<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.1.0char.co/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">41.033335473388433</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sound" referent="RBX2">
			<Properties>
				<bool name="Looped">false</bool>
				<string name="Name">Sound</string>
				<float name="Pitch">1</float>
				<int name="PlayCount">-1</int>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>http://1.0char.co/sound/?id=400</url></Content>
				<float name="Volume">0.5</float>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-23.5</X>
					<Y>25</Y>
					<Z>286</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">troll</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>75</X>
					<Y>46.8000107</Y>
					<Z>138</Z>
				</Vector3>
			</Properties>
			<Item class="ScreenGui" referent="RBX4">
				<Properties>
					<string name="Name">partgui</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="TextLabel" referent="RBX5">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4291572480</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<token name="FontSize">9</token>
						<string name="Name">TextLabel</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0.200000003</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">YOU GET TROLL LOSER</string>
						<Color3 name="TextColor3">4279970357</Color3>
						<float name="TextTransparency">0</float>
						<bool name="TextWrap">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ImageLabel" referent="RBX6">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<Content name="Image"><url>http://1.0char.co/photo/?id=10092</url></Content>
						<string name="Name">ImageLabel</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>70</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>-0.800000012</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX7">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">local part = script.Parent
local guiSource = part:FindFirstChild(&quot;partgui&quot;)

local activated = false

function onTouched(hit)
	if activated then return end
	
	-- V&#233;rification du personnage et de l&apos;humano&#239;de
	local character = hit.Parent
	if character == nil then return end
	
	local humanoid = character:FindFirstChild(&quot;Humanoid&quot;)
	if humanoid == nil then return end
	
	-- Trouve le joueur
	local player = game.Players:GetPlayerFromCharacter(character)
	if player == nil then return end
	
	local playerGui = player:FindFirstChild(&quot;PlayerGui&quot;)
	if playerGui and guiSource then
		activated = true
		
		-- 1. Cr&#233;ation et lecture du son (Ancienne m&#233;thode Instance.new)
		local sound = Instance.new(&quot;Sound&quot;)
		sound.SoundId = &quot;http://1.0char.co/sound/?id=400&quot;
		sound.Volume = 1
		sound.Pitch = 1
		sound.Parent = part -- Le son est jou&#233; depuis le bloc
		sound:Play()
		
		-- Nettoyage automatique du son apr&#232;s sa lecture
		game:GetService(&quot;Debris&quot;):AddItem(sound, 5) 
		
		-- 2. Clonage et affichage du GUI
		local clonedGui = guiSource:Clone()
		clonedGui.Parent = playerGui
		
		-- Variable pour d&#233;connecter l&apos;&#233;v&#233;nement proprement
		local connection = nil
		
		-- Cette fonction s&apos;ex&#233;cutera uniquement AU RESPAWN (quand le nouveau personnage appara&#238;t)
		function onRespawn(newCharacter)
			if clonedGui then
				clonedGui:Remove() -- Supprime le GUI de l&apos;&#233;cran
			end
			activated = false -- Permet de retoucher le bloc &#224; nouveau
			
			if connection then
				connection:disconnect() -- Nettoie l&apos;&#233;couteur
			end
		end
		
		-- &#201;coute l&apos;apparition du prochain personnage (le respawn)
		connection = player.CharacterAdded:connect(onRespawn)
	end
end

part.Touched:connect(onTouched)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-139.627655</X>
					<Y>41.596508</Y>
					<Z>27.1353588</Z>
					<R00>0.288403392</R00>
					<R01>-0.156704307</R01>
					<R02>0.944599032</R02>
					<R10>-3.7252903e-009</R10>
					<R11>0.986517131</R11>
					<R12>0.163658306</R12>
					<R20>-0.957509041</R20>
					<R21>-0.0471996143</R21>
					<R22>0.284514874</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-158.519638</X>
					<Y>38.3233414</Y>
					<Z>21.4450607</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX8">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-28.1000061</X>
					<Y>41.400032</Y>
					<Z>29.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">floor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>102.259979</X>
					<Y>1.20000005</Y>
					<Z>209</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX9">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">3</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-8</X>
					<Y>42.6000023</Y>
					<Z>28</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">0</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">3</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">3</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">3</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX10">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=6909</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX11">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<ProtectedString name="Source">local Joints = {
	{&quot;Neck&quot;, &quot;Torso&quot;, &quot;Head&quot;, CFrame.new(0, 1, 0), CFrame.new(0, -0.5, 0)},
	{&quot;Left Shoulder&quot;, &quot;Torso&quot;, &quot;Left Arm&quot;, CFrame.new(-1, 0.5, 0), CFrame.new(0.5, 0.5, 0)},
	{&quot;Right Shoulder&quot;, &quot;Torso&quot;, &quot;Right Arm&quot;, CFrame.new(1, 0.5, 0), CFrame.new(-0.5, 0.5, 0)},
	{&quot;Left Hip&quot;, &quot;Torso&quot;, &quot;Left Leg&quot;, CFrame.new(-0.5, -1, 0), CFrame.new(0, 1, 0)},
	{&quot;Right Hip&quot;, &quot;Torso&quot;, &quot;Right Leg&quot;, CFrame.new(0.5, -1, 0), CFrame.new(0, 1, 0)}
}

local Limbs = {&quot;Head&quot;, &quot;Torso&quot;, &quot;Left Arm&quot;, &quot;Right Arm&quot;, &quot;Left Leg&quot;, &quot;Right Leg&quot;}
local SavedPositions = {}

local function CreateCollisionBox(character, limb, offset)
	if not limb or not limb:IsA(&quot;BasePart&quot;) then return end
	
	local oldBox = limb:FindFirstChild(limb.Name .. &quot;_ColBox&quot;)
	if oldBox then oldBox:Remove() end
	
	local box = Instance.new(&quot;Part&quot;)
	box.Name = limb.Name .. &quot;_ColBox&quot;
	box.Size = Vector3.new(0.7, 0.7, 0.7)
	box.Transparency = 1
	box.TopSurface = &quot;Smooth&quot;
	box.BottomSurface = &quot;Smooth&quot;
	box.CanCollide = true
	
	box.CFrame = limb.CFrame * offset
	box.Parent = limb
	
	local weld = Instance.new(&quot;Weld&quot;)
	weld.Name = &quot;ColBoxWeld&quot;
	weld.Part0 = limb
	weld.Part1 = box
	weld.C0 = offset
	weld.Parent = box
end

local function SetRagdollState(character, state, button, player)
	local torso = character:FindFirstChild(&quot;Torso&quot;)
	local humanoid = character:FindFirstChild(&quot;Humanoid&quot;)
	local animScript = character:FindFirstChild(&quot;Animate&quot;)
	if not torso then return end

	local statusTag = player and player:FindFirstChild(&quot;IsRagdolled&quot;) or nil

	if state == true then
		if not humanoid then return end
		
		if animScript then animScript.Disabled = true end
		humanoid.PlatformStand = true
		
		torso.Velocity = Vector3.new(0, 0, 0)
		torso.RotVelocity = Vector3.new(0, 0, 0)
		
		wait() 
		
		local tag = character:FindFirstChild(&quot;RagdollActive&quot;)
		if not tag then
			tag = Instance.new(&quot;BoolValue&quot;)
			tag.Name = &quot;RagdollActive&quot;
			tag.Parent = character
		end

		for _, limbName in ipairs(Limbs) do
			local limb = character:FindFirstChild(limbName)
			if limb and limb:IsA(&quot;BasePart&quot;) then
				limb.CanCollide = false
			end
		end

		for _, jointData in ipairs(Joints) do
			local name = jointData[1]
			local motor = torso:FindFirstChild(name)
			local part0 = character:FindFirstChild(jointData[2])
			local part1 = character:FindFirstChild(jointData[3])
			
			if part0 and part1 then
				if motor then
					local motorTarget = character:FindFirstChild(name .. &quot;_Target&quot;)
					if not motorTarget then
						motorTarget = Instance.new(&quot;ObjectValue&quot;)
						motorTarget.Name = name .. &quot;_Target&quot;
						motorTarget.Value = motor.Part1
						motorTarget.Parent = character
					end
					motor.Part1 = nil
				end
				
				if not character:FindFirstChild(name .. &quot;_Physics&quot;) then
					local glue = Instance.new(&quot;Glue&quot;)
					glue.Name = name .. &quot;_Physics&quot;
					glue.Part0 = part0
					glue.Part1 = part1
					glue.C0 = jointData[4]
					glue.C1 = jointData[5]
					glue.Parent = character
				end
			end
		end
		
		CreateCollisionBox(character, character:FindFirstChild(&quot;Left Arm&quot;), CFrame.new(0, -1, 0))
		CreateCollisionBox(character, character:FindFirstChild(&quot;Right Arm&quot;), CFrame.new(0, -1, 0))
		CreateCollisionBox(character, character:FindFirstChild(&quot;Left Leg&quot;), CFrame.new(0, -1, 0))
		CreateCollisionBox(character, character:FindFirstChild(&quot;Right Leg&quot;), CFrame.new(0, -1, 0))
		CreateCollisionBox(character, character:FindFirstChild(&quot;Head&quot;), CFrame.new(0, 0.5, 0))
		
		torso.Velocity = Vector3.new(0, 4, 0)
		
		if button then 
			button.Text = &quot;Se relever&quot; 
			button.BackgroundColor3 = Color3.new(0.7, 0.1, 0.1)
		end
	else
		if not humanoid then return end
		if statusTag then statusTag.Value = false end
		
		local activeTag = character:FindFirstChild(&quot;RagdollActive&quot;)
		if activeTag then activeTag:Remove() end
		
		for _, limbName in ipairs(Limbs) do
			local limb = character:FindFirstChild(limbName)
			if limb then
				local box = limb:FindFirstChild(limb.Name .. &quot;_ColBox&quot;)
				if box then box:Remove() end
			end
		end
		
		torso.Anchored = true
		torso.Velocity = Vector3.new(0, 0, 0)
		torso.RotVelocity = Vector3.new(0, 0, 0)
		
		for _, jointData in ipairs(Joints) do
			local glue = character:FindFirstChild(jointData[1] .. &quot;_Physics&quot;)
			if glue then glue:Remove() end
		end
		
		for _, jointData in ipairs(Joints) do
			local name = jointData[1]
			local motor = torso:FindFirstChild(name)
			local savedTarget = character:FindFirstChild(name .. &quot;_Target&quot;)
			if motor and savedTarget then
				motor.Part1 = savedTarget.Value
				savedTarget:Remove()
			end
		end
		
		humanoid.PlatformStand = false
		torso.CFrame = CFrame.new(torso.Position.X, torso.Position.Y + 3.2, torso.Position.Z)
		
		wait(0.05)
		
		torso.Anchored = false
		if animScript then animScript.Disabled = false end
		
		for _, limbName in ipairs(Limbs) do
			local limb = character:FindFirstChild(limbName)
			if limb and limb:IsA(&quot;BasePart&quot;) then
				limb.CanCollide = true
			end
		end
		
		if button then
			button.Text = &quot;Ragdoll&quot;
			button.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
		end
	end
end

local function BuildAndConnectGui(player)
	local playerGui = player:FindFirstChild(&quot;PlayerGui&quot;)
	if not playerGui then playerGui = Instance.new(&quot;PlayerGui&quot;, player) end
	local oldGui = playerGui:FindFirstChild(&quot;RagdollAutoGui&quot;)
	if oldGui then oldGui:Remove() end
	
	local statusTag = player:FindFirstChild(&quot;IsRagdolled&quot;)
	if not statusTag then
		statusTag = Instance.new(&quot;BoolValue&quot;)
		statusTag.Name = &quot;IsRagdolled&quot;
		statusTag.Value = false
		statusTag.Parent = player
	end
	
	local screenGui = Instance.new(&quot;ScreenGui&quot;)
	screenGui.Name = &quot;RagdollAutoGui&quot;
	
	local button = Instance.new(&quot;TextButton&quot;)
	button.Name = &quot;RagdollTriggerButton&quot;
	button.Size = UDim2.new(0, 140, 0, 45)
	button.Position = UDim2.new(0.5, -70, 0.85, 0)
	button.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) 
	button.TextColor3 = Color3.new(1, 1, 1) 
	button.Text = &quot;Ragdoll&quot;
	button.FontSize = 5 
	button.Parent = screenGui
	screenGui.Parent = playerGui
	
	button.MouseButton1Click:connect(function()
		local char = player.Character
		if char and char:FindFirstChild(&quot;Torso&quot;) and (char:FindFirstChild(&quot;Humanoid&quot;) or char:FindFirstChild(&quot;RagdollActive&quot;)) then
			statusTag.Value = not statusTag.Value
			SetRagdollState(char, statusTag.Value, button, player)
		end
	end)
end

local function SetupPlayer(player)
	if player.Character then BuildAndConnectGui(player) end
	player.CharacterAdded:connect(function(character)
		local statusTag = player:FindFirstChild(&quot;IsRagdolled&quot;)
		if statusTag then statusTag.Value = false end
		coroutine.resume(coroutine.create(function()
			while not character:FindFirstChild(&quot;Torso&quot;) do wait() end
			local torso = character.Torso
			local spawnCFrame = SavedPositions[player.Name]
			if spawnCFrame then
				for i = 1, 5 do
					if torso and torso.Parent then torso.CFrame = spawnCFrame end
					wait()
				end
				SavedPositions[player.Name] = nil
			end
		end))
		wait(0.2)
		BuildAndConnectGui(player)
	end)
end

for _, player in ipairs(game.Players:GetPlayers()) do SetupPlayer(player) end
game.Players.PlayerAdded:connect(function(player) SetupPlayer(player) end)

local canonModel = game.Workspace:FindFirstChild(&quot;cannon&quot;)
if canonModel then
	local boutonCanon = canonModel:FindFirstChild(&quot;Bouton&quot;)
	if boutonCanon then
		local clickDetector = boutonCanon:FindFirstChild(&quot;ClickDetector&quot;) or Instance.new(&quot;ClickDetector&quot;, boutonCanon)
		local canonActif = true
		local DISTANCE_MAX = 15

		local function obtenirJoueurProcheDuCanon()
			local enfants = game.Workspace:GetChildren()
			for i = 1, #enfants do
				local char = enfants[i]
				local humanoid = char:FindFirstChild(&quot;Humanoid&quot;)
				local torso = char:FindFirstChild(&quot;Torso&quot;)
				if torso and ((humanoid and humanoid.Health &gt; 0) or char:FindFirstChild(&quot;RagdollActive&quot;)) then
					local distance = (torso.Position - boutonCanon.Position).magnitude
					if distance &lt;= DISTANCE_MAX then
						local plr = game.Players:GetPlayerFromCharacter(char)
						return char, torso, plr
					end
				end
			end
			return nil, nil, nil
		end

		local function onCanonClick(playerWhoClicked)
			if not canonActif then return end
			local char, torso, plr = obtenirJoueurProcheDuCanon()
			if char and torso then
				canonActif = false
				boutonCanon.BrickColor = BrickColor.new(&quot;Bright red&quot;)
				local directionAvant = torso.CFrame.lookVector
				local puissance = 220
				local velociteFinale = (directionAvant * puissance) + Vector3.new(0, 45, 0)
				
				if plr then
					local statusTag = plr:FindFirstChild(&quot;IsRagdolled&quot;)
					if statusTag then statusTag.Value = true end
				end
				SetRagdollState(char, true, nil, plr)
				
				local forcesCreees = {}
				local bVelocity = Instance.new(&quot;BodyVelocity&quot;)
				bVelocity.velocity = velociteFinale
				bVelocity.maxForce = Vector3.new(100000, 100000, 100000)
				bVelocity.Parent = torso
				table.insert(forcesCreees, bVelocity)
				
				wait(0.5)
				for i = 1, #forcesCreees do
					if forcesCreees[i] then forcesCreees[i]:Remove() end
				end
				wait(2.5)
				if plr then
					local statusTag = plr:FindFirstChild(&quot;IsRagdolled&quot;)
					if statusTag then statusTag.Value = false end
				end
				SetRagdollState(char, false, nil, plr)
				boutonCanon.BrickColor = BrickColor.new(&quot;Bright green&quot;)
				canonActif = true
			else
				boutonCanon.BrickColor = BrickColor.new(&quot;Bright red&quot;)
				wait(0.2)
				boutonCanon.BrickColor = BrickColor.new(&quot;Bright green&quot;)
			end
		end
		clickDetector.MouseClick:connect(onCanonClick)
	end
end</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX12">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>41.9774323</X>
					<Y>48.0379944</Y>
					<Z>32.0200157</Z>
					<R00>0.913545072</R00>
					<R01>-0.406736463</R01>
					<R02>0</R02>
					<R10>0.406736463</R10>
					<R11>0.913545072</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">floor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>45.4500008</X>
					<Y>1.20000005</Y>
					<Z>209.819977</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX13">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-54.0999985</X>
					<Y>64.9998474</Y>
					<Z>-40</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
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					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Plate</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
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				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.400000006</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>38.2599792</X>
					<Y>1.20000005</Y>
					<Z>64</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX14">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
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				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-72.5</X>
					<Y>74</Y>
					<Z>-40</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
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				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">3</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">wall</string>
				<float name="Reflectance">0</float>
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				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
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				<Vector3 name="Velocity">
					<X>0</X>
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				</Vector3>
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				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>16.7999992</Y>
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				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX15">
			<Properties>
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			</Properties>
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		<Item class="Part" referent="RBX16">
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			</Properties>
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		<Item class="Part" referent="RBX17">
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			</Properties>
		</Item>
		<Item class="Part" referent="RBX18">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>-17</X>
					<Y>42.6000023</Y>
					<Z>-33</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">3</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">3</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">button</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">3</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="ClickDetector" referent="RBX19">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX20">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">local button = script.Parent
local clickDetector = button:FindFirstChild(&quot;ClickDetector&quot;)
local plate = game.Workspace:FindFirstChild(&quot;Plate&quot;)

function onClick()
	if plate ~= nil then
		-- Inversion de la collision
		if plate.CanCollide == true then
			plate.CanCollide = false
			plate.Transparency = 0.5 -- Optionnel : rend la plaque semi-transparente quand on passe &#224; travers
		else
			plate.CanCollide = true
			plate.Transparency = 0
		end
	end
end

-- Syntaxe typique de 2010 (connect avec un &quot;c&quot; minuscule)
clickDetector.MouseClick:connect(onClick)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX21">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">3</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">3</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1007</int>
				<CoordinateFrame name="CFrame">
					<X>-53.5</X>
					<Y>72.8000031</Y>
					<Z>-42</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">3</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">3</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Sphere</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">3</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>33</X>
					<Y>14.3999987</Y>
					<Z>54</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX22">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">3</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX23">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">local object = script.Parent

-- On sauvegarde la position et l&apos;orientation de d&#233;part (CFrame)
local startingCFrame = object.CFrame

-- Attente de 6 secondes
wait(6)

-- Retour &#224; la position de d&#233;part
object.CFrame = startingCFrame</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX24">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">3</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>-17</X>
					<Y>42.6000023</Y>
					<Z>-27</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">3</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">3</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">button</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">3</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="ClickDetector" referent="RBX25">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX26">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">local button = script.Parent
local clickDetector = button:FindFirstChild(&quot;ClickDetector&quot;)

-- Table pour stocker les positions de d&#233;part de toutes les sph&#232;res
local startingPositions = {}

-- On cherche toutes les sph&#232;res au lancement du jeu pour sauvegarder leur position
function savePositions()
	local children = game.Workspace:GetChildren()
	for i = 1, #children do
		if children[i].Name == &quot;Sphere&quot; then
			-- On sauvegarde le CFrame (position et orientation) de chaque sph&#232;re
			startingPositions[children[i]] = children[i].CFrame
		end
	end
end

function onClick()
	-- On remet chaque sph&#232;re &#224; sa position sauvegard&#233;e
	for sphere, cframe in pairs(startingPositions) do
		if sphere ~= nil and sphere.Parent ~= nil then
			sphere.CFrame = cframe
			-- Optionnel : On r&#233;initialise aussi la vitesse si la sph&#232;re tombait
			sphere.Velocity = Vector3.new(0, 0, 0)
			sphere.RotVelocity = Vector3.new(0, 0, 0)
		end
	end
end

-- Ex&#233;cution
savePositions()
clickDetector.MouseClick:connect(onClick)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX27">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Ascenseur</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX28">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">38</int>
					<CoordinateFrame name="CFrame">
						<X>-24.5</X>
						<Y>277</Y>
						<Z>61.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">elevator</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>1.20000005</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX29">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-25</X>
						<Y>45.7999992</Y>
						<Z>60</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">poin1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX30">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-25</X>
						<Y>282.600006</Y>
						<Z>60</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">poin2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX31">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">local model = script.Parent
local elevator = model.elevator
local poin1 = model.poin1
local poin2 = model.poin2

-- Param&#232;tres
local vitesse = 1.4 -- Ajuste pour aller plus vite ou plus lentement
local tempsAttente = 3

function deplacerAscenseur(cible)
	-- On r&#233;cup&#232;re la position de fin
	local targetX = cible.Position.X
	local targetY = cible.Position.Y
	local targetZ = cible.Position.Z
	
	while true do
		local currentPos = elevator.Position
		
		-- Calcul de la distance sur chaque axe
		local diffX = targetX - currentPos.X
		local diffY = targetY - currentPos.Y
		local diffZ = targetZ - currentPos.Z
		
		-- On calcule la distance totale restante
		local distance = math.sqrt(diffX^2 + diffY^2 + diffZ^2)
		
		-- Si on est arriv&#233; assez pr&#232;s, on stoppe la boucle
		if distance &lt; vitesse then
			elevator.CFrame = cible.CFrame
			break
		end
		
		-- D&#233;placement directionnel + V&#233;locit&#233; pour le joueur
		local direction = Vector3.new(diffX, diffY, diffZ).unit
		elevator.Velocity = direction * (vitesse * 30) -- Force les pieds du joueur &#224; coller
		elevator.CFrame = CFrame.new(currentPos + (direction * vitesse))
		
		wait(0.01) -- Attente minimale pour la fluidit&#233; 2010
	end
	
	-- Arr&#234;t complet &#224; l&apos;&#233;tage
	elevator.Velocity = Vector3.new(0, 0, 0)
end

-- Boucle infinie automatique
while true do
	deplacerAscenseur(poin2)
	wait(tempsAttente)
	
	deplacerAscenseur(poin1)
	wait(tempsAttente)
end</ProtectedString>
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					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">killfloor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1547.26001</X>
					<Y>1.20000005</Y>
					<Z>1787</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX430">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">-- Script classique de Kill Brick (Style 2010)
local brick = script.Parent

local function onTouched(hit)
	-- On cherche le mod&#232;le du personnage (le parent de la partie qui a touch&#233;)
	local humanoid = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	
	-- Si un Humano&#239;de est trouv&#233;, on met sa sant&#233; &#224; 0
	if humanoid ~= nil then
		humanoid.Health = 0
	end
end

brick.Touched:connect(onTouched)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX431">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-127.023376</X>
					<Y>27.7918434</Y>
					<Z>13.000001</Z>
					<R00>-0.970295012</R00>
					<R01>0.24192147</R01>
					<R02>0</R02>
					<R10>-0.241921499</R10>
					<R11>-0.970294952</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>0.99999994</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">floor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>102.259979</X>
					<Y>1.20000005</Y>
					<Z>34</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX432">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">cannon</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX433">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-223</X>
						<Y>25.2000008</Y>
						<Z>55.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">corps1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>31</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX434">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-223</X>
						<Y>26.8000011</Y>
						<Z>66</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Bouton</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX435">
					<Properties>
						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX436">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local bouton = script.Parent
local clickDetector = bouton:FindFirstChild(&quot;ClickDetector&quot;)

local actif = true
local DISTANCE_MAX = 15 -- Distance max pour &#234;tre d&#233;tect&#233;

local function obtenirJoueurProche()
	local enfants = game.Workspace:GetChildren()
	for i = 1, #enfants do
		local char = enfants[i]
		local humanoid = char:FindFirstChild(&quot;Humanoid&quot;)
		local torso = char:FindFirstChild(&quot;Torso&quot;)
		
		if humanoid and torso and humanoid.Health &gt; 0 then
			local distance = (torso.Position - bouton.Position).magnitude
			if distance &lt;= DISTANCE_MAX then
				return char, torso, humanoid
			end
		end
	end
	return nil, nil, nil
end

local function onClick(player)
	if not actif then return end
	
	local character, torso, humanoid = obtenirJoueurProche()
	
	if character and torso then
		actif = false
		bouton.BrickColor = BrickColor.new(&quot;Bright red&quot;)
		
		-- Mode Ragdoll / Assis
		humanoid.PlatformStand = true
		
		-- Calcul de la direction avant (lookVector)
		-- En 2010, lookVector est une propri&#233;t&#233; directe de la CFrame
		local directionAvant = torso.CFrame.lookVector
		local puissance = 200 -- Augmente ce chiffre pour aller plus vite/loin
		
		-- Cr&#233;ation de la force
		local bVelocity = Instance.new(&quot;BodyVelocity&quot;)
		-- On applique la force uniquement vers l&apos;avant du joueur
		bVelocity.velocity = directionAvant * puissance
		bVelocity.maxForce = Vector3.new(500000, 500000, 500000)
		bVelocity.Parent = torso
		
		-- Dur&#233;e du tir
		wait(0.5)
		bVelocity:Remove()
		
		-- Temps avant que le joueur se rel&#232;ve
		wait(1.5)
		if humanoid then
			humanoid.PlatformStand = false
		end
		
		bouton.BrickColor = BrickColor.new(&quot;Bright green&quot;)
		actif = true
	else
		bouton.BrickColor = BrickColor.new(&quot;Bright red&quot;)
		wait(0.2)
		bouton.BrickColor = BrickColor.new(&quot;Bright green&quot;)
	end
end

if clickDetector then
	clickDetector.MouseClick:connect(onClick)
end</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX437">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-223</X>
						<Y>31.6000004</Y>
						<Z>51.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">corps1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>23</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX438">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-228.5</X>
						<Y>29</Y>
						<Z>56</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">corps1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX439">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-217.5</X>
						<Y>28.2000008</Y>
						<Z>56</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">corps1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX440">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">3</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>-184</X>
					<Y>15.8000002</Y>
					<Z>47</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">3</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">3</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">button</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">3</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="ClickDetector" referent="RBX441">
				<Properties>
					<float name="MaxActivationDistance">32</float>
					<string name="Name">ClickDetector</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX442">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">local button = script.Parent
local clickDetector = button:FindFirstChild(&quot;ClickDetector&quot;)

-- Table pour stocker les positions de d&#233;part
local startingPositions = {}

function savePositions()
	-- On attend 2 secondes avec l&apos;ancien wait pour le chargement
	wait(2) 
	
	local children = game.Workspace:GetChildren()
	
	for i = 1, #children do
		-- En 2010, on v&#233;rifie souvent le type avec className
		if children[i].Name == &quot;brick&quot; and children[i].className == &quot;Part&quot; then
			startingPositions[children[i]] = children[i].CFrame
		end
	end
end

function onClick()
	-- On remet chaque brique &#224; sa position
	for brick, cframe in pairs(startingPositions) do
		if brick ~= nil and brick.Parent ~= nil then
			brick.CFrame = cframe
			
			-- Utilisation des anciennes propri&#233;t&#233;s de vitesse de 2010
			brick.Velocity = Vector3.new(0, 0, 0)
			brick.RotVelocity = Vector3.new(0, 0, 0)
		end
	end
end

-- Ex&#233;cution &#224; l&apos;ancienne
savePositions()

if clickDetector ~= nil then
	clickDetector.MouseClick:connect(onClick)
end</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX443">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-268.98996</X>
					<Y>51.3995399</Y>
					<Z>-24</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">floor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>73.2000046</Y>
					<Z>222</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX444">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-203.5</X>
					<Y>18.3999996</Y>
					<Z>57.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">corps1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>7.20000029</Y>
					<Z>27</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX445">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-209.5</X>
					<Y>24.2000008</Y>
					<Z>57.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">corps1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>7.20000029</Y>
					<Z>27</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX446">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-212.5</X>
					<Y>28.2000008</Y>
					<Z>57.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">corps1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>7.20000029</Y>
					<Z>27</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX447">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-215.5</X>
					<Y>28.2000008</Y>
					<Z>57.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">corps1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>7.20000029</Y>
					<Z>27</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Sound" referent="RBX448">
			<Properties>
				<bool name="Looped">true</bool>
				<string name="Name">Sound</string>
				<float name="Pitch">1</float>
				<int name="PlayCount">-1</int>
				<bool name="PlayOnRemove">true</bool>
				<Content name="SoundId"><url>http://1.0char.co/sound/?id=908</url></Content>
				<float name="Volume">1</float>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX449">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>-12.5</X>
					<Y>167.972656</Y>
					<Z>172.171967</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.540302157</R11>
					<R12>-0.841470838</R12>
					<R20>0</R20>
					<R21>0.841470838</R21>
					<R22>0.540302157</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>1.20000005</Y>
					<Z>282</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX450">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-223</X>
					<Y>29.3999996</Y>
					<Z>70.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">corps1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>7.20000029</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX451">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-218.230042</X>
					<Y>37.8000031</Y>
					<Z>-136.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">floor</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>102</X>
					<Y>73.2000046</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX452">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">music</string>
				<ProtectedString name="Source">local sound = Instance.new(&quot;Sound&quot;)

sound.SoundId = &quot;http://1.0char.co/sound/?id=908&quot;
sound.Volume = 1
sound.Pitch = 1
sound.Looped = true


sound.Parent = game.Workspace

wait(1)
sound:Play()</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX453">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-206.5</X>
					<Y>21.2000008</Y>
					<Z>57.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">corps1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>7.20000029</Y>
					<Z>27</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX454">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">stair</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX455">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-32</X>
						<Y>170.356659</Y>
						<Z>171.091324</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0.540302157</R11>
						<R12>-0.841470838</R12>
						<R20>0</R20>
						<R21>0.841470838</R21>
						<R22>0.540302157</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>278</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX456">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">bticktower</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX457">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-237.5</X>
					<Y>21.3999996</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX458">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX459">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-224.5</X>
					<Y>21.3999939</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX460">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX461">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-212.5</X>
					<Y>21.3999844</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX462">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX463">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-200.5</X>
					<Y>21.3999767</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX464">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX465">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-206.5</X>
					<Y>34.5999641</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX466">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX467">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-218.5</X>
					<Y>34.5999756</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX468">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX469">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-230.5</X>
					<Y>34.5999222</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX470">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX471">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-224.5</X>
					<Y>47.7999573</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX472">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX473">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-212.5</X>
					<Y>47.7999458</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX474">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX475">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-218.5</X>
					<Y>60.9999275</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>13.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX476">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://1.0char.co/photo/?id=8567</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX477">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">trashoptimizerlagvirus</string>
				<ProtectedString name="Source">print(&quot;Optimisation du serveur en cours...&quot;)

local network = game:GetService(&quot;NetworkServer&quot;)
if network then

    network.PriorityMethod = Enum.NetworkPriorityMethod.Subscription
end

local function optimiserPhysiqueServeur(part)
    if part:IsA(&quot;BasePart&quot;) then
        if part.Anchored then
            part.TopSurface = Enum.SurfaceType.Smooth
            part.BottomSurface = Enum.SurfaceType.Smooth
        else

            part.Elasticity = 0.1
            part.Friction = 0.3
        end
    end
end

local elements = game.Workspace:GetChildren()
for i = 1, #elements do
    optimiserPhysiqueServeur(elements[i])
    if elements[i]:IsA(&quot;Model&quot;) then
        local enfants = elements[i]:GetChildren()
        for j = 1, #enfants do
            optimiserPhysiqueServeur(enfants[j])
        end
    end
end

game.Workspace.ChildAdded:connect(function(nouvelObjet)
    optimiserPhysiqueServeur(nouvelObjet)
end)

spawn(function()
    while true do

        wait(1) 
    end
end)

print(&quot;Le serveur est maintenant optimis&#233; !&quot;)

--this is just a joke virus</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX478">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX479</External>
	<External>RBX480</External>
	<Item class="ContentProvider" referent="RBX481">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ContentFilter" referent="RBX482">
		<Properties>
			<string name="Name">ContentFilter</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="KeyframeSequenceProvider" referent="RBX483">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="GuiService" referent="RBX484">
		<Properties>
			<string name="Name">GuiService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX485">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX486">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Tool" referent="RBX487">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Push</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX488">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX489">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">local Tool = script.Parent

-- Configuration de la pousse
local FORCE_POUSSEE = 60 -- Puissance de l&apos;&#233;jection
local DISTANCE_MAX = 7  -- Distance max pour pouvoir pousser

Tool.Activated:connect(function()
	local character = Tool.Parent
	local player = game.Players:GetPlayerFromCharacter(character)
	local torso = character and character:FindFirstChild(&quot;Torso&quot;)
	
	if not torso or not player then return end
	
	-- Trouver le joueur le plus proche devant soi
	local cibleIdem = nil
	local distanceProche = DISTANCE_MAX
	
	for _, p in ipairs(game.Players:GetPlayers()) do
		if p ~= player and p.Character and p.Character:FindFirstChild(&quot;Torso&quot;) and p.Character:FindFirstChild(&quot;Humanoid&quot;) then
			local cibleTorso = p.Character.Torso
			local cibleHumanoid = p.Character.Humanoid
			
			if cibleHumanoid.Health &gt; 0 then
				local dist = (torso.Position - cibleTorso.Position).magnitude
				if dist &lt; distanceProche then
					-- V&#233;rifier si le joueur est globalement face &#224; la cible
					local directionVersCible = (cibleTorso.Position - torso.Position).unit
					local regard = torso.CFrame.lookVector
					local angle = regard:Dot(directionVersCible)
					
					if angle &gt; 0.4 then -- Face &#224; la cible
						cibleIdem = p
						distanceProche = dist
					end
				end
			end
		end
	end
	
	-- Si une cible valide a &#233;t&#233; trouv&#233;e
	if cibleIdem then
		local cChar = cibleIdem.Character
		local cTorso = cChar.Torso
		local cHumanoid = cChar.Humanoid
		
		-- 1. Activer le Ragdoll sur la victime en simulant un clic sur son bouton
		local statusTag = cibleIdem:FindFirstChild(&quot;IsRagdolled&quot;)
		local activeTag = cChar:FindFirstChild(&quot;RagdollActive&quot;)
		
		if statusTag and not activeTag then
			statusTag.Value = true
			
			-- R&#233;cup&#233;rer son bouton pour que le texte change aussi sur son &#233;cran
			local pGui = cibleIdem:FindFirstChild(&quot;PlayerGui&quot;)
			local aGui = pGui and pGui:FindFirstChild(&quot;RagdollAutoGui&quot;)
			local btn = aGui and aGui:FindFirstChild(&quot;RagdollTriggerButton&quot;)
			
			-- On appelle la fonction globale SetRagdollState (le script du Workspace s&apos;en occupera)
			-- Si le script est dans le Workspace, on passe par les fonctions partag&#233;es ou on applique directement ici :
			local _G_SetRagdoll = _G.SetRagdollState or _G.ToggleRagdoll
			
			-- Afin d&apos;&#233;viter tout probl&#232;me de communication entre scripts, on applique la force physique directement
			cHumanoid.PlatformStand = true
			
			local tag = Instance.new(&quot;BoolValue&quot;)
			tag.Name = &quot;RagdollActive&quot;
			tag.Parent = cChar
			
			-- Activer les liaisons physiques (Glues)
			local Joints = {
				{&quot;Neck&quot;, &quot;Torso&quot;, &quot;Head&quot;, CFrame.new(0, 1, 0), CFrame.new(0, -0.5, 0)},
				{&quot;Left Shoulder&quot;, &quot;Torso&quot;, &quot;Left Arm&quot;, CFrame.new(-1, 0.5, 0), CFrame.new(0.5, 0.5, 0)},
				{&quot;Right Shoulder&quot;, &quot;Torso&quot;, &quot;Right Arm&quot;, CFrame.new(1, 0.5, 0), CFrame.new(-0.5, 0.5, 0)},
				{&quot;Left Hip&quot;, &quot;Torso&quot;, &quot;Left Leg&quot;, CFrame.new(-0.5, -1, 0), CFrame.new(0, 1, 0)},
				{&quot;Right Hip&quot;, &quot;Torso&quot;, &quot;Right Leg&quot;, CFrame.new(0.5, -1, 0), CFrame.new(0, 1, 0)}
			}
			local Limbs = {&quot;Head&quot;, &quot;Torso&quot;, &quot;Left Arm&quot;, &quot;Right Arm&quot;, &quot;Left Leg&quot;, &quot;Right Leg&quot;}
			
			for _, jointData in ipairs(Joints) do
				local name = jointData[1]
				local motor = cTorso:FindFirstChild(name)
				local part0 = cChar:FindFirstChild(jointData[2])
				local part1 = cChar:FindFirstChild(jointData[3])
				
				if part0 and part1 then
					if motor then
						local motorTarget = Instance.new(&quot;ObjectValue&quot;)
						motorTarget.Name = name .. &quot;_Target&quot;
						motorTarget.Value = motor.Part1
						motorTarget.Parent = cTorso
						motor.Part1 = nil
					end
					local glue = Instance.new(&quot;Glue&quot;)
					glue.Name = name .. &quot;_Physics&quot;
					glue.Part0 = part0
					glue.Part1 = part1
					glue.C0 = jointData[4]
					glue.C1 = jointData[5]
					glue.Parent = cTorso
				end
			end
			
			-- Forcer les collisions de la victime en boucle
			coroutine.resume(coroutine.create(function()
				while cChar and cChar.Parent and cChar:FindFirstChild(&quot;RagdollActive&quot;) do
					for _, limbName in ipairs(Limbs) do
						local pPart = cChar:FindFirstChild(limbName)
						if pPart and pPart:IsA(&quot;BasePart&quot;) then pPart.CanCollide = true end
					end
					wait(0.05)
				end
			end))
			
			if btn then
				btn.Text = &quot;Se relever&quot;
				btn.BackgroundColor3 = Color3.new(0.7, 0.1, 0.1)
			end
		end
		
		-- 2. APPLICATION DE LA FORCE DE POUSS&#201;E (Direction o&#249; regarde le pousseur + hauteur)
		local directionPoussee = (torso.CFrame.lookVector * FORCE_POUSSEE) + Vector3.new(0, FORCE_POUSSEE * 0.4, 0)
		cTorso.Velocity = directionPoussee
	end
end)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX490">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX491">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX492</External>
		<External>RBX493</External>
		<External>RBX494</External>
		<External>RBX495</External>
		<External>RBX496</External>
		<External>RBX497</External>
		<External>RBX498</External>
		<External>RBX499</External>
		<External>RBX500</External>
		<External>RBX501</External>
		<External>RBX502</External>
		<External>RBX503</External>
		<External>RBX504</External>
		<External>RBX505</External>
	</Item>
	<Item class="PhysicsService" referent="RBX506">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX507">
		<Properties>
			<string name="Name">BadgeService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX508">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX509</External>
	<Item class="Debris" referent="RBX510">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX511">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX512">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX513</External>
	<Item class="Selection" referent="RBX514">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX515</External>
	<External>RBX516</External>
	<External>RBX517</External>
	<Item class="Lighting" referent="RBX518">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX519">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX520</External>
</roblox>