetCash</string>
										<ProtectedString name="Source">function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local owner = script.Parent.Parent.Parent.OwnerName
&#9;&#9;if h.Parent.Name == owner.Value then --If the one who pressed the button is the owner then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + script.Parent.Parent.Money.Value
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Money.Value = 0
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX2539">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2540">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>72.499939</X>
										<Y>3.19994736</Y>
										<Z>203.499268</Z>
										<R00>1.12615146e-006</R00>
										<R01>-1.00808954e-007</R01>
										<R02>1</R02>
										<R10>-1.99648935e-006</R10>
										<R11>1</R11>
										<R12>1.00811199e-007</R12>
										<R20>-1</R20>
										<R21>-1.99648935e-006</R21>
										<R22>1.12615123e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2541">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>100.5</X>
										<Y>2.00156403</Y>
										<Z>198</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DS money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2542">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 30
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="IntValue" referent="RBX2543">
								<Properties>
									<string name="Name">Money</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2544">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Display</string>
									<ProtectedString name="Source">while true do
script.Parent.Name = &quot;Cash to collect : &quot; .. script.Parent.Money.Value
wait(.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2545">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>135.5</X>
										<Y>2.00156403</Y>
										<Z>198</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSI money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2546">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 60
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 100
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2547">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>137.5</X>
										<Y>2.00156403</Y>
										<Z>250</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIImoney</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2548">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 110
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 140
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200

&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2549">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>70.5</X>
										<Y>22.4015579</Y>
										<Z>251</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Virtual Console money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2550">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 50
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 80
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 115
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 180
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick4&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 500
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2551">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>129</X>
										<Y>23.6015625</Y>
										<Z>198</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Mii channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2552">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2553">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>107</X>
										<Y>23.6015625</Y>
										<Z>198</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Photo channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2554">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX2555">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.199998856</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX2553</Ref>
										<Ref name="Part1">RBX2556</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2557">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>80</X>
										<Y>23.6015625</Y>
										<Z>198</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Internet channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2558">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2559">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Roof + Mario Sign-100,000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2560">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2561">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>67.5</X>
										<Y>22.001564</Y>
										<Z>220.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2562">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Roof    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2563">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>93</X>
									<Y>6.301548</Y>
									<Z>198</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2564">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2565">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>83.6000061</X>
									<Y>26.501564</Y>
									<Z>251</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2566">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick3&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick4&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2567">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Door</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX2568">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2569">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20156479</Y>
											<Z>211.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door7</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX2579</Ref>
											<Ref name="Part1">RBX2571</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2581">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20156479</Y>
											<Z>215.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door3</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX2582">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>1</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX2581</Ref>
											<Ref name="Part1">RBX2571</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2583">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>6.20156479</Y>
											<Z>216.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door4</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX2584">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>2</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX2583</Ref>
											<Ref name="Part1">RBX2571</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2585">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>65.5</X>
											<Y>6.20156479</Y>
											<Z>214.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX2586">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2587">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>63.5</X>
											<Y>6.20156479</Y>
											<Z>214.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX2588">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2571">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>64.5</X>
											<Y>11.6015663</Y>
											<Z>214.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
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												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX2848">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">2</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX2849">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1012</int>
											<CoordinateFrame name="CFrame">
												<X>60</X>
												<Y>24.201561</Y>
												<Z>247</Z>
												<R00>0</R00>
												<R01>0</R01>
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											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
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											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
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											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
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											<float name="TopParamA">-0.5</float>
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											</Vector3>
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											<token name="shape">1</token>
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												<Y>2.4000001</Y>
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											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2850">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<int name="BrickColor">1012</int>
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										<float name="Friction">0.300000012</float>
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										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
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										<float name="RightParamB">0.5</float>
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										</Vector3>
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										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2851">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
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										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>60</X>
											<Y>21.201561</Y>
											<Z>244.5</Z>
											<R00>0</R00>
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										<bool name="CanCollide">true</bool>
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										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
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											<X>3</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2852">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
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										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>60</X>
											<Y>21.201561</Y>
											<Z>238.5</Z>
											<R00>-1</R00>
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											<R21>0</R21>
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										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
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										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<token name="TopSurfaceInput">0</token>
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										</Vector3>
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											<X>2</X>
											<Y>1.20000005</Y>
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										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2853">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
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												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
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											</Vector3>
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												<Y>1</Y>
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											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2854">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>60</X>
											<Y>21.201561</Y>
											<Z>240.5</Z>
											<R00>1</R00>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
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											<X>0</X>
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										</Vector3>
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										<token name="TopSurfaceInput">0</token>
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											<X>0</X>
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											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2855">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2856">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy automatic door-3000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2857">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2858">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5</X>
										<Y>1.60156631</Y>
										<Z>225.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2859">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Door    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 3000  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2860">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy walls-4500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2861">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2862">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5</X>
										<Y>1.60156631</Y>
										<Z>231.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2863">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Walls    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4500   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2864">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Nintendo sign-6000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2865">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2866">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5</X>
										<Y>1.60156631</Y>
										<Z>237.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2867">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Sign    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 6000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2868">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Walls</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2618">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>11.001564</Y>
										<Z>198.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>19.2000008</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Snap" referent="RBX2869">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>9.60000038</Y>
											<Z>0</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.5</X>
											<Y>-3.59999847</Y>
											<Z>1.5</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX2618</Ref>
										<Ref name="Part1">RBX2637</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2591">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>16.4015656</Y>
										<Z>214.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>8.40000057</Y>
										<Z>15</Z>
									</Vector3>
								</Properties>
								<Item class="Snap" referent="RBX2870">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-4.20000029</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5</X>
											<Y>5.4000001</Y>
											<Z>1</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX2591</Ref>
										<Ref name="Part1">RBX2575</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2702">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>11.001564</Y>
										<Z>239.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>19.2000008</Y>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>104.5</X>
											<Y>26.6015625</Y>
											<Z>254.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>77</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX2959">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-4.80000019</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>33</X>
												<Y>0.599998474</Y>
												<Z>-14.5</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX2958</Ref>
											<Ref name="Part1">RBX2905</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX2960">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-4.80000019</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-8</X>
												<Y>0.599998474</Y>
												<Z>-31</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX2958</Ref>
											<Ref name="Part1">RBX2875</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2956">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>104.5</X>
											<Y>30.8015594</Y>
											<Z>250.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>75</X>
											<Y>1.20000005</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2961">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Wii shop channel section</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX2962">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2963">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>135.5</X>
											<Y>22.001564</Y>
											<Z>216.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX2964">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-3</X>
												<Y>0.600000381</Y>
												<Z>4.5</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX2963</Ref>
											<Ref name="Part1">RBX2881</Ref>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2965">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">DSIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2966">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>123.5</X>
										<Y>2.00156403</Y>
										<Z>198</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2967">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2968">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2969">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>118.5</X>
										<Y>9.20156479</Y>
										<Z>198</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2970">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2971">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DSI Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX2972">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2973">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>114.5</X>
											<Y>11.2015648</Y>
											<Z>199.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2974">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DSI maker-4000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2975">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2976">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>120.5</X>
										<Y>1.60156631</Y>
										<Z>206.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2977">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2978">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd camera to DSI-8000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2979">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2980">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>128.5</X>
										<Y>1.60156631</Y>
										<Z>206.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2981">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader2    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 8000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2982">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy 2nd floor plus ladder-40000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2983">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2984">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>136.5</X>
										<Y>1.60156631</Y>
										<Z>227.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2985">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Ladder    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 40000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2986">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>129</X>
									<Y>6.30152512</Y>
									<Z>198</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2987">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2988">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">WIIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2989">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>100</X>
										<Y>2.00156403</Y>
										<Z>250</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2990">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *35
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2991">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2992">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>70.5</X>
										<Y>9.20156479</Y>
										<Z>250</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2993">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(1,3,4)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2994">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Wii Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX2995">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2996">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>74.5</X>
											<Y>11.2015648</Y>
											<Z>248.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2997">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add mario kart to Wii-18000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2998">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2999">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>88.5</X>
										<Y>1.60156631</Y>
										<Z>243.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3000">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader3   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 18000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3001">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Wii maker-15000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3002">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3003">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>78.5</X>
										<Y>1.60156631</Y>
										<Z>243.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3004">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.WIIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 15000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3005">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add Wiisports to Wii-20000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3006">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3007">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>105.5</X>
										<Y>1.60156631</Y>
										<Z>243.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3008">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 20000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3009">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd Wiimote to Wii-22000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3010">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3011">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>123.5</X>
										<Y>1.60156631</Y>
										<Z>243.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3012">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader5    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 22000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3013">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>88.6000061</X>
									<Y>6.30156326</Y>
									<Z>250</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3014">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3015">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>105.600006</X>
									<Y>6.10156631</Y>
									<Z>250</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3016">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3017">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>123.600006</X>
									<Y>6.10156631</Y>
									<Z>250</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader5</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3018">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3019">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Mii Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3020">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3021">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>129.5</X>
										<Y>22.001564</Y>
										<Z>203.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3022">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.MiiStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX3023">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8</X>
											<Y>0.600000381</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX3021</Ref>
										<Ref name="Part1">RBX2877</Ref>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX3024">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-33</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX3021</Ref>
										<Ref name="Part1">RBX2875</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3025">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Virtual console game maker-45000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3026">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2909">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>138.5</X>
										<Y>22.001564</Y>
										<Z>244.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3027">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VCstarter  --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 45000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3028">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-65000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3029">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3030">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>83.5</X>
										<Y>22.001564</Y>
										<Z>244.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3031">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 65000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX3032">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>13</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX3030</Ref>
										<Ref name="Part1">RBX2875</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3033">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-60000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3034">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3035">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>96.5</X>
										<Y>22.001564</Y>
										<Z>244.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3036">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC3    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 60000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX3037">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX3035</Ref>
										<Ref name="Part1">RBX2875</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3038">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-55000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3039">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2923">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>108.5</X>
										<Y>22.001564</Y>
										<Z>244.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3040">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC2   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 55000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3041">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 games to virtual console-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3042">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3043">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>124.5</X>
										<Y>22.001564</Y>
										<Z>244.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3044">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX3045">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-28</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX3043</Ref>
										<Ref name="Part1">RBX2875</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3046">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>124.600006</X>
									<Y>26.501564</Y>
									<Z>251</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3047">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3048">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>108.600006</X>
									<Y>26.501564</Y>
									<Z>251</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3049">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3050">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>95.6000061</X>
									<Y>26.501564</Y>
									<Z>251</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3051">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3052">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Group DS with Mario Kart-500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3053">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3054">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>93.5</X>
										<Y>1.60156631</Y>
										<Z>206.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3055">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 500  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3056">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">MiiStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3057">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3058">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>127.5</X>
											<Y>25.8015594</Y>
											<Z>192.5</Z>
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											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
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										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Part" referent="RBX3059">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>129</X>
											<Y>26.2018738</Y>
											<Z>192.599976</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3060">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>127.5</X>
											<Y>22.8015594</Y>
											<Z>194.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
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										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX3061">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
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												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-31</X>
												<Y>0.600000381</Y>
												<Z>29</Z>
												<R00>0</R00>
												<R01>-1</R01>
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												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
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												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX3060</Ref>
											<Ref name="Part1">RBX2875</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3062">
									<Properties>
										<bool name="Anchored">true</bool>
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										<CoordinateFrame name="CFrame">
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											<Y>24.001564</Y>
											<Z>193.5</Z>
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											<R01>0</R01>
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											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<token name="FrontSurface">0</token>
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										<token name="LeftSurfaceInput">0</token>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
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										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2934">
									<Properties>
										<bool name="Anchored">true</bool>
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											<R20>-1</R20>
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											<R22>0</R22>
										</CoordinateFrame>
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										<token name="LeftSurfaceInput">0</token>
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										<string name="Name">Part</string>
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												<string name="Name">Torso</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">0</float>
												<float name="RightParamB">0</float>
												<token name="RightSurface">2</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Decal" referent="RBX3100">
												<Properties>
													<token name="Face">5</token>
													<string name="Name">Decal</string>
													<float name="Shiny">20</float>
													<float name="Specular">0</float>
													<Content name="Texture"><null></null></Content>
													<float name="Transparency">0</float>
												</Properties>
											</Item>
											<Item class="Snap" referent="RBX3101">
												<Properties>
													<CoordinateFrame name="C0">
														<X>0</X>
														<Y>1</Y>
														<Z>0</Z>
														<R00>-1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>0</R11>
														<R12>1</R12>
														<R20>0</R20>
														<R21>1</R21>
														<R22>-0</R22>
													</CoordinateFrame>
													<CoordinateFrame name="C1">
														<X>0</X>
														<Y>-0.5</Y>
														<Z>0</Z>
														<R00>-1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>0</R11>
														<R12>1</R12>
														<R20>0</R20>
														<R21>1</R21>
														<R22>-0</R22>
													</CoordinateFrame>
													<string name="Name">Snap</string>
													<Ref name="Part0">RBX3099</Ref>
													<Ref name="Part1">RBX3096</Ref>
												</Properties>
											</Item>
										</Item>
										<Item class="Part" referent="RBX3102">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>130.5</X>
													<Y>26.201561</Y>
													<Z>193.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.59191064e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX3103">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>127.5</X>
													<Y>26.201561</Y>
													<Z>193.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.70414096e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX3104">
											<Properties>
												<float name="Health">100</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">2</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX3105">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>129.5</X>
													<Y>24.701561</Y>
													<Z>195</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>-0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>-0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX3106">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>128.5</X>
													<Y>24.701561</Y>
													<Z>195</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX3107">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>129</X>
													<Y>24.701561</Y>
													<Z>193.5</Z>
													<R00>0</R00>
													<R01>-1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX3108">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>129</X>
												<Y>25.6015625</Y>
												<Z>198</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX3109">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX3075">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>131.5</X>
												<Y>24.6015625</Y>
												<Z>198</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
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												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX3153">
											<Properties>
												<float name="Health">100</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">2</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX3154">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>107.5</X>
													<Y>24.701561</Y>
													<Z>195</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>-0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>-0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX3155">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>106.5</X>
													<Y>24.701561</Y>
													<Z>195</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX3156">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>107</X>
													<Y>24.701561</Y>
													<Z>193.5</Z>
													<R00>0</R00>
													<R01>-1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX3157">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>107</X>
												<Y>25.6015625</Y>
												<Z>198</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX3158">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX3130">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>109.5</X>
												<Y>24.6015625</Y>
												<Z>198</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Snap" referent="RBX3159">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0</X>
													<Y>-1.20000005</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-2.5</X>
													<Y>0.199998856</Y>
													<Z>0</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<string name="Name">Snap</string>
												<Ref name="Part0">RBX3130</Ref>
												<Ref name="Part1">RBX2556</Ref>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3160">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">InternetStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3161">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3162">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>78.5</X>
											<Y>25.8015594</Y>
											<Z>192.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3163">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>80</X>
											<Y>26.201767</Y>
											<Z>192.599976</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
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												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX3210">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>79.5</X>
													<Y>24.701561</Y>
													<Z>195</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>-1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX3211">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>80</X>
													<Y>24.701561</Y>
													<Z>193.5</Z>
													<R00>0</R00>
													<R01>-1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX3212">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>80</X>
												<Y>25.6015625</Y>
												<Z>198</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX3213">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX3183">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>82.5</X>
												<Y>24.6015625</Y>
												<Z>198</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3214">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Internet Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3215">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3216">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>80</X>
										<Y>22.001564</Y>
										<Z>203.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3217">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.InternetStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX3218">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>16.5</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX3216</Ref>
										<Ref name="Part1">RBX2875</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3219">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Photo Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3220">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2921">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>107</X>
										<Y>22.001564</Y>
										<Z>203.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3221">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.PhotoStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3222">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">VCstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3223">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>138.5</X>
										<Y>29.6015625</Y>
										<Z>251</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">VCdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3224">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(7) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3225">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>108</X>
										<Y>22.4015579</Y>
										<Z>251</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3226">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX3227">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3228">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Roof</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3229">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3230">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>61.9804077</X>
											<Y>28.4878922</Y>
											<Z>247.007751</Z>
											<R00>1</R00>
											<R01>-0.000325586007</R01>
											<R02>0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>-0.000217923633</R20>
											<R21>0.000115177107</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.0107622603</X>
											<Y>0.0176806524</Y>
											<Z>-0.00204466074</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3231">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>61.9801025</X>
											<Y>29.6878357</Y>
											<Z>247.507874</Z>
											<R00>1</R00>
											<R01>-0.000325586007</R01>
											<R02>0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>-0.000217923633</R20>
											<R21>0.000115177107</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.00805075932</X>
											<Y>0.0180653725</Y>
											<Z>-0.00112010154</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX3232">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.600000024</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-6.10351563e-005</X>
												<Y>0.599998474</Y>
												<Z>0.499984741</Z>
												<R00>1.00000012</R00>
												<R01>0</R01>
												<R02>4.14157597e-011</R02>
												<R10>-4.14157597e-011</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1.00000012</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX3231</Ref>
											<Ref name="Part1">RBX3230</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX3233">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0.600000024</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>3.05175781e-005</X>
												<Y>-0.599981308</Y>
												<Z>-0.999969482</Z>
												<R00>-1.00000012</R00>
												<R01>0</R01>
												<R02>-4.14157597e-011</R02>
												<R10>4.14157597e-011</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1.00000012</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX3231</Ref>
											<Ref name="Part1">RBX3234</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3235">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>61.9821167</X>
											<Y>28.4869766</Y>
											<Z>255.007751</Z>
											<R00>1</R00>
											<R01>-0.000325586007</R01>
											<R02>0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>-0.000217923633</R20>
											<R21>0.000115177107</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
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										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3685">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>62.5</X>
											<Y>40.3015747</Y>
											<Z>228.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3686">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>62.5</X>
											<Y>41.3015747</Y>
											<Z>228.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3687">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">DSstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3688">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>88.5</X>
										<Y>2.00156403</Y>
										<Z>198</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3689">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#239;&#191;&#189; Rhino1004 &#239;&#191;&#189;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX3690">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3691">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>83.5</X>
										<Y>9.20156479</Y>
										<Z>198</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3692">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3693">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DS Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX3694">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3695">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>79.5</X>
											<Y>11.2015648</Y>
											<Z>199.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3696">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ryuga&apos;s Free Tycoon</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Script" referent="RBX3697">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regener (DONT OPEN!!)</string>
							<ProtectedString name="Source">model = script.Parent.Factory 
backup = model:clone() 

function Regen() 
model:remove() 
wait(1) 
model = backup:clone() 
model.Parent = script.Parent 
model:makeJoints() 
end 

while true do 
wait(1.5) 
if script.Parent.Factory.OwnerName.Value ~= &quot;&quot; then 
if not game.Players:FindFirstChild(script.Parent.Factory.OwnerName.Value) then
Regen() 

end 
end 
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3698">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions (READ ME)</string>
							<ProtectedString name="Source">--[[                    lSTARTINGl
                         ~~~~~~~
Dont open the thing saying regener. its set to 1 second regen time when owner leaves. You can change the model name that is named &quot;Ryuga&apos;s Free Tycoon&quot; to what ever you want. DONT change the thing named
&quot;Factory&quot; because thats what the regen is set to regen. Dont delete the regen script. Dont ungroup this. Dont ungroup &quot;Ryuga&apos;s Free Tycoon&quot; or it doesnt regen. Now u know. Any questions? ask ryuga.

                         lTYCOON IT SELFl
                         ~~~~~~~~~~~
How the tycoon works is you just place things inside of factory and they disapear and stuff is bought. When you become owner it says &quot;You Now own a tycoon!&quot; if your a great scripter u can change it.
well i easily organized this for sertain stuff. When you make a button and the model for it you place it in &quot;Factory&quot; because its the main thing. DONT delete ANYTHING or ungroup ANYTHING thats in it right now.
thats the important stuff. anything you make you can add or delete. The thing named &quot;OwnerName&quot; is VERY IMPORTANT!!!! its what makes you the owner and makes this all work!! Any questions? ask ryuga.

                        lBUTTONS AND MODELSl
                        ~~~~~~~~~~~~~~~
SO dont know about these buttons and models? heres help. So you make a model. like maby 5 bricks making a desk. accually do that. place 5 bricks and make a desk. 4 long legs and 1 top. Then group it all
together and name it &quot;Desk&quot;. those EXACT words!! Now for the hard part. Open the button model. Open the brick named &quot;Head&quot;. Open the script. I put help in it but ill explain here as well. you CAN remove
copy or delete the button just dont delete the &quot;Become Owner&quot; and &quot;Tycoon Owner: No One&quot; and the &quot;OwnerName&quot;. those are FATAL. if either 1 is gone BOOM tycoon = BROKEN!! As i say againg the 
Buy Example you can remove. Also the dropper and upgrader. just dont delete. ill get to those later. SO basicly where it says MODELNAME change to &quot;Desk&quot; because you made a desk and named it that.
Then change price to what ever like maby 10$. i dont rly care because its your tycoon. Then TEST TEST TEST!! well after you do below first. Just add the &quot;Desk&quot; into &quot;Factory&quot; where the button is so it can work!
You can copy more buttons and make more models but put buttons and models into the thing named &quot;Factory&quot; because its the main tycoon thing!! READ THIS PART: DONT have any spaces in the model
or when adding the thing into the button OR will not work!!!!!!!!!!!!!!!!! Any questions? ask ryuga.

                       lTYCOON LEADERBOARDl
                        ~~~~~~~~~~~~~~~
This tycoon package comes with a leaderboard inside. Its named &quot;Tycoon Leader Board&quot; just drag it into Workspace. Its starting cash is &quot;100&quot;. You CAN open it and find where it says &quot;100&quot; and change to like
10 or maby 500. or what you want the starting cash to be. then just leave it in workspace. Any questions? ask ryuga.

                      lCASH, COLLECT, DROP, AND UPGRADERl
                      ~~~~~~~~~~~~~~~~~~~~~~~~~
This is a long one... SO lets start with the collect cash and get. So there is a thing in the tycoon with a thing saying &quot;Cash to collect: 0&quot; and another thing with nun over it. Thats where the tycoon bricks fall on
to get cash. So when you open the model Collect Cash thingy look for suming named &quot;Get&quot;. You can copy more but PLACE IT EXACTLY back in the collect cash model or it doesnt work when u copy.
You can also open Get and open the script and change the cash. The first number &quot;5&quot; is the brick it self. you can change to 10 so when a tycoon brick hits u get 10. Then theres another number &quot;10&quot;.
thats the upgraded one. You can change to 20 for example so when a brick hits the upgrader (the grey thing) it gets upgraded to get more cash that you changed it to! Now for the drop.
the drop timer is set to 1 second. if you open it up you can change to like &quot;3&quot; so every 3 seconds a brick come out. The upgrader you just leave. You dont have to put the drop and the upgrader into a model
for buy button. just when you copy those change frop drop1 to drop2. the copy a button and do instructions i put just change drop1 to drop2 and change cash. Any questions? ask ryuga.

                      lCONVEYORl
                     ~~~~~~~~
wtf am i explaining a conveyor to you for you ask? some very big noobs dont understand it so here it is. (no offence to you, you big fat noobz). So the coveyor named Main Conveyor isa conveyor. To change speed
you open the script and find where it says *15 or 15. change the NUMBER only!! change from 15 to 5 or 10. then its slowerd. there. now make a tycoon using these. drops fall on it and go into Get. there YAY.
Any questions? ask ryuga.

                      lMOVING STUFFl
                      ~~~~~~~~~~
Dont like where i placed this stuff? well you can do 1 of 2 things. either click it and use that arrow moving thingy to move or #2 drag it into workspace and move then put it back in the factory. Any questions?
ask ryuga.

                      lTYCOON IDEASl
                      ~~~~~~~~~~
useless hints but ppl bugged me and here. You can make walls to buy. Floor to buy. Second Stories to buy. More drops and anything else. Any questions? go get glasses because u cant read simple stuff like that...
--]]

                --MADE BY Ryuga!! PLZ DONT CHANGE NAME!! IM BEGGING YOU!!! PLZ!!!! IF U DO RYUGA WILL HUNT YOU DOWN AND SLIT UR THROUGHT!!!!</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3699">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Factory</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX3700">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX3701">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Become Owner</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3702">
								<Properties>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-52.5</X>
										<Y>6.80155945</Y>
										<Z>232.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>11</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3703">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local ting = 0 --debouncer
owner = script.Parent.Parent.Parent.OwnerName --This is the thing that holds the owners name
function onTouched(hit)
&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;local check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button
&#9;&#9;if check ~= nil then --If a human is found, then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(hit.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local ownstyc = thisplr:findFirstChild(&quot;Tycoon&quot;)
&#9;&#9;&#9;&#9;if (ownstyc~=nil) then
&#9;&#9;&#9;&#9;&#9;if ownstyc.Value == 0 then
&#9;&#9;&#9;&#9;&#9;&#9;ownstyc.Value = 1
&#9;&#9;&#9;&#9;&#9;&#9;owner.Value = thisplr.Name
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Now own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:remove()
&#9;&#9;&#9;&#9;&#9;elseif ownstyc.Value == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Already own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;ting = 0 --remove debounce
&#9;end
end

script.Parent.Touched:connect(onTouched) --Start listening for button-touchers.
</ProtectedString>
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								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX3704">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3705">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Tycoon Owner : No One</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3706">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-53.5</X>
										<Y>6.80155945</Y>
										<Z>239</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX3707">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3708">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">name = script.Parent
owner = name.Parent.OwnerName

while true do
if owner.Value ~= &quot;&quot; then
name.Name = &quot;Tycoon Owner : &quot; .. owner.Value
else
name.Name = &quot;Tycoon Owner : No One&quot;
end
wait(2)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3709">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-53.5</X>
										<Y>6.80155945</Y>
										<Z>226</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Brick Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3710">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DS Maker-100</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3711">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3712">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-75.5</X>
										<Y>1.60156631</Y>
										<Z>240.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3713">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3714">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Cash to collect :0</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3715">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-62.499939</X>
										<Y>2.00000381</Y>
										<Z>241.500732</Z>
										<R00>-1</R00>
										<R01>-1.00816742e-007</R01>
										<R02>-1.12614998e-006</R02>
										<R10>-1.00814496e-007</R10>
										<R11>1</R11>
										<R12>-1.99646661e-006</R12>
										<R20>1.12615021e-006</R20>
										<R21>-1.99646638e-006</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Collect</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>7</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3716">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">GetCash</string>
										<ProtectedString name="Source">function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local owner = script.Parent.Parent.Parent.OwnerName
&#9;&#9;if h.Parent.Name == owner.Value then --If the one who pressed the button is the owner then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + script.Parent.Parent.Money.Value
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Money.Value = 0
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX3717">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3718">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-62.499939</X>
										<Y>3.19994736</Y>
										<Z>243.500732</Z>
										<R00>-1.12615146e-006</R00>
										<R01>1.00808954e-007</R01>
										<R02>-1</R02>
										<R10>-1.99648935e-006</R10>
										<R11>1</R11>
										<R12>1.00811199e-007</R12>
										<R20>1</R20>
										<R21>1.99648935e-006</R21>
										<R22>-1.12615123e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3719">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-90.5</X>
										<Y>2.00156403</Y>
										<Z>249</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DS money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3720">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 30
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="IntValue" referent="RBX3721">
								<Properties>
									<string name="Name">Money</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3722">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Display</string>
									<ProtectedString name="Source">while true do
script.Parent.Name = &quot;Cash to collect : &quot; .. script.Parent.Money.Value
wait(.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3723">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-125.5</X>
										<Y>2.00156403</Y>
										<Z>249</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSI money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3724">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 60
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 100
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3725">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-127.5</X>
										<Y>2.00156403</Y>
										<Z>197</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIImoney</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3726">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 110
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 140
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200

&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3727">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-60.5</X>
										<Y>22.4015579</Y>
										<Z>196</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Virtual Console money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3728">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 50
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 80
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 115
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 180
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick4&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 500
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3729">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-119</X>
										<Y>23.6015625</Y>
										<Z>249</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Mii channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3730">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3731">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-97</X>
										<Y>23.6015625</Y>
										<Z>249</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Photo channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3732">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX3733">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.199998856</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX3731</Ref>
										<Ref name="Part1">RBX3734</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3735">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-70</X>
										<Y>23.6015625</Y>
										<Z>249</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Internet channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3736">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3737">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Roof + Mario Sign-100,000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3738">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3739">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-57.5</X>
										<Y>22.001564</Y>
										<Z>226.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3740">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Roof    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3741">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-83</X>
									<Y>6.301548</Y>
									<Z>249</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3742">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3743">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-73.6000061</X>
									<Y>26.501564</Y>
									<Z>196</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3744">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick3&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick4&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3757">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20156479</Y>
											<Z>232.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door2</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX3758">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX3757</Ref>
											<Ref name="Part1">RBX3749</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3759">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20156479</Y>
											<Z>231.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door3</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX3760">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>1</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX3759</Ref>
											<Ref name="Part1">RBX3749</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3761">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20156479</Y>
											<Z>230.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door4</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX3762">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>2</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX3761</Ref>
											<Ref name="Part1">RBX3749</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3763">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-55.5</X>
											<Y>6.20156479</Y>
											<Z>232.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX3764">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3765">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-53.5</X>
											<Y>6.20156479</Y>
											<Z>232.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX3766">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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								</Item>
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										</Vector3>
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										</Vector3>
									</Properties>
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											</CoordinateFrame>
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										</Properties>
									</Item>
									<Item class="Snap" referent="RBX3768">
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										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3770">
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										</Vector3>
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										</Vector3>
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										</Vector3>
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										</Vector3>
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							</Item>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-59.5</X>
										<Y>1.60156631</Y>
										<Z>221.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4037">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Door    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 3000  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4038">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy walls-4500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4039">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4040">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-59.5</X>
										<Y>1.60156631</Y>
										<Z>215.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4041">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Walls    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4500   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4042">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Nintendo sign-6000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4043">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4044">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-59.5</X>
										<Y>1.60156631</Y>
										<Z>209.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4045">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Sign    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 6000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4046">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Walls</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3796">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-53.5</X>
										<Y>11.001564</Y>
										<Z>248.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>19.2000008</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Snap" referent="RBX4047">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>9.60000038</Y>
											<Z>0</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.5</X>
											<Y>-3.59999847</Y>
											<Z>1.5</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX3796</Ref>
										<Ref name="Part1">RBX3815</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3769">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-53.5</X>
										<Y>16.4015656</Y>
										<Z>232.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>8.40000057</Y>
										<Z>15</Z>
									</Vector3>
								</Properties>
								<Item class="Snap" referent="RBX4048">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-4.20000029</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
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									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4148">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4149">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DSI Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX4150">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4151">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-104.5</X>
											<Y>11.2015648</Y>
											<Z>247.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4152">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DSI maker-4000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4153">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4154">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-110.5</X>
										<Y>1.60156631</Y>
										<Z>240.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4155">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4156">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd camera to DSI-8000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4157">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4158">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-118.5</X>
										<Y>1.60156631</Y>
										<Z>240.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4159">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader2    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 8000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4160">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy 2nd floor plus ladder-40000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4161">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4162">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-126.5</X>
										<Y>1.60156631</Y>
										<Z>219.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4163">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Ladder    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 40000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4164">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-119</X>
									<Y>6.30152512</Y>
									<Z>249</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4165">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4166">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">WIIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4167">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-90</X>
										<Y>2.00156403</Y>
										<Z>197</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4168">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *35
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX4169">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4170">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-60.5</X>
										<Y>9.20156479</Y>
										<Z>197</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4171">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(1,3,4)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4172">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Wii Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX4173">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4174">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-64.5</X>
											<Y>11.2015648</Y>
											<Z>198.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4175">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add mario kart to Wii-18000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4176">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4177">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-78.5</X>
										<Y>1.60156631</Y>
										<Z>203.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4178">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader3   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 18000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4179">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Wii maker-15000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4180">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4181">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-68.5</X>
										<Y>1.60156631</Y>
										<Z>203.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4182">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.WIIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 15000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4183">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add Wiisports to Wii-20000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4184">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4185">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-95.5</X>
										<Y>1.60156631</Y>
										<Z>203.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4186">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 20000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4187">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd Wiimote to Wii-22000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4188">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4189">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-113.5</X>
										<Y>1.60156631</Y>
										<Z>203.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4190">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader5    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 22000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4191">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-78.6000061</X>
									<Y>6.30156326</Y>
									<Z>197</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4192">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4193">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-95.6000061</X>
									<Y>6.10156631</Y>
									<Z>197</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4194">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4195">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-113.600006</X>
									<Y>6.10156631</Y>
									<Z>197</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader5</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4196">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4197">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Mii Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4198">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4199">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-119.5</X>
										<Y>22.001564</Y>
										<Z>243.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4200">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.MiiStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX4201">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8</X>
											<Y>0.600000381</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX4199</Ref>
										<Ref name="Part1">RBX4055</Ref>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX4202">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-33</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX4199</Ref>
										<Ref name="Part1">RBX4053</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4203">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Virtual console game maker-45000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4204">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4087">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-128.5</X>
										<Y>22.001564</Y>
										<Z>202.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4205">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VCstarter  --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 45000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4206">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-65000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4207">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4208">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-73.5</X>
										<Y>22.001564</Y>
										<Z>202.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4209">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 65000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX4210">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>13</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX4208</Ref>
										<Ref name="Part1">RBX4053</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4211">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-60000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4212">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4213">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-86.5</X>
										<Y>22.001564</Y>
										<Z>202.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4214">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC3    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 60000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX4215">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX4213</Ref>
										<Ref name="Part1">RBX4053</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4216">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-55000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4217">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4101">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-98.5</X>
										<Y>22.001564</Y>
										<Z>202.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4218">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC2   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 55000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4219">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 games to virtual console-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4220">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4221">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-114.5</X>
										<Y>22.001564</Y>
										<Z>202.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4222">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX4223">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-28</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX4221</Ref>
										<Ref name="Part1">RBX4053</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4224">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-114.600006</X>
									<Y>26.501564</Y>
									<Z>196</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4225">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4226">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-98.6000061</X>
									<Y>26.501564</Y>
									<Z>196</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4227">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4228">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-85.6000061</X>
									<Y>26.501564</Y>
									<Z>196</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4229">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4230">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Group DS with Mario Kart-500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4231">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4232">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-83.5</X>
										<Y>1.60156631</Y>
										<Z>240.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4233">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 500  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4234">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">MiiStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX4235">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4236">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-117.5</X>
											<Y>25.8015594</Y>
											<Z>254.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4237">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-119</X>
											<Y>26.2018738</Y>
											<Z>254.400024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4238">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-117.5</X>
											<Y>22.8015594</Y>
											<Z>252.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4239">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-31</X>
												<Y>0.600000381</Y>
												<Z>29</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4238</Ref>
											<Ref name="Part1">RBX4053</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4240">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-119</X>
											<Y>24.001564</Y>
											<Z>253.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
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											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX4287">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX4253">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-121.5</X>
												<Y>24.6015625</Y>
												<Z>249</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4288">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">PhotoStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX4289">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4290">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-95.5</X>
											<Y>25.8015594</Y>
											<Z>254.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4291">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-97</X>
											<Y>26.2018433</Y>
											<Z>254.400024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4292">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-95.5</X>
											<Y>22.8015594</Y>
											<Z>252.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4293">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-9</X>
												<Y>0.600000381</Y>
												<Z>29</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4292</Ref>
											<Ref name="Part1">RBX4053</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4294">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-97</X>
											<Y>24.001564</Y>
											<Z>253.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4295">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-95.5</X>
											<Y>22.8015594</Y>
											<Z>254.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
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												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.59191064e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX4330">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-95.5</X>
													<Y>26.201561</Y>
													<Z>253.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.70414096e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX4331">
											<Properties>
												<float name="Health">100</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">2</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX4332">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-97.5</X>
													<Y>24.701561</Y>
													<Z>252</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX4333">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-96.5</X>
													<Y>24.701561</Y>
													<Z>252</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX4334">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-97</X>
													<Y>24.701561</Y>
													<Z>253.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX4335">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-97</X>
												<Y>25.6015625</Y>
												<Z>249</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX4336">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX4308">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-99.5</X>
												<Y>24.6015625</Y>
												<Z>249</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Snap" referent="RBX4337">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0</X>
													<Y>-1.20000005</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-2.5</X>
													<Y>0.199998856</Y>
													<Z>0</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<string name="Name">Snap</string>
												<Ref name="Part0">RBX4308</Ref>
												<Ref name="Part1">RBX3734</Ref>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4338">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">InternetStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX4339">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4340">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
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													<Y>0.00681277737</Y>
													<Z>3.70414096e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX4386">
											<Properties>
												<float name="Health">100</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">2</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX4387">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-70.5</X>
													<Y>24.701561</Y>
													<Z>252</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX4388">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-69.5</X>
													<Y>24.701561</Y>
													<Z>252</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX4389">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-70</X>
													<Y>24.701561</Y>
													<Z>253.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX4390">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-70</X>
												<Y>25.6015625</Y>
												<Z>249</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX4391">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX4361">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-72.5</X>
												<Y>24.6015625</Y>
												<Z>249</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4392">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Internet Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4393">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4394">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-70</X>
										<Y>22.001564</Y>
										<Z>243.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4395">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.InternetStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX4396">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>16.5</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX4394</Ref>
										<Ref name="Part1">RBX4053</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4397">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Photo Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4398">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4099">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-97</X>
										<Y>22.001564</Y>
										<Z>243.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4399">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.PhotoStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4400">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">VCstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4401">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-128.5</X>
										<Y>29.6015625</Y>
										<Z>196</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">VCdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4402">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(7) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4403">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-98</X>
										<Y>22.4015579</Y>
										<Z>196</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4404">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX4405">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4406">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Roof</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX4407">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4408">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-51.9804077</X>
											<Y>28.4878922</Y>
											<Z>199.992249</Z>
											<R00>-1</R00>
											<R01>0.000325586007</R01>
											<R02>-0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>0.000217923633</R20>
											<R21>-0.000115177107</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.0107622603</X>
											<Y>0.0176806524</Y>
											<Z>-0.00204466074</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4409">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-51.9801025</X>
											<Y>29.6878357</Y>
											<Z>199.492126</Z>
											<R00>-1</R00>
											<R01>0.000325586007</R01>
											<R02>-0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>0.000217923633</R20>
											<R21>-0.000115177107</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.00805075932</X>
											<Y>0.0180653725</Y>
											<Z>-0.00112010154</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4410">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.600000024</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-6.10351563e-005</X>
												<Y>0.599998474</Y>
												<Z>0.499984741</Z>
												<R00>1.00000012</R00>
												<R01>0</R01>
												<R02>4.14157597e-011</R02>
												<R10>-4.14157597e-011</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1.00000012</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4409</Ref>
											<Ref name="Part1">RBX4408</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX4411">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0.600000024</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
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										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4862">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-52.5</X>
											<Y>37.3015747</Y>
											<Z>217.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4863">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-52.5</X>
											<Y>40.3015747</Y>
											<Z>218.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4864">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-52.5</X>
											<Y>41.3015747</Y>
											<Z>218.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4865">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">DSstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4866">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-78.5</X>
										<Y>2.00156403</Y>
										<Z>249</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4867">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#239;&#191;&#189; Rhino1004 &#239;&#191;&#189;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX4868">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4869">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-73.5</X>
										<Y>9.20156479</Y>
										<Z>249</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4870">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4871">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DS Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX4872">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4873">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-69.5</X>
											<Y>11.2015648</Y>
											<Z>247.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4874">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ryuga&apos;s Free Tycoon</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Script" referent="RBX4875">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regener (DONT OPEN!!)</string>
							<ProtectedString name="Source">model = script.Parent.Factory 
backup = model:clone() 

function Regen() 
model:remove() 
wait(1) 
model = backup:clone() 
model.Parent = script.Parent 
model:makeJoints() 
end 

while true do 
wait(1.5) 
if script.Parent.Factory.OwnerName.Value ~= &quot;&quot; then 
if not game.Players:FindFirstChild(script.Parent.Factory.OwnerName.Value) then
Regen() 

end 
end 
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4876">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions (READ ME)</string>
							<ProtectedString name="Source">--[[                    lSTARTINGl
                         ~~~~~~~
Dont open the thing saying regener. its set to 1 second regen time when owner leaves. You can change the model name that is named &quot;Ryuga&apos;s Free Tycoon&quot; to what ever you want. DONT change the thing named
&quot;Factory&quot; because thats what the regen is set to regen. Dont delete the regen script. Dont ungroup this. Dont ungroup &quot;Ryuga&apos;s Free Tycoon&quot; or it doesnt regen. Now u know. Any questions? ask ryuga.

                         lTYCOON IT SELFl
                         ~~~~~~~~~~~
How the tycoon works is you just place things inside of factory and they disapear and stuff is bought. When you become owner it says &quot;You Now own a tycoon!&quot; if your a great scripter u can change it.
well i easily organized this for sertain stuff. When you make a button and the model for it you place it in &quot;Factory&quot; because its the main thing. DONT delete ANYTHING or ungroup ANYTHING thats in it right now.
thats the important stuff. anything you make you can add or delete. The thing named &quot;OwnerName&quot; is VERY IMPORTANT!!!! its what makes you the owner and makes this all work!! Any questions? ask ryuga.

                        lBUTTONS AND MODELSl
                        ~~~~~~~~~~~~~~~
SO dont know about these buttons and models? heres help. So you make a model. like maby 5 bricks making a desk. accually do that. place 5 bricks and make a desk. 4 long legs and 1 top. Then group it all
together and name it &quot;Desk&quot;. those EXACT words!! Now for the hard part. Open the button model. Open the brick named &quot;Head&quot;. Open the script. I put help in it but ill explain here as well. you CAN remove
copy or delete the button just dont delete the &quot;Become Owner&quot; and &quot;Tycoon Owner: No One&quot; and the &quot;OwnerName&quot;. those are FATAL. if either 1 is gone BOOM tycoon = BROKEN!! As i say againg the 
Buy Example you can remove. Also the dropper and upgrader. just dont delete. ill get to those later. SO basicly where it says MODELNAME change to &quot;Desk&quot; because you made a desk and named it that.
Then change price to what ever like maby 10$. i dont rly care because its your tycoon. Then TEST TEST TEST!! well after you do below first. Just add the &quot;Desk&quot; into &quot;Factory&quot; where the button is so it can work!
You can copy more buttons and make more models but put buttons and models into the thing named &quot;Factory&quot; because its the main tycoon thing!! READ THIS PART: DONT have any spaces in the model
or when adding the thing into the button OR will not work!!!!!!!!!!!!!!!!! Any questions? ask ryuga.

                       lTYCOON LEADERBOARDl
                        ~~~~~~~~~~~~~~~
This tycoon package comes with a leaderboard inside. Its named &quot;Tycoon Leader Board&quot; just drag it into Workspace. Its starting cash is &quot;100&quot;. You CAN open it and find where it says &quot;100&quot; and change to like
10 or maby 500. or what you want the starting cash to be. then just leave it in workspace. Any questions? ask ryuga.

                      lCASH, COLLECT, DROP, AND UPGRADERl
                      ~~~~~~~~~~~~~~~~~~~~~~~~~
This is a long one... SO lets start with the collect cash and get. So there is a thing in the tycoon with a thing saying &quot;Cash to collect: 0&quot; and another thing with nun over it. Thats where the tycoon bricks fall on
to get cash. So when you open the model Collect Cash thingy look for suming named &quot;Get&quot;. You can copy more but PLACE IT EXACTLY back in the collect cash model or it doesnt work when u copy.
You can also open Get and open the script and change the cash. The first number &quot;5&quot; is the brick it self. you can change to 10 so when a tycoon brick hits u get 10. Then theres another number &quot;10&quot;.
thats the upgraded one. You can change to 20 for example so when a brick hits the upgrader (the grey thing) it gets upgraded to get more cash that you changed it to! Now for the drop.
the drop timer is set to 1 second. if you open it up you can change to like &quot;3&quot; so every 3 seconds a brick come out. The upgrader you just leave. You dont have to put the drop and the upgrader into a model
for buy button. just when you copy those change frop drop1 to drop2. the copy a button and do instructions i put just change drop1 to drop2 and change cash. Any questions? ask ryuga.

                      lCONVEYORl
                     ~~~~~~~~
wtf am i explaining a conveyor to you for you ask? some very big noobs dont understand it so here it is. (no offence to you, you big fat noobz). So the coveyor named Main Conveyor isa conveyor. To change speed
you open the script and find where it says *15 or 15. change the NUMBER only!! change from 15 to 5 or 10. then its slowerd. there. now make a tycoon using these. drops fall on it and go into Get. there YAY.
Any questions? ask ryuga.

                      lMOVING STUFFl
                      ~~~~~~~~~~
Dont like where i placed this stuff? well you can do 1 of 2 things. either click it and use that arrow moving thingy to move or #2 drag it into workspace and move then put it back in the factory. Any questions?
ask ryuga.

                      lTYCOON IDEASl
                      ~~~~~~~~~~
useless hints but ppl bugged me and here. You can make walls to buy. Floor to buy. Second Stories to buy. More drops and anything else. Any questions? go get glasses because u cant read simple stuff like that...
--]]

                --MADE BY Ryuga!! PLZ DONT CHANGE NAME!! IM BEGGING YOU!!! PLZ!!!! IF U DO RYUGA WILL HUNT YOU DOWN AND SLIT UR THROUGHT!!!!</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4877">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Factory</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX4878">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX4879">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Become Owner</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4880">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-52.5</X>
										<Y>6.80312347</Y>
										<Z>124.499992</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>11</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4881">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local ting = 0 --debouncer
owner = script.Parent.Parent.Parent.OwnerName --This is the thing that holds the owners name
function onTouched(hit)
&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;local check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button
&#9;&#9;if check ~= nil then --If a human is found, then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(hit.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local ownstyc = thisplr:findFirstChild(&quot;Tycoon&quot;)
&#9;&#9;&#9;&#9;if (ownstyc~=nil) then
&#9;&#9;&#9;&#9;&#9;if ownstyc.Value == 0 then
&#9;&#9;&#9;&#9;&#9;&#9;ownstyc.Value = 1
&#9;&#9;&#9;&#9;&#9;&#9;owner.Value = thisplr.Name
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Now own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:remove()
&#9;&#9;&#9;&#9;&#9;elseif ownstyc.Value == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Already own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;ting = 0 --remove debounce
&#9;end
end

script.Parent.Touched:connect(onTouched) --Start listening for button-touchers.
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX4882">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4883">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Tycoon Owner : No One</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4884">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-53.5</X>
										<Y>6.80312347</Y>
										<Z>131</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX4885">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4886">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">name = script.Parent
owner = name.Parent.OwnerName

while true do
if owner.Value ~= &quot;&quot; then
name.Name = &quot;Tycoon Owner : &quot; .. owner.Value
else
name.Name = &quot;Tycoon Owner : No One&quot;
end
wait(2)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4887">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-53.5</X>
										<Y>6.80312347</Y>
										<Z>117.999992</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Brick Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4888">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DS Maker-100</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4889">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4890">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-75.5</X>
										<Y>1.60313034</Y>
										<Z>132.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4891">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4892">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Cash to collect :0</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4893">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-62.499939</X>
										<Y>2.00156784</Y>
										<Z>133.500732</Z>
										<R00>-1</R00>
										<R01>-1.00816742e-007</R01>
										<R02>-1.12614998e-006</R02>
										<R10>-1.00814496e-007</R10>
										<R11>1</R11>
										<R12>-1.99646661e-006</R12>
										<R20>1.12615021e-006</R20>
										<R21>-1.99646638e-006</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Collect</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>7</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4894">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">GetCash</string>
										<ProtectedString name="Source">function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local owner = script.Parent.Parent.Parent.OwnerName
&#9;&#9;if h.Parent.Name == owner.Value then --If the one who pressed the button is the owner then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + script.Parent.Parent.Money.Value
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Money.Value = 0
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX4895">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4896">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-62.499939</X>
										<Y>3.20151138</Y>
										<Z>135.500732</Z>
										<R00>-1.12615146e-006</R00>
										<R01>1.00808954e-007</R01>
										<R02>-1</R02>
										<R10>-1.99648935e-006</R10>
										<R11>1</R11>
										<R12>1.00811199e-007</R12>
										<R20>1</R20>
										<R21>1.99648935e-006</R21>
										<R22>-1.12615123e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4897">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-90.5</X>
										<Y>2.00312805</Y>
										<Z>141</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DS money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4898">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 30
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="IntValue" referent="RBX4899">
								<Properties>
									<string name="Name">Money</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4900">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Display</string>
									<ProtectedString name="Source">while true do
script.Parent.Name = &quot;Cash to collect : &quot; .. script.Parent.Money.Value
wait(.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4901">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-125.5</X>
										<Y>2.00312805</Y>
										<Z>141</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSI money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4902">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 60
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 100
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4903">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-127.5</X>
										<Y>2.00312805</Y>
										<Z>88.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIImoney</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4904">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 110
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 140
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200

&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4905">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-60.5</X>
										<Y>22.4031219</Y>
										<Z>87.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Virtual Console money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4906">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 50
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 80
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 115
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 180
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick4&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 500
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4907">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-119</X>
										<Y>23.6031265</Y>
										<Z>141</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Mii channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4908">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4909">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-97</X>
										<Y>23.6031265</Y>
										<Z>141</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Photo channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4910">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX4911">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.199998856</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX4909</Ref>
										<Ref name="Part1">RBX4912</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4913">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-70</X>
										<Y>23.6031265</Y>
										<Z>141</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Internet channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4914">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4915">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Roof + Mario Sign-100,000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4916">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4917">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-57.5</X>
										<Y>22.0031281</Y>
										<Z>118.499992</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4918">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Roof    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4919">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-83</X>
									<Y>6.30311203</Y>
									<Z>141</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4920">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
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&#9;end
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script.Parent.Touched:connect(onTouched)</ProtectedString>
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&#9;if hit.Name == &quot;UpgradedTycoonBrick3&quot;  then
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&#9;end
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script.Parent.Touched:connect(onTouched)</ProtectedString>
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												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-2</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4932</Ref>
											<Ref name="Part1">RBX4927</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4934">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20312881</Y>
											<Z>125.499992</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door1</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4935">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20312881</Y>
											<Z>124.499992</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door2</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4936">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4935</Ref>
											<Ref name="Part1">RBX4927</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4937">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20312881</Y>
											<Z>123.499992</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door3</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4938">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>1</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4937</Ref>
											<Ref name="Part1">RBX4927</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4939">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20312881</Y>
											<Z>122.499992</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door4</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4940">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>2</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4939</Ref>
											<Ref name="Part1">RBX4927</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4941">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-55.5</X>
											<Y>6.20312881</Y>
											<Z>124.499992</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4942">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4943">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-53.5</X>
											<Y>6.20312881</Y>
											<Z>124.499992</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4944">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4927">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>11.6031303</Y>
											<Z>124.499992</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4945">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.600000024</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>-1</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4927</Ref>
											<Ref name="Part1">RBX4934</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX4946">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0.600000024</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-1</X>
												<Y>-4.19999981</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4927</Ref>
											<Ref name="Part1">RBX4947</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4948">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20312881</Y>
											<Z>121.499992</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door6</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4949">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>3</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4948</Ref>
											<Ref name="Part1">RBX4927</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4950">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20312881</Y>
											<Z>120.499992</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door8</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4951">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>4</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4950</Ref>
											<Ref name="Part1">RBX4927</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4952">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.80312347</Y>
											<Z>119.499992</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX4953">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>5.4000001</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-1</X>
												<Y>-4.20000076</Y>
												<Z>-5</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX4952</Ref>
											<Ref name="Part1">RBX4947</Ref>
										</Properties>
									</Item>
								</Item>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX5211">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5212">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy automatic door-3000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5213">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5214">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-59.5</X>
										<Y>1.60313034</Y>
										<Z>113.499992</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5215">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Door    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 3000  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5216">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy walls-4500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5217">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5218">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-59.5</X>
										<Y>1.60313034</Y>
										<Z>107.499992</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5219">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Walls    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4500   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5220">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Nintendo sign-6000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5221">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5222">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-59.5</X>
										<Y>1.60313034</Y>
										<Z>101.499985</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5223">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Sign    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 6000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5224">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Walls</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4974">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-53.5</X>
										<Y>11.0031281</Y>
										<Z>140.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>19.2000008</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Snap" referent="RBX5225">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>9.60000038</Y>
											<Z>0</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-113.5</X>
										<Y>2.00312805</Y>
										<Z>141</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5323">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX5324">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5325">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-108.5</X>
										<Y>9.20312881</Y>
										<Z>141</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5326">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX5327">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DSI Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX5328">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX5329">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-104.5</X>
											<Y>11.2031288</Y>
											<Z>139.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5330">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DSI maker-4000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5331">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5332">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-110.5</X>
										<Y>1.60313034</Y>
										<Z>132.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5333">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5334">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd camera to DSI-8000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5335">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5336">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-118.5</X>
										<Y>1.60313034</Y>
										<Z>132.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5337">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader2    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 8000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5338">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy 2nd floor plus ladder-40000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5339">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5340">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-126.5</X>
										<Y>1.60313034</Y>
										<Z>111.499992</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5341">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Ladder    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 40000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5342">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-119</X>
									<Y>6.30308914</Y>
									<Z>141</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX5343">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5344">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">WIIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5345">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-90</X>
										<Y>2.00312805</Y>
										<Z>88.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5346">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *35
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX5347">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5348">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-60.5</X>
										<Y>9.20312881</Y>
										<Z>88.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5349">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(1,3,4)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX5350">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Wii Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX5351">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX5352">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-64.5</X>
											<Y>11.2031288</Y>
											<Z>90.4999847</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5353">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add mario kart to Wii-18000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5354">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5355">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-78.5</X>
										<Y>1.60313034</Y>
										<Z>95.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5356">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader3   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 18000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5357">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Wii maker-15000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5358">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5359">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-68.5</X>
										<Y>1.60313034</Y>
										<Z>95.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5360">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.WIIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 15000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5361">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add Wiisports to Wii-20000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5362">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5363">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-95.5</X>
										<Y>1.60313034</Y>
										<Z>95.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5364">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 20000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5365">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd Wiimote to Wii-22000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5366">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5367">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-113.5</X>
										<Y>1.60313034</Y>
										<Z>95.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5368">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader5    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 22000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5369">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-78.6000061</X>
									<Y>6.30312729</Y>
									<Z>88.9999847</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX5370">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5371">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-95.6000061</X>
									<Y>6.10313034</Y>
									<Z>88.9999847</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX5372">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5373">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-113.600006</X>
									<Y>6.10313034</Y>
									<Z>88.9999847</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader5</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX5374">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5375">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Mii Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5376">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5377">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-119.5</X>
										<Y>22.0031281</Y>
										<Z>135.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5378">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.MiiStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX5379">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8</X>
											<Y>0.600000381</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX5377</Ref>
										<Ref name="Part1">RBX5233</Ref>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX5380">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-33</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX5377</Ref>
										<Ref name="Part1">RBX5231</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5381">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Virtual console game maker-45000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5382">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5265">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-128.5</X>
										<Y>22.0031281</Y>
										<Z>94.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5383">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VCstarter  --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 45000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5384">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-65000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5385">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5386">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-73.5</X>
										<Y>22.0031281</Y>
										<Z>94.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5387">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 65000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX5388">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>13</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX5386</Ref>
										<Ref name="Part1">RBX5231</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5389">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-60000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5390">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5391">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-86.5</X>
										<Y>22.0031281</Y>
										<Z>94.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5392">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC3    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 60000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX5393">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX5391</Ref>
										<Ref name="Part1">RBX5231</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5394">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-55000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5395">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5279">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-98.5</X>
										<Y>22.0031281</Y>
										<Z>94.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5396">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC2   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 55000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5397">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 games to virtual console-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5398">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5399">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-114.5</X>
										<Y>22.0031281</Y>
										<Z>94.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5400">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX5401">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-28</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX5399</Ref>
										<Ref name="Part1">RBX5231</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5402">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-114.600006</X>
									<Y>26.5031281</Y>
									<Z>87.9999847</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX5403">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5404">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-98.6000061</X>
									<Y>26.5031281</Y>
									<Z>87.9999847</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX5405">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5406">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-85.6000061</X>
									<Y>26.5031281</Y>
									<Z>87.9999847</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX5407">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5408">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Group DS with Mario Kart-500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5409">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5410">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-83.5</X>
										<Y>1.60313034</Y>
										<Z>132.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5411">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 500  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5412">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">MiiStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX5413">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX5414">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-117.5</X>
											<Y>25.8031235</Y>
											<Z>146.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX5415">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-119</X>
											<Y>26.2034378</Y>
											<Z>146.400024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX5416">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-117.5</X>
											<Y>22.8031235</Y>
											<Z>144.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
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												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5463">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-119</X>
													<Y>24.703125</Y>
													<Z>145.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX5464">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-119</X>
												<Y>25.6031265</Y>
												<Z>141</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX5465">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX5431">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-121.5</X>
												<Y>24.6031265</Y>
												<Z>141</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5466">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">PhotoStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX5467">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX5468">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-95.5</X>
											<Y>25.8031235</Y>
											<Z>146.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX5469">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-97</X>
											<Y>26.2034073</Y>
											<Z>146.400024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX5470">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-95.5</X>
											<Y>22.8031235</Y>
											<Z>144.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX5471">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-9</X>
												<Y>0.600000381</Y>
												<Z>29</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX5470</Ref>
											<Ref name="Part1">RBX5231</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX5472">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-97</X>
											<Y>24.0031281</Y>
											<Z>145.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
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													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Decal" referent="RBX5505">
												<Properties>
													<token name="Face">5</token>
													<string name="Name">Decal</string>
													<float name="Shiny">20</float>
													<float name="Specular">0</float>
													<Content name="Texture"><null></null></Content>
													<float name="Transparency">0</float>
												</Properties>
											</Item>
											<Item class="Snap" referent="RBX5506">
												<Properties>
													<CoordinateFrame name="C0">
														<X>0</X>
														<Y>1</Y>
														<Z>0</Z>
														<R00>-1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>0</R11>
														<R12>1</R12>
														<R20>0</R20>
														<R21>1</R21>
														<R22>-0</R22>
													</CoordinateFrame>
													<CoordinateFrame name="C1">
														<X>0</X>
														<Y>-0.5</Y>
														<Z>0</Z>
														<R00>-1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>0</R11>
														<R12>1</R12>
														<R20>0</R20>
														<R21>1</R21>
														<R22>-0</R22>
													</CoordinateFrame>
													<string name="Name">Snap</string>
													<Ref name="Part0">RBX5504</Ref>
													<Ref name="Part1">RBX5501</Ref>
												</Properties>
											</Item>
										</Item>
										<Item class="Part" referent="RBX5507">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-98.5</X>
													<Y>26.203125</Y>
													<Z>145.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.59191064e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5508">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-95.5</X>
													<Y>26.203125</Y>
													<Z>145.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.70414096e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX5509">
											<Properties>
												<float name="Health">100</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">2</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5510">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-97.5</X>
													<Y>24.703125</Y>
													<Z>144</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5511">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-96.5</X>
													<Y>24.703125</Y>
													<Z>144</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5512">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-97</X>
													<Y>24.703125</Y>
													<Z>145.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX5513">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-97</X>
												<Y>25.6031265</Y>
												<Z>141</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX5514">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX5486">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-99.5</X>
												<Y>24.6031265</Y>
												<Z>141</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
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												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.59191064e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5563">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-68.5</X>
													<Y>26.203125</Y>
													<Z>145.5</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>7.50440224e-025</X>
													<Y>3.7410051e-022</Y>
													<Z>7.39131114e-025</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.70414096e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX5564">
											<Properties>
												<float name="Health">100</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">2</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5565">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-70.5</X>
													<Y>24.703125</Y>
													<Z>144</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5566">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-69.5</X>
													<Y>24.703125</Y>
													<Z>144</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5567">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-70</X>
													<Y>24.703125</Y>
													<Z>145.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX5568">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-70</X>
												<Y>25.6031265</Y>
												<Z>141</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX5569">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX5539">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-72.5</X>
												<Y>24.6031265</Y>
												<Z>141</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5570">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Internet Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5571">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5572">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-70</X>
										<Y>22.0031281</Y>
										<Z>135.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5573">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.InternetStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX5574">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>16.5</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX5572</Ref>
										<Ref name="Part1">RBX5231</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5575">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Photo Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX5576">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5277">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-97</X>
										<Y>22.0031281</Y>
										<Z>135.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5577">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.PhotoStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5578">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">VCstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5579">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-128.5</X>
										<Y>29.6031265</Y>
										<Z>87.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">VCdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5580">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(7) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5581">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-98</X>
										<Y>22.4031219</Y>
										<Z>87.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX5582">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX5583">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5584">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Roof</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX5585">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX5586">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-51.9804077</X>
											<Y>28.4894562</Y>
											<Z>91.9922333</Z>
											<R00>-1</R00>
											<R01>0.000325586007</R01>
											<R02>-0.000217961118</R02>
											<R10>0.000325611094</R10>
											<R11>0.99999994</R11>
											<R12>-0.000115106151</R12>
											<R20>0.000217923633</R20>
											<R21>-0.000115177107</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00077031675</X>
											<Y>-0.000791199971</Y>
											<Z>-0.00192991947</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.0107622603</X>
											<Y>0.0176806524</Y>
											<Z>-0.00204466074</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX5587">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6048">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX6049">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DS Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX6050">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6051">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-69.5</X>
											<Y>11.2031288</Y>
											<Z>139.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6052">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ryuga&apos;s Free Tycoon</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Script" referent="RBX6053">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regener (DONT OPEN!!)</string>
							<ProtectedString name="Source">model = script.Parent.Factory 
backup = model:clone() 

function Regen() 
model:remove() 
wait(1) 
model = backup:clone() 
model.Parent = script.Parent 
model:makeJoints() 
end 

while true do 
wait(1.5) 
if script.Parent.Factory.OwnerName.Value ~= &quot;&quot; then 
if not game.Players:FindFirstChild(script.Parent.Factory.OwnerName.Value) then
Regen() 

end 
end 
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6054">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions (READ ME)</string>
							<ProtectedString name="Source">--[[                    lSTARTINGl
                         ~~~~~~~
Dont open the thing saying regener. its set to 1 second regen time when owner leaves. You can change the model name that is named &quot;Ryuga&apos;s Free Tycoon&quot; to what ever you want. DONT change the thing named
&quot;Factory&quot; because thats what the regen is set to regen. Dont delete the regen script. Dont ungroup this. Dont ungroup &quot;Ryuga&apos;s Free Tycoon&quot; or it doesnt regen. Now u know. Any questions? ask ryuga.

                         lTYCOON IT SELFl
                         ~~~~~~~~~~~
How the tycoon works is you just place things inside of factory and they disapear and stuff is bought. When you become owner it says &quot;You Now own a tycoon!&quot; if your a great scripter u can change it.
well i easily organized this for sertain stuff. When you make a button and the model for it you place it in &quot;Factory&quot; because its the main thing. DONT delete ANYTHING or ungroup ANYTHING thats in it right now.
thats the important stuff. anything you make you can add or delete. The thing named &quot;OwnerName&quot; is VERY IMPORTANT!!!! its what makes you the owner and makes this all work!! Any questions? ask ryuga.

                        lBUTTONS AND MODELSl
                        ~~~~~~~~~~~~~~~
SO dont know about these buttons and models? heres help. So you make a model. like maby 5 bricks making a desk. accually do that. place 5 bricks and make a desk. 4 long legs and 1 top. Then group it all
together and name it &quot;Desk&quot;. those EXACT words!! Now for the hard part. Open the button model. Open the brick named &quot;Head&quot;. Open the script. I put help in it but ill explain here as well. you CAN remove
copy or delete the button just dont delete the &quot;Become Owner&quot; and &quot;Tycoon Owner: No One&quot; and the &quot;OwnerName&quot;. those are FATAL. if either 1 is gone BOOM tycoon = BROKEN!! As i say againg the 
Buy Example you can remove. Also the dropper and upgrader. just dont delete. ill get to those later. SO basicly where it says MODELNAME change to &quot;Desk&quot; because you made a desk and named it that.
Then change price to what ever like maby 10$. i dont rly care because its your tycoon. Then TEST TEST TEST!! well after you do below first. Just add the &quot;Desk&quot; into &quot;Factory&quot; where the button is so it can work!
You can copy more buttons and make more models but put buttons and models into the thing named &quot;Factory&quot; because its the main tycoon thing!! READ THIS PART: DONT have any spaces in the model
or when adding the thing into the button OR will not work!!!!!!!!!!!!!!!!! Any questions? ask ryuga.

                       lTYCOON LEADERBOARDl
                        ~~~~~~~~~~~~~~~
This tycoon package comes with a leaderboard inside. Its named &quot;Tycoon Leader Board&quot; just drag it into Workspace. Its starting cash is &quot;100&quot;. You CAN open it and find where it says &quot;100&quot; and change to like
10 or maby 500. or what you want the starting cash to be. then just leave it in workspace. Any questions? ask ryuga.

                      lCASH, COLLECT, DROP, AND UPGRADERl
                      ~~~~~~~~~~~~~~~~~~~~~~~~~
This is a long one... SO lets start with the collect cash and get. So there is a thing in the tycoon with a thing saying &quot;Cash to collect: 0&quot; and another thing with nun over it. Thats where the tycoon bricks fall on
to get cash. So when you open the model Collect Cash thingy look for suming named &quot;Get&quot;. You can copy more but PLACE IT EXACTLY back in the collect cash model or it doesnt work when u copy.
You can also open Get and open the script and change the cash. The first number &quot;5&quot; is the brick it self. you can change to 10 so when a tycoon brick hits u get 10. Then theres another number &quot;10&quot;.
thats the upgraded one. You can change to 20 for example so when a brick hits the upgrader (the grey thing) it gets upgraded to get more cash that you changed it to! Now for the drop.
the drop timer is set to 1 second. if you open it up you can change to like &quot;3&quot; so every 3 seconds a brick come out. The upgrader you just leave. You dont have to put the drop and the upgrader into a model
for buy button. just when you copy those change frop drop1 to drop2. the copy a button and do instructions i put just change drop1 to drop2 and change cash. Any questions? ask ryuga.

                      lCONVEYORl
                     ~~~~~~~~
wtf am i explaining a conveyor to you for you ask? some very big noobs dont understand it so here it is. (no offence to you, you big fat noobz). So the coveyor named Main Conveyor isa conveyor. To change speed
you open the script and find where it says *15 or 15. change the NUMBER only!! change from 15 to 5 or 10. then its slowerd. there. now make a tycoon using these. drops fall on it and go into Get. there YAY.
Any questions? ask ryuga.

                      lMOVING STUFFl
                      ~~~~~~~~~~
Dont like where i placed this stuff? well you can do 1 of 2 things. either click it and use that arrow moving thingy to move or #2 drag it into workspace and move then put it back in the factory. Any questions?
ask ryuga.

                      lTYCOON IDEASl
                      ~~~~~~~~~~
useless hints but ppl bugged me and here. You can make walls to buy. Floor to buy. Second Stories to buy. More drops and anything else. Any questions? go get glasses because u cant read simple stuff like that...
--]]

                --MADE BY Ryuga!! PLZ DONT CHANGE NAME!! IM BEGGING YOU!!! PLZ!!!! IF U DO RYUGA WILL HUNT YOU DOWN AND SLIT UR THROUGHT!!!!</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX6055">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Factory</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX6056">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX6057">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Become Owner</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX6058">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-52.5</X>
										<Y>6.80311966</Y>
										<Z>16.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>11</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6059">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local ting = 0 --debouncer
owner = script.Parent.Parent.Parent.OwnerName --This is the thing that holds the owners name
function onTouched(hit)
&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;local check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button
&#9;&#9;if check ~= nil then --If a human is found, then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(hit.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local ownstyc = thisplr:findFirstChild(&quot;Tycoon&quot;)
&#9;&#9;&#9;&#9;if (ownstyc~=nil) then
&#9;&#9;&#9;&#9;&#9;if ownstyc.Value == 0 then
&#9;&#9;&#9;&#9;&#9;&#9;ownstyc.Value = 1
&#9;&#9;&#9;&#9;&#9;&#9;owner.Value = thisplr.Name
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Now own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:remove()
&#9;&#9;&#9;&#9;&#9;elseif ownstyc.Value == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;message.Text = &quot;You Already own a Tycoon&quot;
&#9;&#9;&#9;&#9;&#9;&#9;message.Parent = thisplr
&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;message:remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;ting = 0 --remove debounce
&#9;end
end

script.Parent.Touched:connect(onTouched) --Start listening for button-touchers.
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX6060">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6061">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Tycoon Owner : No One</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX6062">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-53.5</X>
										<Y>6.80311966</Y>
										<Z>22.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX6063">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6064">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">name = script.Parent
owner = name.Parent.OwnerName

while true do
if owner.Value ~= &quot;&quot; then
name.Name = &quot;Tycoon Owner : &quot; .. owner.Value
else
name.Name = &quot;Tycoon Owner : No One&quot;
end
wait(2)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6065">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-53.5</X>
										<Y>6.80311966</Y>
										<Z>9.99998474</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Brick Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>10.8000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6066">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DS Maker-100</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6067">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6068">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-75.5</X>
										<Y>1.60313034</Y>
										<Z>24.4999847</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6069">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6070">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Cash to collect :0</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX6071">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-62.499939</X>
										<Y>2.00156784</Y>
										<Z>25.5007172</Z>
										<R00>-1</R00>
										<R01>-1.00816742e-007</R01>
										<R02>-1.12614998e-006</R02>
										<R10>-1.00814496e-007</R10>
										<R11>1</R11>
										<R12>-1.99646661e-006</R12>
										<R20>1.12615021e-006</R20>
										<R21>-1.99646638e-006</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Collect</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>7</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6072">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">GetCash</string>
										<ProtectedString name="Source">function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local owner = script.Parent.Parent.Parent.OwnerName
&#9;&#9;if h.Parent.Name == owner.Value then --If the one who pressed the button is the owner then
&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + script.Parent.Parent.Money.Value
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Money.Value = 0
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Humanoid" referent="RBX6073">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6074">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-62.499939</X>
										<Y>3.20151138</Y>
										<Z>27.5007172</Z>
										<R00>-1.12615146e-006</R00>
										<R01>1.00808954e-007</R01>
										<R02>-1</R02>
										<R10>-1.99648935e-006</R10>
										<R11>1</R11>
										<R12>1.00811199e-007</R12>
										<R20>1</R20>
										<R21>1.99648935e-006</R21>
										<R22>-1.12615123e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6075">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-90.5</X>
										<Y>2.00312805</Y>
										<Z>32.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DS money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6076">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 30
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="IntValue" referent="RBX6077">
								<Properties>
									<string name="Name">Money</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6078">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Display</string>
									<ProtectedString name="Source">while true do
script.Parent.Name = &quot;Cash to collect : &quot; .. script.Parent.Money.Value
wait(.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6079">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-125.5</X>
										<Y>2.00312805</Y>
										<Z>32.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSI money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6080">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 60
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 100
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6081">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-127.5</X>
										<Y>2.00312805</Y>
										<Z>-19.0000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIImoney</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6082">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 85
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 110
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 140
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200

&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6083">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-60.5</X>
										<Y>22.4031143</Y>
										<Z>-20.0000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Virtual Console money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6084">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 50
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 80
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick2&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 115
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick3&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 180
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick4&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 500
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6085">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-119</X>
										<Y>23.6031189</Y>
										<Z>32.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Mii channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6086">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6087">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-97</X>
										<Y>23.6031189</Y>
										<Z>32.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Photo channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6088">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX6089">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.199998856</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX6087</Ref>
										<Ref name="Part1">RBX6090</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6091">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-70</X>
										<Y>23.6031189</Y>
										<Z>32.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Internet channel money</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6092">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">money = script.Parent.Parent.Money

function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 200
&#9;elseif hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit:remove()
&#9;money.Value = money.Value + 75
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6093">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Roof + Mario Sign-100,000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6094">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6095">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-57.5</X>
										<Y>22.0031204</Y>
										<Z>10.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6096">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Roof    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 100000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6097">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-83</X>
									<Y>6.30311203</Y>
									<Z>32.9999847</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6098">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6099">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-73.6000061</X>
									<Y>26.5031204</Y>
									<Z>-20.0000153</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6100">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick3&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick4&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6101">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Door</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX6102">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX6103">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20312881</Y>
											<Z>19.4999847</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door7</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX6104">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-3</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
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												<R10>0</R10>
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												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX6103</Ref>
											<Ref name="Part1">RBX6105</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX6106">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
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										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
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										<token name="Material">256</token>
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										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										</Vector3>
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									</Properties>
									<Item class="Snap" referent="RBX6107">
										<Properties>
											<CoordinateFrame name="C0">
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										</Properties>
									</Item>
								</Item>
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									<Properties>
										<bool name="Anchored">true</bool>
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										<float name="BottomParamB">0.5</float>
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										<CoordinateFrame name="CFrame">
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										<bool name="Locked">false</bool>
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										<string name="Name">Smooth Block Model</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6109">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<token name="BackSurfaceInput">0</token>
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-55.5</X>
											<Y>6.20312881</Y>
											<Z>16.4999847</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX6120">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX6121">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-53.5</X>
											<Y>6.20312881</Y>
											<Z>16.4999847</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX6122">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX6105">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>11.6031303</Y>
											<Z>16.4999847</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>9</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX6123">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.600000024</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>-1</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX6105</Ref>
											<Ref name="Part1">RBX6112</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX6124">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0.600000024</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-1</X>
												<Y>-4.19999981</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX6105</Ref>
											<Ref name="Part1">RBX6125</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX6126">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20312881</Y>
											<Z>13.4999847</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door6</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX6127">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>4.80000019</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>3</X>
												<Y>-0.600000381</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX6126</Ref>
											<Ref name="Part1">RBX6105</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX6128">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-54.5</X>
											<Y>6.20312881</Y>
											<Z>12.4999847</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door8</string>
										<float name="Reflectance">0.600000024</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6386">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>-50</X>
											<Y>21.2031174</Y>
											<Z>-7.50001526</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX6387">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX6388">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1012</int>
										<CoordinateFrame name="CFrame">
											<X>-50</X>
											<Y>21.2031174</Y>
											<Z>-9.50001526</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX6389">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6390">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy automatic door-3000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6391">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6392">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-59.5</X>
										<Y>1.60313034</Y>
										<Z>5.49998474</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6393">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Door    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 3000  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6394">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy walls-4500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6395">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6396">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-59.5</X>
										<Y>1.60313034</Y>
										<Z>-0.500015259</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6397">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Walls    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4500   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6398">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Nintendo sign-6000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6399">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6400">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-59.5</X>
										<Y>1.60313034</Y>
										<Z>-6.50001526</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
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									<Vector3 name="Velocity">
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										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
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								</Properties>
								<Item class="Script" referent="RBX6401">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Sign    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 6000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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							</Item>
						</Item>
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							<Properties>
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									<X>0</X>
									<Y>0</Y>
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									<R02>0</R02>
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									<R20>0</R20>
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								</CoordinateFrame>
								<string name="Name">Walls</string>
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							</Properties>
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								</Properties>
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								</Item>
							</Item>
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								</Properties>
								<Item class="Snap" referent="RBX6404">
									<Properties>
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								</Item>
							</Item>
							<Item class="Model" referent="RBX6495">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Wii shop channel section</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX6496">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6497">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-125.5</X>
											<Y>22.0031204</Y>
											<Z>14.4999847</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX6498">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-3</X>
												<Y>0.600000381</Y>
												<Z>4.5</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX6497</Ref>
											<Ref name="Part1">RBX6415</Ref>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6499">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">DSIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX6500">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-113.5</X>
										<Y>2.00312805</Y>
										<Z>32.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6501">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX6502">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6503">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-108.5</X>
										<Y>9.20312881</Y>
										<Z>32.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6504">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX6505">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DSI Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX6506">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6507">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-104.5</X>
											<Y>11.2031288</Y>
											<Z>31.4999847</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6508">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy DSI maker-4000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6509">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6510">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-110.5</X>
										<Y>1.60313034</Y>
										<Z>24.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6511">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.DSIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 4000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6512">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd camera to DSI-8000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6513">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6514">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-118.5</X>
										<Y>1.60313034</Y>
										<Z>24.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6515">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader2    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 8000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6516">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy 2nd floor plus ladder-40000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6517">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6518">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-126.5</X>
										<Y>1.60313034</Y>
										<Z>3.49998474</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6519">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Ladder    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 40000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6520">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-119</X>
									<Y>6.30308914</Y>
									<Z>32.9999847</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6521">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6522">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">WIIstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX6523">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-90</X>
										<Y>2.00312805</Y>
										<Z>-19.0000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>68</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6524">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *35
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX6525">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6526">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-60.5</X>
										<Y>9.20312881</Y>
										<Z>-19.0000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">WIIdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6527">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(1,3,4)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX6528">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Wii Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX6529">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6530">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-64.5</X>
											<Y>11.2031288</Y>
											<Z>-17.5000153</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6531">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add mario kart to Wii-18000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6532">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6533">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-78.5</X>
										<Y>1.60313034</Y>
										<Z>-12.5000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6534">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader3   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 18000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6535">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Wii maker-15000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6536">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6537">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-68.5</X>
										<Y>1.60313034</Y>
										<Z>-12.5000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6538">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.WIIstarter    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 15000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6539">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add Wiisports to Wii-20000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6540">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6541">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-95.5</X>
										<Y>1.60313034</Y>
										<Z>-12.5000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6542">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 20000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6543">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 2nd Wiimote to Wii-22000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6544">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6545">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-113.5</X>
										<Y>1.60313034</Y>
										<Z>-12.5000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6546">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader5    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 22000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6547">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-78.6000061</X>
									<Y>6.30312729</Y>
									<Z>-19.0000153</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6548">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6549">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-95.6000061</X>
									<Y>6.10313034</Y>
									<Z>-19.0000153</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6550">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot; then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6551">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-113.600006</X>
									<Y>6.10313034</Y>
									<Z>-19.0000153</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Upgrader5</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6552">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6553">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Mii Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6554">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6555">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-119.5</X>
										<Y>22.0031204</Y>
										<Z>27.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6556">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.MiiStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX6557">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8</X>
											<Y>0.600000381</Y>
											<Z>-0.5</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX6555</Ref>
										<Ref name="Part1">RBX6411</Ref>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX6558">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-33</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX6555</Ref>
										<Ref name="Part1">RBX6409</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6559">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Virtual console game maker-45000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6560">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6443">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-128.5</X>
										<Y>22.0031204</Y>
										<Z>-13.5000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6561">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VCstarter  --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 45000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6562">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-65000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6563">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6564">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-73.5</X>
										<Y>22.0031204</Y>
										<Z>-13.5000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6565">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC4    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 65000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX6566">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>13</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX6564</Ref>
										<Ref name="Part1">RBX6409</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6567">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-60000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6568">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6569">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-86.5</X>
										<Y>22.0031204</Y>
										<Z>-13.5000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6570">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC3    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 60000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX6571">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX6569</Ref>
										<Ref name="Part1">RBX6409</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6572">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 more games to virtual console-55000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6573">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6457">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-98.5</X>
										<Y>22.0031204</Y>
										<Z>-13.5000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6574">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC2   --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 55000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6575">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Add 10 games to virtual console-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6576">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6577">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-114.5</X>
										<Y>22.0031204</Y>
										<Z>-13.5000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6578">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.VC1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX6579">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-28</X>
											<Y>0.600000381</Y>
											<Z>-21</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX6577</Ref>
										<Ref name="Part1">RBX6409</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6580">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-114.600006</X>
									<Y>26.5031204</Y>
									<Z>-20.0000153</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6581">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;TycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6582">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-98.6000061</X>
									<Y>26.5031204</Y>
									<Z>-20.0000153</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6583">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick2&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6584">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-85.6000061</X>
									<Y>26.5031204</Y>
									<Z>-20.0000153</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">VC3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6585">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Name == &quot;UpgradedTycoonBrick2&quot;  then
&#9;hit.Name = &quot;UpgradedTycoonBrick3&quot;
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6586">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Group DS with Mario Kart-500</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6587">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6588">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-83.5</X>
										<Y>1.60313034</Y>
										<Z>24.4999847</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6589">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.Upgrader1    --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 500  --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6590">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">MiiStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX6591">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX6592">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
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												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>3.64797248e-020</X>
													<Y>0.00681277737</Y>
													<Z>3.70414096e-020</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX6638">
											<Properties>
												<float name="Health">100</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">2</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX6639">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-119.5</X>
													<Y>24.7031174</Y>
													<Z>35.9999847</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX6640">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-118.5</X>
													<Y>24.7031174</Y>
													<Z>35.9999847</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>-1</R02>
													<R10>-1</R10>
													<R11>0</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Right Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX6641">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1</int>
												<CoordinateFrame name="CFrame">
													<X>-119</X>
													<Y>24.7031174</Y>
													<Z>37.4999847</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX6642">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-119</X>
												<Y>25.6031189</Y>
												<Z>32.9999847</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX6643">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX6609">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-121.5</X>
												<Y>24.6031189</Y>
												<Z>32.9999847</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6644">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">PhotoStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX6645">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX6646">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-95.5</X>
											<Y>25.8031158</Y>
											<Z>38.4999847</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6647">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-97</X>
											<Y>26.2033997</Y>
											<Z>38.4000092</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
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												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Left Leg</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX6691">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-97</X>
												<Y>25.6031189</Y>
												<Z>32.9999847</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX6692">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX6664">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-99.5</X>
												<Y>24.6031189</Y>
												<Z>32.9999847</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Snap" referent="RBX6693">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0</X>
													<Y>-1.20000005</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>-2.5</X>
													<Y>0.199998856</Y>
													<Z>0</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<string name="Name">Snap</string>
												<Ref name="Part0">RBX6664</Ref>
												<Ref name="Part1">RBX6090</Ref>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6694">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">InternetStarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX6695">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX6696">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-68.5</X>
											<Y>25.8031158</Y>
											<Z>38.4999847</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>3.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6697">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-70</X>
											<Y>26.2033234</Y>
											<Z>38.4000092</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6698">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-68.5</X>
											<Y>22.8031158</Y>
											<Z>36.4999847</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX6699">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>18</X>
												<Y>0.600000381</Y>
												<Z>29</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">Snap</string>
											<Ref name="Part0">RBX6698</Ref>
											<Ref name="Part1">RBX6409</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX6700">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-70</X>
											<Y>24.0031204</Y>
											<Z>37.4999847</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
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											<token name="Material">256</token>
											<string name="Name">WIIdrop</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.200000003</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX6747">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
p.Size = Vector3.new(4,1,2)
p.BrickColor = BrickColor.new(1)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(10) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX6717">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-72.5</X>
												<Y>24.6031189</Y>
												<Z>32.9999847</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6748">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Internet Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6749">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6750">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-70</X>
										<Y>22.0031204</Y>
										<Z>27.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6751">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.InternetStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Snap" referent="RBX6752">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>16.5</X>
											<Y>0.600000381</Y>
											<Z>20</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Snap</string>
										<Ref name="Part0">RBX6750</Ref>
										<Ref name="Part1">RBX6409</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6753">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Photo Channel Researcher-50000</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX6754">
								<Properties>
									<float name="Health">100</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">2</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6455">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-97</X>
										<Y>22.0031204</Y>
										<Z>27.4999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6755">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-------------------------------------------------------------------------------------------------------------------------
model = script.Parent.Parent.Parent.PhotoStarter--This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to &quot;Desk&quot;. Then change price to what you want.
Upgradecost = 50000   --This is what you want it to cost. the Example costs 100 cash.
-------------------------------------------------------------------------------------------------------------------------
upgradeStuff = model:clone()

wait(1)

model:remove()
owner = script.Parent.Parent.Parent.OwnerName 
local ting = 0

function onTouched(hit)
&#9;if ting == 0 then
&#9;ting = 1
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

&#9;if check ~= nil then
&#9;if hit.Parent.Name == owner.Value then
&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;)

&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;)
&#9;&#9;&#9;if cash.Value &gt; (Upgradecost-1) then

&#9;&#9;&#9;&#9;cash.Value = cash.Value - Upgradecost
&#9;&#9;&#9;&#9;upgradeStuff.Parent = script.Parent.Parent.Parent
&#9;&#9;&#9;&#9;script.Parent.Parent:remove()

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;end

&#9;ting = 0
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX6756">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">VCstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX6757">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-128.5</X>
										<Y>29.6031189</Y>
										<Z>-20.0000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">VCdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX6758">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(7) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6759">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-98</X>
										<Y>22.4031143</Y>
										<Z>-20.0000153</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX7221">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">DSstarter</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7222">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-78.5</X>
										<Y>2.00312805</Y>
										<Z>32.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Main Conveyor</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX7223">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--&#239;&#191;&#189; Rhino1004 &#239;&#191;&#189;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *15
wait(0.1)
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX7224">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8225725</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX7225">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-73.5</X>
										<Y>9.20312881</Y>
										<Z>32.9999847</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">DSdrop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX7226">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function fire()
     local p = Instance.new(&quot;Part&quot;)
     p.Position = script.Parent.Position
--   p.Size = Vector3.new(2,3,2)
--   p.BrickColor = BrickColor.new(26)
     p.BottomSurface = 0
     p.TopSurface = 0
     p.Name = &quot;TycoonBrick&quot; --DO NOT CHANGE/REMOVE
     p.Parent = script.Parent
end 


while true do
     wait(3) --Alter Rate Of Drop
     fire()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX7227">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">DS Maker</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Humanoid" referent="RBX7228">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">2</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX7229">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-69.5</X>
											<Y>11.2031288</Y>
											<Z>31.4999847</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.899999976</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX7230">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">VIP</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX7231">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX7232">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>22.0000019</X>
							<Y>30.1999969</Y>
							<Z>-128.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>12</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7233">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7234">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>28.0000019</X>
							<Y>26.6999969</Y>
							<Z>-128</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>19</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX7235">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>0.5</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7236">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-9.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>8.40000057</Y>
								<Z>7.5</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7234</Ref>
							<Ref name="Part1">RBX7237</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7238">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Teleport Giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX7239">
					<Properties>
						<bool name="Anchored">true</bool>
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						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>21.5000019</X>
							<Y>4.19999695</Y>
							<Z>-160.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7240">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>3</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.599999905</Y>
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								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
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								<R20>0</R20>
								<R21>1</R21>
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							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7239</Ref>
							<Ref name="Part1">RBX7241</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7242">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>22.5000019</X>
							<Y>4.19973755</Y>
							<Z>-162.5</Z>
							<R00>-0.999996006</R00>
							<R01>-1.26420318e-005</R01>
							<R02>1.04804531e-005</R02>
							<R10>-1.26414943e-005</R10>
							<R11>1</R11>
							<R12>2.31135364e-005</R12>
							<R20>-1.04807577e-005</R20>
							<R21>2.31129034e-005</R21>
							<R22>-0.999996006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7243">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>3</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.99993134</X>
								<Y>-0.600258827</Y>
								<Z>-0.500038147</Z>
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								<R01>0.999996006</R01>
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							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7242</Ref>
							<Ref name="Part1">RBX7241</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7244">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>20.4997654</X>
							<Y>3.90489197</Y>
							<Z>-160.498062</Z>
							<R00>1</R00>
							<R01>-4.31583576e-005</R01>
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							<R11>1</R11>
							<R12>0.00012947635</R12>
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							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX7245">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">Teleport</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX7246">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">TeleportScript</string>
								<ProtectedString name="Source">--- SonOfSevenless
print(&quot;Teleport Spell Loaded&quot;)

local COOLDOWN = 0
local MP = 0



bin = script.Parent

function TryToCast(player)
&#9;-- returns true if player may cast this spell

&#9;-- make sure this player has the wizard board stats
&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;if stats == nil then return false end
&#9;local mana = stats:findFirstChild(&quot;Mana&quot;)
&#9;local level = stats:findFirstChild(&quot;Level&quot;)
&#9;if mana == nil or level == nil then return false end

&#9;if (mana.Value &gt;= MP) then
&#9;&#9;mana.Value = mana.Value - MP
&#9;&#9;return true
&#9;end

&#9;return false
end




function teleportPlayer(pos)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil or player.Character == nil then return end

&#9;local char = player.Character.Torso

&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = &quot;&quot;
&#9;sound.Parent = char
&#9;sound.PlayOnRemove = true
&#9;sound:remove()

&#9;char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))


&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = &quot;&quot;
&#9;sound.Parent = char
&#9;sound.PlayOnRemove = true
&#9;sound:remove()

end


enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;--if TryToCast(player) == false then return end
&#9;

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

&#9;-- find the best cf
&#9;local cf = mouse.Hit
&#9;local v = cf.lookVector

&#9;teleportPlayer(cf.p)

&#9;wait(COOLDOWN)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;enabled = true

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX7247">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7248">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>24.5000019</X>
							<Y>4.19999695</Y>
							<Z>-160.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7249">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>3</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.599999905</Y>
								<Z>1.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7248</Ref>
							<Ref name="Part1">RBX7241</Ref>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7250">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-3</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>19</X>
								<Y>0.600000262</Y>
								<Z>-3</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7248</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7252">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>22.4999561</X>
							<Y>4.199646</Y>
							<Z>-158.500031</Z>
							<R00>-0.999996006</R00>
							<R01>-1.26420318e-005</R01>
							<R02>1.04804531e-005</R02>
							<R10>-1.26414943e-005</R10>
							<R11>1</R11>
							<R12>2.31135364e-005</R12>
							<R20>-1.04807577e-005</R20>
							<R21>2.31129034e-005</R21>
							<R22>-0.999996006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7253">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>3</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-2.00003815</X>
								<Y>-0.600354195</Y>
								<Z>-0.500083923</Z>
								<R00>-1.04807577e-005</R00>
								<R01>0.999996006</R01>
								<R02>-2.31129034e-005</R02>
								<R10>1.26414943e-005</R10>
								<R11>2.31135364e-005</R11>
								<R12>1</R12>
								<R20>0.999996006</R20>
								<R21>1.04804531e-005</R21>
								<R22>-1.26420318e-005</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7252</Ref>
							<Ref name="Part1">RBX7241</Ref>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7254">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-3</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>16.9999924</X>
								<Y>0.599645972</Y>
								<Z>-1.00009918</Z>
								<R00>-0.999996006</R00>
								<R01>1.04804531e-005</R01>
								<R02>1.26420318e-005</R02>
								<R10>-1.26414943e-005</R10>
								<R11>2.31135364e-005</R11>
								<R12>-1</R12>
								<R20>-1.04807577e-005</R20>
								<R21>-0.999996006</R21>
								<R22>-2.31129034e-005</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7252</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7241">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>23.0000019</X>
							<Y>7.80000305</Y>
							<Z>-160.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7255">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7256">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">&quot;Fly&quot; Giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX7257">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>22.0000172</X>
							<Y>1.80007172</Y>
							<Z>-171.500092</Z>
							<R00>0.999999702</R00>
							<R01>-1.26419191e-005</R01>
							<R02>-1.04804976e-005</R02>
							<R10>1.26416526e-005</R10>
							<R11>1</R11>
							<R12>-2.31133472e-005</R12>
							<R20>1.04807905e-005</R20>
							<R21>2.31131762e-005</R21>
							<R22>0.999999702</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7258">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.600000024</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-0.499998093</X>
								<Y>-2.99976301</Y>
								<Z>-1.99998474</Z>
								<R00>0.999999404</R00>
								<R01>-9.09494702e-013</R01>
								<R02>2.05996054e-011</R02>
								<R10>2.05996054e-011</R10>
								<R11>-4.54747351e-011</R11>
								<R12>1</R12>
								<R20>9.09494702e-013</R20>
								<R21>-0.999999404</R21>
								<R22>4.54747351e-011</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7257</Ref>
							<Ref name="Part1">RBX7259</Ref>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7260">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.600000024</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>7.62939453e-005</X>
								<Y>-2.99992561</Y>
								<Z>-1.49999237</Z>
								<R00>1.04807905e-005</R00>
								<R01>-0.999999702</R01>
								<R02>-2.31131762e-005</R02>
								<R10>-1.26416526e-005</R10>
								<R11>-2.31133472e-005</R11>
								<R12>1</R12>
								<R20>-0.999999702</R20>
								<R21>-1.04804976e-005</R21>
								<R22>-1.26419191e-005</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7257</Ref>
							<Ref name="Part1">RBX7261</Ref>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7262">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.600000024</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>7.62939453e-005</X>
								<Y>-2.99992561</Y>
								<Z>1.50000763</Z>
								<R00>1.04807905e-005</R00>
								<R01>-0.999999702</R01>
								<R02>-2.31131762e-005</R02>
								<R10>-1.26416526e-005</R10>
								<R11>-2.31133472e-005</R11>
								<R12>1</R12>
								<R20>-0.999999702</R20>
								<R21>-1.04804976e-005</R21>
								<R22>-1.26419191e-005</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7257</Ref>
							<Ref name="Part1">RBX7263</Ref>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7264">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.600000024</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>16.5000229</X>
								<Y>0.60007453</Y>
								<Z>-14.0001068</Z>
								<R00>0.999999702</R00>
								<R01>-1.04804976e-005</R01>
								<R02>1.26419191e-005</R02>
								<R10>1.26416526e-005</R10>
								<R11>-2.31133472e-005</R11>
								<R12>-1</R12>
								<R20>1.04807905e-005</R20>
								<R21>0.999999702</R21>
								<R22>-2.31131762e-005</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7257</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7265">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>19.4997425</X>
							<Y>5.10502625</Y>
							<Z>-171.498047</Z>
							<R00>0.999998748</R00>
							<R01>-4.31583539e-005</R01>
							<R02>-1.04847422e-005</R02>
							<R10>4.31596563e-005</R10>
							<R11>1</R11>
							<R12>0.000129476786</R12>
							<R20>1.04791579e-005</R20>
							<R21>-0.000129477208</R21>
							<R22>0.999998748</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">plate 1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX7266">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">Fly</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX7267">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlyScript</string>
								<ProtectedString name="Source">local power = 10 
wait() 
bin = script.Parent 
bpos = Instance.new(&quot;BodyPosition&quot;) 
gyro = Instance.new(&quot;BodyGyro&quot;) 
gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge) 
bpos.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
fly = false 
player = game.Players.LocalPlayer 
char = player.Character.Torso 
airborne = false 

function onButton1Down(mouse) 
fly = true 
while fly do 
pos = mouse.Hit.p 
--gyro.cframe = CFrame.new(char.Position,pos) 
bpos.position = char.Position + (pos-char.Position).unit * power 
wait() 
end 
end 

function onMove(mouse) 
pos = mouse.Hit.p 
gyro.cframe = CFrame.new(char.Position,pos) * CFrame.fromEulerAnglesXYZ(-3.14/2+1.2,0,0) 
--bpos.position = char.Position + 
--wait() 
--end 
end 

function onButton1Up(mouse) 
fly = false 
end 

function onSelected(mouse) 
print(&quot;select&quot;) 
if mouse == nil then 
return 
end 
airborne = true 
bpos.Parent = char 
bpos.position = char.Position + Vector3.new(0,10,0) 
gyro.Parent = char 
char.Parent.Humanoid.Sit = true 
mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot; 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
mouse.Move:connect(function() onMove(mouse) end) 

for i, v in ipairs(char:GetChildren()) do 
if v.className == &quot;Motor&quot; then 
v.MaxVelocity = 0 
v.CurrentAngle = -1 
if v.Name == &quot;Left Hip&quot; then 
v.CurrentAngle = 1 
end 
end 
end 
end 

function onDeselected(mouse) 
print(&quot;deselect&quot;) 
gyro.Parent = nil 
fly = false 
airborne = false 
for i, v in ipairs(char:GetChildren()) do 
if v.className == &quot;Motor&quot; then 
v.MaxVelocity = 1 
end 
end 
char.Parent.Humanoid.Sit = false 
for i = 1, 30 do 
if not airborne then 
bpos.position = bpos.position - Vector3.new(0,0.3,0) 
wait(0.1) 
end 
end 
if not airborne then 
bpos.Parent = nil 
end 
end 


bin.Selected:connect(onSelected) 
bin.Deselected:connect(onDeselected)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX7268">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
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						<CoordinateFrame name="CFrame">
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				</Item>
				<Item class="Script" referent="RBX7271">
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						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">plate 2</string>
						<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>22.0000019</X>
							<Y>9</Y>
							<Z>-171.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
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						</Vector3>
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						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.600000024</Y>
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							</CoordinateFrame>
							<string name="Name">Snap</string>
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						</Properties>
					</Item>
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						<Properties>
							<CoordinateFrame name="C0">
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							</CoordinateFrame>
							<string name="Name">Snap</string>
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						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7277">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Empty Giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX7278">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>20.5000019</X>
							<Y>4.19999695</Y>
							<Z>-166</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Put the tool in this brick.</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX7279">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">Jump</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX7280">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Ghostwalk</string>
								<ProtectedString name="Source">print(&quot;Ghostwalker loaded&quot;)

bin = script.Parent

walking = false
reloadtime = 0

local thrust = Instance.new(&quot;BodyVelocity&quot;)

function makeMeGhostly(trans)
&#9;local char = game.Players.LocalPlayer.Character

&#9;if char.Head ~= nil then char.Head.Transparency = trans end
&#9;if char.Torso ~= nil then char.Torso.Transparency = trans end

&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;if leftleg ~= nil then leftleg.Transparency = trans end

&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;if rightleg ~= nil then rightleg.Transparency = trans end

&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;if leftarm ~= nil then leftarm.Transparency = trans end

&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;if rightarm ~= nil then rightarm.Transparency = trans end
end

function onStart()
&#9;print(&quot;start walking&quot;)
&#9;walking = true
&#9;reloadtime = 0.0
&#9;makeMeGhostly(0)
&#9;
&#9;thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
&#9;
&#9;thrust.velocity = Vector3.new(0,50,0)
&#9;thrust.maxForce = Vector3.new(0,4e+050,0) 
&#9;


end

function onEnd()
&#9;print(&quot;stop walking&quot;)
&#9;walking = false
&#9;makeMeGhostly(0)
&#9;thrust.Parent = nil
&#9;wait(reloadtime)
&#9;reloadtime = 0
end

function onButton1Down(mouse)
&#9;if reloadtime &gt; 0 then return end
&#9;if walking == true then return end
&#9;
&#9;onStart()
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

&#9;local time = 0
&#9;while walking == true do
&#9;&#9;--onWalk()
&#9;&#9;wait(.05)
&#9;&#9;time = time + .05
&#9;&#9;if time &gt; 0.6 then onButton1Up(mouse) end
&#9;end
end

function onButton1Up(mouse)
&#9;onEnd()
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
end

function onSelected(mouse)
&#9;print(&quot;ghostwalker selected&quot;)
&#9;if reloadtime &gt; 0 then
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
&#9;else
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;end
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)




</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX7281">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Put this in the tool.</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) </ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7282">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>23.0000019</X>
							<Y>4.19999695</Y>
							<Z>-168.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.5</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7283">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>23.0000019</X>
							<Y>6.59999847</Y>
							<Z>-166</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.5</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7284">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.600000024</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-2.5</X>
								<Y>1.79999971</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7283</Ref>
							<Ref name="Part1">RBX7282</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7285">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>21.5000019</X>
							<Y>4.19999695</Y>
							<Z>-166</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.5</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7286">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>1.80000007</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.599999428</Y>
								<Z>-1.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7285</Ref>
							<Ref name="Part1">RBX7283</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7287">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>24.5000019</X>
							<Y>4.19999695</Y>
							<Z>-166</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.5</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7288">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>1.80000007</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.599999428</Y>
								<Z>1.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7287</Ref>
							<Ref name="Part1">RBX7283</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7289">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>23.0000019</X>
							<Y>1.80000305</Y>
							<Z>-166</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
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							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX7304">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7305">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-3</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>17.0000305</X>
								<Y>0.599911094</Y>
								<Z>-5.34057617e-005</Z>
								<R00>-1</R00>
								<R01>1.04805094e-005</R01>
								<R02>1.26417517e-005</R02>
								<R10>-1.26415098e-005</R10>
								<R11>2.31129616e-005</R11>
								<R12>-1</R12>
								<R20>-1.04808014e-005</R20>
								<R21>-1</R21>
								<R22>-2.3112827e-005</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7302</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7306">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>21.5000019</X>
							<Y>4.19999695</Y>
							<Z>-155.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX7307">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7308">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-3</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>16</X>
								<Y>0.600000262</Y>
								<Z>2</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7306</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7309">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>20.4997959</X>
							<Y>3.90503693</Y>
							<Z>-155.498016</Z>
							<R00>1</R00>
							<R01>-4.31583539e-005</R01>
							<R02>-1.04847759e-005</R02>
							<R10>4.31597109e-005</R10>
							<R11>1</R11>
							<R12>0.000129475797</R12>
							<R20>1.04791879e-005</R20>
							<R21>-0.000129476248</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX7310">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">RainbowPath</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="LocalScript" referent="RBX7311">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.Color = Color3.new(math.random(),math.random(),math.random())
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.Color = Color3.new(math.random(),math.random(),math.random())
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.Color = Color3.new(math.random(),math.random(),math.random())
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.Color = Color3.new(math.random(),math.random(),math.random())
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;Hold your mouse button down to create a Rainbow Path in front of you. Press r to erase it all. Made by tbradm.&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX7312">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<ProtectedString name="Source">wait(3)
script.Parent:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX7313">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7314">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>23.0000019</X>
							<Y>7.80000305</Y>
							<Z>-155.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX7315">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX7316">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX7317">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX7318">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX7319">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7320">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.600000024</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-0.500066757</X>
								<Y>3.00012827</Y>
								<Z>-1.99990845</Z>
								<R00>1.04808014e-005</R00>
								<R01>-1</R01>
								<R02>1.26415098e-005</R02>
								<R10>-2.3112827e-005</R10>
								<R11>-1.26417517e-005</R11>
								<R12>-1</R12>
								<R20>1</R20>
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						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>20.4997196</X>
							<Y>3.90483856</Y>
							<Z>-150.498108</Z>
							<R00>1</R00>
							<R01>-5.57989697e-005</R01>
							<R02>-2.09669142e-005</R02>
							<R10>5.58011998e-005</R10>
							<R11>1</R11>
							<R12>0.00010636243</R12>
							<R20>2.09609789e-005</R20>
							<R21>-0.000106363594</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX7340">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">GoldPath</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX7341">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX7342">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Reflectance = 0.5
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Reflectance = 0.5
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Reflectance = 0.5
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Reflectance = 0.5
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX7343">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7344">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>24.4999104</X>
							<Y>4.1997757</Y>
							<Z>-150.5</Z>
							<R00>1.0480494e-005</R00>
							<R01>-1.26420682e-005</R01>
							<R02>1</R02>
							<R10>2.31137055e-005</R10>
							<R11>1</R11>
							<R12>1.26418272e-005</R12>
							<R20>-1</R20>
							<R21>2.31135728e-005</R21>
							<R22>1.04807859e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7345">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>3</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-3.81469727e-006</X>
								<Y>-0.59999609</Y>
								<Z>1.49998426</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1.2323198e-012</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>1.2323198e-012</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7344</Ref>
							<Ref name="Part1">RBX7337</Ref>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7346">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-3</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>18.9999466</X>
								<Y>0.599775672</Y>
								<Z>6.99993134</Z>
								<R00>1.0480494e-005</R00>
								<R01>1</R01>
								<R02>1.26420682e-005</R02>
								<R10>2.31137055e-005</R10>
								<R11>1.26418272e-005</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>1.04807859e-005</R21>
								<R22>-2.31135728e-005</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7344</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7347">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>22.4998569</X>
							<Y>4.19961548</Y>
							<Z>-148.500031</Z>
							<R00>-1</R00>
							<R01>-2.52836453e-005</R01>
							<R02>2.09607333e-005</R02>
							<R10>-2.52826758e-005</R10>
							<R11>1</R11>
							<R12>4.62255521e-005</R12>
							<R20>-2.09619029e-005</R20>
							<R21>4.62250173e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX7348">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>3</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-2.00007248</X>
								<Y>-0.600084782</Y>
								<Z>-0.500085354</Z>
								<R00>-1.04808241e-005</R00>
								<R01>1</R01>
								<R02>-2.31115773e-005</R02>
								<R10>1.26410923e-005</R10>
								<R11>2.31117137e-005</R11>
								<R12>1</R12>
								<R20>1</R20>
								<R21>1.04805313e-005</R21>
								<R22>-1.26413333e-005</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7347</Ref>
							<Ref name="Part1">RBX7337</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7337">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>22.9998798</X>
							<Y>7.79975128</Y>
							<Z>-150.499939</Z>
							<R00>1.0480494e-005</R00>
							<R01>-1.26420682e-005</R01>
							<R02>1</R02>
							<R10>2.31137055e-005</R10>
							<R11>1</R11>
							<R12>1.26418272e-005</R12>
							<R20>-1</R20>
							<R21>2.31135728e-005</R21>
							<R22>1.04807859e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
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						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
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						<ProtectedString name="Source">--(Vitaliy156 VIP DOOR!)
--DO THIS TO CUSTOMISE YOUR VIP DOOR!
-----------------------------------------------------------------------------------------------------------------------
--In the &quot;VIP DOOR&quot; brick there is a script, open it and 
--there on line 7 change: texture = &quot;http://www.roblox.com/asset/?id=8770446&quot; to 
--texture = &quot;Shirt adress&quot;
--When at your shirt place, copy the adress in the adressbar
--at the top of your browser. And you&apos;ll have it. 
--Also, put your name in line 4, change &quot;VIP PEOPLE&quot; to your name. :D
-----------------------------------------------------------------------------------------------------------------------
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							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +5000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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								<Z>0</Z>
								<R00>1</R00>
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								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
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							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>7.5</X>
								<Y>0.599999905</Y>
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					<string name="Name">$5,000 !!!</string>
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						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +5000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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								<Y>-0.200000003</Y>
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							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7487</Ref>
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				</Item>
			</Item>
			<Item class="Part" referent="RBX7490">
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					<bool name="Anchored">true</bool>
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					<int name="BrickColor">1001</int>
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					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">VIP</string>
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					<float name="RightParamB">0.5</float>
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						<X>3</X>
						<Y>16.8000011</Y>
						<Z>13</Z>
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				</Properties>
				<Item class="Script" referent="RBX7491">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print (&quot;VIP Shirt Door Script Loaded&quot;)


permission = { &quot;Roblox&quot; , &quot;Builderman&quot; , &quot;Luigi2401&quot;,&quot;kevman323&quot; } 

-- TextureId of the VIP shirt.
texture = &quot;https://austiblox.net/catalog/view/tshirt/58&quot;

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Username&quot; but not &quot;username&quot; or &quot;uSERNAME&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;if human.Parent.Torso.roblox.Texture == texture then --the shirt 
&#9;&#9;&#9;Door.Transparency = 0.7 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(2) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;&#9;&#9;-- a human has touched this door! 
&#9;&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;elseif (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.7
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(4) -- this is how long the door is open
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;&#9;else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)--created by thetestgame


</ProtectedString>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8448081</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
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					<string name="Name">$5,000 !!!</string>
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							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7495">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +5000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7496">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">$5,000 !!!</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Humanoid" referent="RBX7497">
					<Properties>
						<float name="Health">100</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">2</token>
						<float name="WalkSpeed">16</float>
					</Properties>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>7.00000191</X>
							<Y>1.40000153</Y>
							<Z>-176.5</Z>
							<R00>0</R00>
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							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
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							<Y>0.400000006</Y>
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					</Properties>
					<Item class="Script" referent="RBX7499">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +5000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7500">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.200000003</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.5</X>
								<Y>0.599999905</Y>
								<Z>-19</Z>
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								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7498</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7501">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">$5,000 !!!</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Humanoid" referent="RBX7502">
					<Properties>
						<float name="Health">100</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">2</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7503">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1.00000191</X>
							<Y>1.40000153</Y>
							<Z>-181.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<float name="TopParamB">0.5</float>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
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						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7504">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +10000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7505">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.200000003</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-4.5</X>
								<Y>0.599999905</Y>
								<Z>-24</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7503</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7506">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">$5,000 !!!</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
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					<Properties>
						<float name="Health">100</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">2</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1.00000191</X>
							<Y>1.40000153</Y>
							<Z>-176.5</Z>
							<R00>0</R00>
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							<R20>-1</R20>
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						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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							<Y>0</Y>
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						</Vector3>
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					</Properties>
					<Item class="Script" referent="RBX7509">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +5000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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								<Y>-0.200000003</Y>
								<Z>0</Z>
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								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
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								<X>-4.5</X>
								<Y>0.599999905</Y>
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							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7508</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
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				<Properties>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">$5,000 !!!</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
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					<Properties>
						<float name="Health">100</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">2</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-4.99999809</X>
							<Y>1.40000153</Y>
							<Z>-181.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7514">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +5000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7515">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.200000003</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-10.5</X>
								<Y>0.599999905</Y>
								<Z>-24</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7513</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7516">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">$5,000 !!!</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Humanoid" referent="RBX7517">
					<Properties>
						<float name="Health">100</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">2</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7518">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-4.99999809</X>
							<Y>1.40000153</Y>
							<Z>-176.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7519">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +5000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7520">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.200000003</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-10.5</X>
								<Y>0.599999905</Y>
								<Z>-19</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7518</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7521">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">$5,000 !!!</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Humanoid" referent="RBX7522">
					<Properties>
						<float name="Health">100</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">2</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7444">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-10.9999981</X>
							<Y>1.40000153</Y>
							<Z>-181.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7523">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +5000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7524">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">$5,000 !!!</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Humanoid" referent="RBX7525">
					<Properties>
						<float name="Health">100</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">2</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7526">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-10.9999981</X>
							<Y>1.40000153</Y>
							<Z>-176.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7527">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Cash&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +5000 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX7528">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.200000003</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-16.5</X>
								<Y>0.599999905</Y>
								<Z>-19</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX7526</Ref>
							<Ref name="Part1">RBX7251</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Terrain" referent="RBX7529">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.300000012</float>
				<float name="Friction">0.5</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Lighting" referent="RBX7530">
			<Properties>
				<Color3 name="Ambient">4291940817</Color3>
				<float name="Brightness">1</float>
				<Color3 name="ColorShift_Bottom">4278190080</Color3>
				<Color3 name="ColorShift_Top">4278190080</Color3>
				<Color3 name="FogColor">4290822336</Color3>
				<float name="FogEnd">100000</float>
				<float name="FogStart">0</float>
				<float name="GeographicLatitude">41.7332993</float>
				<bool name="GlobalShadows">false</bool>
				<string name="Name">Lighting</string>
				<Color3 name="OutdoorAmbient">4286611584</Color3>
				<bool name="Outlines">true</bool>
				<Color3 name="ShadowColor">4289967032</Color3>
				<string name="TimeOfDay">14:00:00</string>
			</Properties>
			<Item class="Message" referent="RBX7531">
				<Properties>
					<string name="Name">SongBin</string>
					<string name="Text"></string>
				</Properties>
				<Item class="Sound" referent="RBX7532">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ROBLOX Theme</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7533">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">MotionFlux</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=4470544</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7534">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Nerezza II (Darkness) 1</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>https://austiblox.net/sound/?id=141</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7535">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">{Runaway}</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10181914</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7536">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Broked It</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10184368</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7537">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Halo Theme</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1034065</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7538">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">The Lost Woods</string>
						<float name="Pitch">2</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7539">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Shimmy (DjD)</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10224788</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7540">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Canon in D Major (NG Edit)</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10225174</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7541">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Super Mario 64</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1280470</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7542">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">The End Of The World</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10399717</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7543">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Still Alive</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>https://austiblox.net/sound/?id=105</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7544">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">8-Bit Cave</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/Asset/?id=10185059</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7545">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Fire Emblem</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1372259</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7546">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Final Destination</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1280414</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7547">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Pokemon Theme</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1372261</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7548">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Star Fox</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1372262</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7549">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">WindsOfFjords</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1015394</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7550">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Caramelldansen</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2303479</url></Content>
						<float name="Volume">0</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX7551">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>18.0000019</X>
					<Y>1.80000305</Y>
					<Z>-110</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Regen button</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX7552">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Regen Script</string>
					<ProtectedString name="Source">----------------------------------Cheweez&apos;s Regen script------------------------------

--DO NOT GROUP THIS WITH ANYTHING!
local box = script.Parent


local debounce = false

local everything = {model}

local names = {model}

local children = game.Workspace:children()

for i=1,#children do

&#9;if (children[i].Name == &quot;VIP&quot;) then -- replace whats in the &quot;&quot; With your model&apos;s name ie: &quot;Builderman Morph&quot;
&#9;&#9;table.insert(everything, children[i]:clone())
&#9;&#9;table.insert(names, children[i].Name)

&#9;end

end

function regen()

&#9;for i=1,#everything do
&#9;&#9;game.Workspace:findFirstChild(names[i]):remove() -- Don&apos;t even try messing with this..
&#9;&#9;new_thing = everything[i]:clone()
&#9;&#9;new_thing.Parent = game.Workspace
&#9;&#9;new_thing:makeJoints()

&#9;end

end

function onTouched(hit)

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;
&#9;&#9;script.Parent.BrickColor = BrickColor.new(26)

&#9;&#9;regen()

&#9;&#9;wait(10)--this will tell you how long it will be to reused

&#9;&#9;script.Parent.BrickColor = BrickColor.new(104)

&#9;&#9;debounce = false

&#9;end

end

script.Parent.Touched:connect(onTouched)

--Thanks!</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX7553">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME</string>
					<ProtectedString name="Source">--The script you have just Gotten was made by Cheweez..
--I would love it if you gave me credit But Whatever...
--Anyways thanks for using it and Just follow the green Words in the script.. THANKS!!!


&quot;.:.::.:.Cheweez.:.::.:.&quot;




</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX7554">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Tycoon Leader Board</string>
				<ProtectedString name="Source">--OBS : NOT MY SCRIPT ENTIRELY!
--This is a modified version of a script I got from the &quot;all models&quot; search. I don&apos;t know who the author is.
--Basically it adds a cash-holder to each player.
--The money is stored in &quot;game.Players.--Playername--.Leaderstats.Cash&quot;

print(&quot;Cash Stuffs running!&quot;)

function onPlayerEntered(newPlayer)
&#9;wait(.5)
&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;leaderstats&quot;
&#9;local stats2 = Instance.new(&quot;IntValue&quot;)
&#9;stats2.Name = &quot;Tycoon&quot;

&#9;local cash = Instance.new(&quot;IntValue&quot;)
&#9;
&#9;cash.Name = &quot;Cash&quot;
&#9;cash.Value = 100 --This sets the amount of money every player starts with

&#9;cash.Parent = stats
&#9;stats2.Parent = newPlayer&#9;
&#9;stats.Parent = newPlayer
end

game.Players.ChildAdded:connect(onPlayerEntered)
</ProtectedString>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>0.322363734</X>
					<Y>13.8323984</Y>
					<Z>171.400299</Z>
					<R00>-0.897354603</R00>
					<R01>0.023340717</R01>
					<R02>-0.440692723</R02>
					<R10>-0</R10>
					<R11>0.998600423</R11>
					<R12>0.0528895669</R12>
					<R20>0.441310406</R20>
					<R21>0.0474606976</R21>
					<R22>-0.896098554</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>1.20375347</X>
					<Y>13.7266188</Y>
					<Z>173.192505</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX7555">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">If your vip shirt does not work, make sure I made the shirt. otherwise it is fake</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX7556">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-0.499998093</X>
						<Y>7.40000153</Y>
						<Z>-111.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX7557">
				<Properties>
					<float name="Health">100</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<token name="NameOcclusion">2</token>
					<float name="WalkSpeed">16</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX7558">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
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			</Properties>
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										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Snap</string>
									<Ref name="Part0">RBX8604</Ref>
									<Ref name="Part1">RBX8603</Ref>
								</Properties>
							</Item>
						</Item>
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				</Item>
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						<bool name="CanCollide">true</bool>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<float name="Transparency">0</float>
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						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>23</Z>
						</Vector3>
					</Properties>
					<Item class="Snap" referent="RBX8609">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.200000003</Y>
								<Z>0</Z>
								<R00>1</R00>
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							<CoordinateFrame name="C1">
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							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX8608</Ref>
							<Ref name="Part1">RBX8602</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX8610">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>2.5</X>
								<Y>-0.60001421</Y>
								<Z>1.90734863e-005</Z>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX8608</Ref>
							<Ref name="Part1">RBX8607</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX8611">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-2.5</X>
								<Y>-0.600013256</Y>
								<Z>1.90734863e-005</Z>
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							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX8608</Ref>
							<Ref name="Part1">RBX8612</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX8612">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
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							<Y>7.53372955</Y>
							<Z>-27.5</Z>
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							<R20>0.999999881</R20>
							<R21>-1.55647243e-007</R21>
							<R22>3.48476945e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.00172562909</X>
							<Y>9.88873144e-005</Y>
							<Z>2.63970396e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00149538671</X>
							<Y>0.0034116148</Y>
							<Z>-0.00545914657</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>23</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8613">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8614">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-5.99999809</X>
							<Y>1.40000153</Y>
							<Z>-97</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">tele1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="IntValue" referent="RBX8615">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX8616">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Teleport pad Script</string>
							<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(1.5)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX8617">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>9.00000191</X>
							<Y>243</Y>
							<Z>-487</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">tele2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="IntValue" referent="RBX8618">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX8619">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Teleport pad Script</string>
							<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(1.5)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
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			</Item>
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					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
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					<Properties>
						<CoordinateFrame name="ModelInPrimary">
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							<R20>0</R20>
							<R21>0</R21>
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						</CoordinateFrame>
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						<Ref name="PrimaryPart">null</Ref>
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							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
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							<bool name="CanCollide">true</bool>
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								<Y>0</Y>
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							<float name="TopParamA">-0.5</float>
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							<Vector3 name="Velocity">
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							<token name="formFactorRaw">1</token>
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						</Properties>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX8679">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>1.5</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Rotate" referent="RBX8680">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-2</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-0.5</X>
									<Y>9.19999981</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Rotate</string>
								<Ref name="Part0">RBX8678</Ref>
								<Ref name="Part1">RBX8681</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8682">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">0</float>
							<float name="BottomParamB">0</float>
							<token name="BottomSurface">6</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>31.000124</X>
								<Y>21.7989502</Y>
								<Z>-68</Z>
								<R00>-0.0114215007</R00>
								<R01>5.0475951e-006</R01>
								<R02>-0.999934793</R02>
								<R10>0.999934793</R10>
								<R11>-2.80105924e-005</R11>
								<R12>-0.0114215007</R12>
								<R20>-2.80664171e-005</R20>
								<R21>-1</R21>
								<R22>-4.72734246e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX8683">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Rotate" referent="RBX8684">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-1</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-0.5</X>
									<Y>9.19999981</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Rotate</string>
								<Ref name="Part0">RBX8682</Ref>
								<Ref name="Part1">RBX8685</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX8686">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Swing</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="VehicleSeat" referent="RBX8687">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>30.9992008</X>
									<Y>3.29905033</Y>
									<Z>-64.0036926</Z>
									<R00>-2.67760197e-006</R00>
									<R01>4.68251128e-005</R01>
									<R02>-1</R02>
									<R10>-0.000193427855</R10>
									<R11>1</R11>
									<R12>4.68255967e-005</R12>
									<R20>1</R20>
									<R21>0.000193427986</R21>
									<R22>-2.66854454e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0228330083</X>
									<Y>-0.00331989024</Y>
									<Z>-0.000970223919</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>-0.021130722</X>
									<Y>0.257281184</Y>
									<Z>0.434541166</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX8688">
								<Properties>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8689">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">seat=script.Parent
cam=seat.Cam:clone()
RArmMotor=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
LArmMotor=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
RArmSit=RArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,math.pi/2)+Vector3.new(0,.5,0)
LArmSit=LArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,-math.pi/2)+Vector3.new(0,.5,0)
function Arms()
&#9;if character==nil then return end
&#9;if character.Torso:findFirstChild(&quot;Right Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmSit*CFrame.fromEulerAnglesXYZ(0,0,math.pi/6*seat.Throttle)
&#9;end
&#9;if character.Torso:findFirstChild(&quot;Left Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmSit*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6*seat.Throttle)
&#9;end
end
function swing()
&#9;seat.BodyThrust.force=Vector3.new(0,0,1000*seat.Throttle)
&#9;if seat:findFirstChild(&quot;SeatWeld&quot;)~=nil then
&#9;&#9;seat.SeatWeld.C0=CFrame.new(0,2.3+(seat.Throttle*.4),0)*CFrame.fromEulerAnglesXYZ(-math.pi/2+(-math.pi/8*seat.Throttle),0,0)
&#9;end
&#9;Arms()
end
function change(prop)
&#9;if prop==&quot;Throttle&quot; then
&#9;&#9;swing()
&#9;end
end
function added(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;character=child.Part1.Parent
&#9;&#9;child.C0=CFrame.new(0,2.3,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
&#9;&#9;camscript=cam:clone()
&#9;&#9;camscript.Disabled=false
&#9;&#9;camscript.Parent=game.Players:playerFromCharacter(character).Backpack
&#9;&#9;Arms()
&#9;end
end
function removed(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;while seat.Throttle~=0 do wait() end --prevents arms from changing before the swing function is changed.
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmMotor
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmMotor
&#9;end
end
seat.Changed:connect(change)
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX8690">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>0.349999994</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX8691">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Cam</string>
									<ProtectedString name="Source">cam=game.Workspace.CurrentCamera 
cam.CameraSubject=game.Players.LocalPlayer.Character.Head
cam.CameraType=4
script:remove()</ProtectedString>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX8692">
								<Properties>
									<CoordinateFrame name="C0">
										<X>2</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.500003815</X>
										<Y>-9.30000019</Y>
										<Z>9.53674316e-007</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>1.04921627e-011</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>-1.04921627e-011</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX8687</Ref>
									<Ref name="Part1">RBX8693</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX8694">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-2</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.5</X>
										<Y>-9.29999924</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1.04921627e-011</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-1.04921627e-011</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX8687</Ref>
									<Ref name="Part1">RBX8685</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8693">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1011</int>
								<CoordinateFrame name="CFrame">
									<X>30.99963</X>
									<Y>12.598567</Y>
									<Z>-61.5018883</Z>
									<R00>-2.67760197e-006</R00>
									<R01>4.68251237e-005</R01>
									<R02>-1</R02>
									<R10>-0.000193427855</R10>
									<R11>1</R11>
									<R12>4.68255857e-005</R12>
									<R20>1</R20>
									<R21>0.000193427986</R21>
									<R22>-2.66854454e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0228330083</X>
									<Y>-0.00331989024</Y>
									<Z>-0.000970223919</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0204138234</X>
									<Y>0.314404488</Y>
									<Z>0.222206652</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX8695">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8706">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>42.7283936</X>
									<Y>1.93261719</Y>
									<Z>-69.4995117</Z>
									<R00>-4.65872745e-006</R00>
									<R01>-0.0114207771</R01>
									<R02>-0.999934793</R02>
									<R10>2.79570668e-005</R10>
									<R11>0.999934912</R11>
									<R12>-0.0114222253</R12>
									<R20>1</R20>
									<R21>-2.81243792e-005</R21>
									<R22>-5.11555299e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8707">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>19.7297993</X>
									<Y>1.66973877</Y>
									<Z>-69.4995117</Z>
									<R00>-4.31847138e-006</R00>
									<R01>-0.0114201326</R01>
									<R02>-0.999934793</R02>
									<R10>2.79102351e-005</R10>
									<R11>0.99993515</R11>
									<R12>-0.0114228176</R12>
									<R20>1</R20>
									<R21>-2.81750981e-005</R21>
									<R22>-5.45523562e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX8708">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Swing</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="VehicleSeat" referent="RBX8709">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>31.254652</X>
									<Y>3.31324291</Y>
									<Z>-33.0196571</Z>
									<R00>1.39288104e-005</R00>
									<R01>-0.0137812095</R01>
									<R02>-0.999905229</R02>
									<R10>-0.00101792696</R10>
									<R11>0.999904454</R11>
									<R12>-0.0137812151</R12>
									<R20>0.999999821</R20>
									<R21>0.00101802533</R21>
									<R22>-1.00811405e-007</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.173867002</X>
									<Y>-0.0037260903</Y>
									<Z>-0.0515585579</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>-0.852675676</X>
									<Y>2.79476976</Y>
									<Z>3.64522243</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX8710">
								<Properties>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8711">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">seat=script.Parent
cam=seat.Cam:clone()
RArmMotor=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
LArmMotor=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
RArmSit=RArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,math.pi/2)+Vector3.new(0,.5,0)
LArmSit=LArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,-math.pi/2)+Vector3.new(0,.5,0)
function Arms()
&#9;if character==nil then return end
&#9;if character.Torso:findFirstChild(&quot;Right Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmSit*CFrame.fromEulerAnglesXYZ(0,0,math.pi/6*seat.Throttle)
&#9;end
&#9;if character.Torso:findFirstChild(&quot;Left Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmSit*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6*seat.Throttle)
&#9;end
end
function swing()
&#9;seat.BodyThrust.force=Vector3.new(0,0,1000*seat.Throttle)
&#9;if seat:findFirstChild(&quot;SeatWeld&quot;)~=nil then
&#9;&#9;seat.SeatWeld.C0=CFrame.new(0,2.3+(seat.Throttle*.4),0)*CFrame.fromEulerAnglesXYZ(-math.pi/2+(-math.pi/8*seat.Throttle),0,0)
&#9;end
&#9;Arms()
end
function change(prop)
&#9;if prop==&quot;Throttle&quot; then
&#9;&#9;swing()
&#9;end
end
function added(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;character=child.Part1.Parent
&#9;&#9;child.C0=CFrame.new(0,2.3,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
&#9;&#9;camscript=cam:clone()
&#9;&#9;camscript.Disabled=false
&#9;&#9;camscript.Parent=game.Players:playerFromCharacter(character).Backpack
&#9;&#9;Arms()
&#9;end
end
function removed(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;while seat.Throttle~=0 do wait() end --prevents arms from changing before the swing function is changed.
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmMotor
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmMotor
&#9;end
end
seat.Changed:connect(change)
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX8712">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>0.349999994</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX8713">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Cam</string>
									<ProtectedString name="Source">cam=game.Workspace.CurrentCamera 
cam.CameraSubject=game.Players.LocalPlayer.Character.Head
cam.CameraType=4
script:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8673">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1011</int>
								<CoordinateFrame name="CFrame">
									<X>31.1265221</X>
									<Y>12.6098099</Y>
									<Z>-30.5101929</Z>
									<R00>1.39288086e-005</R00>
									<R01>-0.0137812104</R01>
									<R02>-0.999905348</R02>
									<R10>-0.00101792603</R10>
									<R11>0.999904394</R11>
									<R12>-0.0137812151</R12>
									<R20>1</R20>
									<R21>0.00101802638</R21>
									<R22>-1.00820188e-007</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.173867002</X>
									<Y>-0.0037260903</Y>
									<Z>-0.0515585579</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.382708579</X>
									<Y>3.23768902</Y>
									<Z>2.02837873</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX8714">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX8715">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.99999619</X>
										<Y>9.30000019</Y>
										<Z>0</Z>
										<R00>-1.05586651e-011</R00>
										<R01>1.16415322e-009</R01>
										<R02>-1.00000024</R02>
										<R10>1.76002568e-009</R10>
										<R11>0.99999994</R11>
										<R12>-1.16415322e-009</R12>
										<R20>1.00000012</R20>
										<R21>1.76002568e-009</R21>
										<R22>1.05586651e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX8673</Ref>
									<Ref name="Part1">RBX8709</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8669">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1011</int>
								<CoordinateFrame name="CFrame">
									<X>31.1264496</X>
									<Y>12.6148987</Y>
									<Z>-35.5101929</Z>
									<R00>1.39288122e-005</R00>
									<R01>-0.0137812085</R01>
									<R02>-0.999905109</R02>
									<R10>-0.00101792789</R10>
									<R11>0.999904513</R11>
									<R12>-0.0137812151</R12>
									<R20>0.999999583</R20>
									<R21>0.00101802428</R21>
									<R22>-1.00802623e-007</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.173867002</X>
									<Y>-0.0037260903</Y>
									<Z>-0.0515585579</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.363815784</X>
									<Y>2.36835766</Y>
									<Z>2.02749372</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX8716">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX8717">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-2.00000381</X>
										<Y>9.30000019</Y>
										<Z>1.90734863e-006</Z>
										<R00>1.05586651e-011</R00>
										<R01>1.16415322e-009</R01>
										<R02>1.00000024</R02>
										<R10>-1.76002568e-009</R10>
										<R11>0.99999994</R11>
										<R12>1.16415322e-009</R12>
										<R20>-1.00000012</R20>
										<R21>1.76002568e-009</R21>
										<R22>-1.05586651e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX8669</Ref>
									<Ref name="Part1">RBX8709</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8718">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">0</float>
								<float name="BottomParamB">0</float>
								<token name="BottomSurface">6</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>30.9999409</X>
									<Y>21.7999268</Y>
									<Z>-33</Z>
									<R00>-0.0114215007</R00>
									<R01>5.0475951e-006</R01>
									<R02>-0.999934793</R02>
									<R10>0.999934793</R10>
									<R11>-2.80105924e-005</R11>
									<R12>-0.0114215007</R12>
									<R20>-2.80664171e-005</R20>
									<R21>-1</R21>
									<R22>-4.72734246e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX8719">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX8720">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-2</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.5</X>
										<Y>9.18999958</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX8718</Ref>
									<Ref name="Part1">RBX8673</Ref>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX8721">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.5</X>
										<Y>9.18999958</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX8718</Ref>
									<Ref name="Part1">RBX8669</Ref>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX8722">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Swing</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="VehicleSeat" referent="RBX8723">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>31.0206795</X>
									<Y>3.30049133</Y>
									<Z>-43.0046768</Z>
									<R00>-2.51870642e-006</R00>
									<R01>-0.00111983949</R01>
									<R02>-0.999999285</R02>
									<R10>-0.000241866132</R10>
									<R11>0.999999344</R11>
									<R12>-0.00111983903</R12>
									<R20>0.999999881</R20>
									<R21>0.000241863003</R21>
									<R22>-2.78955554e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00803368632</X>
									<Y>0.00153362378</Y>
									<Z>-0.000341427367</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>-0.0213827156</X>
									<Y>0.490738064</Y>
									<Z>-0.161003172</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX8724">
								<Properties>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8725">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">seat=script.Parent
cam=seat.Cam:clone()
RArmMotor=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
LArmMotor=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
RArmSit=RArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,math.pi/2)+Vector3.new(0,.5,0)
LArmSit=LArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,-math.pi/2)+Vector3.new(0,.5,0)
function Arms()
&#9;if character==nil then return end
&#9;if character.Torso:findFirstChild(&quot;Right Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmSit*CFrame.fromEulerAnglesXYZ(0,0,math.pi/6*seat.Throttle)
&#9;end
&#9;if character.Torso:findFirstChild(&quot;Left Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmSit*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6*seat.Throttle)
&#9;end
end
function swing()
&#9;seat.BodyThrust.force=Vector3.new(0,0,1000*seat.Throttle)
&#9;if seat:findFirstChild(&quot;SeatWeld&quot;)~=nil then
&#9;&#9;seat.SeatWeld.C0=CFrame.new(0,2.3+(seat.Throttle*.4),0)*CFrame.fromEulerAnglesXYZ(-math.pi/2+(-math.pi/8*seat.Throttle),0,0)
&#9;end
&#9;Arms()
end
function change(prop)
&#9;if prop==&quot;Throttle&quot; then
&#9;&#9;swing()
&#9;end
end
function added(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;character=child.Part1.Parent
&#9;&#9;child.C0=CFrame.new(0,2.3,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
&#9;&#9;camscript=cam:clone()
&#9;&#9;camscript.Disabled=false
&#9;&#9;camscript.Parent=game.Players:playerFromCharacter(character).Backpack
&#9;&#9;Arms()
&#9;end
end
function removed(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;while seat.Throttle~=0 do wait() end --prevents arms from changing before the swing function is changed.
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmMotor
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmMotor
&#9;end
end
seat.Changed:connect(change)
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX8726">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>0.349999994</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX8727">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Cam</string>
									<ProtectedString name="Source">cam=game.Workspace.CurrentCamera 
cam.CameraSubject=game.Players.LocalPlayer.Character.Head
cam.CameraType=4
script:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8728">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1011</int>
								<CoordinateFrame name="CFrame">
									<X>31.0102577</X>
									<Y>12.5998802</Y>
									<Z>-40.5024261</Z>
									<R00>-2.51870642e-006</R00>
									<R01>-0.00111983938</R01>
									<R02>-0.999999225</R02>
									<R10>-0.000241866175</R10>
									<R11>0.999999344</R11>
									<R12>-0.00111983903</R12>
									<R20>0.999999821</R20>
									<R21>0.000241862945</R21>
									<R22>-2.78955508e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00803368632</X>
									<Y>0.00153362378</Y>
									<Z>-0.000341427367</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0143701388</X>
									<Y>0.470639318</Y>
									<Z>-0.0862788185</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX8729">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX8730">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>2</X>
										<Y>9.29999924</Y>
										<Z>9.53674316e-007</Z>
										<R00>2.27373675e-013</R00>
										<R01>-5.82076609e-011</R01>
										<R02>-0.99999994</R02>
										<R10>-9.26139165e-011</R10>
										<R11>1</R11>
										<R12>5.82076609e-011</R12>
										<R20>0.99999994</R20>
										<R21>-9.26139165e-011</R21>
										<R22>-2.27373675e-013</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX8728</Ref>
									<Ref name="Part1">RBX8723</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8665">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1011</int>
								<CoordinateFrame name="CFrame">
									<X>31.0102711</X>
									<Y>12.6010895</Y>
									<Z>-45.5024261</Z>
									<R00>-2.51870642e-006</R00>
									<R01>-0.00111983961</R01>
									<R02>-0.999999344</R02>
									<R10>-0.000241866088</R10>
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									<R20>0.99999994</R20>
									<R21>0.000241863061</R21>
									<R22>-2.78955599e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00803368632</X>
									<Y>0.00153362378</Y>
									<Z>-0.000341427367</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0220378451</X>
									<Y>0.510807753</Y>
									<Z>-0.0862691253</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX8731">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX8732">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-2</X>
										<Y>9.29999924</Y>
										<Z>0</Z>
										<R00>-2.27373675e-013</R00>
										<R01>-5.82076609e-011</R01>
										<R02>0.99999994</R02>
										<R10>9.26139165e-011</R10>
										<R11>1</R11>
										<R12>-5.82076609e-011</R12>
										<R20>-0.99999994</R20>
										<R21>-9.26139165e-011</R21>
										<R22>2.27373675e-013</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX8665</Ref>
									<Ref name="Part1">RBX8723</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8733">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">0</float>
								<float name="BottomParamB">0</float>
								<token name="BottomSurface">6</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>31.0000019</X>
									<Y>21.7996521</Y>
									<Z>-43</Z>
									<R00>-0.0114215007</R00>
									<R01>5.0475951e-006</R01>
									<R02>-0.999934793</R02>
									<R10>0.999934793</R10>
									<R11>-2.80105924e-005</R11>
									<R12>-0.0114215007</R12>
									<R20>-2.80664171e-005</R20>
									<R21>-1</R21>
									<R22>-4.72734246e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX8734">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX8735">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-2</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.5</X>
										<Y>9.19999981</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX8733</Ref>
									<Ref name="Part1">RBX8728</Ref>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX8736">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.5</X>
										<Y>9.19999981</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX8733</Ref>
									<Ref name="Part1">RBX8665</Ref>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX8737">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Swing</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="VehicleSeat" referent="RBX8738">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>30.9491005</X>
									<Y>3.30016804</Y>
									<Z>-54.0006866</Z>
									<R00>-5.2834157e-006</R00>
									<R01>0.00275535416</R01>
									<R02>-0.999996126</R02>
									<R10>-3.45415501e-005</R10>
									<R11>0.999996126</R11>
									<R12>0.00275535369</R12>
									<R20>1</R20>
									<R21>3.45556691e-005</R21>
									<R22>-5.18822071e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0225183852</X>
									<Y>0.000408713502</Y>
									<Z>-0.000198414622</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>-0.0136009706</X>
									<Y>-3.21538949</Y>
									<Z>-0.383688807</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX8739">
								<Properties>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8740">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">seat=script.Parent
cam=seat.Cam:clone()
RArmMotor=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
LArmMotor=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
RArmSit=RArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,math.pi/2)+Vector3.new(0,.5,0)
LArmSit=LArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,-math.pi/2)+Vector3.new(0,.5,0)
function Arms()
&#9;if character==nil then return end
&#9;if character.Torso:findFirstChild(&quot;Right Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmSit*CFrame.fromEulerAnglesXYZ(0,0,math.pi/6*seat.Throttle)
&#9;end
&#9;if character.Torso:findFirstChild(&quot;Left Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmSit*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6*seat.Throttle)
&#9;end
end
function swing()
&#9;seat.BodyThrust.force=Vector3.new(0,0,1000*seat.Throttle)
&#9;if seat:findFirstChild(&quot;SeatWeld&quot;)~=nil then
&#9;&#9;seat.SeatWeld.C0=CFrame.new(0,2.3+(seat.Throttle*.4),0)*CFrame.fromEulerAnglesXYZ(-math.pi/2+(-math.pi/8*seat.Throttle),0,0)
&#9;end
&#9;Arms()
end
function change(prop)
&#9;if prop==&quot;Throttle&quot; then
&#9;&#9;swing()
&#9;end
end
function added(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;character=child.Part1.Parent
&#9;&#9;child.C0=CFrame.new(0,2.3,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
&#9;&#9;camscript=cam:clone()
&#9;&#9;camscript.Disabled=false
&#9;&#9;camscript.Parent=game.Players:playerFromCharacter(character).Backpack
&#9;&#9;Arms()
&#9;end
end
function removed(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;while seat.Throttle~=0 do wait() end --prevents arms from changing before the swing function is changed.
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmMotor
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmMotor
&#9;end
end
seat.Changed:connect(change)
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX8741">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>0.349999994</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX8742">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Cam</string>
									<ProtectedString name="Source">cam=game.Workspace.CurrentCamera 
cam.CameraSubject=game.Players.LocalPlayer.Character.Head
cam.CameraType=4
script:remove()</ProtectedString>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX8743">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-2</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.5</X>
										<Y>-9.30000019</Y>
										<Z>-9.53674316e-007</Z>
										<R00>0</R00>
										<R01>-1.01863407e-010</R01>
										<R02>-1</R02>
										<R10>-1.79283005e-010</R10>
										<R11>0.99999994</R11>
										<R12>1.01863407e-010</R12>
										<R20>0.99999994</R20>
										<R21>-1.79283005e-010</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX8738</Ref>
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							<X>36.9999886</X>
							<Y>2.60001397</Y>
							<Z>254.5</Z>
							<R00>-0.974370003</R00>
							<R01>0.224951416</R01>
							<R02>4.36844481e-008</R02>
							<R10>0.224951416</R10>
							<R11>0.974370003</R11>
							<R12>1.52536472e-009</R12>
							<R20>-4.22216822e-008</R20>
							<R21>1.13131478e-008</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Overalls</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX9033">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.04999995</X>
								<Y>0.800000012</Y>
								<Z>1.04999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX9034">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Leg2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9035">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>38.3000031</X>
							<Y>2.40001702</Y>
							<Z>254.5</Z>
							<R00>1.00000238</R00>
							<R01>1.50996144e-007</R01>
							<R02>1.48344554e-015</R02>
							<R10>-1.50996144e-007</R10>
							<R11>1.00000238</R11>
							<R12>1.50995078e-007</R12>
							<R20>2.13161364e-014</R20>
							<R21>-1.50994808e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9036">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>38.5</X>
							<Y>1.6000123</Y>
							<Z>254.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-1.14158872e-013</R12>
							<R20>0</R20>
							<R21>-1.14158872e-013</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX9037">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0599999987</X>
								<Y>0.100000001</Y>
								<Z>0.0599999987</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX9038">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>38.4000092</X>
							<Y>2.60000062</Y>
							<Z>254.5</Z>
							<R00>-0.992546201</R00>
							<R01>-0.121869385</R01>
							<R02>4.33852563e-008</R02>
							<R10>-0.121869385</R10>
							<R11>0.992546201</R11>
							<R12>5.32693889e-009</R12>
							<R20>-4.3711065e-008</R20>
							<R21>-1.01757327e-013</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Overalls</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX9039">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.04999995</X>
								<Y>0.800000012</Y>
								<Z>1.04999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9040">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>37.9999962</X>
						<Y>2.10001945</Y>
						<Z>248</Z>
						<R00>-1.00000238</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1.00000238</R11>
						<R12>3.80531381e-014</R12>
						<R20>0</R20>
						<R21>-3.80531381e-014</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX9041">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm1</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm1&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Arm1:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9042">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg1</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Leg1:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="CylinderMesh" referent="RBX9043">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9044">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HatRemover</string>
						<ProtectedString name="Source">function onTouched(hit) 
&#9;local d = hit.Parent:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:remove() 
&#9;&#9;end 
&#9;end
end 

script.Parent.Touched:connect(onTouched) </ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9045">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">function onTouch(part) 
local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if human ~= nil then 
part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(125)
part.Parent:findFirstChild(&quot;Head&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Torso&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Left Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Right Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Left Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Right Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
end 
end 
script.Parent.Touched:connect(onTouch) 

--COLORS

--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange

</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9046">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WalkSpeed Script</string>
						<ProtectedString name="Source">local debounce = false 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then 

debounce = true 

human.WalkSpeed = 16-- or whatever number 

wait(2) 
debounce = false 
end 
end 


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9047">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg2</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Leg2:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9048">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm2</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Arm2:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9049">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Torso</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Chest:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9050">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ChangeShirt/Pants</string>
						<ProtectedString name="Source">--theRal

worker = false
part = script.Parent

function onTouch(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) and (worker == false) then
&#9;&#9;print (&quot;Success&quot;)
&#9;&#9;worker = true
&#9;&#9;wait(.1)
&#9;&#9;local pant = hit.Parent:GetChildren()
&#9;&#9;for i=1,#pant do
&#9;&#9;if (pant[i].className == &quot;Pants&quot;) then
&#9;&#9;&#9;pant[i].PantsTemplate = &quot;&quot;
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;local shirt = hit.Parent:GetChildren()
&#9;&#9;for i=1,#shirt do
&#9;&#9;if (shirt[i].className == &quot;Shirt&quot;) then
&#9;&#9;&#9;shirt[i].ShirtTemplate = &quot;&quot;
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;worker = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouch)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="VelocityMotor" referent="RBX9051">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
				<Item class="VelocityMotor" referent="RBX9052">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0</float>
						<float name="DesiredAngle">0</float>
						<Ref name="Hole">null</Ref>
						<float name="MaxVelocity">0</float>
						<string name="Name">4D Being</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
					<Item class="VelocityMotor" referent="RBX9053">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">4D Being</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="RotateP" referent="RBX9054">
				<Properties>
					<float name="BaseAngle">0</float>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">micolord</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX9055">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Mario</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Humanoid" referent="RBX9056">
				<Properties>
					<float name="Health">100</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<token name="NameOcclusion">2</token>
					<float name="WalkSpeed">16</float>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX9057">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Chest</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9058">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1013</int>
						<CoordinateFrame name="CFrame">
							<X>31.7000008</X>
							<Y>4.40004301</Y>
							<Z>254.600006</Z>
							<R00>1.00000477</R00>
							<R01>1.50996499e-007</R01>
							<R02>4.37112924e-008</R02>
							<R10>-1.50996499e-007</R10>
							<R11>1.00000477</R11>
							<R12>1.50995504e-007</R12>
							<R20>-4.3711065e-008</R20>
							<R21>-1.50994964e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9059">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>31.8000031</X>
							<Y>5.9000473</Y>
							<Z>254.5</Z>
							<R00>1.00000238</R00>
							<R01>1.50996144e-007</R01>
							<R02>1.48344554e-015</R02>
							<R10>-1.50996144e-007</R10>
							<R11>1.00000238</R11>
							<R12>1.50995305e-007</R12>
							<R20>2.13161703e-014</R20>
							<R21>-1.50995035e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bluesteel Bathelm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX9060">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
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							<R10>0.224952489</R10>
							<R11>0.974374652</R11>
							<R12>1.52544821e-009</R12>
							<R20>-4.22216964e-008</R20>
							<R21>1.13130731e-008</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Overalls</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX9161">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.04999995</X>
								<Y>0.800000012</Y>
								<Z>1.04999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX9162">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Leg2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9163">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>32.3000069</X>
							<Y>2.40001965</Y>
							<Z>254.5</Z>
							<R00>1.00000477</R00>
							<R01>1.50996499e-007</R01>
							<R02>1.48344903e-015</R02>
							<R10>-1.50996499e-007</R10>
							<R11>1.00000477</R11>
							<R12>1.50995504e-007</R12>
							<R20>2.13161584e-014</R20>
							<R21>-1.50994964e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9164">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>32.5000038</X>
							<Y>1.60001159</Y>
							<Z>254.5</Z>
							<R00>-1.00000477</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1.00000477</R11>
							<R12>-3.805305e-014</R12>
							<R20>0</R20>
							<R21>-1.90265243e-013</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX9165">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0599999987</X>
								<Y>0.100000001</Y>
								<Z>0.0599999987</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX9166">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.200000003</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>27.5000038</X>
								<Y>0.600011349</Y>
								<Z>139</Z>
								<R00>-1.00000477</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-3.805305e-014</R11>
								<R12>-1.00000477</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>1.90265243e-013</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX9164</Ref>
							<Ref name="Part1">RBX15</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX9167">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>32.400013</X>
							<Y>2.6000042</Y>
							<Z>254.5</Z>
							<R00>-0.992548585</R00>
							<R01>-0.121869676</R01>
							<R02>4.33853593e-008</R02>
							<R10>-0.121869676</R10>
							<R11>0.992548585</R11>
							<R12>5.32687583e-009</R12>
							<R20>-4.37110472e-008</R20>
							<R21>-2.52835052e-013</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Overalls</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX9168">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.04999995</X>
								<Y>0.800000012</Y>
								<Z>1.04999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9169">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>32</X>
						<Y>2.10002232</Y>
						<Z>248</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-1.14158872e-013</R12>
						<R20>0</R20>
						<R21>-1.14158872e-013</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX9170">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm1</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm1&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Arm1:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9171">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg1</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Leg1:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="CylinderMesh" referent="RBX9172">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9173">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HatRemover</string>
						<ProtectedString name="Source">function onTouched(hit) 
&#9;local d = hit.Parent:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:remove() 
&#9;&#9;end 
&#9;end
end 

script.Parent.Touched:connect(onTouched) </ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9174">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">function onTouch(part) 
local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if human ~= nil then 
part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(125)
part.Parent:findFirstChild(&quot;Head&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Torso&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Left Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Right Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Left Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Right Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
end 
end 
script.Parent.Touched:connect(onTouch) 

--COLORS

--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange

</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9175">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WalkSpeed Script</string>
						<ProtectedString name="Source">local debounce = false 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then 

debounce = true 

human.WalkSpeed = 16-- or whatever number 

wait(2) 
debounce = false 
end 
end 


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9176">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg2</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Leg2:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9177">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm2</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Arm2:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9178">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Torso</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Chest:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9179">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ChangeShirt/Pants</string>
						<ProtectedString name="Source">--theRal

worker = false
part = script.Parent

function onTouch(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) and (worker == false) then
&#9;&#9;print (&quot;Success&quot;)
&#9;&#9;worker = true
&#9;&#9;wait(.1)
&#9;&#9;local pant = hit.Parent:GetChildren()
&#9;&#9;for i=1,#pant do
&#9;&#9;if (pant[i].className == &quot;Pants&quot;) then
&#9;&#9;&#9;pant[i].PantsTemplate = &quot;&quot;
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;local shirt = hit.Parent:GetChildren()
&#9;&#9;for i=1,#shirt do
&#9;&#9;if (shirt[i].className == &quot;Shirt&quot;) then
&#9;&#9;&#9;shirt[i].ShirtTemplate = &quot;&quot;
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;worker = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouch)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="VelocityMotor" referent="RBX9180">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
				<Item class="VelocityMotor" referent="RBX9181">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0</float>
						<float name="DesiredAngle">0</float>
						<Ref name="Hole">null</Ref>
						<float name="MaxVelocity">0</float>
						<string name="Name">4D Being</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
					<Item class="VelocityMotor" referent="RBX9182">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">4D Being</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="RotateP" referent="RBX9183">
				<Properties>
					<float name="BaseAngle">0</float>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">micolord</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX9184">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Luigi</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Humanoid" referent="RBX9185">
				<Properties>
					<float name="Health">100</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<token name="NameOcclusion">2</token>
					<float name="WalkSpeed">16</float>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX9186">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Chest</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9187">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1013</int>
						<CoordinateFrame name="CFrame">
							<X>43.7000008</X>
							<Y>4.40004206</Y>
							<Z>254.600006</Z>
							<R00>1.00000477</R00>
							<R01>1.50996499e-007</R01>
							<R02>4.37112924e-008</R02>
							<R10>-1.50996499e-007</R10>
							<R11>1.00000477</R11>
							<R12>1.50995504e-007</R12>
							<R20>-4.3711065e-008</R20>
							<R21>-1.50994964e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9188">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>43.8000031</X>
							<Y>5.90004587</Y>
							<Z>254.5</Z>
							<R00>1.00000238</R00>
							<R01>1.50996144e-007</R01>
							<R02>1.48344554e-015</R02>
							<R10>-1.50996144e-007</R10>
							<R11>1.00000238</R11>
							<R12>1.50995305e-007</R12>
							<R20>2.13161703e-014</R20>
							<R21>-1.50995035e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bluesteel Bathelm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Leg2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9289">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>44.3000069</X>
							<Y>2.40001917</Y>
							<Z>254.5</Z>
							<R00>1.00000477</R00>
							<R01>1.50996499e-007</R01>
							<R02>1.48344903e-015</R02>
							<R10>-1.50996499e-007</R10>
							<R11>1.00000477</R11>
							<R12>1.50995504e-007</R12>
							<R20>2.13161584e-014</R20>
							<R21>-1.50994964e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9290">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>44.5000038</X>
							<Y>1.60001135</Y>
							<Z>254.5</Z>
							<R00>-1.00000477</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1.00000477</R11>
							<R12>-3.805305e-014</R12>
							<R20>0</R20>
							<R21>-1.90265243e-013</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX9291">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0599999987</X>
								<Y>0.100000001</Y>
								<Z>0.0599999987</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX9292">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-0.200000003</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>39.5000038</X>
								<Y>0.60001111</Y>
								<Z>139</Z>
								<R00>-1.00000477</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-3.805305e-014</R11>
								<R12>-1.00000477</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>1.90265243e-013</R22>
							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX9290</Ref>
							<Ref name="Part1">RBX15</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX9293">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1012</int>
						<CoordinateFrame name="CFrame">
							<X>44.400013</X>
							<Y>2.60000372</Y>
							<Z>254.5</Z>
							<R00>-0.992548585</R00>
							<R01>-0.121869676</R01>
							<R02>4.33853593e-008</R02>
							<R10>-0.121869676</R10>
							<R11>0.992548585</R11>
							<R12>5.32687583e-009</R12>
							<R20>-4.37110472e-008</R20>
							<R21>-2.52835052e-013</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Overalls</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX9294">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.04999995</X>
								<Y>0.800000012</Y>
								<Z>1.04999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9295">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>44</X>
						<Y>2.10002184</Y>
						<Z>248</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-1.14158872e-013</R12>
						<R20>0</R20>
						<R21>-1.14158872e-013</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX9296">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm1</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm1&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Arm1:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9297">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg1</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Leg1:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="CylinderMesh" referent="RBX9298">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9299">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HatRemover</string>
						<ProtectedString name="Source">function onTouched(hit) 
&#9;local d = hit.Parent:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:remove() 
&#9;&#9;end 
&#9;end
end 

script.Parent.Touched:connect(onTouched) </ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9300">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">function onTouch(part) 
local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if human ~= nil then 
part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(125)
part.Parent:findFirstChild(&quot;Head&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Torso&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Left Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Right Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Left Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(1)
part.Parent:findFirstChild(&quot;Right Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
end 
end 
script.Parent.Touched:connect(onTouch) 

--COLORS

--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange

</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9301">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WalkSpeed Script</string>
						<ProtectedString name="Source">local debounce = false 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then 

debounce = true 

human.WalkSpeed = 16-- or whatever number 

wait(2) 
debounce = false 
end 
end 


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9302">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg2</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Leg2:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9303">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm2</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Arm2:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end

end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9304">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Torso</string>
						<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = script.Parent.Parent.Chest:clone()
&#9;&#9;g.Parent = hit.Parent
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = hit.Parent.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9305">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ChangeShirt/Pants</string>
						<ProtectedString name="Source">--theRal

worker = false
part = script.Parent

function onTouch(hit)
&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) and (worker == false) then
&#9;&#9;print (&quot;Success&quot;)
&#9;&#9;worker = true
&#9;&#9;wait(.1)
&#9;&#9;local pant = hit.Parent:GetChildren()
&#9;&#9;for i=1,#pant do
&#9;&#9;if (pant[i].className == &quot;Pants&quot;) then
&#9;&#9;&#9;pant[i].PantsTemplate = &quot;&quot;
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;local shirt = hit.Parent:GetChildren()
&#9;&#9;for i=1,#shirt do
&#9;&#9;if (shirt[i].className == &quot;Shirt&quot;) then
&#9;&#9;&#9;shirt[i].ShirtTemplate = &quot;&quot;
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;worker = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouch)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="VelocityMotor" referent="RBX9306">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
				<Item class="VelocityMotor" referent="RBX9307">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0</float>
						<float name="DesiredAngle">0</float>
						<Ref name="Hole">null</Ref>
						<float name="MaxVelocity">0</float>
						<string name="Name">4D Being</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
					<Item class="VelocityMotor" referent="RBX9308">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">4D Being</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="RotateP" referent="RBX9309">
				<Properties>
					<float name="BaseAngle">0</float>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">micolord</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX9310">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
		<Item class="HopperBin" referent="RBX9311">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Donate</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX9312">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">---------------------------------------
type = &quot;Cash&quot;
--------------------------------------

bin = script.Parent
donate = 0
h = Instance.new(&quot;Hint&quot;)

function onButton1Down(mouse)
&#9;print(&quot;Fired&quot;)
&#9;local hit = mouse.Target
&#9;if hit == nil then return end
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
&#9;&#9;local n = hit.Parent.Name
&#9;&#9;local player = game.Players:findFirstChild(n) 
&#9;&#9;if player == nil then return end 
&#9;&#9;local cash = player.leaderstats:findFirstChild(type)
&#9;&#9;local lplayer = game.Players.LocalPlayer
&#9;&#9;local lcash = lplayer.leaderstats:findFirstChild(type)
&#9;&#9;if lcash.Value &gt;= donate then 
&#9;&#9;&#9;lcash.Value = lcash.Value - donate 
&#9;&#9;&#9;cash.Value = cash.Value + donate 
&#9;&#9;end 
&#9;end
end

function onDeselected(mouse)
&#9;h:remove()
end 

function onKeyDown(key)
&#9;if key ~= nil then 
&#9;&#9;key = key:lower()
&#9;&#9;if key == &quot;h&quot; then 
&#9;&#9;&#9;donate = 10 
&#9;&#9;&#9;h.Text = &quot;Donating 10 &quot; .. type
&#9;&#9;end 
&#9;&#9;if key == &quot;j&quot; then 
&#9;&#9;&#9;donate = 100
&#9;&#9;&#9;h.Text = &quot;Donating 100 &quot; .. type
&#9;&#9;end 
&#9;&#9;if key == &quot;k&quot; then 
&#9;&#9;&#9;donate = 1000
&#9;&#9;&#9;h.Text = &quot;Donating 1,000 &quot; .. type
&#9;&#9;end 
&#9;end 
end 

function onSelected(mouse)
&#9;mess = game.Players.LocalPlayer:findFirstChild(&quot;Message&quot;)
&#9;if mess ~= nil and mess.className == &quot;Hint&quot; then 
&#9;&#9;mess:remove()
&#9;end 
&#9;print(&quot;Give Tool Selected&quot;)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;h.Parent = game.Players.LocalPlayer
&#9;h.Text = &quot;Press H to donate 10, Press J donate 100, Press K to donate 1000&quot; --type anything you wish to have the tool read
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

bin.Selected:connect(onSelected)
bin.Deselected:connect(onDeselected)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX9313">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX9314">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">--fleshkjertas

bin = script.Parent



function onButton1Down(mouse)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;player.Character.Humanoid.Health=0
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX9315">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Sit</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX9316">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function BGs()
&#9;if game.Players.LocalPlayer.Character.Torso:findFirstChild(&quot;BodyGyro&quot;)==nil then
&#9;&#9;BG=Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;BG.Parent=game.Players.LocalPlayer.Character.Torso
&#9;&#9;BG.maxTorque=Vector3.new(0,0,0)
&#9;end
end
function up()
&#9;BG.maxTorque=Vector3.new(0,0,0)
end
function Down()
&#9;if game.Players.LocalPlayer.Character.Humanoid~=nil then
&#9;&#9;game.Players.LocalPlayer.Character.Humanoid.Sit=true
&#9;&#9;BG.cframe=game.Players.LocalPlayer.Character.Torso.CFrame
&#9;&#9;BG.maxTorque=Vector3.new(1,0,1)
&#9;end
&#9;Torso=game.Players.LocalPlayer.Character:findFirstChild(&quot;Torso&quot;)
&#9;if Torso~=nil then
&#9;&#9;Torso.Friction=0
&#9;end
end


function onSelected(mouse)
&#9;BGs()
&#9;mouse.Button1Down:connect(Down)
&#9;mouse.Button1Up:connect(up)
end

script.Parent.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX9317">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Run</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX9318">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">--B0BBA, http://www.roblox.com/Item.aspx?ID=3354216

bin = script.Parent



function onButton1Down(mouse)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;if script.Parent.Name == &quot;Run&quot; then 
&#9;player.Character.Humanoid.WalkSpeed=45
&#9;script.Parent.Name = &quot;Walk&quot;
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;else
&#9;player.Character.Humanoid.WalkSpeed=16
&#9;script.Parent.Name = &quot;Run&quot;
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;end
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX9319">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">RoPlayer 3.0</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="LocalScript" referent="RBX9320">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RoPlayer</string>
					<ProtectedString name="Source">--RoPlayer Ver 3.0 by Amagineer! (Extended by AreLc, xxxsonicxxx, and kevman323)
--[[

---To Do---
*Create custom PlayLists!
*Group songs Via Genre
*MOAR MOOZIK!! XD
*Stop music from unlooping itself.

---ChangeLog---
Ver 0
&#9;Released!

Ver 0.1
&#9;Coward Killing Time Added
&#9;Code Cleaned up/Prepared for Updates

Ver 1.0 (Major Release!)
&#9;Beautified the hint
&#9;&#9;Volume
&#9;&#9;Looped Status
&#9;Fixed Pausing!
&#9;End of Song detection&#9;
&#9;Fancy Loop Modes :D&#9;
&#9;Fixed the thing where songs don&apos;t load (I hope)
&#9;Three new songs!
&#9;Cleaned up my variable Declarations!

Ver 1.05 (AreLc Updated here.)
&#9;Inserted new songs:
&#9;&#9;Open Your Heart (Sonic Adventure)
&#9;&#9;Eye of the Tiger
&#9;Allowed addition of songs that did not start with &quot;http://www.roblox.com/Asset/?id=&quot;
&#9;&#9;The music that falls under this category (They don&apos;t start with ^^^^^^^^^) have to be downloaded.

Ver 1.1 (AreLc&apos;s work.) *Removed by V2.0*
&#9;Added more music!
&#9;&#9;Super Roblox Brawl: Main Theme
&#9;&#9;Mute City (SSBB)
&#9;&#9;Boss Battle 1 (SSBB)
&#9;&#9;&#9;This one has to be downloaded as &quot;Galleom Music&quot; on Roblox.

Ver 2.0
&#9;5 new songs added!
&#9;V1.1 expansions seem to have gone missing! O_O

Ver 2.1
&#9;AreLc added:
&#9;&#9;This...IS...SPARTA!!!!!!
&#9;&#9;Airship Armada (SMG)

Ver 2.2
&#9;Edited RoPlayerHint to look a little...cooler.

Ver 2.3 
XXXXSonicXXXX added:
       Super Mario 64
       Fire Emblem
       Final Destination
       Pokemon Theme
       Star Fox
       WindsOfFjords (Telamon&apos;s)
Deleted some non working music

Ver 2.4
XXXXSonicXXXX added:
       Caramelldansen
       Halo Theme

Ver 2.5
kevman323 added:
&#9;Coward killing time, which somehow got erased.
Ver 3.0 
kevman323 added:
&#9;ROBLOX Theme and Motion Flux

---Credits---
RoPlayer Creator
&#9;Amagineer



Song Installers
&#9;Amagineer (11)
&#9;kevman323 (3)
&#9;xxxxsonicxxxx(7)
&#9;
]]--

--Start Variable Declaration

--Important vars for the entire script
tool = script.Parent
plyr = game.Players.LocalPlayer

--Song Data
songName = {&quot;ROBLOX Theme&quot;, &quot;MotionFlux&quot;, &quot;M.U.L.E&quot;, &quot;{Runaway}&quot;, &quot;Better Off Alone&quot;, &quot;Broked It&quot;, &quot;8-Bit Cave&quot;, &quot;The Lost Woods&quot;, &quot;Shimmy (DjD)&quot;, &quot;Canon in D Major (NG Edit)&quot;, &quot;Super Mario 64&quot;, &quot;The End Of The World&quot;, &quot;Still Alive&quot;, &quot;Nerezza II (Darkness) 1&quot;, &quot;Fire Emblem&quot;, &quot;Final Destination&quot;, &quot;Pokemon Theme&quot;, &quot;Star Fox&quot;, &quot;WindsOfFjords&quot;, &quot;Caramelldansen&quot;, &quot;Halo Theme&quot;}
songId = {&quot;https://austiblox.net/sound/?id=63&quot;, &quot;http://www.roblox.com/asset/?id=4470544&quot;, &quot;https://austiblox.net/sound/?id=139&quot;, &quot;https://austiblox.net/sound/?id=30&quot;, &quot;https://austiblox.net/sound/?id=127&quot;, &quot;http://www.roblox.com/Asset/?id=10184368&quot;, &quot;http://www.roblox.com/Asset/?id=10185059&quot;, &quot;https://austiblox.net/sound/?id=72&quot;, &quot;http://www.roblox.com/Asset/?id=10224788&quot;, &quot;http://www.roblox.com/Asset/?id=10225174&quot;, &quot;http://www.roblox.com/asset/?id=1280470&quot;, &quot;http://www.roblox.com/Asset/?id=10399717&quot;, &quot;https://austiblox.net/sound/?id=105&quot;, &quot;https://austiblox.net/sound/?id=141&quot;, &quot;http://www.roblox.com/asset/?id=1372259&quot;, &quot;http://www.roblox.com/asset/?id=1280414&quot;, &quot;http://www.roblox.com/asset/?id=1372261&quot;, &quot;http://www.roblox.com/asset/?id=1372262&quot;, &quot;http://www.roblox.com/asset/?id=1015394&quot;, &quot;http://www.roblox.com/asset/?id=2303479&quot;, &quot;http://www.roblox.com/asset/?id=1034065&quot;}
--Volume character, String displayed in the looped status, and a song for end-of-song detection
volchar = &quot;|&quot;
loopstring = &quot;None&quot;
ischanging = false

--Instructiony things
instructed = plyr:FindFirstChild(&quot;Instructed&quot;)
instructions = {
&quot;Welcome to the RoPlayer v3.0! Press \&quot;N\&quot; to proceed with these instructions and \&quot;B\&quot; to go back a page.&quot;,
&quot;The music created by this tool will only be heard by YOU!&quot;,
&quot;Press the \&quot;E\&quot; key to go forward by one song and the \&quot;Q\&quot; key to go back a song.&quot;,
&quot;The \&quot;R\&quot; key will raise the volume by 0.1 and the \&quot;F\&quot; key will lower the volume.&quot;,
&quot;Use the \&quot;P\&quot; key to Play/Pause and the \&quot;ESC\&quot; key to stop.&quot;,
&quot;Press the \&quot;L\&quot; key to change between looping modes: None, Single Song, All Songs, Shuffle.&quot;,
&quot;If your song \&quot;Stops\&quot; as soon as you try playing it, it hasn&apos;t loaded yet. Give it a minute to load, then press \&quot;P\&quot; again.&quot;,
&quot;If you wish to return to these instructions at any time, press the \&quot;B\&quot; key.&quot;,
&quot;Thank you for reading the RoPlayer v3.0 tutorial. Next time, you can press the \&quot;X\&quot; key to skip it.&quot;
}

--The following are values stored within your character (Therefore, we don&apos;t want duplicates)

--Allows for song continuation after death
if plyr:FindFirstChild(&quot;CurrentSong&quot;) then
&#9;currentsong = plyr:FindFirstChild(&quot;CurrentSong&quot;)
else
&#9;currentsong = Instance.new(&quot;IntValue&quot;)
&#9;currentsong.Value = 1
&#9;currentsong.Name = &quot;CurrentSong&quot;
&#9;currentsong.Parent = plyr
end

--Stores Looped Status even through death
if plyr:FindFirstChild(&quot;LoopStatus&quot;) then
&#9;loopstat = plyr:FindFirstChild(&quot;LoopStatus&quot;)
else
&#9;loopstat = Instance.new(&quot;IntValue&quot;)
&#9;loopstat.Name = &quot;LoopStatus&quot;
&#9;loopstat.Value = 0
&#9;loopstat.Parent = plyr
end


--Allows for Navigation to detect whether or not to play the next song immediately
if plyr:FindFirstChild(&quot;PlayStatus&quot;) then
&#9;playing = plyr:FindFirstChild(&quot;PlayStatus&quot;)
else
&#9;playing = Instance.new(&quot;BoolValue&quot;)
&#9;playing.Name = &quot;PlayStatus&quot;
&#9;playing.Value = false
&#9;playing.Parent = plyr
end

--This is the all important music stuffs!
if not game.Lighting:FindFirstChild(&quot;SongBin&quot;) then
&#9;local songbin = Instance.new(&quot;Message&quot;)
&#9;songbin.Name = &quot;SongBin&quot;
&#9;songbin.Parent = game.Lighting
&#9;for i, v in ipairs(songId) do
&#9;&#9;local tempsong = Instance.new(&quot;Sound&quot;)
&#9;&#9;tempsong.Name = songName[i]
&#9;&#9;tempsong.SoundId = v
&#9;&#9;tempsong.Volume = 0
&#9;&#9;tempsong.Looped = true
&#9;&#9;tempsong.Parent = songbin
&#9;&#9;tempsong:Play()
&#9;&#9;tempsong:Pause()
&#9;end
end

localhint = plyr:FindFirstChild(&quot;RoPlayerHint&quot;)

song = Instance.new(&quot;Sound&quot;)
song.Name = &quot;Music&quot;
if localhint then
&#9;song = localhint:FindFirstChild(&quot;Music&quot;)
end

--End Variable Declaration
--Start Base Functions
function sethint(message)
&#9;if message == nil then return end
&#9;local m =  Instance.new(&quot;Hint&quot;)
&#9;m.Name = &quot;RoPlayerHint&quot;
&#9;if localhint == nil then
&#9;&#9;m.Parent = plyr
&#9;&#9;localhint = m
&#9;end
&#9;m = localhint
&#9;m.Text = message
&#9;
&#9;
end

function monitor()
&#9;coroutine.resume(coroutine.create(function()
&#9;&#9;while script do
&#9;&#9;&#9;if not ischanging then
&#9;&#9;&#9;&#9;if not song.IsPlaying then
&#9;&#9;&#9;&#9;&#9;if loopstat.Value == 0 and playing.Value then -- No Repeat
&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Song stopped or didn&apos;t load!&quot;) -- Debug Stuff
&#9;&#9;&#9;&#9;&#9;&#9;sethint(&quot;&lt;:: Stopped: &quot; .. songName[currentsong.Value] .. &quot; ::&gt;&lt;:: Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;playing.Value = false
&#9;&#9;&#9;&#9;&#9;elseif loopstat.Value == 1 and playing.Value then-- Single Song Repeat
&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Repeat!&quot;) -- Debug Stuff
&#9;&#9;&#9;&#9;&#9;&#9;stop()
&#9;&#9;&#9;&#9;&#9;&#9;play()
&#9;&#9;&#9;&#9;&#9;&#9;wait(0.5)

&#9;&#9;&#9;&#9;&#9;elseif loopstat.Value == 2 and playing.Value then --Loop Through All songs in order
&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Next Song!&quot;) -- Debug Stuff
&#9;&#9;&#9;&#9;&#9;&#9;navfwd()
&#9;&#9;&#9;&#9;&#9;elseif loopstat.Value == 3 and playing.Value then --Shuffle through all songs
&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Random Song!&quot;) -- Debug Stuff
&#9;&#9;&#9;&#9;&#9;&#9;navrand()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;ischanging = false
&#9;&#9;&#9;end
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;end))
end

--End Base Functions

--Start Player Functions
function initplayer()
&#9;if song.Parent then
&#9;&#9;return
&#9;end
&#9;song.Parent = localhint
&#9;song.SoundId = songId[currentsong.Value]
&#9;monitor()
end

function play()
&#9;song:Play()
&#9;song.Looped = false
&#9;playing.Value = true
&#9;sethint(&quot;&lt;:: Playing: &quot; .. songName[currentsong.Value] .. &quot; ::&gt;&lt;:: Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
end

function pause()
&#9;song.Looped = true
&#9;song:Pause()
&#9;playing.Value = false
&#9;sethint(&quot;&lt;:: Paused: &quot; .. songName[currentsong.Value] .. &quot; ::&gt;&lt;:: Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
end

function stop()
&#9;ischanging = true
&#9;song:Stop()
&#9;playing.Value = false
&#9;sethint(&quot;&lt;:: Stopped: &quot; .. songName[currentsong.Value] .. &quot; ::&gt;&lt;:: Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
end

function navrvrs()
&#9;ischanging = true
&#9;song:Stop()
&#9;currentsong.Value = currentsong.Value - 1
&#9;if currentsong.Value &lt; 1 then currentsong.Value = #songId end
&#9;song.SoundId = songId[currentsong.Value]
&#9;sethint(&quot;&lt;:: Stopped: &quot; .. songName[currentsong.Value] .. &quot; ::&gt;&lt;:: Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
&#9;if playing.Value then
&#9;&#9;play()
&#9;end
end

function navfwd()
&#9;ischanging = true
&#9;song:Stop()
&#9;currentsong.Value = currentsong.Value + 1
&#9;if currentsong.Value &gt; #songId then currentsong.Value = 1 end
&#9;song.SoundId = songId[currentsong.Value]
&#9;sethint(&quot;&lt;:: Stopped: &quot; .. songName[currentsong.Value] .. &quot; ::&gt;&lt;:: Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
&#9;if playing.Value then
&#9;&#9;play()
&#9;end
end

function navrand()
&#9;ischanging = true
&#9;song:Stop()
&#9;currentsong.Value = math.random(#songId)
&#9;song.SoundId = songId[currentsong.Value]
&#9;sethint(&quot;&lt;:: Stopped: &quot; .. songName[currentsong.Value] .. &quot; ::&gt;&lt;:: Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot;::&gt;&quot;)
&#9;if playing.Value then
&#9;&#9;play()
&#9;end
end

function changevol(direction)
&#9;if direction:lower() == &quot;up&quot; then
&#9;&#9;song.Volume = song.Volume + 0.1
&#9;&#9;if song.Volume &gt; 1 then
&#9;&#9;&#9;song.Volume = 1
&#9;&#9;end
&#9;elseif direction:lower() == &quot;down&quot; then
&#9;&#9;song.Volume = song.Volume - 0.1
&#9;&#9;if song.Volume &lt; 0 then
&#9;&#9;&#9;song.Volume = 0
&#9;&#9;end
&#9;else
&#9;&#9;error(direction .. &quot; is not a valid direction!&quot;)
&#9;end
&#9;local startpos, endpos = string.find(localhint.Text, &quot;Volume: &quot;)
&#9;sethint(localhint.Text:sub(1, startpos-1) .. &quot;Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
end

function loopmode()
&#9;loopstat.Value = loopstat.Value + 1
&#9;if loopstat.Value &gt; 3 then
&#9;&#9;loopstat.Value = 0
&#9;end

&#9;if loopstat.Value == 0 then
&#9;&#9;loopstring = &quot;None&quot;
&#9;elseif loopstat.Value == 1 then
&#9;&#9;loopstring = &quot;Single Song&quot;
&#9;elseif loopstat.Value == 2 then
&#9;&#9;loopstring = &quot;All Songs&quot;
&#9;elseif loopstat.Value == 3 then
&#9;&#9;loopstring = &quot;Shuffle&quot;
&#9;end
&#9;local startpos, endpos = string.find(localhint.Text, &quot;Loop: &quot;)
&#9;sethint(localhint.Text:sub(1, startpos-1) .. &quot;Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
&#9;
&#9;
end
--End Player Functions

--Instruction function
function instruct(mouse)
&#9;instnumber = 1
&#9;if not instructed then
&#9;&#9;sethint(instructions[instnumber])
&#9;&#9;instconnection = mouse.KeyDown:connect(function(key) instkeys(key, mouse) end)
&#9;else
&#9;&#9;roplyrconnection = mouse.KeyDown:connect(function(key) roplyrkeys(key, mouse) end)
&#9;&#9;monitor()
&#9;&#9;
&#9;end
&#9;
end

--Start Key Capture Functions
function instkeys(key, mouse)
&#9;key = key:lower()
&#9;if key == &quot;n&quot; then
&#9;&#9;instnumber = instnumber + 1
&#9;&#9;if instnumber &gt; #instructions then
&#9;&#9;&#9;instconnection:disconnect()
&#9;&#9;&#9;initplayer()
&#9;&#9;&#9;roplyrconnection = mouse.KeyDown:connect(function(key) roplyrkeys(key, mouse) end)
&#9;&#9;&#9;sethint(&quot;&lt;:: Stopped: &quot; .. songName[currentsong.Value] .. &quot; ::&gt;&lt;:: Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
&#9;&#9;&#9;local b = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;b.Name = &quot;Instructed&quot;
&#9;&#9;&#9;b.Value = true
&#9;&#9;&#9;b.Parent = plyr
&#9;&#9;&#9;instructed = b
&#9;&#9;end
&#9;&#9;sethint(instructions[instnumber])
&#9;elseif key == &quot;b&quot; then
&#9;&#9;instnumber = instnumber - 1
&#9;&#9;if instnumber &lt; 1 then
&#9;&#9;&#9;instnumber = 1
&#9;&#9;end
&#9;&#9;sethint(instructions[instnumber])
&#9;elseif key == &quot;x&quot; then
&#9;&#9;instconnection:disconnect()
&#9;&#9;initplayer()
&#9;&#9;roplyrconnection = mouse.KeyDown:connect(function(key) roplyrkeys(key, mouse) end)
&#9;&#9;sethint(&quot;&lt;:: Stopped: &quot; .. songName[currentsong.Value] .. &quot; ::&gt;&lt;:: Loop: &quot; .. loopstring .. &quot; ::&gt;&lt;:: Volume: &quot; .. string.rep(volchar, song.Volume*10) .. &quot; ::&gt;&quot;)
&#9;&#9;local b = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;b.Name = &quot;Instructed&quot;
&#9;&#9;b.Value = true
&#9;&#9;b.Parent = plyr
&#9;&#9;instructed = b
&#9;end
end

function roplyrkeys(key, mouse)
&#9;key = key:lower() --Just in case!
--&#9;print(key .. &quot; pressed!&quot;) --Debug Stuff
&#9;if key == &quot;p&quot; then
&#9;&#9;if song.IsPaused then
&#9;&#9;&#9;play()
&#9;&#9;else
&#9;&#9;&#9;pause()
&#9;&#9;end
&#9;elseif key == &quot;&#27;&quot; then
&#9;&#9;stop()
&#9;elseif key == &quot;q&quot; then
&#9;&#9;navrvrs() 
&#9;&#9;if loopstat.Value == 3 then
&#9;&#9;&#9;navrand()
&#9;&#9;end
&#9;elseif key == &quot;e&quot; then
&#9;&#9;navfwd()
&#9;&#9;if loopstat.Value == 3 then
&#9;&#9;&#9;navrand()
&#9;&#9;end
&#9;elseif key == &quot;r&quot; then
&#9;&#9;changevol(&quot;up&quot;)
&#9;elseif key == &quot;f&quot; then
&#9;&#9;changevol(&quot;down&quot;)
&#9;elseif key == &quot;l&quot; then
&#9;&#9;loopmode()
&#9;elseif key == &quot;b&quot; then
&#9;&#9;instructed:Remove()
&#9;&#9;instructed = nil
&#9;&#9;roplyrconnection:disconnect()
&#9;&#9;localhint.Text = &quot; &quot;
&#9;&#9;instruct(mouse)
&#9;end
end
--End Key Capture functions

--Tool Stuff (It makes it go!)
function selected(mouse)
--&#9;print(&quot;Selected!&quot;) -- Debug Stuff
&#9;instruct(mouse)
end

tool.Selected:connect(selected)</ProtectedString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX9321">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX9322">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">3.32999992</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX9323">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX9324">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX9325">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX9326">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX9327">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX9328">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBX9329">
		<Properties>
			<string name="Name">GamePassService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX9330">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX9331">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX9332">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX9333">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX9334">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX9335">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="FWService" referent="RBX9336">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="UserInputService" referent="RBX9337">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBX9338">
		<Properties>
			<string name="Name">ContextActionService</string>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBX9339">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="AssetService" referent="RBX9340">
		<Properties>
			<string name="Name">AssetService</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX9341">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX9342">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX9343">
		<Properties>
			<Color3 name="Ambient">4287269514</Color3>
			<float name="Brightness">2</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<bool name="GlobalShadows">true</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4286611584</Color3>
			<bool name="Outlines">false</bool>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
	</Item>
	<Item class="ServerScriptService" referent="RBX9344">
		<Properties>
			<string name="Name">ServerScriptService</string>
		</Properties>
	</Item>
	<Item class="ServerStorage" referent="RBX9345">
		<Properties>
			<string name="Name">ServerStorage</string>
		</Properties>
	</Item>
	<Item class="ReplicatedStorage" referent="RBX9346">
		<Properties>
			<string name="Name">ReplicatedStorage</string>
		</Properties>
	</Item>
	<Item class="HttpService" referent="RBX9347">
		<Properties>
			<bool name="HttpEnabled">false</bool>
			<string name="Name">HttpService</string>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX9348">
		<Properties>
			<string name="Name">Teams</string>
		</Properties>
	</Item>
	<Item class="TestService" referent="RBX9349">
		<Properties>
			<bool name="AutoRuns">true</bool>
			<string name="Description"></string>
			<bool name="Is30FpsThrottleEnabled">true</bool>
			<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
			<bool name="IsSleepAllowed">true</bool>
			<string name="Name">TestService</string>
			<int name="NumberOfPlayers">0</int>
			<double name="Timeout">10</double>
		</Properties>
	</Item>
</roblox>