<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<bool name="AllowThirdPartySales">false</bool>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<bool name="ExpSolverEnabled_Replicate">false</bool>
			<float name="FallenPartsDestroyHeight">-500</float>
			<bool name="FilteringEnabled">false</bool>
			<float name="Gravity">196.199997</float>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<bool name="PGSPhysicsSolverEnabled">false</bool>
			<Ref name="PrimaryPart">null</Ref>
			<bool name="StreamingEnabled">false</bool>
		</Properties>
		<Item class="NumberValue" referent="RBX2">
			<Properties>
				<string name="Name">Racers</string>
				<double name="Value">0</double>
			</Properties>
		</Item>
		<Item class="BoolValue" referent="RBX3">
			<Properties>
				<string name="Name">Preparing</string>
				<bool name="Value">false</bool>
			</Properties>
		</Item>
		<Item class="BoolValue" referent="RBX4">
			<Properties>
				<string name="Name">Racing</string>
				<bool name="Value">false</bool>
			</Properties>
		</Item>
		<Item class="StringValue" referent="RBX5">
			<Properties>
				<string name="Name">Third</string>
				<string name="Value"></string>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX6">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<BinaryString name="ClusterGridV3"></BinaryString>
				<PhysicalProperties name="CustomPhysicalProperties">
					<CustomPhysics>false</CustomPhysics>
				</PhysicalProperties>
				<float name="Elasticity">0.300000012</float>
				<float name="Friction">0.5</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<BinaryString name="SmoothGrid"></BinaryString>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Color3 name="WaterColor">4278998108</Color3>
				<float name="WaterReflectance">1</float>
				<float name="WaterTransparency">0.300000012</float>
				<float name="WaterWaveSize">0.150000006</float>
				<float name="WaterWaveSpeed">10</float>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="StringValue" referent="RBX7">
			<Properties>
				<string name="Name">First</string>
				<string name="Value"></string>
			</Properties>
		</Item>
		<Item class="StringValue" referent="RBX8">
			<Properties>
				<string name="Name">Second</string>
				<string name="Value"></string>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX9">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">HostScript</string>
				<string name="ScriptGuid"></string>
				<ProtectedString name="Source"><![CDATA[Game.Players.PlayerAdded:connect(function( Player )
Instance.new("BoolValue", Player).Name = "Roullete"
Instance.new("BoolValue", Player).Name = "Racing"
Instance.new("BrickColorValue", Player).Name = "Colour"
Instance.new("NumberValue", Player).Name = "Kart"
l = Instance.new("NumberValue", Player)
l.Name = "Lap"
Instance.new("NumberValue", Player).Name = "Section"
Instance.new("NumberValue", Player).Name = "Position"
Instance.new("IntValue", Player).Name = "leaderstats"
Instance.new("IntValue", Player.leaderstats).Name = "VR"
Instance.new("IntValue", Player.leaderstats).Name = "Coins" 
Player.CharacterAdded:connect(function( Character ) 
Character.Humanoid.Died:connect(function() 
if Player.Racing.Value == true then
if game.Workspace:findFirstChild("Karts") then
if game.Workspace.Karts:findFirstChild(Player.Name) then
game.Workspace.Karts[Player.Name]:Destroy()
game.Workspace.Positions[Player.Name].Value = 100000
game.Workspace.Positions[Player.Name].Name = "NotUsed"
end
end
Player.Racing.Value = false
Player.leaderstats.VR.Value = Player.leaderstats.VR.Value - 2
if script.Parent.CurrentRacers.Value ~= 0 then
script.Parent.CurrentRacers.Value = script.Parent.CurrentRacers.Value - 1
end
end
end)
end)
end)

game.Players.PlayerRemoving:connect(function(p)
print(p.Name.." Is Leaving")
if p.Racing.Value == true then
print(p.Name.." Was Racing")
if game.Workspace:findFirstChild("Karts") then
print(p.Name.." Left a Potential Kart")
if game.Workspace.Karts:findFirstChild(p.Name) then
print(p.Name.." Had His Kart Removed")
game.Workspace.Karts[p.Name]:Destroy()
game.Workspace.Positions[p.Name].Value = 100000
game.Workspace.Positions[p.Name].Name = "NotUsed"
end
end
if script.Parent.CurrentRacers.Value ~= 0 then
script.Parent.CurrentRacers.Value = script.Parent.CurrentRacers.Value - 1
end
elseif game.Workspace.Practice:findFirstChild(p.Name) then
game.Workspace.Practice[p.Name]:Destroy()
end 
end)]]></ProtectedString>
			</Properties>
			<Item class="Message" referent="RBX10">
				<Properties>
					<string name="Name">Message</string>
					<string name="Text"></string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX11">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">HatClean</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[game.Workspace.ChildAdded:connect(function(item)
wait()
if item:IsA("Hat") then
print("Removing: "..item.Name)
wait(.1)
if item then
item:Remove()
end
end
end)]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX12">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SaveLoad</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[Game.Players.PlayerAdded:connect(function( Player ) 
pwnage = 0
if game.PlaceId ~= 0 then
Player:WaitForDataReady()
pwnage = Player:LoadNumber("Ranking")
end
wait(1)
if pwnage ~= 0 then
Player.leaderstats.VR.Value = pwnage
else
Player.leaderstats.VR.Value = 1000
end
end)

game.Players.PlayerRemoving:connect(function(p) 
if p.DataReady == true then
p:SaveNumber("Ranking", p.leaderstats.VR.Value)
end
end)]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX13">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">GameScript</string>
				<string name="ScriptGuid"></string>
				<ProtectedString name="Source"><![CDATA[finishing = false

function finishThis()
script.Parent.Info.Value = "The Race Is Over!"
game.Workspace.Racing.Value = false
script.Parent.TimeLeft.Value = 0
game.Workspace.CurrentRacers.Value = 0
wait(5)
for i,v in next, game.Workspace.Positions:GetChildren() do
v.Name = "NotUsed"
v.Value = 100000
end
for i,v in next, game.Workspace:GetChildren() do
if (v.Name == "Banana") or (v.Name == "FakeItem") then
v:Remove()
end
end
for i,k in pairs(game.Players:GetPlayers()) do 
k.PlayerGui.ScreenGui.Music.Pitch = 1
if (k:findFirstChild("Lap")) and (k:findFirstChild("Section")) then
k.Lap.Value = 0
k.Section.Value = 0
end
end
game.Workspace.Map:Destroy()
lol = script.PlaceChecker:Clone()
script.PlaceChecker:Destroy()
lol.Parent = script
game.Lighting.FogEnd = 100000
game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5)
if game.Lighting:findFirstChild("Sky") then
game.Lighting.Sky:Destroy()
end
if game.Workspace:findFirstChild("Karts") then
game.Workspace.Karts:Destroy()
end
script.Parent.First.Value = "" 
script.Parent.Second.Value = ""
script.Parent.Third.Value = ""
script.Waiting:Play()
finishing = false
countdown()
end

script.Parent.First.Changed:connect(function(val)
if val ~= "" then
script.Hint.Text = "1st: "..val
if game.Workspace.CurrentRacers.Value <= 1 then 
script.Parent.Info.Value = val.." Claimed 1st!"
script.Winning.Pitch = 1
script.Winning:Play()
game.Workspace.Lobby.Podium.First.Fire.Enabled = true
game.Workspace.Map.Section1:Destroy()
wait(3)
game.Workspace.Lobby.Podium.First.Fire.Enabled = false
finishThis() 
else
script.Parent.Info.Value = "20 Seconds Until The End Of The Race!"
script.Parent.TimeLeft.Value = 20
wait(3)
script.Parent.Info.Value = "" 
end
end
end)

script.Parent.Second.Changed:connect(function(val)
if val ~= "" then
script.Hint.Text = "1st: "..script.Parent.First.Value.." -- 2nd: "..val
script.Parent.Info.Value = val.." Claimed 2nd!"
script.Winning.Pitch = 0.9
script.Winning:Play()
game.Workspace.Lobby.Podium.Second.Fire.Enabled = true
wait(3)
game.Workspace.Lobby.Podium.Second.Fire.Enabled = false
if game.Workspace.CurrentRacers.Value <= 1 then 
game.Workspace.Map.Section1:Destroy()
finishThis() 
end
end
end)

script.Parent.Third.Changed:connect(function(val)
if val ~= "" then
script.Hint.Text = "1st: "..script.Parent.First.Value.." -- 2nd: "..script.Parent.Second.Value.." -- 3rd: "..val
script.Parent.Info.Value = val.." Claimed 3rd!"
script.Winning.Pitch = 0.8
script.Winning:Play()
game.Workspace.Lobby.Podium.Third.Fire.Enabled = true
wait(3)
game.Workspace.Lobby.Podium.Third.Fire.Enabled = false
if game.Workspace.CurrentRacers.Value <= 1 then
finishThis() 
end
end
end)

script.Parent.CurrentRacers.Changed:connect(function(drivers)
if (script.Parent.Racing.Value == true) and (drivers <= 0) and (finishing == false) then
finishing = true
script.Parent.Info.Value = "There are no Racers Left!"
wait(3) 
finishThis()
end
end)
 
script.Parent.TimeLeft.Changed:connect(function(clock)
if (script.Parent.Racing.Value == true) and (clock == 0) and (finishing == false) then
finishing = true
script.Parent.Info.Value = "Time is Up!"
if game.Workspace:findFirstChild("Karts") then
for i,v in next, game.Workspace.Karts:GetChildren() do
if v:findFirstChild("Front") then
v.Front.Anchored = true
end
end 
end
wait(3) 
finishThis()
end
end)

function gameStart()
script.Hint.Text = "Original game by Crazyblox."
one = script.Parent.Votes.One.Value
two = script.Parent.Votes.Two.Value
three = script.Parent.Votes.Three.Value
four = script.Parent.Votes.Four.Value
five = script.Parent.Votes.Five.Value
six = script.Parent.Votes.Six.Value
seven = script.Parent.Votes.Seven.Value
eight = script.Parent.Votes.Eight.Value

maps = {1,2,3,4,5,6,7,8}
votes = {one,two,three,four,five,six,seven,eight}
maps,vot={1},0

for i=1, #votes do
if votes[i] > vot then
maps = {i}
vot = votes[i]
elseif votes[i] == vot then
table.insert(maps, i)
end
end

mapselected = maps[math.random(1, #maps)]
print(mapselected)
game.Lighting[mapselected]:Clone().Parent = game.Workspace
game.Workspace[mapselected].Name = "Map"
wait(3.5)
for i,k in pairs(game.Players:GetPlayers()) do 
k.Character.Humanoid.Jump = true 
end
for i,v in next, game.Workspace.Practice:GetChildren() do
if v then
v:Destroy()
end
end
game.Lighting.Karts:Clone().Parent = game.Workspace
game.Workspace.Karts:makeJoints()
game.Lighting.KartRoom:Clone().Parent = game.Workspace 
script.Parent.Info.Value = "Preparing..."
script.Parent.Preparing.Value = true
script.Waiting:Stop()
wait(3)
for i,k in pairs(game.Players:GetPlayers()) do 
if (k.Character:findFirstChild("Torso")) and (k:findFirstChild("leaderstats")) then
k.Character.Torso.CFrame = CFrame.new(math.random(15,101), 40.2, -15)
k.Character.Humanoid.NameOcclusion = "OccludeAll"
k.PlayerGui.ScreenGui.Music.SoundId = game.Workspace.Map.Music.Value
k.Racing.Value = true
k.Lap.Value = 1
k.Section.Value = 0
game.Lighting.Stats:Clone().Parent = k.Character
wait()
k.Character.Stats.PlayerToHideFrom = k
game.Workspace.Positions.NotUsed.Name = k.Name 
game.Lighting.LapChange:Clone().Parent = k.PlayerGui
game.Lighting.CamChange:Clone().Parent = k.PlayerGui
game.Workspace.Racers.Value = game.Workspace.Racers.Value + 1
end
end
game.Workspace.CurrentRacers.Value = game.Workspace.Racers.Value
script.Parent.Info.Value = "Ready!" 
wait(2)
for i=15,1,-1 do
script.Parent.Info.Value = i.." : Get In Your Karts!"
wait(1)
end
script.Parent.Info.Value = "The Race Starts In..."
wait(3)
for i=3,1,-1 do
script.Parent.Info.Value = "The Race Starts In "..i.."..."
script.Count1:Play()
wait(1)
end
script.Count2:Play()
script.Parent.Info.Value = "GO!!!"
game.Workspace.KartRoom:Destroy()
game.Workspace.TimeLeft.Value = game.Workspace.Map.Time.Value
script.Parent.Preparing.Value = false
script.Parent.Racing.Value = true
wait(1.5)
for i,k in pairs(game.Players:GetPlayers()) do 
if k.Character.Humanoid.Sit == false then
k.Character.Humanoid.Health = 0
elseif k.Character.Humanoid.Sit == true then
k.PlayerGui.ScreenGui.Music:Play()
end
end
script.Parent.Info.Value = "" 
end

function voting()
script.Hint.Text = "Don't Forget To Favourite!"
for i,v in next, game.Workspace.Votes:GetChildren() do
v.Value = 0
end 
for i,k in pairs(game.Players:GetPlayers()) do 
game.Lighting.Voting:Clone().Parent = k.PlayerGui.ScreenGui
k.PlayerGui.ScreenGui.Info.Visible = false
end
for i=20,0,-1 do
script.Parent.Info.Value = i.." Seconds left to Vote!"
wait(1)
end
for i,k in pairs(game.Players:GetPlayers()) do 
if k.PlayerGui.ScreenGui:findFirstChild("Voting") then
k.PlayerGui.ScreenGui.Voting:Destroy()
k.PlayerGui.ScreenGui.Info.Visible = true
end
end
if game.Players.NumPlayers >= 1 then 
script.Parent.Info.Value = "The Race Will Now Start!"
wait(3)
gameStart()
else
script.Parent.Info.Value = "2 Or More Players Are Needed! Restarting Countdown..."
wait(3)
countdown()
end
end 

function countdown()
game.Lighting.TimeOfDay = "00:00:00"
script.Hint.Text = "Original game by Crazyblox."
for i = 40,0,-1 do
wait(1)
script.Parent.Info.Value = i.." Seconds Until The Race Starts!"
game.Workspace.Racers.Value = 0
end 
if game.Players.NumPlayers >= 1 then 
script.Parent.Info.Value = "Voting will now Start!" 
wait(3)
voting()
else
script.Parent.Info.Value = "2 Or More Players Are Needed! Restarting Countdown..."
wait(3)
countdown()
end
end

script.Waiting:Play()
game.Lighting.Positions.Parent = game.Workspace
game.Lighting.Practice.Parent = game.Workspace
game.Lighting.Votes.Parent = game.Workspace
game.Workspace.Lobby:BreakJoints()
countdown()]]></ProtectedString>
			</Properties>
			<Item class="Hint" referent="RBX14">
				<Properties>
					<string name="Name">Hint</string>
					<string name="Text"></string>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX15">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">true</bool>
					<string name="Name">Waiting</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/Lobby.wav</url></Content>
					<double name="TimePosition">0</double>
					<float name="Volume">0.5</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX16">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaceChecker</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bleh = false

game.Workspace.Racing.Changed:connect(function(yus)
if game.Workspace.Racing.Value == true then
if bleh == false then
bleh = true
	repeat
		for i,k in pairs(game.Players:GetPlayers()) do
			if k.Racing.Value == true then 
			if k.Character:findFirstChild("Torso") then
				magnitude = (k.Character.Torso.Position - game.Workspace.Map:findFirstChild("Section"..k.Section.Value + 1).Position).magnitude
				game.Workspace.Positions[k.Name].Value = magnitude
				mypos = 8
				for i,v in next, game.Workspace.Positions:GetChildren() do
					temp = v.Name
					if game.Players[temp].Lap.Value < k.Lap.Value then
						mypos = mypos - 1
						elseif (game.Players[temp].Lap.Value == k.Lap.Value) and (game.Players[temp].Section.Value < k.Section.Value) then 
						mypos = mypos - 1
						elseif (game.Players[temp].Lap.Value == k.Lap.Value) and (game.Players[temp].Section.Value == k.Section.Value) and (v.Value > game.Workspace.Positions[k.Name].Value) then 
						mypos = mypos - 1
					end
				end 
				k.Position.Value = mypos
				if k.Character:findFirstChild("Stats") then
				if mypos == 1 then
				k.PlayerGui.ScreenGui.Positioning.Image = "http://www.roblox.com/asset/?id=73543327"
				k.Character.Stats.Pos.Image = "http://www.roblox.com/asset/?id=73543327"
				elseif mypos == 2 then
				k.PlayerGui.ScreenGui.Positioning.Image = "http://www.roblox.com/asset/?id=73543295"
				k.Character.Stats.Pos.Image = "http://www.roblox.com/asset/?id=73543295"
				elseif mypos == 3 then
				k.PlayerGui.ScreenGui.Positioning.Image = "http://www.roblox.com/asset/?id=73543256"
				k.Character.Stats.Pos.Image = "http://www.roblox.com/asset/?id=73543256"
				elseif mypos == 4 then
				k.PlayerGui.ScreenGui.Positioning.Image = "http://www.roblox.com/asset/?id=73543238"
				k.Character.Stats.Pos.Image = "http://www.roblox.com/asset/?id=73543238"
				elseif mypos == 5 then
				k.PlayerGui.ScreenGui.Positioning.Image = "http://www.roblox.com/asset/?id=73543224"
				k.Character.Stats.Pos.Image = "http://www.roblox.com/asset/?id=73543224"
				elseif mypos == 6 then
				k.PlayerGui.ScreenGui.Positioning.Image = "http://www.roblox.com/asset/?id=73543196"
				k.Character.Stats.Pos.Image = "http://www.roblox.com/asset/?id=73543196"
				elseif mypos == 7 then
				k.PlayerGui.ScreenGui.Positioning.Image = "http://www.roblox.com/asset/?id=73543181"
				k.Character.Stats.Pos.Image = "http://www.roblox.com/asset/?id=73543181"
				elseif mypos == 8 then
				k.PlayerGui.ScreenGui.Positioning.Image = "http://www.roblox.com/asset/?id=73543122"
				k.Character.Stats.Pos.Image = "http://www.roblox.com/asset/?id=73543122"
				end
			end 
			end
		end
	end
	wait()
	until game.Workspace.Racing.Value == false 
bleh = false
end
end 
end)]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX17">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">false</bool>
					<string name="Name">Count1</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>rbxasset://sounds//bass.wav</url></Content>
					<double name="TimePosition">0</double>
					<float name="Volume">1</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
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					<float name="xmlRead_MaxDistance_3">10000</float>
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			<Item class="Sound" referent="RBX19">
				<Properties>
					<float name="EmitterSize">10</float>
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					<Content name="SoundId"><url>rbxasset://sounds//victory.wav</url></Content>
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					<float name="xmlRead_MaxDistance_3">10000</float>
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		<Item class="StringValue" referent="RBX20">
			<Properties>
				<string name="Name">Info</string>
				<string name="Value"></string>
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		<Item class="Camera" referent="RBX1">
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				<CoordinateFrame name="CFrame">
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script.Parent.Changed:connect(function(clock)
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script.Parent.Value = script.Parent.Value - 1
wait(1)
until script.Parent.Value == 0
counting = false 
end
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						<R21>0</R21>
						<R22>0.906307697</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0.5</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>18</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX241">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">4</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1885.35645</X>
						<Y>60.5998917</Y>
						<Z>-124.420654</Z>
						<R00>0.906307697</R00>
						<R01>0</R01>
						<R02>-0.422618061</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.422618061</R20>
						<R21>0</R21>
						<R22>0.906307697</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0.5</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">4</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">4</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">4</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX242">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>1874.51001</X>
						<Y>47.1552734</Y>
						<Z>-196.979126</Z>
						<R00>1.46747787e-008</R00>
						<R01>2.5875595e-009</R01>
						<R02>0.999999821</R02>
						<R10>0.173648164</R10>
						<R11>0.984807432</R11>
						<R12>0</R12>
						<R20>-0.984807491</R20>
						<R21>0.173648149</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0.5</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX243">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1875.09998</X>
						<Y>39</Y>
						<Z>-203</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>6</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX244">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75275386</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX245">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1874.5</X>
						<Y>46.7999992</Y>
						<Z>-212</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0.5</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>9.60000038</Y>
						<Z>0.5</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX246">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">6</float>
						<float name="StudsPerTileV">6</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=59595826</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX247">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">6</float>
						<float name="StudsPerTileV">6</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=59595826</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX248">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>1874.5</X>
						<Y>44.4000015</Y>
						<Z>-187</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">TrainingYEBOI</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.800000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.800000012</X>
						<Y>14.3999996</Y>
						<Z>20</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX249">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[db = false

script.Parent.Touched:connect(function(hit)
if (db == false) and (game.Workspace.Preparing.Value == false) and (hit.Parent:findFirstChild("Humanoid")) then
if hit.Parent.Humanoid.Sit == false then
db = true
kart = game.Lighting.Kart:Clone()
kart.Parent = game.Workspace.Practice
kart:makeJoints()
script.Parent.Transparency = 0.2
--game.Lighting.CamChange:Clone().Parent = game.Players[hit.Parent.Name].PlayerGui
wait(1)
if hit.Parent.Humanoid.Health ~= 0 then
hit.Parent.Torso.CFrame = CFrame.new(1878, 38.4, -180.5)
game.Lighting.LobbyCam:Clone().Parent = game.Players[hit.Parent.Name].PlayerGui
else
kart:Destroy()
end
wait(5)
for i=0.2,0.8,0.05 do
wait(0.05)
script.Parent.Transparency = i
end 
db = false
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX250">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=62506989</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX251">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1871</X>
						<Y>89.216217</Y>
						<Z>-212.217697</Z>
						<R00>-0.99999994</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0.939692497</R11>
						<R12>-0.342020154</R12>
						<R20>0</R20>
						<R21>-0.342020124</R21>
						<R22>-0.939692557</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">1072</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>6</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
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							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX320">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX321">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Safety</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX322">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1892</X>
						<Y>35.7999954</Y>
						<Z>-175.100067</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0.342020124</R10>
						<R11>0.939692557</R11>
						<R12>0</R12>
						<R20>-0.939692557</R20>
						<R21>0.342020124</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX323">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">133</int>
					<CoordinateFrame name="CFrame">
						<X>1904.19995</X>
						<Y>37.2000008</Y>
						<Z>-154.200012</Z>
						<R00>-0.173648179</R00>
						<R01>1.16415322e-010</R01>
						<R02>0.984807611</R02>
						<R10>0</R10>
						<R11>0.99999994</R11>
						<R12>0</R12>
						<R20>-0.98480773</R20>
						<R21>0</R21>
						<R22>-0.173648164</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX324">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">133</int>
					<CoordinateFrame name="CFrame">
						<X>1909.25281</X>
						<Y>37.2000008</Y>
						<Z>-152.730438</Z>
						<R00>0.499999881</R00>
						<R01>0</R01>
						<R02>0.866025209</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.866025209</R20>
						<R21>0</R21>
						<R22>0.499999881</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX325">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">133</int>
					<CoordinateFrame name="CFrame">
						<X>1907</X>
						<Y>37.2000008</Y>
						<Z>-151.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX326">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">133</int>
					<CoordinateFrame name="CFrame">
						<X>1909.80005</X>
						<Y>37.2000008</Y>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
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					<float name="Friction">0</float>
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					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX327">
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
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					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
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						<Y>0</Y>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX328">
				<Properties>
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					<string name="Name">Part</string>
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					<float name="RightParamA">-0.5</float>
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					<float name="Elasticity">0.5</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>18</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX344">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Kart</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX345">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1905.59705</X>
							<Y>40.7006264</Y>
							<Z>-202</Z>
							<R00>0</R00>
							<R01>1.46371804e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-1.46371804e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX346">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX347">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1904.49792</X>
							<Y>40.3006058</Y>
							<Z>-202</Z>
							<R00>0</R00>
							<R01>2.91326858e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-2.91326858e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Front</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.60000002</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX348">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX349">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Safety</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX350">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1908.29529</X>
							<Y>40.5009575</Y>
							<Z>-202</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>2.91326858e-012</R02>
							<R10>0</R10>
							<R11>2.91326858e-012</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rest</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX351">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1909.19519</X>
							<Y>39.9009552</Y>
							<Z>-202</Z>
							<R00>0</R00>
							<R01>2.91326858e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-2.91326858e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">EnginePart</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>1.39999986</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX352">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1906.99622</X>
							<Y>39.6025009</Y>
							<Z>-200.5</Z>
							<R00>-1</R00>
							<R01>5.96056893e-008</R01>
							<R02>0</R02>
							<R10>5.96056893e-008</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Side1</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX353">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1906.9967</X>
							<Y>39.6026764</Y>
							<Z>-203.5</Z>
							<R00>1</R00>
							<R01>5.96058953e-008</R01>
							<R02>0</R02>
							<R10>-5.96058953e-008</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Side2</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX354">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX457">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>1811.5</X>
							<Y>63</Y>
							<Z>-169.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>8.40000057</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX458">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>63.5</X>
					<Y>35</Y>
					<Z>-15</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<PhysicalProperties name="CustomPhysicalProperties">
					<CustomPhysics>false</CustomPhysics>
				</PhysicalProperties>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Camlol</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="NonReplicatedCSGDictionaryService" referent="RBX5389F0D9B3984581B35BFE7076693CAA">
		<Properties>
			<string name="Name">NonReplicatedCSGDictionaryService</string>
		</Properties>
	</Item>
	<Item class="CSGDictionaryService" referent="RBXD58039E7EDFA4803A2A4E294BB04EADD">
		<Properties>
			<string name="Name">CSGDictionaryService</string>
		</Properties>
	</Item>
	<Item class="Chat" referent="RBX671D6C13D4DE4A009D09A04A8AEC72C5">
		<Properties>
			<string name="Name">Chat</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX607">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<int name="MaxPlayersInternal">12</int>
			<string name="Name">Players</string>
			<int name="PreferredPlayersInternal">16384</int>
		</Properties>
		<Item class="ObjectValue" referent="RBX608">
			<Properties>
				<string name="Name">NotUsed</string>
				<Ref name="Value">null</Ref>
			</Properties>
			<Item class="NumberValue" referent="RBX609">
				<Properties>
					<string name="Name">Lap</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX610">
				<Properties>
					<string name="Name">Section</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ReplicatedFirst" referent="RBX3ABF5C5A93E14F9DA8B5EA1DDDCB4B44">
		<Properties>
			<string name="Name">ReplicatedFirst</string>
		</Properties>
	</Item>
	<Item class="StarterPlayer" referent="RBX58CFD9D8A4BE4F4694B62E6FA1519ED8">
		<Properties>
			<bool name="AutoJumpEnabled">true</bool>
			<float name="CameraMaxZoomDistance">400</float>
			<float name="CameraMinZoomDistance">0.5</float>
			<token name="CameraMode">0</token>
			<token name="DevCameraOcclusionMode">0</token>
			<token name="DevComputerCameraMovementMode">0</token>
			<token name="DevComputerMovementMode">0</token>
			<token name="DevTouchCameraMovementMode">0</token>
			<token name="DevTouchMovementMode">0</token>
			<bool name="EnableMouseLockOption">true</bool>
			<float name="HealthDisplayDistance">100</float>
			<bool name="LoadCharacterAppearance">true</bool>
			<string name="Name">StarterPlayer</string>
			<float name="NameDisplayDistance">100</float>
		</Properties>
		<Item class="StarterPlayerScripts" referent="RBX9675B3A26F6E489ABA7069119EB1B309">
			<Properties>
				<string name="Name">StarterPlayerScripts</string>
			</Properties>
		</Item>
		<Item class="StarterCharacterScripts" referent="RBXBAEBB02FF64941E9A46D776D5E5A8835">
			<Properties>
				<string name="Name">StarterCharacterScripts</string>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX459">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX460">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ResetPlayerGuiOnSpawn">true</bool>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
		<Item class="ScreenGui" referent="RBX461">
			<Properties>
				<int name="DisplayOrder">0</int>
				<bool name="Enabled">true</bool>
				<string name="Name">ScreenGui</string>
				<bool name="ResetOnSpawn">true</bool>
			</Properties>
			<Item class="TextLabel" referent="RBX462">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">9</token>
					<string name="Name">Info</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.800000012</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>1</XS>
						<XO>0</XO>
						<YS>0.100000001</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text"></string>
					<Color3 name="TextColor3">4294940979</Color3>
					<bool name="TextScaled">true</bool>
					<float name="TextSize">48</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">true</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">3</int>
				</Properties>
			</Item>
			<Item class="TextLabel" referent="RBX463">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">8</token>
					<string name="Name">Laps</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.25</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.150000006</XS>
						<XO>0</XO>
						<YS>0.100000001</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text"></string>
					<Color3 name="TextColor3">4294940979</Color3>
					<bool name="TextScaled">true</bool>
					<float name="TextSize">36</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">true</bool>
					<token name="TextXAlignment">0</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX464">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScript</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[wait(2)

function randomTip()
choice = math.random(1,13)
if choice == 1 then
script.Parent.Frame.TextLabel.Text = "Tip: Hitting a racer with an item will get you extra VR!"
elseif choice == 2 then
script.Parent.Frame.TextLabel.Text = "Tip: Try not to drive behind a racer, he might make you spin out!"
elseif choice == 3 then
script.Parent.Frame.TextLabel.Text = "Tip: Coins can be used to unlock new kart types in the options!"
elseif choice == 4 then
script.Parent.Frame.TextLabel.Text = "Tip: Clicking spectate will put your camera onto the starting line!"
elseif choice == 5 then
script.Parent.Frame.TextLabel.Text = "Tip: Try not to lose! If you don't finish a race you will lose VR!"
elseif choice == 6 then
script.Parent.Frame.TextLabel.Text = "Tip: If you turn long enough, you drift and get a 'Mini-Turbo' boost!"
elseif choice == 7 then
script.Parent.Frame.TextLabel.Text = "Tip: The Pipeframe Kart is great for tracks with small turns!"
elseif choice == 8 then
script.Parent.Frame.TextLabel.Text = "Tip: The Monster Kart is great for tracks with long turns!"
elseif choice == 9 then
script.Parent.Frame.TextLabel.Text = "Tip: The Green Shell can bounce of walls. Use this to your advantage!"
elseif choice == 10 then
script.Parent.Frame.TextLabel.Text = "Tip: The Mushroom boosts your kart and lets you drive fast Off-Road!"
elseif choice == 11 then
script.Parent.Frame.TextLabel.Text = "Tip: The Fake Item Box is great for blocking small roads!"
elseif choice == 12 then
script.Parent.Frame.TextLabel.Text = "Tip: Getting hit by Items will make you lose VR! Keep an eye out!"
elseif choice == 13 then
script.Parent.Frame.TextLabel.Text = "Tip: If you're having trouble with your kart turning, try dropping your heavy hats! (Use =)"
end
end

game.Workspace.Info.Changed:connect(function(val)
script.Parent.Info.Text = val
if val == "The Race Will Now Start!" then
script.Parent.Info.TextColor3 = Color3.new(.5,.5,.5)
script.Parent.Frame.TextLabel.TextTransparency = 0
randomTip()
for up=1,-0.05,-0.05 do
script.Parent.Frame.BackgroundTransparency = up
wait()
end
script.Parent.Frame.TextLabel.TextTransparency = 0
elseif val == "Ready!" then
script.Parent.Info.TextColor3 = Color3.new(1,0.6,0.2)
script.Parent.Frame.TextLabel.TextTransparency = 1
for down=0,1.05,0.05 do
script.Parent.Frame.BackgroundTransparency = down
wait()
end
elseif val == "Get In Your Karts!" then
script.Parent.Frame.BackgroundTransparency = 1
script.Parent.Info.TextColor3 = Color3.new(1,0.6,0.2)
end
end)

script.Parent.Parent.Parent.Roullete.Changed:connect(function(item)
if item == true then
for i=0,10 do
script.Parent.Item.Position = script.Parent.Item.Position + UDim2.new(0, 0, 0, 16)
wait()
end
else
for i=0,10 do
script.Parent.Item.Position = script.Parent.Item.Position + UDim2.new(0, 0, 0, -16)
wait()
end
end
end)

script.Parent.Parent.Parent.Lap.Changed:connect(function(lap)
if lap ~= 4 and lap ~= 0 then
for i = 1,10 do
script.Parent.Laps.Text = "Lap: #/3"
wait(.1)
script.Parent.Laps.Text = "Lap: "..lap.."/3"
wait(.1)
end
end
end)]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Frame" referent="RBX465">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4294967295</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">Frame</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>1</XS>
						<XO>0</XO>
						<YS>1</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">2</int>
				</Properties>
				<Item class="TextLabel" referent="RBX466">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4291598592</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">0</token>
						<string name="Name">TextLabel</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">Tip: Hitting A Racer With An Item Will Get You Extra VR!</string>
						<Color3 name="TextColor3">4294953984</Color3>
						<bool name="TextScaled">true</bool>
						<float name="TextSize">8</float>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">1</float>
						<bool name="TextWrapped">true</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Frame" referent="RBX467">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4294967295</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">Item</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0.5</XS>
						<XO>-64</XO>
						<YS>0</YS>
						<YO>-128</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">false</bool>
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function onButtonClicked()
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							<string name="Name">BlockImage</string>
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							<UDim2 name="Position">
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							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX557">
						<Properties>
							<bool name="Active">true</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
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							<token name="Font">0</token>
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							<bool name="Modal">false</bool>
							<string name="Name">MarioButton</string>
							<Ref name="NextSelectionDown">null</Ref>
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							<Ref name="NextSelectionRight">null</Ref>
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							<string name="Text">Mario</string>
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							<float name="TextSize">8</float>
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						<Item class="ImageLabel" referent="RBX558">
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								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
								<Color3 name="ImageColor3">4294967295</Color3>
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								<string name="Name">ImageLabel</string>
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									<XS>1</XS>
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								<bool name="Visible">true</bool>
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						<Item class="Script" referent="RBX559">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="ScriptGuid"></string>
								<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent.Parent.Parent

function onButtonClicked()
for i,v in next, player.Character:GetChildren() do
if v:isA("Pants") or v:isA("Shirt") or v:isA("Hat") or v:isA("CharacterMesh") then
v:Destroy()
end
end
Instance.new("Shirt", player.Character).ShirtTemplate = "http://www.roblox.com/asset/?id=54827696"
Instance.new("Pants", player.Character).PantsTemplate = "http://www.roblox.com/asset/?id=24389763"
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
							</Properties>
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					</Item>
					<Item class="TextButton" referent="RBX560">
						<Properties>
							<bool name="Active">true</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278242304</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">LuigiButton</string>
							<Ref name="NextSelectionDown">null</Ref>
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							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
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								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<bool name="Selectable">true</bool>
							<bool name="Selected">false</bool>
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							<UDim2 name="Size">
								<XS>0.200000003</XS>
								<XO>0</XO>
								<YS>0.100000001</YS>
								<YO>0</YO>
							</UDim2>
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							<string name="Text">Luigi</string>
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							<float name="TextSize">8</float>
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							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">true</bool>
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							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX561">
							<Properties>
								<bool name="Active">false</bool>
								<Vector2 name="AnchorPoint">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
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								<Color3 name="ImageColor3">4294967295</Color3>
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									<X>0</X>
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								</Vector2>
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									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<float name="ImageTransparency">0</float>
								<string name="Name">ImageLabel</string>
								<Ref name="NextSelectionDown">null</Ref>
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									<XS>0</XS>
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								</UDim2>
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									<XS>1</XS>
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							</Properties>
						</Item>
						<Item class="Script" referent="RBX562">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="ScriptGuid"></string>
								<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent.Parent.Parent

function onButtonClicked()
for i,v in next, player.Character:GetChildren() do
if v:isA("Pants") or v:isA("Shirt") or v:isA("Hat") or v:isA("CharacterMesh") then
v:Destroy()
end
end
Instance.new("Shirt", player.Character).ShirtTemplate = "http://www.roblox.com/asset/?id=24389273"
Instance.new("Pants", player.Character).PantsTemplate = "http://www.roblox.com/asset/?id=24389779"
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX563">
						<Properties>
							<bool name="Active">true</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4284887808</Color3>
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							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
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							<bool name="Modal">false</bool>
							<string name="Name">BowserButton</string>
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							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
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								<YS>0.5</YS>
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							</UDim2>
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							<bool name="Selectable">true</bool>
							<bool name="Selected">false</bool>
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							<UDim2 name="Size">
								<XS>0.200000003</XS>
								<XO>0</XO>
								<YS>0.100000001</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Bowser</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">true</bool>
							<float name="TextSize">8</float>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">true</bool>
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							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX564">
							<Properties>
								<bool name="Active">false</bool>
								<Vector2 name="AnchorPoint">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
								<Color3 name="ImageColor3">4294967295</Color3>
								<Vector2 name="ImageRectOffset">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<Vector2 name="ImageRectSize">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<float name="ImageTransparency">0</float>
								<string name="Name">ImageLabel</string>
								<Ref name="NextSelectionDown">null</Ref>
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								<Ref name="NextSelectionUp">null</Ref>
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									<XS>0</XS>
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								</UDim2>
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									<XS>1</XS>
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									<YS>1</YS>
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								</UDim2>
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										<Y>0</Y>
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										<X>0</X>
										<Y>0</Y>
									</max>
								</Rect2D>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX565">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="ScriptGuid"></string>
								<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent.Parent.Parent

function onButtonClicked()
for i,v in next, player.Character:GetChildren() do
if v:isA("Pants") or v:isA("Shirt") or v:isA("Hat") or v:isA("CharacterMesh") then
v:Destroy()
end
end
Instance.new("Shirt", player.Character).ShirtTemplate = "http://www.roblox.com/asset/?id=60438216"
Instance.new("Pants", player.Character).PantsTemplate = "http://www.roblox.com/asset/?id=60438339"
h = Instance.new("Hat")
p = Instance.new("Part", h)
h.Name = "BowserShell" 
p.Position = player.Character.Head
p.Name = "Handle" 
p.formFactor = 0
p.Size = Vector3.new(0,-0.25,0) 
p.BottomSurface = 0 
p.TopSurface = 0 
p.Locked = true 
mesh = Instance.new("Mesh", p)
mesh.MeshId = "http://www.roblox.com/asset/?id=11217116"
mesh.TextureId = "http://www.roblox.com/asset/?id=11217103"
mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
h.Parent = player.Character
h.AttachmentPos = Vector3.new(0,-0.5,-2)
h.AttachmentForward = Vector3.new(0,-0.9999,-0.1111)
h.AttachmentRight = Vector3.new(1,0,0)
h.AttachmentUp = Vector3.new(0, 0.01111,-0.9999) 
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX566">
						<Properties>
							<bool name="Active">true</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294954086</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">BlockButton</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0.774999976</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<bool name="Selectable">true</bool>
							<bool name="Selected">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>0.200000003</XS>
								<XO>0</XO>
								<YS>0.100000001</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Question Block</string>
							<Color3 name="TextColor3">4294927872</Color3>
							<bool name="TextScaled">true</bool>
							<float name="TextSize">8</float>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">true</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX567">
							<Properties>
								<bool name="Active">false</bool>
								<Vector2 name="AnchorPoint">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
								<Color3 name="ImageColor3">4294967295</Color3>
								<Vector2 name="ImageRectOffset">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<Vector2 name="ImageRectSize">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<float name="ImageTransparency">0</float>
								<string name="Name">ImageLabel</string>
								<Ref name="NextSelectionDown">null</Ref>
								<Ref name="NextSelectionLeft">null</Ref>
								<Ref name="NextSelectionRight">null</Ref>
								<Ref name="NextSelectionUp">null</Ref>
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									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<float name="Rotation">0</float>
								<token name="ScaleType">0</token>
								<bool name="Selectable">false</bool>
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								<UDim2 name="Size">
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									<YS>1</YS>
									<YO>0</YO>
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									<max>
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									</max>
								</Rect2D>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
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							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="ScriptGuid"></string>
								<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent.Parent.Parent

function onButtonClicked()
for i,v in next, player.Character:GetChildren() do
if v:isA("Pants") or v:isA("Shirt") or v:isA("Hat") or v:isA("CharacterMesh") then
v:Destroy()
end
end
Instance.new("Shirt", player.Character).ShirtTemplate = "http://www.roblox.com/asset/?id=64469311"
player.Character.Head.Transparency = 0.98
player.Character.Head:findFirstChild("face"):Destroy()
player.Character:findFirstChild("Body Colors").TorsoColor = BrickColor.new("Brick yellow")
player.Character:findFirstChild("Body Colors").LeftArmColor = BrickColor.new("Brick yellow")
player.Character:findFirstChild("Body Colors").RightArmColor = BrickColor.new("Brick yellow")
player.Character:findFirstChild("Body Colors").LeftLegColor = BrickColor.new("Brick yellow")
player.Character:findFirstChild("Body Colors").RightLegColor = BrickColor.new("Brick yellow")
player.Character:findFirstChild("Body Colors").HeadColor = BrickColor.new("Brick yellow")
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextLabel" referent="RBX569">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<string name="Name">Notes</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">NOTE: I did NOT create these Shirts/Pants and i give 100% credit to the creators.</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<float name="TextSize">8</float>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">true</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="ImageLabel" referent="RBX570">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=76193479</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">1</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>0.5</XS>
							<XO>0</XO>
							<YS>0.5</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">0</int>
					</Properties>
				</Item>
				<Item class="ImageLabel" referent="RBX571">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=76193479</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">4</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0.5</XS>
							<XO>0</XO>
							<YS>0.5</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>0.5</XS>
							<XO>0</XO>
							<YS>0.5</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">0</int>
					</Properties>
				</Item>
				<Item class="ImageLabel" referent="RBX572">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=76193479</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">3</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0.5</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>0.5</XS>
							<XO>0</XO>
							<YS>0.5</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">0</int>
					</Properties>
				</Item>
				<Item class="ImageLabel" referent="RBX573">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=76193479</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">2</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0.5</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>0.5</XS>
							<XO>0</XO>
							<YS>0.5</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX574">
				<Properties>
					<bool name="Active">true</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4291611852</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4294901760</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">5</token>
					<bool name="Modal">false</bool>
					<string name="Name">Toggle</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.550000012</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">true</bool>
					<bool name="Selected">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.075000003</XS>
						<XO>0</XO>
						<YS>0.0500000305</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Options</string>
					<Color3 name="TextColor3">4278190080</Color3>
					<bool name="TextScaled">true</bool>
					<float name="TextSize">14</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">true</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="LocalScript" referent="RBX575">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[moving = false
open = false

function onButtonClicked()
if moving == false then
moving = true
if open == false then
script.Parent.BackgroundColor3 = Color3.new(0.4, 1, 1)
script.Parent.Parent.Options.Visible = true
for i=1,16 do
wait()
script.Parent.Parent.Info.Position = script.Parent.Parent.Info.Position + UDim2.new(0, 0, 0.025, 0)
script.Parent.Parent.Options.Position = script.Parent.Parent.Options.Position + UDim2.new(-0.025, 0, -0.025, 0) 
script.Parent.Parent.Options.Size = script.Parent.Parent.Options.Size + UDim2.new(0.05, 0, 0.05, 0)
end
open = true
elseif open == true then
script.Parent.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
for i=1,16 do
wait()
script.Parent.Parent.Info.Position = script.Parent.Parent.Info.Position + UDim2.new(0, 0, -0.025, 0)
script.Parent.Parent.Options.Position = script.Parent.Parent.Options.Position + UDim2.new(0.025, 0, 0.025, 0)
script.Parent.Parent.Options.Size = script.Parent.Parent.Options.Size + UDim2.new(-0.05, 0, -0.05, 0)
end
script.Parent.Parent.Options.Visible = false
open = false
end
moving = false 
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="ImageLabel" referent="RBX576">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">ImageLabel</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
			</Item>
			<Item class="TextLabel" referent="RBX577">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">5</token>
					<string name="Name">Crucial</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.899999976</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">If you jump out of your Kart, you will Die.</string>
					<Color3 name="TextColor3">4294967295</Color3>
					<bool name="TextScaled">false</bool>
					<float name="TextSize">14</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">0</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">4</int>
				</Properties>
				<Item class="LocalScript" referent="RBX578">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do 
i = 0
for n=1,0,-0.05 do 
i = i + 0.05
script.Parent.TextColor3 = Color3.new(i, 0, n)
wait() 
end  
i = 0
for n=1,0,-0.05 do 
i = i + 0.05
script.Parent.TextColor3 = Color3.new(n, i, 0)
wait()
end   
i = 0
for n=1,0,-0.05 do 
i = i + 0.05
script.Parent.TextColor3 = Color3.new(0, n, i)
wait() 
end 
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX579">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent

player.Character.Humanoid.Changed:connect(function(val)
if (player.Character.Humanoid.Sit == true) and (player.Racing.Value == true) then
for fade=0,1,0.05 do
script.Parent.TextTransparency = fade
wait()
end
script.Parent.FontSize = "Size36"
for fade=1,0,-0.05 do
script.Parent.TextTransparency = fade
wait()
end
wait(4)
for fade=0,1,0.05 do
script.Parent.TextTransparency = fade
wait()
end
script.Parent.FontSize = "Size14"
for fade=1,0,-0.05 do
script.Parent.TextTransparency = fade
wait()
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX580">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent
wait(1)
player.Roullete.Value = false 
player.Lap.Value = 0
oldone = 0

function itemScroll()
player.Character.Stats.Item.Image = "http://www.roblox.com/asset/?id=76233047"
repeat
cycle = math.random(1,17)
until cycle ~= oldone
oldone = cycle
if cycle == 1 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=42283863" -- Mushroom
elseif cycle == 2 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=73582494" -- Triple Mushroom
elseif cycle == 3 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=73582521" -- Golden Mushroom
elseif cycle == 4 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=71770565" -- Banana
elseif cycle == 5 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=73858036" -- Triple Banana
elseif cycle == 6 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=71770427" -- Green Shell
elseif cycle == 7 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=73582476" -- Red Shell
elseif cycle == 8 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=73582421" -- Blue Shell
elseif cycle == 9 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=73582442" -- Blooper
elseif cycle == 10 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=73312162" -- Fake Box
elseif cycle == 11 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=75344133" -- Triple Green Shell
elseif cycle == 12 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=75479884" -- FireFlower
elseif cycle == 13 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=75481393" -- Super Leaf
elseif cycle == 14 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=75481460" -- Bomb-omb
elseif cycle == 15 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=75482668" -- IceFlower
elseif cycle == 16 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=75980220" -- Coins
elseif cycle == 17 then
script.Parent.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=71815933" -- Extra Item
end
end 

player.Roullete.Changed:connect(function(box)
if box == true then 
plc = player.Position.Value
for i=1,40 do
wait(.05)
script.Roullete:Play()
itemScroll()
end 
for i=0.05,0.5,0.05 do
wait(i)
script.Roullete:Play()
itemScroll()
end 
script.Select:Play()
if plc <= 2 then
item = math.random(1,5)
if item == 1 then
game.Lighting.Banana:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=71770565"
script.Parent.Item.ItemImage.Image = l
elseif item == 2 then
game.Lighting.TripleBanana:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=73858036"
script.Parent.Item.ItemImage.Image = l
elseif item == 3 then
game.Lighting.FakeItem:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=73312162"
script.Parent.Item.ItemImage.Image = l
elseif item == 4 then
game.Lighting.GreenShell:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=71770427" -- Green Shell
script.Parent.Item.ItemImage.Image = l
elseif item == 5 then 
game.Lighting.Coins:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=75980220" -- Coins
script.Parent.Item.ItemImage.Image = l
end
elseif plc <= 4 then
item = math.random(1,6)
if item == 1 then
game.Lighting.Banana:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=71770565"
script.Parent.Item.ItemImage.Image = l
elseif item == 2 then
game.Lighting.Mushroom:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=42283863"
script.Parent.Item.ItemImage.Image = l
elseif item == 3 then
game.Lighting.FakeItem:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=73312162"
script.Parent.Item.ItemImage.Image = l
elseif item == 4 then 
game.Lighting.GreenShell:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=71770427" -- Green Shell
script.Parent.Item.ItemImage.Image = l
elseif item == 5 then 
game.Lighting.FireFlower:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=75479884" -- FireFlower
script.Parent.Item.ItemImage.Image = l
elseif item == 6 then 
game.Lighting.Coins:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=75980220" -- Coins
script.Parent.Item.ItemImage.Image = l
end
elseif plc <= 6 then
item = math.random(1,8)
if item == 1 then
game.Lighting.Banana:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=71770565"
script.Parent.Item.ItemImage.Image = l
elseif item == 2 then
game.Lighting.Mushroom:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=42283863"
script.Parent.Item.ItemImage.Image = l
elseif item == 3 then
game.Lighting.TripleMushroom:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=73582494"
script.Parent.Item.ItemImage.Image = l
elseif item == 4 then
game.Lighting.Blooper:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=73582442"
script.Parent.Item.ItemImage.Image = l
elseif item == 5 then
game.Lighting.TripleGreenShell:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=75344133" -- Triple Green Shell
script.Parent.Item.ItemImage.Image = l
elseif item == 6 then 
game.Lighting.FireFlower:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=75479884" -- FireFlower
script.Parent.Item.ItemImage.Image = l
elseif item == 7 then 
game.Lighting.IceFlower:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=75482668" -- IceFlower
script.Parent.Item.ItemImage.Image = l
elseif item == 8 then 
game.Lighting.ExtraItem:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=71815933" -- Extra Item
script.Parent.Item.ItemImage.Image = l
end
else
item = math.random(1,6)
if item == 1 then
game.Lighting.GoldMushroom:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=73582521"
script.Parent.Item.ItemImage.Image = l
elseif item == 2 then
game.Lighting.Mushroom:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=42283863"
script.Parent.Item.ItemImage.Image = l
elseif item == 3 then
game.Lighting.TripleMushroom:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=73582494"
script.Parent.Item.ItemImage.Image = l
elseif item == 4 then
game.Lighting.TripleGreenShell:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=75344133" -- Triple Green Shell
script.Parent.Item.ItemImage.Image = l
elseif item == 5 then 
game.Lighting.IceFlower:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=75482668" -- IceFlower
script.Parent.Item.ItemImage.Image = l
elseif item == 6 then 
game.Lighting.ExtraItem:Clone().Parent = player.Backpack
l = "http://www.roblox.com/asset/?id=71815933" -- Extra Item
script.Parent.Item.ItemImage.Image = l
end
end
player.Character.Stats.Item.Image = l
for i=1,5 do
script.Parent.Item.ItemImage.Position = script.Parent.Item.ItemImage.Position + UDim2.new(0, -4, 0, -4)
script.Parent.Item.ItemImage.Size = script.Parent.Item.ItemImage.Size + UDim2.new(0, 8, 0, 8)
wait()
end
for i=1,5 do
script.Parent.Item.ItemImage.Position = script.Parent.Item.ItemImage.Position - UDim2.new(0, -4, 0, -4)
script.Parent.Item.ItemImage.Size = script.Parent.Item.ItemImage.Size - UDim2.new(0, 8, 0, 8)
wait()
end
end
end)]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX581">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Roullete</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11998777</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">1</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX582">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Select</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13114759</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">1</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
			<Item class="ImageLabel" referent="RBX583">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>rbxasset://sounds/RobloxMarioKart/Soundpack.png</url></Content>
					<Color3 name="ImageColor3">4294967295</Color3>
					<Vector2 name="ImageRectOffset">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Vector2 name="ImageRectSize">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<float name="ImageTransparency">0</float>
					<string name="Name">SoundpackEnabled</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>1</XS>
						<XO>-128</XO>
						<YS>1</YS>
						<YO>-64</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<token name="ScaleType">0</token>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>128</XO>
						<YS>0</YS>
						<YO>64</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<Rect2D name="SliceCenter">
						<min>
							<X>0</X>
							<Y>0</Y>
						</min>
						<max>
							<X>0</X>
							<Y>0</Y>
						</max>
					</Rect2D>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="TextButton" referent="RBX584">
				<Properties>
					<bool name="Active">true</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4291611852</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4294901760</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">5</token>
					<bool name="Modal">false</bool>
					<string name="Name">Spectate</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.5</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">true</bool>
					<bool name="Selected">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.075000003</XS>
						<XO>0</XO>
						<YS>0.0500000007</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Spectate</string>
					<Color3 name="TextColor3">4278190080</Color3>
					<bool name="TextScaled">true</bool>
					<float name="TextSize">14</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">true</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="ImageLabel" referent="RBX585">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">ImageLabel</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX586">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[spectating = false 
local cam = workspace.CurrentCamera

function onButtonClicked()
if spectating == false then
spectating = true
script.Parent.BackgroundColor3 = Color3.new(0.4, 1, 1)
cam.CameraSubject = game.Workspace.Camlol
cam.CoordinateFrame = CFrame.new(-44, 46.2, -15)
cam.Focus = CFrame.new(52, 45, -15)
cam.CameraType = "Fixed"
else
spectating = false
script.Parent.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
cam.CameraType = "Custom"
if game.Workspace:findFirstChild("Karts") then
if game.Workspace.Karts:findFirstChild(script.Parent.Parent.Parent.Parent.Name) then
cam.CoordinateFrame = game.Players.LocalPlayer.Character.Head.CFrame + Vector3.new(12, 6, 0)
cam.CameraType = "Follow" 
end
end
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="ImageLabel" referent="RBX587">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=</url></Content>
					<Color3 name="ImageColor3">4294967295</Color3>
					<Vector2 name="ImageRectOffset">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Vector2 name="ImageRectSize">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<float name="ImageTransparency">0</float>
					<string name="Name">Positioning</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.349999994</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<token name="ScaleType">0</token>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.075000003</XS>
						<XO>0</XO>
						<YS>0.100000001</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<Rect2D name="SliceCenter">
						<min>
							<X>0</X>
							<Y>0</Y>
						</min>
						<max>
							<X>0</X>
							<Y>0</Y>
						</max>
					</Rect2D>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="LocalScript" referent="RBX588">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Woosh</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[able = true

function glow()
able = false
repeat
for i = 1,12 do
script.Parent.Size = script.Parent.Size + UDim2.new(0.001, 0, 0.001, 0) 
wait()
end
for i = 1,12 do
script.Parent.Size = script.Parent.Size + UDim2.new(-0.001, 0, -0.001, 0) 
wait()
end
until script.Parent.Image ~= "http://www.roblox.com/asset/?id=73543327"
able = true
end 

script.Parent.Changed:connect(function(pic)
if script.Parent.Image == "http://www.roblox.com/asset/?id=73543327" then
if able == true then
glow()
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX589">
				<Properties>
					<bool name="Active">true</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<bool name="AutoButtonColor">false</bool>
					<Color3 name="BackgroundColor3">4291575615</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4294901760</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">5</token>
					<bool name="Modal">false</bool>
					<string name="Name">Time</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>-0.075000003</XS>
						<XO>0</XO>
						<YS>0.600000024</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">true</bool>
					<bool name="Selected">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.075000003</XS>
						<XO>0</XO>
						<YS>0.100000001</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Time Left: ?</string>
					<Color3 name="TextColor3">4278190080</Color3>
					<bool name="TextScaled">true</bool>
					<float name="TextSize">14</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">true</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="ImageLabel" referent="RBX590">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">ImageLabel</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX591">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[showing = false

game.Workspace.TimeLeft.Changed:connect(function(tim)
if game.Workspace.Racing.Value == true then
script.Parent.Text = "Time Left: "..tim
if tim <= 10 then
script.Parent.BackgroundColor3 = Color3.new(0.8, 0.25, 0.25)
if script.Parent.Parent.Parent.Parent.Racing.Value == true then
script.Panic:Play()
end
elseif tim <= 20 then
script.Parent.Parent.Final.Pitch = 1.3
script.Parent.BackgroundColor3 = Color3.new(1, 0.6, 0.3)
else
script.Parent.BackgroundColor3 = Color3.new(1, 1, 0.4)
end
if showing == false then
showing = true
for i=1,15 do
script.Parent.Position = script.Parent.Position + UDim2.new(0.005, 0, 0, 0)
wait()
end
end
elseif showing == true then
showing = false
for i=1,15 do
script.Parent.Position = script.Parent.Position + UDim2.new(-0.005, 0, 0, 0)
wait()
end
end
end)]]></ProtectedString>
					</Properties>
					<Item class="Sound" referent="RBX592">
						<Properties>
							<float name="EmitterSize">10</float>
							<bool name="Looped">false</bool>
							<string name="Name">Panic</string>
							<bool name="PlayOnRemove">false</bool>
							<float name="PlaybackSpeed">1.20000005</float>
							<bool name="Playing">false</bool>
							<token name="RollOffMode">0</token>
							<Ref name="SoundGroup">null</Ref>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=30624357</url></Content>
							<double name="TimePosition">0</double>
							<float name="Volume">0.5</float>
							<float name="xmlRead_MaxDistance_3">10000</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Sound" referent="RBX593">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">true</bool>
					<string name="Name">Final</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1077604</url></Content>
					<double name="TimePosition">0</double>
					<float name="Volume">1</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX594">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">true</bool>
					<string name="Name">Music</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><null></null></Content>
					<double name="TimePosition">0</double>
					<float name="Volume">1</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="TeleportService" referent="RBX606">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX595">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX596">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX597">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX599">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX600">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="InsertService" referent="RBXB0A4997B903647F3A6092EB63CE81692">
		<Properties>
			<bool name="AllowClientInsertModels">false</bool>
			<bool name="AllowInsertFreeModels">false</bool>
			<string name="Name">InsertService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX601">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBX5EC9FF6890454F6EACB9232049236FA6">
		<Properties>
			<string name="Name">GamePassService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX602">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX603">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX605">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="VRService" referent="RBX365C820B81BE401482AD2889EE0E79FE">
		<Properties>
			<string name="Name">VRService</string>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBXD16D39E35023426BA7D9686BB2097674">
		<Properties>
			<string name="Name">ContextActionService</string>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBXA6ACA31EE636460394C86F7CCB0651C1">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="AssetService" referent="RBX65743C75A6124B6C8646F1A13B333FEF">
		<Properties>
			<string name="Name">AssetService</string>
		</Properties>
	</Item>
	<Item class="TouchInputService" referent="RBX0381FAAE127F4D2F99861027CB2D6499">
		<Properties>
			<string name="Name">TouchInputService</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX611">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="ServerScriptService" referent="RBX28F8FEE724CE4149A66823371BA309B6">
		<Properties>
			<bool name="LoadStringEnabled">false</bool>
			<string name="Name">ServerScriptService</string>
		</Properties>
	</Item>
	<Item class="ServerStorage" referent="RBXD0D525EA96FF477F8D3F3E95E4DDA6FB">
		<Properties>
			<string name="Name">ServerStorage</string>
		</Properties>
	</Item>
	<Item class="ReplicatedStorage" referent="RBXDECB559D7EC2460897F05FC0E2897842">
		<Properties>
			<string name="Name">ReplicatedStorage</string>
		</Properties>
	</Item>
	<Item class="LuaWebService" referent="RBX0F71213227B7401884BEA230260C559E">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX612">
		<Properties>
			<Color3 name="Ambient">4286545791</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4292730333</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<bool name="GlobalShadows">false</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4286611584</Color3>
			<bool name="Outlines">true</bool>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
		<Item class="Script" referent="RBX613">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">LapChange</string>
				<string name="ScriptGuid"></string>
				<ProtectedString name="Source"><![CDATA[script.Parent.Parent.Lap.Changed:connect(function(lap) 
game.Lighting.LapDisplay:Clone().Parent = script.Parent.ScreenGui 
if lap == 4 then 
for i,v in next, script.Parent.Parent.Backpack:GetChildren() do
v:Remove()
end
wait(.1)
script.Parent.ScreenGui.Final:Stop() --Was Music
game.Workspace.CurrentRacers.Value = game.Workspace.CurrentRacers.Value - 1
script.Parent.Parent.Racing.Value = false
script.Parent.Parent.Roullete.Value = false
script.Parent.CamChange:Remove()
script.Parent.Parent.Character.Humanoid.NameOcclusion = "NoOcclusion"
script.Parent.Parent.Character.DunsJump:Remove()
script.Parent.Parent.Character.Stats:Remove()
game.Workspace.Karts[script.Parent.Parent.Name]:Remove()
game.Workspace.Positions[script.Parent.Parent.Name].Value = 0
wait(.1)
if game.Workspace.First.Value == "" then
game.Workspace.First.Value = script.Parent.Parent.Name
script.Parent.ScreenGui.Laps.Text = "1ST PLACE!" 
script.Parent.Parent.Character.Torso.CFrame = CFrame.new(1811, 67.8, -187)
for i = 1,9 do
script.Parent.Parent.leaderstats.VR.Value = script.Parent.Parent.leaderstats.VR.Value + 1
wait(.3)
end
elseif game.Workspace.Second.Value == "" then
game.Workspace.Second.Value = script.Parent.Parent.Name
script.Parent.ScreenGui.Laps.Text = "2nd Place!" 
script.Parent.Parent.Character.Torso.CFrame = CFrame.new(1811, 59.4, -175)
for i = 1,6 do
script.Parent.Parent.leaderstats.VR.Value = script.Parent.Parent.leaderstats.VR.Value + 1
wait(.3)
end
elseif game.Workspace.Third.Value == "" then
game.Workspace.Third.Value = script.Parent.Parent.Name
script.Parent.ScreenGui.Laps.Text = "3rd Place!"
script.Parent.Parent.Character.Torso.CFrame = CFrame.new(1811, 55.8, -199)
for i = 1,3 do
script.Parent.Parent.leaderstats.VR.Value = script.Parent.Parent.leaderstats.VR.Value + 1
wait(.3)
end
else
script.Parent.ScreenGui.Laps.Text = "You Lose!" 
script.Parent.Parent.Character.Torso.CFrame = CFrame.new(1761, 43, -187)
script.Parent.Parent.leaderstats.VR.Value = script.Parent.Parent.leaderstats.VR.Value + 1
end 
wait(5)
script.Parent.ScreenGui.Laps.Text = ""
script:Remove()
end
end)]]></ProtectedString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX614">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">KartRoom</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX615">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>115.5</X>
						<Y>49.2000008</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>24</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX616">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>63.5</X>
						<Y>49.2000008</Y>
						<Z>-29.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>24</Y>
						<Z>107</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX617">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Safety</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX618">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>63.5</X>
						<Y>49.2000008</Y>
						<Z>-0.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>24</Y>
						<Z>107</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX619">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>11.5</X>
						<Y>49.2000008</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>24</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX620">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>63.5</X>
						<Y>62.4000015</Y>
						<Z>-15</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>2.4000001</Y>
						<Z>107</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX621">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">4</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX622">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX623">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>764.5</X>
							<Y>40.7000008</Y>
							<Z>-182.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX624">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX625">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX626">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX627">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX628">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX629">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX630">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX631">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX632">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX633">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX634">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX635">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>822</X>
						<Y>35.0499115</Y>
						<Z>-63.7000122</Z>
						<R00>-4.7299924e-009</R00>
						<R01>-0.999999583</R01>
						<R02>3.22772067e-008</R02>
						<R10>2.83122063e-007</R10>
						<R11>-1.2185879e-007</R11>
						<R12>-1.00000012</R12>
						<R20>0.999999881</R20>
						<R21>1.88985126e-007</R21>
						<R22>7.45057847e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX636">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX637">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX638">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX639">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>792.472046</X>
						<Y>26.1931381</Y>
						<Z>-294.535583</Z>
						<R00>-0.0174444355</R00>
						<R01>0.0349074602</R01>
						<R02>-0.999238789</R02>
						<R10>0.500187397</R10>
						<R11>0.865650058</R11>
						<R12>0.0215085335</R12>
						<R20>0.86574173</R20>
						<R21>-0.499431044</R21>
						<R22>-0.0325610302</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<Vector3 name="size">
						<X>22</X>
						<Y>14</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX640">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>792.5</X>
						<Y>31.1000004</Y>
						<Z>-225</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<Vector3 name="size">
						<X>128</X>
						<Y>12.4000006</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX641">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>845.5</X>
						<Y>41.1000023</Y>
						<Z>-198</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>114</X>
						<Y>32.4000015</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX642">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>813</X>
						<Y>14.6999998</Y>
						<Z>-308</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>20.4000015</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX643">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>825.398987</X>
						<Y>41.0999718</Y>
						<Z>-364.728546</Z>
						<R00>-0.173647717</R00>
						<R01>4.65661287e-010</R01>
						<R02>0.984807789</R02>
						<R10>-7.4505806e-009</R10>
						<R11>1</R11>
						<R12>-1.32579026e-009</R12>
						<R20>-0.984807789</R20>
						<R21>-7.4505806e-009</R21>
						<R22>-0.173647717</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>228</X>
						<Y>32.4000015</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX644">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>797.5</X>
						<Y>31.3805656</Y>
						<Z>-104.376984</Z>
						<R00>2.58755928e-009</R00>
						<R01>1.46747778e-008</R01>
						<R02>-0.999999881</R02>
						<R10>0.173648149</R10>
						<R11>0.984807551</R11>
						<R12>1.49011612e-008</R12>
						<R20>0.98480767</R20>
						<R21>-0.173648164</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>114</X>
						<Y>32.4000015</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX645">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX646">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>783.5</X>
							<Y>41.1000023</Y>
							<Z>-196.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX647">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX648">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX649">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX650">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX651">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX652">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX653">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX654">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX655">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX656">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX657">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX658">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX659">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>774.5</X>
							<Y>40.7000008</Y>
							<Z>-189.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX660">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX661">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX662">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX663">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX664">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX665">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX666">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX667">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX668">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX669">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX670">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX671">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX672">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>764.5</X>
							<Y>41.1000023</Y>
							<Z>-196.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX673">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX674">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX675">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
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					</Item>
					<Item class="Decal" referent="RBX676">
						<Properties>
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							<string name="Name">Decal3</string>
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							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX677">
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							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX678">
						<Properties>
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							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX679">
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							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
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						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
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				</Item>
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						<bool name="Visible">true</bool>
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						<bool name="Enabled">true</bool>
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							<YO>0</YO>
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							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
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							<Z>0</Z>
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					</Properties>
					<Item class="ImageLabel" referent="RBX683">
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							</Vector2>
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							<Color3 name="BorderColor3">4279970357</Color3>
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							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
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							<bool name="Visible">true</bool>
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						</Properties>
					</Item>
				</Item>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
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					<float name="Elasticity">0</float>
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					<float name="FrontParamA">-0.5</float>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
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						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
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					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurfaceInput">0</token>
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				</Properties>
			</Item>
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BottomSurfaceInput">0</token>
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					<CoordinateFrame name="CFrame">
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						<R12>-1.00000012</R12>
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						<R22>7.45057847e-008</R22>
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					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
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						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX687">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
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						<Vector3 name="Scale">
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					</Properties>
				</Item>
				<Item class="Script" referent="RBX688">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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				</Item>
				<Item class="Script" referent="RBX689">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX690">
				<Properties>
					<bool name="Anchored">true</bool>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
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					<Vector3 name="size">
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						<Y>21.6000004</Y>
						<Z>14</Z>
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				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX691">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
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						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
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					<string name="Name">Wall</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>783.5</X>
							<Y>40.7000008</Y>
							<Z>-182.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX701">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX702">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX703">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX704">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX705">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX706">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX707">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX708">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX709">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX710">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX711">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX712">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>762.49939</X>
						<Y>37.8058968</Y>
						<Z>-126.206108</Z>
						<R00>0.482962877</R00>
						<R01>0.129409492</R01>
						<R02>0.866025388</R02>
						<R10>-0.258819044</R10>
						<R11>0.965925872</R11>
						<R12>0</R12>
						<R20>-0.83651644</R20>
						<R21>-0.224143893</R21>
						<R22>0.499999821</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>78</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX713">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>812</X>
						<Y>35.0498886</Y>
						<Z>-63.7000122</Z>
						<R00>-4.7299924e-009</R00>
						<R01>-0.999999583</R01>
						<R02>3.22772067e-008</R02>
						<R10>2.83122063e-007</R10>
						<R11>-1.2185879e-007</R11>
						<R12>-1.00000012</R12>
						<R20>0.999999881</R20>
						<R21>1.88985126e-007</R21>
						<R22>7.45057847e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX714">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX715">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX716">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX717">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>719.453247</X>
						<Y>14.6900253</Y>
						<Z>-540.441467</Z>
						<R00>0.669130564</R00>
						<R01>0</R01>
						<R02>0.743144751</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.743144751</R20>
						<R21>0</R21>
						<R22>0.669130564</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>20.4000015</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX718">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX719">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>702.5</X>
							<Y>29.2000008</Y>
							<Z>230.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX720">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX721">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX722">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX723">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX724">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX725">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX726">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX727">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX728">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX729">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX730">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX731">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX732">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>716.5</X>
							<Y>29.6000004</Y>
							<Z>249.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX733">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX734">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX735">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX736">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX737">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX738">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX739">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX740">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX741">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX742">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX743">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX744">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>797.361084</X>
						<Y>14.6800232</Y>
						<Z>-432.493835</Z>
						<R00>-0.13917312</R00>
						<R01>0</R01>
						<R02>0.990268171</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.990268171</R20>
						<R21>0</R21>
						<R22>-0.13917312</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>20.4000015</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX745">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>821.5</X>
						<Y>21.8999996</Y>
						<Z>-80.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>391</X>
						<Y>6</Y>
						<Z>65</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX746">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>504.157867</X>
						<Y>39.4097862</Y>
						<Z>263.814362</Z>
						<R00>-0.927027345</R00>
						<R01>-0.0118366322</R01>
						<R02>-0.374806911</R02>
						<R10>-0.0101549495</R10>
						<R11>0.99992758</R11>
						<R12>-0.00646161661</R12>
						<R20>0.374856234</R20>
						<R21>-0.00218395051</R21>
						<R22>-0.927080393</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>72</X>
						<Y>32.4000015</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX747">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>780.903687</X>
						<Y>22.2483234</Y>
						<Z>192.137207</Z>
						<R00>-0.642591476</R00>
						<R01>0.00595783442</R01>
						<R02>-0.76618588</R02>
						<R10>0.0050522536</R10>
						<R11>0.999980986</R11>
						<R12>0.00353853009</R12>
						<R20>0.766192317</R20>
						<R21>-0.00159715116</R21>
						<R22>-0.642609239</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>6</Y>
						<Z>65</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX748">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX749">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>709.5</X>
							<Y>29.2000008</Y>
							<Z>240.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX750">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX751">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX752">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX753">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX754">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX755">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX756">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX757">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX758">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX759">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX760">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX761">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>184</X>
						<Y>32.4000015</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX769">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>752.74292</X>
						<Y>17.7082462</Y>
						<Z>-373.606934</Z>
						<R00>-0.340718597</R00>
						<R01>-0.0134046022</R01>
						<R02>0.940069675</R02>
						<R10>-0.0871557742</R10>
						<R11>0.996043086</R11>
						<R12>-0.0173859913</R12>
						<R20>-0.936116636</R20>
						<R21>-0.0878562033</R21>
						<R22>-0.340538621</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>24</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX770">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>726.995483</X>
						<Y>15.7808456</Y>
						<Z>-428.781128</Z>
						<R00>-0.498259038</R00>
						<R01>0.00406398671</R01>
						<R02>0.867018402</R02>
						<R10>-0.0523571484</R10>
						<R11>0.998023152</R11>
						<R12>-0.0347667001</R12>
						<R20>-0.865445912</R20>
						<R21>-0.0627174005</R21>
						<R22>-0.497061223</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>19.2000008</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX771">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX772">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>716.5</X>
							<Y>29.6000004</Y>
							<Z>230.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX773">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX774">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX775">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX776">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX777">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX778">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX779">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX780">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX781">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX782">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX783">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX784">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>797.5</X>
						<Y>41.1000023</Y>
						<Z>24.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>151</X>
						<Y>32.4000015</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX785">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>753</X>
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						<float name="Bevel Roundness">0</float>
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script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
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						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
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script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
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						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>84</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX827">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>762</X>
						<Y>33.8497124</Y>
						<Z>-352.700012</Z>
						<R00>-4.7299924e-009</R00>
						<R01>-0.999999583</R01>
						<R02>3.22772067e-008</R02>
						<R10>2.83122063e-007</R10>
						<R11>-1.2185879e-007</R11>
						<R12>-1.00000012</R12>
						<R20>0.999999881</R20>
						<R21>1.88985126e-007</R21>
						<R22>7.45057847e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX828">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX829">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX830">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX831">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>746.75415</X>
						<Y>14.6800232</Y>
						<Z>-549.267578</Z>
						<R00>0.978147388</R00>
						<R01>0</R01>
						<R02>-0.207911626</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.207911626</R20>
						<R21>0</R21>
						<R22>0.978147388</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>20.4000015</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX832">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>759.589661</X>
						<Y>14.6900253</Y>
						<Z>-542.908325</Z>
						<R00>-0.743144751</R00>
						<R01>0</R01>
						<R02>0.669130564</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.669130564</R20>
						<R21>0</R21>
						<R22>-0.743144751</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>20.4000015</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX833">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX834">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>702.5</X>
							<Y>29.2000008</Y>
							<Z>249.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX835">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX836">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX837">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX838">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX839">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX840">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX841">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX842">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX843">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX844">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX845">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
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					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
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						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>51</X>
						<Y>32.4000015</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX863">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>375.863831</X>
						<Y>37.9443474</Y>
						<Z>374.46283</Z>
						<R00>0.999312282</R00>
						<R01>-0.0118378149</R01>
						<R02>0.0351407416</R02>
						<R10>0.0117535181</R10>
						<R11>0.999927521</R11>
						<R12>0.002604465</R12>
						<R20>-0.0351690277</R20>
						<R21>-0.00218964624</R21>
						<R22>0.999378979</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>72</X>
						<Y>32.4000015</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX864">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>462.872437</X>
						<Y>34.390007</Y>
						<Z>-23.3865204</Z>
						<R00>0.99619472</R00>
						<R01>-1.86264515e-009</R01>
						<R02>0.0871557295</R02>
						<R10>0</R10>
						<R11>0.99999994</R11>
						<R12>0</R12>
						<R20>-0.0871557444</R20>
						<R21>0</R21>
						<R22>0.996194661</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
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						<X>128</X>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX865">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
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						<R02>-0.0871557221</R02>
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						<R11>1</R11>
						<R12>0</R12>
						<R20>0.0871557221</R20>
						<R21>1.62340197e-010</R21>
						<R22>-0.99619472</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>117</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX866">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>304.5</X>
						<Y>47.6000023</Y>
						<Z>-4</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX867">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX868">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX869">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX870">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
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						<Y>36.3106995</Y>
						<Z>-22</Z>
						<R00>-0.98480767</R00>
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						<R02>1.86264515e-009</R02>
						<R10>0.173648179</R10>
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						<R12>0</R12>
						<R20>1.86264515e-009</R20>
						<R21>0</R21>
						<R22>-0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>3.60000014</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX871">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>322.623413</X>
						<Y>39.7993011</Y>
						<Z>-22</Z>
						<R00>-0.939692438</R00>
						<R01>0.342020094</R01>
						<R02>-1.86264515e-009</R02>
						<R10>0.342020094</R10>
						<R11>0.939692438</R11>
						<R12>1.6296034e-010</R12>
						<R20>1.80604975e-009</R20>
						<R21>-4.83929619e-010</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>3.60000014</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX872">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
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					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>3.60000014</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX880">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>274.121582</X>
						<Y>36.3107605</Y>
						<Z>-22</Z>
						<R00>0.98480767</R00>
						<R01>-0.173648164</R01>
						<R02>-1.86264515e-009</R02>
						<R10>0.173648179</R10>
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						<R12>0</R12>
						<R20>-1.86264515e-009</R20>
						<R21>0</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
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						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>3.60000014</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX881">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>231.578461</X>
						<Y>43.1106911</Y>
						<Z>-22</Z>
						<R00>-0.98480767</R00>
						<R01>0.173648164</R01>
						<R02>1.86264515e-009</R02>
						<R10>0.173648179</R10>
						<R11>0.984807611</R11>
						<R12>0</R12>
						<R20>1.86264515e-009</R20>
						<R21>0</R21>
						<R22>-0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>3.60000014</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX882">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>242.623413</X>
						<Y>39.7993317</Y>
						<Z>-22</Z>
						<R00>-0.939692438</R00>
						<R01>0.342020094</R01>
						<R02>-1.86264515e-009</R02>
						<R10>0.342020094</R10>
						<R11>0.939692438</R11>
						<R12>1.6296034e-010</R12>
						<R20>1.80604975e-009</R20>
						<R21>-4.83929619e-010</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX883">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
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						<R02>1.86264515e-009</R02>
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						<R12>0</R12>
						<R20>1.86264515e-009</R20>
						<R21>0</R21>
						<R22>-0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>3.60000014</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX884">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>223.5</X>
						<Y>47.6000023</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX885">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX886">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX887">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX888">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>202.5</X>
						<Y>36.7999992</Y>
						<Z>-22</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>405</X>
						<Y>1.20000005</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX889">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>216.821564</X>
						<Y>43.110775</Y>
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						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX905">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX906">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX907">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Part</string>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>3.60000014</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX908">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BottomSurface">4</token>
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					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
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						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>3.60000014</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX909">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>136.821564</X>
						<Y>43.1108284</Y>
						<Z>-22</Z>
						<R00>0.98480767</R00>
						<R01>-0.173648164</R01>
						<R02>-1.86264515e-009</R02>
						<R10>0.173648179</R10>
						<R11>0.984807611</R11>
						<R12>0</R12>
						<R20>-1.86264515e-009</R20>
						<R21>0</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<token name="Material">800</token>
					<string name="Name">Part</string>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>3.60000014</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX910">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>122.056351</X>
						<Y>32.2623444</Y>
						<Z>225.014053</Z>
						<R00>-0.669114172</R00>
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						<R20>-0.742678523</R20>
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						<R22>-0.66873914</R22>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
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						<Z>17</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX911">
				<Properties>
					<bool name="Anchored">true</bool>
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			</Item>
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						<CustomPhysics>true</CustomPhysics>
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					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX914">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>52.0012054</X>
						<Y>11.7571096</Y>
						<Z>-66.5000381</Z>
						<R00>4.12177684e-007</R00>
						<R01>1.00000191</R01>
						<R02>-0.000159259958</R02>
						<R10>-7.85112115e-006</R10>
						<R11>-0.000159260104</R11>
						<R12>-1.00000095</R12>
						<R20>-1.00000095</R20>
						<R21>4.13427756e-007</R21>
						<R22>7.85105567e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX915">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX916">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX917">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX918">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>46.8355522</X>
						<Y>48.1858826</Y>
						<Z>-477.562958</Z>
						<R00>-0.529919147</R00>
						<R01>1.19461647e-005</R01>
						<R02>0.848048091</R02>
						<R10>0.000167629056</R10>
						<R11>0.999999881</R11>
						<R12>9.0673544e-005</R12>
						<R20>-0.848048091</R20>
						<R21>0.000190274193</R21>
						<R22>-0.529919147</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX919">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>74.816925</X>
						<Y>64.9797287</Y>
						<Z>-452.744995</Z>
						<R00>-0.37460649</R00>
						<R01>4.80668568e-005</R01>
						<R02>0.927183867</R02>
						<R10>0.000173429129</R10>
						<R11>1</R11>
						<R12>1.82281274e-005</R12>
						<R20>-0.927183867</R20>
						<R21>0.000167629085</R21>
						<R22>-0.37460649</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX920">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>18.0009499</X>
						<Y>64.993515</Y>
						<Z>-528.090149</Z>
						<R00>-0.882947385</R00>
						<R01>4.05609608e-005</R01>
						<R02>0.469471335</R02>
						<R10>0.000111077701</R10>
						<R11>1</R11>
						<R12>0.000122433878</R12>
						<R20>-0.469471246</R20>
						<R21>0.00016027689</R21>
						<R22>-0.882947505</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>40</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX921">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>42.3999939</X>
						<Y>64.98983</Y>
						<Z>-506.971893</Z>
						<R00>-0.669130445</R00>
						<R01>3.63588333e-005</R01>
						<R02>0.743144751</R02>
						<R10>0.000149327811</R10>
						<R11>0.99999994</R11>
						<R12>8.57797568e-005</R12>
						<R20>-0.743144751</R20>
						<R21>0.000168591738</R21>
						<R22>-0.669130623</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>40</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX922">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>74.9982605</X>
						<Y>48.1607742</Y>
						<Z>-377.997253</Z>
						<R00>0</R00>
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						<R02>1</R02>
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						<R20>-1</R20>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
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					<string name="Name">Wall</string>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="Transparency">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
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						<X>34</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX923">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>42.4999924</X>
						<Y>32.9571495</Y>
						<Z>-345.399475</Z>
						<R00>7.19759043e-007</R00>
						<R01>7.8180683e-006</R01>
						<R02>1</R02>
						<R10>0.0873143971</R10>
						<R11>0.996180832</R11>
						<R12>-7.85291195e-006</R12>
						<R20>-0.996180892</R20>
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					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX961">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-3.70000648</X>
						<Y>64.9608994</Y>
						<Z>-377.997986</Z>
						<R00>-5.21540642e-008</R00>
						<R01>2.18226006e-008</R01>
						<R02>-1</R02>
						<R10>-0.000159263291</R10>
						<R11>1</R11>
						<R12>1.28409283e-010</R12>
						<R20>1</R20>
						<R21>0.000159268224</R21>
						<R22>-5.21316004e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>34</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX962">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-4.11201668</X>
						<Y>64.9623642</Y>
						<Z>-402.445984</Z>
						<R00>0.0662725866</R00>
						<R01>-0.00164173543</R01>
						<R02>-0.997800291</R02>
						<R10>0.000544935756</R10>
						<R11>0.99999845</R11>
						<R12>-0.00160916708</R12>
						<R20>0.997801542</R20>
						<R21>-0.000437093433</R21>
						<R22>0.0662733987</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX963">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>67.9799118</Y>
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						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>35</X>
						<Y>6</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX964">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>33.0012054</X>
						<Y>11.7570906</Y>
						<Z>-66.5000381</Z>
						<R00>4.12177684e-007</R00>
						<R01>1.00000191</R01>
						<R02>-0.000159259958</R02>
						<R10>-7.85112115e-006</R10>
						<R11>-0.000159260104</R11>
						<R12>-1.00000095</R12>
						<R20>-1.00000095</R20>
						<R21>4.13427756e-007</R21>
						<R22>7.85105567e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX965">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX966">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX967">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX968">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
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						<Y>64.9557724</Y>
						<Z>-481.136383</Z>
						<R00>0.864273012</R00>
						<R01>-0.00177059218</R01>
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						<R20>0.503020346</R20>
						<R21>-0.000204195778</R21>
						<R22>0.8642748</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX969">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1.2416811</X>
						<Y>48.1558151</Y>
						<Z>-448.404449</Z>
						<R00>0.238531977</R00>
						<R01>-0.00162683113</R01>
						<R02>-0.971133292</R02>
						<R10>0.000815875479</R10>
						<R11>0.999998689</R11>
						<R12>-0.00147478725</R12>
						<R20>0.971134305</R20>
						<R21>-0.000440513832</R21>
						<R22>0.23853305</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX970">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-11.7505102</X>
						<Y>64.8558044</Y>
						<Z>-443.402252</Z>
						<R00>0.238531977</R00>
						<R01>-0.00162683113</R01>
						<R02>-0.971133292</R02>
						<R10>0.000815875479</R10>
						<R11>0.999998689</R11>
						<R12>-0.00147478725</R12>
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						<R21>-0.000440513832</R21>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
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					<token name="RightSurfaceInput">0</token>
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
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						<Y>12</Y>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX971">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>11.8000212</Y>
						<Z>-15</Z>
						<R00>-0</R00>
						<R01>1</R01>
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						<R22>-0</R22>
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					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
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				</Properties>
				<Item class="CylinderMesh" referent="RBX972">
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						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<X>0</X>
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							<Z>-0.5</Z>
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						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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							<Y>1</Y>
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					</Properties>
				</Item>
				<Item class="Script" referent="RBX973">
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						<bool name="Disabled">false</bool>
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script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
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			<Item class="Part" referent="RBX975">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>11.7259512</Y>
						<Z>36.5012512</Z>
						<R00>4.58210707e-007</R00>
						<R01>1</R01>
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						<R12>-1</R12>
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						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX976">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX977">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX978">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX979">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Z>36.5012512</Z>
						<R00>4.58210707e-007</R00>
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						<R10>0.0001592505</R10>
						<R11>-7.85297925e-006</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>4.54485416e-007</R21>
						<R22>-0.000159253555</R22>
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					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX980">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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							<Y>1</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Script" referent="RBX981">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX982">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX983">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-51.3693695</X>
						<Y>48.1615067</Y>
						<Z>-502.29126</Z>
						<R00>0.997312546</R00>
						<R01>-0.0018230814</R01>
						<R02>-0.0732383654</R02>
						<R10>0.00181141496</R10>
						<R11>0.99999845</R11>
						<R12>-0.00022560214</R12>
						<R20>0.0732386783</R20>
						<R21>9.23546177e-005</R21>
						<R22>0.997314453</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
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						<Z>0</Z>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
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					<token name="TopSurfaceInput">0</token>
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	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 1) or (game.Players[a]:findFirstChild("Section").Value == 3) then
			game.Players[a]:findFirstChild("Section").Value = 2
		end
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1092">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-172.870026</X>
						<Y>64.9999695</Y>
						<Z>-395.09198</Z>
						<R00>0.0348994844</R00>
						<R01>6.97984448e-010</R01>
						<R02>-0.9993909</R02>
						<R10>1.59523683e-008</R10>
						<R11>1</R11>
						<R12>1.25547861e-009</R12>
						<R20>0.9993909</R20>
						<R21>-1.59864655e-008</R21>
						<R22>0.0348994844</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>100</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1093">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-172.02504</X>
						<Y>64.9998856</Y>
						<Z>-458.139648</Z>
						<R00>-0.13917312</R00>
						<R01>0</R01>
						<R02>-0.990267992</R02>
						<R10>1.57100146e-008</R10>
						<R11>0.99999994</R11>
						<R12>-2.77009948e-009</R12>
						<R20>0.990268052</R20>
						<R21>-1.58324838e-008</R21>
						<R22>-0.13917312</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>35</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1094">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1095">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-143.5</X>
							<Y>40.7000008</Y>
							<Z>-364.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1096">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1097">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1098">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1099">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1100">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1101">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1102">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1103">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1104">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX1105">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1106">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX1107">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-161.929245</X>
						<Y>64.999939</Y>
						<Z>-488.832794</Z>
						<R00>-0.469471574</R00>
						<R01>1.09855136e-009</R01>
						<R02>-0.882947564</R02>
						<R10>1.4386857e-008</R10>
						<R11>1</R11>
						<R12>-6.40544151e-009</R12>
						<R20>0.882947564</R20>
						<R21>-1.57100146e-008</R21>
						<R22>-0.469471574</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1108">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1109">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-124.5</X>
							<Y>40.7000008</Y>
							<Z>-364.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1110">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1111">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1112">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1113">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1114">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1115">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1116">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1117">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1118">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX1119">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1120">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1121">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1122">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-133.5</X>
							<Y>40.7000008</Y>
							<Z>-371.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1123">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1124">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1125">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1126">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1127">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1128">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1129">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1130">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1131">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX1132">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1133">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX1134">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-158.800201</X>
						<Y>48.1999969</Y>
						<Z>-393.093201</Z>
						<R00>0.0348994844</R00>
						<R01>6.97984448e-010</R01>
						<R02>-0.9993909</R02>
						<R10>1.59523683e-008</R10>
						<R11>1</R11>
						<R12>1.25547861e-009</R12>
						<R20>0.9993909</R20>
						<R21>-1.59864655e-008</R21>
						<R22>0.0348994844</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>35</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1142">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-147.162659</X>
						<Y>67.879921</Y>
						<Z>-192.547943</Z>
						<R00>0.615661383</R00>
						<R01>0</R01>
						<R02>0.788010716</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.788010716</R20>
						<R21>0</R21>
						<R22>0.615661383</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>59</X>
						<Y>6</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1143">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-172.041626</X>
						<Y>64.9999847</Y>
						<Z>-334.528839</Z>
						<R00>-0.0871557742</R00>
						<R01>1.49011612e-007</R01>
						<R02>-0.996194601</R02>
						<R10>1.59864655e-008</R10>
						<R11>0.99999994</R11>
						<R12>1.23867125e-007</R12>
						<R20>0.996194661</R20>
						<R21>1.86264515e-008</R21>
						<R22>-0.0871557891</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>35</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1144">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-107.999992</X>
						<Y>67.9799118</Y>
						<Z>-244.500031</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>19</X>
						<Y>6</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1145">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-92.7259979</X>
						<Y>48.1999588</Y>
						<Z>-0.275195599</Z>
						<R00>0.996194661</R00>
						<R01>7.4505806e-009</R01>
						<R02>-0.0871554017</R02>
						<R10>7.45069428e-009</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.0871554092</R20>
						<R21>-2.98023224e-008</R21>
						<R22>0.996194839</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1146">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-62.3420219</X>
						<Y>64.9996948</Y>
						<Z>16.3830395</Z>
						<R00>0.996194541</R00>
						<R01>0</R01>
						<R02>-0.0871557072</R02>
						<R10>0</R10>
						<R11>0.99999994</R11>
						<R12>0</R12>
						<R20>0.0871557221</R20>
						<R21>0</R21>
						<R22>0.996194482</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>133</X>
						<Y>12</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1147">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1148">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-124.5</X>
							<Y>41.1000023</Y>
							<Z>-378.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1149">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1150">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1151">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1152">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1153">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1154">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1155">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1156">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1157">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX1158">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1159">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1160">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1161">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-143.5</X>
							<Y>41.1000023</Y>
							<Z>-378.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1162">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1163">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1164">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1165">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1166">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1167">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1168">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1169">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1170">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX1171">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1172">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1173">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-113.000015</X>
						<Y>67.9799118</Y>
						<Z>-221.000031</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>28</X>
						<Y>6</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1174">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-125.751251</X>
						<Y>48.1998825</Y>
						<Z>-60.4755211</Z>
						<R00>-0.819152057</R00>
						<R01>2.51912047e-009</R01>
						<R02>0.57357645</R02>
						<R10>2.3838711e-009</R10>
						<R11>1</R11>
						<R12>-9.87431692e-010</R12>
						<R20>-0.57357645</R20>
						<R21>5.58475488e-010</R21>
						<R22>-0.819152057</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1175">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1219">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-220.256622</X>
						<Y>48.1999741</Y>
						<Z>-190.995575</Z>
						<R00>-0.422618151</R00>
						<R01>1.1920929e-007</R01>
						<R02>-0.906307638</R02>
						<R10>2.08902922e-008</R10>
						<R11>0.999999821</R11>
						<R12>1.25590006e-007</R12>
						<R20>0.906307697</R20>
						<R21>2.98023224e-008</R21>
						<R22>-0.42261821</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1220">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-189.488358</X>
						<Y>48.1998138</Y>
						<Z>-178.442886</Z>
						<R00>0.241922066</R00>
						<R01>6.10772801e-008</R01>
						<R02>0.970295727</R02>
						<R10>4.5502226e-008</R10>
						<R11>1</R11>
						<R12>-1.12213039e-008</R12>
						<R20>-0.970295668</R20>
						<R21>4.96870598e-008</R21>
						<R22>0.241922066</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1221">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-187.253036</X>
						<Y>48.1997681</Y>
						<Z>-184.505203</Z>
						<R00>0.438371301</R00>
						<R01>-5.58697488e-009</R01>
						<R02>0.898793876</R02>
						<R10>4.33462937e-008</R10>
						<R11>1</R11>
						<R12>-1.49253303e-008</R12>
						<R20>-0.898793876</R20>
						<R21>4.55022224e-008</R21>
						<R22>0.438371301</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1222">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-188.5784</X>
						<Y>48.2000046</Y>
						<Z>-243.310287</Z>
						<R00>-0.49999994</R00>
						<R01>1.1920929e-007</R01>
						<R02>-0.866025567</R02>
						<R10>5.15855234e-008</R10>
						<R11>1</R11>
						<R12>9.42616509e-008</R12>
						<R20>0.866025507</R20>
						<R21>2.98023224e-008</R21>
						<R22>-0.49999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX1223">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-190.367584</X>
						<Y>48.1998138</Y>
						<Z>-171.947784</Z>
						<R00>0.0348996706</R00>
						<R01>5.82076609e-011</R01>
						<R02>0.999390721</R02>
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						<R11>1</R11>
						<R12>-1.61402025e-009</R12>
						<R20>-0.999390781</R20>
						<R21>4.47034836e-008</R21>
						<R22>0.0348996706</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>21.6000004</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1224">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-161</X>
						<Y>39.3799934</Y>
						<Z>-67.5</Z>
						<R00>-2.23517418e-007</R00>
						<R01>-0.99999994</R01>
						<R02>-6.37900968e-008</R02>
						<R10>-2.85957764e-008</R10>
						<R11>-6.39488462e-014</R11>
						<R12>-0.999999821</R12>
						<R20>0.999999881</R20>
						<R21>-2.08616257e-007</R21>
						<R22>8.22131483e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1225">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1226">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1227">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1228">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-190</X>
						<Y>39.3799934</Y>
						<Z>-121.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1229">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1230">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1231">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1232">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-175</X>
						<Y>39.3799934</Y>
						<Z>-93.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1233">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1234">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1235">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1236">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>-208</X>
						<Y>45.1800079</Y>
						<Z>-167</Z>
						<R00>5.96046448e-008</R00>
						<R01>1.9999554e-008</R01>
						<R02>0.99999994</R02>
						<R10>2.31952981e-008</R10>
						<R11>1</R11>
						<R12>7.10542736e-015</R12>
						<R20>-0.99999994</R20>
						<R21>-6.12092421e-009</R21>
						<R22>5.96046448e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section1</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>15.6000004</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1237">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 0) or (game.Players[a]:findFirstChild("Section").Value == 2) then
			game.Players[a]:findFirstChild("Section").Value = 1
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1238">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Setup</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[game.Lighting.FogEnd = 250
game.Lighting.FogColor = Color3.new(.85, .85, .85)
script.Parent.Sky.Parent = game.Lighting
game.Lighting.TimeOfDay = "14:00:00"
script:Destroy()

--[[game.Workspace.Preparing.Changed:connect(function(val)
if val == false then
script.Loop:Play()
end
end)]]]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX1239">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">true</bool>
						<string name="Name">Loop</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/CMLoop.wav</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX1240">
				<Properties>
					<string name="Name">Time</string>
					<double name="Value">340</double>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX1241">
				<Properties>
					<string name="Name">Music</string>
					<string name="Value">rbxasset://sounds/RobloxMarioKart/CMLoop.wav</string>
				</Properties>
			</Item>
			<Item class="Sky" referent="RBX1242">
				<Properties>
					<bool name="CelestialBodiesShown">true</bool>
					<string name="Name">Sky</string>
					<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?id=72745112</url></Content>
					<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?id=72745112</url></Content>
					<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?id=72745112</url></Content>
					<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?id=72745112</url></Content>
					<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?id=72745112</url></Content>
					<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?id=72745112</url></Content>
					<int name="StarCount">3000</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1243">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Training</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1244">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
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						<CustomPhysics>false</CustomPhysics>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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				</Properties>
				<Item class="Texture" referent="RBX1245">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
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						<float name="StudsPerTileV">24</float>
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						<float name="Transparency">0</float>
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			<Item class="Part" referent="RBX1246">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamA">-0.5</float>
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					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
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						<CustomPhysics>false</CustomPhysics>
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					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<string name="Name">Texture</string>
						<float name="StudsPerTileU">48</float>
						<float name="StudsPerTileV">24</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731893</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1248">
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					<float name="BottomParamB">0.5</float>
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					<int name="BrickColor">37</int>
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						<X>1951</X>
						<Y>58.1999435</Y>
						<Z>-72.0002441</Z>
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						<R11>1.00000012</R11>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>24</Y>
						<Z>53</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1249">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">48</float>
						<float name="StudsPerTileV">24</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731893</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1250">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>1989.09827</X>
						<Y>57.8999557</Y>
						<Z>-114.921844</Z>
						<R00>0.906308115</R00>
						<R01>1.30385214e-008</R01>
						<R02>-0.4226183</R02>
						<R10>-1.89016038e-008</R10>
						<R11>1.00000012</R11>
						<R12>-9.68285629e-009</R12>
						<R20>0.4226183</R20>
						<R21>1.67638099e-008</R21>
						<R22>0.906308115</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>24</Y>
						<Z>62</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1251">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">48</float>
						<float name="StudsPerTileV">24</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731893</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1252">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Safety</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1253">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>2003.00024</X>
						<Y>58.7000198</Y>
						<Z>-187</Z>
						<R00>1.00000024</R00>
						<R01>1.49011612e-008</R01>
						<R02>1.86264515e-009</R02>
						<R10>0</R10>
						<R11>1.00000012</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>24</Y>
						<Z>100</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1254">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">48</float>
						<float name="StudsPerTileV">24</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731893</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1255">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>1992.99976</X>
						<Y>57.5999565</Y>
						<Z>-258</Z>
						<R00>0.906307936</R00>
						<R01>1.67638099e-008</R01>
						<R02>0.422618449</R02>
						<R10>-2.07034851e-008</R10>
						<R11>1.00000012</R11>
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						<R21>-1.30385214e-008</R21>
						<R22>0.906307936</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
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						<X>1</X>
						<Y>24</Y>
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					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1256">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">48</float>
						<float name="StudsPerTileV">24</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731893</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1257">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>1957.99976</X>
						<Y>57.2999649</Y>
						<Z>-293</Z>
						<R00>0.4226183</R00>
						<R01>1.67638099e-008</R01>
						<R02>0.906308115</R02>
						<R10>-1.89016038e-008</R10>
						<R11>1.00000012</R11>
						<R12>-9.68285629e-009</R12>
						<R20>-0.906308115</R20>
						<R21>-1.30385214e-008</R21>
						<R22>0.4226183</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
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						<X>1</X>
						<Y>24</Y>
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					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1258">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">48</float>
						<float name="StudsPerTileV">24</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731893</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1259">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>1868.65356</X>
						<Y>56.5999756</Y>
						<Z>-297.835449</Z>
						<R00>-0.342020363</R00>
						<R01>1.67638099e-008</R01>
						<R02>0.939692855</R02>
						<R10>-6.51863719e-009</R10>
						<R11>1.00000012</R11>
						<R12>-2.02122621e-008</R12>
						<R20>-0.939692855</R20>
						<R21>-1.30385214e-008</R21>
						<R22>-0.342020363</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="formFactorRaw">1</token>
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				</Properties>
				<Item class="Texture" referent="RBX1260">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
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						<float name="Transparency">0</float>
					</Properties>
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			</Item>
			<Item class="Part" referent="RBX1261">
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					<bool name="CanCollide">true</bool>
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					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>28.8000011</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1282">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>49.2000008</Y>
						<Z>-17</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section2</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1283">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if game.Players[a]:findFirstChild("Section").Value == 1 then
			game.Players[a]:findFirstChild("Section").Value = 2
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1284">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>29</X>
						<Y>49.2000008</Y>
						<Z>-11</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section3</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1285">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if game.Players[a]:findFirstChild("Section").Value == 2 then
			game.Players[a]:findFirstChild("Section").Value = 3
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="ImageLabel" referent="RBX1286">
			<Properties>
				<bool name="Active">false</bool>
				<Vector2 name="AnchorPoint">
					<X>0</X>
					<Y>0</Y>
				</Vector2>
				<Color3 name="BackgroundColor3">4288914085</Color3>
				<float name="BackgroundTransparency">1</float>
				<Color3 name="BorderColor3">4279970357</Color3>
				<int name="BorderSizePixel">1</int>
				<bool name="ClipsDescendants">false</bool>
				<bool name="Draggable">false</bool>
				<Content name="Image"><url>http://www.roblox.com/asset/?id=</url></Content>
				<Color3 name="ImageColor3">4294967295</Color3>
				<Vector2 name="ImageRectOffset">
					<X>0</X>
					<Y>0</Y>
				</Vector2>
				<Vector2 name="ImageRectSize">
					<X>0</X>
					<Y>0</Y>
				</Vector2>
				<float name="ImageTransparency">0</float>
				<string name="Name">LapDisplay</string>
				<Ref name="NextSelectionDown">null</Ref>
				<Ref name="NextSelectionLeft">null</Ref>
				<Ref name="NextSelectionRight">null</Ref>
				<Ref name="NextSelectionUp">null</Ref>
				<UDim2 name="Position">
					<XS>0.200000003</XS>
					<XO>0</XO>
					<YS>-0.349999994</YS>
					<YO>0</YO>
				</UDim2>
				<float name="Rotation">0</float>
				<token name="ScaleType">0</token>
				<bool name="Selectable">false</bool>
				<Ref name="SelectionImageObject">null</Ref>
				<UDim2 name="Size">
					<XS>0.150000006</XS>
					<XO>0</XO>
					<YS>0.349999994</YS>
					<YO>0</YO>
				</UDim2>
				<token name="SizeConstraint">0</token>
				<Rect2D name="SliceCenter">
					<min>
						<X>0</X>
						<Y>0</Y>
					</min>
					<max>
						<X>0</X>
						<Y>0</Y>
					</max>
				</Rect2D>
				<bool name="Visible">true</bool>
				<int name="ZIndex">1</int>
			</Properties>
			<Item class="LocalScript" referent="RBX1287">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScript</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[wait()
if script.Parent.Parent.Parent.Parent.Lap.Value == 2 then
script.Parent.Image = "http://www.roblox.com/asset/?id=72553144"
elseif script.Parent.Parent.Parent.Parent.Lap.Value == 3 then
script.Parent.Parent.Music:Stop()
script.Parent.Parent.Final:Play()
script.Parent.Parent.Final.Pitch = 1.1 --Was Music
script.Parent.Image = "http://www.roblox.com/asset/?id=72553289"
end
for i=1,20 do
script.Parent.Position = script.Parent.Position + UDim2.new(0, 0, 0.02, 0)
wait()
end
for i=1,10 do
script.Parent.Position = script.Parent.Position + UDim2.new(0, 0, 0.01, 0)
wait()
end
for r = 1,3 do
for i=1,10 do
script.Parent.Position = script.Parent.Position + UDim2.new(0, 0, 0.005, 0)
wait()
end
for i=1,10 do
script.Parent.Position = script.Parent.Position + UDim2.new(0, 0, -0.005, 0)
wait()
end
wait()
end 
for i=1,10 do
script.Parent.Position = script.Parent.Position + UDim2.new(0, 0, -0.01, 0)
wait()
end
if script.Parent.Parent.Parent.Parent.Lap.Value == 3 then
--script.Parent.Parent.Music:Play()
end
for i=1,20 do
script.Parent.Position = script.Parent.Position + UDim2.new(0, 0, -0.02, 0)
wait()
end 
script.Parent:Remove()]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1288">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Mushroom</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=42283863</url></Content>
			</Properties>
			<Item class="Script" referent="RBX1289">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent
bleh = false

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then
if bleh == false then
bleh = true
player.Roullete.Value = false
print("Found Karts") 
bin.Speed:Play()
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Value = 1
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = 65
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Dashing.Value = true 
game.Workspace.Karts[player.Name].Exhaust1.Fire.Enabled = true 
game.Workspace.Karts[player.Name].Exhaust2.Fire.Enabled = true 
wait(2.5) 
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[player.Name].VehicleSeat.Speed.Value 
game.Workspace.Karts[player.Name].Exhaust1.Fire.Enabled = false 
game.Workspace.Karts[player.Name].Exhaust2.Fire.Enabled = false
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Dashing.Value = false
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[player.Name].VehicleSeat.Speed.Value
bin:Remove()
end 
end
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1290">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">false</bool>
					<string name="Name">Speed</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">0.699999988</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=28912774</url></Content>
					<double name="TimePosition">0</double>
					<float name="Volume">1</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1291">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">3</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1292">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-64</X>
						<Y>38</Y>
						<Z>-401</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>172</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1293">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1294">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1295">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1296">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1297">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1298">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-104</X>
						<Y>38</Y>
						<Z>-85</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>180</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1299">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1300">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1301">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1302">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1303">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1304">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1305">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-88.5</X>
							<Y>40.5</Y>
							<Z>-85.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1306">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1307">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1308">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1309">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1310">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1311">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1312">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1313">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1314">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1315">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1316">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1317">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1318">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-95.5</X>
							<Y>40.5</Y>
							<Z>-85.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1319">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1320">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1321">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1322">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1323">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1324">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1325">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1326">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1327">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1328">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1329">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1330">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>18</Y>
						<Z>-111</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1331">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-22</X>
						<Y>36.6000023</Y>
						<Z>-371</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.91900003</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1536</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>112</X>
						<Y>1.20000005</Y>
						<Z>80</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1332">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1333">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-51.5</X>
							<Y>40.5</Y>
							<Z>-400.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1334">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1335">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1336">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1337">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1338">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1339">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1340">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1341">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1342">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1343">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1344">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1345">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1346">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-44.5</X>
							<Y>40.5</Y>
							<Z>-400.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1347">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1348">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1349">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1350">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1351">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1352">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1353">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1354">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1355">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1356">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1357">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1358">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-12</X>
						<Y>36.6000023</Y>
						<Z>-457</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.91900003</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1536</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>100</X>
						<Y>1.20000005</Y>
						<Z>60</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1359">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-19</X>
						<Y>39.2000008</Y>
						<Z>-400.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1360">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1361">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1362">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1363">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-26</X>
						<Y>38</Y>
						<Z>-313</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>80</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1364">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1365">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1366">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1367">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1368">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1369">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-22.5</X>
						<Y>39.2000008</Y>
						<Z>-171</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1370">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1371">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1372">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1373">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-22.5</X>
						<Y>39.2000008</Y>
						<Z>-147</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1374">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1375">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1376">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1377">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-22.5</X>
						<Y>39.2000008</Y>
						<Z>-155</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1378">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1379">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1380">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1381">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-22.5</X>
						<Y>39.2000008</Y>
						<Z>-163</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1382">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1383">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1384">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1385">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-54</X>
						<Y>38</Y>
						<Z>-177</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>104</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1386">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1387">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1388">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1389">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1390">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1391">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-43</X>
						<Y>18</Y>
						<Z>-155</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1392">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-22.5</X>
						<Y>39.2000008</Y>
						<Z>-139</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1393">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1394">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1395">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1396">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>-72</X>
						<Y>49.2000008</Y>
						<Z>-133</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section1</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>60</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1397">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 0) or (game.Players[a]:findFirstChild("Section").Value == 2) then
			game.Players[a]:findFirstChild("Section").Value = 1
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1398">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-22</X>
						<Y>38</Y>
						<Z>-133</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>40</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1399">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1400">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1401">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1402">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1403">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1404">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-56</X>
						<Y>38</Y>
						<Z>-117</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1405">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1406">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1407">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1408">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1409">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1410">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-48</X>
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			<Item class="Model" referent="RBX1435">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1436">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-81.5</X>
							<Y>40.5</Y>
							<Z>-85.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1437">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1438">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1439">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1440">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1441">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1442">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1443">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1444">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1445">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1446">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1447">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1448">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1449">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-67.5</X>
							<Y>40.5</Y>
							<Z>-85.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1450">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1451">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1452">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1453">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1454">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1455">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1456">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1457">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1458">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1459">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1460">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1461">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1462">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-74.5</X>
							<Y>40.5</Y>
							<Z>-85.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1463">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1464">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1465">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1466">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1467">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1468">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1469">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1470">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1471">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1472">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1473">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1474">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>18</Y>
						<Z>-63</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1475">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-54.9922791</X>
						<Y>36.5899925</Y>
						<Z>-130.028931</Z>
						<R00>0.707106709</R00>
						<R01>0</R01>
						<R02>-0.707106709</R02>
						<R10>0</R10>
						<R11>0.99999994</R11>
						<R12>0</R12>
						<R20>0.70710665</R20>
						<R21>0</R21>
						<R22>0.70710665</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>17</X>
						<Y>1.20000005</Y>
						<Z>31</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1476">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-44</X>
						<Y>38</Y>
						<Z>-41</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1477">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1478">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1479">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1480">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1481">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1482">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
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					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>17</X>
						<Y>1.20000005</Y>
						<Z>31</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1503">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-48</X>
						<Y>38</Y>
						<Z>7</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>116</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1504">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1505">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1506">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1507">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1508">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1509">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>39.2000008</Y>
						<Z>-400.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1510">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1511">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1512">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1513">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>6</X>
						<Y>18</Y>
						<Z>-421</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1514">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>6</X>
						<Y>18</Y>
						<Z>-380</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1515">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>22</X>
						<Y>36.6000023</Y>
						<Z>-399</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.91900003</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1536</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>56</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1516">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>28</X>
						<Y>38</Y>
						<Z>-401</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>44</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1517">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1518">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1519">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1520">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1521">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1522">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>14</X>
						<Y>39.2000008</Y>
						<Z>-400.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1523">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1524">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1525">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1526">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>16</X>
						<Y>38</Y>
						<Z>-285</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>60</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1527">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1528">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1529">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1530">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1531">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1532">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>16</X>
						<Y>38</Y>
						<Z>-205</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>20</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1533">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1534">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1535">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1536">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1537">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1538">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>4</X>
						<Y>38</Y>
						<Z>-185</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
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					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1539">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1540">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1541">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1542">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1543">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1595">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1596">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1597">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1598">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>26</X>
						<Y>38</Y>
						<Z>-489</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>184</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1599">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1600">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1601">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1602">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1603">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1604">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>39.2000008</Y>
						<Z>-400.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1605">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1606">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1607">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1608">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>40</X>
						<Y>38</Y>
						<Z>-425</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>28</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1609">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1610">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1611">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1612">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1613">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1614">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<CoordinateFrame name="CFrame">
						<X>52</X>
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						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1615">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1616">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1617">
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		if (game.Players[a]:findFirstChild("Section").Value == 1) or (game.Players[a]:findFirstChild("Section").Value == 3) then
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		end
	end
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						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>164</X>
						<Y>1.20000005</Y>
						<Z>60</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1687">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>173.028931</X>
						<Y>36.5899925</Y>
						<Z>-419.992279</Z>
						<R00>-0.70710665</R00>
						<R01>0</R01>
						<R02>-0.70710665</R02>
						<R10>0</R10>
						<R11>0.99999994</R11>
						<R12>0</R12>
						<R20>0.707106709</R20>
						<R21>0</R21>
						<R22>-0.707106709</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>17</X>
						<Y>1.20000005</Y>
						<Z>31</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1688">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>160</X>
						<Y>38</Y>
						<Z>-421</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1689">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1690">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1691">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1692">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1693">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1694">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>146</X>
						<Y>38</Y>
						<Z>-425</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1695">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1696">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1697">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1698">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1699">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1700">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1701">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>205.5</X>
							<Y>40.5</Y>
							<Z>-388.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1702">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1703">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1704">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1705">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1706">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1707">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1708">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1709">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1710">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1711">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1712">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1713">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>207</X>
						<Y>36.6000023</Y>
						<Z>-441</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1714">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1715">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>184.5</X>
							<Y>40.5</Y>
							<Z>-388.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1716">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1717">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1718">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1719">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1720">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1721">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1722">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1723">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1724">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1725">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1726">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1727">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1728">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>198.5</X>
							<Y>40.5</Y>
							<Z>-388.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1729">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1730">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1731">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1732">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1733">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1734">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1735">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1736">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1737">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1738">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1739">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1740">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1741">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>191.5</X>
							<Y>40.5</Y>
							<Z>-388.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1742">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1743">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1744">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1745">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1746">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1747">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1748">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1749">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1750">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1751">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1752">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1753">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>206</X>
						<Y>36.6000023</Y>
						<Z>-437</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1754">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>210</X>
						<Y>36.6000023</Y>
						<Z>-429</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1776">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1777">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>212.5</X>
							<Y>40.5</Y>
							<Z>-388.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1778">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1779">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1780">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1781">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1782">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1783">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1784">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX1785">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX1786">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1787">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX1788">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1789">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>176</X>
						<Y>38</Y>
						<Z>-345</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>124</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1790">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1791">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1792">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1793">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1794">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1795">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>198</X>
						<Y>36.6000023</Y>
						<Z>-361</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>132</X>
						<Y>1.20000005</Y>
						<Z>40</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1796">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>198</X>
						<Y>18</Y>
						<Z>-358</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1797">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>198</X>
						<Y>18</Y>
						<Z>-395</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1798">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>170</X>
						<Y>18</Y>
						<Z>-447</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1799">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>130</X>
						<Y>18</Y>
						<Z>-447</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1800">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>223.028931</X>
						<Y>36.5899773</Y>
						<Z>-301.992279</Z>
						<R00>-0.70710665</R00>
						<R01>0</R01>
						<R02>-0.70710665</R02>
						<R10>0</R10>
						<R11>0.99999994</R11>
						<R12>0</R12>
						<R20>0.707106709</R20>
						<R21>0</R21>
						<R22>-0.707106709</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>17</X>
						<Y>1.20000005</Y>
						<Z>31</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1801">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>190</X>
						<Y>39.2000008</Y>
						<Z>-317.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1802">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1803">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1804">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1805">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>182</X>
						<Y>39.2000008</Y>
						<Z>-317.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1806">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1807">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1808">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1809">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>206</X>
						<Y>39.2000008</Y>
						<Z>-317.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1810">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1811">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1812">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1813">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Safety</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end 

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1814">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>198</X>
						<Y>39.2000008</Y>
						<Z>-317.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1815">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1816">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1817">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1818">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>200</X>
						<Y>36.6000023</Y>
						<Z>-289</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>44</X>
						<Y>1.20000005</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1819">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>214</X>
						<Y>39.2000008</Y>
						<Z>-317.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1820">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1821">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1822">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1823">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>219</X>
						<Y>36.6000023</Y>
						<Z>-269</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1824">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>213</X>
						<Y>36.6000023</Y>
						<Z>-277</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1833">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1834">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1835">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>252</X>
						<Y>38</Y>
						<Z>-37</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>20</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX1836">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1837">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1838">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1839">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX1840">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1841">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>204.5</X>
						<Y>39.2000008</Y>
						<Z>1</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1842">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1843">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1844">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1845">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>204.5</X>
						<Y>39.2000008</Y>
						<Z>-15</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1846">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1847">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1848">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1849">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>204.5</X>
						<Y>39.2000008</Y>
						<Z>-23</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1850">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1851">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1852">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1853">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>204.5</X>
						<Y>39.2000008</Y>
						<Z>-7</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX1854">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1855">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1856">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1857">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>164</X>
						<Y>18</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1858">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>210</X>
						<Y>18</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1859">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>256</X>
						<Y>18</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>36</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1860">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>209</X>
						<Y>36.6000023</Y>
						<Z>-463</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1861">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>207</X>
						<Y>36.6000023</Y>
						<Z>-473</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
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						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Part</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					</Vector3>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX1862">
				<Properties>
					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
						<X>205</X>
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						<R02>0</R02>
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						<R20>0</R20>
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					</CoordinateFrame>
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					<PhysicalProperties name="CustomPhysicalProperties">
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						<Density>0.349999994</Density>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Part</string>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
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					</Vector3>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1863">
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					<bool name="Anchored">true</bool>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2001">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2002">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2003">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2004">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2005">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2006">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2007">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX2008">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2009">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2010">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2011">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2012">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2013">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>287.5</X>
							<Y>40.5</Y>
							<Z>-73.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2014">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2015">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2016">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2017">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2018">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2019">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2020">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX2021">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2022">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2023">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2024">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2025">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2026">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>301.5</X>
							<Y>40.5</Y>
							<Z>-73.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2027">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2028">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2029">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2030">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2031">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2032">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2033">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX2034">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2035">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2036">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2037">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2038">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2039">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>308.5</X>
							<Y>40.5</Y>
							<Z>-73.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2040">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2041">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2042">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2043">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2044">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2045">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2046">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX2047">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2048">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2049">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2050">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2051">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2052">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>315.5</X>
							<Y>40.5</Y>
							<Z>-73.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2053">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2054">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2055">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2056">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2057">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2058">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2059">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX2060">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2061">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2062">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2063">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2064">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>302</X>
						<Y>36.6000023</Y>
						<Z>-55</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>40</X>
						<Y>1.20000005</Y>
						<Z>120</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2065">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>324</X>
						<Y>38</Y>
						<Z>-53</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>124</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2066">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2067">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2068">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2069">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2070">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2071">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>276</X>
						<Y>38</Y>
						<Z>-53</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2072">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2073">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2074">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2075">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2076">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2077">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>272</X>
						<Y>38</Y>
						<Z>-49</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2182">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2183">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2184">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2185">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2186">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2187">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Fall</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[wait(1)
script.Parent.Touched:connect(function(nope)
script.Parent.BrickColor = BrickColor.new("Black")
wait(.5)
script.Parent:Destroy()
end)
]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2188">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>352</X>
						<Y>38</Y>
						<Z>-141</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2189">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2190">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2191">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2192">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX2193">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2194">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Fall</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[wait(1)
script.Parent.Touched:connect(function(nope)
script.Parent.BrickColor = BrickColor.new("Black")
wait(.5)
script.Parent:Destroy()
end)
]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX2195">
				<Properties>
					<string name="Name">Time</string>
					<double name="Value">200</double>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2196">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Setup</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[game.Lighting.FogEnd = 200
game.Lighting.FogColor = Color3.new(0, 0, 0)
game.Lighting.Ambient = Color3.new(0.9, 0.9, 0.9)
script:Destroy()

--[[game.Workspace.Preparing.Changed:connect(function(val)
if val == false then
script.Loop:Play()
end
end)]]]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX2197">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Start</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/GVStart.wav</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX2198">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">true</bool>
						<string name="Name">Loop</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/GVLoop.wav</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
			<Item class="StringValue" referent="RBX2199">
				<Properties>
					<string name="Name">Music</string>
					<string name="Value">rbxasset://sounds/RobloxMarioKart/GVLoop.wav</string>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX2200">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">DunsJump</string>
				<string name="ScriptGuid"></string>
				<ProtectedString name="Source"><![CDATA[--[[while wait() do
repeat script.Parent.Humanoid.Changed:wait() until script.Parent.Humanoid.Sit == false
script.Parent.Humanoid.Sit = true
end

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = script.Parent.Torso
weld.Part0 = game.Workspace.Karts[script.Parent.Name].VehicleSeat
weld.Part1 = script.Parent.Torso 
weld.C0 = game.Workspace.Karts[script.Parent.Name].VehicleSeat.CFrame:inverse()
weld.C1 = script.Parent.Torso.CFrame:inverse() 
return weld;
end

weldMeh()
print("PLOX!")]]

wait(.7)
if script.Parent.Humanoid.Sit == false then
if script.Parent.Humanoid.Health ~= 0 then
script.Parent.Torso.CFrame = CFrame.new(1761, 43, -187)
wait(0.1)
script.Parent.Humanoid.Health = 0
end
end
script.Parent.Humanoid.Changed:connect(function(val)
if script.Parent.Humanoid.Sit == false then
if script.Parent.Humanoid.Health ~= 0 then
script.Parent.Torso.CFrame = CFrame.new(1761, 43, -187)
wait(0.1)
script.Parent.Humanoid.Health = 0
end
end
end)]]></ProtectedString>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX2201">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Banana</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71770565</url></Content>
			</Properties>
			<Item class="Script" referent="RBX2202">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then 
player.Roullete.Value = false
print("Placing Banana") 
peel = Instance.new("Part", game.Workspace)
peel.Name = "Banana"
peel.Size = Vector3.new(1, 2.4, 1)
peel.Anchored = true
peel.CanCollide = false
peel.CFrame = game.Workspace.Karts[player.Name].EnginePart.CFrame + Vector3.new(0, -0.3, 0)
val = Instance.new("StringValue", peel)
val.Name = "Owner"
val.Value = player.Name
shape = Instance.new("SpecialMesh", peel)
shape.MeshId = "http://www.roblox.com/asset/?id=28937301"
shape.TextureId = "http://www.roblox.com/asset/?id=28937670"
shape.Scale = Vector3.new(1.5, 2, 1.5)
whoops = bin.Slip:Clone()
whoops.Parent = peel
whoops.Disabled = false
bin:Remove()
end 
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2203">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slip</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bleh = false
own = script.Parent.Owner

script.Parent.Touched:connect(function(hit)
if bleh == false then
if hit.Parent:findFirstChild("Humanoid") then
bleh = true
game.Players[own.Value].leaderstats.VR.Value = game.Players[own.Value].leaderstats.VR.Value + 1
a = hit.Parent.Name
game.Players[a].leaderstats.VR.Value = game.Players[a].leaderstats.VR.Value - 1
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position
script.Parent.Transparency = 1
wait(1)
if game.Workspace:findFirstChild("Karts") then
if game.Workspace.Karts:findFirstChild(a) then
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = game.Workspace.Karts[a].VehicleSeat.Speed.Value
end
end
script.Parent:Destroy()
end
end
end)

wait(45)
if bleh == false then
script.Parent:Destroy()
end ]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2204">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">1</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2205">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1027</int>
					<CoordinateFrame name="CFrame">
						<X>270</X>
						<Y>36.6000023</Y>
						<Z>-193</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2206">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2207">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>266</X>
						<Y>39.2000008</Y>
						<Z>-189.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX2208">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2209">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2210">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2211">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>270</X>
						<Y>39.2000008</Y>
						<Z>-189.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX2212">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2213">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2214">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2215">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>274</X>
						<Y>39.2000008</Y>
						<Z>-189.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX2216">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2217">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2218">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2219">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1010</int>
					<CoordinateFrame name="CFrame">
						<X>270</X>
						<Y>36.6000023</Y>
						<Z>-197</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2220">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2221">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>254</X>
						<Y>36.6000023</Y>
						<Z>-209</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2222">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2223">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>268</X>
						<Y>36.6000023</Y>
						<Z>-205</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
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						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2238">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2239">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>270</X>
						<Y>36.6000023</Y>
						<Z>-189</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2240">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2241">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>238</X>
						<Y>36.6000023</Y>
						<Z>-189</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2242">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2243">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1027</int>
					<CoordinateFrame name="CFrame">
						<X>238</X>
						<Y>36.6000023</Y>
						<Z>-193</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2244">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2245">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1009</int>
					<CoordinateFrame name="CFrame">
						<X>238</X>
						<Y>36.6000023</Y>
						<Z>-185</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2246">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2247">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>234</X>
						<Y>39.2000008</Y>
						<Z>-189.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX2248">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2249">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2250">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2251">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>238</X>
						<Y>39.2000008</Y>
						<Z>-189.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX2252">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2253">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2254">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2255">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>242</X>
						<Y>39.2000008</Y>
						<Z>-189.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX2256">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2257">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2258">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2259">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>270</X>
						<Y>36.6000023</Y>
						<Z>-181</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2260">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2261">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>238</X>
						<Y>36.4300003</Y>
						<Z>-177</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0.0871557444</R10>
						<R11>0.99619478</R11>
						<R12>0</R12>
						<R20>-0.99619478</R20>
						<R21>0.0871557444</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2262">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2263">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>238</X>
						<Y>36.6000023</Y>
						<Z>-181</Z>
						<R00>-0</R00>
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						<R02>1</R02>
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						<R22>0</R22>
					</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
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						<Elasticity>0</Elasticity>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
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						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
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						<X>4</X>
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				</Properties>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
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				</Item>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
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						<CustomPhysics>true</CustomPhysics>
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						<Elasticity>0</Elasticity>
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						<ElasticityWeight>1</ElasticityWeight>
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					<float name="FrontParamA">-0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<token name="Material">256</token>
					<string name="Name">Part</string>
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					<token name="RightSurfaceInput">0</token>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<Y>1.20000005</Y>
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				</Properties>
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						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2267">
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					<float name="BottomParamA">-0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2346">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2347">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>254</X>
						<Y>36.6000023</Y>
						<Z>-377</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2348">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2349">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>254</X>
						<Y>36.6000023</Y>
						<Z>-357</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2350">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2351">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1009</int>
					<CoordinateFrame name="CFrame">
						<X>254</X>
						<Y>36.6000023</Y>
						<Z>-353</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2352">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2353">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1010</int>
					<CoordinateFrame name="CFrame">
						<X>254</X>
						<Y>36.6000023</Y>
						<Z>-365</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2354">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2355">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2356">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>253.900009</X>
							<Y>40.4999924</Y>
							<Z>-326.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2357">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2358">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2359">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2360">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2361">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2362">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2363">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2364">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2365">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX2366">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2367">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2368">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2369">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>247.5</X>
							<Y>40.5</Y>
							<Z>-326.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2370">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2371">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2372">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2373">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2374">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2375">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2376">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2377">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2378">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX2379">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2380">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2381">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2382">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>260.5</X>
							<Y>40.5</Y>
							<Z>-326.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2383">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2384">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2385">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2386">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2387">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2388">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2389">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2390">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
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	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
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					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1027</int>
					<CoordinateFrame name="CFrame">
						<X>136</X>
						<Y>36.6000023</Y>
						<Z>-471</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2629">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2630">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>114</X>
						<Y>36.6000023</Y>
						<Z>-457</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2631">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2632">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1009</int>
					<CoordinateFrame name="CFrame">
						<X>112</X>
						<Y>36.6000023</Y>
						<Z>-453</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2633">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2634">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1010</int>
					<CoordinateFrame name="CFrame">
						<X>128</X>
						<Y>36.6000023</Y>
						<Z>-475</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2635">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2636">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2637">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>109</X>
							<Y>33.1000023</Y>
							<Z>-271</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2638">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2639">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2640">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2641">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2642">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2643">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2644">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2645">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2646">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX2647">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2648">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2649">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>110</X>
						<Y>36.6000023</Y>
						<Z>-461</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2650">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2651">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>112</X>
						<Y>36.6000023</Y>
						<Z>-465</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2652">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2653">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1015</int>
					<CoordinateFrame name="CFrame">
						<X>120</X>
						<Y>36.6000023</Y>
						<Z>-471</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2654">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2655">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2656">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>122</X>
							<Y>33.1000023</Y>
							<Z>-271</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2657">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2658">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2659">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2660">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2661">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2662">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2663">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2664">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2665">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX2666">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2667">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2668">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>120</X>
						<Y>36.6000023</Y>
						<Z>-463</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2669">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2670">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1015</int>
					<CoordinateFrame name="CFrame">
						<X>128</X>
						<Y>36.6000023</Y>
						<Z>-465</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2671">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2672">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>124</X>
						<Y>36.6000023</Y>
						<Z>-459</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2673">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2674">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2675">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>115</X>
							<Y>33.1000023</Y>
							<Z>-271</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2676">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2677">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2678">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2679">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2680">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2681">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2682">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2683">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2684">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX2685">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX2686">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2687">
				<Properties>
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				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>118</X>
						<Y>29.2000008</Y>
						<Z>-341</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2740">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2741">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1010</int>
					<CoordinateFrame name="CFrame">
						<X>118</X>
						<Y>30.1000061</Y>
						<Z>-353</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>-0.0871557444</R10>
						<R11>0.99619478</R11>
						<R12>0</R12>
						<R20>0.99619478</R20>
						<R21>0.0871557444</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2742">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2743">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>118</X>
						<Y>29.2000008</Y>
						<Z>-333</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2744">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2745">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1009</int>
					<CoordinateFrame name="CFrame">
						<X>118</X>
						<Y>29.2000008</Y>
						<Z>-337</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX2746">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2747">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2748">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>128</X>
							<Y>33.1000023</Y>
							<Z>-271</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2749">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2750">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2751">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2752">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2753">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2754">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2755">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2756">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX2757">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX2758">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
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					</Properties>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
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					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1009</int>
					<CoordinateFrame name="CFrame">
						<X>4</X>
						<Y>55</Y>
						<Z>-7</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
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						<X>2</X>
						<Y>2</Y>
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				</Properties>
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						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
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				</Item>
				<Item class="Texture" referent="RBX3177">
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						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX3178">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
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						<CustomPhysics>true</CustomPhysics>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
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			</Item>
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					<bool name="Anchored">true</bool>
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						<R01>-1</R01>
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						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3184">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Script" referent="RBX3185">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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				</Item>
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					<Properties>
						<bool name="Disabled">false</bool>
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						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
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				</Item>
			</Item>
			<Item class="Part" referent="RBX3187">
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						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3188">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX3189">
					<Properties>
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				<Item class="Texture" referent="RBX3281">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3282">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>4</X>
						<Y>55</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
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					</Vector3>
					<token name="formFactorRaw">0</token>
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					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>4</Z>
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				</Properties>
				<Item class="Texture" referent="RBX3283">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX3284">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX3285">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3286">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1015</int>
					<CoordinateFrame name="CFrame">
						<X>4</X>
						<Y>65</Y>
						<Z>-25</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>4</Z>
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				</Properties>
				<Item class="Texture" referent="RBX3287">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX3288">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX3289">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">2</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3290">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>6</X>
						<Y>31.8000011</Y>
						<Z>-246.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3291">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3292">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3293">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3294">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>-24</X>
						<Y>29.2000008</Y>
						<Z>-351</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>40</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3295">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3296">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-10</X>
						<Y>31.8000011</Y>
						<Z>-306.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3297">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3298">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3299">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX3300">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
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						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3327">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3328">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1027</int>
					<CoordinateFrame name="CFrame">
						<X>16</X>
						<Y>29.2000008</Y>
						<Z>-359</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3329">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3330">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-59.5</X>
						<Y>31.8000011</Y>
						<Z>-345</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3331">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3332">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3333">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3334">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-59.5</X>
						<Y>31.8000011</Y>
						<Z>-349</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3335">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3336">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3337">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3338">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-59.5</X>
						<Y>31.8000011</Y>
						<Z>-353</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3339">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3340">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3341">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3342">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>-4</X>
						<Y>29.2000008</Y>
						<Z>-337</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
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				</Properties>
				<Item class="CylinderMesh" referent="RBX3669">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<Y>0</Y>
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							<Z>1</Z>
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					</Properties>
				</Item>
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						<Content name="LinkedSource"><null></null></Content>
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						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
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				<Item class="Texture" referent="RBX3675">
					<Properties>
						<token name="Face">1</token>
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						<Y>29.2000008</Y>
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				</Properties>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3697">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3698">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>-112</X>
						<Y>29.2000008</Y>
						<Z>-359</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3699">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3700">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>-108</X>
						<Y>29.2000008</Y>
						<Z>-359</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3701">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3702">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-89.5</X>
						<Y>31.8000011</Y>
						<Z>-367</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3703">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3704">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3705">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3706">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-89.5</X>
						<Y>31.8000011</Y>
						<Z>-363</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3707">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3708">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3709">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3710">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-89.5</X>
						<Y>31.8000011</Y>
						<Z>-371</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3711">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3712">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3713">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3714">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-117.5</X>
						<Y>31.8000011</Y>
						<Z>-357</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
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						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
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					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3715">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Script" referent="RBX3716">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3717">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3718">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-117.5</X>
						<Y>31.8000011</Y>
						<Z>-361</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">0</token>
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					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX3719">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3720">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3721">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3722">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1009</int>
					<CoordinateFrame name="CFrame">
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						<Y>29.2000008</Y>
						<Z>-359</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
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						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3723">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3724">
				<Properties>
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					<CoordinateFrame name="CFrame">
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						<Y>29.2000008</Y>
						<Z>-359</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
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						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
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					<string name="Name">Part</string>
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					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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						<Z>0</Z>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
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				</Properties>
				<Item class="Texture" referent="RBX3725">
					<Properties>
						<token name="Face">1</token>
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						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
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					<token name="BottomSurface">4</token>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<token name="Material">256</token>
					<string name="Name">Part</string>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3873">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3874">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3875">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3876">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3877">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3878">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3879">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3880">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX3881">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX3882">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX3883">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3884">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1010</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>35.700016</Y>
						<Z>-141</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0.0871557444</R10>
						<R11>0.99619478</R11>
						<R12>0</R12>
						<R20>0.99619478</R20>
						<R21>-0.0871557444</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3885">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3886">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>36.6000023</Y>
						<Z>-129</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3887">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3888">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>34.9900284</Y>
						<Z>-149</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0.0871557444</R10>
						<R11>0.99619478</R11>
						<R12>0</R12>
						<R20>0.99619478</R20>
						<R21>-0.0871557444</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3889">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3890">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>36.4000053</Y>
						<Z>-133</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0.0871557444</R10>
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						<R12>0</R12>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3891">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3892">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1027</int>
					<CoordinateFrame name="CFrame">
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3906">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3907">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3908">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3909">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3910">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3911">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3912">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3913">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX3914">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX3915">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX3916">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3917">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-206.5</X>
						<Y>40.2000008</Y>
						<Z>-35.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3918">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-206.5</X>
						<Y>41.4000015</Y>
						<Z>-83</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>94</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3919">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1009</int>
					<CoordinateFrame name="CFrame">
						<X>-206.5</X>
						<Y>39</Y>
						<Z>-83</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>94</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3920">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">3.5999999</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71747906</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX3921">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">3.5999999</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71747906</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3922">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-206.5</X>
						<Y>36.6000023</Y>
						<Z>-83</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>96</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3923">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-206.5</X>
						<Y>40.2000008</Y>
						<Z>-130.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>7.4505806e-009</R10>
						<R11>1</R11>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3949">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3950">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1010</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>36.6000023</Y>
						<Z>-33</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3951">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3952">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>-164</X>
						<Y>36.6000023</Y>
						<Z>-17</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3953">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3954">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX3955">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-188</X>
							<Y>40.5</Y>
							<Z>-123</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3956">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3957">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3958">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3959">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3960">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3961">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3962">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3963">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX3964">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX3965">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX3966">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3967">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX3968">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-202</X>
							<Y>40.5</Y>
							<Z>-123</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3969">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3970">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3971">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3972">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3973">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3974">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3975">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3976">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX3977">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX3978">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX3979">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3980">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>36.6000023</Y>
						<Z>-93</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3981">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3982">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>36.6000023</Y>
						<Z>-101</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3983">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3984">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1009</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>36.6000023</Y>
						<Z>-97</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3985">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3986">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1010</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>36.6000023</Y>
						<Z>-85</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX3987">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3988">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4054">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>-194</X>
						<Y>36.6000023</Y>
						<Z>-29</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX4055">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4056">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1015</int>
					<CoordinateFrame name="CFrame">
						<X>-176</X>
						<Y>36.6000023</Y>
						<Z>-7</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX4057">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4058">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1015</int>
					<CoordinateFrame name="CFrame">
						<X>-180</X>
						<Y>36.6000023</Y>
						<Z>-5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX4059">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=74327819</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4060">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4061">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-195</X>
							<Y>40.5</Y>
							<Z>-123</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4062">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4063">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4064">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4065">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4066">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4067">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4068">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4069">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4070">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX4071">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4072">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX4073">
				<Properties>
					<string name="Name">Time</string>
					<double name="Value">180</double>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4074">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Setup</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[game.Lighting.Ambient = Color3.new(0.9, 0.9, 0.9)
script:Destroy()

--[[game.Workspace.Preparing.Changed:connect(function(val)
if val == false then
script.Loop:Play()
end
end)]]]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX4075">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Start</string>
						<bool name="PlayOnRemove">false</bool>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4094">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-116</X>
						<Y>58.7999992</Y>
						<Z>84</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4095">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-61</X>
						<Y>60.4000015</Y>
						<Z>85</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>38</Y>
						<Z>38</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4096">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-70</X>
						<Y>76.9000015</Y>
						<Z>106</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>38</Y>
						<Z>38</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4097">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>73.7000046</Y>
						<Z>108</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4098">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4099">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-165</X>
							<Y>62.609787</Y>
							<Z>67</Z>
							<R00>0.99999994</R00>
							<R01>0</R01>
							<R02>2.98023224e-008</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-2.98023224e-008</R20>
							<R21>0</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4100">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4101">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4102">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4103">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4104">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4105">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4106">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4107">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4108">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
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						<Y>59.4000015</Y>
						<Z>22</Z>
						<R00>1</R00>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="FrontParamA">-0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
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					<token name="shape">0</token>
					<Vector3 name="size">
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						<Y>22</Y>
						<Z>22</Z>
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				</Properties>
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			<Item class="Part" referent="RBX4127">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
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						<Y>60.2098198</Y>
						<Z>-2</Z>
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						<R01>0.0871557444</R01>
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						<R21>0</R21>
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					</CoordinateFrame>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
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				</Properties>
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			<Item class="Part" referent="RBX4128">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<token name="shape">1</token>
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					<token name="BottomSurfaceInput">0</token>
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						<R21>1</R21>
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						<CustomPhysics>false</CustomPhysics>
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					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<X>1</X>
						<Y>2</Y>
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					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4130">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
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						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
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						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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							<Y>1</Y>
							<Z>1</Z>
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				</Item>
				<Item class="Script" referent="RBX4131">
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script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
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						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4133">
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>61.4098396</Y>
						<Z>-54</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
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					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
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					<token name="formFactorRaw">0</token>
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						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4134">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4135">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4136">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4137">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
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						<Y>59.4000015</Y>
						<Z>-54</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4138">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
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						<Y>71.4098206</Y>
						<Z>-58.5</Z>
						<R00>0.999999881</R00>
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						<R02>3.17233744e-015</R02>
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						<R12>1.77635684e-015</R12>
						<R20>-1.74204065e-016</R20>
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						<R22>1</R22>
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					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section1</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>45</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4139">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 0) or (game.Players[a]:findFirstChild("Section").Value == 2) then
			game.Players[a]:findFirstChild("Section").Value = 1
		end
	end
end)]]></ProtectedString>
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					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
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						<Y>58.8998756</Y>
						<Z>-65</Z>
						<R00>1</R00>
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						<R10>0</R10>
						<R11>1</R11>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<bool name="Locked">false</bool>
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					<token name="formFactorRaw">0</token>
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					<Vector3 name="size">
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX4141">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>61.4098091</Y>
						<Z>-48</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
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						<R20>0</R20>
						<R21>1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4142">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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						<Vector3 name="VertexColor">
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							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4143">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4144">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4145">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-250.5</X>
						<Y>61.409832</Y>
						<Z>-66</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4146">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4147">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4148">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4149">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-326</X>
						<Y>59.8998909</Y>
						<Z>-31</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>43</X>
						<Y>43</Y>
						<Z>43</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4150">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-250.5</X>
						<Y>61.4098854</Y>
						<Z>-42</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
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						<R22>0</R22>
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					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4151">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4152">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4153">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4154">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4155">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-165</X>
							<Y>62.609787</Y>
							<Z>49</Z>
							<R00>0.99999994</R00>
							<R01>0</R01>
							<R02>2.98023224e-008</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-2.98023224e-008</R20>
							<R21>0</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4156">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4157">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4158">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4159">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4160">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4161">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4162">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4163">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4164">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4165">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4166">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4167">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4168">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-165</X>
							<Y>62.609787</Y>
							<Z>55</Z>
							<R00>0.99999994</R00>
							<R01>0</R01>
							<R02>2.98023224e-008</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-2.98023224e-008</R20>
							<R21>0</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4169">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4170">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4171">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4172">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4173">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4174">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4175">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4176">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4177">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4178">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4179">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4180">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-136</X>
						<Y>57.2999992</Y>
						<Z>28</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>24</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4181">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4182">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-165</X>
							<Y>62.6098175</Y>
							<Z>61</Z>
							<R00>0.99999994</R00>
							<R01>0</R01>
							<R02>2.98023224e-008</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-2.98023224e-008</R20>
							<R21>0</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4183">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4184">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4185">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4186">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4187">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4188">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4189">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4190">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4191">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4192">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4193">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4194">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-114</X>
						<Y>58.7999992</Y>
						<Z>52</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>256</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4195">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-105.5</X>
						<Y>55.7999992</Y>
						<Z>28.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>27</X>
						<Y>27</Y>
						<Z>27</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4196">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-151</X>
						<Y>57.8998909</Y>
						<Z>24</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>27</X>
						<Y>27</Y>
						<Z>27</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4197">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-69</X>
						<Y>56.9000015</Y>
						<Z>26</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>22</X>
						<Y>22</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4198">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4199">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-165</X>
							<Y>62.609848</Y>
							<Z>43</Z>
							<R00>0.99999994</R00>
							<R01>0</R01>
							<R02>2.98023224e-008</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-2.98023224e-008</R20>
							<R21>0</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4200">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4201">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4202">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4203">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4204">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4205">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4206">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4207">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4208">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4209">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4210">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4211">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-84.5</X>
						<Y>55.4000015</Y>
						<Z>26.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>27</X>
						<Y>27</Y>
						<Z>27</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4212">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-121</X>
						<Y>57.2999992</Y>
						<Z>29</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>22</X>
						<Y>22</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4213">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-201.5</X>
						<Y>57.9000015</Y>
						<Z>21.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>38</Y>
						<Z>38</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4225">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-41</X>
						<Y>57.2000008</Y>
						<Z>80</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4226">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-45</X>
						<Y>76.7000046</Y>
						<Z>93</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4227">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-25</X>
						<Y>71.1998138</Y>
						<Z>101</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4228">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-169</X>
						<Y>47.6998863</Y>
						<Z>-35</Z>
						<R00>0.92541635</R00>
						<R01>0.163175881</R01>
						<R02>-0.342020094</R02>
						<R10>-0.173648164</R10>
						<R11>0.98480767</R11>
						<R12>0</R12>
						<R20>0.33682403</R20>
						<R21>0.059391167</R21>
						<R22>0.939692497</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>128</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4229">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4230">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-111</X>
							<Y>40.3998985</Y>
							<Z>-1</Z>
							<R00>0.939692497</R00>
							<R01>0</R01>
							<R02>-0.342020094</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0.342020094</R20>
							<R21>0</R21>
							<R22>0.939692497</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4231">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4232">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4233">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4234">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4235">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4236">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4237">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4238">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4239">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4240">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4241">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4242">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1002</int>
					<CoordinateFrame name="CFrame">
						<X>4</X>
						<Y>47.2274895</Y>
						<Z>-35.5241089</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0.939692795</R11>
						<R12>-0.342020124</R12>
						<R20>4.65661287e-010</R20>
						<R21>0.342020154</R21>
						<R22>0.939692855</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20.4000015</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX4243">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX4244">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX4245">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX4246">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4247">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-186</X>
						<Y>52</Y>
						<Z>-79.5000076</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4248">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4249">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-103</X>
							<Y>40.3998985</Y>
							<Z>-25</Z>
							<R00>0.939692497</R00>
							<R01>0</R01>
							<R02>-0.342020094</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0.342020094</R20>
							<R21>0</R21>
							<R22>0.939692497</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4250">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4251">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4252">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4253">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4254">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4255">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4256">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4257">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4258">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4259">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4260">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4261">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-166</X>
						<Y>52</Y>
						<Z>-69.5000076</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4280">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4281">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4282">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-254</X>
						<Y>59.4000015</Y>
						<Z>-92</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4283">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-167</X>
						<Y>48.2998466</Y>
						<Z>1</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4284">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4285">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-107</X>
							<Y>40.3998985</Y>
							<Z>-13</Z>
							<R00>0.939692497</R00>
							<R01>0</R01>
							<R02>-0.342020094</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0.342020094</R20>
							<R21>0</R21>
							<R22>0.939692497</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4286">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4287">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4288">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4289">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4290">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4291">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4292">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4293">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4294">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
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								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4295">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4296">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4297">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-142</X>
						<Y>41.2998695</Y>
						<Z>13</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4298">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-125</X>
						<Y>35.9000015</Y>
						<Z>20</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4299">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-67</X>
						<Y>35.6999092</Y>
						<Z>25</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4300">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4301">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-109</X>
							<Y>40.3998985</Y>
							<Z>-7</Z>
							<R00>0.939692497</R00>
							<R01>0</R01>
							<R02>-0.342020094</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0.342020094</R20>
							<R21>0</R21>
							<R22>0.939692497</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4302">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4303">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4304">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4305">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4306">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4307">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4308">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4309">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4310">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4311">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4312">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4313">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-85</X>
						<Y>34.6000023</Y>
						<Z>20</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4314">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-105</X>
						<Y>37.7999992</Y>
						<Z>22</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>38</Y>
						<Z>38</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4315">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1002</int>
					<CoordinateFrame name="CFrame">
						<X>4</X>
						<Y>60.6000023</Y>
						<Z>-32</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>10.8000002</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4316">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4317">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-105</X>
							<Y>40.3998985</Y>
							<Z>-19</Z>
							<R00>0.939692497</R00>
							<R01>0</R01>
							<R02>-0.342020094</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0.342020094</R20>
							<R21>0</R21>
							<R22>0.939692497</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4318">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4319">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4320">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4321">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4322">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4323">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4324">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4325">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4326">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4327">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4328">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4329">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-141</X>
						<Y>46.999836</Y>
						<Z>-63.5000076</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4330">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>44</X>
						<Y>36.4000015</Y>
						<Z>-39</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>104</X>
						<Y>10.8000002</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4331">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>33</X>
						<Y>49.2999992</Y>
						<Z>25</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>22</X>
						<Y>22</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4332">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>9.5</X>
						<Y>61.4000015</Y>
						<Z>38</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4333">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4334">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4335">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4336">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>19</X>
						<Y>53.1000023</Y>
						<Z>23</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>22</X>
						<Y>22</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4337">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>9.5</X>
						<Y>61.4000015</Y>
						<Z>43</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4338">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4339">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4340">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4341">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>27</X>
						<Y>34.7999992</Y>
						<Z>21</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4342">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>9.5</X>
						<Y>61.4000015</Y>
						<Z>48</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
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						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4343">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4344">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4345">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4346">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>9.5</X>
						<Y>61.4000015</Y>
						<Z>33</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
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						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
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					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4347">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<Y>0</Y>
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				</Item>
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						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
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				</Item>
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				</Properties>
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							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>9.60000038</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4368">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[db = false

script.Parent.Touched:connect(function(hit)
if db == false then 
db = true
for i=1,55 do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["1"].CFrame = script.Parent.Parent["1"].CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["2"].CFrame = script.Parent.Parent["2"].CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["3"].CFrame = script.Parent.Parent["3"].CFrame + Vector3.new(0, -0.4, 0)
wait()
end
wait(15)
for i=1,55 do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["1"].CFrame = script.Parent.Parent["1"].CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["2"].CFrame = script.Parent.Parent["2"].CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["3"].CFrame = script.Parent.Parent["3"].CFrame + Vector3.new(0, 0.4, 0)
wait()
end
db = false
end
end)]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4369">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-99</X>
						<Y>34.6000023</Y>
						<Z>-44.5000076</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4370">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-77</X>
						<Y>36.9998512</Y>
						<Z>-50</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4371">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>67.3722687</X>
						<Y>34.0939522</Y>
						<Z>-55</Z>
						<R00>0.99619472</R00>
						<R01>-0.0871557444</R01>
						<R02>0</R02>
						<R10>0.0871557444</R10>
						<R11>0.99619472</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>58</X>
						<Y>1.20000005</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4372">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>84</X>
						<Y>44.7999306</Y>
						<Z>-138</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>29</X>
						<Y>29</Y>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX4373">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
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					<CoordinateFrame name="CFrame">
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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				</Properties>
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			<Item class="Part" referent="RBX4375">
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						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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						<Vector3 name="VertexColor">
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							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4384">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4385">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4386">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>95.5372162</X>
						<Y>39.1679955</Y>
						<Z>-63</Z>
						<R00>-0.99619472</R00>
						<R01>0</R01>
						<R02>0.0871557295</R02>
						<R10>-0.0871557295</R10>
						<R11>0</R11>
						<R12>-0.99619472</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
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					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4387">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4388">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4389">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4390">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>87</X>
						<Y>23.3000374</Y>
						<Z>-96</Z>
						<R00>0.98480767</R00>
						<R01>0.173648164</R01>
						<R02>0</R02>
						<R10>-0.173648164</R10>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4391">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
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						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
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						<X>1</X>
						<Y>2</Y>
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					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4392">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4393">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4394">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4395">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
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					<PhysicalProperties name="CustomPhysicalProperties">
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					</PhysicalProperties>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4396">
					<Properties>
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						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
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						<string name="Name">Mesh</string>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
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						</Vector3>
						<Vector3 name="VertexColor">
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							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4397">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
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						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4398">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4399">
				<Properties>
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					<token name="BottomSurfaceInput">0</token>
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						<Y>28</Y>
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						<R01>0</R01>
						<R02>0</R02>
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						<R21>0</R21>
						<R22>1</R22>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
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					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX4400">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>95.5372162</X>
						<Y>39.167942</Y>
						<Z>-48</Z>
						<R00>-0.99619472</R00>
						<R01>0</R01>
						<R02>0.087155737</R02>
						<R10>-0.087155737</R10>
						<R11>0</R11>
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						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4401">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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						<Vector3 name="VertexColor">
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							<Y>1</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Script" referent="RBX4402">
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						<bool name="Disabled">false</bool>
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						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4403">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4404">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>95.5372162</X>
						<Y>39.1679192</Y>
						<Z>-43</Z>
						<R00>-0.99619472</R00>
						<R01>0</R01>
						<R02>0.087155737</R02>
						<R10>-0.087155737</R10>
						<R11>0</R11>
						<R12>-0.99619472</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
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					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4405">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4406">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4407">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4408">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>67</X>
						<Y>33.5</Y>
						<Z>21</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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					<token name="FrontSurface">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
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						<X>32</X>
						<Y>32</Y>
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				</Properties>
			</Item>
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					<bool name="Anchored">true</bool>
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4410">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
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					<CoordinateFrame name="CFrame">
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						<R00>0.939692199</R00>
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						<R02>-2.98023224e-008</R02>
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						<R12>5.096497e-009</R12>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.70000005</Density>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Elasticity">0</float>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>38</Y>
						<Z>38</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4413">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>58</X>
						<Y>31.2000008</Y>
						<Z>-130</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>38</Y>
						<Z>38</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4414">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>109.5</X>
						<Y>38.0999527</Y>
						<Z>-135.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4415">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>27.1998787</Y>
						<Z>-125</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4416">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4417">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>116.995712</X>
							<Y>21.8511086</Y>
							<Z>-90</Z>
							<R00>0.98480773</R00>
							<R01>0.173648179</R01>
							<R02>0</R02>
							<R10>-0.173648179</R10>
							<R11>0.98480773</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4418">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4419">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4420">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4421">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4422">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4423">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4424">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4425">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4426">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4427">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4428">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4429">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4430">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>116.995712</X>
							<Y>21.8511314</Y>
							<Z>-108</Z>
							<R00>0.98480773</R00>
							<R01>0.173648179</R01>
							<R02>0</R02>
							<R10>-0.173648179</R10>
							<R11>0.98480773</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4431">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4432">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4433">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4434">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4435">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4436">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4437">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4438">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4439">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4440">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4441">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4442">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4443">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>116.995712</X>
							<Y>21.8511238</Y>
							<Z>-84</Z>
							<R00>0.98480773</R00>
							<R01>0.173648179</R01>
							<R02>0</R02>
							<R10>-0.173648179</R10>
							<R11>0.98480773</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4444">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4445">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4446">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4447">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4448">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4449">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4450">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4451">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4452">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4453">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4454">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4455">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4456">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>116.995712</X>
							<Y>21.8511086</Y>
							<Z>-96</Z>
							<R00>0.98480773</R00>
							<R01>0.173648179</R01>
							<R02>0</R02>
							<R10>-0.173648179</R10>
							<R11>0.98480773</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4457">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4458">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4459">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4460">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4461">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4462">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4463">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4464">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4465">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4466">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4467">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4468">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4469">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>116.995712</X>
							<Y>21.8511162</Y>
							<Z>-102</Z>
							<R00>0.98480773</R00>
							<R01>0.173648179</R01>
							<R02>0</R02>
							<R10>-0.173648179</R10>
							<R11>0.98480773</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4470">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4471">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4472">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4473">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4474">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4475">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4476">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4477">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4478">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4479">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4480">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4481">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>100</X>
						<Y>22.3999825</Y>
						<Z>-133</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4482">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>113.5</X>
						<Y>36.6000023</Y>
						<Z>-55</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>35</X>
						<Y>1.20000005</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4483">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4484">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>116.995712</X>
							<Y>21.8510857</Y>
							<Z>-78</Z>
							<R00>0.98480773</R00>
							<R01>0.173648179</R01>
							<R02>0</R02>
							<R10>-0.173648179</R10>
							<R11>0.98480773</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4485">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4486">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4487">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4488">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4489">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4490">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4491">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="BillboardGui" referent="RBX4492">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4493">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4494">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4495">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4496">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>132</X>
						<Y>38.2000122</Y>
						<Z>-134</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>25</X>
						<Y>25</Y>
						<Z>25</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4497">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>86</X>
						<Y>32.8998718</Y>
						<Z>20</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>38</Y>
						<Z>38</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4507">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>154</X>
						<Y>35.7999763</Y>
						<Z>-136</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>29</X>
						<Y>29</Y>
						<Z>29</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4508">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>146</X>
						<Y>17.6000004</Y>
						<Z>-81.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4509">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4510">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4511">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4512">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>133</X>
						<Y>29.6000214</Y>
						<Z>-31.0000076</Z>
						<R00>-1.06403604e-007</R00>
						<R01>0.104528487</R01>
						<R02>-0.994521618</R02>
						<R10>-1.80676579e-007</R10>
						<R11>0.994521916</R11>
						<R12>0.104528449</R12>
						<R20>0.999999702</R20>
						<R21>2.18376073e-007</R21>
						<R22>-8.13303842e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>84</X>
						<Y>27.6000004</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4513">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>167</X>
						<Y>16.1000519</Y>
						<Z>-120</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>25</X>
						<Y>25</Y>
						<Z>25</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4514">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>153</X>
						<Y>15.999794</Y>
						<Z>-128.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4515">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>147</X>
						<Y>17.6000004</Y>
						<Z>-50.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4516">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4517">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4518">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4519">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>124</X>
						<Y>19.5</Y>
						<Z>19</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4520">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>125</X>
						<Y>33</Y>
						<Z>13</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>22</X>
						<Y>22</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4521">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>142</X>
						<Y>17.6000004</Y>
						<Z>1.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4522">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4523">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4524">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX4525">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>133.199829</X>
						<Y>15.3000336</Y>
						<Z>47</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>44</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4526">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>135.630676</X>
						<Y>27.926754</Y>
						<Z>50.5</Z>
						<R00>-0.939692557</R00>
						<R01>0.342020035</R01>
						<R02>-1.54645075e-010</R02>
						<R10>0.342020035</R10>
						<R11>0.939692557</R11>
						<R12>-5.36729283e-009</R12>
						<R20>-1.69040337e-009</R20>
						<R21>-5.09649789e-009</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section3</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4527">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 2) or (game.Players[a]:findFirstChild("Section").Value == 4) then
			game.Players[a]:findFirstChild("Section").Value = 3
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4528">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>111</X>
						<Y>25.3999748</Y>
						<Z>85</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>37</X>
						<Y>37</Y>
						<Z>37</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4529">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>128</X>
						<Y>14</Y>
						<Z>82</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4530">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>128</X>
						<Y>33.0998878</Y>
						<Z>87</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>25</X>
						<Y>25</Y>
						<Z>25</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4531">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>163</X>
						<Y>27.6000004</Y>
						<Z>-71</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section4</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>58</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4532">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 3) or (game.Players[a]:findFirstChild("Section").Value == 4) then
			game.Players[a]:findFirstChild("Section").Value = 4
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4533">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Safety</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4534">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>159</X>
						<Y>17.6000004</Y>
						<Z>-33.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4535">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4536">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4537">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4538">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Tree</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4539">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>161.5</X>
							<Y>29.7000313</Y>
							<Z>-80.5</Z>
							<R00>-0.642787516</R00>
							<R01>0</R01>
							<R02>0.766044378</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0.766044378</R20>
							<R21>0</R21>
							<R22>-0.642787516</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>9</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4540">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>161.5</X>
							<Y>29.7000313</Y>
							<Z>-80.5</Z>
							<R00>-0.433578312</R00>
							<R01>0.853553355</R01>
							<R02>0.288888037</R02>
							<R10>0.83754158</R10>
							<R11>0.499999881</R11>
							<R12>-0.220281392</R12>
							<R20>-0.332465976</R20>
							<R21>0.146446645</R21>
							<R22>-0.931675494</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>9</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4541">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>161.5</X>
							<Y>29.9000397</Y>
							<Z>-80.5</Z>
							<R00>-0.852868199</R00>
							<R01>0.49999994</R01>
							<R02>-0.15038377</R02>
							<R10>0.3396101</R10>
							<R11>0.749999821</R11>
							<R12>0.567595661</R12>
							<R20>0.396585584</R20>
							<R21>0.433012605</R21>
							<R22>-0.809456289</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">3</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>9</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4542">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>161.5</X>
							<Y>20.400032</Y>
							<Z>-80.5</Z>
							<R00>-0.642787516</R00>
							<R01>0</R01>
							<R02>0.766044378</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0.766044378</R20>
							<R21>0</R21>
							<R22>-0.642787516</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>9.60000038</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4543">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[db = false

script.Parent.Touched:connect(function(hit)
if db == false then 
db = true
for i=1,55 do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["1"].CFrame = script.Parent.Parent["1"].CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["2"].CFrame = script.Parent.Parent["2"].CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["3"].CFrame = script.Parent.Parent["3"].CFrame + Vector3.new(0, -0.4, 0)
wait()
end
wait(15)
for i=1,55 do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["1"].CFrame = script.Parent.Parent["1"].CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["2"].CFrame = script.Parent.Parent["2"].CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["3"].CFrame = script.Parent.Parent["3"].CFrame + Vector3.new(0, 0.4, 0)
wait()
end
db = false
end
end)]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4544">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Tree</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4545">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>152.5</X>
							<Y>29.9000359</Y>
							<Z>1.5</Z>
							<R00>-0.29619801</R00>
							<R01>0.49999994</R01>
							<R02>0.813797355</R02>
							<R10>0.617945254</R10>
							<R11>0.749999821</R11>
							<R12>-0.235888764</R12>
							<R20>-0.728292584</R20>
							<R21>0.433012605</R21>
							<R22>-0.531121135</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>9</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4546">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>152.5</X>
							<Y>29.7000313</Y>
							<Z>1.5</Z>
							<R00>0.209209114</R00>
							<R01>0.853553355</R01>
							<R02>0.477156162</R02>
							<R10>-0.0714972243</R10>
							<R11>0.499999881</R11>
							<R12>-0.863068819</R12>
							<R20>-0.975253344</R20>
							<R21>0.146446645</R21>
							<R22>0.165631399</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">3</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>9</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4547">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>152.5</X>
							<Y>29.7000313</Y>
							<Z>1.5</Z>
							<R00>0.642787516</R00>
							<R01>0</R01>
							<R02>0.766044378</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0.766044378</R20>
							<R21>0</R21>
							<R22>0.642787516</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>9</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4548">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>152.5</X>
							<Y>20.400032</Y>
							<Z>1.5</Z>
							<R00>0.642787516</R00>
							<R01>0</R01>
							<R02>0.766044378</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0.766044378</R20>
							<R21>0</R21>
							<R22>0.642787516</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>9.60000038</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4549">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[db = false

script.Parent.Touched:connect(function(hit)
if db == false then 
db = true
for i=1,55 do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["1"].CFrame = script.Parent.Parent["1"].CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["2"].CFrame = script.Parent.Parent["2"].CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["3"].CFrame = script.Parent.Parent["3"].CFrame + Vector3.new(0, -0.4, 0)
wait()
end
wait(15)
for i=1,55 do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["1"].CFrame = script.Parent.Parent["1"].CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["2"].CFrame = script.Parent.Parent["2"].CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["3"].CFrame = script.Parent.Parent["3"].CFrame + Vector3.new(0, 0.4, 0)
wait()
end
db = false
end
end)]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4550">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>174</X>
						<Y>17.6000004</Y>
						<Z>-54.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4551">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4552">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4553">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4554">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>178</X>
						<Y>17.1000443</Y>
						<Z>-111</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
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					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>25</X>
						<Y>25</Y>
						<Z>25</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4555">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
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					<CoordinateFrame name="CFrame">
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						<Y>15</Y>
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						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
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						<Y>1.20000005</Y>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4556">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>164</X>
						<Y>17.6000004</Y>
						<Z>-9.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="Transparency">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4557">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4558">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4559">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4560">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>146</X>
						<Y>16</Y>
						<Z>82</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="Friction">0</float>
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						<Y>32</Y>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4561">
				<Properties>
					<bool name="Anchored">true</bool>
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						<Y>0</Y>
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						<Y>29</Y>
						<Z>29</Z>
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				</Properties>
			</Item>
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				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
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					<string name="Name">Tree</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
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							<Y>29.7000008</Y>
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							<Y>9</Y>
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					</Properties>
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							<R11>0.499999881</R11>
							<R12>-0.707106709</R12>
							<R20>-0.146446615</R20>
							<R21>0.853553355</R21>
							<R22>0.499999881</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">3</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>9</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4565">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>173.5</X>
							<Y>29.9000359</Y>
							<Z>-18.5</Z>
							<R00>0.216506332</R00>
							<R01>-0.433012605</R01>
							<R02>0.874999881</R02>
							<R10>0.62499994</R10>
							<R11>0.749999821</R11>
							<R12>0.216506302</R12>
							<R20>-0.749999821</R20>
							<R21>0.49999994</R21>
							<R22>0.433012515</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>9</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4566">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>173.5</X>
							<Y>20.3999996</Y>
							<Z>-18.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>9.60000038</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4567">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[db = false

script.Parent.Touched:connect(function(hit)
if db == false then 
db = true
for i=1,55 do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["1"].CFrame = script.Parent.Parent["1"].CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["2"].CFrame = script.Parent.Parent["2"].CFrame + Vector3.new(0, -0.4, 0)
script.Parent.Parent["3"].CFrame = script.Parent.Parent["3"].CFrame + Vector3.new(0, -0.4, 0)
wait()
end
wait(15)
for i=1,55 do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["1"].CFrame = script.Parent.Parent["1"].CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["2"].CFrame = script.Parent.Parent["2"].CFrame + Vector3.new(0, 0.4, 0)
script.Parent.Parent["3"].CFrame = script.Parent.Parent["3"].CFrame + Vector3.new(0, 0.4, 0)
wait()
end
db = false
end
end)]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4568">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>174</X>
						<Y>17.6000004</Y>
						<Z>-83.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4569">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4570">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4571">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4572">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>194</X>
						<Y>34.499649</Y>
						<Z>-132</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>69</X>
						<Y>69</Y>
						<Z>69</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4573">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>198.5</X>
						<Y>15.9999695</Y>
						<Z>-84.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>32</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4574">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>195</X>
						<Y>16.1000519</Y>
						<Z>-103</Z>
						<R00>1.11022302e-016</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-2.98023224e-008</R10>
						<R11>0.99999994</R11>
						<R12>0</R12>
						<R20>-0.99999994</R20>
						<R21>-2.98023224e-008</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<X>69</X>
						<Y>69</Y>
						<Z>69</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4590">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Setup</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[game.Lighting.TimeOfDay = "14:00:00" 
script:Destroy()

--[[game.Workspace.Preparing.Changed:connect(function(val)
if val == false then
script.Loop:Play()
end
end)]]]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX4591">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Start</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/MCStart.wav</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4592">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">true</bool>
						<string name="Name">Loop</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/RobloxTracks.mp3</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">1</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX4593">
				<Properties>
					<string name="Name">Time</string>
					<double name="Value">160</double>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX4594">
				<Properties>
					<string name="Name">Music</string>
					<string name="Value">rbxasset://sounds/RobloxMarioKart/RobloxTracks.mp3</string>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX4595">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">FakeItem</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=73312162</url></Content>
			</Properties>
			<Item class="Script" referent="RBX4596">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then 
player.Roullete.Value = false
print("Placing Fake Item Box") 
groupy = Instance.new("Model", game.Workspace)
groupy.Name = "FakeBox"
--Creating Box
box = Instance.new("Part", groupy)
box.Name = "Box"
box.FormFactor = "Symmetric"
box.Size = Vector3.new(4, 4, 4)
box.Anchored = true
box.CanCollide = false 
box.Transparency = 1
box.CFrame = game.Workspace.Karts[player.Name].EnginePart.CFrame + Vector3.new(0, 1.5, 0)
val = Instance.new("StringValue", box)
val.Name = "Owner"
val.Value = player.Name
--Creating Questionmark
question = Instance.new("BillboardGui", groupy)
question.Size = UDim2.new(4, 0, 4, 0)
question.Name = "Question" 
--Creating Decals
decal = Instance.new("ImageLabel", question)
decal.BackgroundTransparency = 1
decal.Image = "http://www.roblox.com/asset/?id=76745748"
decal.Size = UDim2.new(1, 0, 1, 0) 
for i=0,5 do
Instance.new("Decal", box).Name = i
box[i].Face = i
box[i].Texture = "http://www.roblox.com/asset/?id=75053785"
end
--Creating Outline
outline = Instance.new("SelectionBox", groupy)
outline.Color = BrickColor.new("Medium red")
outline.Name = "Outline"
outline.Adornee = box
--Cloning the Spinning Script
rotate = script.Parent.Spin:Clone()
rotate.Parent = groupy 
rotate.Disabled = false
--Cloning the Hit Script
hit = bin.Hit:Clone()
hit.Parent = groupy
hit.Disabled = false
bin:Remove()
end 
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4597">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Hit</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bleh = false
own = script.Parent.Box.Owner

wait(.3)

script.Parent.Box.Touched:connect(function(hit)
if bleh == false then
if hit.Parent:findFirstChild("Humanoid") then
bleh = true
game.Players[own.Value].leaderstats.VR.Value = game.Players[own.Value].leaderstats.VR.Value + 1
a = hit.Parent.Name
game.Players[a].leaderstats.VR.Value = game.Players[a].leaderstats.VR.Value - 1 
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Box.Position
script.Parent.Outline.Visible= false
script.Parent.Question.Enabled = false 
for i=0,5 do 
script.Parent.Box[i].Transparency = 1
end
wait(1.5)
if game.Workspace:findFirstChild("Karts") then
if game.Workspace.Karts:findFirstChild(a) then
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = game.Workspace.Karts[a].VehicleSeat.Speed.Value
end
end
script.Parent:Remove()
end
end
end)

wait(45)
if bleh == false then
script.Parent:Remove()
end ]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4598">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Spin</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.02, 0.02, 0.005) 
	wait()
end ]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="LocalScript" referent="RBX4599">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">CamChange</string>
				<string name="ScriptGuid"></string>
				<ProtectedString name="Source"><![CDATA[local cam = workspace.CurrentCamera 

script.Parent.Parent.Character.Humanoid.Changed:connect(function(val)
if script.Parent.Parent.Character.Humanoid.Sit == true then
wait(1)
cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
cam.CameraType = "Follow" 
script.FovChange.Disabled = false
script.KartSounds.Disabled = false
end 
end)
]]></ProtectedString>
			</Properties>
			<Item class="LocalScript" referent="RBX4600">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">FovChange</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[cam = workspace.CurrentCamera
fov = cam.FieldOfView

game.Workspace.Karts[script.Parent.Parent.Parent.Name].VehicleSeat.Script.Dash.Dashing.Changed:connect(function(woah)
if woah == true then
repeat
cam.FieldOfView = (cam.FieldOfView + 0.85)
wait()
until cam.FieldOfView >= 79
elseif woah == false then
repeat
cam.FieldOfView = (cam.FieldOfView - 0.85)
wait()
until cam.FieldOfView <= 70
end
end)]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4601">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">KartSounds</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[script.Engine:Play()
script.Turn.Disabled = false

while true do
mmk = game.Workspace.Karts[script.Parent.Parent.Parent.Name].VehicleSeat.Position
wait() 
magnitude = (game.Workspace.Karts[script.Parent.Parent.Parent.Name].VehicleSeat.Position - mmk).magnitude
script.Engine.Pitch = 1 + (magnitude*2) 
end ]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX4602">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">true</bool>
						<string name="Name">Engine</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1.00024712</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31760113</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.25</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX4603">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Turn</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[game.Workspace.Karts[script.Parent.Parent.Parent.Parent.Name].VehicleSeat.Changed:connect(function(lol)
if (game.Workspace.Karts[script.Parent.Parent.Parent.Parent.Name].VehicleSeat.Steer ~= 0) and (game.Workspace.Karts[script.Parent.Parent.Parent.Parent.Name].VehicleSeat.Steer ~= old) and (game.Workspace.Karts[script.Parent.Parent.Parent.Parent.Name].VehicleSeat.Throttle == 1) then 
script.Turn:Stop()
wait()
script.Turn.Pitch = (math.random(60,70)/100)
script.Turn.Volume = 0.8
script.Turn:Play()
elseif game.Workspace.Karts[script.Parent.Parent.Parent.Parent.Name].VehicleSeat.Steer == 0 then
script.Turn.Volume = 0.2
end
old = game.Workspace.Karts[script.Parent.Parent.Parent.Parent.Name].VehicleSeat.Steer
end)]]></ProtectedString>
					</Properties>
					<Item class="Sound" referent="RBX4604">
						<Properties>
							<float name="EmitterSize">10</float>
							<bool name="Looped">false</bool>
							<string name="Name">Turn</string>
							<bool name="PlayOnRemove">false</bool>
							<float name="PlaybackSpeed">0.649999976</float>
							<bool name="Playing">false</bool>
							<token name="RollOffMode">0</token>
							<Ref name="SoundGroup">null</Ref>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31245495</url></Content>
							<double name="TimePosition">0</double>
							<float name="Volume">0.800000012</float>
							<float name="xmlRead_MaxDistance_3">10000</float>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX4605">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Blooper</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=73582442</url></Content>
			</Properties>
			<Item class="Script" referent="RBX4606">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent 

function onButton1Down(mouse) 
bin.Blooper.Place.Value = player.Position.Value
wait()
attack = bin.Blooper:Clone()
attack.Parent = game.Workspace
attack.Disabled = false
leave = bin.AnimateLeave:Clone()
leave.Parent = player.PlayerGui.ScreenGui
leave.Disabled = false
player.Roullete.Value = false 
wait()
bin:Remove() 
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4607">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Blooper</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[wait(3)
for i,k in pairs(game.Players:GetPlayers()) do 
if k.Racing.Value == true then
if k.Position.Value < script.Place.Value then
blooper = Instance.new("ImageLabel", k.PlayerGui.ScreenGui)
blooper.Name = "Attacker"
blooper.BackgroundTransparency = 1
blooper.Position = UDim2.new(0.4, 0, -0.25, 0)
blooper.Size = UDim2.new(0.2, 0, 0.25, 0)
blooper.Image = "http://www.roblox.com/asset/?id=73582442"
attack = script.AnimateAttack:Clone()
attack.Parent = blooper.Parent
attack.Disabled = false
end
end
end
wait(1)
script:Remove()]]></ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX4608">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">AnimateAttack</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[blooper = script.Parent.Attacker
for i=1,18 do
blooper.Position = blooper.Position + UDim2.new(0, 0, 0.037, 0)
wait()
end 
for r=1,3 do
for i=1,8 do
blooper.Position = blooper.Position + UDim2.new(0, 0, 0.01, 0)
wait()
end 
for i=1,8 do
blooper.Position = blooper.Position + UDim2.new(0, 0, -0.01, 0)
wait()
end 
end
for i=1,12 do
ink = Instance.new("ImageLabel", script.Parent)
ink.Name = "Attacker"
ink.BackgroundTransparency = 1
ink.Position = UDim2.new((math.random(-3,7)/10), 0, (math.random(-3,7)/10), 0)
ink.Size = UDim2.new((math.random(3,6)/10), 0, (math.random(3,6)/10), 0)
moveit = script.Move:Clone()
moveit.Parent = ink
moveit.Disabled = false
type = math.random(1,2)
if type == 1 then
ink.Image = "http://www.roblox.com/asset/?id=73859413"
elseif type == 2 then
ink.Image = "http://www.roblox.com/asset/?id=73859004"
end
end 
for i=1,18 do
blooper.Position = blooper.Position + UDim2.new(0, 0, -0.037, 0)
wait()
end 
blooper:Remove()
script:Remove()]]></ProtectedString>
					</Properties>
					<Item class="LocalScript" referent="RBX4609">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Move</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[wait(math.random(75,100)/10)
for i=0,0.03,0.0005 do
script.Parent.Position = script.Parent.Position + UDim2.new(0, 0, i, 0)
wait()
end
script.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="NumberValue" referent="RBX4610">
					<Properties>
						<string name="Name">Place</string>
						<double name="Value">0</double>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX4611">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">AnimateLeave</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[blooper = Instance.new("ImageLabel", script.Parent)
blooper.Name = "Attacker"
blooper.BackgroundTransparency = 1
blooper.Position = UDim2.new(0.4, 0, 0.35, 0)
blooper.Size = UDim2.new(0.2, 0, 0.25, 0)
blooper.Image = "http://www.roblox.com/asset/?id=73582442"

for i=0,1,0.0025 do
blooper.Position = blooper.Position - UDim2.new(0, 0, i, 0)
wait()
end
blooper:Remove()
script:Remove()]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Frame" referent="RBX4612">
			<Properties>
				<bool name="Active">false</bool>
				<Vector2 name="AnchorPoint">
					<X>0</X>
					<Y>0</Y>
				</Vector2>
				<Color3 name="BackgroundColor3">4290822336</Color3>
				<float name="BackgroundTransparency">0.300000012</float>
				<Color3 name="BorderColor3">4279970357</Color3>
				<int name="BorderSizePixel">1</int>
				<bool name="ClipsDescendants">false</bool>
				<bool name="Draggable">false</bool>
				<string name="Name">Voting</string>
				<Ref name="NextSelectionDown">null</Ref>
				<Ref name="NextSelectionLeft">null</Ref>
				<Ref name="NextSelectionRight">null</Ref>
				<Ref name="NextSelectionUp">null</Ref>
				<UDim2 name="Position">
					<XS>0.100000001</XS>
					<XO>0</XO>
					<YS>-0.800000012</YS>
					<YO>0</YO>
				</UDim2>
				<float name="Rotation">0</float>
				<bool name="Selectable">false</bool>
				<Ref name="SelectionImageObject">null</Ref>
				<UDim2 name="Size">
					<XS>0.800000012</XS>
					<XO>0</XO>
					<YS>0.800000012</YS>
					<YO>0</YO>
				</UDim2>
				<token name="SizeConstraint">0</token>
				<token name="Style">0</token>
				<bool name="Visible">true</bool>
				<int name="ZIndex">3</int>
			</Properties>
			<Item class="ImageLabel" referent="RBX4613">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4294967295</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
					<Color3 name="ImageColor3">4294967295</Color3>
					<Vector2 name="ImageRectOffset">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Vector2 name="ImageRectSize">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<float name="ImageTransparency">0</float>
					<string name="Name">Background</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>16</XO>
						<YS>0</YS>
						<YO>16</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<token name="ScaleType">0</token>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>1</XS>
						<XO>-32</XO>
						<YS>1</YS>
						<YO>-32</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<Rect2D name="SliceCenter">
						<min>
							<X>0</X>
							<Y>0</Y>
						</min>
						<max>
							<X>0</X>
							<Y>0</Y>
						</max>
					</Rect2D>
					<bool name="Visible">true</bool>
					<int name="ZIndex">3</int>
				</Properties>
			</Item>
			<Item class="TextLabel" referent="RBX4614">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">9</token>
					<string name="Name">Title</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0.5</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>24</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<string name="Text">Vote for the Next Track!</string>
					<Color3 name="TextColor3">4294940979</Color3>
					<bool name="TextScaled">false</bool>
					<float name="TextSize">48</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">3</int>
				</Properties>
			</Item>
			<Item class="ImageLabel" referent="RBX4615">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4294967193</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
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function onButtonClicked()
if script.Parent.Parent.Voted.Value == false then
script.Parent.Parent.Chosen.Value = "Two"
script.Parent.Parent.Selected.Text = "SNES Mario Circuit 2"
script.Parent.Parent.Track.Image = "http://www.roblox.com/asset/?id=72934022"
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
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function onButtonClicked()
if script.Parent.Parent.Voted.Value == false then
script.Parent.Parent.Chosen.Value = "Four"
script.Parent.Parent.Selected.Text = "N64 Choco Mountain"
script.Parent.Parent.Track.Image = "http://www.roblox.com/asset/?id=72934327"
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
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function onButtonClicked()
if script.Parent.Parent.Voted.Value == false then
script.Parent.Parent.Chosen.Value = "Three"
script.Parent.Parent.Selected.Text = "SNES Ghost Valley 2"
script.Parent.Parent.Track.Image = "http://www.roblox.com/asset/?id=72934077"
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
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					<token name="SizeConstraint">0</token>
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					<float name="TextSize">24</float>
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				<Item class="Script" referent="RBX4626">
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						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
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function onButtonClicked()
if script.Parent.Parent.Voted.Value == false then
script.Parent.Parent.Chosen.Value = "Five"
script.Parent.Parent.Selected.Text = "DS Airship Fortress"
script.Parent.Parent.Track.Image = "http://www.roblox.com/asset/?id=72934425"
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
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					<bool name="Modal">false</bool>
					<string name="Name">RainbowRoad</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0.449999988</XS>
						<XO>0</XO>
						<YS>0.680000007</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">true</bool>
					<bool name="Selected">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.25</XS>
						<XO>0</XO>
						<YS>0.0799999982</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">SNES Rainbow Road</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<bool name="TextScaled">true</bool>
					<float name="TextSize">24</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">true</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">3</int>
				</Properties>
				<Item class="ImageLabel" referent="RBX4629">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">ImageLabel</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4630">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent.Parent

function onButtonClicked()
if script.Parent.Parent.Voted.Value == false then
script.Parent.Parent.Chosen.Value = "One"
script.Parent.Parent.Selected.Text = "SNES Rainbow Road"
script.Parent.Parent.Track.Image = "http://www.roblox.com/asset/?id=72933710"
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX4631">
				<Properties>
					<bool name="Active">true</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4294954137</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">1</token>
					<token name="FontSize">7</token>
					<bool name="Modal">false</bool>
					<string name="Name">ShedletskyHeights</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0.449999988</XS>
						<XO>0</XO>
						<YS>0.200000003</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">true</bool>
					<bool name="Selected">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.25</XS>
						<XO>0</XO>
						<YS>0.0799999982</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">RBLX Shedletsky Heights</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<bool name="TextScaled">true</bool>
					<float name="TextSize">24</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">true</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">3</int>
				</Properties>
				<Item class="ImageLabel" referent="RBX4632">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">ImageLabel</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4633">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent.Parent

function onButtonClicked()
if script.Parent.Parent.Voted.Value == false then
script.Parent.Parent.Chosen.Value = "Six"
script.Parent.Parent.Selected.Text = "RBLX Shedletsky Heights"
script.Parent.Parent.Track.Image = "http://www.roblox.com/asset/?id=72934516"
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX4634">
				<Properties>
					<bool name="Active">true</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4294954137</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">1</token>
					<token name="FontSize">7</token>
					<bool name="Modal">false</bool>
					<string name="Name">Random</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0.449999988</XS>
						<XO>0</XO>
						<YS>0.75999999</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">true</bool>
					<bool name="Selected">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.25</XS>
						<XO>0</XO>
						<YS>0.0799999982</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">? Random Track ?</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<bool name="TextScaled">true</bool>
					<float name="TextSize">24</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">true</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">3</int>
				</Properties>
				<Item class="ImageLabel" referent="RBX4635">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">ImageLabel</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4636">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent.Parent

function onButtonClicked()
if script.Parent.Parent.Voted.Value == false then
a = math.random(1,7)
if a == 1 then
script.Parent.Parent.Chosen.Value = "One"
elseif a == 2 then
script.Parent.Parent.Chosen.Value = "Two"
elseif a == 3 then
script.Parent.Parent.Chosen.Value = "Three"
elseif a == 4 then
script.Parent.Parent.Chosen.Value = "Four"
elseif a == 5 then
script.Parent.Parent.Chosen.Value = "Five"
elseif a == 6 then
script.Parent.Parent.Chosen.Value = "Six"
elseif a == 6 then
script.Parent.Parent.Chosen.Value = "Seven"
end
script.Parent.Parent.Selected.Text = "? Random Track ?"
script.Parent.Parent.Track.Image = "http://www.roblox.com/asset/?id=71757816"
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="TextButton" referent="RBX4637">
				<Properties>
					<bool name="Active">true</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4291624908</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">8</token>
					<bool name="Modal">false</bool>
					<string name="Name">Vote</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0.100000001</XS>
						<XO>0</XO>
						<YS>0.675000012</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">true</bool>
					<bool name="Selected">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.300000012</XS>
						<XO>0</XO>
						<YS>0.100000001</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Vote</string>
					<Color3 name="TextColor3">4279970357</Color3>
					<bool name="TextScaled">true</bool>
					<float name="TextSize">36</float>
					<Color3 name="TextStrokeColor3">4278190080</Color3>
					<float name="TextStrokeTransparency">1</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">true</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">3</int>
				</Properties>
				<Item class="ImageLabel" referent="RBX4638">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">ImageLabel</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">3</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4639">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent.Parent
for i=1,23 do
script.Parent.Parent.Position = script.Parent.Parent.Position + UDim2.new(0, 0, 0.04, 0)
wait()
end

function onButtonClicked()
if (script.Parent.Parent.Voted.Value == false) and (script.Parent.Parent.Chosen.Value ~= "") then
script.Parent.Parent.Voted.Value = true
game.Workspace.Votes[script.Parent.Parent.Chosen.Value].Value = game.Workspace.Votes[script.Parent.Parent.Chosen.Value].Value + 1
script.Parent.BackgroundColor3 = Color3.new(.5, 1, .5)
script.Parent.Text = "Voted!"
wait(2)
for i=1,23 do
script.Parent.Parent.Position = script.Parent.Parent.Position + UDim2.new(0, 0, 0.04, 0)
wait()
end 
script.Parent.Parent.Parent.Info.Visible = true
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4640">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Safety</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="TextLabel" referent="RBX4641">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4284940287</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">6</token>
					<string name="Name">Selected</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0.100000001</XS>
						<XO>0</XO>
						<YS>0.300000012</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.300000012</XS>
						<XO>0</XO>
						<YS>0.075000003</YS>
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script.Parent.Text = val 
end)]]></ProtectedString>
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function onButtonClicked()
if script.Parent.Parent.Voted.Value == false then
script.Parent.Parent.Chosen.Value = "Seven"
script.Parent.Parent.Selected.Text = "GBA Bowser Castle 1"
script.Parent.Parent.Track.Image = "http://www.roblox.com/asset/?id=73336945"
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
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						<ProtectedString name="Source"><![CDATA[player = script.Parent.Parent.Parent.Parent.Parent

function onButtonClicked()
if script.Parent.Parent.Voted.Value == false then
script.Parent.Parent.Chosen.Value = "Eight"
script.Parent.Parent.Selected.Text = "RBLX Woodlands"
script.Parent.Parent.Track.Image = "http://www.roblox.com/asset/?id=76313084"
end
end

script.Parent.MouseButton1Click:connect(onButtonClicked)]]></ProtectedString>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.5999999</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX4666">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Face2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4667">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Face1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4668">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Hazard</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit) 
if script.Parent.Able.Value == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent
if a:findFirstChild("Hit") == nil then
Instance.new("ObjectValue", a).Name = "Hit"
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position - Vector3.new(0, 0, 0)
wait(1.5)
a.Hit:Remove()
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[a.Name].VehicleSeat.Speed.Value 
end
end
end
end) ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX4669">
						<Properties>
							<string name="Name">Able</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4670">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-450</X>
							<Y>29.5</Y>
							<Z>148</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Lid</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4671">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4672">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-450</X>
							<Y>25.5</Y>
							<Z>148</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4673">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4674">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Animate</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -3.6, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -2.8, 0)
wait(math.random(1,20))
while true do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
wait(2.5)
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(1)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, 0.2, 0)
wait()
end
script.Parent.Rocky.Able.Value = true
wait(2.5)
script.Parent.Rocky.Able.Value = false
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -0.2, 0)
wait()
end
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(7)
end
]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4675">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-441</X>
						<Y>27.3999996</Y>
						<Z>157.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4676">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4677">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4678">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4679">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lazer</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4680">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-453</X>
							<Y>21.1000004</Y>
							<Z>151</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>0.699999988</Density>
							<Friction>1</Friction>
							<Elasticity>0.5</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>3.60000014</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4681">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4682">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-453</X>
							<Y>10.5</Y>
							<Z>151</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>0.699999988</Density>
							<Friction>1</Friction>
							<Elasticity>0.5</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Beam</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>15.6000004</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4683">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.14999998</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4684">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Burn</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit) 
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent
if a:findFirstChild("Hit") == nil then
Instance.new("ObjectValue", a).Name = "Hit"
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position - Vector3.new(0, 8, 0)
wait(1.5)
a.Hit:Remove()
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[a.Name].VehicleSeat.Speed.Value 
end
end
end) ]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4685">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
for i=1,50 do
script.Parent.Part.CFrame = script.Parent.Part.CFrame + Vector3.new(-0.5, 0, 0)
script.Parent.Beam.CFrame = script.Parent.Beam.CFrame + Vector3.new(-0.5, 0, 0)
wait()
end
for i=1,50 do
script.Parent.Part.CFrame = script.Parent.Part.CFrame + Vector3.new(0.5, 0, 0)
script.Parent.Beam.CFrame = script.Parent.Beam.CFrame + Vector3.new(0.5, 0, 0)
wait()
end
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4686">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-450</X>
						<Y>36.1000023</Y>
						<Z>186</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>112</X>
						<Y>26.4000015</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4687">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-505</X>
						<Y>53.5</Y>
						<Z>187</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>8.40000057</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4688">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-479</X>
						<Y>12.6999998</Y>
						<Z>199</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20.4000015</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4689">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-419.5</X>
						<Y>29.5</Y>
						<Z>37</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>45</X>
						<Y>8.40000057</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4690">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
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						<Y>29.4997559</Y>
						<Z>42.1000443</Z>
						<R00>0.70710665</R00>
						<R01>0</R01>
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						<R12>0</R12>
						<R20>-0.70710659</R20>
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						<R22>0.70710665</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<float name="Reflectance">0</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>8.40000057</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4691">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-392.5</X>
						<Y>29.4996948</Y>
						<Z>31.7000446</Z>
						<R00>0.70710665</R00>
						<R01>0</R01>
						<R02>0.70710659</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.70710659</R20>
						<R21>0</R21>
						<R22>0.70710665</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<CustomPhysics>true</CustomPhysics>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX4693">
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="Friction">1</float>
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					<token name="LeftSurface">5</token>
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			</Item>
			<Item class="Part" referent="RBX4694">
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
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						<Y>85.2994614</Y>
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						<R21>0</R21>
						<R22>0.939692616</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">4</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">4</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
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					<string name="Name">Part</string>
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						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.100000001</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4695">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<token name="BottomSurfaceInput">0</token>
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					<CoordinateFrame name="CFrame">
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						<R21>0</R21>
						<R22>0.49999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
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			</Item>
			<Item class="Part" referent="RBX4696">
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						<R22>1</R22>
					</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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						<Z>0</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX4697">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>27.3999996</Y>
						<Z>138.5</Z>
						<R00>-0</R00>
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						<R02>-0</R02>
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						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4698">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4699">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4700">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4701">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-483</X>
						<Y>4.79989624</Y>
						<Z>132</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-2.52383892e-009</R02>
						<R10>2.52383869e-009</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1.2490009e-016</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4702">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4703">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4704">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4705">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-447</X>
						<Y>2.60000014</Y>
						<Z>132</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>110</X>
						<Y>0.200000003</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4706">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-485</X>
						<Y>2.60000014</Y>
						<Z>132</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>110</X>
						<Y>0.200000003</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4707">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Rocky Wrench</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4708">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-462</X>
							<Y>27.499939</Y>
							<Z>106</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rocky</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.5999999</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX4709">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Face2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4710">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Face1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4711">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Hazard</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit) 
if script.Parent.Able.Value == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent
if a:findFirstChild("Hit") == nil then
Instance.new("ObjectValue", a).Name = "Hit"
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position - Vector3.new(0, 0, 0)
wait(1.5)
a.Hit:Remove()
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[a.Name].VehicleSeat.Speed.Value 
end
end
end
end) ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX4712">
						<Properties>
							<string name="Name">Able</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4713">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-462</X>
							<Y>29.5</Y>
							<Z>106</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Lid</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4714">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4715">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-462</X>
							<Y>25.5</Y>
							<Z>106</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4716">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4717">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Animate</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -3.6, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -2.8, 0)
wait(math.random(1,20))
while true do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
wait(2.5)
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(1)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, 0.2, 0)
wait()
end
script.Parent.Rocky.Able.Value = true
wait(2.5)
script.Parent.Rocky.Able.Value = false
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -0.2, 0)
wait()
end
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(7)
end
]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4718">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-472</X>
						<Y>4.79989624</Y>
						<Z>132</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-2.52383892e-009</R02>
						<R10>2.52383869e-009</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1.2490009e-016</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4719">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4720">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4721">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4722">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-466</X>
						<Y>2.60000014</Y>
						<Z>132</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>158</X>
						<Y>0.200000003</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4723">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-505</X>
						<Y>29.5</Y>
						<Z>79.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>189</X>
						<Y>8.40000057</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4724">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-492</X>
						<Y>12.6999998</Y>
						<Z>132</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20.4000015</Y>
						<Z>96</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4725">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-461</X>
						<Y>4.79989624</Y>
						<Z>132</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-2.52383892e-009</R02>
						<R10>2.52383869e-009</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1.2490009e-016</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4726">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4727">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4728">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4729">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-466</X>
						<Y>19.8999996</Y>
						<Z>65</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>6</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4730">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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							<Vector3 name="Scale">
								<X>15</X>
								<Y>15</Y>
								<Z>20</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="VelocityMotor" referent="RBX4740">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">ViVRuS</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4741">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-473.5</X>
							<Y>37.9000015</Y>
							<Z>173.400009</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>0.699999988</Density>
							<Friction>1</Friction>
							<Elasticity>0.5</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>1.20000005</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4742">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4743">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-442</X>
						<Y>77.5</Y>
						<Z>-48</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>8.40000057</Y>
						<Z>128</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4744">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-450</X>
						<Y>4.79989624</Y>
						<Z>132</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-2.52383892e-009</R02>
						<R10>2.52383869e-009</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1.2490009e-016</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4745">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4746">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4747">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4748">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-419.5</X>
						<Y>163.301056</Y>
						<Z>79</Z>
						<R00>0.939692557</R00>
						<R01>0</R01>
						<R02>0.342020124</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.342020124</R20>
						<R21>0</R21>
						<R22>0.939692557</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>12</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4749">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-440</X>
						<Y>12.6999998</Y>
						<Z>132</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20.4000015</Y>
						<Z>96</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4750">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-452</X>
						<Y>29.5</Y>
						<Z>79</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>8.40000057</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4751">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Rocky Wrench</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4752">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-462</X>
							<Y>27.4999695</Y>
							<Z>52</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rocky</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.5999999</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX4753">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Face2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4754">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Face1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4755">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Hazard</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit) 
if script.Parent.Able.Value == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent
if a:findFirstChild("Hit") == nil then
Instance.new("ObjectValue", a).Name = "Hit"
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position - Vector3.new(0, 0, 0)
wait(1.5)
a.Hit:Remove()
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[a.Name].VehicleSeat.Speed.Value 
end
end
end
end) ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX4756">
						<Properties>
							<string name="Name">Able</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4757">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-462</X>
							<Y>29.5</Y>
							<Z>52</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Lid</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4758">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4759">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-462</X>
							<Y>25.5</Y>
							<Z>52</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4760">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4761">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Animate</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -3.6, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -2.8, 0)
wait(math.random(1,20))
while true do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
wait(2.5)
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(1)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, 0.2, 0)
wait()
end
script.Parent.Rocky.Able.Value = true
wait(2.5)
script.Parent.Rocky.Able.Value = false
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -0.2, 0)
wait()
end
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(7)
end
]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4762">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lazer</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4763">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-478.5</X>
							<Y>10.499589</Y>
							<Z>113</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>0.699999988</Density>
							<Friction>1</Friction>
							<Elasticity>0.5</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Beam</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>15.6000004</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4764">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.14999998</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4765">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Burn</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit) 
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent
if a:findFirstChild("Hit") == nil then
Instance.new("ObjectValue", a).Name = "Hit"
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position - Vector3.new(0, 8, 0)
wait(1.5)
a.Hit:Remove()
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[a.Name].VehicleSeat.Speed.Value 
end
end
end) ]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4766">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-478.5</X>
							<Y>21.0998688</Y>
							<Z>113</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>0.699999988</Density>
							<Friction>1</Friction>
							<Elasticity>0.5</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>3.60000014</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4767">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4768">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
for i=1,50 do
script.Parent.Part.CFrame = script.Parent.Part.CFrame + Vector3.new(0.5, 0, 0)
script.Parent.Beam.CFrame = script.Parent.Beam.CFrame + Vector3.new(0.5, 0, 0)
wait()
end
for i=1,50 do
script.Parent.Part.CFrame = script.Parent.Part.CFrame + Vector3.new(-0.5, 0, 0)
script.Parent.Beam.CFrame = script.Parent.Beam.CFrame + Vector3.new(-0.5, 0, 0)
wait()
end
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4769">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>-473.5</X>
						<Y>37.2999992</Y>
						<Z>120</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section3</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>61</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4770">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 2) or (game.Players[a]:findFirstChild("Section").Value == 4) then
			game.Players[a]:findFirstChild("Section").Value = 3
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4771">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Rocky Wrench</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4772">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-480</X>
							<Y>27.499939</Y>
							<Z>79</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rocky</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.5999999</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX4773">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Face2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4774">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Face1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4775">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Hazard</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit) 
if script.Parent.Able.Value == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent
if a:findFirstChild("Hit") == nil then
Instance.new("ObjectValue", a).Name = "Hit"
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position - Vector3.new(0, 0, 0)
wait(1.5)
a.Hit:Remove()
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[a.Name].VehicleSeat.Speed.Value 
end
end
end
end) ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX4776">
						<Properties>
							<string name="Name">Able</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4777">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-480</X>
							<Y>29.5</Y>
							<Z>79</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Lid</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4778">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4779">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-480</X>
							<Y>25.5</Y>
							<Z>79</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4780">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4781">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Animate</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -3.6, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -2.8, 0)
wait(math.random(1,20))
while true do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
wait(2.5)
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(1)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, 0.2, 0)
wait()
end
script.Parent.Rocky.Able.Value = true
wait(2.5)
script.Parent.Rocky.Able.Value = false
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -0.2, 0)
wait()
end
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(7)
end
]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4782">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-419</X>
						<Y>5.5</Y>
						<Z>297</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>1.20000005</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4889">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4890">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-405</X>
						<Y>27.3999996</Y>
						<Z>157.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4891">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4892">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4893">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4894">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-386</X>
						<Y>37.2999992</Y>
						<Z>186</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>24</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4895">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-446.535889</X>
						<Y>12.6990824</Y>
						<Z>184</Z>
						<R00>-0.499999881</R00>
						<R01>0</R01>
						<R02>0.86602509</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.86602509</R20>
						<R21>0</R21>
						<R22>-0.499999881</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20.4000015</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4896">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-453</X>
						<Y>12.6999998</Y>
						<Z>199</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20.4000015</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4897">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Window</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4898">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-377.5</X>
							<Y>37.2999992</Y>
							<Z>214.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4899">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>15</X>
								<Y>15</Y>
								<Z>20</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="VelocityMotor" referent="RBX4900">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">ViVRuS</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4901">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-377.399994</X>
							<Y>37.7999992</Y>
							<Z>214.5</Z>
							<R00>-0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<string name="ScriptGuid"></string>
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script.Parent.BrickColor = BrickColor.new("Bright orange")
wait(.1) 
script.Parent.BrickColor = BrickColor.new("Br. yellowish orange")
wait(.1)
script.Parent.BrickColor = BrickColor.new("Bright orange")
wait(.1)
script.Parent.BrickColor = BrickColor.new("Neon orange")
wait(.1)
end ]]></ProtectedString>
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				<Item class="Decal" referent="RBX4927">
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						<token name="Face">1</token>
						<string name="Name">Decal</string>
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				</Properties>
				<Item class="Texture" referent="RBX4931">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">10</float>
						<float name="StudsPerTileV">10</float>
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				</Item>
				<Item class="Texture" referent="RBX4932">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
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						<float name="StudsPerTileV">10</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
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				</Item>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>75</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4949">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-423</X>
						<Y>27.3999023</Y>
						<Z>148</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4950">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4951">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4952">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4953">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-331.01001</X>
						<Y>9.94072056</Y>
						<Z>61.3975372</Z>
						<R00>-2.57434984e-009</R00>
						<R01>1.46747787e-008</R01>
						<R02>1</R02>
						<R10>-0.173648179</R10>
						<R11>0.984807611</R11>
						<R12>-1.48988644e-008</R12>
						<R20>-0.984807611</R20>
						<R21>-0.173648179</R21>
						<R22>1.30082516e-011</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>51</X>
						<Y>10.8000002</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX4954">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-502.01001</X>
						<Y>3.69989038</Y>
						<Z>84</Z>
						<R00>0</R00>
						<R01>-0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Wedge</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>482</X>
						<Y>7.20000029</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4955">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4956">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-322.5</X>
							<Y>22.2000008</Y>
							<Z>75.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX4957">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4958">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4959">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4960">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4961">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4962">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4963">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4964">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX4965">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX4966">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX4967">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-330.955414</X>
						<Y>13.2568827</Y>
						<Z>3.18053961</Z>
						<R00>1.49011647e-008</R00>
						<R01>7.63684653e-008</R01>
						<R02>0.999999881</R02>
						<R10>3.53902578e-008</R10>
						<R11>1.00000024</R11>
						<R12>-8.10285314e-008</R12>
						<R20>-0.99999994</R20>
						<R21>3.35276127e-008</R21>
						<R22>1.49011612e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4979">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-479</X>
						<Y>12.6999998</Y>
						<Z>65</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>20.4000015</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4980">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>-301</X>
						<Y>24.1003342</Y>
						<Z>-4</Z>
						<R00>0.642787576</R00>
						<R01>0</R01>
						<R02>0.766044319</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.766044319</R20>
						<R21>0</R21>
						<R22>0.642787576</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section1</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>74</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4981">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 0) or (game.Players[a]:findFirstChild("Section").Value == 2) then
			game.Players[a]:findFirstChild("Section").Value = 1
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4982">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-331</X>
						<Y>5.50262451</Y>
						<Z>60.4755554</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>51</X>
						<Y>10.8000002</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX4983">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Launcher</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4984">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-382</X>
							<Y>28.3000011</Y>
							<Z>6</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.69099998</Density>
							<Friction>1</Friction>
							<Elasticity>0.5</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Shooter</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>6</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4985">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">3</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-382.5</X>
							<Y>23.5</Y>
							<Z>6</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.69099998</Density>
							<Friction>1</Friction>
							<Elasticity>0.5</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">3</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Support</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">3</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>8.40000057</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4986">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[function shoot()
body = Instance.new("Part", script.Parent)
body.Name = "Main"
body.Shape = "Cylinder"
body.Size = Vector3.new(6, 6, 6)
body.BrickColor = BrickColor.new("Black")
body.TopSurface = "Smooth"
body.Anchored = true
body.CanCollide = false
front = Instance.new("Part", script.Parent)
front.Name = "Front"
front.Shape = "Ball"
front.Size = Vector3.new(6, 6, 6)
front.BrickColor = BrickColor.new("Black")
front.TopSurface = "Smooth"
front.Anchored = true
front.CanCollide = false
groupy = Instance.new("Model", script.Parent)
groupy.Name = "Rocket"
body.Parent = groupy
front.Parent = groupy
body.CFrame = script.Parent.Shooter.CFrame + Vector3.new(6, 0, 0)
a = script.Move:Clone()
a.Parent = body
a.Disabled = false
b = script.Hazard:Clone()
b.Parent = body
b.Disabled = false 
end

while true do
for i=1,24 do
script.Parent.Shooter.CFrame = script.Parent.Shooter.CFrame + Vector3.new(0, 0, -0.5)
script.Parent.Support.CFrame = script.Parent.Support.CFrame + Vector3.new(0, 0, -0.5)
wait()
end
wait(1)
shoot()
for i=1,24 do
script.Parent.Shooter.CFrame = script.Parent.Shooter.CFrame + Vector3.new(0, 0, -0.5)
script.Parent.Support.CFrame = script.Parent.Support.CFrame + Vector3.new(0, 0, -0.5)
wait()
end
wait(1)
shoot()
for i=1,24 do
script.Parent.Shooter.CFrame = script.Parent.Shooter.CFrame + Vector3.new(0, 0, -0.5)
script.Parent.Support.CFrame = script.Parent.Support.CFrame + Vector3.new(0, 0, -0.5)
wait()
end
wait(1)
shoot()
for i=1,12 do
script.Parent.Shooter.CFrame = script.Parent.Shooter.CFrame + Vector3.new(0, 0, -0.5)
script.Parent.Support.CFrame = script.Parent.Support.CFrame + Vector3.new(0, 0, -0.5)
wait()
end
wait(1)
shoot()
for i=1,24 do
script.Parent.Shooter.CFrame = script.Parent.Shooter.CFrame + Vector3.new(0, 0, 0.5)
script.Parent.Support.CFrame = script.Parent.Support.CFrame + Vector3.new(0, 0, 0.5)
wait()
end
wait(1)
shoot()
for i=1,24 do
script.Parent.Shooter.CFrame = script.Parent.Shooter.CFrame + Vector3.new(0, 0, 0.5)
script.Parent.Support.CFrame = script.Parent.Support.CFrame + Vector3.new(0, 0, 0.5)
wait()
end
wait(1)
shoot()
for i=1,24 do
script.Parent.Shooter.CFrame = script.Parent.Shooter.CFrame + Vector3.new(0, 0, 0.5)
script.Parent.Support.CFrame = script.Parent.Support.CFrame + Vector3.new(0, 0, 0.5)
wait()
end
wait(1)
shoot()
for i=1,12 do
script.Parent.Shooter.CFrame = script.Parent.Shooter.CFrame + Vector3.new(0, 0, 0.5)
script.Parent.Support.CFrame = script.Parent.Support.CFrame + Vector3.new(0, 0, 0.5)
wait()
end
wait(1)
shoot()
end ]]></ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX4987">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Move</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[for i=1,410 do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new(1, 0, 0)
script.Parent.Parent.Front.CFrame = script.Parent.CFrame + Vector3.new(3, 0, 0)
wait()
end
script.Parent.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4988">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Hazard</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit) 
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent
if a:findFirstChild("Hit") == nil then
Instance.new("ObjectValue", a).Name = "Hit"
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position - Vector3.new(0, 0, 0)
wait(1.5)
a.Hit:Remove()
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[a.Name].VehicleSeat.Speed.Value 
end
end
end) ]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4989">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-360.455414</X>
						<Y>26.6568909</Y>
						<Z>119.980545</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>33</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4990">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-438.702057</X>
						<Y>29.4997559</Y>
						<Z>-19.6978722</Z>
						<R00>0.70710665</R00>
						<R01>0</R01>
						<R02>0.70710659</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.70710659</R20>
						<R21>0</R21>
						<R22>0.70710665</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11.3999996</X>
						<Y>8.40000057</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4991">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>-347</X>
						<Y>37.4031067</Y>
						<Z>145.975555</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section2</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4992">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 1) or (game.Players[a]:findFirstChild("Section").Value == 3) then
			game.Players[a]:findFirstChild("Section").Value = 2
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4993">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-418</X>
						<Y>43.0462914</Y>
						<Z>-90.1190491</Z>
						<R00>0.999999762</R00>
						<R01>-2.50466758e-009</R01>
						<R02>1.47389532e-008</R02>
						<R10>9.31322575e-010</R10>
						<R11>0.984807909</R11>
						<R12>0.173648104</R12>
						<R20>0</R20>
						<R21>-0.173648134</R21>
						<R22>0.984807789</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
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					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
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						<Y>2.4000001</Y>
						<Z>86</Z>
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				</Properties>
			</Item>
			<Item class="Model" referent="RBX4994">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Window</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4995">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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							<Y>39.2000008</Y>
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						<string name="Name">Part</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
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							<X>1</X>
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						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4996">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>15</X>
								<Y>15</Y>
								<Z>20</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="VelocityMotor" referent="RBX4997">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
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								<Y>0</Y>
								<Z>0</Z>
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							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
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							<string name="Name">ViVRuS</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4998">
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						<CoordinateFrame name="CFrame">
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>0.699999988</Density>
							<Friction>1</Friction>
							<Elasticity>0.5</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<string name="Name">Part</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>1.20000005</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4999">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5000">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Rocky Wrench</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5001">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-475</X>
							<Y>27.499939</Y>
							<Z>-1</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rocky</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.5999999</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5002">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Face2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5003">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Face1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5004">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Hazard</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit) 
if script.Parent.Able.Value == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent
if a:findFirstChild("Hit") == nil then
Instance.new("ObjectValue", a).Name = "Hit"
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position - Vector3.new(0, 0, 0)
wait(1.5)
a.Hit:Remove()
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[a.Name].VehicleSeat.Speed.Value 
end
end
end
end) ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX5005">
						<Properties>
							<string name="Name">Able</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5006">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-475</X>
							<Y>29.5</Y>
							<Z>-1</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Lid</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX5007">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5008">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-475</X>
							<Y>25.5</Y>
							<Z>-1</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX5009">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5010">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Animate</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -3.6, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -2.8, 0)
wait(math.random(1,20))
while true do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
wait(2.5)
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(1)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, 0.2, 0)
wait()
end
script.Parent.Rocky.Able.Value = true
wait(2.5)
script.Parent.Rocky.Able.Value = false
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -0.2, 0)
wait()
end
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(7)
end
]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5011">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-335.551575</X>
						<Y>26.3971558</Y>
						<Z>114.816101</Z>
						<R00>-0.641221523</R00>
						<R01>0.0448386036</R01>
						<R02>-0.766043901</R02>
						<R10>0.0697564632</R10>
						<R11>0.997562706</R11>
						<R12>7.4505806e-008</R12>
						<R20>0.764177978</R20>
						<R21>-0.0534364618</R21>
						<R22>-0.642787158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5012">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-470</X>
						<Y>52.9000015</Y>
						<Z>-102</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>72</X>
						<Y>40.8000031</Y>
						<Z>110</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5013">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-379</X>
						<Y>77.5</Y>
						<Z>-122</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>8.40000057</Y>
						<Z>146</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5014">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-470</X>
						<Y>27.7000008</Y>
						<Z>-51</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>72</X>
						<Y>9.60000038</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5015">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-341.000061</X>
						<Y>26.599884</Y>
						<Z>118.799988</Z>
						<R00>-0.939485371</R00>
						<R01>0.0288780089</R01>
						<R02>-0.341368824</R02>
						<R10>0.036213696</R10>
						<R11>0.999228179</R11>
						<R12>-0.0151345432</R12>
						<R20>0.340669155</R20>
						<R21>-0.0265807249</R21>
						<R22>-0.939806402</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5016">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-405</X>
						<Y>27.3999996</Y>
						<Z>138.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX5017">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5018">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5019">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5020">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-418</X>
						<Y>61.2999992</Y>
						<Z>-102</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>24</Y>
						<Z>110</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5021">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Rocky Wrench</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5022">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-439</X>
							<Y>27.499939</Y>
							<Z>8</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rocky</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.5999999</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5023">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Face2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5024">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Face1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=73090853</url></Content>
							<float name="Transparency">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5025">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Hazard</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit) 
if script.Parent.Able.Value == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent
if a:findFirstChild("Hit") == nil then
Instance.new("ObjectValue", a).Name = "Hit"
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position - Vector3.new(0, 0, 0)
wait(1.5)
a.Hit:Remove()
game.Workspace.Karts[a.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[a.Name].VehicleSeat.Speed.Value 
end
end
end
end) ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX5026">
						<Properties>
							<string name="Name">Able</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5027">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-439</X>
							<Y>29.5</Y>
							<Z>8</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Lid</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX5028">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5029">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-439</X>
							<Y>25.5</Y>
							<Z>8</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX5030">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5031">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Animate</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -3.6, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -2.8, 0)
wait(math.random(1,20))
while true do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
wait(2.5)
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(1)
script.Parent.Rocky.Face1.Transparency = 0
script.Parent.Rocky.Face2.Transparency = 0
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.8, 0)
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, 0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, 0.2, 0)
wait()
end
script.Parent.Rocky.Able.Value = true
wait(2.5)
script.Parent.Rocky.Able.Value = false
for i=1,14 do
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.2, 0)
script.Parent.Rocky.CFrame = script.Parent.Rocky.CFrame + Vector3.new(0, -0.2, 0)
wait()
end
script.Parent.Lid.CFrame = script.Parent.Lid.CFrame + Vector3.new(0, -0.8, 0)
script.Parent.Rocky.Face1.Transparency = 1
script.Parent.Rocky.Face2.Transparency = 1
wait(7)
end
]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5032">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-505</X>
						<Y>77.5</Y>
						<Z>-122</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>8.40000057</Y>
						<Z>146</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5033">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">4</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-396.584625</X>
						<Y>87.6994247</Y>
						<Z>141.959396</Z>
						<R00>0.939692616</R00>
						<R01>-3.76696855e-015</R01>
						<R02>0.342020124</R02>
						<R10>-3.55271368e-015</R10>
						<R11>0.99999994</R11>
						<R12>0</R12>
						<R20>-0.342020094</R20>
						<R21>-1.21509957e-015</R21>
						<R22>0.939692557</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">4</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">4</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">4</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.100000001</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>19.2000008</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5034">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-382</X>
						<Y>16.3000011</Y>
						<Z>308</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>18</Y>
						<Z>34</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5035">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-335.180542</X>
						<Y>26.7428894</Y>
						<Z>171.975403</Z>
						<R00>0.99999994</R00>
						<R01>-3.35276127e-008</R01>
						<R02>-1.49011612e-008</R02>
						<R10>-3.53902578e-008</R10>
						<R11>-1.00000024</R11>
						<R12>8.10285314e-008</R12>
						<R20>-1.49011647e-008</R20>
						<R21>-7.63684653e-008</R21>
						<R22>-0.999999881</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>84</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5036">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-382</X>
						<Y>22.3000011</Y>
						<Z>282.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
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					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX5075">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5076">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5077">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5078">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5079">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5080">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Window</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5081">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-377.5</X>
							<Y>37.1000023</Y>
							<Z>-89.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5082">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>15</X>
								<Y>15</Y>
								<Z>20</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="VelocityMotor" referent="RBX5083">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">ViVRuS</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5084">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-377.399994</X>
							<Y>37.6000023</Y>
							<Z>-89.5</Z>
							<R00>-0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>0.699999988</Density>
							<Friction>1</Friction>
							<Elasticity>0.5</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>1.20000005</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX5085">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5086">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-390</X>
						<Y>40.2999992</Y>
						<Z>-102</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>66</Y>
						<Z>110</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5087">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-410.5</X>
						<Y>24.6000004</Y>
						<Z>-80</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX5088">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5089">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5090">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5091">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-425.5</X>
						<Y>22.1000004</Y>
						<Z>-94</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX5092">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5093">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5094">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5095">
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					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
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						<Y>0</Y>
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						<Y>0</Y>
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					</Vector3>
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					<Vector3 name="size">
						<X>51</X>
						<Y>10.8000002</Y>
						<Z>4</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5096">
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					<bool name="Anchored">true</bool>
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						<Elasticity>0</Elasticity>
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						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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						<X>0</X>
						<Y>0</Y>
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						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
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						<Y>1.20000005</Y>
						<Z>48</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5097">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<CoordinateFrame name="CFrame">
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						<Y>5.49987793</Y>
						<Z>3.18054008</Z>
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						<R01>0</R01>
						<R02>1</R02>
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						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
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					<float name="FrontParamA">-0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<Y>0</Y>
						<Z>0</Z>
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					<Vector3 name="size">
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						<Y>10.8000002</Y>
						<Z>4</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5098">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<CoordinateFrame name="CFrame">
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						<R22>-8.2268123e-008</R22>
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					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Part</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5099">
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					<bool name="Anchored">true</bool>
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					<bool name="Anchored">true</bool>
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				<Item class="Decal" referent="RBX5101">
					<Properties>
						<token name="Face">3</token>
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						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5105">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5106">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-329.899994</X>
						<Y>5.49990845</Y>
						<Z>-31.5800018</Z>
						<R00>0.342019945</R00>
						<R01>6.75208867e-008</R01>
						<R02>0.939692378</R02>
						<R10>3.35276127e-008</R10>
						<R11>0.999999702</R11>
						<R12>-9.61128137e-008</R12>
						<R20>-0.939692557</R20>
						<R21>1.1920929e-007</R21>
						<R22>0.342020035</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>10.8000002</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5107">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-301.5</X>
						<Y>11.5</Y>
						<Z>-38.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>41</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5108">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-329</X>
						<Y>24.8026428</Y>
						<Z>143.475555</Z>
						<R00>1.00932084e-007</R00>
						<R01>-1.76171699e-009</R01>
						<R02>0.99999994</R02>
						<R10>-1.16974104e-006</R10>
						<R11>1</R11>
						<R12>1.7618349e-009</R12>
						<R20>-0.99999994</R20>
						<R21>-1.16974115e-006</R21>
						<R22>1.00932084e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>43</X>
						<Y>1.20000005</Y>
						<Z>96</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5109">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5110">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-301.5</X>
							<Y>22.2000008</Y>
							<Z>75.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5111">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5112">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5113">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5114">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5115">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5116">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5117">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5118">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5119">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5120">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5121">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5122">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-326.399994</X>
						<Y>5.49990845</Y>
						<Z>-37.8199997</Z>
						<R00>0.642787278</R00>
						<R01>2.98023224e-008</R01>
						<R02>0.76604414</R02>
						<R10>4.47034836e-008</R10>
						<R11>0.999999702</R11>
						<R12>3.56398075e-008</R12>
						<R20>-0.766044199</R20>
						<R21>1.49011612e-008</R21>
						<R22>0.642787516</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>10.8000002</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5123">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-320.999939</X>
						<Y>13.2999125</Y>
						<Z>-41.7999954</Z>
						<R00>0.939920902</R00>
						<R01>0.00392708182</R01>
						<R02>0.341369271</R02>
						<R10>0.00131907675</R10>
						<R11>0.999884427</R11>
						<R12>-0.0151344258</R12>
						<R20>-0.341389328</R20>
						<R21>0.014675457</R21>
						<R22>0.939807117</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5124">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5125">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-287.5</X>
							<Y>22.2000008</Y>
							<Z>75.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5126">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5127">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5128">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5129">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5130">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5131">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5132">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5133">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5134">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5135">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5136">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5137">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-440</X>
						<Y>5.70000029</Y>
						<Z>-51</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX5138">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5139">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5140">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5141">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5142">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5143">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-331.48999</X>
						<Y>12.2026224</Y>
						<Z>122.475555</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>73</X>
						<Y>24</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5144">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5145">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-294.5</X>
							<Y>22.2000008</Y>
							<Z>75.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5146">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5147">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5148">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5149">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5150">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5151">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5152">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5153">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5154">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5155">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5156">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5157">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-324</X>
						<Y>11.5</Y>
						<Z>-38</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5158">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-320.98819</X>
						<Y>5.49957275</Y>
						<Z>-41.75597</Z>
						<R00>0.939920902</R00>
						<R01>0.00392708182</R01>
						<R02>0.341369271</R02>
						<R10>0.00131907675</R10>
						<R11>0.999884427</R11>
						<R12>-0.0151344258</R12>
						<R20>-0.341389328</R20>
						<R21>0.014675457</R21>
						<R22>0.939807117</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>10.8000002</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5159">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-279</X>
						<Y>18.7641144</Y>
						<Z>65.9519348</Z>
						<R00>-1.28387678e-009</R00>
						<R01>1.46747805e-008</R01>
						<R02>1</R02>
						<R10>-0.173648179</R10>
						<R11>0.98480773</R11>
						<R12>-1.46747805e-008</R12>
						<R20>-0.98480773</R20>
						<R21>-0.173648179</R21>
						<R22>1.28387678e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>65</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5160">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-470</X>
						<Y>5.5</Y>
						<Z>-12</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX5161">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5162">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5163">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5164">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5165">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=8384054</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5166">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-307.5</X>
						<Y>24.3746872</Y>
						<Z>112.993843</Z>
						<R00>1.0477379e-009</R00>
						<R01>2.9784168e-008</R01>
						<R02>0.99999994</R02>
						<R10>-0.0697565153</R10>
						<R11>0.997564137</R11>
						<R12>-3.35057848e-008</R12>
						<R20>-0.997563958</R20>
						<R21>-0.0697565377</R21>
						<R22>-1.48662366e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>53</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5167">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-309.5</X>
						<Y>24.6932373</Y>
						<Z>118.979225</Z>
						<R00>1.00932084e-007</R00>
						<R01>2.96760909e-008</R01>
						<R02>1.00000012</R02>
						<R10>-0.034900669</R10>
						<R11>0.999391198</R11>
						<R12>-2.29047146e-008</R12>
						<R20>-0.9993909</R20>
						<R21>-0.0349006951</R21>
						<R22>-7.4505806e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>57</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5168">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5169">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-308.5</X>
							<Y>22.2000008</Y>
							<Z>75.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5170">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5171">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5172">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5173">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5174">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5175">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5176">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5177">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5178">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5179">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5180">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5181">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-490</X>
						<Y>2.60000014</Y>
						<Z>-2</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
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						<token name="Face">1</token>
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						<float name="StudsPerTileU">8</float>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
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						<float name="StudsPerTileV">8</float>
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						<CustomPhysics>true</CustomPhysics>
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					<int name="BrickColor">192</int>
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				<Item class="Decal" referent="RBX5187">
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				</Item>
				<Item class="Decal" referent="RBX5188">
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						<token name="Face">1</token>
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					<Item class="Script" referent="RBX5196">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5197">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5198">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5199">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5200">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5201">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5202">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5203">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5204">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5205">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5206">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5207">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-442</X>
						<Y>77.5</Y>
						<Z>-196</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>8.40000057</Y>
						<Z>128</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5208">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-245</X>
						<Y>5.5</Y>
						<Z>-15</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
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						<X>0</X>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5209">
				<Properties>
					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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					<PhysicalProperties name="CustomPhysicalProperties">
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					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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				</Properties>
			</Item>
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						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX5220">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5221">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5222">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5223">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5224">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-476.5</X>
							<Y>6.9000001</Y>
							<Z>-61.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5225">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5226">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5227">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5228">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5229">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5230">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5231">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5232">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5233">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5234">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5235">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5236">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-418</X>
						<Y>18.5565662</Y>
						<Z>-94.2862015</Z>
						<R00>0.999999762</R00>
						<R01>-2.50466758e-009</R01>
						<R02>1.47389532e-008</R02>
						<R10>9.31322575e-010</R10>
						<R11>0.984807909</R11>
						<R12>0.173648104</R12>
						<R20>0</R20>
						<R21>-0.173648134</R21>
						<R22>0.984807789</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>2.4000001</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5237">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-442</X>
						<Y>16.8000011</Y>
						<Z>-90</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>70</X>
						<Y>31.2000008</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5238">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-279</X>
						<Y>25.6129761</Y>
						<Z>106.735039</Z>
						<R00>7.4061085e-010</R00>
						<R01>1.75587207e-008</R01>
						<R02>1</R02>
						<R10>-0.104528502</R10>
						<R11>0.994521856</R11>
						<R12>-1.73851138e-008</R12>
						<R20>-0.994521856</R20>
						<R21>-0.104528502</R21>
						<R22>2.57194044e-009</R22>
					</CoordinateFrame>
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							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5248">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5249">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5250">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5251">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5252">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5253">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5254">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5255">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5256">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5257">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5258">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5259">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-466</X>
						<Y>7.39605713</Y>
						<Z>-92.2366028</Z>
						<R00>-0.999999762</R00>
						<R01>2.50466758e-009</R01>
						<R02>-1.47389532e-008</R02>
						<R10>9.31322575e-010</R10>
						<R11>0.984807909</R11>
						<R12>0.173648104</R12>
						<R20>0</R20>
						<R21>0.173648134</R21>
						<R22>-0.984807789</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>2.4000001</Y>
						<Z>67</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5260">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5261">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-462.5</X>
							<Y>6.9000001</Y>
							<Z>-61.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5262">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5263">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5264">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5265">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5266">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5267">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5268">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5269">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5270">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5271">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5272">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5273">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5274">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-455.5</X>
							<Y>6.9000001</Y>
							<Z>-61.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5275">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5276">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5277">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5278">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5279">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5280">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5281">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5282">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5283">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5284">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5285">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5286">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-442</X>
						<Y>40.2999992</Y>
						<Z>-161</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.349999994</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>128</X>
						<Y>66</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5287">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-117</X>
						<Y>23.5</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>192</X>
						<Y>1.20000005</Y>
						<Z>52</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5288">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-130.132507</X>
						<Y>56.2313499</Y>
						<Z>284.743683</Z>
						<R00>0.0261768065</R00>
						<R01>-0.173588663</R01>
						<R02>-0.984470248</R02>
						<R10>-3.86013319e-008</R10>
						<R11>0.98480773</R11>
						<R12>-0.173648164</R12>
						<R20>0.999657333</R20>
						<R21>0.00454559224</R21>
						<R22>0.0257791132</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>16.8000011</Y>
						<Z>500</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5289">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-130.603683</X>
						<Y>56.2313805</Y>
						<Z>266.750092</Z>
						<R00>0.0261769332</R00>
						<R01>-0.173588663</R01>
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						<R10>-1.68403957e-008</R10>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>1.20000005</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5377">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>182.722443</X>
						<Y>54.1099358</Y>
						<Z>231.546265</Z>
						<R00>-0.691654623</R00>
						<R01>-0.147015706</R01>
						<R02>0.707106352</R02>
						<R10>-0.207911611</R10>
						<R11>0.978147268</R11>
						<R12>-2.98023224e-008</R12>
						<R20>-0.691654742</R20>
						<R21>-0.147015691</R21>
						<R22>-0.707106411</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5378">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>189.44281</X>
						<Y>71.6914215</Y>
						<Z>238.802734</Z>
						<R00>-0.70710665</R00>
						<R01>-7.4505806e-009</R01>
						<R02>0.707106769</R02>
						<R10>2.98023224e-008</R10>
						<R11>0.999999464</R11>
						<R12>1.49011612e-008</R12>
						<R20>-0.707106709</R20>
						<R21>1.49011612e-008</R21>
						<R22>-0.707106709</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5379">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>190.899994</X>
						<Y>56.2625694</Y>
						<Z>251.083252</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>0.999999583</R02>
						<R10>-0.20791164</R10>
						<R11>0.978147149</R11>
						<R12>-1.49011612e-008</R12>
						<R20>-0.978147388</R20>
						<R21>-0.207911715</R21>
						<R22>1.86264515e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5380">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5381">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>197.5</X>
							<Y>60.5</Y>
							<Z>250.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5382">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5383">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5384">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5385">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5386">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5387">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5388">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5389">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5390">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5391">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5392">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5393">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>164</X>
						<Y>51.1000023</Y>
						<Z>293</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>102.000008</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5394">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>193.133118</X>
						<Y>71.7622833</Y>
						<Z>243.912628</Z>
						<R00>-0.382683218</R00>
						<R01>0</R01>
						<R02>0.923879206</R02>
						<R10>4.47034836e-008</R10>
						<R11>0.999999464</R11>
						<R12>1.49011612e-008</R12>
						<R20>-0.923879147</R20>
						<R21>5.96046448e-008</R21>
						<R22>-0.382683247</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>1.20000005</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5395">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>201.95578</X>
						<Y>103.900284</Y>
						<Z>226.18074</Z>
						<R00>0.374606609</R00>
						<R01>-1.49011612e-008</R01>
						<R02>-0.927183867</R02>
						<R10>4.47034836e-008</R10>
						<R11>0.999999583</R11>
						<R12>1.49011612e-008</R12>
						<R20>0.927183867</R20>
						<R21>-1.49011612e-008</R21>
						<R22>0.374606639</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5396">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>190.899994</X>
						<Y>39.3626671</Y>
						<Z>251.083252</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>0.999999583</R02>
						<R10>-0.20791164</R10>
						<R11>0.978147149</R11>
						<R12>-1.49011612e-008</R12>
						<R20>-0.978147388</R20>
						<R21>-0.207911715</R21>
						<R22>1.86264515e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5397">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>183.353729</X>
						<Y>58.3099022</Y>
						<Z>270.322418</Z>
						<R00>0.691654742</R00>
						<R01>0.147015691</R01>
						<R02>0.707106411</R02>
						<R10>-0.207911611</R10>
						<R11>0.978147268</R11>
						<R12>-2.98023224e-008</R12>
						<R20>-0.691654623</R20>
						<R21>-0.147015706</R21>
						<R22>0.707106352</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5398">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
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						<Y>74.3623505</Y>
						<Z>268.771179</Z>
						<R00>0.382683218</R00>
						<R01>-1.49011612e-008</R01>
						<R02>0.923879087</R02>
						<R10>4.47034836e-008</R10>
						<R11>0.999999464</R11>
						<R12>1.49011612e-008</R12>
						<R20>-0.923879087</R20>
						<R21>1.49011612e-008</R21>
						<R22>0.382683367</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>1.20000005</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5399">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>155</X>
						<Y>39.3996239</Y>
						<Z>159</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX5400">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5401">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5402">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5403">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>163.816772</X>
						<Y>43.5625877</Y>
						<Z>278.5</Z>
						<R00>0.978147388</R00>
						<R01>0.207911715</R01>
						<R02>-1.86264515e-009</R02>
						<R10>-0.20791164</R10>
						<R11>0.978147149</R11>
						<R12>-1.49011612e-008</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>0.999999583</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5404">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>175.274902</X>
						<Y>70.1141205</Y>
						<Z>224.5</Z>
						<R00>-0.999999464</R00>
						<R01>0</R01>
						<R02>5.21540642e-008</R02>
						<R10>1.49011612e-008</R10>
						<R11>0.999999404</R11>
						<R12>-2.23517418e-007</R12>
						<R20>-8.54771187e-009</R20>
						<R21>-2.40973378e-007</R21>
						<R22>-0.999999464</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5405">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5406">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>179.5</X>
							<Y>60.5</Y>
							<Z>250.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5407">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5408">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5409">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5410">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5411">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5412">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5413">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5414">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5415">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5416">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5417">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5418">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>181.363266</X>
						<Y>76.2996979</Y>
						<Z>210.047348</Z>
						<R00>0.927183807</R00>
						<R01>2.89649349e-009</R01>
						<R02>-0.374606669</R02>
						<R10>2.89649349e-009</R10>
						<R11>1</R11>
						<R12>1.4901163e-008</R12>
						<R20>0.374606669</R20>
						<R21>-1.4901163e-008</R21>
						<R22>0.927183807</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>51.6000023</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5419">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>158.563599</X>
						<Y>69.0991669</Y>
						<Z>258.987305</Z>
						<R00>0.374606609</R00>
						<R01>-1.49011612e-008</R01>
						<R02>0.927183688</R02>
						<R10>4.47034836e-008</R10>
						<R11>0.999999464</R11>
						<R12>1.49011612e-008</R12>
						<R20>-0.927183568</R20>
						<R21>2.98023224e-008</R21>
						<R22>0.37460655</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
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					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>66</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5428">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>164</X>
						<Y>101.5</Y>
						<Z>251</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5429">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>190.399994</X>
						<Y>40.6144676</Y>
						<Z>262.874878</Z>
						<R00>8.54771187e-009</R00>
						<R01>2.40973378e-007</R01>
						<R02>0.999999464</R02>
						<R10>1.49011612e-008</R10>
						<R11>0.999999404</R11>
						<R12>-2.23517418e-007</R12>
						<R20>-0.999999464</R20>
						<R21>0</R21>
						<R22>5.21540642e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5430">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>188.478699</X>
						<Y>40.6626549</Y>
						<Z>268.771179</Z>
						<R00>0.382683218</R00>
						<R01>-1.49011612e-008</R01>
						<R02>0.923879087</R02>
						<R10>4.47034836e-008</R10>
						<R11>0.999999464</R11>
						<R12>1.49011612e-008</R12>
						<R20>-0.923879087</R20>
						<R21>1.49011612e-008</R21>
						<R22>0.382683367</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>1.20000005</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5431">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>188.819275</X>
						<Y>51.0994835</Y>
						<Z>288.95578</Z>
						<R00>-0.927183867</R00>
						<R01>1.49011612e-008</R01>
						<R02>-0.374606639</R02>
						<R10>4.47034836e-008</R10>
						<R11>0.999999583</R11>
						<R12>1.49011612e-008</R12>
						<R20>0.374606609</R20>
						<R21>-1.49011612e-008</R21>
						<R22>-0.927183867</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>102.000008</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5432">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5433">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>185.5</X>
							<Y>60.5</Y>
							<Z>250.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5434">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5435">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5436">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5437">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5438">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5439">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5440">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5441">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5442">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5443">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5444">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5445">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>193.133118</X>
						<Y>54.9625664</Y>
						<Z>243.912628</Z>
						<R00>-0.382683218</R00>
						<R01>0</R01>
						<R02>0.923879206</R02>
						<R10>4.47034836e-008</R10>
						<R11>0.999999464</R11>
						<R12>1.49011612e-008</R12>
						<R20>-0.923879147</R20>
						<R21>5.96046448e-008</R21>
						<R22>-0.382683247</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>1.20000005</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5446">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>189</X>
						<Y>38.5</Y>
						<Z>83</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>256</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5447">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>183.353729</X>
						<Y>41.4099693</Y>
						<Z>270.322418</Z>
						<R00>0.691654742</R00>
						<R01>0.147015691</R01>
						<R02>0.707106411</R02>
						<R10>-0.207911611</R10>
						<R11>0.978147268</R11>
						<R12>-2.98023224e-008</R12>
						<R20>-0.691654623</R20>
						<R21>-0.147015706</R21>
						<R22>0.707106352</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5448">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5449">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>191.5</X>
							<Y>60.5</Y>
							<Z>250.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5450">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5451">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5452">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5453">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5454">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5455">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5456">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5457">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX5458">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX5459">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX5460">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5461">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5462">
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
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						<Y>66.8536072</Y>
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					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section9</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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				</Properties>
				<Item class="Script" referent="RBX5463">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 8) or (game.Players[a]:findFirstChild("Section").Value == 10) then
			game.Players[a]:findFirstChild("Section").Value = 9
		end
	end
end)]]></ProtectedString>
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				</Item>
			</Item>
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					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>176.09729</X>
						<Y>42.1917076</Y>
						<Z>277.042847</Z>
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						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
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					<string name="Name">Part</string>
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						<X>0</X>
						<Y>0</Y>
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					<Vector3 name="size">
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5465">
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
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						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
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						<Elasticity>0</Elasticity>
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					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="Transparency">0</float>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5466">
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					<CoordinateFrame name="CFrame">
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					</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
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					<token name="LeftSurfaceInput">0</token>
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						<Z>0</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5467">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>39.3996544</Y>
						<Z>132</Z>
						<R00>-0.99999994</R00>
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						<R02>-2.66453526e-015</R02>
						<R10>-1.7721935e-013</R10>
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						<R20>2.62445576e-009</R20>
						<R21>-0.999999881</R21>
						<R22>-4.47034836e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX5468">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5469">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5470">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5471">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>162.713028</X>
						<Y>43.9996605</Y>
						<Z>228.30954</Z>
						<R00>-0.342020124</R00>
						<R01>0</R01>
						<R02>0.939692557</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.939692557</R20>
						<R21>0</R21>
						<R22>-0.342020124</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
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					<bool name="Anchored">true</bool>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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					</CoordinateFrame>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="FrontParamA">-0.5</float>
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					<Vector3 name="size">
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX5481">
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					<CoordinateFrame name="CFrame">
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						<CustomPhysics>true</CustomPhysics>
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						<ElasticityWeight>1</ElasticityWeight>
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					<token name="LeftSurfaceInput">0</token>
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						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
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						<ElasticityWeight>1</ElasticityWeight>
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			</Item>
			<Item class="Part" referent="RBX5483">
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					<bool name="Anchored">true</bool>
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						<R00>-1</R00>
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						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX5484">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5485">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5486">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5487">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
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						<Y>58.4537506</Y>
						<Z>227</Z>
						<R00>-0.978147686</R00>
						<R01>-0.207911879</R01>
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						<R20>2.98023224e-008</R20>
						<R21>-3.2814448e-008</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section10</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>12</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX5488">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 9) or (game.Players[a]:findFirstChild("Section").Value == 11) then
			game.Players[a]:findFirstChild("Section").Value = 10
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5489">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section7</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>18</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX5497">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 6) or (game.Players[a]:findFirstChild("Section").Value == 8) then
			game.Players[a]:findFirstChild("Section").Value = 7
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5498">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>170</X>
						<Y>76.3000031</Y>
						<Z>209</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>20</X>
						<Y>51.6000023</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5499">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>161</X>
						<Y>18.1000004</Y>
						<Z>83.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>257</X>
						<Y>36</Y>
						<Z>60</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5500">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>175.274902</X>
						<Y>53.314373</Y>
						<Z>224.5</Z>
						<R00>-0.999999464</R00>
						<R01>0</R01>
						<R02>5.21540642e-008</R02>
						<R10>1.49011612e-008</R10>
						<R11>0.999999404</R11>
						<R12>-2.23517418e-007</R12>
						<R20>-8.54771187e-009</R20>
						<R21>-2.40973378e-007</R21>
						<R22>-0.999999464</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5501">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>161</X>
						<Y>49.2999992</Y>
						<Z>13</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section12</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>52</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX5502">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if game.Players[a]:findFirstChild("Section").Value == 11 then
			game.Players[a]:findFirstChild("Section").Value = 12
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5503">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>168</X>
						<Y>39.3996544</Y>
						<Z>183</Z>
						<R00>-0.99999994</R00>
						<R01>-2.62447042e-009</R01>
						<R02>-2.66453526e-015</R02>
						<R10>-1.7721935e-013</R10>
						<R11>4.47034836e-008</R11>
						<R12>-0.999999821</R12>
						<R20>2.62445576e-009</R20>
						<R21>-0.999999881</R21>
						<R22>-4.47034836e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX5504">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5505">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5506">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5507">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>176.09729</X>
						<Y>75.8913116</Y>
						<Z>277.042847</Z>
						<R00>0.707106709</R00>
						<R01>-1.49011612e-008</R01>
						<R02>0.707106709</R02>
						<R10>2.98023224e-008</R10>
						<R11>0.999999464</R11>
						<R12>1.49011612e-008</R12>
						<R20>-0.70710665</R20>
						<R21>-7.4505806e-009</R21>
						<R22>0.707106769</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Side2</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5543">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71994632</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5544">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>57.1899605</X>
							<Y>38.0024338</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Main</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1.39999998</X>
							<Y>0.400000006</Y>
							<Z>6.4000001</Z>
						</Vector3>
					</Properties>
					<Item class="BodyGyro" referent="RBX5545">
						<Properties>
							<CoordinateFrame name="CFrame">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="D">20</float>
							<Vector3 name="MaxTorque">
								<X>12</X>
								<Y>0</Y>
								<Z>12</Z>
							</Vector3>
							<string name="Name">BodyGyro</string>
							<float name="P">130</float>
						</Properties>
					</Item>
					<Item class="ManualWeld" referent="RBX5546">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-1</X>
								<Y>-0.200000003</Y>
								<Z>-3.20000029</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>3.50076628</X>
								<Y>-0.50098896</Y>
								<Z>0.5</Z>
								<R00>-1</R00>
								<R01>5.96046341e-008</R01>
								<R02>0</R02>
								<R10>5.96046661e-008</R10>
								<R11>0.999999642</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<string name="Name">Part-to-Wedge Strong Joint</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<int name="Surface0">3</int>
							<int name="Surface1">0</int>
						</Properties>
					</Item>
					<Item class="ManualWeld" referent="RBX5547">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1</X>
								<Y>-0.200000003</Y>
								<Z>3.20000029</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>2.8988452</X>
								<Y>-0.501173973</Y>
								<Z>0.499993801</Z>
								<R00>-1</R00>
								<R01>-5.96046341e-008</R01>
								<R02>0</R02>
								<R10>-5.96046661e-008</R10>
								<R11>0.999999642</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<string name="Name">Part-to-Wedge Strong Joint</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<int name="Surface0">0</int>
							<int name="Surface1">0</int>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX5548">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.39999998</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5549">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>60</X>
							<Y>37.8997078</Y>
							<Z>-5.50000191</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>0.99999994</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_BackLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.5999999</X>
							<Y>1.5999999</Y>
							<Z>1.5999999</Z>
						</Vector3>
					</Properties>
					<Item class="Sparkles" referent="RBX5550">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4278190080</Color3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5551">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Safety</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end 

script:Destroy()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5552">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>60</X>
							<Y>37.8997078</Y>
							<Z>-8.49999809</Z>
							<R00>0</R00>
							<R01>-1.77669798e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>1.77669798e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_BackRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.5999999</X>
							<Y>1.5999999</Y>
							<Z>1.5999999</Z>
						</Vector3>
					</Properties>
					<Item class="Sparkles" referent="RBX5553">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4278190080</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5554">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>55.0999985</X>
							<Y>37.8497047</Y>
							<Z>-8.39999962</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>3.55337479e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5555">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>55.0999985</X>
							<Y>37.8497047</Y>
							<Z>-5.60000038</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="VehicleSeat" referent="RBX5556">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>57.4899597</X>
							<Y>37.302433</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<bool name="Disabled">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">false</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">1</float>
						<float name="TurnSpeed">1.70000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX5557">
						<Properties>
							<float name="EmitterSize">10</float>
							<bool name="Looped">false</bool>
							<string name="Name">startSound</string>
							<bool name="PlayOnRemove">false</bool>
							<float name="PlaybackSpeed">0.75</float>
							<bool name="Playing">false</bool>
							<token name="RollOffMode">0</token>
							<Ref name="SoundGroup">null</Ref>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31245452</url></Content>
							<double name="TimePosition">0</double>
							<float name="Volume">1</float>
							<float name="xmlRead_MaxDistance_3">10000</float>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX5558">
						<Properties>
							<string name="Name">Speed</string>
							<double name="Value">45</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5559">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TerrainCheck</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[while true do
wait(.2)
local ray = Ray.new(script.Parent.Position, Vector3.new(0, -3, 0))
local ignore = script.Parent
local part, endPoint = Workspace:FindPartOnRay(ray, ignore)
if part then 
if (part.Name == "Slow") then
if (script.Parent.Script.Dash.Value == 0) or (script.Parent.Script.Dash.Value >= 2) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value - 30 
end
elseif (part.Name == "Track") and (script.Parent.MaxSpeed < 40) and (script.Parent.Script.Dash.Value ~= -1) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value
end
end
end ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5560">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[drifting = false
time = 0
faster = 0

game.Workspace.Preparing.Changed:connect(function(ready)
if ready == false then
script.Parent.MaxSpeed = script.Parent.Speed.Value
script.Parent.TerrainCheck.Disabled = false
end
end)

function Drift() 
if drifting == false then
direction = script.Parent.Steer
drifting = true
wait(.75)
if (script.Dash.Value == 0) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Dash.Value = 2
time = 0.5
faster = 7
wait(.75)
if (script.Dash.Value == 2) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(1, .5, 0)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(1, .5, 0) 
time = 2
faster = 7
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end 
end 
end

function Boost()
if (script.Dash.Dashing.Value == false) and (script.Dash.Value == 2) then 
script.Dash.Dashing.Value = true 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false 
script.Parent.Parent.Exhaust1.Fire.Enabled = true 
script.Parent.Parent.Exhaust2.Fire.Enabled = true
script.Parent.MaxSpeed = script.Parent.Speed.Value + faster 
wait(time) 
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
script.Parent.MaxSpeed = script.Parent.Speed.Value 
script.Parent.Parent.Exhaust1.Fire.Enabled = false 
script.Parent.Parent.Exhaust2.Fire.Enabled = false
script.Dash.Dashing.Value = false
end 
end
end

script.Parent.Changed:connect(function(val)
if (script.Parent.Throttle == 1) and (script.Parent.Steer ~= 0) and (game.Workspace.Racing.Value == true) then 
Drift()
elseif (script.Parent.Steer == 0) and (script.Dash.Value == 2) then 
Boost()
end 
end)]]></ProtectedString>
						</Properties>
						<Item class="NumberValue" referent="RBX5561">
							<Properties>
								<string name="Name">Dash</string>
								<double name="Value">0</double>
							</Properties>
							<Item class="BoolValue" referent="RBX5562">
								<Properties>
									<string name="Name">Dashing</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5563">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Destroymeh</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
a = hit.Parent:findFirstChild("Humanoid")
if a then 
if a.Health ~= 0 then
script.Parent.Parent.Name = a.Parent.Name
game.Lighting.DunsJump:Clone().Parent = a.Parent
script.Parent.startSound:Play()
script.Parent.Parent.Side1.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Side2.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.BrickColor = game.Players[a.Parent.Name].Colour.Value
if game.Players[a.Parent.Name].Kart.Value == 1 then
script.Parent.Speed.Value = 40
script.Parent.TurnSpeed = 1.8
script.Parent.Torque = 1.5
script.Parent.Parent.Side1:Remove()
script.Parent.Parent.Side2:Remove()
script.Parent.Parent.Main.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Rest.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(0.5, 1, 1)
script.Parent.Parent.Front.Decal:Remove()
elseif game.Players[a.Parent.Name].Kart.Value == 2 then
script.Parent.Speed.Value = 47
script.Parent.TurnSpeed = 1.3
script.Parent.Torque = .8
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(1.5, 1, 1) 
script.Parent.Parent.Exhaust1.Mesh.Scale = Vector3.new(1, 3, 1)
script.Parent.Parent.Exhaust2.Mesh.Scale = Vector3.new(1, 3, 1)
end
script.Parent.Parent.Front.Anchored = false 
script:Destroy()
end
end
end)

wait(22)
script.Parent.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5564">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>59.9908981</X>
							<Y>39.0013809</Y>
							<Z>-7.49999189</Z>
							<R00>-2.57721133e-008</R00>
							<R01>-0.707108736</R01>
							<R02>-0.707104862</R02>
							<R10>2.8730668e-012</R10>
							<R11>-0.707104921</R11>
							<R12>0.707108676</R12>
							<R20>-1</R20>
							<R21>1.82216535e-008</R21>
							<R22>1.82256201e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust1</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5565">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5566">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5567">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5568">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>59.9908943</X>
							<Y>39.0013733</Y>
							<Z>-6.50000143</Z>
							<R00>-2.5772076e-008</R00>
							<R01>-0.707108319</R01>
							<R02>-0.707105219</R02>
							<R10>2.99905744e-013</R10>
							<R11>-0.707105219</R11>
							<R12>0.707108319</R12>
							<R20>-1</R20>
							<R21>1.82234388e-008</R21>
							<R22>1.82237798e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust2</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5569">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5570">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5571">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5572">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>60</X>
							<Y>37.89991</Y>
							<Z>-5.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>0.999999821</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualBL</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.800000012</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5573">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5574">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5575">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5576">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5577">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5578">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5579">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5580">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>60</X>
							<Y>37.8999062</Y>
							<Z>-8.50020027</Z>
							<R00>0</R00>
							<R01>-1.77669798e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>1.77669798e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualBR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.800000012</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5581">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5582">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5583">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5584">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5585">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5586">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5587">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5588">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>55.0999985</X>
							<Y>37.8499069</Y>
							<Z>-5.60020256</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFL</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5589">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5590">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5591">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5592">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5593">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5594">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5595">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5596">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>55.0999985</X>
							<Y>37.8499107</Y>
							<Z>-8.39999962</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>3.55337479e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5597">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5598">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5599">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5600">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5601">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5602">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5603">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5604">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Welding</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[m = script.Parent

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = pone
weld.Part0 = ptwo
weld.Part1 = pone 
weld.C0 = ptwo.CFrame:inverse()
weld.C1 = pone.CFrame:inverse()
wait()
ptwo.Anchored = false
return weld;
end

a = 0
repeat
a = a + 1
if a == 1 then
pone = m.Wheel_BackLeft
ptwo = m.VisualBL
elseif a == 2 then
pone = m.Wheel_BackRight
ptwo = m.VisualBR
elseif a == 3 then
pone = m.Wheel_FrontLeft
ptwo = m.VisualFL
elseif a == 4 then
pone = m.Wheel_FrontRight
ptwo = m.VisualFR
end
weldMeh()
wait()
until a == 4

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5605">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Kart</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5606">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>44.0917816</X>
							<Y>39.4020729</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>5.81223958e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-5.81223958e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5607">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5608">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>42.9926834</X>
							<Y>39.0020523</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.60000002</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5609">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=45898287</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX5610">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5611">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>46.789959</X>
							<Y>39.202404</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>7.26174676e-012</R02>
							<R10>0</R10>
							<R11>7.26174676e-012</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rest</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5612">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5613">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Safety</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end 

script:Destroy()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5614">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>47.6899605</X>
							<Y>38.6024017</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">EnginePart</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>1.39999986</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX5615">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5616">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>45.4909744</X>
							<Y>38.3039474</Y>
							<Z>-21.5</Z>
							<R00>-1</R00>
							<R01>5.96100378e-008</R01>
							<R02>0</R02>
							<R10>5.96100378e-008</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Side1</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5617">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71994632</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5618">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>45.4913635</X>
							<Y>38.3041229</Y>
							<Z>-24.4999943</Z>
							<R00>1</R00>
							<R01>5.96102439e-008</R01>
							<R02>0</R02>
							<R10>-5.96102439e-008</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Side2</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5619">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71994632</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5620">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>45.1899605</X>
							<Y>38.0024033</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX5633">
						<Properties>
							<string name="Name">Speed</string>
							<double name="Value">45</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5634">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TerrainCheck</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[while true do
wait(.2)
local ray = Ray.new(script.Parent.Position, Vector3.new(0, -3, 0))
local ignore = script.Parent
local part, endPoint = Workspace:FindPartOnRay(ray, ignore)
if part then 
if (part.Name == "Slow") then
if (script.Parent.Script.Dash.Value == 0) or (script.Parent.Script.Dash.Value >= 2) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value - 30 
end
elseif (part.Name == "Track") and (script.Parent.MaxSpeed < 40) and (script.Parent.Script.Dash.Value ~= -1) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value
end
end
end ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5635">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[drifting = false
time = 0
faster = 0

game.Workspace.Preparing.Changed:connect(function(ready)
if ready == false then
script.Parent.MaxSpeed = script.Parent.Speed.Value
script.Parent.TerrainCheck.Disabled = false
end
end)

function Drift() 
if drifting == false then
direction = script.Parent.Steer
drifting = true
wait(.75)
if (script.Dash.Value == 0) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Dash.Value = 2
time = 0.5
faster = 7
wait(.75)
if (script.Dash.Value == 2) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(1, .5, 0)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(1, .5, 0) 
time = 2
faster = 7
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end 
end 
end

function Boost()
if (script.Dash.Dashing.Value == false) and (script.Dash.Value == 2) then 
script.Dash.Dashing.Value = true 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false 
script.Parent.Parent.Exhaust1.Fire.Enabled = true 
script.Parent.Parent.Exhaust2.Fire.Enabled = true
script.Parent.MaxSpeed = script.Parent.Speed.Value + faster 
wait(time) 
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
script.Parent.MaxSpeed = script.Parent.Speed.Value 
script.Parent.Parent.Exhaust1.Fire.Enabled = false 
script.Parent.Parent.Exhaust2.Fire.Enabled = false
script.Dash.Dashing.Value = false
end 
end
end

script.Parent.Changed:connect(function(val)
if (script.Parent.Throttle == 1) and (script.Parent.Steer ~= 0) and (game.Workspace.Racing.Value == true) then 
Drift()
elseif (script.Parent.Steer == 0) and (script.Dash.Value == 2) then 
Boost()
end 
end)]]></ProtectedString>
						</Properties>
						<Item class="NumberValue" referent="RBX5636">
							<Properties>
								<string name="Name">Dash</string>
								<double name="Value">0</double>
							</Properties>
							<Item class="BoolValue" referent="RBX5637">
								<Properties>
									<string name="Name">Dashing</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5638">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Destroymeh</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
a = hit.Parent:findFirstChild("Humanoid")
if a then 
if a.Health ~= 0 then
script.Parent.Parent.Name = a.Parent.Name
game.Lighting.DunsJump:Clone().Parent = a.Parent
script.Parent.startSound:Play()
script.Parent.Parent.Side1.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Side2.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.BrickColor = game.Players[a.Parent.Name].Colour.Value
if game.Players[a.Parent.Name].Kart.Value == 1 then
script.Parent.Speed.Value = 40
script.Parent.TurnSpeed = 1.8
script.Parent.Torque = 1.5
script.Parent.Parent.Side1:Remove()
script.Parent.Parent.Side2:Remove()
script.Parent.Parent.Main.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Rest.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(0.5, 1, 1)
script.Parent.Parent.Front.Decal:Remove()
elseif game.Players[a.Parent.Name].Kart.Value == 2 then
script.Parent.Speed.Value = 47
script.Parent.TurnSpeed = 1.3
script.Parent.Torque = .8
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(1.5, 1, 1) 
script.Parent.Parent.Exhaust1.Mesh.Scale = Vector3.new(1, 3, 1)
script.Parent.Parent.Exhaust2.Mesh.Scale = Vector3.new(1, 3, 1)
end
script.Parent.Parent.Front.Anchored = false 
script:Destroy()
end
end
end)

wait(22)
script.Parent.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5639">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>47.9909019</X>
							<Y>39.0013466</Y>
							<Z>-23.4999924</Z>
							<R00>-2.57721133e-008</R00>
							<R01>-0.707108736</R01>
							<R02>-0.707104862</R02>
							<R10>2.8730668e-012</R10>
							<R11>-0.707104921</R11>
							<R12>0.707108676</R12>
							<R20>-1</R20>
							<R21>1.82216535e-008</R21>
							<R22>1.82256201e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust1</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5640">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5641">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5642">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5643">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>47.9908943</X>
							<Y>39.001339</Y>
							<Z>-22.5000019</Z>
							<R00>-2.5772076e-008</R00>
							<R01>-0.707108319</R01>
							<R02>-0.707105219</R02>
							<R10>2.99905744e-013</R10>
							<R11>-0.707105219</R11>
							<R12>0.707108319</R12>
							<R20>-1</R20>
							<R21>1.82234388e-008</R21>
							<R22>1.82237798e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust2</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5644">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5645">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5646">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5647">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>48</X>
							<Y>37.8998795</Y>
							<Z>-21.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>0.999999821</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualBL</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.800000012</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5648">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5649">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5650">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5651">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5652">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5653">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5654">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5655">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>48</X>
							<Y>37.8998756</Y>
							<Z>-24.5002003</Z>
							<R00>0</R00>
							<R01>-1.77669798e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>1.77669798e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualBR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.800000012</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5656">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5657">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5658">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5659">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5660">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5661">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5662">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5663">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.0999985</X>
							<Y>37.8498764</Y>
							<Z>-21.6002026</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFL</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5664">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5665">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5666">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5667">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5668">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5669">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5670">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5671">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.0999985</X>
							<Y>37.8498802</Y>
							<Z>-24.3999996</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>3.55337479e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5672">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5673">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5674">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5675">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5676">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5677">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5678">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5679">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Welding</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[m = script.Parent

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = pone
weld.Part0 = ptwo
weld.Part1 = pone 
weld.C0 = ptwo.CFrame:inverse()
weld.C1 = pone.CFrame:inverse()
wait()
ptwo.Anchored = false
return weld;
end

a = 0
repeat
a = a + 1
if a == 1 then
pone = m.Wheel_BackLeft
ptwo = m.VisualBL
elseif a == 2 then
pone = m.Wheel_BackRight
ptwo = m.VisualBR
elseif a == 3 then
pone = m.Wheel_FrontLeft
ptwo = m.VisualFL
elseif a == 4 then
pone = m.Wheel_FrontRight
ptwo = m.VisualFR
end
weldMeh()
wait()
until a == 4

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5680">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Kart</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5681">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>32.0917816</X>
							<Y>39.4020462</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>5.81223958e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-5.81223958e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5682">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5683">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>30.9926834</X>
							<Y>39.0020256</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.60000002</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5684">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=45898287</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX5685">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5686">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>34.789959</X>
							<Y>39.2023773</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>7.26174676e-012</R02>
							<R10>0</R10>
							<R11>7.26174676e-012</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rest</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5687">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5688">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>35.6899605</X>
							<Y>38.602375</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">EnginePart</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>1.39999986</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX5689">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5690">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>33.4909744</X>
							<Y>38.3039207</Y>
							<Z>-5.5</Z>
							<R00>-1</R00>
							<R01>5.96100378e-008</R01>
							<R02>0</R02>
							<R10>5.96100378e-008</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Side1</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5691">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71994632</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5692">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Safety</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end 

script:Destroy()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5693">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>33.4913635</X>
							<Y>38.3040962</Y>
							<Z>-8.49999428</Z>
							<R00>1</R00>
							<R01>5.96102439e-008</R01>
							<R02>0</R02>
							<R10>-5.96102439e-008</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Side2</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5694">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71994632</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5695">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>33.1899605</X>
							<Y>38.0023766</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Main</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1.39999998</X>
							<Y>0.400000006</Y>
							<Z>6.4000001</Z>
						</Vector3>
					</Properties>
					<Item class="BodyGyro" referent="RBX5696">
						<Properties>
							<CoordinateFrame name="CFrame">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="D">20</float>
							<Vector3 name="MaxTorque">
								<X>12</X>
								<Y>0</Y>
								<Z>12</Z>
							</Vector3>
							<string name="Name">BodyGyro</string>
							<float name="P">130</float>
						</Properties>
					</Item>
					<Item class="ManualWeld" referent="RBX5697">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-1</X>
								<Y>-0.200000003</Y>
								<Z>-3.20000029</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>3.50076628</X>
								<Y>-0.50098896</Y>
								<Z>0.5</Z>
								<R00>-1</R00>
								<R01>5.96046341e-008</R01>
								<R02>0</R02>
								<R10>5.96046661e-008</R10>
								<R11>0.999999642</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<string name="Name">Part-to-Wedge Strong Joint</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<int name="Surface0">3</int>
							<int name="Surface1">0</int>
						</Properties>
					</Item>
					<Item class="ManualWeld" referent="RBX5698">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1</X>
								<Y>-0.200000003</Y>
								<Z>3.20000029</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>2.8988452</X>
								<Y>-0.501173973</Y>
								<Z>0.499993801</Z>
								<R00>-1</R00>
								<R01>-5.96046341e-008</R01>
								<R02>0</R02>
								<R10>-5.96046661e-008</R10>
								<R11>0.999999642</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<string name="Name">Part-to-Wedge Strong Joint</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<int name="Surface0">0</int>
							<int name="Surface1">0</int>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX5699">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.39999998</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5700">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>36</X>
							<Y>37.8996506</Y>
							<Z>-5.50000191</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>0.99999994</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_BackLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.5999999</X>
							<Y>1.5999999</Y>
							<Z>1.5999999</Z>
						</Vector3>
					</Properties>
					<Item class="Sparkles" referent="RBX5701">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4278190080</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5702">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>36</X>
							<Y>37.8996506</Y>
							<Z>-8.49999809</Z>
							<R00>0</R00>
							<R01>-1.77669798e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>1.77669798e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_BackRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.5999999</X>
							<Y>1.5999999</Y>
							<Z>1.5999999</Z>
						</Vector3>
					</Properties>
					<Item class="Sparkles" referent="RBX5703">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4278190080</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5704">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>31.0999985</X>
							<Y>37.8496475</Y>
							<Z>-8.39999962</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>3.55337479e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5705">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>31.0999985</X>
							<Y>37.8496475</Y>
							<Z>-5.60000038</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="VehicleSeat" referent="RBX5706">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>33.4899597</X>
							<Y>37.3023758</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<bool name="Disabled">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">false</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">1</float>
						<float name="TurnSpeed">1.70000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX5707">
						<Properties>
							<float name="EmitterSize">10</float>
							<bool name="Looped">false</bool>
							<string name="Name">startSound</string>
							<bool name="PlayOnRemove">false</bool>
							<float name="PlaybackSpeed">0.75</float>
							<bool name="Playing">false</bool>
							<token name="RollOffMode">0</token>
							<Ref name="SoundGroup">null</Ref>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31245452</url></Content>
							<double name="TimePosition">0</double>
							<float name="Volume">1</float>
							<float name="xmlRead_MaxDistance_3">10000</float>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX5708">
						<Properties>
							<string name="Name">Speed</string>
							<double name="Value">45</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5709">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TerrainCheck</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[while true do
wait(.2)
local ray = Ray.new(script.Parent.Position, Vector3.new(0, -3, 0))
local ignore = script.Parent
local part, endPoint = Workspace:FindPartOnRay(ray, ignore)
if part then 
if (part.Name == "Slow") then
if (script.Parent.Script.Dash.Value == 0) or (script.Parent.Script.Dash.Value >= 2) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value - 30 
end
elseif (part.Name == "Track") and (script.Parent.MaxSpeed < 40) and (script.Parent.Script.Dash.Value ~= -1) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value
end
end
end ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5710">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[drifting = false
time = 0
faster = 0

game.Workspace.Preparing.Changed:connect(function(ready)
if ready == false then
script.Parent.MaxSpeed = script.Parent.Speed.Value
script.Parent.TerrainCheck.Disabled = false
end
end)

function Drift() 
if drifting == false then
direction = script.Parent.Steer
drifting = true
wait(.75)
if (script.Dash.Value == 0) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Dash.Value = 2
time = 0.5
faster = 7
wait(.75)
if (script.Dash.Value == 2) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(1, .5, 0)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(1, .5, 0) 
time = 2
faster = 7
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end 
end 
end

function Boost()
if (script.Dash.Dashing.Value == false) and (script.Dash.Value == 2) then 
script.Dash.Dashing.Value = true 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false 
script.Parent.Parent.Exhaust1.Fire.Enabled = true 
script.Parent.Parent.Exhaust2.Fire.Enabled = true
script.Parent.MaxSpeed = script.Parent.Speed.Value + faster 
wait(time) 
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
script.Parent.MaxSpeed = script.Parent.Speed.Value 
script.Parent.Parent.Exhaust1.Fire.Enabled = false 
script.Parent.Parent.Exhaust2.Fire.Enabled = false
script.Dash.Dashing.Value = false
end 
end
end

script.Parent.Changed:connect(function(val)
if (script.Parent.Throttle == 1) and (script.Parent.Steer ~= 0) and (game.Workspace.Racing.Value == true) then 
Drift()
elseif (script.Parent.Steer == 0) and (script.Dash.Value == 2) then 
Boost()
end 
end)]]></ProtectedString>
						</Properties>
						<Item class="NumberValue" referent="RBX5711">
							<Properties>
								<string name="Name">Dash</string>
								<double name="Value">0</double>
							</Properties>
							<Item class="BoolValue" referent="RBX5712">
								<Properties>
									<string name="Name">Dashing</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5713">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Destroymeh</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
a = hit.Parent:findFirstChild("Humanoid")
if a then 
if a.Health ~= 0 then
script.Parent.Parent.Name = a.Parent.Name
game.Lighting.DunsJump:Clone().Parent = a.Parent
script.Parent.startSound:Play()
script.Parent.Parent.Side1.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Side2.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.BrickColor = game.Players[a.Parent.Name].Colour.Value
if game.Players[a.Parent.Name].Kart.Value == 1 then
script.Parent.Speed.Value = 40
script.Parent.TurnSpeed = 1.8
script.Parent.Torque = 1.5
script.Parent.Parent.Side1:Remove()
script.Parent.Parent.Side2:Remove()
script.Parent.Parent.Main.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Rest.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(0.5, 1, 1)
script.Parent.Parent.Front.Decal:Remove()
elseif game.Players[a.Parent.Name].Kart.Value == 2 then
script.Parent.Speed.Value = 47
script.Parent.TurnSpeed = 1.3
script.Parent.Torque = .8
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(1.5, 1, 1) 
script.Parent.Parent.Exhaust1.Mesh.Scale = Vector3.new(1, 3, 1)
script.Parent.Parent.Exhaust2.Mesh.Scale = Vector3.new(1, 3, 1)
end
script.Parent.Parent.Front.Anchored = false 
script:Destroy()
end
end
end)

wait(22)
script.Parent.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5714">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>35.9909058</X>
							<Y>39.0013199</Y>
							<Z>-7.49999237</Z>
							<R00>-2.57721133e-008</R00>
							<R01>-0.707108736</R01>
							<R02>-0.707104862</R02>
							<R10>2.8730668e-012</R10>
							<R11>-0.707104921</R11>
							<R12>0.707108676</R12>
							<R20>-1</R20>
							<R21>1.82216535e-008</R21>
							<R22>1.82256201e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust1</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5715">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5716">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5717">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5718">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>35.9908943</X>
							<Y>39.0013123</Y>
							<Z>-6.50000191</Z>
							<R00>-2.5772076e-008</R00>
							<R01>-0.707108319</R01>
							<R02>-0.707105219</R02>
							<R10>2.99905744e-013</R10>
							<R11>-0.707105219</R11>
							<R12>0.707108319</R12>
							<R20>-1</R20>
							<R21>1.82234388e-008</R21>
							<R22>1.82237798e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust2</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5719">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5720">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5721">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5722">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>36</X>
							<Y>37.8998528</Y>
							<Z>-5.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>0.999999821</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualBL</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.800000012</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5723">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5724">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5725">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5726">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5727">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5728">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5729">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5730">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>36</X>
							<Y>37.8998489</Y>
							<Z>-8.50020027</Z>
							<R00>0</R00>
							<R01>-1.77669798e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>1.77669798e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualBR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.800000012</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5731">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5732">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5733">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5734">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5735">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5736">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5737">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5738">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>31.0999985</X>
							<Y>37.8498497</Y>
							<Z>-5.60020256</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFL</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5739">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5740">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5741">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5742">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5743">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5744">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5745">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5746">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>31.0999985</X>
							<Y>37.8498535</Y>
							<Z>-8.39999962</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>3.55337479e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5747">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5748">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5749">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5750">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5751">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5752">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5753">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5754">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Welding</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[m = script.Parent

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = pone
weld.Part0 = ptwo
weld.Part1 = pone 
weld.C0 = ptwo.CFrame:inverse()
weld.C1 = pone.CFrame:inverse()
wait()
ptwo.Anchored = false
return weld;
end

a = 0
repeat
a = a + 1
if a == 1 then
pone = m.Wheel_BackLeft
ptwo = m.VisualBL
elseif a == 2 then
pone = m.Wheel_BackRight
ptwo = m.VisualBR
elseif a == 3 then
pone = m.Wheel_FrontLeft
ptwo = m.VisualFL
elseif a == 4 then
pone = m.Wheel_FrontRight
ptwo = m.VisualFR
end
weldMeh()
wait()
until a == 4

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5755">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Kart</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5756">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>20.0917816</X>
							<Y>39.4020271</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>5.81223958e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-5.81223958e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5757">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5758">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>18.9926834</X>
							<Y>39.0020065</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.60000002</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5759">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=45898287</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX5760">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5761">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>22.7899609</X>
							<Y>39.2023582</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>7.26174676e-012</R02>
							<R10>0</R10>
							<R11>7.26174676e-012</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rest</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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					</Item>
				</Item>
				<Item class="Part" referent="RBX5776">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>24</X>
							<Y>37.8996315</Y>
							<Z>-24.4999981</Z>
							<R00>0</R00>
							<R01>-1.77669798e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>1.77669798e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_BackRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.5999999</X>
							<Y>1.5999999</Y>
							<Z>1.5999999</Z>
						</Vector3>
					</Properties>
					<Item class="Sparkles" referent="RBX5777">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4278190080</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5778">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>19.0999985</X>
							<Y>37.8496284</Y>
							<Z>-24.3999996</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>3.55337479e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5779">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>19.0999985</X>
							<Y>37.8496284</Y>
							<Z>-21.6000004</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="VehicleSeat" referent="RBX5780">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>21.4899597</X>
							<Y>37.3023567</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<bool name="Disabled">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">false</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">1</float>
						<float name="TurnSpeed">1.70000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX5781">
						<Properties>
							<float name="EmitterSize">10</float>
							<bool name="Looped">false</bool>
							<string name="Name">startSound</string>
							<bool name="PlayOnRemove">false</bool>
							<float name="PlaybackSpeed">0.75</float>
							<bool name="Playing">false</bool>
							<token name="RollOffMode">0</token>
							<Ref name="SoundGroup">null</Ref>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31245452</url></Content>
							<double name="TimePosition">0</double>
							<float name="Volume">1</float>
							<float name="xmlRead_MaxDistance_3">10000</float>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX5782">
						<Properties>
							<string name="Name">Speed</string>
							<double name="Value">45</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5783">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TerrainCheck</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[while true do
wait(.2)
local ray = Ray.new(script.Parent.Position, Vector3.new(0, -3, 0))
local ignore = script.Parent
local part, endPoint = Workspace:FindPartOnRay(ray, ignore)
if part then 
if (part.Name == "Slow") then
if (script.Parent.Script.Dash.Value == 0) or (script.Parent.Script.Dash.Value >= 2) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value - 30 
end
elseif (part.Name == "Track") and (script.Parent.MaxSpeed < 40) and (script.Parent.Script.Dash.Value ~= -1) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value
end
end
end ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5784">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[drifting = false
time = 0
faster = 0

game.Workspace.Preparing.Changed:connect(function(ready)
if ready == false then
script.Parent.MaxSpeed = script.Parent.Speed.Value
script.Parent.TerrainCheck.Disabled = false
end
end)

function Drift() 
if drifting == false then
direction = script.Parent.Steer
drifting = true
wait(.75)
if (script.Dash.Value == 0) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Dash.Value = 2
time = 0.5
faster = 7
wait(.75)
if (script.Dash.Value == 2) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(1, .5, 0)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(1, .5, 0) 
time = 2
faster = 7
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end 
end 
end

function Boost()
if (script.Dash.Dashing.Value == false) and (script.Dash.Value == 2) then 
script.Dash.Dashing.Value = true 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false 
script.Parent.Parent.Exhaust1.Fire.Enabled = true 
script.Parent.Parent.Exhaust2.Fire.Enabled = true
script.Parent.MaxSpeed = script.Parent.Speed.Value + faster 
wait(time) 
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
script.Parent.MaxSpeed = script.Parent.Speed.Value 
script.Parent.Parent.Exhaust1.Fire.Enabled = false 
script.Parent.Parent.Exhaust2.Fire.Enabled = false
script.Dash.Dashing.Value = false
end 
end
end

script.Parent.Changed:connect(function(val)
if (script.Parent.Throttle == 1) and (script.Parent.Steer ~= 0) and (game.Workspace.Racing.Value == true) then 
Drift()
elseif (script.Parent.Steer == 0) and (script.Dash.Value == 2) then 
Boost()
end 
end)]]></ProtectedString>
						</Properties>
						<Item class="NumberValue" referent="RBX5785">
							<Properties>
								<string name="Name">Dash</string>
								<double name="Value">0</double>
							</Properties>
							<Item class="BoolValue" referent="RBX5786">
								<Properties>
									<string name="Name">Dashing</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5787">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Destroymeh</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
a = hit.Parent:findFirstChild("Humanoid")
if a then 
if a.Health ~= 0 then
script.Parent.Parent.Name = a.Parent.Name
game.Lighting.DunsJump:Clone().Parent = a.Parent
script.Parent.startSound:Play()
script.Parent.Parent.Side1.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Side2.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.BrickColor = game.Players[a.Parent.Name].Colour.Value
if game.Players[a.Parent.Name].Kart.Value == 1 then
script.Parent.Speed.Value = 40
script.Parent.TurnSpeed = 1.8
script.Parent.Torque = 1.5
script.Parent.Parent.Side1:Remove()
script.Parent.Parent.Side2:Remove()
script.Parent.Parent.Main.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Rest.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(0.5, 1, 1)
script.Parent.Parent.Front.Decal:Remove()
elseif game.Players[a.Parent.Name].Kart.Value == 2 then
script.Parent.Speed.Value = 47
script.Parent.TurnSpeed = 1.3
script.Parent.Torque = .8
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(1.5, 1, 1) 
script.Parent.Parent.Exhaust1.Mesh.Scale = Vector3.new(1, 3, 1)
script.Parent.Parent.Exhaust2.Mesh.Scale = Vector3.new(1, 3, 1)
end
script.Parent.Parent.Front.Anchored = false 
script:Destroy()
end
end
end)

wait(22)
script.Parent.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5788">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>23.9909077</X>
							<Y>39.0012932</Y>
							<Z>-23.4999924</Z>
							<R00>-2.57721133e-008</R00>
							<R01>-0.707108736</R01>
							<R02>-0.707104862</R02>
							<R10>2.8730668e-012</R10>
							<R11>-0.707104921</R11>
							<R12>0.707108676</R12>
							<R20>-1</R20>
							<R21>1.82216535e-008</R21>
							<R22>1.82256201e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust1</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5789">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
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							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5820">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>19.0999985</X>
							<Y>37.8498344</Y>
							<Z>-24.3999996</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>3.55337479e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5821">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5822">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5823">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5824">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5825">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5826">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5827">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5828">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Welding</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[m = script.Parent

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = pone
weld.Part0 = ptwo
weld.Part1 = pone 
weld.C0 = ptwo.CFrame:inverse()
weld.C1 = pone.CFrame:inverse()
wait()
ptwo.Anchored = false
return weld;
end

a = 0
repeat
a = a + 1
if a == 1 then
pone = m.Wheel_BackLeft
ptwo = m.VisualBL
elseif a == 2 then
pone = m.Wheel_BackRight
ptwo = m.VisualBR
elseif a == 3 then
pone = m.Wheel_FrontLeft
ptwo = m.VisualFL
elseif a == 4 then
pone = m.Wheel_FrontRight
ptwo = m.VisualFR
end
weldMeh()
wait()
until a == 4

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5829">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Kart</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5830">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>68.0917816</X>
							<Y>39.4020119</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>5.81223958e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-5.81223958e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5831">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5832">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>66.9926834</X>
							<Y>39.0019913</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.60000002</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5833">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=45898287</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX5834">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5835">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>70.7899551</X>
							<Y>39.202343</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>7.26174676e-012</R02>
							<R10>0</R10>
							<R11>7.26174676e-012</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rest</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5836">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5837">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>71.6899567</X>
							<Y>38.6023407</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">EnginePart</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>1.39999986</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX5838">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5853">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>67.0999985</X>
							<Y>37.8496132</Y>
							<Z>-21.6000004</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="VehicleSeat" referent="RBX5854">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>69.4899597</X>
							<Y>37.3023415</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<bool name="Disabled">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">false</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">1</float>
						<float name="TurnSpeed">1.70000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX5855">
						<Properties>
							<float name="EmitterSize">10</float>
							<bool name="Looped">false</bool>
							<string name="Name">startSound</string>
							<bool name="PlayOnRemove">false</bool>
							<float name="PlaybackSpeed">0.75</float>
							<bool name="Playing">false</bool>
							<token name="RollOffMode">0</token>
							<Ref name="SoundGroup">null</Ref>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31245452</url></Content>
							<double name="TimePosition">0</double>
							<float name="Volume">1</float>
							<float name="xmlRead_MaxDistance_3">10000</float>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX5856">
						<Properties>
							<string name="Name">Speed</string>
							<double name="Value">45</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5857">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TerrainCheck</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[while true do
wait(.2)
local ray = Ray.new(script.Parent.Position, Vector3.new(0, -3, 0))
local ignore = script.Parent
local part, endPoint = Workspace:FindPartOnRay(ray, ignore)
if part then 
if (part.Name == "Slow") then
if (script.Parent.Script.Dash.Value == 0) or (script.Parent.Script.Dash.Value >= 2) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value - 30 
end
elseif (part.Name == "Track") and (script.Parent.MaxSpeed < 40) and (script.Parent.Script.Dash.Value ~= -1) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value
end
end
end ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5858">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[drifting = false
time = 0
faster = 0

game.Workspace.Preparing.Changed:connect(function(ready)
if ready == false then
script.Parent.MaxSpeed = script.Parent.Speed.Value
script.Parent.TerrainCheck.Disabled = false
end
end)

function Drift() 
if drifting == false then
direction = script.Parent.Steer
drifting = true
wait(.75)
if (script.Dash.Value == 0) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Dash.Value = 2
time = 0.5
faster = 7
wait(.75)
if (script.Dash.Value == 2) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(1, .5, 0)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(1, .5, 0) 
time = 2
faster = 7
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end 
end 
end

function Boost()
if (script.Dash.Dashing.Value == false) and (script.Dash.Value == 2) then 
script.Dash.Dashing.Value = true 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false 
script.Parent.Parent.Exhaust1.Fire.Enabled = true 
script.Parent.Parent.Exhaust2.Fire.Enabled = true
script.Parent.MaxSpeed = script.Parent.Speed.Value + faster 
wait(time) 
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
script.Parent.MaxSpeed = script.Parent.Speed.Value 
script.Parent.Parent.Exhaust1.Fire.Enabled = false 
script.Parent.Parent.Exhaust2.Fire.Enabled = false
script.Dash.Dashing.Value = false
end 
end
end

script.Parent.Changed:connect(function(val)
if (script.Parent.Throttle == 1) and (script.Parent.Steer ~= 0) and (game.Workspace.Racing.Value == true) then 
Drift()
elseif (script.Parent.Steer == 0) and (script.Dash.Value == 2) then 
Boost()
end 
end)]]></ProtectedString>
						</Properties>
						<Item class="NumberValue" referent="RBX5859">
							<Properties>
								<string name="Name">Dash</string>
								<double name="Value">0</double>
							</Properties>
							<Item class="BoolValue" referent="RBX5860">
								<Properties>
									<string name="Name">Dashing</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5861">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Destroymeh</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
a = hit.Parent:findFirstChild("Humanoid")
if a then 
if a.Health ~= 0 then
script.Parent.Parent.Name = a.Parent.Name
game.Lighting.DunsJump:Clone().Parent = a.Parent
script.Parent.startSound:Play()
script.Parent.Parent.Side1.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Side2.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.BrickColor = game.Players[a.Parent.Name].Colour.Value
if game.Players[a.Parent.Name].Kart.Value == 1 then
script.Parent.Speed.Value = 40
script.Parent.TurnSpeed = 1.8
script.Parent.Torque = 1.5
script.Parent.Parent.Side1:Remove()
script.Parent.Parent.Side2:Remove()
script.Parent.Parent.Main.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Rest.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(0.5, 1, 1)
script.Parent.Parent.Front.Decal:Remove()
elseif game.Players[a.Parent.Name].Kart.Value == 2 then
script.Parent.Speed.Value = 47
script.Parent.TurnSpeed = 1.3
script.Parent.Torque = .8
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(1.5, 1, 1) 
script.Parent.Parent.Exhaust1.Mesh.Scale = Vector3.new(1, 3, 1)
script.Parent.Parent.Exhaust2.Mesh.Scale = Vector3.new(1, 3, 1)
end
script.Parent.Parent.Front.Anchored = false 
script:Destroy()
end
end
end)

wait(22)
script.Parent.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5862">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>71.9909058</X>
							<Y>39.0012779</Y>
							<Z>-23.4999924</Z>
							<R00>-2.57721133e-008</R00>
							<R01>-0.707108736</R01>
							<R02>-0.707104862</R02>
							<R10>2.8730668e-012</R10>
							<R11>-0.707104921</R11>
							<R12>0.707108676</R12>
							<R20>-1</R20>
							<R21>1.82216535e-008</R21>
							<R22>1.82256201e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust1</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5863">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5864">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5865">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5866">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>71.9908905</X>
							<Y>39.0012627</Y>
							<Z>-22.5000019</Z>
							<R00>-2.5772076e-008</R00>
							<R01>-0.707108319</R01>
							<R02>-0.707105219</R02>
							<R10>2.99905744e-013</R10>
							<R11>-0.707105219</R11>
							<R12>0.707108319</R12>
							<R20>-1</R20>
							<R21>1.82234388e-008</R21>
							<R22>1.82237798e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust2</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5867">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5868">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
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							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5900">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5901">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5902">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Welding</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[m = script.Parent

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = pone
weld.Part0 = ptwo
weld.Part1 = pone 
weld.C0 = ptwo.CFrame:inverse()
weld.C1 = pone.CFrame:inverse()
wait()
ptwo.Anchored = false
return weld;
end

a = 0
repeat
a = a + 1
if a == 1 then
pone = m.Wheel_BackLeft
ptwo = m.VisualBL
elseif a == 2 then
pone = m.Wheel_BackRight
ptwo = m.VisualBR
elseif a == 3 then
pone = m.Wheel_FrontLeft
ptwo = m.VisualFL
elseif a == 4 then
pone = m.Wheel_FrontRight
ptwo = m.VisualFR
end
weldMeh()
wait()
until a == 4

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5903">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Kart</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5904">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>80.0917816</X>
							<Y>39.401989</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>5.81223958e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-5.81223958e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5905">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5906">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>78.9926834</X>
							<Y>39.0019684</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.60000002</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5907">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=45898287</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX5908">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5909">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>82.7899551</X>
							<Y>39.2023201</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>7.26174676e-012</R02>
							<R10>0</R10>
							<R11>7.26174676e-012</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rest</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5910">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5911">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>83.6899567</X>
							<Y>38.6023178</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">EnginePart</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>1.39999986</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX5912">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5913">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>81.4909668</X>
							<Y>38.3038635</Y>
							<Z>-5.5</Z>
							<R00>-1</R00>
							<R01>5.96100378e-008</R01>
							<R02>0</R02>
							<R10>5.96100378e-008</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Side1</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5914">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71994632</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5915">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>81.4913635</X>
							<Y>38.304039</Y>
							<Z>-8.49999428</Z>
							<R00>1</R00>
							<R01>5.96102439e-008</R01>
							<R02>0</R02>
							<R10>-5.96102439e-008</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<bool name="Disabled">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">false</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">1</float>
						<float name="TurnSpeed">1.70000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX5929">
						<Properties>
							<float name="EmitterSize">10</float>
							<bool name="Looped">false</bool>
							<string name="Name">startSound</string>
							<bool name="PlayOnRemove">false</bool>
							<float name="PlaybackSpeed">0.75</float>
							<bool name="Playing">false</bool>
							<token name="RollOffMode">0</token>
							<Ref name="SoundGroup">null</Ref>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31245452</url></Content>
							<double name="TimePosition">0</double>
							<float name="Volume">1</float>
							<float name="xmlRead_MaxDistance_3">10000</float>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX5930">
						<Properties>
							<string name="Name">Speed</string>
							<double name="Value">45</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5931">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TerrainCheck</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[while true do
wait(.2)
local ray = Ray.new(script.Parent.Position, Vector3.new(0, -3, 0))
local ignore = script.Parent
local part, endPoint = Workspace:FindPartOnRay(ray, ignore)
if part then 
if (part.Name == "Slow") then
if (script.Parent.Script.Dash.Value == 0) or (script.Parent.Script.Dash.Value >= 2) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value - 30 
end
elseif (part.Name == "Track") and (script.Parent.MaxSpeed < 40) and (script.Parent.Script.Dash.Value ~= -1) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value
end
end
end ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5932">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[drifting = false
time = 0
faster = 0

game.Workspace.Preparing.Changed:connect(function(ready)
if ready == false then
script.Parent.MaxSpeed = script.Parent.Speed.Value
script.Parent.TerrainCheck.Disabled = false
end
end)

function Drift() 
if drifting == false then
direction = script.Parent.Steer
drifting = true
wait(.75)
if (script.Dash.Value == 0) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Dash.Value = 2
time = 0.5
faster = 7
wait(.75)
if (script.Dash.Value == 2) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(1, .5, 0)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(1, .5, 0) 
time = 2
faster = 7
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end 
end 
end

function Boost()
if (script.Dash.Dashing.Value == false) and (script.Dash.Value == 2) then 
script.Dash.Dashing.Value = true 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false 
script.Parent.Parent.Exhaust1.Fire.Enabled = true 
script.Parent.Parent.Exhaust2.Fire.Enabled = true
script.Parent.MaxSpeed = script.Parent.Speed.Value + faster 
wait(time) 
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
script.Parent.MaxSpeed = script.Parent.Speed.Value 
script.Parent.Parent.Exhaust1.Fire.Enabled = false 
script.Parent.Parent.Exhaust2.Fire.Enabled = false
script.Dash.Dashing.Value = false
end 
end
end

script.Parent.Changed:connect(function(val)
if (script.Parent.Throttle == 1) and (script.Parent.Steer ~= 0) and (game.Workspace.Racing.Value == true) then 
Drift()
elseif (script.Parent.Steer == 0) and (script.Dash.Value == 2) then 
Boost()
end 
end)]]></ProtectedString>
						</Properties>
						<Item class="NumberValue" referent="RBX5933">
							<Properties>
								<string name="Name">Dash</string>
								<double name="Value">0</double>
							</Properties>
							<Item class="BoolValue" referent="RBX5934">
								<Properties>
									<string name="Name">Dashing</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5935">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Destroymeh</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
a = hit.Parent:findFirstChild("Humanoid")
if a then 
if a.Health ~= 0 then
script.Parent.Parent.Name = a.Parent.Name
game.Lighting.DunsJump:Clone().Parent = a.Parent
script.Parent.startSound:Play()
script.Parent.Parent.Side1.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Side2.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.BrickColor = game.Players[a.Parent.Name].Colour.Value
if game.Players[a.Parent.Name].Kart.Value == 1 then
script.Parent.Speed.Value = 40
script.Parent.TurnSpeed = 1.8
script.Parent.Torque = 1.5
script.Parent.Parent.Side1:Remove()
script.Parent.Parent.Side2:Remove()
script.Parent.Parent.Main.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Rest.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(0.5, 1, 1)
script.Parent.Parent.Front.Decal:Remove()
elseif game.Players[a.Parent.Name].Kart.Value == 2 then
script.Parent.Speed.Value = 47
script.Parent.TurnSpeed = 1.3
script.Parent.Torque = .8
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(1.5, 1, 1) 
script.Parent.Parent.Exhaust1.Mesh.Scale = Vector3.new(1, 3, 1)
script.Parent.Parent.Exhaust2.Mesh.Scale = Vector3.new(1, 3, 1)
end
script.Parent.Parent.Front.Anchored = false 
script:Destroy()
end
end
end)

wait(22)
script.Parent.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5936">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>83.9908981</X>
							<Y>39.0012589</Y>
							<Z>-7.49999237</Z>
							<R00>-2.57721133e-008</R00>
							<R01>-0.707108736</R01>
							<R02>-0.707104862</R02>
							<R10>2.8730668e-012</R10>
							<R11>-0.707104921</R11>
							<R12>0.707108676</R12>
							<R20>-1</R20>
							<R21>1.82216535e-008</R21>
							<R22>1.82256201e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust1</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5937">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5938">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5939">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX5940">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>83.9908905</X>
							<Y>39.0012474</Y>
							<Z>-6.50000191</Z>
							<R00>-2.5772076e-008</R00>
							<R01>-0.707108319</R01>
							<R02>-0.707105219</R02>
							<R10>2.99905744e-013</R10>
							<R11>-0.707105219</R11>
							<R12>0.707108319</R12>
							<R20>-1</R20>
							<R21>1.82234388e-008</R21>
							<R22>1.82237798e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust2</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX5941">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX5942">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5943">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5944">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>84</X>
							<Y>37.8997955</Y>
							<Z>-5.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>0.999999821</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualBL</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.800000012</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5945">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5946">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5947">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5948">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5949">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5950">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5951">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5952">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>84</X>
							<Y>37.8997917</Y>
							<Z>-8.50020027</Z>
							<R00>0</R00>
							<R01>-1.77669798e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>1.77669798e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualBR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.800000012</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5953">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5954">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5955">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5956">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5957">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5958">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5959">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5960">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>79.0999985</X>
							<Y>37.8497925</Y>
							<Z>-5.60020256</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFL</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5961">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5962">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5963">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5964">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5965">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5966">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5967">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5968">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>79.0999985</X>
							<Y>37.8497963</Y>
							<Z>-8.39999962</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>3.55337479e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5969">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5970">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5971">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5972">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5973">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5974">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5975">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5976">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Welding</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[m = script.Parent

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = pone
weld.Part0 = ptwo
weld.Part1 = pone 
weld.C0 = ptwo.CFrame:inverse()
weld.C1 = pone.CFrame:inverse()
wait()
ptwo.Anchored = false
return weld;
end

a = 0
repeat
a = a + 1
if a == 1 then
pone = m.Wheel_BackLeft
ptwo = m.VisualBL
elseif a == 2 then
pone = m.Wheel_BackRight
ptwo = m.VisualBR
elseif a == 3 then
pone = m.Wheel_FrontLeft
ptwo = m.VisualFL
elseif a == 4 then
pone = m.Wheel_FrontRight
ptwo = m.VisualFR
end
weldMeh()
wait()
until a == 4

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5977">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Kart</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX5978">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>92.0917816</X>
							<Y>39.4019394</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>5.81223958e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-5.81223958e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
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					<Item class="ManualWeld" referent="RBX5993">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-1</X>
								<Y>-0.200000003</Y>
								<Z>-3.20000029</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>3.50076628</X>
								<Y>-0.50098896</Y>
								<Z>0.5</Z>
								<R00>-1</R00>
								<R01>5.96046341e-008</R01>
								<R02>0</R02>
								<R10>5.96046661e-008</R10>
								<R11>0.999999642</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<string name="Name">Part-to-Wedge Strong Joint</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<int name="Surface0">3</int>
							<int name="Surface1">0</int>
						</Properties>
					</Item>
					<Item class="ManualWeld" referent="RBX5994">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1</X>
								<Y>-0.200000003</Y>
								<Z>3.20000029</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>2.8988452</X>
								<Y>-0.501173973</Y>
								<Z>0.499993801</Z>
								<R00>-1</R00>
								<R01>-5.96046341e-008</R01>
								<R02>0</R02>
								<R10>-5.96046661e-008</R10>
								<R11>0.999999642</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<string name="Name">Part-to-Wedge Strong Joint</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<int name="Surface0">0</int>
							<int name="Surface1">0</int>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX5995">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.39999998</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5996">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>96</X>
							<Y>37.8995438</Y>
							<Z>-21.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>0.99999994</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_BackLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.5999999</X>
							<Y>1.5999999</Y>
							<Z>1.5999999</Z>
						</Vector3>
					</Properties>
					<Item class="Sparkles" referent="RBX5997">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4278190080</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5998">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>96</X>
							<Y>37.8995438</Y>
							<Z>-24.5</Z>
							<R00>0</R00>
							<R01>-1.77669798e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>1.77669798e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_BackRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.5999999</X>
							<Y>1.5999999</Y>
							<Z>1.5999999</Z>
						</Vector3>
					</Properties>
					<Item class="Sparkles" referent="RBX5999">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4278190080</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6000">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>91.0999985</X>
							<Y>37.8495407</Y>
							<Z>-24.4000015</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>3.55337479e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6001">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>91.0999985</X>
							<Y>37.8495407</Y>
							<Z>-21.5999985</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="VehicleSeat" referent="RBX6002">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>93.4899597</X>
							<Y>37.302269</Y>
							<Z>-23</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<bool name="Disabled">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">false</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">1</float>
						<float name="TurnSpeed">1.70000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX6003">
						<Properties>
							<float name="EmitterSize">10</float>
							<bool name="Looped">false</bool>
							<string name="Name">startSound</string>
							<bool name="PlayOnRemove">false</bool>
							<float name="PlaybackSpeed">0.75</float>
							<bool name="Playing">false</bool>
							<token name="RollOffMode">0</token>
							<Ref name="SoundGroup">null</Ref>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31245452</url></Content>
							<double name="TimePosition">0</double>
							<float name="Volume">1</float>
							<float name="xmlRead_MaxDistance_3">10000</float>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX6004">
						<Properties>
							<string name="Name">Speed</string>
							<double name="Value">45</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6005">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TerrainCheck</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[while true do
wait(.2)
local ray = Ray.new(script.Parent.Position, Vector3.new(0, -3, 0))
local ignore = script.Parent
local part, endPoint = Workspace:FindPartOnRay(ray, ignore)
if part then 
if (part.Name == "Slow") then
if (script.Parent.Script.Dash.Value == 0) or (script.Parent.Script.Dash.Value >= 2) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value - 30 
end
elseif (part.Name == "Track") and (script.Parent.MaxSpeed < 40) and (script.Parent.Script.Dash.Value ~= -1) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value
end
end
end ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6006">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[drifting = false
time = 0
faster = 0

game.Workspace.Preparing.Changed:connect(function(ready)
if ready == false then
script.Parent.MaxSpeed = script.Parent.Speed.Value
script.Parent.TerrainCheck.Disabled = false
end
end)

function Drift() 
if drifting == false then
direction = script.Parent.Steer
drifting = true
wait(.75)
if (script.Dash.Value == 0) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Dash.Value = 2
time = 0.5
faster = 7
wait(.75)
if (script.Dash.Value == 2) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(1, .5, 0)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(1, .5, 0) 
time = 2
faster = 7
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end 
end 
end

function Boost()
if (script.Dash.Dashing.Value == false) and (script.Dash.Value == 2) then 
script.Dash.Dashing.Value = true 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false 
script.Parent.Parent.Exhaust1.Fire.Enabled = true 
script.Parent.Parent.Exhaust2.Fire.Enabled = true
script.Parent.MaxSpeed = script.Parent.Speed.Value + faster 
wait(time) 
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
script.Parent.MaxSpeed = script.Parent.Speed.Value 
script.Parent.Parent.Exhaust1.Fire.Enabled = false 
script.Parent.Parent.Exhaust2.Fire.Enabled = false
script.Dash.Dashing.Value = false
end 
end
end

script.Parent.Changed:connect(function(val)
if (script.Parent.Throttle == 1) and (script.Parent.Steer ~= 0) and (game.Workspace.Racing.Value == true) then 
Drift()
elseif (script.Parent.Steer == 0) and (script.Dash.Value == 2) then 
Boost()
end 
end)]]></ProtectedString>
						</Properties>
						<Item class="NumberValue" referent="RBX6007">
							<Properties>
								<string name="Name">Dash</string>
								<double name="Value">0</double>
							</Properties>
							<Item class="BoolValue" referent="RBX6008">
								<Properties>
									<string name="Name">Dashing</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6009">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Destroymeh</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
a = hit.Parent:findFirstChild("Humanoid")
if a then 
if a.Health ~= 0 then
script.Parent.Parent.Name = a.Parent.Name
game.Lighting.DunsJump:Clone().Parent = a.Parent
script.Parent.startSound:Play()
script.Parent.Parent.Side1.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Side2.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.BrickColor = game.Players[a.Parent.Name].Colour.Value
if game.Players[a.Parent.Name].Kart.Value == 1 then
script.Parent.Speed.Value = 40
script.Parent.TurnSpeed = 1.8
script.Parent.Torque = 1.5
script.Parent.Parent.Side1:Remove()
script.Parent.Parent.Side2:Remove()
script.Parent.Parent.Main.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Rest.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(0.5, 1, 1)
script.Parent.Parent.Front.Decal:Remove()
elseif game.Players[a.Parent.Name].Kart.Value == 2 then
script.Parent.Speed.Value = 47
script.Parent.TurnSpeed = 1.3
script.Parent.Torque = .8
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(1.5, 1, 1) 
script.Parent.Parent.Exhaust1.Mesh.Scale = Vector3.new(1, 3, 1)
script.Parent.Parent.Exhaust2.Mesh.Scale = Vector3.new(1, 3, 1)
end
script.Parent.Parent.Front.Anchored = false 
script:Destroy()
end
end
end)

wait(22)
script.Parent.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX6010">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>95.9908981</X>
							<Y>39.0012016</Y>
							<Z>-23.4999924</Z>
							<R00>-2.57721133e-008</R00>
							<R01>-0.707108736</R01>
							<R02>-0.707104862</R02>
							<R10>2.8730668e-012</R10>
							<R11>-0.707104921</R11>
							<R12>0.707108676</R12>
							<R20>-1</R20>
							<R21>1.82216535e-008</R21>
							<R22>1.82256201e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust1</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX6011">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX6012">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6013">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX6014">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>95.9908905</X>
							<Y>39.0011902</Y>
							<Z>-22.5000019</Z>
							<R00>-2.5772076e-008</R00>
							<R01>-0.707108319</R01>
							<R02>-0.707105219</R02>
							<R10>2.99905744e-013</R10>
							<R11>-0.707105219</R11>
							<R12>0.707108319</R12>
							<R20>-1</R20>
							<R21>1.82234388e-008</R21>
							<R22>1.82237798e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exhaust2</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX6015">
						<Properties>
							<Color3 name="Color">4294934528</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">2</float>
						</Properties>
					</Item>
					<Item class="CylinderMesh" referent="RBX6016">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>2</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6017">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6018">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>96</X>
							<Y>37.8997459</Y>
							<Z>-21.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>0.999999821</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
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						<token name="LeftSurfaceInput">0</token>
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						<token name="Material">256</token>
						<string name="Name">VisualBL</string>
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							<Y>0</Y>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX6019">
						<Properties>
							<token name="LODX">2</token>
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							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
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							</Vector3>
							<Content name="TextureId"><null></null></Content>
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						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6020">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6021">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6022">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
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							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6023">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6024">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6025">
						<Properties>
							<token name="Face">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>37.8997421</Y>
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							<CustomPhysics>false</CustomPhysics>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="size">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.800000012</Z>
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								<Y>0</Y>
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								<X>2.20000005</X>
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						</Properties>
					</Item>
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						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6029">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6030">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6031">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6032">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6033">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6034">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>91.0999985</X>
							<Y>37.8497429</Y>
							<Z>-21.6002045</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFL</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX6035">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6036">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6037">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6038">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6039">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6040">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6041">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6042">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>91.0999985</X>
							<Y>37.8497467</Y>
							<Z>-24.4000015</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>3.55337479e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX6043">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6044">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6045">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6046">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6047">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6048">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6049">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX6050">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Welding</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[m = script.Parent

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = pone
weld.Part0 = ptwo
weld.Part1 = pone 
weld.C0 = ptwo.CFrame:inverse()
weld.C1 = pone.CFrame:inverse()
wait()
ptwo.Anchored = false
return weld;
end

a = 0
repeat
a = a + 1
if a == 1 then
pone = m.Wheel_BackLeft
ptwo = m.VisualBL
elseif a == 2 then
pone = m.Wheel_BackRight
ptwo = m.VisualBR
elseif a == 3 then
pone = m.Wheel_FrontLeft
ptwo = m.VisualFL
elseif a == 4 then
pone = m.Wheel_FrontRight
ptwo = m.VisualFR
end
weldMeh()
wait()
until a == 4

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6051">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Kart</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX6052">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>104.091782</X>
							<Y>39.401886</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>5.81223958e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-5.81223958e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX6053">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX6054">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>102.992683</X>
							<Y>39.0018654</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.60000002</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX6055">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=45898287</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX6056">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
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							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_BackLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.5999999</X>
							<Y>1.5999999</Y>
							<Z>1.5999999</Z>
						</Vector3>
					</Properties>
					<Item class="Sparkles" referent="RBX6071">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4278190080</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6072">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>108</X>
							<Y>37.8994904</Y>
							<Z>-8.5</Z>
							<R00>0</R00>
							<R01>-1.77669798e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>1.77669798e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_BackRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.5999999</X>
							<Y>1.5999999</Y>
							<Z>1.5999999</Z>
						</Vector3>
					</Properties>
					<Item class="Sparkles" referent="RBX6073">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4278190080</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6074">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>103.099998</X>
							<Y>37.8494873</Y>
							<Z>-8.40000153</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>3.55337479e-015</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6075">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>103.099998</X>
							<Y>37.8494873</Y>
							<Z>-5.59999847</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>true</CustomPhysics>
							<Density>2.40300012</Density>
							<Friction>0.5</Friction>
							<Elasticity>0</Elasticity>
							<FrictionWeight>1</FrictionWeight>
							<ElasticityWeight>1</ElasticityWeight>
						</PhysicalProperties>
						<float name="Elasticity">0</float>
						<float name="Friction">0.5</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Wheel_FrontLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1.4000001</X>
							<Y>1.4000001</Y>
							<Z>1.4000001</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="VehicleSeat" referent="RBX6076">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>105.48996</X>
							<Y>37.3022156</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>7.26174676e-012</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-7.26174676e-012</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<bool name="Disabled">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">false</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">1</float>
						<float name="TurnSpeed">1.70000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX6077">
						<Properties>
							<float name="EmitterSize">10</float>
							<bool name="Looped">false</bool>
							<string name="Name">startSound</string>
							<bool name="PlayOnRemove">false</bool>
							<float name="PlaybackSpeed">0.75</float>
							<bool name="Playing">false</bool>
							<token name="RollOffMode">0</token>
							<Ref name="SoundGroup">null</Ref>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31245452</url></Content>
							<double name="TimePosition">0</double>
							<float name="Volume">1</float>
							<float name="xmlRead_MaxDistance_3">10000</float>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX6078">
						<Properties>
							<string name="Name">Speed</string>
							<double name="Value">45</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6079">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TerrainCheck</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[while true do
wait(.2)
local ray = Ray.new(script.Parent.Position, Vector3.new(0, -3, 0))
local ignore = script.Parent
local part, endPoint = Workspace:FindPartOnRay(ray, ignore)
if part then 
if (part.Name == "Slow") then
if (script.Parent.Script.Dash.Value == 0) or (script.Parent.Script.Dash.Value >= 2) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value - 30 
end
elseif (part.Name == "Track") and (script.Parent.MaxSpeed < 40) and (script.Parent.Script.Dash.Value ~= -1) then 
script.Parent.MaxSpeed = script.Parent.Speed.Value
end
end
end ]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6080">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[drifting = false
time = 0
faster = 0

game.Workspace.Preparing.Changed:connect(function(ready)
if ready == false then
script.Parent.MaxSpeed = script.Parent.Speed.Value
script.Parent.TerrainCheck.Disabled = false
end
end)

function Drift() 
if drifting == false then
direction = script.Parent.Steer
drifting = true
wait(.75)
if (script.Dash.Value == 0) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Dash.Value = 2
time = 0.5
faster = 7
wait(.75)
if (script.Dash.Value == 2) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(1, .5, 0)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(1, .5, 0) 
time = 2
faster = 7
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end 
end 
end

function Boost()
if (script.Dash.Dashing.Value == false) and (script.Dash.Value == 2) then 
script.Dash.Dashing.Value = true 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false 
script.Parent.Parent.Exhaust1.Fire.Enabled = true 
script.Parent.Parent.Exhaust2.Fire.Enabled = true
script.Parent.MaxSpeed = script.Parent.Speed.Value + faster 
wait(time) 
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
script.Parent.MaxSpeed = script.Parent.Speed.Value 
script.Parent.Parent.Exhaust1.Fire.Enabled = false 
script.Parent.Parent.Exhaust2.Fire.Enabled = false
script.Dash.Dashing.Value = false
end 
end
end

script.Parent.Changed:connect(function(val)
if (script.Parent.Throttle == 1) and (script.Parent.Steer ~= 0) and (game.Workspace.Racing.Value == true) then 
Drift()
elseif (script.Parent.Steer == 0) and (script.Dash.Value == 2) then 
Boost()
end 
end)]]></ProtectedString>
						</Properties>
						<Item class="NumberValue" referent="RBX6081">
							<Properties>
								<string name="Name">Dash</string>
								<double name="Value">0</double>
							</Properties>
							<Item class="BoolValue" referent="RBX6082">
								<Properties>
									<string name="Name">Dashing</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6083">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Destroymeh</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
a = hit.Parent:findFirstChild("Humanoid")
if a then 
if a.Health ~= 0 then
script.Parent.Parent.Name = a.Parent.Name
game.Lighting.DunsJump:Clone().Parent = a.Parent
script.Parent.startSound:Play()
script.Parent.Parent.Side1.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Side2.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.BrickColor = game.Players[a.Parent.Name].Colour.Value
if game.Players[a.Parent.Name].Kart.Value == 1 then
script.Parent.Speed.Value = 40
script.Parent.TurnSpeed = 1.8
script.Parent.Torque = 1.5
script.Parent.Parent.Side1:Remove()
script.Parent.Parent.Side2:Remove()
script.Parent.Parent.Main.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Rest.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(0.5, 1, 1)
script.Parent.Parent.Front.Decal:Remove()
elseif game.Players[a.Parent.Name].Kart.Value == 2 then
script.Parent.Speed.Value = 47
script.Parent.TurnSpeed = 1.3
script.Parent.Torque = .8
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(1.5, 1, 1) 
script.Parent.Parent.Exhaust1.Mesh.Scale = Vector3.new(1, 3, 1)
script.Parent.Parent.Exhaust2.Mesh.Scale = Vector3.new(1, 3, 1)
end
script.Parent.Parent.Front.Anchored = false 
script:Destroy()
end
end
end)

wait(22)
script.Parent.Parent:Remove()]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX6084">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>107.990898</X>
							<Y>39.001152</Y>
							<Z>-7.49999237</Z>
							<R00>-2.57721133e-008</R00>
							<R01>-0.707108736</R01>
							<R02>-0.707104862</R02>
							<R10>2.8730668e-012</R10>
							<R11>-0.707104921</R11>
							<R12>0.707108676</R12>
							<R20>-1</R20>
							<R21>1.82216535e-008</R21>
							<R22>1.82256201e-008</R22>
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								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6110">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6111">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6112">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6113">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6114">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6115">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6116">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>103.099998</X>
							<Y>37.8496933</Y>
							<Z>-8.40000153</Z>
							<R00>0</R00>
							<R01>-3.55337479e-015</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>3.55337479e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">VisualFR</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX6117">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2.20000005</X>
								<Y>2.20000005</Y>
								<Z>2.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6118">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6119">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6120">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6121">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6122">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6123">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX6124">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Welding</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[m = script.Parent

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = pone
weld.Part0 = ptwo
weld.Part1 = pone 
weld.C0 = ptwo.CFrame:inverse()
weld.C1 = pone.CFrame:inverse()
wait()
ptwo.Anchored = false
return weld;
end

a = 0
repeat
a = a + 1
if a == 1 then
pone = m.Wheel_BackLeft
ptwo = m.VisualBL
elseif a == 2 then
pone = m.Wheel_BackRight
ptwo = m.VisualBR
elseif a == 3 then
pone = m.Wheel_FrontLeft
ptwo = m.VisualFL
elseif a == 4 then
pone = m.Wheel_FrontRight
ptwo = m.VisualFR
end
weldMeh()
wait()
until a == 4

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX6125">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">2</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX6126">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-380</X>
						<Y>79.2000046</Y>
						<Z>163</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>256</X>
						<Y>84</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX6127">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731851</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6128">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-290</X>
						<Y>79.2001038</Y>
						<Z>-154</Z>
						<R00>0.707106709</R00>
						<R01>0</R01>
						<R02>0.707106709</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106709</R20>
						<R21>0</R21>
						<R22>0.707106709</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>256</X>
						<Y>84</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX6129">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731851</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6130">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-290</X>
						<Y>79.2000275</Y>
						<Z>532</Z>
						<R00>-0.707106709</R00>
						<R01>0</R01>
						<R02>0.707106709</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106709</R20>
						<R21>0</R21>
						<R22>-0.707106709</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>256</X>
						<Y>84</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX6131">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731851</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6132">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-201</X>
						<Y>39.2000008</Y>
						<Z>149</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-223</X>
						<Y>55.200119</Y>
						<Z>-89</Z>
						<R00>0.70710665</R00>
						<R01>0</R01>
						<R02>0.70710665</R02>
						<R10>1.05367111e-008</R10>
						<R11>0.999999881</R11>
						<R12>-1.05367111e-008</R12>
						<R20>-0.70710665</R20>
						<R21>0</R21>
						<R22>0.70710665</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>128</X>
						<Y>36</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX6300">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731893</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6301">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1021</int>
					<CoordinateFrame name="CFrame">
						<X>-155</X>
						<Y>37.2999992</Y>
						<Z>3</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>140</X>
						<Y>0.200000003</Y>
						<Z>96</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6302">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-119</X>
						<Y>36.6000023</Y>
						<Z>374</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6303">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-173</X>
						<Y>36.6000023</Y>
						<Z>409</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6304">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-70.5</X>
						<Y>39.1000023</Y>
						<Z>152.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6305">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6306">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6307">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6308">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX6309">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-170.5</X>
							<Y>40.4000015</Y>
							<Z>342.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX6310">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6311">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6312">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6313">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6314">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6315">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6316">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX6317">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX6318">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX6319">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX6320">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6321">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>-119</X>
						<Y>39</Y>
						<Z>171</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>3.60000014</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6322">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.29999995</X>
							<Y>1</Y>
							<Z>1.29999995</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6323">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-126</X>
						<Y>36.6000023</Y>
						<Z>355</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>26</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX6324">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX6325">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-163.5</X>
							<Y>40.4000015</Y>
							<Z>342.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX6326">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6327">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6328">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6329">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6330">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6331">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6332">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX6333">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX6334">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX6335">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX6336">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6337">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX6338">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-156.5</X>
							<Y>40.4000015</Y>
							<Z>342.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX6339">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6340">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6341">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6342">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6343">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6344">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6345">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX6346">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX6347">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX6348">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX6349">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6350">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-128</X>
						<Y>36.6000023</Y>
						<Z>269</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>1.20000005</Y>
						<Z>156</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX6351">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX6352">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-148.5</X>
							<Y>40.4000015</Y>
							<Z>342.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX6353">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6354">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6355">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6356">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6357">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6358">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6359">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX6360">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX6361">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX6362">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX6363">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6364">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-175</X>
						<Y>39.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX6365">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6366">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6367">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6368">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6369">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6370">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-169</X>
						<Y>36.6000023</Y>
						<Z>412</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6371">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-191</X>
						<Y>39.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX6372">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6373">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6374">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6375">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6376">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6377">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX6378">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-178.5</X>
							<Y>40.4000015</Y>
							<Z>342.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX6379">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6380">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6381">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
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						<X>4</X>
						<Y>3.60000014</Y>
						<Z>4</Z>
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				<Item class="CylinderMesh" referent="RBX6497">
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						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.29999995</X>
							<Y>1</Y>
							<Z>1.29999995</Z>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
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					<bool name="Anchored">true</bool>
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					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
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						<R00>1</R00>
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						<R22>1</R22>
					</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<token name="LeftSurface">5</token>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
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					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>100</X>
						<Y>1.20000005</Y>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6499">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
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						<Y>36.6000023</Y>
						<Z>111</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>96</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6500">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
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					<float name="BottomParamA">-0.5</float>
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					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
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						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
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					<Vector3 name="size">
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						<Y>1.20000005</Y>
						<Z>4</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX6501">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Friction">0.300000012</float>
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					<Vector3 name="size">
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						<Y>3.60000014</Y>
						<Z>4</Z>
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				</Properties>
				<Item class="CylinderMesh" referent="RBX6502">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<Y>0</Y>
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							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6503">
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					<bool name="Anchored">true</bool>
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						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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						<CustomPhysics>true</CustomPhysics>
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						<ElasticityWeight>1</ElasticityWeight>
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					<Vector3 name="size">
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						<Z>5</Z>
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				</Properties>
				<Item class="CylinderMesh" referent="RBX6504">
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						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
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						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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							<Y>1</Y>
							<Z>1.20000005</Z>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX6505">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6506">
				<Properties>
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					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
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						<Y>49.2000008</Y>
						<Z>59</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section1</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
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						<X>4</X>
						<Y>24</Y>
						<Z>76</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX6507">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 0) or (game.Players[a]:findFirstChild("Section").Value == 2) then
			game.Players[a]:findFirstChild("Section").Value = 1
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>122</X>
						<Y>1.20000005</Y>
						<Z>20</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX6549">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-59.5</X>
						<Y>39.1000023</Y>
						<Z>140.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6550">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6551">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6552">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6553">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
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						<Y>36.6000023</Y>
						<Z>159</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Friction">0.300000012</float>
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					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX6554">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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						<Y>36.6000023</Y>
						<Z>149</Z>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
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						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX6555">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-68</X>
						<Y>36.6000023</Y>
						<Z>263</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>90</X>
						<Y>1.20000005</Y>
						<Z>204</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6556">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-41</X>
						<Y>36.6000023</Y>
						<Z>435</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
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						<Z>20</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX6557">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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				</Properties>
				<Item class="Texture" referent="RBX6558">
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						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
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				</Item>
				<Item class="Texture" referent="RBX6559">
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						<string name="Name">Texture</string>
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						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6560">
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						<token name="Face">5</token>
						<string name="Name">Texture</string>
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						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6561">
					<Properties>
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						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
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				<Item class="Texture" referent="RBX6562">
					<Properties>
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						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6563">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-63</X>
						<Y>39.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX6564">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6565">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6566">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6567">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6568">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6569">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
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						<Y>36.6000023</Y>
						<Z>155</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>40</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6570">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-47.5</X>
						<Y>39.1000023</Y>
						<Z>121.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6571">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6572">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6573">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6574">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-47</X>
						<Y>39.2000008</Y>
						<Z>-65</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX6575">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6576">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6577">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6578">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX6579">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6580">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-43</X>
						<Y>36.6000023</Y>
						<Z>-47</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>40</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6581">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>36.6000023</Y>
						<Z>-45</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6930">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>9</X>
						<Y>36.6000023</Y>
						<Z>139</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6931">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>5</X>
						<Y>36.6000023</Y>
						<Z>149</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6932">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>13</X>
						<Y>36.6000023</Y>
						<Z>131</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6933">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>28.5</X>
						<Y>39.1000023</Y>
						<Z>140.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6934">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6935">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6936">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6937">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>21.5</X>
						<Y>39.2000008</Y>
						<Z>152.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6938">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6939">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6940">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6941">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1002</int>
					<CoordinateFrame name="CFrame">
						<X>2</X>
						<Y>51.6000023</Y>
						<Z>6</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>28.8000011</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX6942">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX6943">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72928992</url></Content>
						<float name="Transparency">0</float>
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					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7053">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>73</X>
						<Y>39.2000008</Y>
						<Z>179</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
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						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7054">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7055">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7056">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7057">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7058">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7059">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>40.5</X>
						<Y>39.1000023</Y>
						<Z>133.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7060">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7061">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7062">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7063">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>2</X>
						<Y>37.2000008</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.200000003</Y>
						<Z>40</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7064">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">2.70000005</float>
						<float name="StudsPerTileV">2.70000005</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=76193479</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7065">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>90</X>
						<Y>36.6000023</Y>
						<Z>399</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7066">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>44</X>
						<Y>39</Y>
						<Z>172</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>3.60000014</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7067">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.29999995</X>
							<Y>1</Y>
							<Z>1.29999995</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7068">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>60</X>
						<Y>39</Y>
						<Z>160</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.200000003</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7099">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>61</X>
						<Y>39.2000008</Y>
						<Z>95</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7100">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7101">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7102">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7103">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7104">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7105">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>55</X>
						<Y>36.6000023</Y>
						<Z>235</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7106">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>74.5</X>
						<Y>39.1000023</Y>
						<Z>383.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7107">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7108">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7109">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7110">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>67.5</X>
						<Y>39.1000023</Y>
						<Z>397.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7111">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7112">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7113">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7114">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>1</X>
						<Y>39.2000008</Y>
						<Z>-65</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7115">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7116">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7117">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7118">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
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						<Y>1.20000005</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7158">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>84</X>
						<Y>36.6000023</Y>
						<Z>411</Z>
						<R00>0</R00>
						<R01>0</R01>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
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						<Y>0</Y>
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					<Vector3 name="size">
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						<Y>1.20000005</Y>
						<Z>34</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX7159">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>59</X>
						<Y>39.2000008</Y>
						<Z>179</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7160">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7161">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7162">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7163">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7164">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7165">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
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					<token name="BottomSurface">4</token>
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					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
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						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>1.20000005</Y>
						<Z>16</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX7166">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>55.5</X>
						<Y>39.2000008</Y>
						<Z>404.5</Z>
						<R00>-0</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
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						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7167">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7168">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7169">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7170">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>95</X>
						<Y>39.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
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						<R02>0</R02>
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7171">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7172">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7173">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7174">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7175">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7176">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>81</X>
						<Y>39.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<token name="LeftSurfaceInput">0</token>
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					<token name="Material">256</token>
					<string name="Name">Coin</string>
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				</Properties>
				<Item class="CylinderMesh" referent="RBX7471">
					<Properties>
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						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
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script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
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						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7518">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>127</X>
						<Y>36.6000023</Y>
						<Z>-33</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7519">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>137</X>
						<Y>36.6000023</Y>
						<Z>-31</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7520">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>151</X>
						<Y>36.6000023</Y>
						<Z>-25</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>20</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7521">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>143</X>
						<Y>36.6000023</Y>
						<Z>-29</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7522">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>112</X>
						<Y>36.6000023</Y>
						<Z>21</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7523">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>157.5</X>
						<Y>39.1000023</Y>
						<Z>45.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7524">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7525">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7526">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7527">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>111</X>
						<Y>39.2000008</Y>
						<Z>173</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<Z>8</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX7567">
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					<bool name="Anchored">true</bool>
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					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
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						<Y>39.2000008</Y>
						<Z>59</Z>
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						<R01>0</R01>
						<R02>-1</R02>
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						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>4</Y>
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				</Properties>
				<Item class="Texture" referent="RBX7568">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7569">
					<Properties>
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						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7570">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7571">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7572">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7573">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
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						<Y>39.2000008</Y>
						<Z>115</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
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						<R20>0</R20>
						<R21>0</R21>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7574">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7575">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7576">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7577">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7578">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7579">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1021</int>
					<CoordinateFrame name="CFrame">
						<X>215</X>
						<Y>37.2999992</Y>
						<Z>335</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">3</token>
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					<Vector3 name="size">
						<X>12</X>
						<Y>0.200000003</Y>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX7580">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">5</token>
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					<float name="BottomParamA">-0.5</float>
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					<int name="BrickColor">18</int>
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						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
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						<R11>1</R11>
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						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>20</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7581">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>157.5</X>
						<Y>39.1000023</Y>
						<Z>61.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7582">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7583">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7584">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7585">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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				</Item>
				<Item class="Texture" referent="RBX7840">
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						<string name="Name">Texture</string>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7841">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
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				<Item class="Texture" referent="RBX7842">
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						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
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				<Item class="Texture" referent="RBX7843">
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						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
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			</Item>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX7845">
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
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						<Y>36.6000023</Y>
						<Z>433</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>1</R20>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
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					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
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						<Y>0</Y>
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					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>1.20000005</Y>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX7846">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>209</X>
						<Y>39.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
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					<string name="Name">Wall</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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				</Properties>
				<Item class="Texture" referent="RBX7847">
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						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7848">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7849">
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						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
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				</Item>
				<Item class="Texture" referent="RBX7850">
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						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7851">
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						<token name="Face">0</token>
						<string name="Name">Texture</string>
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						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7852">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>39.2000008</Y>
						<Z>392.5</Z>
						<R00>-0</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
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						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7853">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7854">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7855">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7856">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">5</token>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
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						<Y>36.6000023</Y>
						<Z>415</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
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						<R11>1</R11>
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						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>68</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7857">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>169</X>
						<Y>36.6000023</Y>
						<Z>419</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>80</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7858">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>159</X>
						<Y>36.6000023</Y>
						<Z>411</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>60</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7859">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>218.5</X>
						<Y>39.1000023</Y>
						<Z>400.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7860">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7861">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7862">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7863">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>197.5</X>
						<Y>39.1000023</Y>
						<Z>396.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7864">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7865">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7866">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7867">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>155</X>
						<Y>36.6000023</Y>
						<Z>403</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>52</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7868">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>145</X>
						<Y>39.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7869">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7870">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7871">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7872">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7873">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7874">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>161</X>
						<Y>39.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7875">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7876">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7877">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7878">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7879">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7880">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>157</X>
						<Y>36.6000023</Y>
						<Z>407</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>56</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7881">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>185.5</X>
						<Y>39.1000023</Y>
						<Z>384.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7882">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7883">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7884">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7885">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>147</X>
						<Y>36.6000023</Y>
						<Z>387</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7886">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>153</X>
						<Y>36.6000023</Y>
						<Z>399</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7887">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>149</X>
						<Y>36.6000023</Y>
						<Z>391</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>40</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7888">
				<Properties>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7902">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7903">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7904">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7905">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>226</X>
						<Y>39</Y>
						<Z>358</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>3.60000014</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7906">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.29999995</X>
							<Y>1</Y>
							<Z>1.29999995</Z>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7907">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>212</X>
						<Y>39</Y>
						<Z>358</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
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						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>3.60000014</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7908">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.29999995</X>
							<Y>1</Y>
							<Z>1.29999995</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7909">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>145</X>
						<Y>36.6000023</Y>
						<Z>383</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7910">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>212</X>
						<Y>41.3999405</Y>
						<Z>358</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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						<Y>0</Y>
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				</Properties>
				<Item class="CylinderMesh" referent="RBX7911">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
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					</Properties>
				</Item>
				<Item class="Decal" referent="RBX7912">
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
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					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7913">
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					</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
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					<string name="Name">Wall</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<float name="Transparency">0</float>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
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				</Item>
				<Item class="Texture" referent="RBX7916">
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
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					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7917">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7918">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7919">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>207</X>
						<Y>36.6000023</Y>
						<Z>169</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7920">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>225</X>
						<Y>39.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7921">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7922">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7923">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7924">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7925">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7926">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>248.5</X>
						<Y>39.1000023</Y>
						<Z>373.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX7927">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7928">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7929">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7930">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>203</X>
						<Y>39.2000008</Y>
						<Z>197</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7931">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7932">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7933">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7934">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7935">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7936">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>203</X>
						<Y>39.2000008</Y>
						<Z>213</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX7937">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX7938">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8164">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8165">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>246.5</X>
							<Y>40.4000015</Y>
							<Z>222.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8166">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8167">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8168">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8169">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8170">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8171">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8172">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8173">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8174">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8175">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8176">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8177">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>307</X>
						<Y>39.2000008</Y>
						<Z>133</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX8178">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8179">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8180">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8181">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8182">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8183">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8184">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>262.5</X>
							<Y>40.4000015</Y>
							<Z>222.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8185">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8186">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8187">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8188">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8189">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8190">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8191">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8192">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8193">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8194">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8195">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8196">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8197">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>254.5</X>
							<Y>40.4000015</Y>
							<Z>222.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8198">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8199">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8200">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8201">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8202">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8203">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8204">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8205">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8206">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8207">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8208">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8209">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1021</int>
					<CoordinateFrame name="CFrame">
						<X>249</X>
						<Y>37.2999992</Y>
						<Z>13</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>160</X>
						<Y>0.200000003</Y>
						<Z>120</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8210">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>199</X>
						<Y>39.2000008</Y>
						<Z>95</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>20</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX8211">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
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					<CoordinateFrame name="CFrame">
						<X>227</X>
						<Y>36.6000023</Y>
						<Z>119</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8228">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>307</X>
						<Y>39.2000008</Y>
						<Z>117</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX8229">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8230">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8231">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8232">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8233">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8234">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>307</X>
						<Y>39.2000008</Y>
						<Z>325</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX8235">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8236">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8237">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8238">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8239">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8240">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>187</X>
						<Y>39.2000008</Y>
						<Z>-59</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX8241">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8242">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8243">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8244">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8245">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8246">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8247">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>230.5</X>
							<Y>40.4000015</Y>
							<Z>222.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8248">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8249">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8250">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8251">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8252">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8253">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8254">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8255">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8256">
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						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8257">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8258">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
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								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
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									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8259">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8260">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>238.5</X>
							<Y>40.4000015</Y>
							<Z>222.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8261">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8262">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8263">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8264">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8265">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8266">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8267">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8268">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8269">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8270">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8271">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
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								<Y>0</Y>
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							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
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							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
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								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
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							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
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								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
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								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8272">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>177</X>
						<Y>39.2000008</Y>
						<Z>-65</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX8273">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8274">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8275">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8276">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX8277">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731928</url></Content>
						<float name="Transparency">0</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>485</X>
						<Y>79.2000046</Y>
						<Z>215</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>256</X>
						<Y>84</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX8392">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731851</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8393">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>330</X>
						<Y>55.2001152</Y>
						<Z>-87</Z>
						<R00>0.70710665</R00>
						<R01>0</R01>
						<R02>-0.70710665</R02>
						<R10>1.05367111e-008</R10>
						<R11>0.999999881</R11>
						<R12>-1.05367111e-008</R12>
						<R20>0.70710665</R20>
						<R21>0</R21>
						<R22>0.70710665</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>128</X>
						<Y>36</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX8394">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731893</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8395">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>357</X>
						<Y>55.2000008</Y>
						<Z>186</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>128</X>
						<Y>36</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX8396">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731893</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8397">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>395</X>
						<Y>79.2002411</Y>
						<Z>-154</Z>
						<R00>0.707106709</R00>
						<R01>0</R01>
						<R02>-0.707106709</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106709</R20>
						<R21>0</R21>
						<R22>0.707106709</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>256</X>
						<Y>84</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX8398">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72731851</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX8399">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Setup</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[game.Lighting.TimeOfDay = "14:00:00"
script.Parent.Sky.Parent = game.Lighting
script:Destroy()

--[[game.Workspace.Preparing.Changed:connect(function(val)
if val == false then
script.Loop:Play()
end
end)]]]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX8400">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Start</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/MCStart.wav</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8401">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">true</bool>
						<string name="Name">Loop</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/MCLoop.wav</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX8402">
				<Properties>
					<string name="Name">Time</string>
					<double name="Value">180</double>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX8403">
				<Properties>
					<string name="Name">Music</string>
					<string name="Value">rbxasset://sounds/RobloxMarioKart/MCLoop.wav</string>
				</Properties>
			</Item>
			<Item class="Sky" referent="RBX8404">
				<Properties>
					<bool name="CelestialBodiesShown">true</bool>
					<string name="Name">Sky</string>
					<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1013852</url></Content>
					<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1013853</url></Content>
					<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1013850</url></Content>
					<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1013851</url></Content>
					<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1013849</url></Content>
					<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1013854</url></Content>
					<int name="StarCount">3000</int>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX8405">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">TripleBanana</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=73858036</url></Content>
			</Properties>
			<Item class="Script" referent="RBX8406">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent
ammo = 3

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then 
ammo = ammo - 1
print("Placing Banana") 
peel = Instance.new("Part", game.Workspace)
peel.Name = "Banana"
peel.Size = Vector3.new(1, 2.4, 1)
peel.Anchored = true
peel.CanCollide = false
peel.CFrame = game.Workspace.Karts[player.Name].EnginePart.CFrame + Vector3.new(0, -0.3, 0)
val = Instance.new("StringValue", peel)
val.Name = "Owner"
val.Value = player.Name
shape = Instance.new("SpecialMesh", peel)
shape.MeshId = "http://www.roblox.com/asset/?id=28937301"
shape.TextureId = "http://www.roblox.com/asset/?id=28937670"
shape.Scale = Vector3.new(1.5, 2, 1.5)
whoops = bin.Slip:Clone()
whoops.Parent = peel
whoops.Disabled = false
if ammo == 2 then
player.PlayerGui.ScreenGui.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=73861028"
elseif ammo == 1 then
player.PlayerGui.ScreenGui.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=71770565"
elseif ammo == 0 then
player.Roullete.Value = false
bin:Remove()
end
end 
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8407">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slip</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bleh = false
own = script.Parent.Owner

script.Parent.Touched:connect(function(hit)
if bleh == false then
if hit.Parent:findFirstChild("Humanoid") then
bleh = true
game.Players[own.Value].leaderstats.VR.Value = game.Players[own.Value].leaderstats.VR.Value + 1
a = hit.Parent.Name
game.Players[a].leaderstats.VR.Value = game.Players[a].leaderstats.VR.Value - 1
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position
script.Parent.Transparency = 1
wait(1)
if game.Workspace:findFirstChild("Karts") then
if game.Workspace.Karts:findFirstChild(a) then
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = game.Workspace.Karts[a].VehicleSeat.Speed.Value
end
end
script.Parent:Destroy()
end
end
end)

wait(45)
if bleh == false then
script.Parent:Remove()
end ]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX8408">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">TripleMushroom</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=73582494</url></Content>
			</Properties>
			<Item class="Script" referent="RBX8409">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent 
bleh = false
ammo = 3

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then 
if bleh == false then
ammo = ammo - 1
if ammo == 2 then
player.PlayerGui.ScreenGui.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=73861059"
elseif ammo == 1 then
player.PlayerGui.ScreenGui.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=42283863"
elseif ammo == 0 then
player.Roullete.Value = false
bleh = true
end 
print("Found Karts") 
time = 2.5
bin.Speed:Play()
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Value = 1
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = 65
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Dashing.Value = true 
game.Workspace.Karts[player.Name].Exhaust1.Fire.Enabled = true 
game.Workspace.Karts[player.Name].Exhaust2.Fire.Enabled = true 
repeat
time = time - 0.2
wait(.2)
until time <= 0 
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[player.Name].VehicleSeat.Speed.Value 
game.Workspace.Karts[player.Name].Exhaust1.Fire.Enabled = false 
game.Workspace.Karts[player.Name].Exhaust2.Fire.Enabled = false
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Dashing.Value = false
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[player.Name].VehicleSeat.Speed.Value 
if ammo == 0 then
bin:Remove()
end
end 
end
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX8410">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">false</bool>
					<string name="Name">Speed</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">0.699999988</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=28912774</url></Content>
					<double name="TimePosition">0</double>
					<float name="Volume">1</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX8411">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">GoldMushroom</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=73582521</url></Content>
			</Properties>
			<Item class="Script" referent="RBX8412">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent 

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then 
bin.Timer.Disabled = false
print("Found Karts") 
time = 2.5
bin.Speed:Play()
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Value = 1
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = 65
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Dashing.Value = true 
game.Workspace.Karts[player.Name].Exhaust1.Fire.Enabled = true 
game.Workspace.Karts[player.Name].Exhaust2.Fire.Enabled = true 
repeat
time = time - 0.2
wait(.2)
until time <= 0 
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[player.Name].VehicleSeat.Speed.Value 
game.Workspace.Karts[player.Name].Exhaust1.Fire.Enabled = false 
game.Workspace.Karts[player.Name].Exhaust2.Fire.Enabled = false
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Dashing.Value = false
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[player.Name].VehicleSeat.Speed.Value 
end
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8413">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Timer</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent 

wait(15)
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[player.Name].VehicleSeat.Speed.Value 
game.Workspace.Karts[player.Name].Exhaust1.Fire.Enabled = false 
game.Workspace.Karts[player.Name].Exhaust2.Fire.Enabled = false
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Dashing.Value = false
game.Workspace.Karts[player.Name].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[player.Name].VehicleSeat.MaxSpeed = game.Workspace.Karts[player.Name].VehicleSeat.Speed.Value 
player.Roullete.Value = false
bin:Remove()]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX8414">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">false</bool>
					<string name="Name">Speed</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">0.699999988</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=28912774</url></Content>
					<double name="TimePosition">0</double>
					<float name="Volume">1</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX8415">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Votes</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="NumberValue" referent="RBX8416">
				<Properties>
					<string name="Name">One</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX8417">
				<Properties>
					<string name="Name">Two</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX8418">
				<Properties>
					<string name="Name">Three</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX8419">
				<Properties>
					<string name="Name">Four</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX8420">
				<Properties>
					<string name="Name">Five</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX8421">
				<Properties>
					<string name="Name">Six</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX8422">
				<Properties>
					<string name="Name">Seven</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX8423">
				<Properties>
					<string name="Name">Eight</string>
					<double name="Value">0</double>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX8424">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">TripleGreenShell</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=75344133</url></Content>
			</Properties>
			<Item class="Script" referent="RBX8425">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ShellyTing</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[hpReduce = true --Acts as a debounce
hittable = true --Another debounce
own = script.Parent.Owner
hp = 4
wait(0.3)
script.Timer.Disabled = false

script.Parent.Touched:connect(function(hit)
if (hit.Name == "Wall") and (hpReduce == true) then
script.Bounce:Play()
hpReduce = false
hp = hp - 1
if hp <= 0 then
script.Parent.Parent:Remove()
end
wait(0.15)
hpReduce = true 
elseif hit.Name == "Banana" then
hit:Remove()
script.Parent.Parent:Remove()
elseif (hit.Parent:findFirstChild("VehicleSeat")) and (hittable == true) then
hittable = false
game.Players[own.Value].leaderstats.VR.Value = game.Players[own.Value].leaderstats.VR.Value + 1
a = hit.Parent.Name
game.Players[a].leaderstats.VR.Value = game.Players[a].leaderstats.VR.Value - 1 
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position
script.Parent.Transparency = 1
script.Parent.Anchored = true
script.Parent.CanCollide = false
script.Parent.Parent.Shell:Remove()
wait(2.5)
if game.Workspace:findFirstChild("Karts") then
if game.Workspace.Karts:findFirstChild(a) then
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = game.Workspace.Karts[a].VehicleSeat.Speed.Value
end
end
script.Parent.Parent:Remove()
end
end)]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX8426">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Bounce</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18471816</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.300000012</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8427">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Timer</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[wait(7.5)
if script.Parent.Parent.Parent:findFirstChild("Shell") then
script.Parent.Parent.Parent:Destroy()
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX8428">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[-- OH HAI DER COPIER!

bin = script.Parent
player = bin.Parent.Parent
ammo = 3

function weldMeh()
	local weld = Instance.new("Weld")
	weld.Parent = shell
	weld.Part0 = belly
	weld.Part1 = shell
	weld.C0 = CFrame.new() --identity so it doesn't effect the math
	weld.C1 = shell.CFrame:inverse() * (belly.CFrame - Vector3.new(0, 0.4, 0))
	return weld;
end

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then 
ammo = ammo - 1
if ammo == 2 then
player.PlayerGui.ScreenGui.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=75344597"
elseif ammo == 1 then
player.PlayerGui.ScreenGui.Item.ItemImage.Image = "http://www.roblox.com/asset/?id=71770427"
elseif ammo == 0 then
player.Roullete.Value = false
bleh = true
end 
print("Throwing Green Shell") 
groupy = Instance.new("Model", game.Workspace)
groupy.Name = "GreenShell"
--Making Main Thing
belly = Instance.new("Part", groupy)
belly.Name = "Belly"
belly.FormFactor = "Symmetric"
belly.Shape = "Ball"
belly.BrickColor = BrickColor.new("Brick yellow")
belly.Size = Vector3.new(2, 2, 2) 
belly.Friction = 0
belly.CFrame = game.Workspace.Karts[player.Name].Front.CFrame * CFrame.new(0, 0, -10)
shape = Instance.new("SpecialMesh", belly)
shape.MeshType = "Sphere" 
shape.Scale = Vector3.new(1.6, 1, 1.75)
val = Instance.new("StringValue", belly)
val.Name = "Owner"
val.Value = player.Name
--Making Shell
shell = Instance.new("Part", groupy)
shell.Name = "Shell"
shell.FormFactor = "Symmetric"
shell.Shape = "Ball"
shell.Size = Vector3.new(2, 2, 2) 
shell.CanCollide = false 
shell.CFrame = belly.CFrame + Vector3.new(0, 0.4, 0)
shapetwo = Instance.new("SpecialMesh", shell)
shapetwo.MeshId = "http://www.roblox.com/asset/?id=11217116" 
shapetwo.TextureId = "http://www.roblox.com/asset/?id=11217103"
shapetwo.Scale = Vector3.new(2, 2, 2)
-- TIME TO WELD
weldMeh()
--gyroboi
gyro = Instance.new("BodyGyro", belly)
gyro.D = 200
gyro.P = 1300
gyro.maxTorque = Vector3.new(120, 0, 120)
--Code Part
shell.Velocity = shell.CFrame.lookVector * 110
coding = bin.ShellyTing:Clone()
coding.Parent = belly
coding.Disabled = false
if ammo == 0 then
bin:Remove()
end
end 
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX8429">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Kart</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX8430">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1878</X>
						<Y>38.4020386</Y>
						<Z>-181.908234</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-5.81223958e-012</R12>
						<R20>0</R20>
						<R21>5.81223958e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>0.200000003</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8431">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX8432">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>1878</X>
						<Y>38.002018</Y>
						<Z>-183.007339</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-7.26174676e-012</R12>
						<R20>0</R20>
						<R21>7.26174676e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Front</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.60000002</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX8433">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=45898287</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX8434">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8435">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1878</X>
						<Y>38.2023697</Y>
						<Z>-179.210052</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>7.26174676e-012</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>7.26174676e-012</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rest</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8436">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1.5</Y>
							<Z>1.5</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8437">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1878</X>
						<Y>37.6023674</Y>
						<Z>-178.310059</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-7.26174676e-012</R12>
						<R20>0</R20>
						<R21>7.26174676e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">EnginePart</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.800000012</Y>
						<Z>1.39999986</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX8438">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1876.5</X>
						<Y>37.3039131</Y>
						<Z>-180.509033</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>5.96100378e-008</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>5.96100378e-008</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Side1</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX8439">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71994632</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX8440">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1879.5</X>
						<Y>37.3040886</Y>
						<Z>-180.508652</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>-5.96102439e-008</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>5.96102439e-008</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Side2</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX8441">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71994632</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8442">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1878</X>
						<Y>37.0023689</Y>
						<Z>-180.810059</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-7.26174676e-012</R12>
						<R20>0</R20>
						<R21>7.26174676e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Main</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1.39999998</X>
						<Y>0.400000006</Y>
						<Z>6.4000001</Z>
					</Vector3>
				</Properties>
				<Item class="BodyGyro" referent="RBX8443">
					<Properties>
						<CoordinateFrame name="CFrame">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="D">20</float>
						<Vector3 name="MaxTorque">
							<X>12</X>
							<Y>0</Y>
							<Z>12</Z>
						</Vector3>
						<string name="Name">BodyGyro</string>
						<float name="P">130</float>
					</Properties>
				</Item>
				<Item class="ManualWeld" referent="RBX8444">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-1</X>
							<Y>-0.200000003</Y>
							<Z>-3.20000029</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>3.50076628</X>
							<Y>-0.50098896</Y>
							<Z>0.5</Z>
							<R00>-1</R00>
							<R01>5.96046341e-008</R01>
							<R02>0</R02>
							<R10>5.96046661e-008</R10>
							<R11>0.999999642</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Part-to-Wedge Strong Joint</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<int name="Surface0">3</int>
						<int name="Surface1">0</int>
					</Properties>
				</Item>
				<Item class="ManualWeld" referent="RBX8445">
					<Properties>
						<CoordinateFrame name="C0">
							<X>1</X>
							<Y>-0.200000003</Y>
							<Z>3.20000029</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>2.8988452</X>
							<Y>-0.501173973</Y>
							<Z>0.499993801</Z>
							<R00>-1</R00>
							<R01>-5.96046341e-008</R01>
							<R02>0</R02>
							<R10>-5.96046661e-008</R10>
							<R11>0.999999642</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Part-to-Wedge Strong Joint</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<int name="Surface0">0</int>
						<int name="Surface1">0</int>
					</Properties>
				</Item>
				<Item class="BlockMesh" referent="RBX8446">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.39999998</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8447">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1876.5</X>
						<Y>36.8996429</Y>
						<Z>-178</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0.99999994</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>0.5</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.5</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Wheel_BackLeft</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1.5999999</X>
						<Y>1.5999999</Y>
						<Z>1.5999999</Z>
					</Vector3>
				</Properties>
				<Item class="Sparkles" referent="RBX8448">
					<Properties>
						<bool name="Enabled">false</bool>
						<string name="Name">Sparkles</string>
						<Color3 name="SparkleColor">4278190080</Color3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8449">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Safety</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8450">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1879.5</X>
						<Y>36.8996429</Y>
						<Z>-178</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>1.77669798e-015</R12>
						<R20>0</R20>
						<R21>-1.77669798e-015</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>0.5</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.5</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Wheel_BackRight</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1.5999999</X>
						<Y>1.5999999</Y>
						<Z>1.5999999</Z>
					</Vector3>
				</Properties>
				<Item class="Sparkles" referent="RBX8451">
					<Properties>
						<bool name="Enabled">false</bool>
						<string name="Name">Sparkles</string>
						<Color3 name="SparkleColor">4278190080</Color3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8452">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1879.40002</X>
						<Y>36.8496399</Y>
						<Z>-182.900024</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>3.55337479e-015</R12>
						<R20>0</R20>
						<R21>-3.55337479e-015</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>0.5</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.5</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Wheel_FrontRight</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1.4000001</X>
						<Y>1.4000001</Y>
						<Z>1.4000001</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8453">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1876.59998</X>
						<Y>36.8496399</Y>
						<Z>-182.900024</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>0.5</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.5</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Wheel_FrontLeft</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1.4000001</X>
						<Y>1.4000001</Y>
						<Z>1.4000001</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="VehicleSeat" referent="RBX8454">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1878</X>
						<Y>36.3023682</Y>
						<Z>-180.51001</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-7.26174676e-012</R12>
						<R20>0</R20>
						<R21>7.26174676e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<bool name="Disabled">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<bool name="HeadsUpDisplay">false</bool>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<float name="MaxSpeed">45</float>
					<string name="Name">VehicleSeat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="Steer">0</int>
					<int name="Throttle">0</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Torque">1</float>
					<float name="Transparency">1</float>
					<float name="TurnSpeed">1.70000005</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX8455">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">startSound</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">0.75</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31245452</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">1</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX8456">
					<Properties>
						<string name="Name">Speed</string>
						<double name="Value">45</double>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8457">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[drifting = false
time = 0
faster = 0

function Drift() 
if drifting == false then
direction = script.Parent.Steer
drifting = true
wait(.75)
if (script.Dash.Value == 0) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = true
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(.25, .25, 1)
script.Dash.Value = 2
time = 0.5
faster = 7
wait(.75)
if (script.Dash.Value == 2) and (script.Parent.Steer == direction) and (script.Parent.Throttle == 1) then
script.Parent.Parent.Wheel_BackLeft.Sparkles.SparkleColor = Color3.new(1, .5, 0)
script.Parent.Parent.Wheel_BackRight.Sparkles.SparkleColor = Color3.new(1, .5, 0) 
time = 2
faster = 7
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end
else
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
end
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false
end 
end 
end

function Boost()
if (script.Dash.Dashing.Value == false) and (script.Dash.Value == 2) then 
script.Dash.Dashing.Value = true 
script.Parent.Parent.Wheel_BackLeft.Sparkles.Enabled = false
script.Parent.Parent.Wheel_BackRight.Sparkles.Enabled = false 
script.Parent.Parent.Exhaust1.Fire.Enabled = true 
script.Parent.Parent.Exhaust2.Fire.Enabled = true
script.Parent.MaxSpeed = script.Parent.Speed.Value + faster 
wait(time) 
drifting = false
if script.Dash.Value ~= 1 then
script.Dash.Value = 0
script.Parent.MaxSpeed = script.Parent.Speed.Value 
script.Parent.Parent.Exhaust1.Fire.Enabled = false 
script.Parent.Parent.Exhaust2.Fire.Enabled = false
script.Dash.Dashing.Value = false
end 
end
end

script.Parent.Changed:connect(function(val)
if (script.Parent.Throttle == 1) and (script.Parent.Steer ~= 0) then 
Drift()
elseif (script.Parent.Steer == 0) and (script.Dash.Value == 2) then 
Boost()
end 
end)]]></ProtectedString>
					</Properties>
					<Item class="NumberValue" referent="RBX8458">
						<Properties>
							<string name="Name">Dash</string>
							<double name="Value">0</double>
						</Properties>
						<Item class="BoolValue" referent="RBX8459">
							<Properties>
								<string name="Name">Dashing</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8460">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Destroymeh</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[b = false

script.Parent.Touched:connect(function(hit)
a = hit.Parent:findFirstChild("Humanoid")
if (a) and (b == false) then
b = true
script.Parent.Parent.Name = a.Parent.Name
game.Lighting.LobbyJump:Clone().Parent = a.Parent
script.Parent.startSound:Play()
if game.Players[a.Parent.Name].Kart.Value == 1 then
script.Parent.Speed.Value = 40
script.Parent.TurnSpeed = 1.8
script.Parent.Torque = 1.5
script.Parent.Parent.Side1.Transparency = 1
script.Parent.Parent.Side2.Transparency = 1
script.Parent.Parent.Main.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Rest.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(0.5, 1, 1)
script.Parent.Parent.Front.Decal:Remove()
elseif game.Players[a.Parent.Name].Kart.Value == 2 then
script.Parent.Speed.Value = 47
script.Parent.TurnSpeed = 1.3
script.Parent.Torque = .8
script.Parent.Parent.Front.Mesh.Scale = Vector3.new(1.5, 1, 1) 
script.Parent.Parent.Exhaust1.Mesh.Scale = Vector3.new(1, 3, 1)
script.Parent.Parent.Exhaust2.Mesh.Scale = Vector3.new(1, 3, 1)
end
script.Parent.Parent.Side1.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Side2.BrickColor = game.Players[a.Parent.Name].Colour.Value
script.Parent.Parent.Front.BrickColor = game.Players[a.Parent.Name].Colour.Value
wait(.1)
script.Parent.Parent.Front.Anchored = false 
script:Remove()
end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX8461">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1878.5</X>
						<Y>38.0012817</Y>
						<Z>-178.009094</Z>
						<R00>1</R00>
						<R01>-1.82216535e-008</R01>
						<R02>-1.82256201e-008</R02>
						<R10>2.8730668e-012</R10>
						<R11>-0.707104921</R11>
						<R12>0.707108676</R12>
						<R20>-2.57721133e-008</R20>
						<R21>-0.707108736</R21>
						<R22>-0.707104862</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Exhaust1</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Fire" referent="RBX8462">
					<Properties>
						<Color3 name="Color">4294934528</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">0</float>
						<float name="size_xml">2</float>
					</Properties>
				</Item>
				<Item class="CylinderMesh" referent="RBX8463">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.800000012</X>
							<Y>2</Y>
							<Z>0.800000012</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8464">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX8465">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1877.5</X>
						<Y>38.0013199</Y>
						<Z>-178.009125</Z>
						<R00>1</R00>
						<R01>-1.82234388e-008</R01>
						<R02>-1.82237798e-008</R02>
						<R10>2.99905744e-013</R10>
						<R11>-0.707105219</R11>
						<R12>0.707108319</R12>
						<R20>-2.5772076e-008</R20>
						<R21>-0.707108319</R21>
						<R22>-0.707105219</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Exhaust2</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Fire" referent="RBX8466">
					<Properties>
						<Color3 name="Color">4294934528</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">0</float>
						<float name="size_xml">2</float>
					</Properties>
				</Item>
				<Item class="CylinderMesh" referent="RBX8467">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.800000012</X>
							<Y>2</Y>
							<Z>0.800000012</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8468">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=72603846</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX8469">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Welding</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[m = script.Parent

function weldMeh() 
local weld = Instance.new("Weld")
weld.Parent = pone
weld.Part0 = ptwo
weld.Part1 = pone 
weld.C0 = ptwo.CFrame:inverse()
weld.C1 = pone.CFrame:inverse()
wait()
ptwo.Anchored = false
return weld;
end

a = 0
repeat
a = a + 1
if a == 1 then
pone = m.Wheel_BackLeft
ptwo = m.VisualBL
elseif a == 2 then
pone = m.Wheel_BackRight
ptwo = m.VisualBR
elseif a == 3 then
pone = m.Wheel_FrontLeft
ptwo = m.VisualFL
elseif a == 4 then
pone = m.Wheel_FrontRight
ptwo = m.VisualFR
end
weldMeh()
wait()
until a == 4

script:Destroy()]]></ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8470">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1876.5</X>
						<Y>36.8996429</Y>
						<Z>-178</Z>
						<R00>0</R00>
						<R01>-0.99999994</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">VisualBL</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.800000012</X>
						<Y>0.800000012</Y>
						<Z>0.800000012</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8471">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2.20000005</X>
							<Y>2.20000005</Y>
							<Z>2.20000005</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8472">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8473">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8474">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8475">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8476">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8477">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8478">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1879.5</X>
						<Y>36.8996429</Y>
						<Z>-178</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-1.77669798e-015</R02>
						<R10>0</R10>
						<R11>-1.77669798e-015</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">VisualBR</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.800000012</X>
						<Y>0.800000012</Y>
						<Z>0.800000012</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8479">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2.20000005</X>
							<Y>2.20000005</Y>
							<Z>2.20000005</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8480">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8481">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8482">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8483">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8484">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8485">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8486">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1876.59998</X>
						<Y>36.8496399</Y>
						<Z>-182.900024</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">VisualFL</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.699999988</X>
						<Y>0.699999988</Y>
						<Z>0.699999988</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8487">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2.20000005</X>
							<Y>2.20000005</Y>
							<Z>2.20000005</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8488">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8489">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8490">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8491">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8492">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8493">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8494">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1879.40002</X>
						<Y>36.8496399</Y>
						<Z>-182.900024</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-3.55337479e-015</R02>
						<R10>0</R10>
						<R11>-3.55337479e-015</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">VisualFR</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.699999988</X>
						<Y>0.699999988</Y>
						<Z>0.699999988</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8495">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2.20000005</X>
							<Y>2.20000005</Y>
							<Z>2.20000005</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8496">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8497">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8498">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8499">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8500">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75611908</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8501">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=71978268</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="BillboardGui" referent="RBX8502">
			<Properties>
				<bool name="Active">false</bool>
				<Ref name="Adornee">null</Ref>
				<bool name="AlwaysOnTop">false</bool>
				<bool name="Enabled">true</bool>
				<Vector3 name="ExtentsOffset">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<string name="Name">Stats</string>
				<Ref name="PlayerToHideFrom">null</Ref>
				<UDim2 name="Size">
					<XS>6</XS>
					<XO>0</XO>
					<YS>3</YS>
					<YO>0</YO>
				</UDim2>
				<Vector2 name="SizeOffset">
					<X>0</X>
					<Y>0</Y>
				</Vector2>
				<Vector3 name="StudsOffset">
					<X>0</X>
					<Y>6</Y>
					<Z>0</Z>
				</Vector3>
			</Properties>
			<Item class="ImageLabel" referent="RBX8503">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=</url></Content>
					<Color3 name="ImageColor3">4294967295</Color3>
					<Vector2 name="ImageRectOffset">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Vector2 name="ImageRectSize">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<float name="ImageTransparency">0</float>
					<string name="Name">Pos</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<token name="ScaleType">0</token>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.5</XS>
						<XO>0</XO>
						<YS>1</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<Rect2D name="SliceCenter">
						<min>
							<X>0</X>
							<Y>0</Y>
						</min>
						<max>
							<X>0</X>
							<Y>0</Y>
						</max>
					</Rect2D>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="ImageLabel" referent="RBX8504">
				<Properties>
					<bool name="Active">false</bool>
					<Vector2 name="AnchorPoint">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<Content name="Image"><url>http://www.roblox.com/asset/?id=</url></Content>
					<Color3 name="ImageColor3">4294967295</Color3>
					<Vector2 name="ImageRectOffset">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<Vector2 name="ImageRectSize">
						<X>0</X>
						<Y>0</Y>
					</Vector2>
					<float name="ImageTransparency">0</float>
					<string name="Name">Item</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0.5</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<token name="ScaleType">0</token>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0.5</XS>
						<XO>0</XO>
						<YS>1</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<Rect2D name="SliceCenter">
						<min>
							<X>0</X>
							<Y>0</Y>
						</min>
						<max>
							<X>0</X>
							<Y>0</Y>
						</max>
					</Rect2D>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8505">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[game.Players[script.Parent.Parent.Name].Roullete.Changed:connect(function(val)
if val == false then
script.Parent.Item.Image = "http://www.roblox.com/asset/?id="
end
end)]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX8506">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">LobbyJump</string>
				<string name="ScriptGuid"></string>
				<ProtectedString name="Source"><![CDATA[wait(.7)
db = false
script.Parent.Humanoid.Changed:connect(function(val)
if (script.Parent.Humanoid.Sit == false) and (db == false) then 
db = true
game.Workspace.Practice[script.Parent.Name]:Remove()
wait(.1)
script.Parent.Torso.CFrame = CFrame.new(1761, 43, -187)
wait()
script:Remove()
end
end)]]></ProtectedString>
			</Properties>
		</Item>
		<Item class="LocalScript" referent="RBX8507">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">LobbyCam</string>
				<string name="ScriptGuid"></string>
				<ProtectedString name="Source"><![CDATA[local cam = workspace.CurrentCamera 
game.Lighting.Training:Clone().Parent = cam


function timetoLoop()
repeat
cam.CoordinateFrame = CFrame.new(1907, 50, -187)
wait()
until script.Parent.Parent.Character.Humanoid.Sit == false
script.Parent.ScreenGui.Spectate.Visible = true
script.Parent.ScreenGui.Crucial.Visible = true
cam.Training:Destroy()
script:Destroy()
end

script.Parent.Parent.Character.Humanoid.Changed:connect(function(val)
if script.Parent.Parent.Character.Humanoid.Sit == true then
script.Parent.ScreenGui.Spectate.Visible = false
script.Parent.ScreenGui.Crucial.Visible = false
wait()
cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
cam.CameraType = "Watch" 
cam.CoordinateFrame = CFrame.new(1907, 50, -187)
timetoLoop()
end 
end)
]]></ProtectedString>
			</Properties>
			<Item class="ScreenGui" referent="RBX8508">
				<Properties>
					<int name="DisplayOrder">0</int>
					<bool name="Enabled">true</bool>
					<string name="Name">ScreenGui</string>
					<bool name="ResetOnSpawn">true</bool>
				</Properties>
				<Item class="TextLabel" referent="RBX8509">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">2</token>
						<token name="FontSize">5</token>
						<string name="Name">Info</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0.349999994</XS>
							<XO>0</XO>
							<YS>0.150000006</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>0.300000012</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">Jump out to Exit.</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">true</bool>
						<float name="TextSize">14</float>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">true</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">2</int>
					</Properties>
				</Item>
				<Item class="ImageLabel" referent="RBX8510">
					<Properties>
						<bool name="Active">false</bool>
						<Vector2 name="AnchorPoint">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<Content name="Image"><url>http://www.roblox.com/asset/?id=62506989</url></Content>
						<Color3 name="ImageColor3">4294967295</Color3>
						<Vector2 name="ImageRectOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector2 name="ImageRectSize">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<float name="ImageTransparency">0</float>
						<string name="Name">ImageLabel</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
							<XS>0.400000006</XS>
							<XO>0</XO>
							<YS>0.0500000007</YS>
							<YO>0</YO>
						</UDim2>
						<float name="Rotation">0</float>
						<token name="ScaleType">0</token>
						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>0.200000003</XS>
							<XO>0</XO>
							<YS>0.150000006</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Rect2D name="SliceCenter">
							<min>
								<X>0</X>
								<Y>0</Y>
							</min>
							<max>
								<X>0</X>
								<Y>0</Y>
							</max>
						</Rect2D>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX8511">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">GreenShell</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71770427</url></Content>
			</Properties>
			<Item class="Script" referent="RBX8512">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ShellyTing</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[hpReduce = true --Acts as a debounce
hittable = true --Another debounce
own = script.Parent.Owner 
hp = 4
wait(0.3)
script.Timer.Disabled = false

script.Parent.Touched:connect(function(hit)
if (hit.Name == "Wall") and (hpReduce == true) then
script.Bounce:Play()
hpReduce = false
hp = hp - 1
if hp <= 0 then
script.Parent.Parent:Remove()
end
wait(0.15)
hpReduce = true 
elseif hit.Name == "Banana" then
hit:Remove()
script.Parent.Parent:Remove()
elseif (hit.Parent:findFirstChild("VehicleSeat")) and (hittable == true) then
hittable = false
game.Players[own.Value].leaderstats.VR.Value = game.Players[own.Value].leaderstats.VR.Value + 1
a = hit.Parent.Name
game.Players[a].leaderstats.VR.Value = game.Players[a].leaderstats.VR.Value - 1 
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position
script.Parent.Transparency = 1
script.Parent.Anchored = true
script.Parent.CanCollide = false
script.Parent.Parent.Shell:Remove()
wait(2.5)
if game.Workspace:findFirstChild("Karts") then
if game.Workspace.Karts:findFirstChild(a) then
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = game.Workspace.Karts[a].VehicleSeat.Speed.Value
end
end
script.Parent.Parent:Remove()
end
end)]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX8513">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Bounce</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18471816</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.300000012</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8514">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Timer</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[wait(7.5)
if script.Parent.Parent.Parent:findFirstChild("Shell") then
script.Parent.Parent.Parent:Destroy()
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX8515">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[-- OH HAI DER COPIER!

bin = script.Parent
player = bin.Parent.Parent

function weldMeh()
	local weld = Instance.new("Weld")
	weld.Parent = shell
	weld.Part0 = belly
	weld.Part1 = shell
	weld.C0 = CFrame.new() --identity so it doesn't effect the math
	weld.C1 = shell.CFrame:inverse() * (belly.CFrame - Vector3.new(0, 0.4, 0))
	return weld;
end

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then 
player.Roullete.Value = false
print("Throwing Green Shell") 
groupy = Instance.new("Model", game.Workspace)
groupy.Name = "GreenShell"
--Making Main Thing
belly = Instance.new("Part", groupy)
belly.Name = "Belly"
belly.FormFactor = "Symmetric"
belly.Shape = "Ball"
belly.BrickColor = BrickColor.new("Brick yellow")
belly.Size = Vector3.new(2, 2, 2) 
belly.Friction = 0
belly.CFrame = game.Workspace.Karts[player.Name].Front.CFrame * CFrame.new(0, 0, -10)
val = Instance.new("StringValue", belly)
val.Name = "Owner"
val.Value = player.Name
shape = Instance.new("SpecialMesh", belly)
shape.MeshType = "Sphere" 
shape.Scale = Vector3.new(1.6, 1, 1.75)
--Making Shell
shell = Instance.new("Part", groupy)
shell.Name = "Shell"
shell.FormFactor = "Symmetric"
shell.Shape = "Ball"
shell.Size = Vector3.new(2, 2, 2) 
shell.CanCollide = false 
shell.CFrame = belly.CFrame + Vector3.new(0, 0.4, 0)
shapetwo = Instance.new("SpecialMesh", shell)
shapetwo.MeshId = "http://www.roblox.com/asset/?id=11217116" 
shapetwo.TextureId = "http://www.roblox.com/asset/?id=11217103"
shapetwo.Scale = Vector3.new(2, 2, 2)
-- TIME TO WELD
weldMeh()
--gyroboi
gyro = Instance.new("BodyGyro", belly)
gyro.D = 200
gyro.P = 1300
gyro.maxTorque = Vector3.new(120, 0, 120)
--Code Part
shell.Velocity = shell.CFrame.lookVector * 110
coding = bin.ShellyTing:Clone()
coding.Parent = belly
coding.Disabled = false
bin:Remove()
end 
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
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				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX8516">
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				<CoordinateFrame name="ModelInPrimary">
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					<Y>0</Y>
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				<string name="Name">6</string>
				<Ref name="PrimaryPart">null</Ref>
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			<Item class="Part" referent="RBX8517">
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						<Y>37.2000008</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8531">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>149</X>
						<Y>39.4000015</Y>
						<Z>322.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8532">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8533">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8534">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8535">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>135.796112</X>
						<Y>39.1199265</Y>
						<Z>315.802643</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>19</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8536">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>152.796112</X>
						<Y>9.17994118</Y>
						<Z>356.302643</Z>
						<R00>1.49011612e-008</R00>
						<R01>0</R01>
						<R02>-0.999999642</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.999999642</R20>
						<R21>0</R21>
						<R22>1.49011612e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>18</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8537">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>134.46048</X>
						<Y>20.0098782</Y>
						<Z>392.326721</Z>
						<R00>-0.173648298</R00>
						<R01>0</R01>
						<R02>-0.98480773</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.98480773</R20>
						<R21>0</R21>
						<R22>-0.173648298</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8538">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>124.814407</X>
						<Y>20.009901</Y>
						<Z>450.874756</Z>
						<R00>-0.939692616</R00>
						<R01>0</R01>
						<R02>-0.342020124</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.342020124</R20>
						<R21>0</R21>
						<R22>-0.939692616</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8539">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>169.796097</X>
						<Y>39.1199265</Y>
						<Z>312.802643</Z>
						<R00>1.70730294e-023</R00>
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					</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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					<token name="LeftSurfaceInput">0</token>
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					</Vector3>
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					<Vector3 name="size">
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX8540">
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurfaceInput">0</token>
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					<CoordinateFrame name="CFrame">
						<X>135.796112</X>
						<Y>19.9699383</Y>
						<Z>380.802612</Z>
						<R00>0</R00>
						<R01>0</R01>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
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						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8541">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>167.714203</X>
						<Y>19.9998837</Y>
						<Z>399.755951</Z>
						<R00>-0.173648268</R00>
						<R01>0</R01>
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						<R11>1</R11>
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						<R20>0.98480773</R20>
						<R21>0</R21>
						<R22>-0.173648268</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8542">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>144.899902</X>
						<Y>19.9998989</Y>
						<Z>439.226685</Z>
						<R00>-0.766044438</R00>
						<R01>0</R01>
						<R02>-0.642787576</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.642787576</R20>
						<R21>0</R21>
						<R22>-0.766044438</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8543">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>-0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
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						<Z>2</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX8544">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>165</X>
						<Y>39.4000015</Y>
						<Z>322.5</Z>
						<R00>-0</R00>
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						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8545">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8546">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8547">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8548">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>152.796112</X>
						<Y>18.719923</Y>
						<Z>312.302643</Z>
						<R00>1.49011612e-008</R00>
						<R01>0</R01>
						<R02>-0.999999642</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.999999642</R20>
						<R21>0</R21>
						<R22>1.49011612e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>37.2000008</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8549">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>165.874771</X>
						<Y>39.1099052</Y>
						<Z>289.585602</Z>
						<R00>0.342020124</R00>
						<R01>0</R01>
						<R02>-0.939692616</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.939692616</R20>
						<R21>0</R21>
						<R22>0.342020124</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8550">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>157</X>
						<Y>39.4000015</Y>
						<Z>322.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8551">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8552">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
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						<X>0</X>
						<Y>0</Y>
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					</Vector3>
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					<Vector3 name="size">
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						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8555">
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					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
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						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="Friction">1</float>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>18</Y>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX8556">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
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						<Y>20.0099087</Y>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					</Vector3>
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					<Vector3 name="size">
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						<Y>3.60000014</Y>
						<Z>2</Z>
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				</Properties>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
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					<CoordinateFrame name="CFrame">
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
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						<Z>2</Z>
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				</Properties>
			</Item>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>152.796112</X>
						<Y>49.3199234</Y>
						<Z>319.302643</Z>
						<R00>0</R00>
						<R01>0</R01>
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						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.99999994</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section5</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX8561">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 4) or (game.Players[a]:findFirstChild("Section").Value == 6) then
			game.Players[a]:findFirstChild("Section").Value = 5
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8562">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>119.000031</X>
						<Y>9.2198801</Y>
						<Z>435.000061</Z>
						<R00>-0.939692497</R00>
						<R01>0</R01>
						<R02>-0.342020094</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.342020094</R20>
						<R21>0</R21>
						<R22>-0.939692497</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					</Vector3>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
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						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>18</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8563">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>135.796112</X>
						<Y>29.5005188</Y>
						<Z>351.142822</Z>
						<R00>-6.81591365e-018</R00>
						<R01>-8.8817842e-016</R01>
						<R02>1</R02>
						<R10>0.342020094</R10>
						<R11>0.939692616</R11>
						<R12>-4.49324133e-010</R12>
						<R20>-0.939692676</R20>
						<R21>0.342020094</R21>
						<R22>-1.23529125e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>56</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8564">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>100.70005</X>
						<Y>20.009882</Y>
						<Z>421.000061</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-4.47034836e-008</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>4.47034836e-008</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8565">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>145.07254</X>
						<Y>9.20981121</Y>
						<Z>413.104004</Z>
						<R00>-0.5</R00>
						<R01>0</R01>
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						<R11>1</R11>
						<R12>0</R12>
						<R20>0.866025269</R20>
						<R21>0</R21>
						<R22>-0.5</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>18</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8566">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>141</X>
						<Y>39.4000015</Y>
						<Z>322.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8567">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8568">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8569">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8570">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>169.796112</X>
						<Y>29.5005112</Y>
						<Z>351.142853</Z>
						<R00>-1.56609801e-016</R00>
						<R01>-8.8817842e-016</R01>
						<R02>1</R02>
						<R10>0.342020065</R10>
						<R11>0.939692557</R11>
						<R12>8.88178367e-016</R12>
						<R20>-0.939692557</R20>
						<R21>0.342020065</R21>
						<R22>1.56609788e-016</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>3.60000014</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8578">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>145</X>
						<Y>39.2999992</Y>
						<Z>51.5</Z>
						<R00>-0</R00>
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						<R02>-0</R02>
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						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8579">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8580">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8581">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8582">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
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						<Y>39.1100311</Y>
						<Z>90.7537613</Z>
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						<R01>0</R01>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>26</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8583">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>166</X>
						<Y>39.1000023</Y>
						<Z>16</Z>
						<R00>-0</R00>
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						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>94</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8584">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>162.644196</X>
						<Y>39.1099129</Y>
						<Z>75.4371338</Z>
						<R00>0.241921932</R00>
						<R01>0</R01>
						<R02>0.970295727</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.970295727</R20>
						<R21>0</R21>
						<R22>0.241921932</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8585">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>132</X>
						<Y>40.2999992</Y>
						<Z>2</Z>
						<R00>-0</R00>
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						<R02>1</R02>
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						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
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					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<float name="Transparency">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">1</token>
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						<X>2</X>
						<Y>6</Y>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX8586">
				<Properties>
					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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			</Item>
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					<CoordinateFrame name="CFrame">
						<X>137</X>
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						<R00>-0</R00>
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					</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
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						<Elasticity>0</Elasticity>
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						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Elasticity">0</float>
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					<bool name="Locked">false</bool>
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					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8588">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8589">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8590">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8591">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>153</X>
						<Y>39.2999992</Y>
						<Z>51.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8592">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8593">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8594">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8595">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>138.907166</X>
						<Y>18.7199402</Y>
						<Z>88.0948257</Z>
						<R00>0.559192896</R00>
						<R01>0</R01>
						<R02>0.829037488</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.829037488</R20>
						<R21>0</R21>
						<R22>0.559192896</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>37.2000008</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8596">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>149</X>
						<Y>49.2999992</Y>
						<Z>3</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section8</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX8597">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if game.Players[a]:findFirstChild("Section").Value == 7 then
			game.Players[a]:findFirstChild("Section").Value = 8
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8598">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>149</X>
						<Y>18.7000008</Y>
						<Z>15</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>96</X>
						<Y>37.2000008</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8599">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>161</X>
						<Y>39.2999992</Y>
						<Z>51.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8600">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8601">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8602">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>48</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX8618">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=62775787</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX8619">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=62775787</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8620">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
	script.Parent.CFrame = script.Parent.CFrame * CFrame.Angles(0, 0, 0.05) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8621">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>10.338315</X>
						<Y>39.1998634</Y>
						<Z>291.533783</Z>
						<R00>-0.866025329</R00>
						<R01>0</R01>
						<R02>-0.50000006</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.50000006</R20>
						<R21>0</R21>
						<R22>-0.866025329</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>42</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8622">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>41.4660912</X>
						<Y>20.0099449</Y>
						<Z>303.735565</Z>
						<R00>0.241921902</R00>
						<R01>0</R01>
						<R02>0.970295608</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.970295608</R20>
						<R21>0</R21>
						<R22>0.241921902</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>148</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX8623">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8624">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>49.5</X>
							<Y>40.7000008</Y>
							<Z>272.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8625">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8626">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8627">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8628">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8629">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8630">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8631">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8632">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8633">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8634">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8635">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8636">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>6.08834887</X>
						<Y>18.7999039</Y>
						<Z>284.172546</Z>
						<R00>-0.866025269</R00>
						<R01>0</R01>
						<R02>-0.49999994</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.49999994</R20>
						<R21>0</R21>
						<R22>-0.866025269</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>37.2000008</Y>
						<Z>18</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8637">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>34.0176506</X>
						<Y>39.2099075</Y>
						<Z>280.164246</Z>
						<R00>-0.98480767</R00>
						<R01>0</R01>
						<R02>-0.173648179</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.173648179</R20>
						<R21>0</R21>
						<R22>-0.98480767</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8638">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>40.1974106</X>
						<Y>40.3099594</Y>
						<Z>278.5961</Z>
						<R00>-0.999999762</R00>
						<R01>0</R01>
						<R02>-1.63912773e-007</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1.63912773e-007</R20>
						<R21>0</R21>
						<R22>-0.999999762</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8639">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>43.5999451</X>
						<Y>9.20991039</Y>
						<Z>404.200043</Z>
						<R00>-0.342020094</R00>
						<R01>0</R01>
						<R02>0.939692497</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.939692497</R20>
						<R21>0</R21>
						<R22>-0.342020094</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>18</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8640">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>52.29599</X>
						<Y>9.19989967</Y>
						<Z>419.172546</Z>
						<R00>-0.642787516</R00>
						<R01>0</R01>
						<R02>0.766044378</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.766044378</R20>
						<R21>0</R21>
						<R22>-0.642787516</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>18</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8641">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>59.6747742</X>
						<Y>20.0099125</Y>
						<Z>398.385742</Z>
						<R00>-0.342020124</R00>
						<R01>0</R01>
						<R02>0.939692616</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.939692616</R20>
						<R21>0</R21>
						<R22>-0.342020124</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>12</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX8642">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8643">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>78.5</X>
							<Y>21.6000004</Y>
							<Z>268.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8644">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8645">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8646">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8647">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8648">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8649">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8650">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
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						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8703">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8704">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8705">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8706">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8707">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8708">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8709">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8710">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8711">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8712">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8713">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8714">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8715">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>49.5</X>
							<Y>40.7000008</Y>
							<Z>250.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8716">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8717">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8718">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8719">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8720">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8721">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8722">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8723">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8724">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8725">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8726">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8727">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>40.1974106</X>
						<Y>40.3099785</Y>
						<Z>244.5961</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8728">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>79.4091187</X>
						<Y>16.4880066</Y>
						<Z>221.828094</Z>
						<R00>-0.238970906</R00>
						<R01>-0.0370901227</R01>
						<R02>-0.970318258</R02>
						<R10>-0.176083758</R10>
						<R11>0.984358013</R11>
						<R12>0.0057392912</R12>
						<R20>0.954927623</R20>
						<R21>0.172228754</R21>
						<R22>-0.241764024</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>28</X>
						<Y>8.40000057</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8729">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>7.19741631</X>
						<Y>39.1100235</Y>
						<Z>261.0961</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8730">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>70.2622833</X>
						<Y>29.7205734</Y>
						<Z>188.202789</Z>
						<R00>-0.234737515</R00>
						<R01>-0.0627020374</R01>
						<R02>-0.970034242</R02>
						<R10>-0.258819044</R10>
						<R11>0.965925753</R11>
						<R12>0.000194837805</R12>
						<R20>0.936969042</R20>
						<R21>0.251109004</R21>
						<R22>-0.242967457</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8731">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>85.0208893</X>
						<Y>39.1099701</Y>
						<Z>129.085098</Z>
						<R00>-0.242734849</R00>
						<R01>0</R01>
						<R02>-0.970092535</R02>
						<R10>-2.98023224e-008</R10>
						<R11>0.999999881</R11>
						<R12>1.83208613e-008</R12>
						<R20>0.970092535</R20>
						<R21>0</R21>
						<R22>-0.24273482</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX8732">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8733">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>49.5</X>
							<Y>40.7000008</Y>
							<Z>265.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8734">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8735">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8736">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8737">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8738">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8739">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8740">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8741">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8742">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8743">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8744">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8745">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8746">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>57.5</X>
							<Y>21.6000004</Y>
							<Z>265.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8747">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8748">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8749">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8750">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8751">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8752">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8753">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8754">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8755">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8756">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8757">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8758">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>78.3496017</X>
						<Y>36.80093</Y>
						<Z>155.884003</Z>
						<R00>-0.240297154</R00>
						<R01>-0.0338045023</R01>
						<R02>-0.970110536</R02>
						<R10>-0.14162235</R10>
						<R11>0.989920557</R11>
						<R12>0.000585168425</R12>
						<R20>0.960312665</R20>
						<R21>0.137529954</R21>
						<R22>-0.242662579</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8759">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>69.3314667</X>
						<Y>9.20994663</Y>
						<Z>262.244537</Z>
						<R00>0.241921902</R00>
						<R01>0</R01>
						<R02>0.970295608</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.970295608</R20>
						<R21>0</R21>
						<R22>0.241921902</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>242</X>
						<Y>18</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8760">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>31.0656433</X>
						<Y>39.1499023</Y>
						<Z>263.422516</Z>
						<R00>-0.984807611</R00>
						<R01>0</R01>
						<R02>-0.173648089</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.173648089</R20>
						<R21>0</R21>
						<R22>-0.984807611</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8761">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>71.197403</X>
						<Y>34.3099327</Y>
						<Z>261.5961</Z>
						<R00>-0.999999642</R00>
						<R01>0</R01>
						<R02>-1.49011612e-008</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1.49011612e-008</R20>
						<R21>0</R21>
						<R22>-0.999999642</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
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					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>62</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX8770">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8771">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>71.5</X>
							<Y>21.6000004</Y>
							<Z>267.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8772">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8773">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8774">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8775">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8776">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8777">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8778">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8779">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8780">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8781">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8782">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8783">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8784">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>64.5</X>
							<Y>21.6000004</Y>
							<Z>266.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8785">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8786">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8787">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8788">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8789">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8790">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8791">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8792">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8793">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8794">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8795">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>99.6000061</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8848">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-75.6725998</X>
						<Y>39.1100044</Y>
						<Z>316.496124</Z>
						<R00>-0.99999994</R00>
						<R01>0</R01>
						<R02>-5.96046448e-008</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>5.96046448e-008</R20>
						<R21>0</R21>
						<R22>-0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>20</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8849">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-76.6725998</X>
						<Y>18.710001</Y>
						<Z>324.996124</Z>
						<R00>-0.999999642</R00>
						<R01>0</R01>
						<R02>-1.49011612e-008</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1.49011612e-008</R20>
						<R21>0</R21>
						<R22>-0.999999642</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>37.2000008</Y>
						<Z>18</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8850">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">153</int>
					<CoordinateFrame name="CFrame">
						<X>-90.5662231</X>
						<Y>49.026001</Y>
						<Z>244.0961</Z>
						<R00>-0.99619472</R00>
						<R01>0.0871556997</R01>
						<R02>2.83516932e-010</R02>
						<R10>0.0871556997</R10>
						<R11>0.99619472</R11>
						<R12>-1.23786112e-011</R12>
						<R20>-2.83516932e-010</R20>
						<R21>1.23786112e-011</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8851">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-92</X>
						<Y>39.7000008</Y>
						<Z>2</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>12</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8852">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-114</X>
						<Y>39.1000023</Y>
						<Z>2</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>42</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8853">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-94.5</X>
						<Y>39.2999992</Y>
						<Z>-19</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8854">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8855">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8856">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8857">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-117</X>
						<Y>18.7000008</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>37.2000008</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8858">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-117</X>
						<Y>39.1000023</Y>
						<Z>-32</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8859">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-94.5</X>
						<Y>39.2999992</Y>
						<Z>-3</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8860">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8861">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8862">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8863">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-103.446945</X>
						<Y>35.3998756</Y>
						<Z>65.3408051</Z>
						<R00>0.308488876</R00>
						<R01>-0.056047529</R01>
						<R02>-0.949575126</R02>
						<R10>0.171010047</R10>
						<R11>0.985265791</R11>
						<R12>-0.00259801745</R12>
						<R20>0.935729563</R20>
						<R21>-0.161585465</R21>
						<R22>0.31352821</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>66</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8864">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-94.5</X>
						<Y>39.2999992</Y>
						<Z>-27</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8865">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8866">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8867">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8868">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-94.5</X>
						<Y>39.2999992</Y>
						<Z>-11</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX8869">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8870">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8941">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8942">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8943">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-136.5</X>
							<Y>40.7000008</Y>
							<Z>240.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8944">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8945">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8946">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8947">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8948">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8949">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8950">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8951">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8952">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8953">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8954">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8955">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">153</int>
					<CoordinateFrame name="CFrame">
						<X>-122.472504</X>
						<Y>50.6997833</Y>
						<Z>244.0961</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8956">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-118.472504</X>
						<Y>51.2998428</Y>
						<Z>261.0961</Z>
						<R00>-1</R00>
						<R01>3.52648305e-038</R01>
						<R02>-5.96046448e-008</R02>
						<R10>3.52648305e-038</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>5.96046448e-008</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8957">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-126.275238</X>
						<Y>39.0999794</Y>
						<Z>273.835266</Z>
						<R00>-0.173648104</R00>
						<R01>0</R01>
						<R02>0.98480773</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.98480773</R20>
						<R21>0</R21>
						<R22>-0.173648104</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>22</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8958">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-119.96138</X>
						<Y>39.1000023</Y>
						<Z>291.879028</Z>
						<R00>-0.5</R00>
						<R01>0</R01>
						<R02>0.866025388</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.866025388</R20>
						<R21>0</R21>
						<R22>-0.5</R22>
					</CoordinateFrame>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8966">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">153</int>
					<CoordinateFrame name="CFrame">
						<X>-183.412308</X>
						<Y>41.9161224</Y>
						<Z>140.103897</Z>
						<R00>0.172988668</R00>
						<R01>0.0151378475</R01>
						<R02>0.984807491</R02>
						<R10>-0.0871560425</R10>
						<R11>0.99619472</R11>
						<R12>-3.28477495e-006</R12>
						<R20>-0.981060028</R20>
						<R21>-0.085831359</R21>
						<R22>0.173649743</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8967">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-180.272476</X>
						<Y>39.1000061</Y>
						<Z>110.696045</Z>
						<R00>1.1920929e-007</R00>
						<R01>0</R01>
						<R02>0.99999994</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.99999994</R20>
						<R21>0</R21>
						<R22>1.1920929e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8968">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-179.772461</X>
						<Y>40.3000069</Y>
						<Z>97.6960526</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8969">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-170.95993</X>
						<Y>39.0999985</Y>
						<Z>133.403259</Z>
						<R00>-0.342020094</R00>
						<R01>0</R01>
						<R02>0.939692557</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.939692557</R20>
						<R21>0</R21>
						<R22>-0.342020094</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX8970">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8971">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-175.5</X>
							<Y>40.6000023</Y>
							<Z>81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8972">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8973">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8974">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8975">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8976">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8977">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8978">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8979">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8980">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8981">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8982">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8983">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX8984">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-168.5</X>
							<Y>40.6000023</Y>
							<Z>81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8985">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8986">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8987">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8988">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8989">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8990">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX8991">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8992">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX8993">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX8994">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX8995">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8996">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>-179.772461</X>
						<Y>49.3000031</Y>
						<Z>94.6960526</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section2</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>24</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX8997">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 1) or (game.Players[a]:findFirstChild("Section").Value == 3) then
			game.Players[a]:findFirstChild("Section").Value = 2
		end
	end
end)]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8998">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-168.772476</X>
						<Y>18.699995</Y>
						<Z>108.896042</Z>
						<R00>-0.173648179</R00>
						<R01>0</R01>
						<R02>0.98480773</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.98480773</R20>
						<R21>0</R21>
						<R22>-0.173648179</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>37.2000008</Y>
						<Z>18</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8999">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-196.772446</X>
						<Y>39.1000061</Y>
						<Z>65.6960678</Z>
						<R00>2.98023224e-008</R00>
						<R01>0</R01>
						<R02>0.99999994</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.99999994</R20>
						<R21>0</R21>
						<R22>2.98023224e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
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						<R02>0.98480767</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.98480767</R20>
						<R21>0</R21>
						<R22>-0.173648283</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>22</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9008">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-179.772461</X>
						<Y>18.7000046</Y>
						<Z>66.6960602</Z>
						<R00>7.4505806e-008</R00>
						<R01>0</R01>
						<R02>0.999999702</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.999999702</R20>
						<R21>0</R21>
						<R22>7.4505806e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>37.2000008</Y>
						<Z>36</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9009">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-162.772461</X>
						<Y>40.3000145</Y>
						<Z>97.6960526</Z>
						<R00>5.96046448e-008</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>5.96046448e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9010">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-153.572586</X>
						<Y>18.6999969</Y>
						<Z>150.69603</Z>
						<R00>-0.49999994</R00>
						<R01>0</R01>
						<R02>0.866025269</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.866025269</R20>
						<R21>0</R21>
						<R22>-0.49999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>37.2000008</Y>
						<Z>18</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9011">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-177.230179</X>
						<Y>39.0999985</Y>
						<Z>109.879662</Z>
						<R00>-0.173648179</R00>
						<R01>0</R01>
						<R02>0.984807789</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.984807789</R20>
						<R21>0</R21>
						<R22>-0.173648179</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>25</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9012">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-162.972549</X>
						<Y>18.6999969</Y>
						<Z>130.496078</Z>
						<R00>-0.342020094</R00>
						<R01>0</R01>
						<R02>0.939692497</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.939692497</R20>
						<R21>0</R21>
						<R22>-0.342020094</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>37.2000008</Y>
						<Z>18</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX9013">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9014">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-191.5</X>
							<Y>40.6000023</Y>
							<Z>81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9015">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
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						<R22>-4.37672441e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX9040">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9041">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9042">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
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					<CoordinateFrame name="CFrame">
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					</CoordinateFrame>
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						<CustomPhysics>true</CustomPhysics>
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						<Y>0</Y>
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					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9044">
				<Properties>
					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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						<CustomPhysics>true</CustomPhysics>
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						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
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						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
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						<Z>0</Z>
					</Vector3>
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						<Y>0</Y>
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					<Vector3 name="size">
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						<Y>1.20000005</Y>
						<Z>1</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX9045">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>51.2999496</Y>
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						<R00>-1</R00>
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						<R02>-5.96046448e-008</R02>
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						<R12>0</R12>
						<R20>5.96046448e-008</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
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					<token name="LeftSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Z>0</Z>
					</Vector3>
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						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9046">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
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					<CoordinateFrame name="CFrame">
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						<R00>-1</R00>
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						<R22>-1</R22>
					</CoordinateFrame>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Part</string>
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						<X>0</X>
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						<Z>1</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX9047">
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						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9057">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">153</int>
					<CoordinateFrame name="CFrame">
						<X>-162.472504</X>
						<Y>50.6999512</Y>
						<Z>261.0961</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9058">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-142.472504</X>
						<Y>51.2998657</Y>
						<Z>261.0961</Z>
						<R00>-1</R00>
						<R01>3.52648305e-038</R01>
						<R02>-5.96046448e-008</R02>
						<R10>3.52648305e-038</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>5.96046448e-008</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9059">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-150.472504</X>
						<Y>51.2999039</Y>
						<Z>261.0961</Z>
						<R00>-1</R00>
						<R01>3.52648305e-038</R01>
						<R02>-5.96046448e-008</R02>
						<R10>3.52648305e-038</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>5.96046448e-008</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9060">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-140.972504</X>
						<Y>49.6998749</Y>
						<Z>252.5961</Z>
						<R00>-0.999999881</R00>
						<R01>-1.49011612e-007</R01>
						<R02>-3.95973636e-008</R02>
						<R10>3.87418453e-008</R10>
						<R11>3.84592504e-016</R11>
						<R12>-0.99999994</R12>
						<R20>-2.98023224e-008</R20>
						<R21>-0.999999881</R21>
						<R22>-4.37672441e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX9061">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9062">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9063">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9064">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-134.472458</X>
						<Y>18.7099743</Y>
						<Z>276.296082</Z>
						<R00>-0.173648179</R00>
						<R01>0</R01>
						<R02>0.98480773</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.98480773</R20>
						<R21>0</R21>
						<R22>-0.173648179</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>37.2000008</Y>
						<Z>18</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9065">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-134.933807</X>
						<Y>39.1000023</Y>
						<Z>299.946014</Z>
						<R00>-0.50000006</R00>
						<R01>0</R01>
						<R02>0.866025329</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.866025329</R20>
						<R21>0</R21>
						<R22>-0.50000006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9066">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-188.772476</X>
						<Y>18.7000046</Y>
						<Z>110.696045</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>37.2000008</Y>
						<Z>18</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX9067">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9068">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-184.5</X>
							<Y>40.6000023</Y>
							<Z>81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9069">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9070">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9071">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9072">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9073">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9074">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9075">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9076">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9077">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9078">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9079">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9080">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-186.794907</X>
						<Y>39.1100044</Y>
						<Z>1.39605641</Z>
						<R00>0.50000006</R00>
						<R01>0</R01>
						<R02>0.866025329</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.866025329</R20>
						<R21>0</R21>
						<R22>0.50000006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9081">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-209.553055</X>
						<Y>35.3998222</Y>
						<Z>-35.3408051</Z>
						<R00>-0.308488876</R00>
						<R01>0.056047529</R01>
						<R02>0.949575126</R02>
						<R10>0.171010047</R10>
						<R11>0.985265791</R11>
						<R12>-0.00259801745</R12>
						<R20>-0.935729563</R20>
						<R21>0.161585465</R21>
						<R22>-0.31352821</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>66</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9082">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-182.711273</X>
						<Y>42.1652184</Y>
						<Z>136.128159</Z>
						<R00>0.172988653</R00>
						<R01>0.0151378475</R01>
						<R02>0.984807432</R02>
						<R10>-0.0871560499</R10>
						<R11>0.996194661</R11>
						<R12>-3.28663737e-006</R12>
						<R20>-0.981060028</R20>
						<R21>-0.085831359</R21>
						<R22>0.173649728</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
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						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9177">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-260.373901</X>
						<Y>51.9522247</Y>
						<Z>122.388588</Z>
						<R00>0.935729563</R00>
						<R01>-0.161585465</R01>
						<R02>0.31352821</R02>
						<R10>0.171010047</R10>
						<R11>0.985265791</R11>
						<R12>-0.00259801745</R12>
						<R20>-0.308488876</R20>
						<R21>0.056047529</R21>
						<R22>0.949575126</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>99.6000061</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX9178">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Setup</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[game.Lighting.TimeOfDay = "14:00:00"
script.Parent.Sky.Parent = game.Lighting
script:Destroy()

--[[game.Workspace.Preparing.Changed:connect(function(val)
if val == false then
script.Loop:Play()
end
end)]]]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX9179">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Start</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/MCStart.wav</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX9180">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">true</bool>
						<string name="Name">Loop</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/RobloxTracks.mp3</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">1</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX9181">
				<Properties>
					<string name="Name">Time</string>
					<double name="Value">160</double>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX9182">
				<Properties>
					<string name="Name">Music</string>
					<string name="Value">rbxasset://sounds/RobloxMarioKart/RobloxTracks.mp3</string>
				</Properties>
			</Item>
			<Item class="Sky" referent="RBX9183">
				<Properties>
					<bool name="CelestialBodiesShown">true</bool>
					<string name="Name">Sky</string>
					<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1012890</url></Content>
					<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1012891</url></Content>
					<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1012887</url></Content>
					<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1012889</url></Content>
					<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1012888</url></Content>
					<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1014449</url></Content>
					<int name="StarCount">3000</int>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX9184">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">IceFlower</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=75482668</url></Content>
			</Properties>
			<Item class="Script" referent="RBX9185">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">FreezeScript</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[hpReduce = true --Acts as a debounce
hittable = true --Another debounce
own = script.Parent.Owner 
wait(0.3)
script.Timer.Disabled = false

script.Parent.Touched:connect(function(hit)
if hit.Name == "Banana" then
hit:Remove()
script.Parent:Remove()
elseif (hit.Parent:findFirstChild("VehicleSeat")) and (hittable == true) then
hittable = false
script.Ice:Play()
game.Players[own.Value].leaderstats.VR.Value = game.Players[own.Value].leaderstats.VR.Value + 1
a = hit.Parent.Name
game.Players[a].leaderstats.VR.Value = game.Players[a].leaderstats.VR.Value - 1 
part = Instance.new("Part", game.Workspace.Karts[a])
part.FormFactor = "Symmetric"
part.Size = Vector3.new(8, 8, 8)
part.CFrame = game.Workspace.Karts[a].Main.CFrame * CFrame.new(0, 2, 0)
part.Anchored = true
part.CanCollide = false
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
part.BrickColor = BrickColor.new("Pastel Blue")
part.Transparency = 0.5
part.Reflectance = 0.3
game.Workspace.Karts[a].Main.Anchored = true
script.Parent.Transparency = 1 
script.Parent.Anchored = true
script.Parent.CanCollide = false
wait(2) 
if game.Workspace:findFirstChild("Karts") then
if game.Workspace.Karts:findFirstChild(a) then
script.Break:Play()
part:Remove()
game.Workspace.Karts[a].Main.Anchored = false
end
end
script.Parent:Destroy()
end
end)]]></ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX9186">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Timer</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[wait(3) 
if script.Parent.Parent.Transparency == 0 then
script.Parent.Parent:Destroy()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX9187">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Ice</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1.20000005</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=41763367</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">1</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX9188">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Break</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">1</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX9189">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Shoot</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[-- OH HAI DER COPIER!

bin = script.Parent
player = bin.Parent.Parent
ammo = 5

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then 
ammo = ammo - 1
if ammo == 0 then
player.Roullete.Value = false
bleh = true
end 
print("Throwing Freeze Ball") 
--Making Main Thing
ball = Instance.new("Part", game.Workspace)
ball.Name = "FreezeBall"
ball.FormFactor = "Symmetric"
ball.Shape = "Ball"
ball.BrickColor = BrickColor.new("Bright blue")
ball.Size = Vector3.new(1, 1, 1) 
ball.Friction = 0
ball.CFrame = game.Workspace.Karts[player.Name].Front.CFrame * CFrame.new(0, 0, -10)
fire = Instance.new("Fire", ball)
fire.Heat = 0
fire.Color = Color3.new(0, 0, 1)
fire.SecondaryColor = Color3.new(0.5, 0.5, 1) 
val = Instance.new("StringValue", ball)
val.Name = "Owner"
val.Value = player.Name 
--Code Part
ball.Velocity = ball.CFrame.lookVector * 85
coding = bin.FreezeScript:Clone()
coding.Parent = ball
coding.Disabled = false
if ammo == 0 then
bin:Remove()
end
end 
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX9190">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Positions</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="NumberValue" referent="RBX9191">
				<Properties>
					<string name="Name">NotUsed</string>
					<double name="Value">100000</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX9192">
				<Properties>
					<string name="Name">NotUsed</string>
					<double name="Value">100000</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX9193">
				<Properties>
					<string name="Name">NotUsed</string>
					<double name="Value">100000</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX9194">
				<Properties>
					<string name="Name">NotUsed</string>
					<double name="Value">100000</double>
				</Properties>
				<Item class="Script" referent="RBX9195">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Safety</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX9196">
				<Properties>
					<string name="Name">NotUsed</string>
					<double name="Value">100000</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX9197">
				<Properties>
					<string name="Name">NotUsed</string>
					<double name="Value">100000</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX9198">
				<Properties>
					<string name="Name">NotUsed</string>
					<double name="Value">100000</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX9199">
				<Properties>
					<string name="Name">NotUsed</string>
					<double name="Value">100000</double>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX9200">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Practice</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="ObjectValue" referent="RBX9201">
				<Properties>
					<string name="Name">Existing</string>
					<Ref name="Value">null</Ref>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX9202">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">FireFlower</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=75479884</url></Content>
			</Properties>
			<Item class="Script" referent="RBX9203">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">FireScript</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[hpReduce = true --Acts as a debounce
hittable = true --Another debounce
own = script.Parent.Owner 
wait(0.3)
script.Timer.Disabled = false

script.Parent.Touched:connect(function(hit)
if hit.Name == "Banana" then
hit:Remove()
script.Parent:Remove()
elseif (hit.Parent:findFirstChild("VehicleSeat")) and (hittable == true) then
hittable = false
game.Players[own.Value].leaderstats.VR.Value = game.Players[own.Value].leaderstats.VR.Value + 1
a = hit.Parent.Name
game.Players[a].leaderstats.VR.Value = game.Players[a].leaderstats.VR.Value - 1 
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = -1
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = 0
effect = Instance.new("Explosion")
effect.Parent = game.Workspace
effect.BlastPressure = 0
effect.BlastRadius = 3
effect.Position = script.Parent.Position
script.Parent.Transparency = 1 
script.Parent.Anchored = true
script.Parent.CanCollide = false
wait(.5)
if game.Workspace:findFirstChild("Karts") then
if game.Workspace.Karts:findFirstChild(a) then
game.Workspace.Karts[a].VehicleSeat.Script.Dash.Value = 0
game.Workspace.Karts[a].VehicleSeat.MaxSpeed = game.Workspace.Karts[a].VehicleSeat.Speed.Value
end
end
script.Parent:Remove()
end
end)]]></ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX9204">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Timer</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[wait(3) 
if script.Parent.Parent.Transparency == 0 then
script.Parent.Parent:Destroy()
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX9205">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Shoot</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[-- OH HAI DER COPIER!

bin = script.Parent
player = bin.Parent.Parent
ammo = 10

function onButton1Down(mouse)
if game.Workspace:findFirstChild("Karts") then 
ammo = ammo - 1
script.FireSound:Play()
if ammo == 0 then
player.Roullete.Value = false
bleh = true
end 
print("Throwing Fire Ball") 
--Making Main Thing
ball = Instance.new("Part", game.Workspace)
ball.Name = "FireBall"
ball.FormFactor = "Symmetric"
ball.Shape = "Ball"
ball.BrickColor = BrickColor.new("Bright red")
ball.Size = Vector3.new(1, 1, 1) 
ball.Friction = 0
ball.CFrame = game.Workspace.Karts[player.Name].Front.CFrame * CFrame.new(0, 0, -10)
fire = Instance.new("Fire", ball)
fire.Heat = 0 
val = Instance.new("StringValue", ball)
val.Name = "Owner"
val.Value = player.Name 
--Code Part
ball.Velocity = ball.CFrame.lookVector * 85
coding = bin.FireScript:Clone()
coding.Parent = ball
coding.Disabled = false
if ammo == 0 then
bin:Remove()
end
end 
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX9206">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">0.75</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=31758982</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">1</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX9207">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">ExtraItem</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71815933</url></Content>
			</Properties>
			<Item class="Script" referent="RBX9208">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent
wait(1.5)
player.Roullete.Value = false

function onButton1Down(mouse) 
if player.Roullete.Value == false then
player.Roullete.Value = true 
bin:Remove()
end
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)]]></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX9209">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Coins</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=75980220</url></Content>
			</Properties>
			<Item class="Script" referent="RBX9210">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[bin = script.Parent
player = bin.Parent.Parent
db = false 

function onButton1Down(mouse) 
if db == false then
db = true
player.Roullete.Value = false
for i=1,3 do
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + 1
script.KerChing:Play()
wait(0.25)
end
bin:Destroy()
end 
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)]]></ProtectedString>
				</Properties>
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					</Properties>
				</Item>
				<Item class="Script" referent="RBX9314">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9315">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9316">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
						<X>-390</X>
						<Y>167.199997</Y>
						<Z>445</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9317">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9318">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9319">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9320">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9321">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9322">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
						<X>-390</X>
						<Y>167.199997</Y>
						<Z>573</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9323">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9324">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9325">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9326">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9327">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9328">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>177</X>
						<Y>39.6000023</Y>
						<Z>576.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX9329">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9330">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9331">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9332">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>169</X>
						<Y>39.6000023</Y>
						<Z>565.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX9333">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9334">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9335">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9336">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>158</X>
						<Y>37.2999992</Y>
						<Z>561</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>8</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9439">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9440">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9441">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9442">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9443">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9444">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>188</X>
						<Y>34.2000008</Y>
						<Z>413</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>108</X>
						<Y>6</Y>
						<Z>56</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9445">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">8</float>
						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9446">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>214</X>
						<Y>35.2000008</Y>
						<Z>443</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>8</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9447">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9448">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9449">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9450">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9451">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9452">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>106</X>
						<Y>28.2000008</Y>
						<Z>301</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0.5</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Lava</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1024</X>
						<Y>6</Y>
						<Z>1024</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX9453">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Animate</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.Image.Texture = "http://www.roblox.com/asset/?id=73329622" --Frame 1
wait(.3)
script.Parent.Image.Texture = "http://www.roblox.com/asset/?id=73329679" --Frame 2
wait(.3)
script.Parent.Image.Texture = "http://www.roblox.com/asset/?id=73329718" --Frame 3
wait(.3)
script.Parent.Image.Texture = "http://www.roblox.com/asset/?id=73329769" --Frame 4
wait(.3)
script.Parent.Image.Texture = "http://www.roblox.com/asset/?id=73329868" --Frame 5
wait(.3)
script.Parent.Image.Texture = "http://www.roblox.com/asset/?id=73329926" --Frame 6
wait(.3)
script.Parent.Image.Texture = "http://www.roblox.com/asset/?id=73329971" --Frame 7
wait(.3)
script.Parent.Image.Texture = "http://www.roblox.com/asset/?id=73330004" --Frame 8
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9454">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Image</string>
						<float name="StudsPerTileU">24</float>
						<float name="StudsPerTileV">24</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73329622</url></Content>
						<float name="Transparency">0.300000012</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9455">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Safety</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end 

script:Destroy()]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX9456">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>318</X>
						<Y>39</Y>
						<Z>520</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wedge</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>-150</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX9457">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>318</X>
						<Y>37.7999992</Y>
						<Z>529</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Wedge</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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wait(.1)
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					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX9481">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75275386</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9482">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>210.406616</X>
						<Y>48.8289185</Y>
						<Z>461.499969</Z>
						<R00>-2.91038305e-011</R00>
						<R01>0.965924501</R01>
						<R02>0.258818686</R02>
						<R10>1.16415322e-010</R10>
						<R11>0.258818656</R11>
						<R12>-0.965924621</R12>
						<R20>-0.999999762</R20>
						<R21>2.02153069e-011</R21>
						<R22>-1.14646702e-010</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX9483">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=75275386</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9484">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>213.992371</X>
						<Y>36.7963486</Y>
						<Z>461.499969</Z>
						<R00>0</R00>
						<R01>-0.258818746</R01>
						<R02>0.965924859</R02>
						<R10>0</R10>
						<R11>0.965924799</R11>
						<R12>0.258818835</R12>
						<R20>-0.999999881</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX9485">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9486">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>12.5</X>
							<Y>40.5</Y>
							<Z>152.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9487">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9488">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9489">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9490">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9491">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9492">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9493">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9494">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9495">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9496">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9497">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9498">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>26</X>
						<Y>35.2000008</Y>
						<Z>163</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>8</Y>
						<Z>336</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9499">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
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					<token name="FrontSurfaceInput">0</token>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>1.20000005</Y>
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				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX9526">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
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						<Y>37.7999992</Y>
						<Z>465</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<float name="Friction">1</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<string name="ScriptGuid"></string>
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script.Parent.BrickColor = BrickColor.new("Bright orange")
wait(.1) 
script.Parent.BrickColor = BrickColor.new("Br. yellowish orange")
wait(.1)
script.Parent.BrickColor = BrickColor.new("Bright orange")
wait(.1)
script.Parent.BrickColor = BrickColor.new("Neon orange")
wait(.1)
end ]]></ProtectedString>
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				</Item>
			</Item>
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						<token name="Face">1</token>
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				</Item>
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						<token name="Face">2</token>
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						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
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				<Item class="Texture" referent="RBX9531">
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						<token name="Face">5</token>
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						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
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				</Item>
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						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9535">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
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						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
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						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9546">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9547">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9548">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-114</X>
						<Y>37.0999489</Y>
						<Z>181.499969</Z>
						<R00>0</R00>
						<R01>-0.0871557519</R01>
						<R02>0.996194422</R02>
						<R10>0</R10>
						<R11>0.996194422</R11>
						<R12>0.0871558115</R12>
						<R20>-0.999999881</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>7.8499999</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9549">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-121</X>
						<Y>39.4000015</Y>
						<Z>49.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX9550">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9551">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9552">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX9553">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9554">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>12.5</X>
							<Y>40.5</Y>
							<Z>128.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9555">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9556">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9557">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9558">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9559">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9560">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9561">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9562">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9563">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9564">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9565">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9566">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>204</X>
						<Y>37.2000008</Y>
						<Z>297</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Slow</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>20</X>
						<Y>0.400000006</Y>
						<Z>88</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9567">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>-114</X>
						<Y>34.2000008</Y>
						<Z>37</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>56</X>
						<Y>6</Y>
						<Z>152</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9568">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">8</float>
						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX9569">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9570">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>12.5</X>
							<Y>40.5</Y>
							<Z>136.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9571">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9572">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9573">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9574">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9575">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9576">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9577">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9578">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9579">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9580">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9581">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9582">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-114</X>
						<Y>37.2999992</Y>
						<Z>61</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.899999976</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1280</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>0.200000003</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX9583">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9584">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>12.5</X>
							<Y>40.5</Y>
							<Z>120.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9585">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
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							<float name="Transparency">0</float>
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while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
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script.Parent.Touched:connect(function(hit)
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if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
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script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>12.5</X>
							<Y>40.5</Y>
							<Z>144.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9612">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9613">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9614">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9615">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9616">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9617">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9618">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX9619">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Safety</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9620">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9621">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9622">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9623">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9624">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>-84</X>
						<Y>35.2000008</Y>
						<Z>59</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>8</Y>
						<Z>100</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9625">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9626">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9627">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9628">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9629">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9630">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>80</X>
						<Y>35.2000008</Y>
						<Z>111</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>8</Y>
						<Z>332</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9631">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9632">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9633">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9634">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9635">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9636">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
						<X>-390</X>
						<Y>167.199997</Y>
						<Z>-67</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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						<Y>16</Y>
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						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
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				</Item>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
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						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>-42</X>
						<Y>34.2000008</Y>
						<Z>-15</Z>
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					<bool name="CanCollide">true</bool>
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						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<token name="Material">800</token>
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						<Y>0</Y>
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						<Y>0</Y>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
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					</Properties>
				</Item>
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					<token name="BottomSurfaceInput">0</token>
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						<Y>167.199997</Y>
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						<CustomPhysics>true</CustomPhysics>
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						<Y>0</Y>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
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				</Item>
				<Item class="Texture" referent="RBX9646">
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						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
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			</Item>
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					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
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						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX9651">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
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						<string name="Name">Mesh</string>
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							<X>0</X>
							<Y>0</Y>
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						<Vector3 name="VertexColor">
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							<Y>1</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Script" referent="RBX9652">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
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						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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						<bool name="Disabled">false</bool>
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						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
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				</Item>
			</Item>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
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						<Elasticity>0</Elasticity>
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						<Y>0</Y>
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						<X>4</X>
						<Y>8</Y>
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				</Properties>
				<Item class="Texture" referent="RBX9655">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9656">
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						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
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				<Item class="Texture" referent="RBX9657">
					<Properties>
						<token name="Face">0</token>
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						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9658">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9659">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9660">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
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script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
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						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>300.5</X>
							<Y>40.5</Y>
							<Z>335.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9682">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9683">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9684">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9685">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9686">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9687">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9688">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9689">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9690">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9691">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9692">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9693">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>292</X>
						<Y>35.2000008</Y>
						<Z>345</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>72</X>
						<Y>8</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9694">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9695">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9696">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9697">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9698">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX9699">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>318</X>
						<Y>39</Y>
						<Z>392</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wedge</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>-150</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="WedgePart" referent="RBX9700">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>318</X>
						<Y>37.7999992</Y>
						<Z>313</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.40300012</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Wedge</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX9701">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ColourCycle</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.BrickColor = BrickColor.new("Bright orange")
wait(.1) 
script.Parent.BrickColor = BrickColor.new("Br. yellowish orange")
wait(.1)
script.Parent.BrickColor = BrickColor.new("Bright orange")
wait(.1)
script.Parent.BrickColor = BrickColor.new("Neon orange")
wait(.1)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX9702">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9703">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>307.5</X>
							<Y>40.5</Y>
							<Z>335.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9704">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9705">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9706">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9707">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9708">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9709">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9710">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9711">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9712">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9713">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9714">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX9715">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>318</X>
						<Y>39</Y>
						<Z>304</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wedge</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>-150</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX9716">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9717">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>335.5</X>
							<Y>40.5</Y>
							<Z>335.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9718">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9719">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9720">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9721">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9722">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9723">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9724">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9725">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9726">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9727">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9728">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX9729">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9730">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>328.5</X>
							<Y>40.5</Y>
							<Z>335.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9731">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9732">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9733">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9734">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9735">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9736">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9737">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9738">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9739">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9740">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9741">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX9742">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9743">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>314.5</X>
							<Y>40.5</Y>
							<Z>335.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9744">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9745">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9746">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9747">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9748">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9749">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9750">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9751">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9752">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9753">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9754">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX9755">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ItemBox</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX9756">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>321.5</X>
							<Y>40.5</Y>
							<Z>335.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<PhysicalProperties name="CustomPhysicalProperties">
							<CustomPhysics>false</CustomPhysics>
						</PhysicalProperties>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX9757">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GiveItem</string>
							<string name="ScriptGuid"></string>
							<ProtectedString name="Source"><![CDATA[obtainable = true

script.Parent.Touched:connect(function(hit)
	if obtainable == true then
		if hit.Parent:findFirstChild("Humanoid") then
			a = hit.Parent.Name
			if game.Players[a]:findFirstChild("Roullete").Value == false then
			game.Players[a]:findFirstChild("Roullete").Value = true
			obtainable = false 
			script.Parent.Parent.Question.Enabled = false
			script.Parent.Parent.Outline.Transparency = 1
			script.Parent.Decal1.Transparency = 1 
			script.Parent.Decal2.Transparency = 1 
			script.Parent.Decal3.Transparency = 1 
			script.Parent.Decal4.Transparency = 1 
			script.Parent.Decal5.Transparency = 1 
			script.Parent.Decal6.Transparency = 1 
			wait(3)
			for i=1,0,-.05 do 
				script.Parent.Parent.Outline.Transparency = i
				script.Parent.Decal1.Transparency = i 
				script.Parent.Decal2.Transparency = i 
				script.Parent.Decal3.Transparency = i 
				script.Parent.Decal4.Transparency = i 
				script.Parent.Decal5.Transparency = i 
				script.Parent.Decal6.Transparency = i 
				wait(0.05)
			end
			script.Parent.Parent.Question.Enabled = true
			obtainable = true
			end
		end
	end
end)]]></ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9758">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal1</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9759">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9760">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal3</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9761">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal4</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9762">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal5</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX9763">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal6</string>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=75053785</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9764">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Outline.Adornee = script.Parent.Box
while true do
	script.Parent.Box.CFrame = script.Parent.Box.CFrame * CFrame.Angles(0.03, 0.03, 0.005) 
	wait()
end ]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="SelectionBox" referent="RBX9765">
					<Properties>
						<Ref name="Adornee">null</Ref>
						<Color3 name="Color3">4294112243</Color3>
						<float name="LineThickness">0.150000006</float>
						<string name="Name">Outline</string>
						<Color3 name="SurfaceColor3">4279069100</Color3>
						<float name="SurfaceTransparency">1</float>
						<float name="Transparency">0</float>
						<bool name="Visible">true</bool>
					</Properties>
				</Item>
				<Item class="BillboardGui" referent="RBX9766">
					<Properties>
						<bool name="Active">false</bool>
						<Ref name="Adornee">null</Ref>
						<bool name="AlwaysOnTop">false</bool>
						<bool name="Enabled">true</bool>
						<Vector3 name="ExtentsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<string name="Name">Question</string>
						<Ref name="PlayerToHideFrom">null</Ref>
						<UDim2 name="Size">
							<XS>4</XS>
							<XO>0</XO>
							<YS>4</YS>
							<YO>0</YO>
						</UDim2>
						<Vector2 name="SizeOffset">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<Vector3 name="StudsOffset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="ImageLabel" referent="RBX9767">
						<Properties>
							<bool name="Active">false</bool>
							<Vector2 name="AnchorPoint">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=76233047</url></Content>
							<Color3 name="ImageColor3">4294967295</Color3>
							<Vector2 name="ImageRectOffset">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<Vector2 name="ImageRectSize">
								<X>0</X>
								<Y>0</Y>
							</Vector2>
							<float name="ImageTransparency">0</float>
							<string name="Name">ImageLabel</string>
							<Ref name="NextSelectionDown">null</Ref>
							<Ref name="NextSelectionLeft">null</Ref>
							<Ref name="NextSelectionRight">null</Ref>
							<Ref name="NextSelectionUp">null</Ref>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<float name="Rotation">0</float>
							<token name="ScaleType">0</token>
							<bool name="Selectable">false</bool>
							<Ref name="SelectionImageObject">null</Ref>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<Rect2D name="SliceCenter">
								<min>
									<X>0</X>
									<Y>0</Y>
								</min>
								<max>
									<X>0</X>
									<Y>0</Y>
								</max>
							</Rect2D>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9768">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>318</X>
						<Y>34.2000008</Y>
						<Z>345</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>6</Y>
						<Z>72</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9769">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">8</float>
						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9770">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">8</float>
						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9771">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">8</float>
						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9772">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>318</X>
						<Y>34.2000008</Y>
						<Z>269</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Track</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>6</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9773">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">8</float>
						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9774">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">8</float>
						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9775">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">8</float>
						<float name="StudsPerTileV">8</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX9776">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>318</X>
						<Y>37.7999992</Y>
						<Z>401</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
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						<Friction>1</Friction>
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wait(.1)
script.Parent.BrickColor = BrickColor.new("Bright orange")
wait(.1)
script.Parent.BrickColor = BrickColor.new("Neon orange")
wait(.1)
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.400000006</X>
						<Y>10.8000002</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9819">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>4</X>
						<Y>34.2000008</Y>
						<Z>-15</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>6</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9820">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">20</float>
						<float name="StudsPerTileV">20</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=65421570</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9821">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>153.5</X>
						<Y>39.6000023</Y>
						<Z>118</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX9822">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9823">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9824">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9825">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
						<X>-262</X>
						<Y>167.199997</Y>
						<Z>-195</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9826">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9827">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9828">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9829">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9830">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9831">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>26</X>
						<Y>35.2000008</Y>
						<Z>11</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>0</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>8</Y>
						<Z>216</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9832">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9833">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9834">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9835">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9836">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9837">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1002</int>
					<CoordinateFrame name="CFrame">
						<X>4</X>
						<Y>57.9997482</Y>
						<Z>-36</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
						<Friction>0.300000012</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
						<X>0.400000006</X>
						<Y>0.800000191</Y>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX9838">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1002</int>
					<CoordinateFrame name="CFrame">
						<X>4</X>
						<Y>51.7999992</Y>
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.400000006</X>
						<Y>8.40000057</Y>
						<Z>32</Z>
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				</Properties>
				<Item class="Decal" referent="RBX9875">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=76194213</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX9876">
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						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=76194213</url></Content>
						<float name="Transparency">0</float>
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				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX9877">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>318</X>
						<Y>37.7999992</Y>
						<Z>249</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
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						<R22>-1</R22>
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						<CustomPhysics>true</CustomPhysics>
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						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamB">0.5</float>
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						<X>48</X>
						<Y>1.20000005</Y>
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				</Properties>
				<Item class="Script" referent="RBX9878">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ColourCycle</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.BrickColor = BrickColor.new("Bright orange")
wait(.1) 
script.Parent.BrickColor = BrickColor.new("Br. yellowish orange")
wait(.1)
script.Parent.BrickColor = BrickColor.new("Bright orange")
wait(.1)
script.Parent.BrickColor = BrickColor.new("Neon orange")
wait(.1)
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX9879">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurfaceInput">0</token>
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					<CoordinateFrame name="CFrame">
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						<Y>39</Y>
						<Z>240</Z>
						<R00>-1</R00>
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						<R22>-1</R22>
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						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
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						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="FrontParamA">-0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
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			<Item class="Part" referent="RBX9880">
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					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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						<Y>35.2000008</Y>
						<Z>269</Z>
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						<R02>1</R02>
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						<R22>0</R22>
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						<CustomPhysics>true</CustomPhysics>
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						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
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					<float name="Elasticity">0</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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				<Item class="Texture" referent="RBX9881">
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						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
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						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
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				<Item class="Texture" referent="RBX9883">
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						<token name="Face">0</token>
						<string name="Name">Texture</string>
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				<Item class="Texture" referent="RBX9884">
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						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">4</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9885">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
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						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9886">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
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						<Y>49.4000015</Y>
						<Z>137</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
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						<R11>1</R11>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>0.699999988</Density>
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						<FrictionWeight>1</FrictionWeight>
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					<float name="Elasticity">0</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Section3</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<float name="Transparency">1</float>
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						<Y>0</Y>
						<Z>0</Z>
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					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
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						<Y>24</Y>
						<Z>48</Z>
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				</Properties>
				<Item class="Script" referent="RBX9887">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[script.Parent.Touched:connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		a = hit.Parent.Name
		if (game.Players[a]:findFirstChild("Section").Value == 2) or (game.Players[a]:findFirstChild("Section").Value == 4) then
			game.Players[a]:findFirstChild("Section").Value = 3
		end
	end
end)]]></ProtectedString>
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				</Item>
			</Item>
			<Item class="Part" referent="RBX9888">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="LeftSurfaceInput">0</token>
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						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
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				</Properties>
				<Item class="CylinderMesh" referent="RBX9889">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
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						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
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							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
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				</Item>
				<Item class="Script" referent="RBX9890">
					<Properties>
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						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
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						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
end ]]></ProtectedString>
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						<CustomPhysics>true</CustomPhysics>
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						<float name="Transparency">0</float>
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			<Item class="Part" referent="RBX9895">
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					<PhysicalProperties name="CustomPhysicalProperties">
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				</Properties>
				<Item class="Texture" referent="RBX9896">
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						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
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				</Item>
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				</Item>
				<Item class="Texture" referent="RBX9899">
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<string name="Name">Part</string>
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						<Y>12</Y>
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					</Vector3>
				</Properties>
			</Item>
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
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						<Y>167.199997</Y>
						<Z>-195</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9930">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9931">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9932">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9933">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9934">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9935">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
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						<Y>167.199997</Y>
						<Z>-195</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
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						<R21>0</R21>
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					</CoordinateFrame>
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					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
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						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
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					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9936">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9937">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9938">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9939">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9940">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9941">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
						<X>-390</X>
						<Y>167.199997</Y>
						<Z>-195</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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						<Y>0</Y>
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					<token name="formFactorRaw">0</token>
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						<X>32</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX9942">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9943">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9944">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9945">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX9946">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9947">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>118.5</X>
						<Y>39.4000015</Y>
						<Z>-4</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Coin</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX9948">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>4</X>
							<Y>0.5</Y>
							<Z>2</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9949">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GetCoin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[available = true

script.Parent.Touched:connect(function(hit)
if available == true then
if hit.Parent:findFirstChild("Humanoid") then
a = hit.Parent.Name
game.Players[a].leaderstats.Coins.Value = game.Players[a].leaderstats.Coins.Value + 1
script.Parent.Transparency = 1
available = false
wait(15)
for i=1,0,-0.1 do
script.Parent.Transparency = i
wait()
end
available = true
end
end
end)]]></ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9950">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spin</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0.4)
wait(.3)
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX10092">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10093">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10094">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10095">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10096">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10097">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
						<X>506</X>
						<Y>167.199997</Y>
						<Z>-195</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX10098">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10099">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10100">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10101">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10102">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10103">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
						<X>570</X>
						<Y>167.199997</Y>
						<Z>-195</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX10104">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10105">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10106">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10107">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10108">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10109">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1007</int>
					<CoordinateFrame name="CFrame">
						<X>602</X>
						<Y>167.199997</Y>
						<Z>-179</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>true</CustomPhysics>
						<Density>2.69099998</Density>
						<Friction>1</Friction>
						<Elasticity>0</Elasticity>
						<FrictionWeight>1</FrictionWeight>
						<ElasticityWeight>1</ElasticityWeight>
					</PhysicalProperties>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">800</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>16</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
				<Item class="Texture" referent="RBX10110">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10111">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10112">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10113">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=73208948</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX10114">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Texture</string>
						<float name="StudsPerTileU">16</float>
						<float name="StudsPerTileV">16</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=29684337</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX10115">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Setup</string>
					<string name="ScriptGuid"></string>
					<ProtectedString name="Source"><![CDATA[game.Lighting.TimeOfDay = "14:00:00"
script.Parent.Sky.Parent = game.Lighting

--[[game.Workspace.Preparing.Changed:connect(function(val)
if val == false then
script.Loop:Play()
end
end)]]]]></ProtectedString>
				</Properties>
				<Item class="Sound" referent="RBX10116">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">true</bool>
						<string name="Name">Loop</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds/RobloxMarioKart/BC1Loop.wav</url></Content>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX10117">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Safety</string>
						<string name="ScriptGuid"></string>
						<ProtectedString name="Source"><![CDATA[if (game.PlaceId ~= 30040889) and (game.PlaceId ~= 0) then 
script.Parent = game.Workspace.Terrain
for i,w in next, game.Workspace:GetChildren() do 
if w.Name ~= "Terrain" then
w:Remove()
end
end
for i,l in next, game.Lighting:GetChildren() do
l:Remove()
end
for i,s in next, game.StarterGui:GetChildren() do
s:Remove()
end 
game.Lighting.TimeOfDay = "18:00:00"
m = Instance.new("Message", game.Workspace)
m.Text = "This place has been copied and removed as an act of Anti-Piracy!"
h = Instance.new("Hint", workspace)
h.Text = "Rule Number 1. NOBODY COPIES MY GAMES." 
end ]]></ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX10118">
				<Properties>
					<string name="Name">Time</string>
					<double name="Value">180</double>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX10119">
				<Properties>
					<string name="Name">Music</string>
					<string name="Value">rbxasset://sounds/RobloxMarioKart/BC1Loop.wav</string>
				</Properties>
			</Item>
			<Item class="Sky" referent="RBX10120">
				<Properties>
					<bool name="CelestialBodiesShown">true</bool>
					<string name="Name">Sky</string>
					<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1327366</url></Content>
					<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1327367</url></Content>
					<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1327362</url></Content>
					<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1327363</url></Content>
					<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1327361</url></Content>
					<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1327368</url></Content>
					<int name="StarCount">3000</int>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="HttpService" referent="RBXC4248284E7E647E99EE3940DED1C5369">
		<Properties>
			<bool name="HttpEnabled">false</bool>
			<string name="Name">HttpService</string>
		</Properties>
	</Item>
	<Item class="GamepadService" referent="RBX003CFC5B6D9841F9BA602FD624FB27C8">
		<Properties>
			<string name="Name">GamepadService</string>
		</Properties>
	</Item>
</roblox>