<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<bool name="AllowThirdPartySales">false</bool>
			<string name="CollisionGroups">Default^0^1</string>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<bool name="ExpSolverEnabled_Replicate">false</bool>
			<float name="FallenPartsDestroyHeight">-500</float>
			<bool name="FilteringEnabled">false</bool>
			<float name="Gravity">196.199997</float>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<bool name="PGSPhysicsSolverEnabled">false</bool>
			<Ref name="PrimaryPart">RBX2</Ref>
			<bool name="StreamingEnabled">false</bool>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
		<Item class="Part" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<CoordinateFrame name="CFrame">
					<X>-0.5</X>
					<Y>400.600006</Y>
					<Z>37.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="CollisionGroupId">0</int>
				<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
				<PhysicalProperties name="CustomPhysicalProperties">
					<CustomPhysics>false</CustomPhysics>
				</PhysicalProperties>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">GameManager</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<BinaryString name="Tags"></BinaryString>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>31</X>
					<Y>13.2000008</Y>
					<Z>21</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX3">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Game</string>
					<string name="ScriptGuid">{9746F840-BB02-402D-AF4F-9D933D821EB1}</string>
					<ProtectedString name="Source"><![CDATA[--CHANGE THESE IF YOU WANT TO BALANCE THE GAME ACCORDING TO HOW LARGE YOUR MAP IS.
local enemycountlimit = 35
local enemyaddmin = 3
local enemyaddmax = 5
local bossbattlewave = 7
--DON'T CHANGE ANYTHING BELOW
game.Lighting.WaveMaxForBoss.Value = bossbattlewave

local hint = Instance.new("Hint")
hint.Name = "Hint"
hint.Parent = script.Parent
hint.Text = "5 seconds till first wave!"
wait(5)

while true do
	wait(0.2)

	if game.Lighting.WaveStarted.Value == false then
		game.Lighting.Wave.Value = game.Lighting.Wave.Value + 1
		game.Lighting.WaveForBoss.Value = game.Lighting.WaveForBoss.Value + 1

		if game.Lighting.WaveForBoss.Value < bossbattlewave then
			if game.Lighting.Wave.Value > 1 then
				if game.Lighting.DefaultEnemyCount.Value < enemycountlimit then
					game.Lighting.DefaultEnemyCount.Value = game.Lighting.DefaultEnemyCount.Value + math.random(enemyaddmin,enemyaddmax)
				else
					game.Lighting.DefaultEnemyCount.Value = enemycountlimit
				end
			else
				if game.Lighting.DefaultEnemyCount.Value < enemycountlimit then
					game.Lighting.DefaultEnemyCount.Value = game.Lighting.DefaultEnemyCount.Value + 1
				else
					game.Lighting.DefaultEnemyCount.Value = enemycountlimit
				end
			end
		elseif game.Lighting.WaveForBoss.Value > bossbattlewave then
			if game.Lighting.PreBossDefaultEnemyCount.Value < enemycountlimit then
				game.Lighting.DefaultEnemyCount.Value = game.Lighting.PreBossDefaultEnemyCount.Value + math.random(enemyaddmin,enemyaddmax)
			else
				game.Lighting.PreBossDefaultEnemyCount.Value = enemycountlimit
				game.Lighting.DefaultEnemyCount.Value = game.Lighting.PreBossDefaultEnemyCount.Value
			end
			
			game.Lighting.WaveForBoss.Value = 1
			game.Lighting.PreBossDefaultEnemyCount.Value = 0
		elseif game.Lighting.WaveForBoss.Value == game.Lighting.WaveMaxForBoss.Value then
			game.Lighting.WaveNeedsBoss.Value = true
		end

		if game.Lighting.WaveNeedsBoss.Value == true then
			-- BOSS BATTLE
			game.Lighting.PreBossDefaultEnemyCount.Value = game.Lighting.DefaultEnemyCount.Value
			game.Lighting.DefaultEnemyCount.Value = 1
		end

		game.Lighting.EnemyCount.Value = game.Lighting.DefaultEnemyCount.Value
		game.Lighting.WaveStarted.Value = true

		while game.Lighting.WaveStarted.Value == true do
			wait(0.2)

			hint.Text = "Wave: "..game.Lighting.Wave.Value.." | Enemy Count: "..game.Lighting.EnemyCount.Value.."/"..game.Lighting.DefaultEnemyCount.Value
			
			if game.Lighting.SpawnedEnemyCount.Value ~= game.Lighting.DefaultEnemyCount.Value then
				wait(2)
				local bot = game.Lighting.Killbot:clone()
				if bot:findFirstChild("Head") then
					bot.Head.Position = script.Parent.Position
				end
				bot.Parent = game.Workspace
				game.Lighting.SpawnedEnemyCount.Value = game.Lighting.SpawnedEnemyCount.Value + 1
			end
			wait(1)

			if game.Lighting.EnemyCount.Value < 1 then
				game.Lighting.WaveStarted.Value = false
				game.Lighting.WaveNeedsBoss.Value = false
				game.Lighting.SpawnedEnemyCount.Value = 0
				hint.Text = "5 seconds till next wave!"
				wait(5)
			end
		end
	end
end
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<CoordinateFrame name="CFrame">
					<X>99.627449</X>
					<Y>335.27301</Y>
					<Z>150.216263</Z>
					<R00>0.721656442</R00>
					<R01>-0.586432457</R01>
					<R02>0.367843837</R02>
					<R10>-1.49011612e-08</R10>
					<R11>0.531373143</R11>
					<R12>0.847137928</R12>
					<R20>-0.692251444</R20>
					<R21>-0.611342549</R21>
					<R22>0.383468837</R22>
				</CoordinateFrame>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>92.2705765</X>
					<Y>318.330261</Y>
					<Z>142.54689</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="HeadLocked">true</bool>
				<float name="HeadScale">1</float>
				<string name="Name">Camera</string>
				<BinaryString name="Tags"></BinaryString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX4">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Spawns</string>
				<Ref name="PrimaryPart">RBX5</Ref>
				<BinaryString name="Tags"></BinaryString>
			</Properties>
			<Item class="SpawnLocation" referent="RBX5">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>124.799965</Y>
						<Z>35</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<bool name="Enabled">true</bool>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">816</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX6">
					<Properties>
						<Color3 name="Color3">4294967295</Color3>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<BinaryString name="Tags"></BinaryString>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX7">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>124.799965</Y>
						<Z>44</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<bool name="Enabled">true</bool>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">816</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX8">
					<Properties>
						<Color3 name="Color3">4294967295</Color3>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<BinaryString name="Tags"></BinaryString>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX9">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>124.800148</Y>
						<Z>26</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<bool name="Enabled">true</bool>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">816</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX10">
					<Properties>
						<Color3 name="Color3">4294967295</Color3>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<BinaryString name="Tags"></BinaryString>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX11">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>9</X>
						<Y>124.800117</Y>
						<Z>35</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<bool name="Enabled">true</bool>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">816</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX12">
					<Properties>
						<Color3 name="Color3">4294967295</Color3>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<BinaryString name="Tags"></BinaryString>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX13">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>9</X>
						<Y>124.800301</Y>
						<Z>26</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<bool name="Enabled">true</bool>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">816</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX14">
					<Properties>
						<Color3 name="Color3">4294967295</Color3>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<BinaryString name="Tags"></BinaryString>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX15">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>9</X>
						<Y>124.800117</Y>
						<Z>44</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<bool name="Enabled">true</bool>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">816</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX16">
					<Properties>
						<Color3 name="Color3">4294967295</Color3>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<BinaryString name="Tags"></BinaryString>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX17">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>124.800514</Y>
						<Z>26</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<bool name="Enabled">true</bool>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">816</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX18">
					<Properties>
						<Color3 name="Color3">4294967295</Color3>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<BinaryString name="Tags"></BinaryString>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX19">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>124.800331</Y>
						<Z>35</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<bool name="Enabled">true</bool>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">816</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX20">
					<Properties>
						<Color3 name="Color3">4294967295</Color3>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<BinaryString name="Tags"></BinaryString>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX21">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>-9</X>
						<Y>124.800331</Y>
						<Z>44</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<bool name="Enabled">true</bool>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">816</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX22">
					<Properties>
						<Color3 name="Color3">4294967295</Color3>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<BinaryString name="Tags"></BinaryString>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX23">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Regenerate</string>
				<string name="ScriptGuid">{0164A1AB-983B-4229-AC49-C71834770148}</string>
				<ProtectedString name="Source"><![CDATA[model = game.Workspace.Regen
messageText = "Regenerating the Arena"

message = Instance.new("Message")
message.Text = messageText
backup = model:clone()

while true do
	wait( 500 *(1 - math.random()*0.5))

	message.Parent = game.Workspace
	model:remove()

	wait(4)

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil
end
]]></ProtectedString>
				<BinaryString name="Tags"></BinaryString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX24">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Cube</string>
				<Ref name="PrimaryPart">RBX25</Ref>
				<BinaryString name="Tags"></BinaryString>
			</Properties>
			<Item class="Part" referent="RBX25">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>-112.5</X>
						<Y>93.5999985</Y>
						<Z>147.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4285826717</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<CoordinateFrame name="CFrame">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<int name="CollisionGroupId">0</int>
				<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
				<PhysicalProperties name="CustomPhysicalProperties">
					<CustomPhysics>false</CustomPhysics>
				</PhysicalProperties>
				<float name="Elasticity">0.300000012</float>
				<float name="Friction">0.5</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<BinaryString name="MaterialColors"><![CDATA[AAAAAAAAan8/P39rf2Y/ilY+j35fi21PZmxvZbDqw8faiVpHOi4kHh4lZlw76JxKc3trhHta
gcLgc4RKxr21zq2UlJSM]]></BinaryString>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<BinaryString name="SmoothGrid">AQU=</BinaryString>
				<BinaryString name="Tags"></BinaryString>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Color3 name="WaterColor">4278998108</Color3>
				<float name="WaterReflectance">1</float>
				<float name="WaterTransparency">0.300000012</float>
				<float name="WaterWaveSize">0.150000006</float>
				<float name="WaterWaveSpeed">10</float>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX2001">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<bool name="RespectFilteringEnabled">false</bool>
			<float name="RolloffScale">1</float>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="NonReplicatedCSGDictionaryService" referent="RBX1EB709D52A3F40198622680E7FABAFAF">
		<Properties>
			<string name="Name">NonReplicatedCSGDictionaryService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="CSGDictionaryService" referent="RBX1BD14E7E468149E8A45A75C081CCB3B0">
		<Properties>
			<string name="Name">CSGDictionaryService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="Chat" referent="RBX4A05A977727E468092FCA797B936942E">
		<Properties>
			<bool name="LoadDefaultChat">true</bool>
			<string name="Name">Chat</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX82180BD39B654F9A9EE7467C5B47D894">
		<Properties>
			<string name="Name">Instance</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX1965">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<int name="MaxPlayersInternal">12</int>
			<string name="Name">Players</string>
			<int name="PreferredPlayersInternal">0</int>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="ReplicatedFirst" referent="RBX015B9BCAC6154EFB9113583B778B1F85">
		<Properties>
			<string name="Name">ReplicatedFirst</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="TweenService" referent="RBX594F0955236743EE9F3FA98E5D33C5C0">
		<Properties>
			<string name="Name">TweenService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="StarterPlayer" referent="RBX385982848FE247CCAA2CA1DA6F87D7A0">
		<Properties>
			<bool name="AutoJumpEnabled">true</bool>
			<float name="CameraMaxZoomDistance">400</float>
			<float name="CameraMinZoomDistance">0.5</float>
			<token name="CameraMode">0</token>
			<token name="DevCameraOcclusionMode">0</token>
			<token name="DevComputerCameraMovementMode">0</token>
			<token name="DevComputerMovementMode">0</token>
			<token name="DevTouchCameraMovementMode">0</token>
			<token name="DevTouchMovementMode">0</token>
			<bool name="EnableMouseLockOption">true</bool>
			<float name="HealthDisplayDistance">100</float>
			<bool name="LoadCharacterAppearance">true</bool>
			<string name="Name">StarterPlayer</string>
			<float name="NameDisplayDistance">100</float>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
		<Item class="StarterPlayerScripts" referent="RBX40E2D3D6E8854FBA8CE069CF837FEDFD">
			<Properties>
				<string name="Name">StarterPlayerScripts</string>
				<BinaryString name="Tags"></BinaryString>
			</Properties>
		</Item>
		<Item class="StarterCharacterScripts" referent="RBX6675C9C7BD734D30B3108057621832F7">
			<Properties>
				<string name="Name">StarterCharacterScripts</string>
				<BinaryString name="Tags"></BinaryString>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX1966">
		<Properties>
			<string name="Name">StarterPack</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
		<Item class="Tool" referent="RBX1967">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.200000003</Y>
					<Z>0</Z>
					<R00>0.999200881</R00>
					<R01>0.0399680398</R01>
					<R02>0</R02>
					<R10>-0.0399680361</R10>
					<R11>0.999201</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="ManualActivationOnly">false</bool>
				<string name="Name">Pistol</string>
				<bool name="RequiresHandle">true</bool>
				<BinaryString name="Tags"></BinaryString>
				<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol_icon.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Script" referent="RBX1968">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="ScriptGuid">{55E29B3C-2B3D-4B64-978C-D7D8E257200E}</string>
					<ProtectedString name="Source"><![CDATA[ball = script.Parent

function onTouched(hit)	
	wait(0.001)

	--[[
	if hit:getMass() < 1.2 * 200 then
		hit.BrickColor = ball.BrickColor
	end]]--
	-- make a splat

	for i=1,3 do
		local s = Instance.new("Part")
		s.Name = "Shrapnel" 
		s.Shape = 1 -- block
		s.formFactor = 2 -- plate
		s.Size = Vector3.new(1,.4,1)
		s.BrickColor = ball.BrickColor
		local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
		s.Velocity = 15 * v
		s.CFrame = CFrame.new(ball.Position + v, v)
		ball.BrickCleanup:clone().Parent = s
		s.BrickCleanup.Disabled = false
		s.Parent = game.Workspace	
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild("creator")
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX1969">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Mouselcon</string>
					<string name="ScriptGuid">{649A3A08-A762-4E1F-B7B0-9A338FB78393}</string>
					<ProtectedString name="Source"><![CDATA[local MOUSE_ICON = 'rbxasset://textures/GunCursor.png'
local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png'

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == 'Enabled' then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1970">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="ScriptGuid">{66B5EBC5-7D0A-4353-8BA8-44BC5C59268C}</string>
					<ProtectedString name="Source"><![CDATA[Tool = script.Parent

function fire(v)

	Tool.Handle.Fire:play()
	

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new("Part")

        

	local spawnPos = vCharacter.PrimaryPart.Position
	


	spawnPos  = spawnPos + (v * 8)

	missile.Position = spawnPos
	missile.Size = Vector3.new(1,1,1)
	missile.Velocity = v * 500
	missile.BrickColor = BrickColor.new(26)
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = "Bullet"
	missile.Elasticity = 0
	missile.Reflectance = 0
	missile.Friction = 1
	missile.CanCollide = false

	local force = Instance.new("BodyForce")
	force.force = Vector3.new(0,102.7,0)
	force.Parent = missile

	local damage = Instance.new("NumberValue")
	damage.Name = "Damage"
	damage.Value = 15 + math.random(0,3)
	damage.Parent = missile
	
	Tool.BrickCleanup:clone().Parent = missile
	missile.BrickCleanup.Disabled = false

	--[[local new_script = script.Parent.Paintball:clone()
	new_script.Disabled = false
	new_script.Parent = missile]]--

	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	

	missile.Parent = game.Workspace

end

Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = (targetPos - character.Head.Position).unit

	fire(lookAt)
	wait(0.1)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1971">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="ScriptGuid">{0E39213E-C431-4D44-B107-E4564551EA03}</string>
					<ProtectedString name="Source"><![CDATA[-- this script removes its parent from the workspace after 120 seconds

wait(15)
script.Parent.Parent = nil]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1972">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>0.434713304</X>
						<Y>5.19890928</Y>
						<Z>51.0338974</Z>
						<R00>0.765911818</R00>
						<R01>-0.030124668</R01>
						<R02>-0.642238379</R02>
						<R10>0.0399680249</R10>
						<R11>0.999200642</R11>
						<R12>0.000796274282</R12>
						<R20>0.641700983</R20>
						<R21>-0.0262788739</R21>
						<R22>0.766503751</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1973">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/pistol.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<BinaryString name="Tags"></BinaryString>
						<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol.png</url></Content>
						<Vector3 name="VertexColor">
							<X>97</X>
							<Y>97</Y>
							<Z>97</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1974">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/sounds/pistol_fire.wav</url></Content>
						<BinaryString name="Tags"></BinaryString>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX1975">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.200000003</Y>
					<Z>0</Z>
					<R00>0.999200881</R00>
					<R01>0.0399680398</R01>
					<R02>0</R02>
					<R10>-0.0399680361</R10>
					<R11>0.999201</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="ManualActivationOnly">false</bool>
				<string name="Name">Shotgun</string>
				<bool name="RequiresHandle">true</bool>
				<BinaryString name="Tags"></BinaryString>
				<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/shotgun_icon.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Script" referent="RBX1976">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="ScriptGuid">{587494BC-C409-4ADB-8D00-420FBD6F51BC}</string>
					<ProtectedString name="Source"><![CDATA[ball = script.Parent

function onTouched(hit)	
	wait(0.001)

	--[[
	if hit:getMass() < 1.2 * 200 then
		hit.BrickColor = ball.BrickColor
	end]]--
	-- make a splat

	for i=1,3 do
		local s = Instance.new("Part")
		s.Name = "Shrapnel" 
		s.Shape = 1 -- block
		s.formFactor = 2 -- plate
		s.Size = Vector3.new(1,.4,1)
		s.BrickColor = ball.BrickColor
		local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
		s.Velocity = 15 * v
		s.CFrame = CFrame.new(ball.Position + v, v)
		ball.BrickCleanup:clone().Parent = s
		s.BrickCleanup.Disabled = false
		s.Parent = game.Workspace	
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild("creator")
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX1977">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Mouselcon</string>
					<string name="ScriptGuid">{8FEBAD81-AC7D-460E-AA26-B03BE5C186B0}</string>
					<ProtectedString name="Source"><![CDATA[local MOUSE_ICON = 'rbxasset://textures/GunCursor.png'
local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png'

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == 'Enabled' then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1978">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="ScriptGuid">{931A7FFB-F455-47EC-BCED-AC6939334454}</string>
					<ProtectedString name="Source"><![CDATA[Tool = script.Parent

function fire(v)

	Tool.Handle.Fire:play()
	
for i=1,5 do
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new("Part")
	local spawnPos = vCharacter.PrimaryPart.Position
	spawnPos  = spawnPos + (v * 8)
	local spreadamount = 3
	local spread = Vector3.new(math.random(-spreadamount,spreadamount), math.random(-spreadamount,spreadamount), math.random(-spreadamount,spreadamount))

	missile.Position = spawnPos 
	missile.Size = Vector3.new(1,1,1)
	missile.Velocity = v * 350
	missile.CFrame = CFrame.new(missile.Position + spread, spread)
	missile.BrickColor = BrickColor.new(26)
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = "Pellet"
	missile.Elasticity = 0
	missile.Reflectance = 0
	missile.Friction = 1
	missile.CanCollide = false

	local force = Instance.new("BodyForce")
	force.force = Vector3.new(0,102.7,0)
	force.Parent = missile

	local damage = Instance.new("NumberValue")
	damage.Name = "Damage"
	damage.Value = 20 + math.random(0,4)
	damage.Parent = missile
	
	Tool.BrickCleanup:clone().Parent = missile
	missile.BrickCleanup.Disabled = false

	--[[local new_script = script.Parent.Paintball:clone()
	new_script.Disabled = false
	new_script.Parent = missile]]--

	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	

	missile.Parent = game.Workspace
end

end

Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = (targetPos - character.Head.Position).unit

	fire(lookAt)
	wait(1)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1979">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="ScriptGuid">{E50F1AB1-5287-4A32-A0BD-AC3B950C76E9}</string>
					<ProtectedString name="Source"><![CDATA[-- this script removes its parent from the workspace after 120 seconds

wait(15)
script.Parent.Parent = nil]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1980">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>0.434713304</X>
						<Y>5.19890928</Y>
						<Z>51.0338974</Z>
						<R00>0.765911818</R00>
						<R01>-0.030124668</R01>
						<R02>-0.642238379</R02>
						<R10>0.0399680249</R10>
						<R11>0.999200642</R11>
						<R12>0.000796274282</R12>
						<R20>0.641700983</R20>
						<R21>-0.0262788739</R21>
						<R22>0.766503751</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4288914085</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1981">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/Shotgun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<BinaryString name="Tags"></BinaryString>
						<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/Shotgun.png</url></Content>
						<Vector3 name="VertexColor">
							<X>97</X>
							<Y>97</Y>
							<Z>97</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1982">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/sounds/shotgun_fire.wav</url></Content>
						<BinaryString name="Tags"></BinaryString>
						<double name="TimePosition">0</double>
						<float name="Volume">0.5</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX1983">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-1</X>
					<Y>-0.75</Y>
					<Z>0.25</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="ManualActivationOnly">false</bool>
				<string name="Name">RPG</string>
				<bool name="RequiresHandle">true</bool>
				<BinaryString name="Tags"></BinaryString>
				<Content name="TextureId"><url>rbxasset://Textures/Rocket.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX1984">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>-205.5</X>
						<Y>12.8000002</Y>
						<Z>-449</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4284702562</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1985">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/rocketlauncher.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.75</X>
							<Y>0.75</Y>
							<Z>0.75</Z>
						</Vector3>
						<BinaryString name="Tags"></BinaryString>
						<Content name="TextureId"><url>rbxasset://textures/rocketlaunchertex.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX1986">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="ScriptGuid">{FF869A6C-51D1-4079-A686-6B997F2F46E3}</string>
					<ProtectedString name="Source"><![CDATA[local MOUSE_ICON = 'rbxasset://textures/GunCursor.png'
local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png'

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == 'Enabled' then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1987">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">false</bool>
					<string name="Name">Explosion</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
					<BinaryString name="Tags"></BinaryString>
					<double name="TimePosition">0</double>
					<float name="Volume">1</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1988">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">true</bool>
					<string name="Name">Swoosh</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
					<BinaryString name="Tags"></BinaryString>
					<double name="TimePosition">0</double>
					<float name="Volume">0.699999988</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1989">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RocketScript</string>
					<string name="ScriptGuid">{F4E3B3A1-3222-4EC4-B90C-59327652A4DD}</string>
					<ProtectedString name="Source"><![CDATA[r = game:service("RunService")

shaft = script.Parent
position = shaft.Position

local explod = Instance.new("Part")
explod.Name = "BombExplosion" 
explod.Shape = 0
explod.BottomSurface = 0
explod.TopSurface = 0
explod.BrickColor = BrickColor.New(21)
explod.Transparency = 1
explod.Size = Vector3.new(8,8,8)
explod.Locked = true
explod.Anchored = true
explod.CanCollide = false

local damage = Instance.new("NumberValue")
damage.Name = "Damage"
damage.Value = 65 + math.random(0,10)
damage.Parent = explod

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction
	error = position - shaft.Position
	shaft.Velocity = 20*error
end

function blow()
	local gibPart = explod:clone()
	gibPart.Position = script.Parent.Position
	gibPart.Parent = game.Workspace
	swoosh:stop()
	explosion = Instance.new("Explosion")
	explosion.Position = shaft.Position

	-- find instigator tag
	local creator = script.Parent:findFirstChild("creator")
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(0.1)
	shaft:remove()
	gibPart.Parent = nil
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == "Head" then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t < d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1990">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Server Launcher</string>
					<string name="ScriptGuid">{51A6D523-3AA7-4EB6-B0ED-E29712436554}</string>
					<ProtectedString name="Source"><![CDATA[local Rocket = Instance.new("Part")
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket

function fire(vTarget)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild("Handle")
	if vHandle == nil then
		print("Handle not found")
		return 
	end

	local dir = vTarget - vHandle.Position

	dir = computeDirection(dir)

	local missile = Rocket:clone()

	local pos = vHandle.Position + (dir * 6)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new("ObjectValue")

	creator_tag.Value =vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(1.5)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX1991">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-1.29999995</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="ManualActivationOnly">false</bool>
				<string name="Name">Trowel</string>
				<bool name="RequiresHandle">true</bool>
				<BinaryString name="Tags"></BinaryString>
				<Content name="TextureId"><url>rbxasset://Textures/Wall.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Script" referent="RBX1992">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WallMaker</string>
					<string name="ScriptGuid">{32E968E3-9F74-4C9C-9170-2213B219D116}</string>
					<ProtectedString name="Source"><![CDATA[local wallHeight = 20

local brickSpeed = 15
local wallWidth = 20
local brickNum = 85
local brickNumCur = 0

local Tool = script.Parent


-- places a brick at pos and returns the position of the brick's opposite corner
function placeBrick(cf, pos, color)
	local brick = Instance.new("Part")
	brick.BrickColor = color
	brick.CFrame = cf * CFrame.new(pos + brick.Size / 2)
	script.Parent.BrickCleanup:clone().Parent = brick -- attach cleanup script to this brick
	brick.BrickCleanup.Disabled = false
	brick.Parent = game.Workspace
	brick:makeJoints()
	return  brick, pos +  brick.Size
end

function buildWall(cf)

	local color = BrickColor.random()
	local bricks = {}

	assert(wallWidth>0)
	local y = 0
	while y < wallHeight do
		local p
		local x = -wallWidth/2
		while x < wallWidth/2 do
			local brick
			brick, p = placeBrick(cf, Vector3.new(x, y, 0), color)
			x = p.x
			table.insert(bricks, brick)
			brickNumCur = brickNumCur + 1
			print(brickNumCur)
			wait(brickSpeed/10000)
		end
		y = p.y
	end
	return bricks
end


function snap(v)
	if math.abs(v.x)>math.abs(v.z) then
		if v.x>0 then
			return Vector3.new(1,0,0)
		else
			return Vector3.new(-1,0,0)
		end
	else
		if v.z>0 then
			return Vector3.new(0,0,1)
		else
			return Vector3.new(0,0,-1)
		end
	end
end


Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = snap( (targetPos - character.Head.Position).unit )
	local cf = CFrame.new(targetPos, targetPos + lookAt)

	Tool.Handle.BuildSound:play()

	buildWall(cf)
	
	if brickNumCur == brickNum then
		Tool.Enabled = true
		brickNumCur = 0
	end
end

script.Parent.Activated:connect(onActivated)

]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1993">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="ScriptGuid">{8B8B2548-825B-4B7F-8A5E-4BD959DAE9C6}</string>
					<ProtectedString name="Source"><![CDATA[-- this script removes its parent from the workspace after 24 seconds

wait(24)
script.Parent.Parent = nil
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1994">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>-208.5</X>
						<Y>12.9000006</Y>
						<Z>-445.200012</Z>
						<R00>1</R00>
						<R01>-0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4292330906</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1995">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/trowel.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<BinaryString name="Tags"></BinaryString>
						<Content name="TextureId"><url>rbxasset://textures/TrowelTexture.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1996">
					<Properties>
						<float name="EmitterSize">10</float>
						<bool name="Looped">false</bool>
						<string name="Name">BuildSound</string>
						<bool name="PlayOnRemove">false</bool>
						<float name="PlaybackSpeed">1</float>
						<bool name="Playing">false</bool>
						<token name="RollOffMode">0</token>
						<Ref name="SoundGroup">null</Ref>
						<Content name="SoundId"><url>rbxasset://sounds//bass.wav</url></Content>
						<BinaryString name="Tags"></BinaryString>
						<double name="TimePosition">0</double>
						<float name="Volume">1</float>
						<float name="xmlRead_MaxDistance_3">10000</float>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX1997">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Mouselcon</string>
					<string name="ScriptGuid">{61092318-6906-4CD8-9318-7D97DA8A8EEE}</string>
					<ProtectedString name="Source"><![CDATA[local MOUSE_ICON = 'rbxasset://textures/GunCursor.png'
local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png'

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == 'Enabled' then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1998">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">JetBoots</string>
				<BinaryString name="Tags"></BinaryString>
				<Content name="TextureId"><url>rbxasset://Textures/Rocketboots.png</url></Content>
			</Properties>
			<Item class="Script" referent="RBX1999">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Jetboots</string>
					<string name="ScriptGuid">{116B4B94-7BD2-46B9-BC61-2DCFF29D66CA}</string>
					<ProtectedString name="Source"><![CDATA[print("Jet Boots loaded")

bin = script.Parent

walking = false

local thrust = Instance.new("BodyVelocity")
local velocity = 0
local max_velocity = 35



function onStart()
	print("start walking")
	walking = true
	
	thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
	
	thrust.velocity = Vector3.new(0,velocity,0)
	thrust.maxForce = Vector3.new(0,math.huge,0)   
	
	local sound = game.Players.LocalPlayer.Character.PrimaryPart:findFirstChild("JetbootSound")
	if sound == nil then 
		sound = Instance.new("Sound")
		sound.Name = "JetbootSound"
		sound.SoundId = "rbxasset://sounds\\Rocket whoosh 01.wav"
		sound.Looped = true
		sound.Parent = game.Players.LocalPlayer.Character.PrimaryPart
	end
	sound:play()

end

function onEnd()
	print("stop walking")
	walking = false
	thrust.Parent = nil
	local sound = game.Players.LocalPlayer.Character.PrimaryPart:findFirstChild("JetbootSound")
	if sound ~= nil then sound:stop() end
end

function onButton1Down(mouse)
	if walking == true then return end
	
	onStart()
	
	while walking == true do
		--onWalk()
		wait(.2)
		velocity = max_velocity + 3 
		thrust.velocity = Vector3.new(0,velocity,0)
	end
end

function onButton1Up(mouse)
	onEnd()
end

function onSelected(mouse)
	print("ghostwalker selected")
	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)




]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX2000">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ResetPlayerGuiOnSpawn">true</bool>
			<token name="ScreenOrientation">2</token>
			<bool name="ShowDevelopmentGui">true</bool>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="LocalizationService" referent="RBX125DF3C55E28477499BE9C39E33609BC">
		<Properties>
			<string name="Name">LocalizationService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX82094118D76A4755BCD783059BA8D586">
		<Properties>
			<string name="Name">Teleport Service</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBXD4748B67CA63415993670227BB2A2E93">
		<Properties>
			<string name="Name">CollectionService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX2016">
		<Properties>
			<string name="Name">PhysicsService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX2018">
		<Properties>
			<string name="Name">Geometry</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="InsertService" referent="RBXAD16123FBA224691A074A790D3C3FE91">
		<Properties>
			<bool name="AllowClientInsertModels">false</bool>
			<bool name="AllowInsertFreeModels">false</bool>
			<string name="Name">InsertService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBXBA12DAFBEDB64C4F948569C5559FBC25">
		<Properties>
			<string name="Name">GamePassService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX2020">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX91C72DDFE9814E6B8C87AA22DD99E61B">
		<Properties>
			<string name="Name">CookiesService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="VRService" referent="RBX868A0016111D445496A209ACD260856D">
		<Properties>
			<string name="Name">VRService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBX1859CED614AA46D0AD273F3ADC9C3D80">
		<Properties>
			<string name="Name">ContextActionService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBX097F84B2071D4062B2DB3A82DCD20633">
		<Properties>
			<string name="Name">Instance</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="AssetService" referent="RBX4BEC3A9168AC4F92AC2A5C9A9E21DCE4">
		<Properties>
			<string name="Name">AssetService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="TouchInputService" referent="RBX6F5977ED59FF47029C4CEFC6642AFFA3">
		<Properties>
			<string name="Name">TouchInputService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX2024">
		<Properties>
			<string name="Name">Selection</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="ServerScriptService" referent="RBXA41C7456C8E1425ABE228B112D916D2F">
		<Properties>
			<bool name="LoadStringEnabled">false</bool>
			<string name="Name">ServerScriptService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="ServerStorage" referent="RBX2F6716BBD3414B96BB3DD39B6928967E">
		<Properties>
			<string name="Name">ServerStorage</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="ReplicatedStorage" referent="RBXF02C99B834BA4F50BF784FFFD6FF7681">
		<Properties>
			<string name="Name">ReplicatedStorage</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="LuaWebService" referent="RBX263E0009D9C84BAABE1F31D9C8978954">
		<Properties>
			<string name="Name">Instance</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX2027">
		<Properties>
			<Color3 name="Ambient">4286743170</Color3>
			<bool name="AutoExposure">true</bool>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4279908608</Color3>
			<Color3 name="ColorShift_Top">4279908608</Color3>
			<float name="Exposure">0</float>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<bool name="GlobalShadows">false</bool>
			<token name="LightingMode">0</token>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4286611584</Color3>
			<bool name="Outlines">true</bool>
			<float name="ShadowSoftness">0</float>
			<BinaryString name="Tags"></BinaryString>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
		<Item class="NumberValue" referent="RBX2028">
			<Properties>
				<string name="Name">Wave</string>
				<BinaryString name="Tags"></BinaryString>
				<double name="Value">0</double>
			</Properties>
		</Item>
		<Item class="NumberValue" referent="RBX2029">
			<Properties>
				<string name="Name">EnemyCount</string>
				<BinaryString name="Tags"></BinaryString>
				<double name="Value">0</double>
			</Properties>
		</Item>
		<Item class="BoolValue" referent="RBX2030">
			<Properties>
				<string name="Name">WaveStarted</string>
				<BinaryString name="Tags"></BinaryString>
				<bool name="Value">false</bool>
			</Properties>
		</Item>
		<Item class="NumberValue" referent="RBX2031">
			<Properties>
				<string name="Name">DefaultEnemyCount</string>
				<BinaryString name="Tags"></BinaryString>
				<double name="Value">9</double>
			</Properties>
		</Item>
		<Item class="NumberValue" referent="RBX2032">
			<Properties>
				<string name="Name">SpawnedEnemyCount</string>
				<BinaryString name="Tags"></BinaryString>
				<double name="Value">0</double>
			</Properties>
		</Item>
		<Item class="NumberValue" referent="RBX2033">
			<Properties>
				<string name="Name">PreBossDefaultEnemyCount</string>
				<BinaryString name="Tags"></BinaryString>
				<double name="Value">0</double>
			</Properties>
		</Item>
		<Item class="NumberValue" referent="RBX2034">
			<Properties>
				<string name="Name">WaveMaxForBoss</string>
				<BinaryString name="Tags"></BinaryString>
				<double name="Value">0</double>
			</Properties>
		</Item>
		<Item class="NumberValue" referent="RBX2035">
			<Properties>
				<string name="Name">WaveForBoss</string>
				<BinaryString name="Tags"></BinaryString>
				<double name="Value">0</double>
			</Properties>
		</Item>
		<Item class="BoolValue" referent="RBX2036">
			<Properties>
				<string name="Name">WaveNeedsBoss</string>
				<BinaryString name="Tags"></BinaryString>
				<bool name="Value">false</bool>
			</Properties>
		</Item>
		<Item class="Sky" referent="RBX2037">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<float name="MoonAngularSize">11</float>
				<Content name="MoonTextureId"><url>rbxasset://sky/moon.jpg</url></Content>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>rbxasset://../../../shareddata/Sky/darksky512_bk.png</url></Content>
				<Content name="SkyboxDn"><url>rbxasset://../../../shareddata/Sky/darksky512_dn.png</url></Content>
				<Content name="SkyboxFt"><url>rbxasset://../../../shareddata/Sky/darksky512_ft.png</url></Content>
				<Content name="SkyboxLf"><url>rbxasset://../../../shareddata/Sky/darksky512_lf.png</url></Content>
				<Content name="SkyboxRt"><url>rbxasset://../../../shareddata/Sky/darksky512_rt.png</url></Content>
				<Content name="SkyboxUp"><url>rbxasset://../../../shareddata/Sky/darksky512_up.png</url></Content>
				<int name="StarCount">3000</int>
				<float name="SunAngularSize">21</float>
				<Content name="SunTextureId"><url>rbxasset://sky/sun.jpg</url></Content>
				<BinaryString name="Tags"></BinaryString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2038">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Killbot</string>
				<Ref name="PrimaryPart">RBX2039</Ref>
				<BinaryString name="Tags"></BinaryString>
			</Properties>
			<Item class="Script" referent="RBX2040">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">KillbotScript</string>
					<string name="ScriptGuid">{6FAD93EB-A667-40CC-B226-B753F545070D}</string>
					<ProtectedString name="Source"><![CDATA[--CHANGE THESE IF YOU WANT TO BALANCE THE GAME ACCORDING TO HOW LARGE YOUR MAP IS.
local minwaveforheavy = 2
local minwaveforagility = 4
local minwaveforcommander = 7
local commanderrarity = 4
--DON'T CHANGE ANYTHING BELOW

local sphere = script.Parent.Head

pcall(function() 
	sphere.Material = "DiamondPlate"
end)

local myTarget = nil

--wait for heavies
wait(0.2)
local speed = 40
local speedtype = math.random(1,commanderrarity)
if game.Lighting.WaveNeedsBoss.Value == true then
speed = 15
elseif speedtype == 5 and game.Lighting.Wave.Value > minwaveforcommander then
speed = math.random(15,70)
else
speed = math.random(30,70)
end
local HPDef = 100
local unitname = "Grunt"
local gibsize = Vector3.new(1.3,1.3,1.3)
if speed < 25 and game.Lighting.WaveNeedsBoss.Value == true then
unitname = "Prime Commander"
sphere.Size = Vector3.new(6,6,6)
sphere.Reflectance = 1
HPDef = 1500
gibsize = Vector3.new(2,2,2)
elseif speed < 25 and game.Lighting.Wave.Value > minwaveforcommander and game.Lighting.WaveNeedsBoss.Value == false then
unitname = "Commander"
sphere.Size = Vector3.new(4,4,4)
sphere.Reflectance = 0.8
HPDef = 350
gibsize = Vector3.new(1,1,1)
elseif speed > 55 and game.Lighting.Wave.Value > minwaveforagility then
unitname = "Agility"
sphere.Size = Vector3.new(2,2,2)
sphere.Reflectance = 0.1
HPDef = 50
gibsize = Vector3.new(0.8,0.8,0.8)
elseif speed < 40 and game.Lighting.Wave.Value > minwaveforheavy then
unitname = "Heavy"
sphere.Size = Vector3.new(5,5,5)
sphere.Reflectance = 0.4
HPDef = 200
gibsize = Vector3.new(2,2,2)
else
speed = math.random(40,55)
end

local HP = HPDef
local id = math.random(2,99999)
local isOnFire = false

if speed < 25 and game.Lighting.WaveNeedsBoss.Value == true then
id = 1
end

script.Parent.Name = "Killbot "..unitname..""..speed.." Unit #"..id.." | HP: "..HP.."/"..HPDef

local trophism = 80

--wait for heavies
wait(0.2)
script.Parent.Humanoid.MaxHealth = HPDef
script.Parent.Humanoid.Health = HPDef

script.Parent.Death.PlayOnRemove = true 

--give us a color to diferenciate ourselves
sphere.BrickColor = BrickColor.random()

-- obtain goals based on Sphere part
sphere.BodyPosition.position = sphere.Position

-- this code hijacked from the new rocket launcher
local Rocket = Instance.new("Part")
Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(21)
script.Parent.RocketScript:clone().Parent = Rocket
script.Parent.Explosion:clone().Parent = Rocket
script.Parent.Swoosh:clone().Parent = Rocket

local gib = Instance.new("Part")
gib.Name = "KillbotMetal" 
gib.BackSurface = 0
gib.BottomSurface = 0
gib.FrontSurface = 0
gib.LeftSurface = 0
gib.RightSurface = 0
gib.TopSurface = 0
gib.Shape = 1 -- block
gib.formFactor = 2 -- plate
gib.Size = Vector3.new(1,.4,1)
gib.Reflectance = sphere.Reflectance
pcall(function() 
	gib.Material = "DiamondPlate"
end)
script.Parent.BrickCleanup:clone().Parent = gib

local gib2 = Instance.new("Part")
gib2.Name = "KillbotGib" 
gib2.BackSurface = 0
gib2.BottomSurface = 0
gib2.FrontSurface = 0
gib2.LeftSurface = 0
gib2.RightSurface = 0
gib2.TopSurface = 0
gib2.Size = gibsize
gib2.BrickColor = sphere.BrickColor
gib2.Reflectance = sphere.Reflectance
pcall(function() 
	gib2.Material = "DiamondPlate"
end)
script.Parent.BrickCleanup:clone().Parent = gib2

function fire(target)
	local dir = target - sphere.Position
	dir = computeDirection(dir)
	local missile = Rocket:clone()

	local spawnPos = sphere.Position

	local pos = spawnPos + (dir * 8)
	
	if speed < 25 and game.Lighting.WaveNeedsBoss.Value == true then
		local spread = 5
		local rotation = missile.CFrame - missile.Position
		missile.CFrame = CFrame.new(pos,  pos + dir) + Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))
	else
		--missile.Position = pos
		missile.CFrame = CFrame.new(pos,  pos + dir)
	end
	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function scanForHumans()
	-- KILL THE HUMANS!!!!!!!!!!

	-- for now, pick a random one. In the future, pick the closest. Or use hit test to pick a visible one.
	local humansFound = {}

	local players = game.Players:children()

	if (#players < 1) then return end

	local i = math.random(1, #players)

	myTarget = players[i].Character
	
end

function moveKillbot()
	
	-- killbots move using a biased random walk toward the target
	-- they also like to float at least 10 studs above the ground

	local dx = math.random(-100,100)
	local dy = math.random(-speed,speed)
	local dz = math.random(-100,100)

	if (sphere.Position.y < 10 and dy < 0) then dy = -dy end
	if (sphere.Position.y > trophism and dy > 0) then dy = -dy end

	if (myTarget ~= nil and myTarget.Humanoid ~= nil and myTarget.Humanoid.Health > 0 and myTarget:findFirstChild("Torso")) then
		local dir = computeDirection(myTarget.Torso.Position - sphere.Position)
		dx = dx + (dir.x * trophism) -- change this number to alter player trophism
		dy = dy + (dir.y * trophism) 
		dz = dz + (dir.z * trophism)
	end

	local vec = computeDirection(Vector3.new(dx,dy,dz))

	sphere.BodyPosition.position = sphere.Position + (vec * speed) -- change this number to alter speed
end

function onTouched(hit)
	if hit.Parent then
		local humanoid = hit.Parent:findFirstChild("Humanoid")
		if humanoid~=nil then
			if hit.Parent:findFirstChild("IsKillbot") == nil then
				humanoid.Health = humanoid.Health - 2000 -- Killbots kill you when you touch them! duh.
			end
		else
			-- sadly, there is no good way to give a killbot hit points, so one hit with any weapon kills them
			--script.Parent.Parent = nil
			if HP > 0 then
				onDamaged(hit)
			else
				onKilled(hit)
			end
		end
	end
end

sphere.Touched:connect(onTouched)

function onDamaged(hit)
	--todo: make it so we detect if a part has a damage value, if true, it will provide us the hp
	if hit:findFirstChild("Damage") then
		if hit.Damage.className == "NumberValue" then
			if speed < 25 and game.Lighting.WaveNeedsBoss.Value == true then
				HP = HP - (hit.Damage.Value - 7)
			elseif speed < 25 and game.Lighting.Wave.Value > minwaveforcommander and game.Lighting.WaveNeedsBoss.Value == false then
				HP = HP - (hit.Damage.Value - 2)
			else
				HP = HP - hit.Damage.Value
			end
			script.Parent.Humanoid.Health = HP 
			script.Parent.Name = "Killbot "..unitname..""..speed.."Unit #"..id.." | HP: "..HP.."/"..HPDef
			
			if HP < 30 and isOnFire == false then
				pcall(function() 
					local deathfire = Instance.new("Fire")
					deathfire.Size = sphere.Size.x * sphere.Size.y
					deathfire.Heat = 15
					deathfire.Parent = sphere
				end)
				isOnFire = true
			end

			for n=1,3 do
				local dir = sphere.Position
				local gibPart = gib:clone()
				if math.random(1,3) == 3 then
					gib.BrickColor = BrickColor.new(27)
					gib.Reflectance = 0.4
				else
					gib.BrickColor = sphere.BrickColor
				end
				gibPart.BrickCleanup.Disabled = false
				gibPart.Position = Vector3.new(dir.x+math.random(1,10),dir.y + 10,dir.z+math.random(1,10))
				gibPart.CFrame = CFrame.new(dir,Vector3.new(dir.x+math.random(1,10),dir.y+math.random(1,10),dir.z+math.random(1,10)))
				gibPart.Parent = game.Workspace
			end
			if hit.Damage.Value < 45 then
			hit = script.Parent.Hit
			hit:play()
			else
			heavy = script.Parent.Hit_Heavy
			heavy:play()
			end
		end
	end
end

function onKilled(hit)
	for n=1,4 do
			local dir = sphere.Position
			local gibPart = gib2:clone()
			gibPart.BrickCleanup.Disabled = false
			gibPart.Position = Vector3.new(dir.x+math.random(1,10),dir.y + 10,dir.z+math.random(1,10))
			gibPart.CFrame = CFrame.new(dir,Vector3.new(dir.x+math.random(1,10),dir.y+math.random(1,10),dir.z+math.random(1,10)))

			pcall(function() 
				local deathfire = Instance.new("Fire")
				deathfire.Size = gibPart.Size.x * gibPart.Size.y
				deathfire.Heat = 15
				deathfire.Parent = gibPart
			end)

			gibPart.Parent = game.Workspace
	end
	explosion = Instance.new("Explosion")
	explosion.Position = sphere.Position
	explosion.Parent = game.Workspace
	game.Lighting.EnemyCount.Value = game.Lighting.EnemyCount.Value - 1
	script.Parent:remove()
end

while true do  -- loop forever
	scanForHumans()
	for n=1,5 do
		if (myTarget ~= nil and myTarget.Humanoid ~= nil and myTarget.Humanoid.Health > 0 and myTarget:findFirstChild("Torso")) then
			local randomval = math.random(1,2)
			-- speed demons fire faster
			if speed < 25 and game.Lighting.WaveNeedsBoss.Value == true then
				randomval = 2
			elseif speed < 25 and game.Lighting.Wave.Value > minwaveforcommander and game.Lighting.WaveNeedsBoss.Value == false then
				randomval = 1
			elseif speed > 55 then
				randomval = 2
			end

			if(randomval == 2) then fire(myTarget.Torso.Position) end
			
			if speed < 25 and game.Lighting.WaveNeedsBoss.Value == true then
				wait(1.3)
			elseif speed < 25 and game.Lighting.Wave.Value > minwaveforcommander and game.Lighting.WaveNeedsBoss.Value == false then
				wait(1.5)
			elseif speed > 55 then
				wait(2)
			elseif speed < 40 then
				wait(3)
			else
				wait(math.random(1,2))
			end

			moveKillbot()

			if speed < 25 and game.Lighting.WaveNeedsBoss.Value == true then
				wait(1.3)
			elseif speed < 25 and game.Lighting.Wave.Value > minwaveforcommander and game.Lighting.WaveNeedsBoss.Value == false then
				wait(1.5)
			elseif speed > 55 then
				wait(2)
			elseif speed < 40 then
				wait(3)
			else
				wait(math.random(1,2))
			end
		end
	end
	wait(1) -- don't hog CPU
end
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2039">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<CoordinateFrame name="CFrame">
						<X>-55</X>
						<Y>524</Y>
						<Z>0</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="CollisionGroupId">0</int>
					<Color3uint8 name="Color3uint8">4294112243</Color3uint8>
					<PhysicalProperties name="CustomPhysicalProperties">
						<CustomPhysics>false</CustomPhysics>
					</PhysicalProperties>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<BinaryString name="Tags"></BinaryString>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BodyPosition" referent="RBX2041">
					<Properties>
						<float name="D">10000</float>
						<Vector3 name="MaxForce">
							<X>4000</X>
							<Y>400000</Y>
							<Z>4000</Z>
						</Vector3>
						<string name="Name">BodyPosition</string>
						<float name="P">10000</float>
						<Vector3 name="Position">
							<X>-80</X>
							<Y>24</Y>
							<Z>-149</Z>
						</Vector3>
						<BinaryString name="Tags"></BinaryString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX2042">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RocketScript</string>
					<string name="ScriptGuid">{7FB7A944-8D57-47A8-9FC5-873E0F62853D}</string>
					<ProtectedString name="Source"><![CDATA[r = game:service("RunService")

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction
	error = position - shaft.Position
	shaft.Velocity = 20*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new("Explosion")
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild("creator")
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == "Head" then
		local humanoid = part.Parent:findFirstChild("Humanoid")
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t < d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX2043">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">false</bool>
					<string name="Name">Explosion</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
					<BinaryString name="Tags"></BinaryString>
					<double name="TimePosition">0</double>
					<float name="Volume">1</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX2044">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">true</bool>
					<string name="Name">Swoosh</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
					<BinaryString name="Tags"></BinaryString>
					<double name="TimePosition">0</double>
					<float name="Volume">0.699999988</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX2045">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">false</bool>
					<string name="Name">Hit</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/sounds/robo_impact_bullet01.wav</url></Content>
					<BinaryString name="Tags"></BinaryString>
					<double name="TimePosition">0</double>
					<float name="Volume">0.300000012</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2046">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="ScriptGuid">{E811F105-60E3-4C05-A19C-3B10446DA958}</string>
					<ProtectedString name="Source"><![CDATA[-- this script removes its parent from the workspace after 120 seconds

wait(15)
script.Parent.Parent = nil
]]></ProtectedString>
					<BinaryString name="Tags"></BinaryString>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX2047">
				<Properties>
					<bool name="AutoJumpEnabled">true</bool>
					<bool name="AutoRotate">true</bool>
					<token name="DisplayDistanceType">0</token>
					<float name="HealthDisplayDistance">100</float>
					<token name="HealthDisplayType">0</token>
					<float name="Health_XML">100</float>
					<float name="HipHeight">0</float>
					<Vector3 name="InternalBodyScale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="InternalHeadScale">1</float>
					<float name="JumpPower">50</float>
					<float name="MaxHealth">100</float>
					<float name="MaxSlopeAngle">89</float>
					<string name="Name">Humanoid</string>
					<float name="NameDisplayDistance">100</float>
					<token name="NameOcclusion">0</token>
					<token name="RigType">0</token>
					<BinaryString name="Tags"></BinaryString>
					<float name="WalkSpeed">16</float>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX2048">
				<Properties>
					<string name="Name">IsKillbot</string>
					<BinaryString name="Tags"></BinaryString>
					<string name="Value"></string>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX2049">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">false</bool>
					<string name="Name">Death</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/sounds/giant_common_explodes_02.wav</url></Content>
					<BinaryString name="Tags"></BinaryString>
					<double name="TimePosition">0</double>
					<float name="Volume">0.300000012</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX2050">
				<Properties>
					<float name="EmitterSize">10</float>
					<bool name="Looped">false</bool>
					<string name="Name">Hit_Heavy</string>
					<bool name="PlayOnRemove">false</bool>
					<float name="PlaybackSpeed">1</float>
					<bool name="Playing">false</bool>
					<token name="RollOffMode">0</token>
					<Ref name="SoundGroup">null</Ref>
					<Content name="SoundId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/sounds/robo_impact_hard_03.wav</url></Content>
					<BinaryString name="Tags"></BinaryString>
					<double name="TimePosition">0</double>
					<float name="Volume">0.300000012</float>
					<float name="xmlRead_MaxDistance_3">10000</float>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="HttpService" referent="RBXA9CF0352955746CCAEDD908BDCDD1BF6">
		<Properties>
			<bool name="HttpEnabled">false</bool>
			<string name="Name">HttpService</string>
			<BinaryString name="Tags"></BinaryString>
		</Properties>
	</Item>
</roblox>