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						<Content name="LinkedSource"><null></null></Content>
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script.Parent.Color = Color3.new(math.random(), math.random(), math.random()) 
wait(2.0) 
end 
</string>
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			</Item>
			<Item class="Part" referent="RBX1499">
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			<Item class="Part" referent="RBX1500">
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				<Item class="Script" referent="RBX1501">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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						<string name="Source">while true do 
script.Parent.Color = Color3.new(math.random(), math.random(), math.random()) 
wait(2.0) 
end 
</string>
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				</Item>
			</Item>
			<Item class="Part" referent="RBX1502">
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			<Item class="Part" referent="RBX1503">
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						<Content name="LinkedSource"><null></null></Content>
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script.Parent.Color = Color3.new(math.random(), math.random(), math.random()) 
wait(2.0) 
end 
</string>
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							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1662">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>268.5</X>
							<Y>11.5999985</Y>
							<Z>170.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1663">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>271.5</X>
							<Y>11.5999985</Y>
							<Z>170.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1664">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>270</X>
							<Y>13.1999989</Y>
							<Z>170.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1665">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>270</X>
							<Y>11.5999985</Y>
							<Z>170.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Screen</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1666">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function mode1()
--good flashing
script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
mode1()
end

function mode2()
--slow transitions, looks slick
script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) 
wait(0.2)
mode2()
end

function mode3()
--v fast
script.Parent.Color = Color3.new(math.random(),math.random(),math.random())
wait(0.1)
mode3()
end

function mode4()
--fast
script.Parent.Color = Color3.new(math.random(),math.random(),math.random())
wait(1)
mode4()
end

function mode5()
--reg
script.Parent.Color = Color3.new(math.random(),math.random(),math.random())
wait(1)
mode5()
end

function mode6()
--slow
script.Parent.Color = Color3.new(math.random(),math.random(),math.random())
wait(5)
mode6()
end

function mode7()
--slowest
-- ONLY ONE MODE AT A TIME, LOLOLOLOL
script.Parent.Color = Color3.new(math.random(),math.random(),math.random())
wait(10)
mode7()
end

function mode8()
--blacknwhite
script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
mode8()
end

function mode9()
--redgreen -xmas
script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
mode9()
end

function mode10()
--ice
script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) 
wait(0.5)
mode10()
end

while true do 
randval1 = Color3.new(1,0,0) --Red
randval2 = Color3.new(0,1,0) --Green
randval3 = Color3.new(0,0,1) --Blue
randval4 = Color3.new(1,1,0) --yellow
randval5 = Color3.new(1,0,1) --mag
randval6 = Color3.new(0,1,1) --cyn
randval7 = Color3.new(1,1,1) --white
randval8 = Color3.new(0,0,0) --blk

mode9()
end </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1667">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>270.5</X>
							<Y>9.79999924</Y>
							<Z>172.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1976">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Billboard</string>
				<Ref name="PrimaryPart">RBX1977</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1978">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>220</X>
						<Y>9.19999886</Y>
						<Z>164.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>8</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1979">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://legacyroblox.com/dynamicasset?id=94&amp;serv=1</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1980">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>228.5</X>
						<Y>7.19999981</Y>
						<Z>164.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1977">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>220</X>
						<Y>13.7999992</Y>
						<Z>164.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1981">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>220</X>
						<Y>4.59999943</Y>
						<Z>164.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1982">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>211.5</X>
						<Y>7.19999981</Y>
						<Z>164.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1983">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">LinkedLeaderboard</string>
				<string name="Source">print(&quot;LinkedLeaderboard script version 5.00 loaded&quot;)

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild(&quot;leaderstats&quot;)
	if stats ~= nil then
		local deaths = stats:findFirstChild(&quot;Wipeouts&quot;)
		deaths.Value = deaths.Value + 1

		-- do short dance to try and find the killer

		local killer = getKillerOfHumanoidIfStillInGame(humanoid)

		handleKillCount(humanoid, player)
	end
end

function onPlayerRespawn(property, player)
	-- need to connect to new humanoid
	
	if property == &quot;Character&quot; and player.Character ~= nil then
		local humanoid = player.Character.Humanoid
			local p = player
			local h = humanoid
			humanoid.Died:connect(function() onHumanoidDied(h, p) end )
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	-- returns the player object that killed this humanoid
	-- returns nil if the killer is no longer in the game

	-- check for kill tag on humanoid - may be more than one - todo: deal with this
	local tag = humanoid:findFirstChild(&quot;creator&quot;)

	-- find player with name on tag
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then -- killer still in game
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild(&quot;leaderstats&quot;)
		if stats ~= nil then
			local kills = stats:findFirstChild(&quot;KOs&quot;)
			if killer ~= player then
				kills.Value = kills.Value + 1
				
			else
				kills.Value = kills.Value - 1
				
			end
		end
	end
end


-----------------------------------------------



function findAllFlagStands(root)
	local c = root:children()
	for i=1,#c do
		if (c[i].className == &quot;Model&quot; or c[i].className == &quot;Part&quot;) then
			findAllFlagStands(c[i])
		end
		if (c[i].className == &quot;FlagStand&quot;) then
			table.insert(stands, c[i])
		end
	end
end

function hookUpListeners()
	for i=1,#stands do
		stands[i].FlagCaptured:connect(onCaptureScored)
	end
end

function onPlayerEntered(newPlayer)

	if CTF_mode == true then

		local stats = Instance.new(&quot;IntValue&quot;)
		stats.Name = &quot;leaderstats&quot;

		local captures = Instance.new(&quot;IntValue&quot;)
		captures.Name = &quot;Captures&quot;
		captures.Value = 0


		captures.Parent = stats

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		stats.Parent = newPlayer

	else

		local stats = Instance.new(&quot;IntValue&quot;)
		stats.Name = &quot;leaderstats&quot;

		local kills = Instance.new(&quot;IntValue&quot;)
		kills.Name = &quot;KOs&quot;
		kills.Value = 0

		local deaths = Instance.new(&quot;IntValue&quot;)
		deaths.Name = &quot;Wipeouts&quot;
		deaths.Value = 0

		kills.Parent = stats
		deaths.Parent = stats

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		local humanoid = newPlayer.Character.Humanoid

		humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

		-- start to listen for new humanoid
		newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


		stats.Parent = newPlayer

	end

end


function onCaptureScored(player)

		local ls = player:findFirstChild(&quot;leaderstats&quot;)
		if ls == nil then return end
		local caps = ls:findFirstChild(&quot;Captures&quot;)
		if caps == nil then return end
		caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands &gt; 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)


</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1984">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX1985</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1985">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>36</X>
						<Y>8.60000038</Y>
						<Z>215</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<bool name="archivable">true</bool>
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					<int name="BrickColor">125</int>
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				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX3291">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX3292">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX3293</External>
	<External>RBX3294</External>
	<Item class="Players" referent="RBX3295">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX3296">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Tool" referent="RBX3297">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-1.5</Z>
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					<R01>0</R01>
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					<R20>0</R20>
					<R21>1</R21>
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				</CoordinateFrame>
				<string name="Name">Sword</string>
				<Content name="TextureId"><url>rbxasset://Textures\Sword128.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3298">
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					<CoordinateFrame name="CFrame">
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						<Z>10</Z>
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						<R10>2.13552175e-006</R10>
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					</CoordinateFrame>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					</Vector3>
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				</Properties>
				<Item class="SpecialMesh" referent="RBX3299">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
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						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/SwordTexture.png</url></Content>
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							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3301">
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordlunge.wav</url></Content>
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						<bool name="archivable">true</bool>
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				</Item>
				<Item class="Sound" referent="RBX3302">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\unsheath.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3303">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
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						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3304">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordlunge.wav</url></Content>
						<float name="Volume">0.600000024</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3305">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">2</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\unsheath.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3306">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<string name="Source">-------- OMG HAX

r = game:service(&quot;RunService&quot;)


local damage = 5


local slash_damage = 10
local lunge_damage = 30

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new(&quot;Sound&quot;)
SlashSound.SoundId = &quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent = sword
SlashSound.Volume = .7

local LungeSound = Instance.new(&quot;Sound&quot;)
LungeSound.SoundId = &quot;rbxasset://sounds\\swordlunge.wav&quot;
LungeSound.Parent = sword
LungeSound.Volume = .6

local UnsheathSound = Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId = &quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1


function blow(hit)
	if (hit.Parent == nil) then return end -- happens when bullet hits sword

	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end


	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = player
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new(&quot;StringValue&quot;)
	anim.Name = &quot;toolanim&quot;
	anim.Value = &quot;Slash&quot;
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new(&quot;StringValue&quot;)
	anim.Name = &quot;toolanim&quot;
	anim.Value = &quot;Lunge&quot;
	anim.Parent = Tool
	
	
	force = Instance.new(&quot;BodyVelocity&quot;)
	force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
	force.Parent = Tool.Parent.Torso
	wait(.25)
	swordOut()
	wait(.25)
	force.Parent = nil
	wait(.5)
	swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end

function swordAcross()
	-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	t = r.Stepped:wait()

	if (t - last_attack &lt; .2) then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(.5)

	Tool.Enabled = true
end


function onEquipped()
	UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX3307">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(.5)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3308">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-1.29999995</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Trowel</string>
				<Content name="TextureId"><url>rbxasset://Textures\Wall.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3309">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-0.499714673</X>
						<Y>73.5898438</Y>
						<Z>10.200016</Z>
						<R00>1</R00>
						<R01>1.68928964e-005</R01>
						<R02>-6.72847477e-007</R02>
						<R10>-6.72842418e-007</R10>
						<R11>-1.87652432e-007</R11>
						<R12>-1</R12>
						<R20>-1.68928964e-005</R20>
						<R21>1</R21>
						<R22>-1.87641731e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3310">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/trowel.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/TrowelTexture.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3311">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">BuildSound</string>
						<int name="PlayCount">1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\bass.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3312">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WallMaker</string>
					<string name="Source">wallWidth = 12
wallHeight = 4
brickSpeed = 0.04

local Tool = script.Parent


-- places a brick at pos and returns the position of the brick&apos;s opposite corner
function placeBrick(cf, pos, color)
	local brick = Instance.new(&quot;Part&quot;)
	brick.BrickColor = color
	brick.CFrame = cf * CFrame.new(pos + brick.size / 2)
	script.Parent.BrickCleanup:clone().Parent = brick -- attach cleanup script to this brick
	brick.BrickCleanup.Disabled = false
	brick.Parent = game.Workspace
	brick:makeJoints()
	return  brick, pos +  brick.size
end

function buildWall(cf)

	local color = BrickColor.random()
	local bricks = {}

	assert(wallWidth&gt;0)
	local y = 0
	while y &lt; wallHeight do
		local p
		local x = -wallWidth/2
		while x &lt; wallWidth/2 do
			local brick
			brick, p = placeBrick(cf, Vector3.new(x, y, 0), color)
			x = p.x
			table.insert(bricks, brick)
			wait(brickSpeed)
		end
		y = p.y
	end

	return bricks

end


function snap(v)
	if math.abs(v.x)&gt;math.abs(v.z) then
		if v.x&gt;0 then
			return Vector3.new(1,0,0)
		else
			return Vector3.new(-1,0,0)
		end
	else
		if v.z&gt;0 then
			return Vector3.new(0,0,1)
		else
			return Vector3.new(0,0,-1)
		end
	end
end


Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = snap( (targetPos - character.Head.Position).unit )
	local cf = CFrame.new(targetPos, targetPos + lookAt)

	Tool.Handle.BuildSound:play()

	buildWall(cf)

	wait(5)

	Tool.Enabled = true
end

script.Parent.Activated:connect(onActivated)

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX3313">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	wait(5)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)
	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3314">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">-- this script removes its parent from the workspace after 24 seconds

while true do
wait(24)
if script.Parent.Name == &quot;Trowel&quot; then return end -- so the tool itself isn&apos;t removed
script.Parent.Parent = nil
end </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3315">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-1</X>
					<Y>-0.75</Y>
					<Z>0.25</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<string name="Name">RocketLauncher</string>
				<Content name="TextureId"><url>rbxasset://Textures\Rocket.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Sound" referent="RBX3316">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Explosion</string>
					<int name="PlayCount">0</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX3317">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">Swoosh</string>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
					<float name="Volume">0.699999988</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3318">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-0.499718666</X>
						<Y>72.6898422</Y>
						<Z>10.0000162</Z>
						<R00>1.68928964e-005</R00>
						<R01>6.72847477e-007</R01>
						<R02>-1</R02>
						<R10>-1.87652432e-007</R10>
						<R11>1</R11>
						<R12>6.72842418e-007</R12>
						<R20>1</R20>
						<R21>1.87641731e-007</R21>
						<R22>1.68928964e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3319">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/rocketlauncher.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>0.75</X>
							<Y>0.75</Y>
							<Z>0.75</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/rocketlaunchertex.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3320">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RocketScript</string>
					<string name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3321">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Server Launcher</string>
					<string name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local dir = vTarget - vHandle.Position

	dir = computeDirection(dir)

	local missile = Rocket:clone()

	local pos = vHandle.Position + (dir * 6)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(7)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX3322">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(7)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3323">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>-0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">Timebomb</string>
				<Content name="TextureId"><url>rbxasset://Textures\Bomb.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3324">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>77.4889297</Y>
						<Z>10</Z>
						<R00>1</R00>
						<R01>1.21313763e-015</R01>
						<R02>3.71396537e-014</R02>
						<R10>-3.71396537e-014</R10>
						<R11>3.42285418e-008</R11>
						<R12>1</R12>
						<R20>1.21313425e-015</R20>
						<R21>-1</R21>
						<R22>3.42285418e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3325">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/timebomb.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/bombtex.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3326">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Bomb</string>
					<string name="Source">updateInterval = .4

currentColor = 1
colors = {26, 21} 

ticksound = Instance.new(&quot;Sound&quot;)
ticksound.SoundId = &quot;rbxasset://sounds\\clickfast.wav&quot;
ticksound.Parent = script.Parent

function update()
	updateInterval = updateInterval * .9

	script.Parent.BrickColor = BrickColor.new(colors[currentColor])
	currentColor = currentColor + 1
	if (currentColor &gt; 2) then currentColor = 1 end
end


function blowUp()
	local sound = Instance.new(&quot;Sound&quot;)
		sound.SoundId = &quot;rbxasset://sounds\\Rocket shot.wav&quot;
		sound.Parent = script.Parent
		sound.Volume = 1
		sound:play()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 12
	explosion.BlastPressure = 1000000 -- these are really wussy units

	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent.Transparency = 1
end

function onPlayerBlownUp(part, distance, creator)
	if part.Name == &quot;Head&quot; then
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

while updateInterval &gt; .1 do
	wait(updateInterval)
	update()

	
	ticksound:play()
	
end

blowUp()
wait(2)
script.Parent:remove()
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3327">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlantBomb</string>
					<string name="Source">bombScript = script.Parent.Bomb
Tool = script.Parent

function plant()
	local bomb = Instance.new(&quot;Part&quot;)
   
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local spawnPos = vCharacter.PrimaryPart.Position


	bomb.Position = Vector3.new(spawnPos.x, spawnPos.y+3, spawnPos.z)
	bomb.Size = Vector3.new(2,2,2)
	
	bomb.BrickColor = BrickColor.new(21)
	bomb.Shape = 0
	bomb.BottomSurface = 0
	bomb.TopSurface = 0
	bomb.Reflectance = 1
	bomb.Name = &quot;TimeBomb&quot;
	bomb.Locked = true

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = bomb

	bomb.Parent = game.Workspace
	local new_script = bombScript:clone()
	new_script.Disabled = false
	new_script.Parent = bomb

end


Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	plant()

	wait(6)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX3328">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	wait(6)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

Tool.Equipped:connect(onEquippedLocal)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3329">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Slingshot</string>
				<Content name="TextureId"><url>rbxasset://Textures\Slingshot.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3330">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>0.000274658203</X>
						<Y>75.2898407</Y>
						<Z>9.50000763</Z>
						<R00>1</R00>
						<R01>6.72847477e-007</R01>
						<R02>1.68928964e-005</R02>
						<R10>-6.72842418e-007</R10>
						<R11>1</R11>
						<R12>-1.87652432e-007</R12>
						<R20>-1.68928964e-005</R20>
						<R21>1.87641731e-007</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3331">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/slingshot.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>0.5</X>
							<Y>0.5</Y>
							<Z>0.5</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/SlingshotTexture.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3332">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<int name="PlayCount">1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3333">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PelletScript</string>
					<string name="Source">local debris = game:service(&quot;Debris&quot;)
pellet = script.Parent
damage = 8

function onTouched(hit)
	humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil then
		tagHumanoid(humanoid)
		humanoid:TakeDamage(damage)
	else
		damage = damage / 2
		if damage &lt; 1 then
			connection:disconnect()
			pellet.Parent = nil
		end
	end
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = pellet:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		-- kill all other tags
		while(humanoid:findFirstChild(&quot;creator&quot;) ~= nil) do
			humanoid:findFirstChild(&quot;creator&quot;).Parent = nil
		end

		local new_tag = tag:clone()
		new_tag.Parent = humanoid
		debris:AddItem(new_tag, 1)
	end
end

connection = pellet.Touched:connect(onTouched)

r = game:service(&quot;RunService&quot;)
t, s = r.Stepped:wait()
d = t + 2.0 - s
while t &lt; d do
	t = r.Stepped:wait()
end

pellet.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3334">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<string name="Source">Tool = script.Parent
VELOCITY = 85 -- constant

local Pellet = Instance.new(&quot;Part&quot;)
Pellet.Locked = true
Pellet.BackSurface = 0
Pellet.BottomSurface = 0
Pellet.FrontSurface = 0
Pellet.LeftSurface = 0
Pellet.RightSurface = 0
Pellet.TopSurface = 0
Pellet.Shape = 0
Pellet.Size = Vector3.new(1,1,1)
Pellet.BrickColor = BrickColor.new(2)
script.Parent.PelletScript:clone().Parent = Pellet

function fire(mouse_pos)


	Tool.Handle.SlingshotSound:play()

-- find player&apos;s head pos

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local head = vCharacter:findFirstChild(&quot;Head&quot;)
	if head == nil then return end

	local dir = mouse_pos - head.Position
	dir = computeDirection(dir)

	local launch = head.Position + 5 * dir

	local delta = mouse_pos - launch
	
	local dy = delta.y
	
	local new_delta = Vector3.new(delta.x, 0, delta.z)
	delta = new_delta

	local dx = delta.magnitude
	local unit_delta = delta.unit
	
	-- acceleration due to gravity in RBX units
	local g = (-9.81 * 20)

	local theta = computeLaunchAngle( dx, dy, g)

	local vy = math.sin(theta)
	local xz = math.cos(theta)
	local vx = unit_delta.x * xz
	local vz = unit_delta.z * xz
	

	local missile = Pellet:clone()
        

		

	missile.Position = launch
	missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY

	missile.PelletScript.Disabled = false

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.Parent = game.Workspace

end


function computeLaunchAngle(dx,dy,grav)
	-- arcane
	-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
	
	local g = math.abs(grav)
	local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))
	if inRoot &lt;= 0 then
		return .25 * math.pi
	end
	local root = math.sqrt(inRoot)
	local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)

	local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)
	local answer1 = math.atan(inATan1)
	local answer2 = math.atan(inATan2)
	if answer1 &lt; answer2 then return answer1 end
	return answer2
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end




Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(.2)

	Tool.Enabled = true
end

script.Parent.Activated:connect(onActivated)


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX3335">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(.2)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end



Tool.Equipped:connect(onEquippedLocal)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3336">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Superball</string>
				<Content name="TextureId"><url>rbxasset://Textures\Superball.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3337">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>81.4889526</Y>
						<Z>11</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">1</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3338">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Boing</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\short spring sound.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3339">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonBall</string>
					<string name="Source">ball = script.Parent
damage = 25

r = game:service(&quot;RunService&quot;)

last_sound_time = r.Stepped:wait()

function onTouched(hit)

	local now = r.Stepped:wait()

	if (now - last_sound_time &gt; .1) then
		ball.Boing:play()
		last_sound_time = now
	else
		return
	end

	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil then
		tagHumanoid(humanoid)
		humanoid:TakeDamage(damage)
		wait(2)
		untagHumanoid(humanoid)
		connection:disconnect()
	else
		damage = damage / 2
		if damage &lt; 2 then
			connection:disconnect()
		end
	end
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)


t, s = r.Stepped:wait()
d = t + 5.0 - s
while t &lt; d do
	t = r.Stepped:wait()
end

ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3340">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonScript</string>
					<string name="Source">Tool = script.Parent


function fire(v)

	Tool.Handle.Boing:play()

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new(&quot;Part&quot;)

        

	local spawnPos = vCharacter.PrimaryPart.Position
	


	spawnPos  = spawnPos + (v * 5)

	missile.Position = spawnPos
	missile.Size = Vector3.new(2,2,2)
	missile.Velocity = v * 200
	missile.BrickColor = BrickColor.random() -- BrickColor.new(26)
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = &quot;Cannon Shot&quot;
	missile.Elasticity = 1
	missile.Reflectance = .2
	missile.Friction = 0

	Tool.Handle.Boing:clone().Parent = missile
	

	
	local new_script = script.Parent.CannonBall:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	


	missile.Parent = game.Workspace

end



Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = (targetPos - character.Head.Position).unit

	fire(lookAt)

	wait(2)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX3341">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(2)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)


	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end



Tool.Equipped:connect(onEquippedLocal)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3342">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0.400000006</Y>
					<Z>0.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<string name="Name">PaintballGun</string>
				<Content name="TextureId"><url>rbxasset://Textures\PaintballIcon.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3343">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>0.5</X>
						<Y>79.4898834</Y>
						<Z>10.5</Z>
						<R00>-0.99999994</R00>
						<R01>-1.55558278e-013</R01>
						<R02>1.77350159e-012</R02>
						<R10>-1.77350116e-012</R10>
						<R11>-2.50339508e-006</R11>
						<R12>-0.99999994</R12>
						<R20>1.55562751e-013</R20>
						<R21>-0.99999994</R21>
						<R22>2.56303792e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3344">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3345">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<int name="PlayCount">1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\paintball.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX3346">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">ball = script.Parent
damage = 2



function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	
		
	if hit:getMass() &lt; 1.2 * 200 then
		hit.BrickColor = ball.BrickColor
	end
	-- make a splat
	for i=1,3 do
		local s = Instance.new(&quot;Part&quot;)
		s.Shape = 1 -- block
		s.formFactor = 2 -- plate
		s.Size = Vector3.new(1,.4,1)
		s.BrickColor = ball.BrickColor
		local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
		s.Velocity = 15 * v
		s.CFrame = CFrame.new(ball.Position + v, v)
		ball.BrickCleanup:clone().Parent = s
		s.BrickCleanup.Disabled = false
		s.Parent = game.Workspace
		
	end
	

	if humanoid ~= nil then
		tagHumanoid(humanoid)
		humanoid:TakeDamage(damage)
		wait(2)
		untagHumanoid(humanoid)
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3347">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent

colors = {45, 119, 21, 24, 23, 105, 104}

function fire(v)

	Tool.Handle.Fire:play()
	

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new(&quot;Part&quot;)

        

	local spawnPos = vCharacter.PrimaryPart.Position
	


	spawnPos  = spawnPos + (v * 8)

	missile.Position = spawnPos
	missile.Size = Vector3.new(1,1,1)
	missile.Velocity = v * 100
	missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = &quot;Paintball&quot;
	missile.Elasticity = 0
	missile.Reflectance = 0
	missile.Friction = .9

	local force = Instance.new(&quot;BodyForce&quot;)
	force.force = Vector3.new(0,90,0)
	force.Parent = missile
	
	Tool.BrickCleanup:clone().Parent = missile

	local new_script = script.Parent.Paintball:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	


	missile.Parent = game.Workspace

end



Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = (targetPos - character.Head.Position).unit

	fire(lookAt)

	wait(.5)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX3348">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(.5)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3349">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">-- this script removes its parent from the workspace after 24 seconds

while true do
wait(120)
if script.Parent.Name == &quot;PaintballGun&quot; then return end -- so the tool itelf isn&apos;t removed
script.Parent.Parent = nil
end </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX3350">
			<Properties>
				<token name="BinType">3</token>
				<string name="Name">Copy</string>
				<Content name="TextureId"><url>rbxasset://Textures\Clone.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX3351">
			<Properties>
				<token name="BinType">4</token>
				<string name="Name">Delete</string>
				<Content name="TextureId"><url>rbxasset://Textures\Hammer.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX3352">
			<Properties>
				<token name="BinType">1</token>
				<string name="Name">Grab</string>
				<Content name="TextureId"><url>rbxasset://Textures\GameTool.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX3353">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX3354</External>
		<External>RBX3355</External>
		<External>RBX3356</External>
		<External>RBX3357</External>
		<External>RBX3358</External>
		<External>RBX3359</External>
		<External>RBX3360</External>
		<External>RBX3361</External>
		<External>RBX3362</External>
		<External>RBX3363</External>
		<External>RBX3364</External>
		<External>RBX3365</External>
		<External>RBX3366</External>
		<External>RBX3367</External>
	</Item>
	<Item class="ContentProvider" referent="RBX3368">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX3369">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX3370">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX3371">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX3372">
		<Properties>
			<Color3 name="Ambient">4286677377</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290032825</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX3373">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX3374</External>
	<External>RBX3375</External>
	<External>RBX3376</External>
	<External>RBX3377</External>
	<Item class="Timer" referent="RBX3378">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX3379">
		<Properties>
			<int name="MaxItems">300</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX3380">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX3381</External>
</roblox>